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HAPTICS

PRESENTED bY : PaRTh ViN
(053)
PRESENTATION FLOW
Introductin
Application
How it works?
Haptic information
Haptic Functions
Haptic devices
Virtual Reality Devices
Feedback Devices

Limitations
Future exceptation
Conclusion
WHAT IS HAPTICS?
Haptics is related to sense of touch

which comes from the Greek word
HAPTESTHAI for to grasp or to
touch.
Touch is the first language.
From a very early age we become
sensitive to the specific qualities of
touch rather than its mere presence
or absence.
Haptics promises to open this

bottleneck by adding a new channel
of communication using the sense
of touch.
Haptics expands the notion of
bidirectional communication
between humans and computers to
include sensory feedback.
Haptics = Touch = Connection
Touch screens of all types the
ability to “touch back” with
unmistakable confirmation.
HAPTICS HARDWARE
Industrial & commercial
systems
HISTORY
One of the earliest forms of haptic devices

is used in large modern aircraft that use
servomechanism systems to operate
control systems. Such systems tend to
be "one-way" in that forces applied
aerodynamically to the control surfaces are
not perceived at the controls, with the
missing normal forces simulated with
springs and weights.
HOW IT WORKS?
Haptics applications use specialized

hardware to provide sensory
feedback that simulates physical
properties and forces.
Haptic interfaces can take many forms;
a common configuration uses separate
mechanical linkages to connect a
person’s fingers to a computer interface.
HAPTICS INFORMATION
Tactile information refers the information

acquired by the sensors which are actually connected
to the skin of the human body with a particular
reference to the spatial distribution of pressure, or
more generally, tractions, across the contact area.
For example when we handle flexible
materials like fabric and paper, we sense
the pressure variation across the fingertip.
This is actually a sort of tactile information.
FUNCTIONS OF HAPTICS :How touch and its underlying brain functions work :-

Haptic technology:- technology that
interfaces with the user through the sense
of touch.
Haptic communication:- the means by
which people and other animals
communicate via touching.
Haptic perception:- the process of
recognizing objects through touch.
Haptic poetry:- a liminal art form
combining characteristics of typography
and sculpture.
HAPTICS COMMUNICATION
Haptic communication is the means by

which people and other animals
communicate via touching.
 It providing information about surfaces
and textures.
It is a component of nonverbal
communication in interpersonal
relationships, and vital in conveying
physical intimacy.
Human babies
have been
observed to
have enormous
difficulty
surviving if
they do not
possess a sense
of touch, even
if they retain
sight and
hearing.
In chimpanzees the sense of

touch is highly developed. As
new borns they see and hear
poorly but cling strongly to their
mothers.
Heslin (1974) outlines the four

haptic categories:
 Functional/professional
 Social/polite
 Friendship/warmth
 Love/intimacy
HAPTICS
PERCEPTION
Sometostati

-onary Touch
combining
with
skin surface.
Recognizing
the object.
HAPTICS
POETRY
 Combining

the
charcteristics
of sculpture
and
typography to
create the
object.
HAPTIC TECHNOLOGY
• Every

applications
use the haptic
concepts directly
or indirectly.
• In this fig. in
touchscreen cell,
internally there
are very small
boxes. when we
touch any
button, it will
sense that what
we want. And it
give it as a
output.
APPLICATONS
A form of computing that offers “a natural way
of interacting with information,” rather than
the “traditional user interface.”
Direct Interaction: The ability to "grab"
digital information with hands - interacting
with touch/gesture, not with a mouse or
keyboard.
Multi–Touch: The ability to recognize
multiple points of contact at the same time,
not just one (Ex. One finger, like with most
touch screens), but dozens.
Multi–User: The Surface’s screen is
horizontal, allowing many people to come
together around it and experience a
“collaborative, face–to–face
computing experience”.
Object Recognition: Physical objects can be
placed on the Surface’s screen to “trigger
different types of digital responses” (Ex.
cell phones, cameras, & glasses of wine).
22

Touch Screen
3-D gaming

 Disney Research,

Pittsburg (DRP) has
shown off a
revolutionary
technology called
‘Surround Haptics’ that
can bring real life
experience in video
gaming and film
watching.
HAPTIC DEVICES
A haptic device is the one that provides a

physical interface between the user and the
virtual environment by means of a computer.
This can be done through an input/output device
that senses the body movement, such as joystick
or data glove.
By using haptic devices, the user can not only
feed information to the computer but can also
receive information from the computer in the
form of a felt sensation on some part of the body.
This is referred to as a haptic interface.
a) Virtual reality/ Telerobotics based
devices
I.
Exoskeletons and Stationary device
II. Gloves and wearable devices
III. Point-sources and Specific task devices
IV. Locomotion Interfaces

b) Feedback devices
I.
Force feedback devices
II. Tactile displays
HAPTIC DEVICE :
HAPTIC
HARDWARE
HANDLE

Feedback
devices
Proxemics is the study of the communicative
aspects of space.
Territoriality is personal space we don't
want others to invade.
Lyman and Scott (1967) identify 3 types of territorial
encroachments:
Invasion
Violation
Contamination
Invasion
INVASION is more all-encompassing and permanent. It is an

attempt to take over another's territory.

Violation
VIOLATION involves the unwarranted use of another's

territory. This may be done with the eyes, the voice or other
sounds, or with the body.
Contamination
CONTAMINATION is defiling another's territory, not by

presence but what we leave behind. 

Defense
The 2 primary methods for territorial defense are:
Prevention
Reaction
If the prevention of territorial violations
does not work, how do people react?
Reaction
One response to invasion of our privacy is behavior that

restores our privacy zone. This response accepts the
invitation and cedes the territory. 
Another response is the well-known elevator phenomenon,
in which people are crowded more closely than they like, so
everyone looks up or down as if to say “I’m not trying to
intrude into your space.”
 A third response is to challenge the invasion—to stand your
ground and refuse to yield territory.
Works Cited
 Chung, Jen. "Subway Seat Hog Subset Man-sitters, Beware!" gothamist.

N.p., 2 Apr. 2008. Web. 30 Oct. 2010.
<http://gothamist.com/2008/04/02/seat_hogs_bewar.php>.
 Knapp, Mark, and Judith Hall. Nonverbal Commmunication in Human
Interaction. 6th ed. Belmont: Thomson Wadsworth, 2006. Print.
 Loo, Tristan. "How to Communicate Using Space." Hodu. N.p., n.d.
Web. 13 Nov. 2010. <http://www.hodu.com/space.shtml>.
 Walker, Robert. "Street Gangs and Graffiti." Gangs Or Us. N.p., 13
Aug. 2010. Web. 30 Oct. 2010.
<http://www.gangsorus.com/graffiti.html>.
 West, Richard, and Lynn Turner. Understanding Interpersonal
Communication. 2nd ed. United States: Wadsworth, Cengage Learning,
2009. Print.
 Wood, Julia. Gendered Lives. 9th ed. United States: Wadsworth, Cengage
Learning, 2009. Print.
Haptics

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Haptics

  • 1. HAPTICS PRESENTED bY : PaRTh ViN (053)
  • 2. PRESENTATION FLOW Introductin Application How it works? Haptic information Haptic Functions Haptic devices Virtual Reality Devices Feedback Devices Limitations Future exceptation Conclusion
  • 3. WHAT IS HAPTICS? Haptics is related to sense of touch which comes from the Greek word HAPTESTHAI for to grasp or to touch. Touch is the first language. From a very early age we become sensitive to the specific qualities of touch rather than its mere presence or absence.
  • 4. Haptics promises to open this bottleneck by adding a new channel of communication using the sense of touch. Haptics expands the notion of bidirectional communication between humans and computers to include sensory feedback. Haptics = Touch = Connection
  • 5. Touch screens of all types the ability to “touch back” with unmistakable confirmation.
  • 8. HISTORY One of the earliest forms of haptic devices is used in large modern aircraft that use servomechanism systems to operate control systems. Such systems tend to be "one-way" in that forces applied aerodynamically to the control surfaces are not perceived at the controls, with the missing normal forces simulated with springs and weights.
  • 9. HOW IT WORKS? Haptics applications use specialized hardware to provide sensory feedback that simulates physical properties and forces. Haptic interfaces can take many forms; a common configuration uses separate mechanical linkages to connect a person’s fingers to a computer interface.
  • 10.
  • 12. Tactile information refers the information acquired by the sensors which are actually connected to the skin of the human body with a particular reference to the spatial distribution of pressure, or more generally, tractions, across the contact area. For example when we handle flexible materials like fabric and paper, we sense the pressure variation across the fingertip. This is actually a sort of tactile information.
  • 13. FUNCTIONS OF HAPTICS :How touch and its underlying brain functions work :- Haptic technology:- technology that interfaces with the user through the sense of touch. Haptic communication:- the means by which people and other animals communicate via touching.
  • 14. Haptic perception:- the process of recognizing objects through touch. Haptic poetry:- a liminal art form combining characteristics of typography and sculpture.
  • 15. HAPTICS COMMUNICATION Haptic communication is the means by which people and other animals communicate via touching.  It providing information about surfaces and textures. It is a component of nonverbal communication in interpersonal relationships, and vital in conveying physical intimacy.
  • 16. Human babies have been observed to have enormous difficulty surviving if they do not possess a sense of touch, even if they retain sight and hearing.
  • 17. In chimpanzees the sense of touch is highly developed. As new borns they see and hear poorly but cling strongly to their mothers. Heslin (1974) outlines the four haptic categories:  Functional/professional  Social/polite  Friendship/warmth  Love/intimacy
  • 20. HAPTIC TECHNOLOGY • Every applications use the haptic concepts directly or indirectly. • In this fig. in touchscreen cell, internally there are very small boxes. when we touch any button, it will sense that what we want. And it give it as a output.
  • 22. A form of computing that offers “a natural way of interacting with information,” rather than the “traditional user interface.” Direct Interaction: The ability to "grab" digital information with hands - interacting with touch/gesture, not with a mouse or keyboard. Multi–Touch: The ability to recognize multiple points of contact at the same time, not just one (Ex. One finger, like with most touch screens), but dozens. Multi–User: The Surface’s screen is horizontal, allowing many people to come together around it and experience a “collaborative, face–to–face computing experience”. Object Recognition: Physical objects can be placed on the Surface’s screen to “trigger different types of digital responses” (Ex. cell phones, cameras, & glasses of wine). 22 Touch Screen
  • 23. 3-D gaming  Disney Research, Pittsburg (DRP) has shown off a revolutionary technology called ‘Surround Haptics’ that can bring real life experience in video gaming and film watching.
  • 24. HAPTIC DEVICES A haptic device is the one that provides a physical interface between the user and the virtual environment by means of a computer. This can be done through an input/output device that senses the body movement, such as joystick or data glove. By using haptic devices, the user can not only feed information to the computer but can also receive information from the computer in the form of a felt sensation on some part of the body. This is referred to as a haptic interface.
  • 25.
  • 26. a) Virtual reality/ Telerobotics based devices I. Exoskeletons and Stationary device II. Gloves and wearable devices III. Point-sources and Specific task devices IV. Locomotion Interfaces b) Feedback devices I. Force feedback devices II. Tactile displays
  • 29.
  • 30. Proxemics is the study of the communicative aspects of space.
  • 31. Territoriality is personal space we don't want others to invade. Lyman and Scott (1967) identify 3 types of territorial encroachments: Invasion Violation Contamination
  • 32. Invasion INVASION is more all-encompassing and permanent. It is an attempt to take over another's territory. Violation VIOLATION involves the unwarranted use of another's territory. This may be done with the eyes, the voice or other sounds, or with the body.
  • 33. Contamination CONTAMINATION is defiling another's territory, not by presence but what we leave behind.  Defense The 2 primary methods for territorial defense are: Prevention Reaction
  • 34. If the prevention of territorial violations does not work, how do people react?
  • 35. Reaction One response to invasion of our privacy is behavior that restores our privacy zone. This response accepts the invitation and cedes the territory.  Another response is the well-known elevator phenomenon, in which people are crowded more closely than they like, so everyone looks up or down as if to say “I’m not trying to intrude into your space.”  A third response is to challenge the invasion—to stand your ground and refuse to yield territory.
  • 36. Works Cited  Chung, Jen. "Subway Seat Hog Subset Man-sitters, Beware!" gothamist. N.p., 2 Apr. 2008. Web. 30 Oct. 2010. <http://gothamist.com/2008/04/02/seat_hogs_bewar.php>.  Knapp, Mark, and Judith Hall. Nonverbal Commmunication in Human Interaction. 6th ed. Belmont: Thomson Wadsworth, 2006. Print.  Loo, Tristan. "How to Communicate Using Space." Hodu. N.p., n.d. Web. 13 Nov. 2010. <http://www.hodu.com/space.shtml>.  Walker, Robert. "Street Gangs and Graffiti." Gangs Or Us. N.p., 13 Aug. 2010. Web. 30 Oct. 2010. <http://www.gangsorus.com/graffiti.html>.  West, Richard, and Lynn Turner. Understanding Interpersonal Communication. 2nd ed. United States: Wadsworth, Cengage Learning, 2009. Print.  Wood, Julia. Gendered Lives. 9th ed. United States: Wadsworth, Cengage Learning, 2009. Print.