- Presentations
- Documents
- Infographics
Stable SSAO in Battlefield 3 with Selective Temporal Filtering
Electronic Arts / DICE
•
12 years ago
Parallel Futures of a Game Engine
Johan Andersson
•
14 years ago
Deep C
Olve Maudal
•
12 years ago
Modern OpenGL Usage: Using Vertex Buffer Objects Well
Mark Kilgard
•
13 years ago