The End of Business as Usual: Rewire the Way You Work to Succeed in the Consu...
Mission to Mars - Agile Tour 2012 (en)
1. Anybody to paint my
rocket?
Mission ! to Mars
Pierrick Revol – October 2012
2. Mission to Mars
Game Creators!
Pierrick REVOL Damien THOUVENIN
15 offices, 8 countries 1 office (France) J
1600 colleagues 21 colleagues
We guide our clients : Consulting and services in software
• Lean-Agile Transformation • Fixed-price development
• Technologic Transformation • Expertise .NET / MS-SQL
• Digital Marketing • Lean-Agile Facilitation
• Mobility
3. Mission to Mars
Find this game on the web!
On
http://www.agileplayground.org
Objectif Mars de Pierrick REVOL & Damien THOUVENIN est mis à disposition selon les termes de
la licence Creative Commons Paternité - Partage à l'Identique 3.0 non transposé. Basé(e) sur une
oeuvre à www.agileplayground.org.
4. Mission to Mars
1. Principle
We are going to simulate a multidisciplinary
team work involved in the rocket
construction in order to reach Mars.
18. Mission to Mars
Activities during a sprint!
Production
Analysis
Make the current
Analyze any visible
User Story
User Story
progress
Training
Technical Debt Gain experience in
Improve the global one of the 4 jobs
software quality
19. Mission to Mars
Sprint #1 preparation!
5 men x 10 days
= ? ?
50 tokens
? ?
20. Mission to Mars
Sprint #1 preparation : Production!
180 m.d / 5 sprints
=
36
21. Mission to Mars
Sprint #1 preparation : Technical Debt!
+ +
=
4
22. Mission to Mars
Sprint #1 preparation : Analysis!
20 User Stories / 5 sprints
x 2 (Full analysis cost)
=
8
23. Mission to Mars
Sprint #1 preparation : Training!
50 - 36 - 4 - 8.
=
2
28. Mission to Mars
One day work!
Every day of the sprint, every player pick up one
token among remaining tockens.
An then, we resolve the day in the following order :
A. Technical Debt
B. Production
C. Training
D. Analysis
Note : If the resolution is not possible the token is lost
29. Mission to Mars
Let’s go!
1’
Ò Take 2 3
Why???
1. You need to know more about User Story #1
(If you don’t perform the analysis before production you will
have a penalty while rolling dice)
2. There is Technical Debt. It is interesting to treat it.
37. Mission to Mars
Generate bugs!
When you fail Production activity, one or more Debt cards
switch into Bug (turn over cards).
Dice Roll No Debt Debt
-1 +3 Debt cards 1/2 Debt => Bug
0 +2 Debt cards 1/3 Debt => Bug
1 +1 Debt card 1/4 Debt => Bug
38. Mission to Mars
Solving a Bug!
When a bug is raised, every team members can
contribute to bug solving with any token.
Ò Production and Technical Debt are blocked.
Ò Training and Analysis can continue.
Note : Previous Technical Debt prevention activities
and Production activity that leads to the Bug, are
counted in Bug solving.
Note : Every token used to generate or solving a bug
is considered as Lost.
39. Mission to Mars
Let’s go!
5’
Ò Resolve activities of the day
40. Mission to Mars
?
? ??? ! ???? ?
5. Sprint #1 … Day 3+
??? ?
41. Mission to Mars
Training!
Ò The trainee wins a job point what ever the production result
is.
42. Mission to Mars
Plan next sprint !
Ò After sprint #1, you are free to plan sprint as you wish.
? ?
? ?
43. Mission to Mars
Let’s go! ?
? ??? ! ???? ?
Ò Go on!!!
??? ?