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Material Design
Qandil Tariq | Software Engineer
● What is material design?
● Old design vs Material design
● Introduction
● Goals
● Principles
● Material characteristics
● Material properties
● Animations
● Responsive interaction
● Meaningful transitions
● Consistent choreography
● Style
● Components
What we will cover
Qandil Tariq | Software Engineer
● Material design is a comprehensive guide for visual, motion, and interaction design across
platforms and devices.
● It is a design with increased use of grid-based layouts, responsive animations and transitions,
padding, and depth effects such as lighting and shadows.
● As of 2015, material design is incorporated in most of Google's mobile apps for Android including
Gmail, YouTube, Google Drive, Google Docs, Sheets and Slides, Google Maps, Inbox, and all of
the Google Play-branded apps, and to a smaller extent in the Chrome browser and Google Keep;
as well as in the desktop web interfaces of Google Drive, Docs, Sheets, Slides and Inbox.
What is material design?
Qandil Tariq | Software Engineer
Old design vs Material design
Qandil Tariq | Software Engineer
Introduction
Qandil Tariq | Software Engineer
We challenged ourselves to create a visual language for our users that synthesizes:
● The classic principles of good design with the innovation
● Possibility of technology and science
Introduction
Qandil Tariq | Software Engineer
Create a visual language that synthesizes classic principles of good design with the innovation and
possibility of technology and science.
Goals
Qandil Tariq | Software Engineer
The depth should be meaningful.
There is no need to apply depth principles with the “ink” objects.
Take care of the movements.
Floating buttons, toolbars and dialog boxes are located at a certain height. Sometimes they need to
move along the Z axis in order to avoid collisions when users take actions.
It’s not necessary to use Floating Action Button (FAB).
FAB is a very distinctive Material Design element. Many believe that it is necessary to add it to the
interface: so it immediately becomes Material Design (not!). It should be only used for the key action in
your application.
Not everything has to be on the card.
The card suits only if object has many forms and it contains a lot of different content.
Dialog box.
Designers at Google drastically improved dialogs, but for most tasks it’s better to use Bottom Sheet or
Snackbars.
Principles
Qandil Tariq | Software Engineer
Principles
Qandil Tariq | Software Engineer
● Motion provides meaning
● Motion respects and reinforces the user as the prime mover. Primary user actions are inflection
points that initiate motion, transforming the whole design.
● Motion is meaningful and appropriate, serving to focus attention and maintain continuity. Feedback
is subtle yet clear. Transitions are efficient yet coherent.
Principles
Qandil Tariq | Software Engineer
● Physical properties
● Transforming material
● Movement of material
Material properties
Qandil Tariq | Software Engineer
Material has varying x & y dimensions (measured in dps) and a uniform thickness (1dp).
Do: (1dp thick) Don’t
Physical properties
Qandil Tariq | Software Engineer
● Material casts shadows.
● Shadows result naturally from the relative elevation (z-position) between material elements.
Physical properties
Qandil Tariq | Software Engineer
● Content is displayed on material, in any shape and color. Content does not add thickness to
material.
● Content can behave independently of the material, but is limited within the bounds of the material.
Physical properties
Qandil Tariq | Software Engineer
Material is solid.
Do. Dont
Input events only affect the foreground material. Input events cannot pass through material.
Physical properties
Qandil Tariq | Software Engineer
Multiple material elements cannot occupy the same dimension in space simultaneously.
Do.
Using elevation to separate material elements is one method of preventing multiple material elements
from occupying the same point in space simultaneously.
Physical properties
Qandil Tariq | Software Engineer
Dont
Multiple material elements cannot occupy the same point in space simultaneously
Physical properties
Qandil Tariq | Software Engineer
Material cannot pass through other material.
For example, one sheet of material cannot pass through another sheet of material when changing
elevation.
Physical properties
Qandil Tariq | Software Engineer
● Material can change shape.
● Material grows and shrinks only along its plane.
● Material never bends or folds.
● Sheets of material can join together to become a single sheet of material.
● When split, material can heal. For example, if you remove a portion of material from a sheet of
material, the sheet of material will become a whole sheet again. (Material can split and become
whole again.)
Transforming material
Qandil Tariq | Software Engineer
● Material can be spontaneously generated or destroyed anywhere in the environment.
● Material can move along any axis. (can rotate)
Movement of material
Qandil Tariq | Software Engineer
Objects in 3D space
Qandil Tariq | Software Engineer
Authentic motion
● Observing an object’s motion
● builds meaning about the spatial relationships, functionality, and intention of the system.
Mass and weight
● Physical objects have mass
● Animation with abrupt starts and stops
● retain the feeling of physicality without sacrificing elegance
Entering and exiting frame
● Ensure that it's moving at its peak velocity
Adjustments
● You imagination and creativity
Animations
Qandil Tariq | Software Engineer
● Each interaction is thoughtful, perhaps whimsical, but never distracting. Responsive interaction
encourages deeper exploration of an app.
● What will happen if I touch this screen? And then this icon?
Responsive interaction
Qandil Tariq | Software Engineer
Contents
● User input
● Surface reaction
● Material response
● Radial action
Responsive interaction
Qandil Tariq | Software Engineer
Motion design can effectively guide the user’s attention in ways that both inform and delight.
● Visual continuity
● Hierarchical timing
● Consistent choreography
Meaningful transitions
Qandil Tariq | Software Engineer
● Color
● Icons
● Imagry
● Typography
Style
Qandil Tariq | Software Engineer
Color in material design is inspired by bold hues juxtaposed with muted environments, deep shadows,
and bright highlights.
Color
Qandil Tariq | Software Engineer
● This color palette comprises primary and accent colors that can be used for illustration or to
develop your brand colors.
● They’ve been designed to work harmoniously with each other.
● Choose your palette
● Limit your selection of colors by choosing three hues from the primary palette and one accent color
from the secondary palette.
Color palette
Qandil Tariq | Software Engineer
● Use opacity for text, icons, and dividers
● Dark text on light backgrounds
● White text on dark backgrounds
● Text on colored backgrounds
● Accent color
● Use the accent color for your primary action button and components like switches or sliders.
Consistent choreography
Qandil Tariq | Software Engineer
Toolbars and larger color blocks should use the 500 color of the primary color of your app. The status
bar should be the darker 700 tint of your primary color.
Toolbars and status bars
Qandil Tariq | Software Engineer
Themes let you apply a consistent tone to an app. The theme specifies the darkness of the surfaces,
level of shadow, and appropriate opacity of ink elements.
1. Status bar
2. App bar
3. Background
4. Cards/Dialogs
Themes
Qandil Tariq | Software Engineer
Imagery is more than decoration. It’s a powerful tool to help you communicate and differentiate your
product. Bold, graphic, and intentional imagery helps to engage the user.
Typography
● Language categorization
● Typeface
● Styles
● Line height
● Language categories reference
Imagery
Qandil Tariq | Software Engineer
Material design uses fundamental tools that have come from the world of print design
● Paper craft
Metrics & keylines
Baseline grids
● All components align to an 8dp square baseline grid.
● Type aligns to a 4dp baseline grid.
● Iconography in toolbars align to a 4dp square baseline grid.
Touch target size
● The minimum touch target size is 48dp.
Layout
Qandil Tariq | Software Engineer
Some components:
● Bottom sheets
● Buttons
● Floating action button
● Cards
● Chips
● Data tables
● Dialogs
● Dividers
Components
Qandil Tariq | Software Engineer
To create complex lists and cards with material design styles in your apps, you can use the
RecyclerView and CardViews.
● RecyclerView
● CardView
UI Widgets
Qandil Tariq | Software Engineer
A FrameLayout with a rounded corner background and shadow.
<android.support.v7.widget.CardView
xmlns:card_view="http://schemas.android.com/apk/res-auto"
android:id="@+id/card_view"
android:layout_gravity="center"
android:layout_width="200dp"
android:layout_height="200dp"
card_view:cardCornerRadius="4dp">
Card view
Qandil Tariq | Software Engineer
The RecyclerView widget is a more advanced and flexible version of ListView.
The RecyclerView class simplifies the display and handling of large data sets by providing:
● Layout managers for positioning items
● Default animations for common item operations, such as removal or addition of items
Recyclerview
Qandil Tariq | Software Engineer
<!-- A RecyclerView with some commonly used attributes -->
<android.support.v7.widget.RecyclerView
android:id="@+id/my_recycler_view"
android:scrollbars="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent"/>
Recyclerview
Qandil Tariq | Software Engineer
public class MyActivity extends Activity {
private RecyclerView mRecyclerView;
private RecyclerView.Adapter mAdapter;
private RecyclerView.LayoutManager mLayoutManager;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.my_activity);
mRecyclerView = (RecyclerView) findViewById(R.id.my_recycler_view);
// use this setting to improve performance if you know that changes
// in content do not change the layout size of the RecyclerView
mRecyclerView.setHasFixedSize(true);
// use a linear layout manager
mLayoutManager = new LinearLayoutManager(this);
mRecyclerView.setLayoutManager(mLayoutManager);
// specify an adapter (see also next example)
mAdapter = new MyAdapter(myDataset);
mRecyclerView.setAdapter(mAdapter);
}
...
}
Recyclerview
Qandil Tariq | Software Engineer
● public class MyAdapter extends RecyclerView.Adapter<MyAdapter.ViewHolder>
● public MyAdapter.ViewHolder onCreateViewHolder(ViewGroup parent,
int viewType)
● public void onBindViewHolder(ViewHolder holder, int position)
Recyclerview
Qandil Tariq | Software Engineer
Questions
Qandil Tariq | Software Engineer
http://static.googleusercontent.com/design/material-
design.pdf
http://www.google.com/design/spec/material-
design/introduction.html#introduction-principles
http://developer.android.com/training/material/index.html
References

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Material design

  • 2. Qandil Tariq | Software Engineer ● What is material design? ● Old design vs Material design ● Introduction ● Goals ● Principles ● Material characteristics ● Material properties ● Animations ● Responsive interaction ● Meaningful transitions ● Consistent choreography ● Style ● Components What we will cover
  • 3. Qandil Tariq | Software Engineer ● Material design is a comprehensive guide for visual, motion, and interaction design across platforms and devices. ● It is a design with increased use of grid-based layouts, responsive animations and transitions, padding, and depth effects such as lighting and shadows. ● As of 2015, material design is incorporated in most of Google's mobile apps for Android including Gmail, YouTube, Google Drive, Google Docs, Sheets and Slides, Google Maps, Inbox, and all of the Google Play-branded apps, and to a smaller extent in the Chrome browser and Google Keep; as well as in the desktop web interfaces of Google Drive, Docs, Sheets, Slides and Inbox. What is material design?
  • 4. Qandil Tariq | Software Engineer Old design vs Material design
  • 5. Qandil Tariq | Software Engineer Introduction
  • 6. Qandil Tariq | Software Engineer We challenged ourselves to create a visual language for our users that synthesizes: ● The classic principles of good design with the innovation ● Possibility of technology and science Introduction
  • 7. Qandil Tariq | Software Engineer Create a visual language that synthesizes classic principles of good design with the innovation and possibility of technology and science. Goals
  • 8. Qandil Tariq | Software Engineer The depth should be meaningful. There is no need to apply depth principles with the “ink” objects. Take care of the movements. Floating buttons, toolbars and dialog boxes are located at a certain height. Sometimes they need to move along the Z axis in order to avoid collisions when users take actions. It’s not necessary to use Floating Action Button (FAB). FAB is a very distinctive Material Design element. Many believe that it is necessary to add it to the interface: so it immediately becomes Material Design (not!). It should be only used for the key action in your application. Not everything has to be on the card. The card suits only if object has many forms and it contains a lot of different content. Dialog box. Designers at Google drastically improved dialogs, but for most tasks it’s better to use Bottom Sheet or Snackbars. Principles
  • 9. Qandil Tariq | Software Engineer Principles
  • 10. Qandil Tariq | Software Engineer ● Motion provides meaning ● Motion respects and reinforces the user as the prime mover. Primary user actions are inflection points that initiate motion, transforming the whole design. ● Motion is meaningful and appropriate, serving to focus attention and maintain continuity. Feedback is subtle yet clear. Transitions are efficient yet coherent. Principles
  • 11. Qandil Tariq | Software Engineer ● Physical properties ● Transforming material ● Movement of material Material properties
  • 12. Qandil Tariq | Software Engineer Material has varying x & y dimensions (measured in dps) and a uniform thickness (1dp). Do: (1dp thick) Don’t Physical properties
  • 13. Qandil Tariq | Software Engineer ● Material casts shadows. ● Shadows result naturally from the relative elevation (z-position) between material elements. Physical properties
  • 14. Qandil Tariq | Software Engineer ● Content is displayed on material, in any shape and color. Content does not add thickness to material. ● Content can behave independently of the material, but is limited within the bounds of the material. Physical properties
  • 15. Qandil Tariq | Software Engineer Material is solid. Do. Dont Input events only affect the foreground material. Input events cannot pass through material. Physical properties
  • 16. Qandil Tariq | Software Engineer Multiple material elements cannot occupy the same dimension in space simultaneously. Do. Using elevation to separate material elements is one method of preventing multiple material elements from occupying the same point in space simultaneously. Physical properties
  • 17. Qandil Tariq | Software Engineer Dont Multiple material elements cannot occupy the same point in space simultaneously Physical properties
  • 18. Qandil Tariq | Software Engineer Material cannot pass through other material. For example, one sheet of material cannot pass through another sheet of material when changing elevation. Physical properties
  • 19. Qandil Tariq | Software Engineer ● Material can change shape. ● Material grows and shrinks only along its plane. ● Material never bends or folds. ● Sheets of material can join together to become a single sheet of material. ● When split, material can heal. For example, if you remove a portion of material from a sheet of material, the sheet of material will become a whole sheet again. (Material can split and become whole again.) Transforming material
  • 20. Qandil Tariq | Software Engineer ● Material can be spontaneously generated or destroyed anywhere in the environment. ● Material can move along any axis. (can rotate) Movement of material
  • 21. Qandil Tariq | Software Engineer Objects in 3D space
  • 22. Qandil Tariq | Software Engineer Authentic motion ● Observing an object’s motion ● builds meaning about the spatial relationships, functionality, and intention of the system. Mass and weight ● Physical objects have mass ● Animation with abrupt starts and stops ● retain the feeling of physicality without sacrificing elegance Entering and exiting frame ● Ensure that it's moving at its peak velocity Adjustments ● You imagination and creativity Animations
  • 23. Qandil Tariq | Software Engineer ● Each interaction is thoughtful, perhaps whimsical, but never distracting. Responsive interaction encourages deeper exploration of an app. ● What will happen if I touch this screen? And then this icon? Responsive interaction
  • 24. Qandil Tariq | Software Engineer Contents ● User input ● Surface reaction ● Material response ● Radial action Responsive interaction
  • 25. Qandil Tariq | Software Engineer Motion design can effectively guide the user’s attention in ways that both inform and delight. ● Visual continuity ● Hierarchical timing ● Consistent choreography Meaningful transitions
  • 26. Qandil Tariq | Software Engineer ● Color ● Icons ● Imagry ● Typography Style
  • 27. Qandil Tariq | Software Engineer Color in material design is inspired by bold hues juxtaposed with muted environments, deep shadows, and bright highlights. Color
  • 28. Qandil Tariq | Software Engineer ● This color palette comprises primary and accent colors that can be used for illustration or to develop your brand colors. ● They’ve been designed to work harmoniously with each other. ● Choose your palette ● Limit your selection of colors by choosing three hues from the primary palette and one accent color from the secondary palette. Color palette
  • 29. Qandil Tariq | Software Engineer ● Use opacity for text, icons, and dividers ● Dark text on light backgrounds ● White text on dark backgrounds ● Text on colored backgrounds ● Accent color ● Use the accent color for your primary action button and components like switches or sliders. Consistent choreography
  • 30. Qandil Tariq | Software Engineer Toolbars and larger color blocks should use the 500 color of the primary color of your app. The status bar should be the darker 700 tint of your primary color. Toolbars and status bars
  • 31. Qandil Tariq | Software Engineer Themes let you apply a consistent tone to an app. The theme specifies the darkness of the surfaces, level of shadow, and appropriate opacity of ink elements. 1. Status bar 2. App bar 3. Background 4. Cards/Dialogs Themes
  • 32. Qandil Tariq | Software Engineer Imagery is more than decoration. It’s a powerful tool to help you communicate and differentiate your product. Bold, graphic, and intentional imagery helps to engage the user. Typography ● Language categorization ● Typeface ● Styles ● Line height ● Language categories reference Imagery
  • 33. Qandil Tariq | Software Engineer Material design uses fundamental tools that have come from the world of print design ● Paper craft Metrics & keylines Baseline grids ● All components align to an 8dp square baseline grid. ● Type aligns to a 4dp baseline grid. ● Iconography in toolbars align to a 4dp square baseline grid. Touch target size ● The minimum touch target size is 48dp. Layout
  • 34. Qandil Tariq | Software Engineer Some components: ● Bottom sheets ● Buttons ● Floating action button ● Cards ● Chips ● Data tables ● Dialogs ● Dividers Components
  • 35. Qandil Tariq | Software Engineer To create complex lists and cards with material design styles in your apps, you can use the RecyclerView and CardViews. ● RecyclerView ● CardView UI Widgets
  • 36. Qandil Tariq | Software Engineer A FrameLayout with a rounded corner background and shadow. <android.support.v7.widget.CardView xmlns:card_view="http://schemas.android.com/apk/res-auto" android:id="@+id/card_view" android:layout_gravity="center" android:layout_width="200dp" android:layout_height="200dp" card_view:cardCornerRadius="4dp"> Card view
  • 37. Qandil Tariq | Software Engineer The RecyclerView widget is a more advanced and flexible version of ListView. The RecyclerView class simplifies the display and handling of large data sets by providing: ● Layout managers for positioning items ● Default animations for common item operations, such as removal or addition of items Recyclerview
  • 38. Qandil Tariq | Software Engineer <!-- A RecyclerView with some commonly used attributes --> <android.support.v7.widget.RecyclerView android:id="@+id/my_recycler_view" android:scrollbars="vertical" android:layout_width="match_parent" android:layout_height="match_parent"/> Recyclerview
  • 39. Qandil Tariq | Software Engineer public class MyActivity extends Activity { private RecyclerView mRecyclerView; private RecyclerView.Adapter mAdapter; private RecyclerView.LayoutManager mLayoutManager; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.my_activity); mRecyclerView = (RecyclerView) findViewById(R.id.my_recycler_view); // use this setting to improve performance if you know that changes // in content do not change the layout size of the RecyclerView mRecyclerView.setHasFixedSize(true); // use a linear layout manager mLayoutManager = new LinearLayoutManager(this); mRecyclerView.setLayoutManager(mLayoutManager); // specify an adapter (see also next example) mAdapter = new MyAdapter(myDataset); mRecyclerView.setAdapter(mAdapter); } ... } Recyclerview
  • 40. Qandil Tariq | Software Engineer ● public class MyAdapter extends RecyclerView.Adapter<MyAdapter.ViewHolder> ● public MyAdapter.ViewHolder onCreateViewHolder(ViewGroup parent, int viewType) ● public void onBindViewHolder(ViewHolder holder, int position) Recyclerview
  • 41. Qandil Tariq | Software Engineer Questions
  • 42. Qandil Tariq | Software Engineer http://static.googleusercontent.com/design/material- design.pdf http://www.google.com/design/spec/material- design/introduction.html#introduction-principles http://developer.android.com/training/material/index.html References