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Gamification
Level Up Consumer Engagement
             Shaun Quigley
             VP, Digital Practice Director 
             squigley@brunnerworks.com
             412.995.9500  
             Brunnerworks.com
             BHiveLab.com


     @squigster #ForTheWin
Automatic Content
Recognition               Augmented
                          Reality




                    Showrooming


                                  Near Field
                                  Communication
My tailgate is
better than
your tailgate!
Agenda!
1. Trends (and hype)
2. Why game mechanics drive
   engagement
3. Case studies
4. Platforms
5. Gamify Anything
6. Metrics
Gamification
Level Up Consumer Engagement

            Shaun Quigley
            VP, Digital Practice Director
            squigley@brunnerworks.com
            @squigster
            412.995.9500
Gamification


Trends (and hype)
What is it?

Gamification applies
 game mechanics to
 non-game activities
to drive engagement
 and solve problems
What’s driving it?
What’s driving it?
What’s driving it?
What’s driving it?
What’s driving it?
What’s driving it?
What’s driving it?
What’s driving it?
What’s driving it?




HELLO, I am
impervious to
your advertising
What’s driving it?
What’s driving it?

 Rise in social gaming
 Rise in mobile-social technology
  adoption
 Less attention from consumers
 Cuts across industries
 Familiar to consumers
What is it?

Gamification applies
 game mechanics to
 non-game activities
to drive engagement
 and solve problems
It ain’t no game
                   How we make things in the
Gamification       world (non-game activities)
                                more engaging



Advergaming
                     Games created specifically
                       for marketing purposes




  Games                         Games we play
                             as kids and adults
What is it?
           How we make things in the
           world (non-game activities)
                        more engaging
                    (Business goals helped by game mechanics)


(game mechanics)


(actual games)


                 Games created specifically
                   for marketing purposes
                          (entertainment with a business goal)




                               Games we play
                            as kids and adults
                                       (mostly entertainment)
What is it?
           How we make things in the
           world (non-game activities)
                        more engaging
                    (Business goals helped by game mechanics)


(game mechanics)


(actual games)


                 Games created specifically
                   for marketing purposes
                          (entertainment with a business goal)




                               Games we play
                            as kids and adults
                                       (mostly entertainment)
game mechanics
   Appointments
       Points
       Levels
     Challenges
   Virtual Goods
   Leaderboards
Gifting and Charity
Game mechanics impact behavior by
satisfying fundamental human desires




                          Graphic: bunchball.com
Motivate through psychology
Motivate through psychology
                                      Motivations
                                        Ability
                     Persuasive        Triggers
                     Technology

                        Behavior
                        Change
   Satisfy     Human               Gaming 
fundamental
   human      Psychology           Trends        Aided by
                                               mobile-social
  desires                                       technology
Non
             Compliance
compliance
Gamification

Game mechanics
Appointment

yesterday      today
Appointments

yesterday       today
Points

yesterday   today
Levels

yesterday   today
Levels

yesterday   today
Challenges

yesterday   today
Badges

yesterday   today
Leaderboards

yesterday      today
Gifting/Charity

yesterday        today
Game mechanics change behavior by
satisfying fundamental human desires




                          Graphic: bunchball.com
Gamification


Platforms
Platforms
Rewards for reviews!
Buffalo Wild Wings




+         +
Buffalo Wild Wings




                       +                     +
• Well-trained staff       • Good consumer       • Simple platform
• Good marketing             connection
                           • Good timing
Goals
Challenge
Customization
Results
20,000 
challenges

184,000
unique players 

1 in 3 
played again, 
averaging 7 
challenges per player 

100MM
social media 
impressions
recipe for success

      Objectives
   Success metrics
      Audience
      Hot Idea
Spicy game mechanics
Appetizing Promotion
Clarify your objectives

•   increase value per purchase
•   drive new product/service adoption
•   acquire/segment users
•   get feedback
•   increase compliance
•   train staff
•   improve customer service
Gamification


Let’s Play!
Make it a game!

1.   Decide on a topic
2.   Pick an audience
3.   Define player motivations
4.   Define your victory conditions
5.   Set the rules for the game
6.   Make it social
Audience


•   Who are they?
•   What are their attitudes?
•   What motivates them?
•   How do you want them to behave?
Audience


•   Who is the consumer?
•   What are their motivations?
•   What are their current attitudes?
•   How do you want them to behave?
Player motivations

•   Competition
•   Mastery
•   Free
•   Winning
•   Affiliation
•   Power
•   Loyalty
•   Curiosity
Choose win condition

•   Rescue/escape
•   Victory points
•   Checkpoint
•   Race
•   Territory Control
•   Capture
•   Survival
•   Elimination
Set rules
•   Points (+/-)
•   Levels
•   Reward schedule
•   Auction
•   Risk
•   Variable challenge
•   Time
•   Loss aversion
•   Risk
•   Luck
Make it social

•   Social Status
•   Collecting
•   Achievement
•   Feedback
•   Collaboration
•   Leaderboard
•   Gifting
•   Customization
Challenges = Achievement
“Dare to quit smoking”
        Topic:
        Smoking

        Audience:
        Smokers who want to quit

        Motivation:
        Achievement, Acceptance

        Victory Condition:
        Quit

        Mechanics
        Variable, customization, badges,
        gifting
Nike+
Topic:
Running

Audience:
Runners who listen to music

Motivation:
Competition, Mastery,
Achievement

Victory Condition:
Goal achievement

Mechanics
Challenge, customization,
feedback
Time2Brush!
Topic:
Brush your teeth

Audience:
Kids

Motivation:
Instant gratification, winning

Victory Condition:
Checkpoints

Mechanics
Challenge, customization,
feedback
Enterprise gamification
        Topic:
        Better serve your customers

        Audience:
        Developers

        Motivation:
        Power, competition, mastery

        Victory Condition:
        Victory points, race

        Mechanics
        Social points, leaderboard,
        achievement, communal
        collaboration
Gamification

Metrics
1. What’s the business goal?
2. How will this effort help achieve it?
3. Develop measureable objectives
       - Do benchmarks exist?
4. What will be measured?
5. How will it be measured?
What brands expect
Brand awareness
    Perceptions                      Awareness
         Recall

        Web interaction
     Brand buzz (social)            Consideration
     Program enrollment


            Offer response rates
             Coupon redemption          Trial 
                 Sales conversion

                         CRM
                Segmentation
         Customer satisfaction         Loyalty 

           Pass-along
   Net promoter score                 Advocacy 
              Virality
Awareness



eScore
            Consideration


                Trial 
Recency
Frequency
Duration       Loyalty 
Virality
Ratings
              Advocacy 
Lipstick on a pig?
Thanks!
Shaun Quigley
VP, Digital Practice Director
squigley@brunnerworks.com
@squigster
412.995.9500

Brunnerworks.com
BHiveLab.com
Gamification
Level Up Consumer Engagement

            Shaun Quigley
            VP, Digital Practice Director
            squigley@brunnerworks.com
            @squigster
            412.995.9500
The Valentine’s Game
      Topic:
      Valentine’s day

      Audience:
      YOU!

      Motivations
      Reward

      Victory Condition:
      Victory points

      Mechanics
      Appointment, gifting ,
      communal collaboration,
      Turns/randomizers
Thanks!
Shaun Quigley
VP, Digital Practice Director
squigley@brunnerworks.com
@squigster
412.995.9500

Brunnerworks.com
BHiveLab.com

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