4. PRODUCT MANAGEMENT CONTINUUM
Senior Developer System Architect
Technical Product
Manager
Product Manager
Product
Marketing
Manager
Marketing
Manager
Business Head
Product Manager
Marketing / BusinessTech
Design
5. DISTILLED KNOWLEDGE
• Switching cost
• Hooked model of engagement
• Requests vs Real Problems
• Following the metrics
• Pricing - A Value Model
6. SWITCHING COST
• Cost to a user/customer to switch to a competitive or
substitute product
• Financial: Monetary
• Procedural: Effort/time based
• Network effect based
• Data and compatibility based
• Psychological
17. How can you improve someone’s ability?
Make what they need to do simple.
18. Elements of Simplicity
• Time—how long it takes to complete an action
• Money—the fiscal cost of taking an action
• Physical effort—the amount of labor involved in taking
the action
• Brain cycles—the level of mental effort and focus required
• Social deviance—how accepted the behavior is by others
• Non-routine—The action matches or disrupts existing
routines
24. Rewards of the tribe — Gratification from others.
Rewards of the hunt — Material goods, money, or
information.
Rewards of the self — Mastery, completion,
competency, or consistency.
27. Investment
Unlike the action phase, which delivers
immediate gratification, the investment phase
concerns the anticipation of rewards in the
future.
Can you give some examples?
29. Investment
Investments increase the likelihood of users
returning by improving the service the more it is
used. They enable the accumulation of stored
value in the form of content, data, followers,
reputation, or skill.
How do you create value for the products you use?
30. Investment
Investments increase the likelihood of users
passing through the Hook again by loading the
next trigger to start the cycle all over again.
Assess your own behavior and see how you get hooked?