SlideShare a Scribd company logo
1 of 56
Download to read offline
8 February 2014

Ramesh Sharma

Virtual Worlds: Social Networking,
Social Learning and Pedagogy
Virtual Worlds: Social Networking,
Social Learning and Pedagogy

Thanks to Ines Puspita for allowing to use images from her SecondLife album
3 kinds of worlds

The Real World, the Digital World (2D Web, Internet), and the Virtual World (3D Web).
Susan Kish, 2007
Emerging Universes
• MMORPGs (massive multiplayer
online games, such as World of
Warcraft)
• Metaverses (Virtual Worlds that
are primarily social vs. game
oriented, such as Second Life)
• MMOLEs (focused on learning and
training environments)
• Intraverses (putting up a virtual
world inside the corporate
firewall)
• Paraverses (often also called
Mirror Worlds, such as Google
Earth)
http://www.lunchoverip.com/2007/10/second-life-vir.html
What is a virtual world?
• A virtual world or massively multiplayer online world
(MMOW) is a computer-based simulated environment.
• The term has become largely synonymous with
interactive 3D virtual environments, where the users
take the form of avatars visible to others.
• These avatars usually appear textual, two-dimensional,
or three-dimensional representations, although other
forms, such as live video avatars, are possible, with
auditory and touch sensations.
• In general, virtual worlds allow for multiple users.
Source: http://en.wikipedia.org/wiki/Virtual_world
1 Billion Virtual World Users
(And They’re Mostly Pre-Teen Girls.)

Kristen Nicole |
October 1st
http://siliconangle.com/blog/2010/10/01/1-billion-virtual-world-users-and-theyre-mostly-pre-teen-girls/
Technology adoption framework
Virtual Worlds and Metaverse
Platforms: Evolution

Fully
Graphic
Massive
Locales
Text only
MUD
Examples of Virtual Worlds
Examples of Virtual Worlds
Examples of Virtual Worlds
Examples of Virtual Worlds
Examples of Virtual Worlds
Examples of Virtual Worlds
Examples of Virtual Worlds
Virtual World and Game
Change Update
Tony O’Driscoll

http://wadatripp.wordpress.com/2007/04/10/virtual-world-and-game-change-update/
History of virtual worlds
NASA’s Virtual Environment 1985
"Virtual Reality" coined by Jaron Lanier of VPL
1986
World Wide Web - created
1989
The Matrix - 1999
Second Life, pre alpha (aka LindenWorld)
Aug 2001
Second Life
Jun 23, 2003
World of Warcraft
Nov 23, 2004
The NMC Horizon Report > 2014
Higher Education Edition
Identifies top emerging technologies, trends, and challenges
that will have a major impact on teaching, learning, and
creative inquiry in pre-college education over the next five
years.

Most important key driver is that the education paradigms
are shifting to include online learning, hybrid learning and
collaborative models.

Source: http://www.nmc.org/about
What does NMC do?

Highlights six emerging technologies or
practices that are likely to enter mainstream
use with their focus sectors within three
adoption horizons over the next five years.
Key Trends Accelerating Higher
Education Technology Adoption
Significant Challenges Impeding Higher
Education Technology Adoption
Important Developments in Educational
Technology for Higher Education
http://www.nmc.org/news/its-here-horizonreport-2014-higher-education-edition
Social Learning
Natural history museum of Vienna
Radioactive dating class at Natural History
Museum of Vienna in Second Life
Teacher teleporting
Studying Isotopes
Oceanographic studies
Basics of DNA Extraction
students to edit the "iBook" in SL
Educational institutions in SL
Educational institutions in SL
Educational institutions in SL
Educational Institutions in SL
The Virtual University of Edinburgh
Educational Institutions in SL
NASA in SecondLife
The Virtual University of Edinburgh:
Successful Case Studies I
“Real Life” scenarios that are difficult in real life

• Managing major incidents
• Accident investigation and
“triage”
• Court based scenarios for
law students
“you can’t replicate the sense of immersion
that Second Life offers the students even
with role play”.
Source: Clare Sansom, University of London, Fellow of the Centre for
Distance Education: Teaching in Virtual Worlds-A 2013 Snapshot
http://www.slideshare.net/CdeLondon/ride2013-presentationteaching-in-virtual-worlds-a-2013-snapshot
The Virtual University of Edinburgh:
Successful Case Studies II
Learning and Practising Methodology
•

Procedural learning

•

Preparation for field or practical work
– Enabling students to make the best use of their time in field or lab

•

Learning how to operate intricate and expensive equipment
Virtual Genetics Lab.,
University of Leicester

Source: Clare Sansom, University of London, Fellow of the Centre for
Distance Education: Teaching in Virtual Worlds-A 2013 Snapshot
http://www.slideshare.net/CdeLondon/ride2013-presentationteaching-in-virtual-worlds-a-2013-snapshot
The Virtual University of
Edinburgh: Successful Case Studies
III
Exploring Digital Identity
• More “open ended” scenarios work well in psychology and
social science disciplines if the aim is to explore the students’
own perception of their in-world identity
• These rely on student understanding more than the other
case studies

Source: Clare Sansom, University of London, Fellow of the Centre for
Distance Education: Teaching in Virtual Worlds-A 2013 Snapshot
http://www.slideshare.net/CdeLondon/ride2013-presentationteaching-in-virtual-worlds-a-2013-snapshot
Loyalist College: Case Study
Tony Bates
Tony Bates
• Virtual worlds are successful in education because students identify
with the characters and the situations portrayed and so become
active participants in the events on screen. The learning from these
experiences carries over into real life applications. In an awardwinning and educationally successful project, the staff in the Virtual
World Design Centre created a virtual border crossing at which
students’ avatars take on the roles of border crossing guards,
interviewing travellers who present challenges of documentation,
prohibitions, smuggling, and difficult communication. The virtual
traveler interviews take place in class and each encounter is then
analyzed by the entire group so that best practices are
identified. Applications for completely online learning are being
investigated.
• - See more at: http://www.tonybates.ca/2012/05/04/examples-ofvirtual-worlds-simulations-and-mobile-apps-from-ontario
Personality Development…
• The students at Loyalist found the virtual
experience provided them with more than
enhanced content learning; they also developed
confidence, observational skills, and the capacity
to respond to developing situations.
• - See more at:
http://www.tonybates.ca/2012/05/04/examplesof-virtual-worlds-simulations-and-mobile-appsfrom-ontario
Teaching with Virtual Worlds
Dr. Paul D Rudman (2011)
Four areas where virtual worlds can benefit
teaching and learning
• 1) Environment (e.g. field trip)
• 2) Mediated environment
• 3) Interaction
• 4) Anonymity
http://www.slideshare.net/paulrudman/virtualworld-pedagogy-9439472
And what doesn’t work?
• Virtual “chalk and talk” – replacing
lectures for students at a distance
– Immersion doesn’t add value beyond more
accessible technologies

• Unplanned open-ended “activities”
– “I just went into Second Life and wandered
around, I didn’t know what to do there”
(Disappointed student)

• Most explorations of molecular structure
– Perhaps a surprising addition
Source: Clare Sansom, University of London, Fellow of the Centre for
Distance Education: Teaching in Virtual Worlds-A 2013 Snapshot
http://www.slideshare.net/CdeLondon/ride2013-presentationteaching-in-virtual-worlds-a-2013-snapshot
Pedagogy in Virtual Worlds
• Mark Childs (Coventry) identified four pedagogical approaches
–
–
–
–

Associative (transmitting information)
Cognitive (problem solving)
Social constructivist (forming ideas by discussion)
Connectivist (emerging from interaction between people)

• Most successful case studies fit into the cognitive or social
constructivist categories
– Using well defined contexts or situations

• Game-based scenarios offer benefits over both more
restricted and more open-ended approaches
Source: Clare Sansom, University of London, Fellow of the Centre for
Distance Education: Teaching in Virtual Worlds-A 2013 Snapshot
http://www.slideshare.net/CdeLondon/ride2013-presentationteaching-in-virtual-worlds-a-2013-snapshot
Thank you!

More Related Content

What's hot

Open and online: connections, community and reality
Open and online: connections, community and reality Open and online: connections, community and reality
Open and online: connections, community and reality Catherine Cronin
 
KOTESOL 2007 Presentation
KOTESOL 2007 PresentationKOTESOL 2007 Presentation
KOTESOL 2007 PresentationDaniel Craig
 
The impact and implications of educational technology on higher education
The impact and implications of educational technology on higher educationThe impact and implications of educational technology on higher education
The impact and implications of educational technology on higher educationDave Cormier
 
Qt conference2011 ict
Qt conference2011 ictQt conference2011 ict
Qt conference2011 ictl
 
The web as a learning environment_Summer 2016_Final
The web as a learning environment_Summer 2016_FinalThe web as a learning environment_Summer 2016_Final
The web as a learning environment_Summer 2016_FinalXinYun ZHANG
 
Emerging Technologies: Background, tools and challenges for Higher Education
Emerging Technologies: Background, tools and challenges for Higher EducationEmerging Technologies: Background, tools and challenges for Higher Education
Emerging Technologies: Background, tools and challenges for Higher EducationEmerging Technologies Specialist
 
E-Learning on the Social Semantic Information Sources
E-Learning on the Social Semantic Information SourcesE-Learning on the Social Semantic Information Sources
E-Learning on the Social Semantic Information SourcesJaroslaw Dobrzanski
 
truth over Pragmatism over Zeal
truth over Pragmatism over Zealtruth over Pragmatism over Zeal
truth over Pragmatism over ZealRolin Moe
 
Learning at the Speed of Mobile
Learning at the Speed of MobileLearning at the Speed of Mobile
Learning at the Speed of MobileMichael Coghlan
 
The Beautiful, Messy, Inspiring, and Harrowing World of Online Learning
The Beautiful, Messy, Inspiring, and Harrowing World of Online LearningThe Beautiful, Messy, Inspiring, and Harrowing World of Online Learning
The Beautiful, Messy, Inspiring, and Harrowing World of Online LearningGeorge Veletsianos
 
Technology Enhanced Learning
Technology Enhanced LearningTechnology Enhanced Learning
Technology Enhanced LearningCristina Costa
 
Designing effective social learning
Designing effective social learningDesigning effective social learning
Designing effective social learningNatalie Lafferty
 
Teacher Education, K-12 Education and the Massive Open Online Course
Teacher Education, K-12 Education and the Massive Open Online Course Teacher Education, K-12 Education and the Massive Open Online Course
Teacher Education, K-12 Education and the Massive Open Online Course Dave Cormier
 

What's hot (20)

The curriculum as contested space
The curriculum as contested spaceThe curriculum as contested space
The curriculum as contested space
 
OLTD Webinar
OLTD WebinarOLTD Webinar
OLTD Webinar
 
OCC2011 Keynotes: Demetrios G. Sampson
OCC2011 Keynotes: Demetrios G. SampsonOCC2011 Keynotes: Demetrios G. Sampson
OCC2011 Keynotes: Demetrios G. Sampson
 
Open and online: connections, community and reality
Open and online: connections, community and reality Open and online: connections, community and reality
Open and online: connections, community and reality
 
RecursosEducativos
RecursosEducativosRecursosEducativos
RecursosEducativos
 
Ziominds oer
Ziominds oerZiominds oer
Ziominds oer
 
Steve Wheeler - Digital Pedagogy: Learning 2.0 - Keynote Speaker LILAC 2013
Steve Wheeler - Digital Pedagogy: Learning 2.0 - Keynote Speaker LILAC 2013Steve Wheeler - Digital Pedagogy: Learning 2.0 - Keynote Speaker LILAC 2013
Steve Wheeler - Digital Pedagogy: Learning 2.0 - Keynote Speaker LILAC 2013
 
KOTESOL 2007 Presentation
KOTESOL 2007 PresentationKOTESOL 2007 Presentation
KOTESOL 2007 Presentation
 
The impact and implications of educational technology on higher education
The impact and implications of educational technology on higher educationThe impact and implications of educational technology on higher education
The impact and implications of educational technology on higher education
 
Qt conference2011 ict
Qt conference2011 ictQt conference2011 ict
Qt conference2011 ict
 
The web as a learning environment_Summer 2016_Final
The web as a learning environment_Summer 2016_FinalThe web as a learning environment_Summer 2016_Final
The web as a learning environment_Summer 2016_Final
 
Emerging Technologies: Background, tools and challenges for Higher Education
Emerging Technologies: Background, tools and challenges for Higher EducationEmerging Technologies: Background, tools and challenges for Higher Education
Emerging Technologies: Background, tools and challenges for Higher Education
 
E-Learning on the Social Semantic Information Sources
E-Learning on the Social Semantic Information SourcesE-Learning on the Social Semantic Information Sources
E-Learning on the Social Semantic Information Sources
 
truth over Pragmatism over Zeal
truth over Pragmatism over Zealtruth over Pragmatism over Zeal
truth over Pragmatism over Zeal
 
Learning at the Speed of Mobile
Learning at the Speed of MobileLearning at the Speed of Mobile
Learning at the Speed of Mobile
 
The Beautiful, Messy, Inspiring, and Harrowing World of Online Learning
The Beautiful, Messy, Inspiring, and Harrowing World of Online LearningThe Beautiful, Messy, Inspiring, and Harrowing World of Online Learning
The Beautiful, Messy, Inspiring, and Harrowing World of Online Learning
 
Technology Enhanced Learning
Technology Enhanced LearningTechnology Enhanced Learning
Technology Enhanced Learning
 
Socially mediated 2 july 2015 alw ginofransman final
Socially mediated   2 july 2015   alw ginofransman finalSocially mediated   2 july 2015   alw ginofransman final
Socially mediated 2 july 2015 alw ginofransman final
 
Designing effective social learning
Designing effective social learningDesigning effective social learning
Designing effective social learning
 
Teacher Education, K-12 Education and the Massive Open Online Course
Teacher Education, K-12 Education and the Massive Open Online Course Teacher Education, K-12 Education and the Massive Open Online Course
Teacher Education, K-12 Education and the Massive Open Online Course
 

Viewers also liked

ReviewAnalyst presentation
ReviewAnalyst presentationReviewAnalyst presentation
ReviewAnalyst presentationDean Schmit
 
Niche Presentation
Niche PresentationNiche Presentation
Niche PresentationIrinaRybak
 
Coleccionable 1. la procuraduría y la participación ciudadana (mayo de 2015)
Coleccionable 1. la procuraduría y la participación ciudadana (mayo de 2015)Coleccionable 1. la procuraduría y la participación ciudadana (mayo de 2015)
Coleccionable 1. la procuraduría y la participación ciudadana (mayo de 2015)j g
 
Francisco escobar redes sociales
Francisco escobar redes socialesFrancisco escobar redes sociales
Francisco escobar redes socialesFranko Escobar
 
Magazine Inspiration PPT
Magazine Inspiration PPTMagazine Inspiration PPT
Magazine Inspiration PPTJohn Prescott
 
Referencias cuarto semestre mas derecho
Referencias cuarto semestre mas derechoReferencias cuarto semestre mas derecho
Referencias cuarto semestre mas derechoFacultad Derecho Unam
 
PDF de la Enciclopedia de la Discriminación
PDF de la Enciclopedia de la DiscriminaciónPDF de la Enciclopedia de la Discriminación
PDF de la Enciclopedia de la DiscriminaciónGenera Acciones
 
SANTO CRISTO DE URDA (TOLEDO) SPAIN
SANTO CRISTO DE URDA (TOLEDO)  SPAINSANTO CRISTO DE URDA (TOLEDO)  SPAIN
SANTO CRISTO DE URDA (TOLEDO) SPAINCARLOS UBEDA
 
Google Maps API - DevFest Karlsruhe
Google Maps API - DevFest Karlsruhe Google Maps API - DevFest Karlsruhe
Google Maps API - DevFest Karlsruhe Martin Kleppe
 
Hadoop Summit Europe 2014: Apache Storm Architecture
Hadoop Summit Europe 2014: Apache Storm ArchitectureHadoop Summit Europe 2014: Apache Storm Architecture
Hadoop Summit Europe 2014: Apache Storm ArchitectureP. Taylor Goetz
 
Juegos numéricos - Mauricio Contreras
Juegos numéricos - Mauricio ContrerasJuegos numéricos - Mauricio Contreras
Juegos numéricos - Mauricio ContrerasAna De Zoete
 
Ppt copyright by Kay Cantwell
Ppt copyright by Kay CantwellPpt copyright by Kay Cantwell
Ppt copyright by Kay CantwellVu Phu
 
Revista ejército 878 extra mayo 2014
Revista ejército 878 extra mayo 2014Revista ejército 878 extra mayo 2014
Revista ejército 878 extra mayo 2014Ejército de Tierra
 
Musée volkswagen
Musée volkswagen Musée volkswagen
Musée volkswagen meg
 

Viewers also liked (18)

ReviewAnalyst presentation
ReviewAnalyst presentationReviewAnalyst presentation
ReviewAnalyst presentation
 
Niche Presentation
Niche PresentationNiche Presentation
Niche Presentation
 
Coleccionable 1. la procuraduría y la participación ciudadana (mayo de 2015)
Coleccionable 1. la procuraduría y la participación ciudadana (mayo de 2015)Coleccionable 1. la procuraduría y la participación ciudadana (mayo de 2015)
Coleccionable 1. la procuraduría y la participación ciudadana (mayo de 2015)
 
Francisco escobar redes sociales
Francisco escobar redes socialesFrancisco escobar redes sociales
Francisco escobar redes sociales
 
Magazine Inspiration PPT
Magazine Inspiration PPTMagazine Inspiration PPT
Magazine Inspiration PPT
 
Referencias cuarto semestre mas derecho
Referencias cuarto semestre mas derechoReferencias cuarto semestre mas derecho
Referencias cuarto semestre mas derecho
 
PDF de la Enciclopedia de la Discriminación
PDF de la Enciclopedia de la DiscriminaciónPDF de la Enciclopedia de la Discriminación
PDF de la Enciclopedia de la Discriminación
 
SANTO CRISTO DE URDA (TOLEDO) SPAIN
SANTO CRISTO DE URDA (TOLEDO)  SPAINSANTO CRISTO DE URDA (TOLEDO)  SPAIN
SANTO CRISTO DE URDA (TOLEDO) SPAIN
 
La casa vanna
La casa vannaLa casa vanna
La casa vanna
 
Google Maps API - DevFest Karlsruhe
Google Maps API - DevFest Karlsruhe Google Maps API - DevFest Karlsruhe
Google Maps API - DevFest Karlsruhe
 
Hadoop Summit Europe 2014: Apache Storm Architecture
Hadoop Summit Europe 2014: Apache Storm ArchitectureHadoop Summit Europe 2014: Apache Storm Architecture
Hadoop Summit Europe 2014: Apache Storm Architecture
 
PES
PESPES
PES
 
Code Pad
Code PadCode Pad
Code Pad
 
RDA - Presse Régionale 2014
RDA - Presse Régionale 2014RDA - Presse Régionale 2014
RDA - Presse Régionale 2014
 
Juegos numéricos - Mauricio Contreras
Juegos numéricos - Mauricio ContrerasJuegos numéricos - Mauricio Contreras
Juegos numéricos - Mauricio Contreras
 
Ppt copyright by Kay Cantwell
Ppt copyright by Kay CantwellPpt copyright by Kay Cantwell
Ppt copyright by Kay Cantwell
 
Revista ejército 878 extra mayo 2014
Revista ejército 878 extra mayo 2014Revista ejército 878 extra mayo 2014
Revista ejército 878 extra mayo 2014
 
Musée volkswagen
Musée volkswagen Musée volkswagen
Musée volkswagen
 

Similar to Virtual Worlds: Social Networking, Social Learning and Pedagogy

Punahou tech lab school: Interactive technologies & online learning environments
Punahou tech lab school: Interactive technologies & online learning environmentsPunahou tech lab school: Interactive technologies & online learning environments
Punahou tech lab school: Interactive technologies & online learning environmentsPeter Leong
 
Navigating the future of education
Navigating the future of educationNavigating the future of education
Navigating the future of educationJisc
 
thefinalreport
thefinalreportthefinalreport
thefinalreports06283
 
Collaboration in the Technology Classroom
Collaboration in the Technology ClassroomCollaboration in the Technology Classroom
Collaboration in the Technology Classroomkelleyfdavis
 
Conole ntu 1_oct epedagogies and social media
Conole ntu 1_oct epedagogies and social mediaConole ntu 1_oct epedagogies and social media
Conole ntu 1_oct epedagogies and social mediaGrainne Conole
 
Virtual reality for collaborative e-learning. Teresa Monahan, Gavin McArdle, ...
Virtual reality for collaborative e-learning. Teresa Monahan, Gavin McArdle, ...Virtual reality for collaborative e-learning. Teresa Monahan, Gavin McArdle, ...
Virtual reality for collaborative e-learning. Teresa Monahan, Gavin McArdle, ...eraser Juan José Calderón
 
University Learning Spaces - Disciplinary Perspectives - Introduction
University Learning Spaces -  Disciplinary Perspectives - IntroductionUniversity Learning Spaces -  Disciplinary Perspectives - Introduction
University Learning Spaces - Disciplinary Perspectives - Introductiondisciplinarythinking
 
Learning with new technologies. The case of Second Life
Learning with new technologies. The case of Second LifeLearning with new technologies. The case of Second Life
Learning with new technologies. The case of Second Lifeelena.pasquinelli
 
Virtual Worlds From Three Supporting Areas Of Research
Virtual Worlds From Three Supporting Areas Of ResearchVirtual Worlds From Three Supporting Areas Of Research
Virtual Worlds From Three Supporting Areas Of ResearchElizabeth Anderson
 
WCETR 2012 VWPfE presentation
WCETR 2012 VWPfE presentationWCETR 2012 VWPfE presentation
WCETR 2012 VWPfE presentationRidvan Ata
 
CEMCA EdTech Notes: Massive Open Online Courses
CEMCA EdTech Notes: Massive Open Online CoursesCEMCA EdTech Notes: Massive Open Online Courses
CEMCA EdTech Notes: Massive Open Online CoursesCEMCA
 
Conole plenary LINQ Conference Brussels 12 May 2015
Conole plenary LINQ Conference Brussels 12 May 2015Conole plenary LINQ Conference Brussels 12 May 2015
Conole plenary LINQ Conference Brussels 12 May 2015Grainne Conole
 
Unit 6 db m toy
Unit 6 db   m toyUnit 6 db   m toy
Unit 6 db m toyMaria Toy
 
Unit 6 db m toy
Unit 6 db   m toyUnit 6 db   m toy
Unit 6 db m toyMaria Toy
 
Unit 6 db m toy
Unit 6 db   m toyUnit 6 db   m toy
Unit 6 db m toyMaria Toy
 
OER: Disruptive Innovative Solution to the Challenges of Education
OER: Disruptive Innovative Solution to the Challenges of EducationOER: Disruptive Innovative Solution to the Challenges of Education
OER: Disruptive Innovative Solution to the Challenges of EducationRamesh C. Sharma
 
Effective Communications for Schools in the 21st Century May 28 2012
Effective Communications for Schools in the 21st Century May 28 2012Effective Communications for Schools in the 21st Century May 28 2012
Effective Communications for Schools in the 21st Century May 28 2012James Murphy
 

Similar to Virtual Worlds: Social Networking, Social Learning and Pedagogy (20)

Punahou tech lab school: Interactive technologies & online learning environments
Punahou tech lab school: Interactive technologies & online learning environmentsPunahou tech lab school: Interactive technologies & online learning environments
Punahou tech lab school: Interactive technologies & online learning environments
 
Conole icem plenary
Conole icem plenaryConole icem plenary
Conole icem plenary
 
Navigating the future of education
Navigating the future of educationNavigating the future of education
Navigating the future of education
 
thefinalreport
thefinalreportthefinalreport
thefinalreport
 
Collaboration in the Technology Classroom
Collaboration in the Technology ClassroomCollaboration in the Technology Classroom
Collaboration in the Technology Classroom
 
Conole ntu 1_oct epedagogies and social media
Conole ntu 1_oct epedagogies and social mediaConole ntu 1_oct epedagogies and social media
Conole ntu 1_oct epedagogies and social media
 
Virtual reality for collaborative e-learning. Teresa Monahan, Gavin McArdle, ...
Virtual reality for collaborative e-learning. Teresa Monahan, Gavin McArdle, ...Virtual reality for collaborative e-learning. Teresa Monahan, Gavin McArdle, ...
Virtual reality for collaborative e-learning. Teresa Monahan, Gavin McArdle, ...
 
University Learning Spaces - Disciplinary Perspectives - Introduction
University Learning Spaces -  Disciplinary Perspectives - IntroductionUniversity Learning Spaces -  Disciplinary Perspectives - Introduction
University Learning Spaces - Disciplinary Perspectives - Introduction
 
Learning with new technologies. The case of Second Life
Learning with new technologies. The case of Second LifeLearning with new technologies. The case of Second Life
Learning with new technologies. The case of Second Life
 
Virtual Worlds From Three Supporting Areas Of Research
Virtual Worlds From Three Supporting Areas Of ResearchVirtual Worlds From Three Supporting Areas Of Research
Virtual Worlds From Three Supporting Areas Of Research
 
WCETR 2012 VWPfE presentation
WCETR 2012 VWPfE presentationWCETR 2012 VWPfE presentation
WCETR 2012 VWPfE presentation
 
CEMCA EdTech Notes: Massive Open Online Courses
CEMCA EdTech Notes: Massive Open Online CoursesCEMCA EdTech Notes: Massive Open Online Courses
CEMCA EdTech Notes: Massive Open Online Courses
 
Conole plenary LINQ Conference Brussels 12 May 2015
Conole plenary LINQ Conference Brussels 12 May 2015Conole plenary LINQ Conference Brussels 12 May 2015
Conole plenary LINQ Conference Brussels 12 May 2015
 
Unit 6 db m toy
Unit 6 db   m toyUnit 6 db   m toy
Unit 6 db m toy
 
Unit 6 db m toy
Unit 6 db   m toyUnit 6 db   m toy
Unit 6 db m toy
 
Unit 6 db m toy
Unit 6 db   m toyUnit 6 db   m toy
Unit 6 db m toy
 
OER: Disruptive Innovative Solution to the Challenges of Education
OER: Disruptive Innovative Solution to the Challenges of EducationOER: Disruptive Innovative Solution to the Challenges of Education
OER: Disruptive Innovative Solution to the Challenges of Education
 
Disadvantages Of Vl
Disadvantages Of VlDisadvantages Of Vl
Disadvantages Of Vl
 
Multimedia & web content
Multimedia & web contentMultimedia & web content
Multimedia & web content
 
Effective Communications for Schools in the 21st Century May 28 2012
Effective Communications for Schools in the 21st Century May 28 2012Effective Communications for Schools in the 21st Century May 28 2012
Effective Communications for Schools in the 21st Century May 28 2012
 

More from Ramesh C. Sharma

Using FREECAM for creating video content, Screen recording and editing
Using FREECAM for creating video content, Screen recording and editingUsing FREECAM for creating video content, Screen recording and editing
Using FREECAM for creating video content, Screen recording and editingRamesh C. Sharma
 
20211210 PodMOOCs and the Expansion of New Age OER #oercampglobal #oercamp P...
20211210 PodMOOCs and the Expansion of New Age OER #oercampglobal #oercamp  P...20211210 PodMOOCs and the Expansion of New Age OER #oercampglobal #oercamp  P...
20211210 PodMOOCs and the Expansion of New Age OER #oercampglobal #oercamp P...Ramesh C. Sharma
 
A Global Study of Macro, Meso and Micro aspects of Open Education due to COVI...
A Global Study of Macro, Meso and Micro aspects of Open Education due to COVI...A Global Study of Macro, Meso and Micro aspects of Open Education due to COVI...
A Global Study of Macro, Meso and Micro aspects of Open Education due to COVI...Ramesh C. Sharma
 
Educación remota de emergencia durante la pandemia Covid-19
Educación remota de emergencia durante la pandemia Covid-19Educación remota de emergencia durante la pandemia Covid-19
Educación remota de emergencia durante la pandemia Covid-19Ramesh C. Sharma
 
20210907-ISAGA-Gamified Framework for Educational Simulations in STEM Courses
20210907-ISAGA-Gamified Framework for Educational Simulations in STEM Courses20210907-ISAGA-Gamified Framework for Educational Simulations in STEM Courses
20210907-ISAGA-Gamified Framework for Educational Simulations in STEM CoursesRamesh C. Sharma
 
20210922-ICETOL-Innovative Applications of Online Pedagogy and Course Design
20210922-ICETOL-Innovative Applications of Online Pedagogy and Course Design20210922-ICETOL-Innovative Applications of Online Pedagogy and Course Design
20210922-ICETOL-Innovative Applications of Online Pedagogy and Course DesignRamesh C. Sharma
 
20210928 Global study on Open Education and Open Science: Practices, use case...
20210928 Global study on Open Education and Open Science: Practices, use case...20210928 Global study on Open Education and Open Science: Practices, use case...
20210928 Global study on Open Education and Open Science: Practices, use case...Ramesh C. Sharma
 
20210807 Smart Open and Distance Learning (SDOL) from 6.0 to 7.0
20210807 Smart Open and Distance Learning (SDOL) from 6.0 to 7.020210807 Smart Open and Distance Learning (SDOL) from 6.0 to 7.0
20210807 Smart Open and Distance Learning (SDOL) from 6.0 to 7.0Ramesh C. Sharma
 
Learning Systems for Unlearn and Relearn
Learning Systems for Unlearn and RelearnLearning Systems for Unlearn and Relearn
Learning Systems for Unlearn and RelearnRamesh C. Sharma
 
20210807 Pandemic Diaries: Ripples in Education
20210807 Pandemic Diaries: Ripples in Education20210807 Pandemic Diaries: Ripples in Education
20210807 Pandemic Diaries: Ripples in EducationRamesh C. Sharma
 
20210623 Learning to Self Learn: Harnesing the Powers of Quantum Technologies...
20210623 Learning to Self Learn: Harnesing the Powers of Quantum Technologies...20210623 Learning to Self Learn: Harnesing the Powers of Quantum Technologies...
20210623 Learning to Self Learn: Harnesing the Powers of Quantum Technologies...Ramesh C. Sharma
 
20210623 Digital Technologies and Innovations in Education
20210623 Digital Technologies and Innovations in Education20210623 Digital Technologies and Innovations in Education
20210623 Digital Technologies and Innovations in EducationRamesh C. Sharma
 
Perspective of National Education Policy 2020: Self-Learning as the way Forward
Perspective of National Education Policy 2020: Self-Learning as the way ForwardPerspective of National Education Policy 2020: Self-Learning as the way Forward
Perspective of National Education Policy 2020: Self-Learning as the way ForwardRamesh C. Sharma
 
20210112 web conferencing tools
20210112 web conferencing tools20210112 web conferencing tools
20210112 web conferencing toolsRamesh C. Sharma
 
How to use orcid to build your work and reseach profile
How to use orcid to build your work and reseach profileHow to use orcid to build your work and reseach profile
How to use orcid to build your work and reseach profileRamesh C. Sharma
 
Creating mind map on Online Facilitation
Creating mind map on Online FacilitationCreating mind map on Online Facilitation
Creating mind map on Online FacilitationRamesh C. Sharma
 
How to use Mendeley for Citation and References Management in Research.
How to use Mendeley for Citation and References Management in Research.How to use Mendeley for Citation and References Management in Research.
How to use Mendeley for Citation and References Management in Research.Ramesh C. Sharma
 
Cooperative Learning Pedagogy
Cooperative Learning PedagogyCooperative Learning Pedagogy
Cooperative Learning PedagogyRamesh C. Sharma
 
Reference Management tools for Academic Writing
Reference Management tools for Academic WritingReference Management tools for Academic Writing
Reference Management tools for Academic WritingRamesh C. Sharma
 

More from Ramesh C. Sharma (20)

Using FREECAM for creating video content, Screen recording and editing
Using FREECAM for creating video content, Screen recording and editingUsing FREECAM for creating video content, Screen recording and editing
Using FREECAM for creating video content, Screen recording and editing
 
20211210 PodMOOCs and the Expansion of New Age OER #oercampglobal #oercamp P...
20211210 PodMOOCs and the Expansion of New Age OER #oercampglobal #oercamp  P...20211210 PodMOOCs and the Expansion of New Age OER #oercampglobal #oercamp  P...
20211210 PodMOOCs and the Expansion of New Age OER #oercampglobal #oercamp P...
 
A Global Study of Macro, Meso and Micro aspects of Open Education due to COVI...
A Global Study of Macro, Meso and Micro aspects of Open Education due to COVI...A Global Study of Macro, Meso and Micro aspects of Open Education due to COVI...
A Global Study of Macro, Meso and Micro aspects of Open Education due to COVI...
 
Educación remota de emergencia durante la pandemia Covid-19
Educación remota de emergencia durante la pandemia Covid-19Educación remota de emergencia durante la pandemia Covid-19
Educación remota de emergencia durante la pandemia Covid-19
 
20210907-ISAGA-Gamified Framework for Educational Simulations in STEM Courses
20210907-ISAGA-Gamified Framework for Educational Simulations in STEM Courses20210907-ISAGA-Gamified Framework for Educational Simulations in STEM Courses
20210907-ISAGA-Gamified Framework for Educational Simulations in STEM Courses
 
20210922-ICETOL-Innovative Applications of Online Pedagogy and Course Design
20210922-ICETOL-Innovative Applications of Online Pedagogy and Course Design20210922-ICETOL-Innovative Applications of Online Pedagogy and Course Design
20210922-ICETOL-Innovative Applications of Online Pedagogy and Course Design
 
20210928 Global study on Open Education and Open Science: Practices, use case...
20210928 Global study on Open Education and Open Science: Practices, use case...20210928 Global study on Open Education and Open Science: Practices, use case...
20210928 Global study on Open Education and Open Science: Practices, use case...
 
20210807 Smart Open and Distance Learning (SDOL) from 6.0 to 7.0
20210807 Smart Open and Distance Learning (SDOL) from 6.0 to 7.020210807 Smart Open and Distance Learning (SDOL) from 6.0 to 7.0
20210807 Smart Open and Distance Learning (SDOL) from 6.0 to 7.0
 
Learning Systems for Unlearn and Relearn
Learning Systems for Unlearn and RelearnLearning Systems for Unlearn and Relearn
Learning Systems for Unlearn and Relearn
 
20210807 Pandemic Diaries: Ripples in Education
20210807 Pandemic Diaries: Ripples in Education20210807 Pandemic Diaries: Ripples in Education
20210807 Pandemic Diaries: Ripples in Education
 
20210623 Learning to Self Learn: Harnesing the Powers of Quantum Technologies...
20210623 Learning to Self Learn: Harnesing the Powers of Quantum Technologies...20210623 Learning to Self Learn: Harnesing the Powers of Quantum Technologies...
20210623 Learning to Self Learn: Harnesing the Powers of Quantum Technologies...
 
20210623 Digital Technologies and Innovations in Education
20210623 Digital Technologies and Innovations in Education20210623 Digital Technologies and Innovations in Education
20210623 Digital Technologies and Innovations in Education
 
Perspective of National Education Policy 2020: Self-Learning as the way Forward
Perspective of National Education Policy 2020: Self-Learning as the way ForwardPerspective of National Education Policy 2020: Self-Learning as the way Forward
Perspective of National Education Policy 2020: Self-Learning as the way Forward
 
20210112 web conferencing tools
20210112 web conferencing tools20210112 web conferencing tools
20210112 web conferencing tools
 
How to use orcid to build your work and reseach profile
How to use orcid to build your work and reseach profileHow to use orcid to build your work and reseach profile
How to use orcid to build your work and reseach profile
 
Creating mind map on Online Facilitation
Creating mind map on Online FacilitationCreating mind map on Online Facilitation
Creating mind map on Online Facilitation
 
How to use padlet
How to use padletHow to use padlet
How to use padlet
 
How to use Mendeley for Citation and References Management in Research.
How to use Mendeley for Citation and References Management in Research.How to use Mendeley for Citation and References Management in Research.
How to use Mendeley for Citation and References Management in Research.
 
Cooperative Learning Pedagogy
Cooperative Learning PedagogyCooperative Learning Pedagogy
Cooperative Learning Pedagogy
 
Reference Management tools for Academic Writing
Reference Management tools for Academic WritingReference Management tools for Academic Writing
Reference Management tools for Academic Writing
 

Recently uploaded

Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...pradhanghanshyam7136
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...Nguyen Thanh Tu Collection
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin ClassesCeline George
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxDenish Jangid
 
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdfVishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdfssuserdda66b
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptxMaritesTamaniVerdade
 
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17Celine George
 
SOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning PresentationSOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning Presentationcamerronhm
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.pptRamjanShidvankar
 
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxHMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxEsquimalt MFRC
 
Graduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - EnglishGraduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - Englishneillewis46
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfagholdier
 
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSHow to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSCeline George
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Jisc
 
Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Association for Project Management
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.christianmathematics
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...Poonam Aher Patil
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfciinovamais
 
FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024Elizabeth Walsh
 
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxDr. Sarita Anand
 

Recently uploaded (20)

Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdfVishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
 
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17
 
SOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning PresentationSOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning Presentation
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxHMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
 
Graduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - EnglishGraduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - English
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSHow to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POS
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 
Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024
 
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptx
 

Virtual Worlds: Social Networking, Social Learning and Pedagogy

  • 1. 8 February 2014 Ramesh Sharma Virtual Worlds: Social Networking, Social Learning and Pedagogy
  • 2. Virtual Worlds: Social Networking, Social Learning and Pedagogy Thanks to Ines Puspita for allowing to use images from her SecondLife album
  • 3. 3 kinds of worlds The Real World, the Digital World (2D Web, Internet), and the Virtual World (3D Web). Susan Kish, 2007
  • 4. Emerging Universes • MMORPGs (massive multiplayer online games, such as World of Warcraft) • Metaverses (Virtual Worlds that are primarily social vs. game oriented, such as Second Life) • MMOLEs (focused on learning and training environments) • Intraverses (putting up a virtual world inside the corporate firewall) • Paraverses (often also called Mirror Worlds, such as Google Earth) http://www.lunchoverip.com/2007/10/second-life-vir.html
  • 5. What is a virtual world? • A virtual world or massively multiplayer online world (MMOW) is a computer-based simulated environment. • The term has become largely synonymous with interactive 3D virtual environments, where the users take the form of avatars visible to others. • These avatars usually appear textual, two-dimensional, or three-dimensional representations, although other forms, such as live video avatars, are possible, with auditory and touch sensations. • In general, virtual worlds allow for multiple users. Source: http://en.wikipedia.org/wiki/Virtual_world
  • 6. 1 Billion Virtual World Users (And They’re Mostly Pre-Teen Girls.) Kristen Nicole | October 1st http://siliconangle.com/blog/2010/10/01/1-billion-virtual-world-users-and-theyre-mostly-pre-teen-girls/
  • 8. Virtual Worlds and Metaverse Platforms: Evolution Fully Graphic Massive Locales Text only MUD
  • 16. Virtual World and Game Change Update Tony O’Driscoll http://wadatripp.wordpress.com/2007/04/10/virtual-world-and-game-change-update/
  • 19. "Virtual Reality" coined by Jaron Lanier of VPL 1986
  • 20. World Wide Web - created 1989
  • 21. The Matrix - 1999
  • 22. Second Life, pre alpha (aka LindenWorld) Aug 2001
  • 25. The NMC Horizon Report > 2014 Higher Education Edition Identifies top emerging technologies, trends, and challenges that will have a major impact on teaching, learning, and creative inquiry in pre-college education over the next five years. Most important key driver is that the education paradigms are shifting to include online learning, hybrid learning and collaborative models. Source: http://www.nmc.org/about
  • 26. What does NMC do? Highlights six emerging technologies or practices that are likely to enter mainstream use with their focus sectors within three adoption horizons over the next five years.
  • 27. Key Trends Accelerating Higher Education Technology Adoption
  • 28. Significant Challenges Impeding Higher Education Technology Adoption
  • 29. Important Developments in Educational Technology for Higher Education
  • 33. Radioactive dating class at Natural History Museum of Vienna in Second Life
  • 37. Basics of DNA Extraction
  • 38. students to edit the "iBook" in SL
  • 43. The Virtual University of Edinburgh
  • 46. The Virtual University of Edinburgh: Successful Case Studies I “Real Life” scenarios that are difficult in real life • Managing major incidents • Accident investigation and “triage” • Court based scenarios for law students “you can’t replicate the sense of immersion that Second Life offers the students even with role play”. Source: Clare Sansom, University of London, Fellow of the Centre for Distance Education: Teaching in Virtual Worlds-A 2013 Snapshot http://www.slideshare.net/CdeLondon/ride2013-presentationteaching-in-virtual-worlds-a-2013-snapshot
  • 47. The Virtual University of Edinburgh: Successful Case Studies II Learning and Practising Methodology • Procedural learning • Preparation for field or practical work – Enabling students to make the best use of their time in field or lab • Learning how to operate intricate and expensive equipment Virtual Genetics Lab., University of Leicester Source: Clare Sansom, University of London, Fellow of the Centre for Distance Education: Teaching in Virtual Worlds-A 2013 Snapshot http://www.slideshare.net/CdeLondon/ride2013-presentationteaching-in-virtual-worlds-a-2013-snapshot
  • 48. The Virtual University of Edinburgh: Successful Case Studies III Exploring Digital Identity • More “open ended” scenarios work well in psychology and social science disciplines if the aim is to explore the students’ own perception of their in-world identity • These rely on student understanding more than the other case studies Source: Clare Sansom, University of London, Fellow of the Centre for Distance Education: Teaching in Virtual Worlds-A 2013 Snapshot http://www.slideshare.net/CdeLondon/ride2013-presentationteaching-in-virtual-worlds-a-2013-snapshot
  • 51. Tony Bates • Virtual worlds are successful in education because students identify with the characters and the situations portrayed and so become active participants in the events on screen. The learning from these experiences carries over into real life applications. In an awardwinning and educationally successful project, the staff in the Virtual World Design Centre created a virtual border crossing at which students’ avatars take on the roles of border crossing guards, interviewing travellers who present challenges of documentation, prohibitions, smuggling, and difficult communication. The virtual traveler interviews take place in class and each encounter is then analyzed by the entire group so that best practices are identified. Applications for completely online learning are being investigated. • - See more at: http://www.tonybates.ca/2012/05/04/examples-ofvirtual-worlds-simulations-and-mobile-apps-from-ontario
  • 52. Personality Development… • The students at Loyalist found the virtual experience provided them with more than enhanced content learning; they also developed confidence, observational skills, and the capacity to respond to developing situations. • - See more at: http://www.tonybates.ca/2012/05/04/examplesof-virtual-worlds-simulations-and-mobile-appsfrom-ontario
  • 53. Teaching with Virtual Worlds Dr. Paul D Rudman (2011) Four areas where virtual worlds can benefit teaching and learning • 1) Environment (e.g. field trip) • 2) Mediated environment • 3) Interaction • 4) Anonymity http://www.slideshare.net/paulrudman/virtualworld-pedagogy-9439472
  • 54. And what doesn’t work? • Virtual “chalk and talk” – replacing lectures for students at a distance – Immersion doesn’t add value beyond more accessible technologies • Unplanned open-ended “activities” – “I just went into Second Life and wandered around, I didn’t know what to do there” (Disappointed student) • Most explorations of molecular structure – Perhaps a surprising addition Source: Clare Sansom, University of London, Fellow of the Centre for Distance Education: Teaching in Virtual Worlds-A 2013 Snapshot http://www.slideshare.net/CdeLondon/ride2013-presentationteaching-in-virtual-worlds-a-2013-snapshot
  • 55. Pedagogy in Virtual Worlds • Mark Childs (Coventry) identified four pedagogical approaches – – – – Associative (transmitting information) Cognitive (problem solving) Social constructivist (forming ideas by discussion) Connectivist (emerging from interaction between people) • Most successful case studies fit into the cognitive or social constructivist categories – Using well defined contexts or situations • Game-based scenarios offer benefits over both more restricted and more open-ended approaches Source: Clare Sansom, University of London, Fellow of the Centre for Distance Education: Teaching in Virtual Worlds-A 2013 Snapshot http://www.slideshare.net/CdeLondon/ride2013-presentationteaching-in-virtual-worlds-a-2013-snapshot