The document summarizes Jeff Watson's work in ambient storytelling and environmental media for vehicles from 2010 to present. It describes projects sponsored by BMW to develop an "R.I.D.E." interaction ecosystem and PST ArtCards game layer for a multi-sited museum exhibition. It also outlines work on the Realty Ends Here transmedia adventure and social layer for USC School of Cinematic Arts, Geoloqi test application, interactive.usc.edu social network, and organizing the PEG LA pervasive gaming meetup group.
2. Ambient Storytelling for Vehicle-Driver Interaction
Sensor-driven game layers and environmental media for automobiles
June 2010-present
Research sponsored by BMW
Collaborators: Michael Annetta, Emily Duff, Scott Fisher, Joshua McVeigh-Schultz, and Jen Stein (MEML)
Concept Illustrations: Cecilia Fletcher
10. Reality Ends Here
Transmedia adventure and social layer for the USC School of Cinematic Arts
February 2011-present
Funding from SCA and the Foundation for Innovation in Undergraduate Teaching
16. PST ArtCards
Geo-social game layer for a multi-sited museum exhibition
January, 2011
Research sponsored by BMW
Collaborators: Michael Annetta, Emily Duff, Scott Fisher, Joshua McVeigh-Schultz, and Jen Stein (MEML)
21. interactive.usc.edu
Social network and microblogging platform for the Interactive Media Division of the USC School of Cinematic Arts
February, 2011
Produced with the students and faculty of the Interactive Media Division
Collaborators: Jason Martinez (SCA)
26. PEG LA
Pervasive and Environmental Gaming (PEG) meetup and playtesting group
June, 2010 - present
http://peg-la.com
Collaborators: Sarah Brin (USC) and Celia Pearce (Georgia Tech)