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PLAYINGWITH
REALITY
Jeff Watson, PhD
Assistant Professor, OCAD University, Digital Futures
Director, Situation Lab
http://remotedevice.net
@remotedevice
ACTION
How games “play with
reality”
Two touchstones:
Environment and
Situation
Two touchstones:
Environment and
Situation
Georges-Eugène Haussmann
Urban Planner
Boulevards of Paris,
“Haussmannization”
Situationist International
Revolutionary Group
Psychogeography, the
construction of “Situations”
Guy Debord, Constant
Nieuwenhuys, Rauol
Vaneigem, et al.
c. 1957 - 1972
“[Only] play can
deconsecrate, open up
the possibilities of total
freedom . . . the
freedom, for example, to
turn Chartres Cathedral
into a fun-fair, into a
labyrinth, into a
shooting-range, into a
dream landscape.”
Raoul Vaneigem, quoted
in Plant, The Most Radical
Gesture, 129.
Theory of the Dérive
Guy Debord, 1958.
Environmental Game Design
The practice of designing games with and around the physical, digital,
social, and emotional environment of players so as to manifest an
impact on the way in which that environment is used
Environmental Games and Direct Action
The transformative potential of environmental games lies in the fact
that they can be more than just a call to action -- they can
meaningfully be the action itself
Gaston Bachelard – The Poetics of Space, Topoanalysis
Gone Home
Erving Goffman
Sociologist
Dramaturgical Analysis
The Presentation of Self in
Everyday Life (1959)
DRAMATURGICAL
CODES
PERFORMANCE
Action: Macon Money (2010)
Impact mandates: build personal connections, support local business
Game actions: build personal connections, support local business
Action: Reality Ends Here (2011-present)
Impact mandates: collaboration, peer discovery, media experimentation
Game actions: collaboration, peer discovery, media experimentation
Situation
Situation
(noun)
a set of circumstances in which one finds
oneself; a state of affairs.
synonyms: circumstances, (state of) affairs,
state, condition
Situation
(via Sartre)
“The situation is an appeal: it surrounds us,
offering us solutions which it’s up to us to
choose.” (Theater of Situations)
“Thus we begin to catch a glimpse of the
paradox of freedom: there is freedom only in a
situation, and there is a situation only through
freedom.” (Being And Nothingness)
The writer is in a
situation in their epoch.
Jean-Paul Sartre
Editorial in Les Temps Modernes,
Issue 1 (1945)
An opportunity to act
“We’ve got ourselves a
situation…”
Eudaimonia & Eupraxis
Games are Situations
Games ∈ Situations
What do you do?
Super Hexagon
What do you do?
Chess Boxing
What do you do?
Myst
No game is an island
Star Trek: TNG
Go
Team Fortress 2/Oculus Rift
Defining Game
I perceive four common
factors: representation ["a
closed formal system that
subjectively represents a
subset of reality"], interaction,
conflict, and safety ["the
results of a game are always
less harsh than the situations
the game models"].
Chris Crawford, 1981
A game is a system in which
players engage in an artificial
conflict, defined by rules, that
results in a quantifiable
outcome.
Katie Salen and Eric
Zimmerman, 2003
[An] activity which is
essentially: Free (voluntary),
separate [in time and space],
uncertain, unproductive,
governed by rules, make-
believe.
Roger Caillois, 1961
A game is a rule-based formal
system with a variable and
quantifiable outcome, where
different outcomes are assigned
different values, the player exerts
effort in order to influence the
outcome, the player feels attached
to the outcome, and the
consequences of the activity are
optional and negotiable.
Jesper Juul, 2003
“Not this, but…”
Games are permeable
regulated situations that
unfold over time and resolve
or conclude based in whole or
in part on the creative
participation of one or more
players.
Jeff Watson, just now
Games are permeable
regulated situations that
unfold over time and resolve
based on the creative
participation of one or more
players.
Jeff Watson, just now-er
Games are semi-regulated
situations that unfold over
time and resolve based on the
creative participation of one
or more players.
Jeff Watson, just now-est
Permeability
“Not this, but…”
Ludic
Paraludic
Ludic
Paraludic
Ludic Paraludic
Ludic Paraludic
Shrovetide
Mario Kart
Nidhogg
Hidden in Plain Sight
Spaceteam
JS Joust
Journey
The Castle Doctrine
Metal Gear Solid
Candy Box
Flappy Bird
PLAYINGWITH
REALITY
Jeff Watson, PhD
Assistant Professor, OCAD University, Digital Futures
Director, Situation Lab
http://remotedevice.net
@remotedevice

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Playing with Reality: How Games Can Shape Situations

Editor's Notes

  1. Echoes of Kierkegaard
  2. Western Lit & Dramatic art: conflict, crisis, revolution
  3. [papers, please]
  4. …and it’s situations all the way down.
  5. Games interface and interact with and constitute situations of play. This is how I want to think about the notion of games “playing with reality.” What happens in the game can permeate out…and vice versa.
  6. Semi-regulated situations…
  7. Two separate pies – and equally important to consider in our critical and designerly appraisal of games
  8. Two separate pies – and equally important to consider in our critical and designerly appraisal of games
  9. Keogh – Across Worlds and Bodies
  10. Keogh – Across Worlds and Bodies
  11. Keogh – Across Worlds and Bodies
  12. Keogh – Across Worlds and Bodies