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a taxonomy of the orcanization
andreas @resmini
game design, systems mechanics, and information architecture
games have been around forever
(A modern version of Senet, the game of passing dating to 3100 BC Egypt)
(The Royal Game of Ur, dating to 3000 - 2500 BC Mesopotamia)
(The Royal Game of Ur, rules tablet dated 177 BC. British Museum, Wikipedia)
what is a game then
(Fullerton, T. (2008) Game Design Workshop. Morgan Kaufmann)
PUZZLE
STORY
TOY
GAME
interactivity
formality
games are defined by four main characteristics:
representation, interaction, conflict, and safety
(Crawford, C. (1984) The Art of Computer Game Design. McGraw Hill)
a game is a closed formal system subjectively
representing a subset of reality
(Crawford, C. (1984) The Art of Computer Game Design. McGraw Hill)
representation
a game represents and embodies the webwork of
causes and effects of some parts of reality and
allow players to explore it in full
(Crawford, C. (1984) The Art of Computer Game Design. McGraw Hill)
interaction
intrinsic to any game, and the product of players
interacting in the pursuit of a goal
(Crawford, C. (1984) The Art of Computer Game Design. McGraw Hill)
conflict
a game is an artifice providing the psychological
experience of conflict and danger while excluding
their physical realizations
(Crawford, C. (1984) The Art of Computer Game Design. McGraw Hill)
safety
“a game is a formal activity among two or more
independent decision-makers seeking to achieve
their objectives in some limiting context”
(Abt, C. C. (1987) Serious Games. University of America Press)
(Import/Export)
“every election is a game”
(Abt, C. C. (1987) Serious Games. University of America Press)
(Secret Hitler)
(Amnesty The Game)
“a game is a closed formal system that engages
players in structured conflict and resolves its
uncertainties in unequal outcomes”
(Adapted from Fullerton, T. (2008) Game Design Workshop. Morgan Kaufmann)
closed formal system
engages players
structured conflict
uncertainties to outcomes
games are voluntary
games are safe
games are inefficient
why games then
a major cultural influence
a great simulation tool
they are controllable, observable playgrounds
while playing we can directly experience the
interplay of information flows, human agency
and desires, and environmental constraints
a framework for experiences
narratology
ludology
FORMAL ELEMENTS
DRAMATIC ELEMENTS
not playing
playing
formal elements
dramatic elements
spatial elements
(let’s take a look at tic-tac-toe)
GAME SPACE IS BOUNDED
(Nandadevieast, http://www.flickr.com/photos/agnihot/4937763060/)
GAME SPACE IS DISCRETE
GAME SPACE IS CONNECTED
Last Night on Earth
GAME SPACE IS BIDIMENSIONAL
y-axis
x-axis
(Ron Gilbert, Maniac Mansion. Screenshot: http://www.classicgaming.cc/pc/maniac-mansion/development)
no game without game space
(even when it’s an)
impossible fictional topology
(F. Ueda, The Last Guardian)
spatial elements serve the game
(Thief)
(Thomas & Smith, Shalebridge Cradle. Ion Storm, Thief: Deadly Shadows)
(J. Thomas, Shalebridge, the Inner Cradle, in Thief: Deadly Shadows - Adapted from K. Gillen, Journey Into the Cradle, PCGamer March 2005)
(what kind of building is that?)
(Resident Evil)
(slightly better, but still ...)
(P. Jackson, The Hobbit)
(fictional, right?)
(Ang Lee, Life of Pi, 2013)
(Ang Lee, Life of Pi, 2013. Source: All Hollywood FX Removed. https://www.youtube.com/watch?v=7rk0279i7vM)
(could be worse, tho)
(Ang Lee, Life of Pi, 2013. Source: All Hollywood FX Removed. https://www.youtube.com/watch?v=7rk0279i7vM)
(Ang Lee, Life of Pi, 2013. Source: All Hollywood FX Removed. https://www.youtube.com/watch?v=7rk0279i7vM)
formal elements
dramatic elements
spatial elements
FORMAL ELEMENTS
FORMAL
players, rules, procedures,
mechanics, resources, challenges,
objectives, outcomes
DRAMATIC ELEMENTS
(Telltale Games - The Walking Dead)
FORMAL
players, rules, procedures,
mechanics, resources, challenges,
objectives, outcomes
DRAMATIC
premise, story, characters, settings
SPATIAL ELEMENTS
sequence
(Playing charades, Travismcclain.blogspot.com)
continuity
SEPARATION
enclosure
FORMAL
players, rules, procedures,
mechanics, resources, challenges,
objectives, outcomes
DRAMATIC
premise, story, characters, settings
SPATIAL
proximity, separation, continuity, enclosure,
sequence, nesting, mono-, bi-, three-dimensionality
SYSTEMIC USE OF
FORMAL, DRAMATIC AND SPATIAL ELEMENTS
IN VIDEO GAMES
PRINCE OF PERSIA
FLOW & RHYTHM
(J. Mechner, Prince of Persia, Broderbund, 1989)
(J. Mechner, Prince of Persia, Broderbund, 1989)
(Prince of Persia - The Sands of Time, UBISOFT, 2003)
(Prince of Persia - The Sands of Time, UBISOFT, 2003)
(Prince of Persia - The Sands of Time, UBISOFT, 2003)
(Doug Walsh, PoP – The Official Strategy Guide, Bradygames)
(Prince of Persia - The Sands of Time, UBISOFT, 2003)
Doug Walsh, PoP – The Official Strategy Guide, Bradygames
SHADOW OF THE COLOSSUS
LOSS & PAUSE
(Shadow of the Colossus)
(Shadow of the Colossus, Bluepoint Studio, 2017. Original concept Fumito Ueda)
(Shadow of the Colossus)
(Shadow of the Colossus)
(Shadow of the Colossus)
(Shadow of the Colossus)
(Shadow of the Colossus)
SHADOW OF MORDOR
A TAXONOMY OF ORCs
Shadow of Mordor, Monolith
Shadow of Mordor, Monolith
Shadow of Mordor, Monolith
Akoth
Amûg
Ashgarn
Azdûsh
Azgrom
Bababûg
Barfa
Blorg
Bolg
Borgu
Brogg
Bûbol
Bûth
Dharg
Dûgza
Dûsh
Dûshrat
Feldûsh
Felgrat
Flak
Folgûm
Ghâm
Ghûra
Gimûb
Glûk
Golm
Gorfel
Gorgûm
Goroth
Grisha
Grûblik
Gûndza
Horhog
Hork
Horza
Hoshgrish
Hoshû
Hûmgrat
Hûra
Ishgha
Ishmoz
Kâka
Khrosh
Kothûg
Krakhorn
Krimp
Krûk
Kûga
Kugáluga
Lamlûg
Latbag
Lorm
Lûga
Lûgdash
Lûgnak
Mâku
Malmûg
Mogg
Mormog
Mozfel
Mozû
Mûggrish
Mûglûk
Mûzglob
Nákra
Narûg
Nazdûg
Nâzkûga
Nazû
Norsko
Norûk
Ogbur
Ogthrak
Olgoth
Olrok
Shaká
Skak
Skog
Skoth
Skûn
Snagog
Stakûga
Takra
Târz
Thakrak
Thrak
Torz
Tûgog
Tûkâ
Tûmhorn
Orthog
Otha
Pâsh
Pigug
Prâk
Pûg
Pûgrish
Pushkrimp
Râsh
Ratanák
Ratlûg
Ronk
Rûg
Rûkdûg
Shágflak
Tûmûg
Ûgakûga
Ûggû
Ûkbûk
Ûkrom
Ûkshak
Ûshbaka
Ûshgol
Ûthûg
Zâthra
Zog
Zogdûsh
Zûgor
Zûmug
Zunn
Uruks Hollow, All Nemesis Names and Titles. https://www.youtube.com/watch?time_continue=105&v=nSv0CIynC-Y
Archer-Trainer
Ash-Skin
Bag-Head
Barrel-Scraper
Beast Slayer
Beastmaster
Berserker Master
Black-Blade
Black-Heart
Black-Thorn
Blade Master
Blade Sharpener
Blade Smith
Blood Licker
Blood-Axe
Blood-Hand
Blood-Lover
Blood-Storm
Bone-Crusher
Bone-Licker
Bone-Ripper
Bone-Snapper
Bow Master
Brain Damaged
Brawler
Brawl-Master
Bright-Eyes
Broken-Shield
Cannibal
Caragor Slayer
Caragor Tamer
Caragor-Fang
Cave Rat
Chain Driver
Corpse Grinder
Corpse-Eater
Dead-Eye
Death-Blade
Drooler
Dung-Collector
Dwarf-Eater
Dwarf-Killer
Eagle Eye
Ear-Collector
Elf-Slayer
Evil Eye
Eye-Gouger
Fast Feet
Fat Head
Fire-Brander
Flame Monger
Flesh Glutton
Flesh-Picker
Flesh-Render
Flesh-Rot
Foul-Spawn
Frog-Blood
Ghûl Hunter
Ghûl Lover
Ghûl Slayer
Giggles
Gold-Fang
Graug Catcher
Graug Slayer
Grog-Burner
Guard Master
Halfling-Lover
Head-Chopper
Head-Hunter
Heart-Eater
Hide Skinner
Horn Blower
Hot Tongs
Hot-Head
Iron-Arm
Jaws
Jitters
King-Slayer
Learned Scribe
Lice-Head
Life-Drinker
Limp-Leg
Lock-Jaw
Long-Tooth
Lucky Shot
Of the Pit
Of the Spiders
Of the Stench
Of the Welts
One-Eye
Pain-Lover
Pit Fighter
Plague-Bringer
Pot-Licker
Prison Master
Quarter Master
Quick-Blades
Rabble Rouser
Rage-Mind
Raid Leader
Ranger-Killer
Ravager
Lump-Head
Mad-Eye
Maggot-Nest
Man-Breaker
Man-Eater
Manhunter
Man-Stalker
Map Keeper
Meat Grinder
Meat Hooks
Metal Beater
Metal-Beard
Neck Snapper
Night-Bringer
Oath-Breaker
Of Lithlad
Of the Black Gate
Raw-Head
Rock Crusher
Runny-Bowels
Sawbones
Scar-Artist
Shaman
Shield Master
Skin-Flayer
Skull Bow
Skull-Collector
Skull-Cracker
Skull-Splitter
Slashface
Slave Taskmaster
Slave-Lover
Slave-Maker
Spear Master
Storm-Bringer
Sword Master
Swordsmith
Taskmaster
The Advisor
The All-Eater
The Amputator
The Angry
The Armorer
The Assassin
The Battle-Ha...
The Beggar
The Beheader
The Biter
The Black
The Blacksmith
The Bleeder
The Bloated
The Bloody
The Blue
The Bone
Collector
The Brander
The Brave
The Breaker
The Brewer
The Brother
The Brown
The Brute
The Butcher
The Catcher
The Cave-Born
The Champion
The Choker
The Chunky
The Claw
The Clever
The Collector
The Complainer
The Cook
The Corrupt
The Corruptor
The Coward
The Crafty
The Crazy
The Crippler
The Crow
The Cruel
The Dark
The Defender
The Defiler
The Destroyer
The Devourer
The Diseased
The Disgusting
The Dreamer
The Driver
The Drowned
The Drunk
The Duelist
The Dumb
The Elder
The Endless
The Ever-Wo...
The Executioner
The Fanatical
The Fearful
The Fearless
The Hell-Hawk
The Hook
The Humiliator
The Hungry
The Hunter
The Immovable
The Infernal
The Judge
The Killer
The Kin-Slayer
The Knife
The Large
The Legend
The Literate One
The Lookout
The Mad
The Mangler
The Filthy
The Flogger
The Fool
The Forsworn
The Foul
The Friendly
The Funny One
The Gentle
The Gluttonous
The Gorger
The Greedy
The Grim
The Grinder
The Gutless
The Hacker
The Handsome
The Heartless
The Marauder
The Massive
The Meat Hoarder
The Merciful
The Merciless
The Messenger
The Mindless
The Mountain
The Murderous
The Noble
The Painted
The Pathetic
The Poet
The Poisoner
The Prickler
The Proud
The Prowler
The Puny
The Rash
The Rat
The Raven
The Reckless
The Red
The Relentless
The Rhymer
The Ripper
The Rugged
The Ruinous
The Runner
The Runt
The Sadistic
The Savage
The Scholar
The Screamer
The Serpent
The Shadow
The Shield
The Sickly
The Singer
The Skinless
The Skinner
The Slasher
The Slaughterer
The Slippery
The Small
The Smasher
The Sneak
The Spike
The Steady
The Stinger
The Stout
The Strong
The Surgeon
The Swift
The Tactician
The Tainted
The Thirsty
The Thunderer
The Timid
The Tiny
The Tongue
The Torturer
The Tracker
The Trainer
The Uncatchable
The Unclean
The Unkillable
The Venomous
The Vile
The Wanderer
The War-Bringer
The Warrior
The Watcher
The Weak
The Whiner
The Whisperer
The Wicked
The Wise
The Wrestler
Thin Bones
Thunderhead
Tree-killer
Troll-Born
Ugly Face
Warmonger
Weapon Smith
Who Flees
Wrath-Breeder
Shadow of Mordor
the Nemesis system
is pure information architecture
(Shadow of Mordor)
orcs that meet you in the open world develop
a story which is interwoven with your own
(Shadow of Mordor)
if they kill you, they’ll remember you died
(Shadow of Mordor)
if you kill them, they might be back and carry
the signs of what you did to them
(Shadow of Mordor)
thank you!
andrea @resmini at ju.se
(bonus 3D tic-tac-toe)

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