Although gaming remains the biggest market for VR right now, VR is certainly not limited to this application. People across different media and industries are using the technology to tell stories and take users on journeys into far away places.
2. Multiple headsets are on sale to consumers,
such as PlayStation VR, HTC Vive, Oculus Rift
and Samsung Gear VR
3. People across different media are using VR
technology to tell stories and take users on
journeys into far away places
4. JOURNALISM
In VR, one of the ultimate goals is providing
users with a genuine-feeling sense of place,
which journalism can utilise to tell stories.
5. TEACHING
VR can be used similarly in the classroom to
visualise certain concepts for students.
6. HEALTHCARE
Due to the expansion of virtual and
augmented reality in Health Care, the value
of the virtual reality market is expected to
grow by nearly $US1.9 ($3) billion by 2020.
7. ADULT ENTERTAINMENT
Pairing devices with haptic feedback tools
that can provide tactile sensations can
increase those feelings of authenticity
8. By setting up virtual churches, people can
potentially feel like they are a part of a
community without actually being there.
CULTURE / RELIGION
9. It's less that VR can make watching movies
or TV more exciting, but rather it can
provide an alternate environment to watch
them in
FILM & ENTERTAINMENT
10. VR can be a great educational tool for
students and provide a direct view of the
places that so few of us will get to go in this
lifetime
SPACE EXPLORATION
11. Tours in some of the world's most famous
museums can help those who wouldn't be
able to ever travel, while others can provide
experiences you couldn't get in a crowded,
museum setting
MUSEUMS