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American Journal of Educational Research, 2018, Vol. 6, No. 3, 188-195
Available online at http://pubs.sciepub.com/education/6/3/5
©Science and Education Publishing
DOI:10.12691/education-6-3-5
Determining the Appropriate Blend of Blended Learning:
A Formative Research in the Context of Spada-Indonesia
Uwes Anis Chaeruman*
, Basuki Wibawa, Zulfiati Syahrial
Department of Educational Technology, Post-graduate Program, State University of Jakarta, Kompleks UNJ, Jakarta Timur
*Corresponding author: uweschaeruman@gmail.com
Abstract Deciding appropriate blend for certain learning outcomes is very crucial in designing an effective
blended learning. Blended learning is not just simply combining face-to-face learning with online learning. The
challenge is to determine the most appropriate blended learning strategies to achieve a series of desired learning
outcomes. Blended learning designers utilize a model of criteria as a guideline to answer to this challenge. This
research was aimed to develop a proposed model of criteria for determining the appropriate blended learning
strategy. Hence, the research questions become: 1) Is the model created fitting a conceptual framework? and 2) Is the
model created effective and implementable? Consequently, formative evaluation techniques were employed to
answer these research questions, i.e. experts review, one-on-one evaluation, and field test. These methods were used
to collect descriptive and formative data. This study was followed by 7 instructional designers and e-learning experts
as well as 235 lecturers as respondents. Upon completing a series of formative evaluations, result of this study
showed that the model created is conceptually fitting, effective and implementable as a lecturer’s guide in
determining the appropriate blended learning strategy.
Keywords: asynchronous learning, blended learning, e-learning, instructional design model, synchronous
learning
Cite This Article: Uwes Anis Chaeruman, Basuki Wibawa, and Zulfiati Syahrial, “Determining the
Appropriate Blend of Blended Learning: A Formative Research in the Context of Spada-Indonesia.” American
Journal of Educational Research, vol. 6, no. 3 (2018): 188-195. doi: 10.12691/education-6-3-5.
1. Introduction
E-learning has been popular since the 1980s [1]. It is an
umbrella for the terms that refer to the same thing, such as
stand-alone course, virtual classroom, embedded learning,
blended learning, et cetera [2]. E-learning has tremendous
potential and promises for education. It allows people to
share information and learn widely and collaboratively
without being blocked by space (territories) and time [3].
One of e-learning modes broadly used in higher education
nowadays is blended learning.
Generally, blended learning can be viewed as the
combination of face-to-face learning with online learning
[4]. But, it is actually more than just combining
face-to-face learning with online learning. Blended
learning is essentially the combination of the best elements of
face-to-face learning with the best elements of online
learning [5]. It is the combination of positive aspects of
both classroom learning and e-learning environment.
Consequently, finding and determining the best aspect
among blended learning dimensions is the most essential
block in building blended learning design. One of the
most important questions to be considered is “how to
blend? [4]. Further, Su et. al. also mentioned that
instructors often encounter difficulties in this issue. It is
not only caused by their lack of knowledge and skills but
also caused by the mindset they have formed for many
years in face-to-face learning [6]. In other words, blended
learning designers may ask questions as such: “How to
determine the right blend for certain learning outcomes?
What criteria can be used to pick the right blend of it?”
1.1. Context of Study and Research Questions
This study was conducted at the Ministry of Research,
Technology and Higher Education (MoRTHE), Republic
of Indonesia. In response to the development of advanced
technology and its application influence in education,
especially application of e-learning in higher education,
MoRTHE launched a pilot project called SPADA- Indonesia.
SPADA stands for Sistem Pembelajaran Daring, which
translates to Online Learning System. SPADA-Indonesia
is a program aimed to improve the access of students
to high quality of education through the application
of blended/hybrid learning. Lecturers from certain
universities in Indonesia are encouraged to offer blended
learning courses. The courses can be taken by students
from other universities as a credit earning method/transfer
program. This method allows the credits students have
earned through blended learning courses to be transferred
into their own program at their own university. Until now,
51 universities have offered 395 blended learning courses,
in which 6,927 students from 116 different universities
participated.
Preliminary study of SPADA-Indonesia, followed by
50 lecturers as respondents, showed that most of them
American Journal of Educational Research 189
(84%) have no sufficient knowledge in blended learning.
Most of them (74%) also have no sufficient knowledge on
how to determine the appropriate blended learning
activities. But, they have to be able to determine it without
accompanied by a professional instructional system
designer. Whereas, on the other hand, deep understanding
of the characteristics of blended learning and the ability to
determine the appropriate blend of it are very important in
designing effective blended learning. Questions as such:
“How to determine the appropriate blend for certain
learning outcomes? What criteria can be used to pick the
appropriate blend of it?” are relevant to the context of this
study.
To solve the gap mentioned above, lecturers as blended
learning designers in SPADA-Indonesia program context
need a model of criteria as a guideline in deciding the
most appropriate blend for particular desired learning
outcomes. This study is intended to design a proposed
model that can serve as a guideline for lecturers in
SPADA-Indonesia program context. The research
questions that this study hopes to be able to shed answers
on include but are not limited to:
1. What model is both useful as a lecturer’s guide in
determining the appropriate blended learning
strategy and suitable in SPADA-Indonesia program
context?
2. Is the model created feasible enough to be used as a
lecturer’s guide in determining the appropriate
blended learning strategy?
3. Is the model developed implementable enough to be
used as a lecturer’s guide in determining the
appropriate blended learning strategy?
Learning occurs in two kinds of learning setting, i.e.
synchronous and asynchronous learning setting [7]; and
online learning and blended learning are often assumed to
be synonymous with asynchronous teaching and learning
[8]. Therefore, the model created will be viewed from the
perspectives of learning setting mentioned above. To the
author’s knowledge, no previous study related to this issue
has been conducted. The results of this study are expected
to constructively contribute to the field of instructional
design, especially for blended learning design process at a
micro level.
2. Literature Review
2.1. The Importance of Instructional Design
Model
Design is actually a necessity. No activities or
instructional activities without prior planning. Instructional
design is actually planning activities. Instructional design
is a necessary planning process without which any
instructional activities can be completed. It is a careful
planning prior to development [9]. An effective instructional
system depends heavily on a good instructional design.
Poor instructional design will lead to the poor result of
blended learning process itself [10].
Instructional designers need a certain model as a
guidance to make a good instructional design. Model is
defined as a pattern which then can be used as a reference.
It is a simple representation of a complex form, process,
or idea [11]. A model should be able to show its
element and structure and systematic working procedure
[12]. It can also be represented in many forms, such
as graphics, picture, diagram, and even descriptive
representation, and interrelated elements that show
working procedure.
Model, is also applied in the context of education,
especially in the field of instructional design. Instructional
design model used by instructional designers as a
framework and a guideline in designing an effective
instructional system.
In this study, the instructional design model needs to
visualize the complex form and idea of criteria on how to
determine the appropriate blended learning strategy. This
context applies to the likes of the SPADA-Indonesia
program. SPADA-Indonesia has yet to have a
instructional design model that can be used as lecturer’s
guide in designing the appropriate blend of blended
learning. Of course, hundreds instructional design model
exist today. But, as mentioned by Bonk, the challenge is
highly context dependent with a practically infinite
number of possible solutions [4]. Study of Snyder
recommended the needs of researchers to continue testing
instructional-design theories and models in different
online contexts, either build upon those theories and
models or develop new ones that will provide appropriate
and relevant guidance [13]. It means that the most suitable
instructional design model is the one that is the most
relevant to the context where the model will be applied. In
this case of study, is the one that is most relevant to the
context of SPADA-Indonesia.
2.2. Blended Learning
Blended learning stems from the term known as
e-learning. It is a generic term used as an umbrella for
any terms such as virtual learning, online learning,
virtual class, mobile learning, blended learning et cetera.
The authors define e-learning differently. We define
e-learning as electronic technology-enabled learning.
Some authors emphasize blended learning as access
of learning resources anytime and anywhere [14], by
using any electronic devices such as computer or mobile
phones to deliver training, education or learning materials
[15]. Naidu, relating e-learning with synchronous
and asynchronous learning setting, defined e-learning
as an educational process that utilizes information and
communication technology to bridge learning and learning
activities synchronously or asynchronously [16]. Horton
emphasized e-learning as the application of information
and computer technology to create learning experiences
[2].
E-learning itself can be viewed as a continuum from
adjunct to hybrid/blended and fully online learning [17].
Adjunct is a continuing traditional learning process,
enhancing them or extending them beyond classroom hour
with online resources particularly use computer mediated
communication (CMC). Hybrid/blended has already
becoming an integral part of curricula. Mixing delivery of
content, CMC, or online collaboration with face-to-face
session. Fully online learning encompasses all e-learning
interactions which taken place online and include all
learning materials being delivered online [17].
190 American Journal of Educational Research
Blended learning is generally viewed as the combination
of face-to-face learning with online learning. But, actually
blended learning is an opportunity to integrate the advance
of technology innovation that can be offered online and
face-to-face [18]. As a response to the development of
technology, blended learning is basically the combination
the best of face-to-face learning with the best of online
learning [5].
Blended learning also can be viewed from the
perspective of synchronous and asynchronous learning. It
is an effort to apply synchronous learning elements
such as face-to-face interaction with instructors and
collaborative work with peers as a complement of
asynchronous learning activity of individual students [19].
It is also the combination of synchronous learning and
asynchronous learning components to achieve optimum
learning effectiveness [10].
Definitions mentioned above, explained how blended
learning occurs in synchronous and asynchronous learning
settings. Synchronous learning is a simultaneous learning
activity between learner and instructor at the same time.
Asynchronous learning is learning process between
learner and learning resources anytime and anywhere [7].
Synchronous learning can be divided into two types.
First, learning activities that occur between the learners
and instructor/tutor at the same time and place are called
synchronous physical format. Secondly, a learning process
where learners and tutors/instructors are able to learn
at the same time but at different places are called
virtual synchronous [20]. Asynchronous learning can
be divided into two types. Firstly, collaborative
asynchronous learning, a learning process where learners
and tutor/instructors are able to learn at anytime and
anywhere with others, such as learning from discussion
forum, assignment, mailing list, et cetera. Secondly, self-
paced directed asynchronous learning, a learning process
where learners and tutor/instructors are able to learn at
anytime and anywhere, such as reading online articles,
watching video, slide presentation, et cetera [17].
2.3. The Importance of the Appropriate
Blend in Designing Blended Learning
Bonk and Graham mentioned that one of the important
questions that should be put into consideration in blended
learning is “how to blend? [4]. Furthermore, So and Bonk
also mentioned that there are three important questions
that should be raised when blending blended learning.
First, how much of interaction should take place in face-
to-face or online settings? Second, when should we use
online versus face-to-face interaction? Third, how can we
integrate the two modes of interaction to increase learning
experiences [21]?
Recent studies also showed the same recommendations.
Designing course in a blended format is not easy. Precise
plan or design in blended learning is very crucial [22]. So,
for blended learning designers, learning how to effectively
integrate online with face-to-face instruction is essential
for effective blended learning [23]. They need to be aware
of the limitation of blended learning [24] as well as its
strength. Stacey and Gerbic also recommended the same
thing. They mentioned that combination of blended
learning should be based on an understanding of the
strengths and weaknesses of each environment as well as
the appropriateness of choice to the learners involved [25].
In this case, instructors/lecturers played a pivotal role in
recognizing the potential and limitations of each learning
medium, face-to-face and online learning environment
[26]. Lecturers can reduce transactional distance by
selecting the right instructional technology that will
enhance interaction [27].
Instructional design, as well as other components, as
such knowledge domain, conceptual learning theory, user
interface design, and any related learning environment, is
very important to make a successful e-learning [28]. That
is why, in blended learning, interaction can be optimized
by using relevant synchronous and asynchronous
technology.
The International Association for K-12 Online Learning
has constructed a blended learning teacher competency
standard. It was stated in competency 3, management of
blended learning experience, there are two standards
related to it. Standard A is able to understand and manage
the face-to-face and online components of lesson planning.
Standard B is able to provide balanced opportunities for
students to participate in synchronous and asynchronous
modalities [29].
Recent studies above indicated the importance of the
appropriate blend in blended learning design. Instructors
or lecturers as blended learning designer need to know and
able to pick the appropriate blend accordingly. Since,
certain contexts and circumstances need different
approach and model, this study is intended to create a
model that relevant to the context of SPADA-Indonesia
program.
3. Methodology
The purpose of this study is to create a design theory,
which is a model of criteria for determining the
appropriate blended learning strategy in the context of
SPADA-Indonesia. The research method that is deemed as
suitable for this purpose is formative research. Formative
research as suggested by Reigeluth, consist of five steps as
follows: 1) create a case that helps generate a design
theory; 2) collect and analyze descriptive and formative
data; 3) revise the instance; 4) repeat the data collection
and revision cycle; and 5) fully develop tentative theory
[30]. Its procedure can be described as in Figure 1 below
[see Figure 1].
As can be seen in Figure 1, as the first step, researchers
created a tentative model. The tentative model, then
reviewed by experts to have descriptive and formative
inputs. At the same time, the tentative model was tested to
some respondents one by one (one-on-one evaluation) to
have inputs from the perspective of users. Researchers,
then, use descriptive and formative data to revise the
model. The revised model, then be field-tested three times
to different respondent until the model can be considered
as the final model. In this case, until it is considered as
effective and implementable.
American Journal of Educational Research 191
Figure 1. Research Procedure
The experts review was completed by 7 instructional
design and e-learning experts. One-on-one evaluation was
done by 5 respondents who are experienced lecturers in
e-learning implementation. Field tests include sample size
of 45 respondents for 1st
field test, 120 respondents for 2nd
field test, and 65 respondents for the 3rd
field test.
The research instrument used in this study were
questionnaires and rubric assessment. The instrument was
based on the PCI (Perceived Characteristic of Innovation)
that measure five dimensions of innovation characteristics:
relative advantages, compatibility, complexity, observability
and trial-ability of the model. [31].
4. Results
4.1. The Tentative Model
The first step in formative research is creating a case to
generate the design theory. In this study, the design theory
created was a model of criteria for selecting and
determining blended learning strategy. A design theory or
a model must be based on a clear and logical theoretical
foundation or framework. Therefore, for this purpose,
researchers created a theoretical framework of blended
learning as the underlying foundation of the developed
model.
The framework that researchers created was a
conceptual model of blended learning, called quadrant of
blended learning setting. This conceptual model was
generated from some concepts and principles of e-learning
and or blended learning proposed by well-known authors
such as Derek & Stockley [15], Thorne [18], Naidu [16],
Horton [2], Bonk & Graham [4], Howard [19], Piskurich
[10], Noirid [17], Noord [17], and Smaldino et. al. [7] as
mentioned on literatures review above. The quadrant of
blended learning setting can be described as in Figure 2
below [see Figure 2].
Figure 2. Quadrant of Blended Learning Setting
192 American Journal of Educational Research
Figure 2 ilustrates blended learning setting that can be
divided into four quadrants as follows:
• Live Synchronous Learning (LSL); LSL is
learning experience that occurs between the learner
and the learning resources at the same time and
place. LSL is the same as face-to-face learning,
such as lecture, group discussion, lab practice, field
study, etc.
• Virtual Synchronous Learning (VSL); is learning
experience that occurs between the learner and the
learning resources at the same time, but diferent
place. This learning setting can be mediated by
synchronous tele-learning technologies such as
audio-conference, web-based conference or video-
conference.
• Collaborative Asynchronous Learning (CAL); is
learning experience that occurs between the learner
and the learning resources at any time or place with
other resource persons. CAL can be mediated by
asynchronous learning tools such as discussion
forum, miling list, online assignment, etc.
• Self-directed Asyinchronous Learning (SAL); is
learning experience that occurs between the learner
and the learning resources at any time or place under
their own pace and control. SAL can be facilitated
by various high quality of learning objects in many
forms of appropriate media, such as text, audio,
visual, audio-visual, animation, and simulation.
With references to the quadrant of blended learning
settings described above, researchers then defined blended
learning as a form of learning that combines in such a way
the best potential of synchronous learning strategies with
the best potential of asynchronous learning strategies to
create optimum learning experiences which serve to
achieve pre-determined learning outcomes.
This definition explains that designing blended learning
is about combining appropriate synchronous and
asynchronous learning strategies to achieve certain
intended learning outcomes. Blended learning designers
can combine the best of synchronous learning strategies
with the best of asynchronous learning strategies.
Different learning outcomes need different blended
learning strategies. As consequences, blended learning
designers need criteria on how to determine the
appropriate blend of blended learning strategy.
Based on the conceptual model of blended learning
described above and with reference to the work of
Anderson [32] which combined the work of Edgar Dale’s
Cone Experience [32], Learning Modality [7] and revised
Bloom’s Objective Taxonomy (Anderson & Kratwhol,
2002), researchers created a model of criteria for
determining the appropriate blended learning strategy, as
described below [see Figure 3].
Figure 3 illustrates that there are several considerations
in determining the appropriate blended learning setting,
which include:
• Does it require real and direct purpose experience to
achieve a particular pre-determined learning
outocome? If the answer is yes, then this can be
achieved through live synchronous learning (LSL)
activities.
• If the answer is no, the next question becomes:
Does it require active participation and role-play
situation? If the answer is yes, then it can be
achieved through virtual synchronous learning
(VSL) activities.
• If the answer for the first question is no, then it can
be achieved by asynchronous learning activities,
both self-directed asynchronous learning (SAL) and
collaborative asynchronous learning (CAL).
Figure 3. Model of Criteria for Determining Appropriate Blended Learning Strategy
American Journal of Educational Research 193
Table 1. Blended Learning Strategy Options
Learning Outcomes
(Anderson & Krathwol)
Learning Modality
(Smaldino et. al.)
Learning Experience (Dale)
Blended Learning Strategy
Synchronous Asynchronous
(CAL/SAL)LSL VSL
Remember
Comprehend
Read
Abstract
- - 
Hear - - 
Analysis See Iconic - - 
Apply
Evaluate
Create
Active participation Enactive  -
Modeling and applying
Concrete
  -
Direct practice, real experience  -
Table 2. Learning activities in blended learning
Blended Learning Setting
Synchronous Learning Asynchronous Learning
Live Synchronous
Learning
(LSL)
Virtual Synchronous Learning
(VSL)
Self-Directed Asynchronous Learning
(SAS)
Collaborative Asynchronous Learning
(CAL)
Learning Activities
Lecture
Discussion
Practice
Workshop
Seminar
Lab practice
Field trips
et cetera
Virtual class
Audio-conference
Video-conference
Web-based conference
(webinar)
Reading
Watching (video, webcast)
Listening (audio, audio cast)
Online Study
Simulation
Drill and practice
Test/quiz
Journal/publication (wiki, blog, etc.)
Participating in discussion forum
Online assignment (individual or
group)
Group research/project
et cetera.
This process can be illustrated as in table below [see
Table 1].
Based on the conceptual framework mentioned above,
blended learning designers may choose relevant
synchronous and asynchronous learning activities, as
illustrated below [see Table 2].
4.2. Validation and Revision of the Tentative
Model
The second up to the fifth step of formative research are
parts of an iterative process of formative evaluation
designed to validate and revise the generated tentative
theory or model. This study employed a series of
formative evaluation, i.e. experts review, one-on-one
evaluation and three times of field tests to obtain
descriptive and formative data.
Related to the quadrant of blended learning and its
definition, all experts stated that the model was clear,
logical, relevant to the concept and principles of e-
learning, in alignment with sufficient underlying theories,
and implementable as a conceptual model or framework.
But, experts recommended researchers to distinguish more
clearly the differences between live synchronous learning
and face-to-face learning as well as between self-directed
asynchronous learning and collaborative asynchronous
learning. Consequently, researchers revised this framework
by adding more detailed explanations and examples of
learning activites for live synchronous learning (LSL), virtual
synchronous learning (VSL), self-directed asynchronous
learning (SAL), and collaborative asynchronous learning
(CAL).
In relation to the model of criteria for determining
blended learning strategy, all experts stated that the model
was compatible with the needs of blended learning system
design, clear, logical, and supported by sufficient
underlying theories, and feasible as conceptual model or
framework. Five out of seven experts stated that this
guideline should be supported by more varied examples.
Rubric assessment results on one-on-one evaluation,
also showed the same indication. Eighty percent of
respondents were not able to select and determine the
appropriate learnring setting. To respond to this outcome,
researchers revised the model by providing adequate and
varied examples with diferent case of predetermined
learning outcomes.
After having revised the tentative model based on
experts review and one-on-one evaluation formative data,
the next formative steps was to conduct field tests. Field
tests were conducted in three stages.
In the field test, respondents were given explanations
and practices on how to determine the appropriate blended
learning strategy based on the revised tentative model
explained above. Then, respondents were asked to design
a blended learning strategy by adhering to the model.
Rubric assessment was used to measure their ability in
determining the appropriate blended learning strategy.
After that, they were asked to fill the questionnaires to
collect their opinionson the model developed.
The results of rubric assessment on the 1st
, 2nd
and 3rd
field test can be described as in the Table 3 belows [see
Table 3]:
Table 3. Comparison of respondents’ ability in determining
appropriate blended learning strategy
Scale 1st
Field Test 2nd
Field Test 2 3rd
Field Test
4 - Excellent 33.6% 67.5%
3 - Good 20% 47.7% 31.7%
2 - Fair 48% 25% 0.8%
1 - Poor 32%
Table 3 illustrates the improvement of respondent’s
ability in determining appropriate blended learning strategy.
In the 2nd
and 3rd
field test, all respondents have moved up
from Poor scale. In the 3rd
field test, most of the respondents
gained excellent and good scale. This finding shows that
after having three times revision, the tentative model can
be considered as feasible, effective and implementable.
194 American Journal of Educational Research
Figure 4. Relative Advantages of the Model
Figure 5. Innovation Characteristics of the Model
This study also measured the perception of respondents
to the innovativeness of the model. It was measured by
using Rogers’s Perceived Characteristics of Innovation
(PCI), i.e. relative advantages, compatibility, complexity,
obesrvability and trialability of the model.
The results of the questionnaires distributed on the third
field test showed that the model has many relative
advantages. It can, be described as in the Figure 4.
Trend line on Figure 4 illustrates the relative
advantages of the model. Most of respondents claimed
they strongly agree and agree that the model is systematic
and logic, interactive, appealing and easy to follow.
The results of the questionnaires distributed on the 3rd
field test can be seen below [see Figure 5]:
Figure 5 illustrates that: 1) the model is compatible
with the needs of blended learning design; 2) the model
is simple and easy (user-friendly) to follow; 3) the results
of design by using the model can be observed clearly;
and 4) the model can be tested easily to other peer
instructors.
5. Conclusion
After having a series of formative evaluation, i.e.
experts review, one-on-one evaluations, and three stages
of field tests, this study can be cluded as follows:
• Experts review results showed that the model of
criteria for determining appropriate blended learning
strategy was clear, logical, systematic, supported by
sufficient underlying theories, and implementable
enough as a conceptual model or framework.
• Rubric assessment results showed that after having
three times revision on the three stages of field test,
the model can be considered as feasible, effective
and implementable.
• Questionnaire results showed that the model has
high characteristics of innovation, i.e.: 1) it has
relative advantages (such as easy to use, logical and
systematic, interactive and appealing); 2) it was
compatible with the needs of blended learning
design; 3) it was simple and easy to be followed
(user-friendly); 4) the results of design by using the
model can be observed clearly; and 5) the model
can be tested easily to other peer instructors.
• Finally, it can be concluded that that the model of
criteria for determining appropriate blended
learning strategy was feasible, effective and
implementable in the context of SPADA Indonesia.
The study is not without its limitations. The context is
very specific in such that the model is unable to be easily
implemented in other contexts. The model viewed only
from the perspective of learning setting, i.e. synchronous
and asynchronous learning [7]. The model also viewed
only from the perspective of time and space [4]. The
model, perhaps, can only be applied for designing blended
learning at activity and or course level [4]. Further studies
should be conducted to apply and evaluate the model
American Journal of Educational Research 195
formatively and widely in the same context with different
participants.
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Learning. Proceedings ascilite Melbourne 2008. ascilite.
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Teacher Competency Framework. iNACOL.
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[33] Holmes, B., & Gardner, J. (2006). e-Learning: Concept and
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Research in Open and Distance Learning, 4 (2).

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Blended learning uwes

  • 1. American Journal of Educational Research, 2018, Vol. 6, No. 3, 188-195 Available online at http://pubs.sciepub.com/education/6/3/5 ©Science and Education Publishing DOI:10.12691/education-6-3-5 Determining the Appropriate Blend of Blended Learning: A Formative Research in the Context of Spada-Indonesia Uwes Anis Chaeruman* , Basuki Wibawa, Zulfiati Syahrial Department of Educational Technology, Post-graduate Program, State University of Jakarta, Kompleks UNJ, Jakarta Timur *Corresponding author: uweschaeruman@gmail.com Abstract Deciding appropriate blend for certain learning outcomes is very crucial in designing an effective blended learning. Blended learning is not just simply combining face-to-face learning with online learning. The challenge is to determine the most appropriate blended learning strategies to achieve a series of desired learning outcomes. Blended learning designers utilize a model of criteria as a guideline to answer to this challenge. This research was aimed to develop a proposed model of criteria for determining the appropriate blended learning strategy. Hence, the research questions become: 1) Is the model created fitting a conceptual framework? and 2) Is the model created effective and implementable? Consequently, formative evaluation techniques were employed to answer these research questions, i.e. experts review, one-on-one evaluation, and field test. These methods were used to collect descriptive and formative data. This study was followed by 7 instructional designers and e-learning experts as well as 235 lecturers as respondents. Upon completing a series of formative evaluations, result of this study showed that the model created is conceptually fitting, effective and implementable as a lecturer’s guide in determining the appropriate blended learning strategy. Keywords: asynchronous learning, blended learning, e-learning, instructional design model, synchronous learning Cite This Article: Uwes Anis Chaeruman, Basuki Wibawa, and Zulfiati Syahrial, “Determining the Appropriate Blend of Blended Learning: A Formative Research in the Context of Spada-Indonesia.” American Journal of Educational Research, vol. 6, no. 3 (2018): 188-195. doi: 10.12691/education-6-3-5. 1. Introduction E-learning has been popular since the 1980s [1]. It is an umbrella for the terms that refer to the same thing, such as stand-alone course, virtual classroom, embedded learning, blended learning, et cetera [2]. E-learning has tremendous potential and promises for education. It allows people to share information and learn widely and collaboratively without being blocked by space (territories) and time [3]. One of e-learning modes broadly used in higher education nowadays is blended learning. Generally, blended learning can be viewed as the combination of face-to-face learning with online learning [4]. But, it is actually more than just combining face-to-face learning with online learning. Blended learning is essentially the combination of the best elements of face-to-face learning with the best elements of online learning [5]. It is the combination of positive aspects of both classroom learning and e-learning environment. Consequently, finding and determining the best aspect among blended learning dimensions is the most essential block in building blended learning design. One of the most important questions to be considered is “how to blend? [4]. Further, Su et. al. also mentioned that instructors often encounter difficulties in this issue. It is not only caused by their lack of knowledge and skills but also caused by the mindset they have formed for many years in face-to-face learning [6]. In other words, blended learning designers may ask questions as such: “How to determine the right blend for certain learning outcomes? What criteria can be used to pick the right blend of it?” 1.1. Context of Study and Research Questions This study was conducted at the Ministry of Research, Technology and Higher Education (MoRTHE), Republic of Indonesia. In response to the development of advanced technology and its application influence in education, especially application of e-learning in higher education, MoRTHE launched a pilot project called SPADA- Indonesia. SPADA stands for Sistem Pembelajaran Daring, which translates to Online Learning System. SPADA-Indonesia is a program aimed to improve the access of students to high quality of education through the application of blended/hybrid learning. Lecturers from certain universities in Indonesia are encouraged to offer blended learning courses. The courses can be taken by students from other universities as a credit earning method/transfer program. This method allows the credits students have earned through blended learning courses to be transferred into their own program at their own university. Until now, 51 universities have offered 395 blended learning courses, in which 6,927 students from 116 different universities participated. Preliminary study of SPADA-Indonesia, followed by 50 lecturers as respondents, showed that most of them
  • 2. American Journal of Educational Research 189 (84%) have no sufficient knowledge in blended learning. Most of them (74%) also have no sufficient knowledge on how to determine the appropriate blended learning activities. But, they have to be able to determine it without accompanied by a professional instructional system designer. Whereas, on the other hand, deep understanding of the characteristics of blended learning and the ability to determine the appropriate blend of it are very important in designing effective blended learning. Questions as such: “How to determine the appropriate blend for certain learning outcomes? What criteria can be used to pick the appropriate blend of it?” are relevant to the context of this study. To solve the gap mentioned above, lecturers as blended learning designers in SPADA-Indonesia program context need a model of criteria as a guideline in deciding the most appropriate blend for particular desired learning outcomes. This study is intended to design a proposed model that can serve as a guideline for lecturers in SPADA-Indonesia program context. The research questions that this study hopes to be able to shed answers on include but are not limited to: 1. What model is both useful as a lecturer’s guide in determining the appropriate blended learning strategy and suitable in SPADA-Indonesia program context? 2. Is the model created feasible enough to be used as a lecturer’s guide in determining the appropriate blended learning strategy? 3. Is the model developed implementable enough to be used as a lecturer’s guide in determining the appropriate blended learning strategy? Learning occurs in two kinds of learning setting, i.e. synchronous and asynchronous learning setting [7]; and online learning and blended learning are often assumed to be synonymous with asynchronous teaching and learning [8]. Therefore, the model created will be viewed from the perspectives of learning setting mentioned above. To the author’s knowledge, no previous study related to this issue has been conducted. The results of this study are expected to constructively contribute to the field of instructional design, especially for blended learning design process at a micro level. 2. Literature Review 2.1. The Importance of Instructional Design Model Design is actually a necessity. No activities or instructional activities without prior planning. Instructional design is actually planning activities. Instructional design is a necessary planning process without which any instructional activities can be completed. It is a careful planning prior to development [9]. An effective instructional system depends heavily on a good instructional design. Poor instructional design will lead to the poor result of blended learning process itself [10]. Instructional designers need a certain model as a guidance to make a good instructional design. Model is defined as a pattern which then can be used as a reference. It is a simple representation of a complex form, process, or idea [11]. A model should be able to show its element and structure and systematic working procedure [12]. It can also be represented in many forms, such as graphics, picture, diagram, and even descriptive representation, and interrelated elements that show working procedure. Model, is also applied in the context of education, especially in the field of instructional design. Instructional design model used by instructional designers as a framework and a guideline in designing an effective instructional system. In this study, the instructional design model needs to visualize the complex form and idea of criteria on how to determine the appropriate blended learning strategy. This context applies to the likes of the SPADA-Indonesia program. SPADA-Indonesia has yet to have a instructional design model that can be used as lecturer’s guide in designing the appropriate blend of blended learning. Of course, hundreds instructional design model exist today. But, as mentioned by Bonk, the challenge is highly context dependent with a practically infinite number of possible solutions [4]. Study of Snyder recommended the needs of researchers to continue testing instructional-design theories and models in different online contexts, either build upon those theories and models or develop new ones that will provide appropriate and relevant guidance [13]. It means that the most suitable instructional design model is the one that is the most relevant to the context where the model will be applied. In this case of study, is the one that is most relevant to the context of SPADA-Indonesia. 2.2. Blended Learning Blended learning stems from the term known as e-learning. It is a generic term used as an umbrella for any terms such as virtual learning, online learning, virtual class, mobile learning, blended learning et cetera. The authors define e-learning differently. We define e-learning as electronic technology-enabled learning. Some authors emphasize blended learning as access of learning resources anytime and anywhere [14], by using any electronic devices such as computer or mobile phones to deliver training, education or learning materials [15]. Naidu, relating e-learning with synchronous and asynchronous learning setting, defined e-learning as an educational process that utilizes information and communication technology to bridge learning and learning activities synchronously or asynchronously [16]. Horton emphasized e-learning as the application of information and computer technology to create learning experiences [2]. E-learning itself can be viewed as a continuum from adjunct to hybrid/blended and fully online learning [17]. Adjunct is a continuing traditional learning process, enhancing them or extending them beyond classroom hour with online resources particularly use computer mediated communication (CMC). Hybrid/blended has already becoming an integral part of curricula. Mixing delivery of content, CMC, or online collaboration with face-to-face session. Fully online learning encompasses all e-learning interactions which taken place online and include all learning materials being delivered online [17].
  • 3. 190 American Journal of Educational Research Blended learning is generally viewed as the combination of face-to-face learning with online learning. But, actually blended learning is an opportunity to integrate the advance of technology innovation that can be offered online and face-to-face [18]. As a response to the development of technology, blended learning is basically the combination the best of face-to-face learning with the best of online learning [5]. Blended learning also can be viewed from the perspective of synchronous and asynchronous learning. It is an effort to apply synchronous learning elements such as face-to-face interaction with instructors and collaborative work with peers as a complement of asynchronous learning activity of individual students [19]. It is also the combination of synchronous learning and asynchronous learning components to achieve optimum learning effectiveness [10]. Definitions mentioned above, explained how blended learning occurs in synchronous and asynchronous learning settings. Synchronous learning is a simultaneous learning activity between learner and instructor at the same time. Asynchronous learning is learning process between learner and learning resources anytime and anywhere [7]. Synchronous learning can be divided into two types. First, learning activities that occur between the learners and instructor/tutor at the same time and place are called synchronous physical format. Secondly, a learning process where learners and tutors/instructors are able to learn at the same time but at different places are called virtual synchronous [20]. Asynchronous learning can be divided into two types. Firstly, collaborative asynchronous learning, a learning process where learners and tutor/instructors are able to learn at anytime and anywhere with others, such as learning from discussion forum, assignment, mailing list, et cetera. Secondly, self- paced directed asynchronous learning, a learning process where learners and tutor/instructors are able to learn at anytime and anywhere, such as reading online articles, watching video, slide presentation, et cetera [17]. 2.3. The Importance of the Appropriate Blend in Designing Blended Learning Bonk and Graham mentioned that one of the important questions that should be put into consideration in blended learning is “how to blend? [4]. Furthermore, So and Bonk also mentioned that there are three important questions that should be raised when blending blended learning. First, how much of interaction should take place in face- to-face or online settings? Second, when should we use online versus face-to-face interaction? Third, how can we integrate the two modes of interaction to increase learning experiences [21]? Recent studies also showed the same recommendations. Designing course in a blended format is not easy. Precise plan or design in blended learning is very crucial [22]. So, for blended learning designers, learning how to effectively integrate online with face-to-face instruction is essential for effective blended learning [23]. They need to be aware of the limitation of blended learning [24] as well as its strength. Stacey and Gerbic also recommended the same thing. They mentioned that combination of blended learning should be based on an understanding of the strengths and weaknesses of each environment as well as the appropriateness of choice to the learners involved [25]. In this case, instructors/lecturers played a pivotal role in recognizing the potential and limitations of each learning medium, face-to-face and online learning environment [26]. Lecturers can reduce transactional distance by selecting the right instructional technology that will enhance interaction [27]. Instructional design, as well as other components, as such knowledge domain, conceptual learning theory, user interface design, and any related learning environment, is very important to make a successful e-learning [28]. That is why, in blended learning, interaction can be optimized by using relevant synchronous and asynchronous technology. The International Association for K-12 Online Learning has constructed a blended learning teacher competency standard. It was stated in competency 3, management of blended learning experience, there are two standards related to it. Standard A is able to understand and manage the face-to-face and online components of lesson planning. Standard B is able to provide balanced opportunities for students to participate in synchronous and asynchronous modalities [29]. Recent studies above indicated the importance of the appropriate blend in blended learning design. Instructors or lecturers as blended learning designer need to know and able to pick the appropriate blend accordingly. Since, certain contexts and circumstances need different approach and model, this study is intended to create a model that relevant to the context of SPADA-Indonesia program. 3. Methodology The purpose of this study is to create a design theory, which is a model of criteria for determining the appropriate blended learning strategy in the context of SPADA-Indonesia. The research method that is deemed as suitable for this purpose is formative research. Formative research as suggested by Reigeluth, consist of five steps as follows: 1) create a case that helps generate a design theory; 2) collect and analyze descriptive and formative data; 3) revise the instance; 4) repeat the data collection and revision cycle; and 5) fully develop tentative theory [30]. Its procedure can be described as in Figure 1 below [see Figure 1]. As can be seen in Figure 1, as the first step, researchers created a tentative model. The tentative model, then reviewed by experts to have descriptive and formative inputs. At the same time, the tentative model was tested to some respondents one by one (one-on-one evaluation) to have inputs from the perspective of users. Researchers, then, use descriptive and formative data to revise the model. The revised model, then be field-tested three times to different respondent until the model can be considered as the final model. In this case, until it is considered as effective and implementable.
  • 4. American Journal of Educational Research 191 Figure 1. Research Procedure The experts review was completed by 7 instructional design and e-learning experts. One-on-one evaluation was done by 5 respondents who are experienced lecturers in e-learning implementation. Field tests include sample size of 45 respondents for 1st field test, 120 respondents for 2nd field test, and 65 respondents for the 3rd field test. The research instrument used in this study were questionnaires and rubric assessment. The instrument was based on the PCI (Perceived Characteristic of Innovation) that measure five dimensions of innovation characteristics: relative advantages, compatibility, complexity, observability and trial-ability of the model. [31]. 4. Results 4.1. The Tentative Model The first step in formative research is creating a case to generate the design theory. In this study, the design theory created was a model of criteria for selecting and determining blended learning strategy. A design theory or a model must be based on a clear and logical theoretical foundation or framework. Therefore, for this purpose, researchers created a theoretical framework of blended learning as the underlying foundation of the developed model. The framework that researchers created was a conceptual model of blended learning, called quadrant of blended learning setting. This conceptual model was generated from some concepts and principles of e-learning and or blended learning proposed by well-known authors such as Derek & Stockley [15], Thorne [18], Naidu [16], Horton [2], Bonk & Graham [4], Howard [19], Piskurich [10], Noirid [17], Noord [17], and Smaldino et. al. [7] as mentioned on literatures review above. The quadrant of blended learning setting can be described as in Figure 2 below [see Figure 2]. Figure 2. Quadrant of Blended Learning Setting
  • 5. 192 American Journal of Educational Research Figure 2 ilustrates blended learning setting that can be divided into four quadrants as follows: • Live Synchronous Learning (LSL); LSL is learning experience that occurs between the learner and the learning resources at the same time and place. LSL is the same as face-to-face learning, such as lecture, group discussion, lab practice, field study, etc. • Virtual Synchronous Learning (VSL); is learning experience that occurs between the learner and the learning resources at the same time, but diferent place. This learning setting can be mediated by synchronous tele-learning technologies such as audio-conference, web-based conference or video- conference. • Collaborative Asynchronous Learning (CAL); is learning experience that occurs between the learner and the learning resources at any time or place with other resource persons. CAL can be mediated by asynchronous learning tools such as discussion forum, miling list, online assignment, etc. • Self-directed Asyinchronous Learning (SAL); is learning experience that occurs between the learner and the learning resources at any time or place under their own pace and control. SAL can be facilitated by various high quality of learning objects in many forms of appropriate media, such as text, audio, visual, audio-visual, animation, and simulation. With references to the quadrant of blended learning settings described above, researchers then defined blended learning as a form of learning that combines in such a way the best potential of synchronous learning strategies with the best potential of asynchronous learning strategies to create optimum learning experiences which serve to achieve pre-determined learning outcomes. This definition explains that designing blended learning is about combining appropriate synchronous and asynchronous learning strategies to achieve certain intended learning outcomes. Blended learning designers can combine the best of synchronous learning strategies with the best of asynchronous learning strategies. Different learning outcomes need different blended learning strategies. As consequences, blended learning designers need criteria on how to determine the appropriate blend of blended learning strategy. Based on the conceptual model of blended learning described above and with reference to the work of Anderson [32] which combined the work of Edgar Dale’s Cone Experience [32], Learning Modality [7] and revised Bloom’s Objective Taxonomy (Anderson & Kratwhol, 2002), researchers created a model of criteria for determining the appropriate blended learning strategy, as described below [see Figure 3]. Figure 3 illustrates that there are several considerations in determining the appropriate blended learning setting, which include: • Does it require real and direct purpose experience to achieve a particular pre-determined learning outocome? If the answer is yes, then this can be achieved through live synchronous learning (LSL) activities. • If the answer is no, the next question becomes: Does it require active participation and role-play situation? If the answer is yes, then it can be achieved through virtual synchronous learning (VSL) activities. • If the answer for the first question is no, then it can be achieved by asynchronous learning activities, both self-directed asynchronous learning (SAL) and collaborative asynchronous learning (CAL). Figure 3. Model of Criteria for Determining Appropriate Blended Learning Strategy
  • 6. American Journal of Educational Research 193 Table 1. Blended Learning Strategy Options Learning Outcomes (Anderson & Krathwol) Learning Modality (Smaldino et. al.) Learning Experience (Dale) Blended Learning Strategy Synchronous Asynchronous (CAL/SAL)LSL VSL Remember Comprehend Read Abstract - -  Hear - -  Analysis See Iconic - -  Apply Evaluate Create Active participation Enactive  - Modeling and applying Concrete   - Direct practice, real experience  - Table 2. Learning activities in blended learning Blended Learning Setting Synchronous Learning Asynchronous Learning Live Synchronous Learning (LSL) Virtual Synchronous Learning (VSL) Self-Directed Asynchronous Learning (SAS) Collaborative Asynchronous Learning (CAL) Learning Activities Lecture Discussion Practice Workshop Seminar Lab practice Field trips et cetera Virtual class Audio-conference Video-conference Web-based conference (webinar) Reading Watching (video, webcast) Listening (audio, audio cast) Online Study Simulation Drill and practice Test/quiz Journal/publication (wiki, blog, etc.) Participating in discussion forum Online assignment (individual or group) Group research/project et cetera. This process can be illustrated as in table below [see Table 1]. Based on the conceptual framework mentioned above, blended learning designers may choose relevant synchronous and asynchronous learning activities, as illustrated below [see Table 2]. 4.2. Validation and Revision of the Tentative Model The second up to the fifth step of formative research are parts of an iterative process of formative evaluation designed to validate and revise the generated tentative theory or model. This study employed a series of formative evaluation, i.e. experts review, one-on-one evaluation and three times of field tests to obtain descriptive and formative data. Related to the quadrant of blended learning and its definition, all experts stated that the model was clear, logical, relevant to the concept and principles of e- learning, in alignment with sufficient underlying theories, and implementable as a conceptual model or framework. But, experts recommended researchers to distinguish more clearly the differences between live synchronous learning and face-to-face learning as well as between self-directed asynchronous learning and collaborative asynchronous learning. Consequently, researchers revised this framework by adding more detailed explanations and examples of learning activites for live synchronous learning (LSL), virtual synchronous learning (VSL), self-directed asynchronous learning (SAL), and collaborative asynchronous learning (CAL). In relation to the model of criteria for determining blended learning strategy, all experts stated that the model was compatible with the needs of blended learning system design, clear, logical, and supported by sufficient underlying theories, and feasible as conceptual model or framework. Five out of seven experts stated that this guideline should be supported by more varied examples. Rubric assessment results on one-on-one evaluation, also showed the same indication. Eighty percent of respondents were not able to select and determine the appropriate learnring setting. To respond to this outcome, researchers revised the model by providing adequate and varied examples with diferent case of predetermined learning outcomes. After having revised the tentative model based on experts review and one-on-one evaluation formative data, the next formative steps was to conduct field tests. Field tests were conducted in three stages. In the field test, respondents were given explanations and practices on how to determine the appropriate blended learning strategy based on the revised tentative model explained above. Then, respondents were asked to design a blended learning strategy by adhering to the model. Rubric assessment was used to measure their ability in determining the appropriate blended learning strategy. After that, they were asked to fill the questionnaires to collect their opinionson the model developed. The results of rubric assessment on the 1st , 2nd and 3rd field test can be described as in the Table 3 belows [see Table 3]: Table 3. Comparison of respondents’ ability in determining appropriate blended learning strategy Scale 1st Field Test 2nd Field Test 2 3rd Field Test 4 - Excellent 33.6% 67.5% 3 - Good 20% 47.7% 31.7% 2 - Fair 48% 25% 0.8% 1 - Poor 32% Table 3 illustrates the improvement of respondent’s ability in determining appropriate blended learning strategy. In the 2nd and 3rd field test, all respondents have moved up from Poor scale. In the 3rd field test, most of the respondents gained excellent and good scale. This finding shows that after having three times revision, the tentative model can be considered as feasible, effective and implementable.
  • 7. 194 American Journal of Educational Research Figure 4. Relative Advantages of the Model Figure 5. Innovation Characteristics of the Model This study also measured the perception of respondents to the innovativeness of the model. It was measured by using Rogers’s Perceived Characteristics of Innovation (PCI), i.e. relative advantages, compatibility, complexity, obesrvability and trialability of the model. The results of the questionnaires distributed on the third field test showed that the model has many relative advantages. It can, be described as in the Figure 4. Trend line on Figure 4 illustrates the relative advantages of the model. Most of respondents claimed they strongly agree and agree that the model is systematic and logic, interactive, appealing and easy to follow. The results of the questionnaires distributed on the 3rd field test can be seen below [see Figure 5]: Figure 5 illustrates that: 1) the model is compatible with the needs of blended learning design; 2) the model is simple and easy (user-friendly) to follow; 3) the results of design by using the model can be observed clearly; and 4) the model can be tested easily to other peer instructors. 5. Conclusion After having a series of formative evaluation, i.e. experts review, one-on-one evaluations, and three stages of field tests, this study can be cluded as follows: • Experts review results showed that the model of criteria for determining appropriate blended learning strategy was clear, logical, systematic, supported by sufficient underlying theories, and implementable enough as a conceptual model or framework. • Rubric assessment results showed that after having three times revision on the three stages of field test, the model can be considered as feasible, effective and implementable. • Questionnaire results showed that the model has high characteristics of innovation, i.e.: 1) it has relative advantages (such as easy to use, logical and systematic, interactive and appealing); 2) it was compatible with the needs of blended learning design; 3) it was simple and easy to be followed (user-friendly); 4) the results of design by using the model can be observed clearly; and 5) the model can be tested easily to other peer instructors. • Finally, it can be concluded that that the model of criteria for determining appropriate blended learning strategy was feasible, effective and implementable in the context of SPADA Indonesia. The study is not without its limitations. The context is very specific in such that the model is unable to be easily implemented in other contexts. The model viewed only from the perspective of learning setting, i.e. synchronous and asynchronous learning [7]. The model also viewed only from the perspective of time and space [4]. The model, perhaps, can only be applied for designing blended learning at activity and or course level [4]. Further studies should be conducted to apply and evaluate the model
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