Everyone knows Clash of Clans and Candy Crush make loads of money but what about the rest of the games? Is there a way to work out how well games in the App Store retain and monetise players using just publicly available data? Ric has built a system which harvests data from Apple and extracts hidden info; business intelligence that is not available elsewhere. Most notably he has charted the ‘hidden winners’, the games with the best ‘earning power’, and the results are quite surprising. In this talk Ric will explain why he went looking for this data, how he did, it and most interestingly, what trends he discovered and what developers can learn from this.
4. De-risking Development
• Where’s the mobile games market at?
• How do you become at top 100 developer?
• Are there hidden gems we can spot in the App Store charts?
• Can you play ‘Moneyball’ with game development?
15. Investors Check List
• Founding team of 2 - 4 people
• Management experience
• Tech experience
• Founders worked together before
• Games industry experience
• Worked on a hit game
26. 新部落守卫战-神兽驾到 第一塔防策略游戏
by Tencent – reached top 10 grossing USA, iPhone
فزعة
세븐나이츠 for kakao
by Lumba – reached top 100 grossing
by Netmarbles – reached top 120 grossing
34. In the pipeline
• Momentum Chart – the games with the biggest gains
• Stickiness Chart – the games that have staying power
• Soft Launch Chart – the games in soft launch, the ones to watch
• New genres – using metadata to define new categories of games
35. See the Hidden Winners chart at
http://crispybyte.com
@_RicMoore
ric@crispybyte.com