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Enhancing
Learning with
Technology
Dr. Roland Klemke, Prof. Marcus Specht
Open Universiteit Nederland
Why Technology
Enhanced Learning?
Education
	
  -­‐	
  Industrialized
	
  -­‐	
  Build	
  for	
  Scalability
	
  -­‐	
  Suited	
  for	
  the	
  crea7on	
  of	
  „comparable”	
  people

Image:	
  John	
  Hartnup,	
  hAp://www.flickr.com/photos/hartnupj/111438266/sizes/l/in/photostream/	
  	
  	
  
Is	
  this	
  kind	
  of	
  educa7on	
  
appropriate	
  for	
  the	
  social	
  
knowledge	
  age?

Image:	
  Michael	
  Hopkinsii,	
  hAp://www.flickr.com/photos/hopkinsii/3888593489/sizes/l/in/photostream/	
  	
  
Highly	
  dynamic	
  global	
  markets
Highly	
  connected	
  market	
  players
Managing	
  complexity
Mass	
  customiza7on
Open	
  innova7on	
  and	
  virtual	
  organiza7ons
Skills?
Crea7vity
Flexibility
Ability	
  to	
  reflect
Ability	
  to	
  learn	
  (life-­‐long!)
How	
  can	
  educa7on	
  
meet	
  these	
  skills?
	
  	
  -­‐	
  	
  When	
  students	
  are	
  grouped	
  by	
  age,	
  not	
  by	
  
abili7es	
  or	
  interests?
	
  	
  -­‐	
  	
  When	
  all	
  students	
  receive	
  the	
  same	
  
learning	
  materials?
#1 What is Technology
Enhanced Learning
Reading

Communities
Personalisation

Listening

Metadata

Teaching

Cloud Computing
Digiboards
Social Networks

Assessment

Learning
Technologies

Reflection

more acceptable
Enhanced

Behavior Change

Augmented Reality
Motivation

Mobile Applications

...

more effective

Feedback

Learning Analytics

Serious Games

more efficient

Curiosity

better processes
Reading

Communities
Personalisation

Listening

Metadata

Teaching

Cloud Computing
Digiboards
Social Networks

Assessment

Learning
Technologies

Reflection

more acceptable
Enhanced

Behavior Change

Augmented Reality
Motivation

Mobile Applications

...

more effective

Feedback

Learning Analytics

Serious Games

more efficient

Curiosity

better processes
ICT Enhancements
• Storage: Big Data
• Connectivity: Social Network, MOOC
• Computational Power: Simulations,
Games, Real Time Applications

• Context-Awareness: Sensors, Displays,
Augmented Reality, Tangibles
#2 Current Trends
computer became ubiquitous
and adapt to their environment
body network sensors, rooms
intelligent carpets, wall colour, or
gesture tracking, building ,
architects already create
completely new facades for
buildings, public places and
city planning new artefacts will
enable dynamic routing and
highlighting of space

Sybren A. Stüvel, “Colours and bricks” via Flickr, Creative Commons Attribution.

Enhanced Environments
Each year

1.2 billion new

phones,

Information can be
accessed not only in city centres
but much more important in
rural areas, information will

grow even more rapidly,
mobile devices become more
context-aware, new user

interfaces

Mobile Technology
“mobiles as universal tools for
reading, discussion,
documentation, annotation, and
others learning activities.”
650.000 apps and growing.

Universal Tools
Sensor Technology can
record data in a scalable way.

http://quantifiedself.com/
Cloud Technology can support
seamless learning trajectories.

d i s a p p e a ri n g

Wong, L.-H., & Looi, C.-K. (2011). What Seams Do We Remove in
Mobile Assisted Seamless Learning? A Critical Review of the Literature.
Computers & Education, 57(4), 2364-2381. Elsevier Ltd. doi:10.1016/
j.compedu.2011.06.007
Display Technology can
support awareness and reflection.

Bachour, K., Kaplan, F., & Dillenbourg, P. (2008). Reflect : An Interactive Table for Regulating
Face-to-Face Collaborative Learning. Technology, 39-48. Retrieved from http://dx.doi.org/
10.1007/978-3-540-87605-2_5
Augmented Reality can augment
your perception of a context ...

http://www.designbynotion.com/metamirror-next-generation-tv/
#3 CELSTEC Research
#3a
Ubiquitous Content for
Collaboration and
Discourse
#1 federate #access any...
#1 federate #access any...
#3b
Reflection
in and about
Context
mobile RA

and
ling
mp
sa
ce
tion
rien a collec
xpe dat
e
bile
mo
http://code.google.com/p/arlearn/

• Augmented Reality Games,
• Excursions,
• Mixed Reality Games,
• Mobile Games and Simulations.

ring
tho
u

A

iew
etV
Stre
pps
ile A
Mob

!

!

26
#3c
Orchestration of
Ubiquitous Support
r e,
ctu ,
tru
ras
R)
nf
rI
C, Q s
nso
(NF tion
e
S
ags
r, T
ues
owe
CQ
P
,M
tion
oca
L
hAp://www.plugwise.com/

Experiment	
  2
r e,
ctu ,
tru
ras
R)
nf
rI
C, Q s
nso
(NF tion
e
S
ags
r, T
ues
owe
CQ
P
,M
tion
oca
L
Experiment	
  2
bie
Am

dS
t an
n

ted
tua
i

ays
spl
Di

Experiment	
  2
bie
Am

dS
t an
n

ted
tua
i

ays
spl
Di

Experiment	
  2
bie
Am

dS
t an
n

ted
tua
i

ays
spl
Di

Experiment	
  2
na
tio
fica
mi
Ga

es
ntiv
nce
ial I
oc
dS
n
Summary

• Technology becomes more and more
integrated in daily environments,
ubiquitous, social and immersive.

• Ask yourself what your targeted effect and
your problem to be solved by TEC is

• Mobile devices, Embedded Systems, and

Sensors can create feedback loops and
reflection triggers for in-situ and authentic
learning
What next?
• Continuation: Scaling technology
delivers new service qualities

• Societal changes: new work styles
require new educational styles

• Upcoming technologies: Self driving
cars might change society more than we
imagine now
Thank You!
Dr. Roland Klemke
Open Universiteit Nederland
roland.klemke@ou.nl

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