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Energy-efficient and safe driving using a situationaware gamification approach in logistics
Roland Klemke (Open Universiteit Nederland)
Milos Kravcik (RWTH Aachen)
Felix Bohuschke (Humance AG, Cologne)
GALA Conference, Paris, 23.-25.10.2013

page 1
page 2
Image: Phil Rogers,
http://www.flickr.com/photos/erase/5572308872/sizes/l/in/photostream/
What is a mobile serious game?
page 3
Image: Phil Rogers,
http://www.flickr.com/photos/erase/5572308872/sizes/l/in/photostream/
Mobile Serious Games

• Mobile Serious games allow connecting
learning, gaming and situation
• Embedded in Context
• Exploration and utilization of context
• Augmentation of reality

page 4
Image: Phil Rogers,
http://www.flickr.com/photos/erase/5572308872/sizes/l/in/photostream/
BACKGROUND: LOGIASSIST
page 5
Mobile Learning in Logistics - Situation
Workforce in logistics is inherently mobile

page 6

Regular education is hard to perform

Image Source: http://www.flickr.com/photos/kenjonbro/3418689657/
LogiAssist – Learning & Assistance approach
Map

Dangerous goods
Events

+

DocStop

Language learning
Community
Education
page 7

Forms
Location-based services

page 8
SITUATION-AWARENESS IN
LOGIASSIST
page 9
Situations to recognize

• Recognition of national borders to be crossed
• E.G. different rules apply in the country to
enter
• Driving time related hints
• Proposal of nearby rest areas
• Detection of driver license related information
• expiration of a specific certificate
• offering access to relevant educational
material during breaks
page 10
Situation-awareness Architecture
ActionManagement
Rule
Observation

Action
Management

History
Management

RuleManagement
Rule Manager

ContextModel

Rules
Rules
Rules

Rule
Rule
Actions
Rule
Actions
Actions

ContextMonitor

Context Container

page 11

Context Service

Context Managers
Context Managers
Context Managers
Context Parameters in the Context Model

•  Technical parameters
•  retrieved via CAN-bus
•  speed, gear used, fuel consumption
•  Driver related parameters
•  retrieved via LogiAssist app
•  GPS position, destination, traffic information,
routing information
•  Infrastructural parameters
•  retrieved via LogiAssist backend
•  community information, profile information
page 12
Rules

•  Rule contains: rule trigger and a rule action
•  Rule trigger:
•  Combination of a set of context parameters
•  Priorities
•  Rule action
•  Background actions (status updates to the backend)
•  Non-intrusive user interface updates (status updates for map)
•  Intrusive user interface updates (warning messages)
•  Blocking user interface updates (warnings requiring
interaction)

page 13
Example: Low fuel warning as blocking update

page 14
GAMIFICATION FOR
LOGIASSIST –
THE TEGA PROJECT

page 15
Project Goal

A telematics-based learning game that
encourages the driver to drive economically
and environmentally safe.

page 16
TEGA Project as part of RWTH Course
"Hightech Entrepreneurship and New Media"

• Student project
• Simulated start-up experience
• Connected to LogiAssist project
• Approach: Gamified extension to LogiAssist
to support safe driving

• TEGA: Telematics Ecologic Game
page 17
LogiAssist – TEGA
LogiAssist App
Framework
Vehicle
information
CAN Bus

TEGA App
Bluetooth

LogiAssist Community Portal
-  Members
-  Friendships
-  Profiles
page 18

Gamification
Framework
Gamification Elements in TEGA

• Level system: continuous use of the app is

awarded
• Scoring system: gain points by using an
economically friendly driving style
• Reward/Achievement system: receive badges
and titles by reaching goals – e.g. reducing
average fuel consumption by 5%, 10%, or
15%
• Ranking system: compare driving style with
others: leaderboard
page 19
TEGA App

page 20
USER STUDY
page 21
Study elements

•  Small scale user study for usability
•  Using simulated test drives for safety, cost, and technical aspects

page 22
Test setup

Bluetooth-Adapter

Vehicle-Simulation

page 23

Data-Receiver
Technical results

• Integration of TEGA in LogiAssist works
• Rule-based system triggers actions
• Adjustments to gamification rules made
according to simulated test-drives

page 24
User feedback

•  Rule-based gamification approach generally works

and was accepted by the users
•  TEGA app needs to be less intrusive
•  Should operate mainly in the background
•  Only notify user of achievements and scores
•  Use audio notifications for achievements or leveling
information
•  Underlying goals for achievements to be unlocked and
scores to be gained have to be communicated to the
user in a more explicit way
page 25
CONCLUSION
page 26
Conclusion

•  TEGA extends rule-based approach of situation-

awareness in LogiAssist
•  Rules to detect the energy-efficient driving
•  Gamification elements such as scores, levels,
achievements, and badges
•  Gamification outcomes added to user profile to
share results

page 27
Conclusion

•  Weaknesses in implementation detected
•  Broader user study needed under real-life
conditions
•  Complement gamification with training offers
•  Integrate gamification elements in core LogiAssist
tools

page 28
Thank you …
roland.klemke@ou.nl
www.linkedin.com/in/rolandklemke
@rklemke

… and drive carefully!
page 29

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Energy-efficient and safe driving using a situation-aware gamification approach in logistics

  • 1. Energy-efficient and safe driving using a situationaware gamification approach in logistics Roland Klemke (Open Universiteit Nederland) Milos Kravcik (RWTH Aachen) Felix Bohuschke (Humance AG, Cologne) GALA Conference, Paris, 23.-25.10.2013 page 1
  • 2. page 2 Image: Phil Rogers, http://www.flickr.com/photos/erase/5572308872/sizes/l/in/photostream/
  • 3. What is a mobile serious game? page 3 Image: Phil Rogers, http://www.flickr.com/photos/erase/5572308872/sizes/l/in/photostream/
  • 4. Mobile Serious Games • Mobile Serious games allow connecting learning, gaming and situation • Embedded in Context • Exploration and utilization of context • Augmentation of reality page 4 Image: Phil Rogers, http://www.flickr.com/photos/erase/5572308872/sizes/l/in/photostream/
  • 6. Mobile Learning in Logistics - Situation Workforce in logistics is inherently mobile page 6 Regular education is hard to perform Image Source: http://www.flickr.com/photos/kenjonbro/3418689657/
  • 7. LogiAssist – Learning & Assistance approach Map Dangerous goods Events + DocStop Language learning Community Education page 7 Forms
  • 10. Situations to recognize • Recognition of national borders to be crossed • E.G. different rules apply in the country to enter • Driving time related hints • Proposal of nearby rest areas • Detection of driver license related information • expiration of a specific certificate • offering access to relevant educational material during breaks page 10
  • 12. Context Parameters in the Context Model •  Technical parameters •  retrieved via CAN-bus •  speed, gear used, fuel consumption •  Driver related parameters •  retrieved via LogiAssist app •  GPS position, destination, traffic information, routing information •  Infrastructural parameters •  retrieved via LogiAssist backend •  community information, profile information page 12
  • 13. Rules •  Rule contains: rule trigger and a rule action •  Rule trigger: •  Combination of a set of context parameters •  Priorities •  Rule action •  Background actions (status updates to the backend) •  Non-intrusive user interface updates (status updates for map) •  Intrusive user interface updates (warning messages) •  Blocking user interface updates (warnings requiring interaction) page 13
  • 14. Example: Low fuel warning as blocking update page 14
  • 15. GAMIFICATION FOR LOGIASSIST – THE TEGA PROJECT page 15
  • 16. Project Goal A telematics-based learning game that encourages the driver to drive economically and environmentally safe. page 16
  • 17. TEGA Project as part of RWTH Course "Hightech Entrepreneurship and New Media" • Student project • Simulated start-up experience • Connected to LogiAssist project • Approach: Gamified extension to LogiAssist to support safe driving • TEGA: Telematics Ecologic Game page 17
  • 18. LogiAssist – TEGA LogiAssist App Framework Vehicle information CAN Bus TEGA App Bluetooth LogiAssist Community Portal -  Members -  Friendships -  Profiles page 18 Gamification Framework
  • 19. Gamification Elements in TEGA • Level system: continuous use of the app is awarded • Scoring system: gain points by using an economically friendly driving style • Reward/Achievement system: receive badges and titles by reaching goals – e.g. reducing average fuel consumption by 5%, 10%, or 15% • Ranking system: compare driving style with others: leaderboard page 19
  • 22. Study elements •  Small scale user study for usability •  Using simulated test drives for safety, cost, and technical aspects page 22
  • 24. Technical results • Integration of TEGA in LogiAssist works • Rule-based system triggers actions • Adjustments to gamification rules made according to simulated test-drives page 24
  • 25. User feedback •  Rule-based gamification approach generally works and was accepted by the users •  TEGA app needs to be less intrusive •  Should operate mainly in the background •  Only notify user of achievements and scores •  Use audio notifications for achievements or leveling information •  Underlying goals for achievements to be unlocked and scores to be gained have to be communicated to the user in a more explicit way page 25
  • 27. Conclusion •  TEGA extends rule-based approach of situation- awareness in LogiAssist •  Rules to detect the energy-efficient driving •  Gamification elements such as scores, levels, achievements, and badges •  Gamification outcomes added to user profile to share results page 27
  • 28. Conclusion •  Weaknesses in implementation detected •  Broader user study needed under real-life conditions •  Complement gamification with training offers •  Integrate gamification elements in core LogiAssist tools page 28