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09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
The	
  world	
  as	
  playground:	
  
Mobile	
  Serious	
  Games	
  with	
  Augmented	
  Reality	
  
Roland	
  Klemke	
  
	
  
Research	
  &	
  InnovaAon	
  Week	
  
University	
  of	
  South	
  Africa	
  
Pretoria,	
  02.-­‐06.03.2015	
  
	
  
	
  
1	
  
Image:	
  KMK/BEHRENDT&RAUSCH	
  
Gamedesign	
  Faculty	
  
Mediadesign	
  Hochschule	
  
Düsseldorf,	
  Germany	
  
hXp://www.mediadesign.de/	
  
Welten	
  InsAtute	
  
Open	
  University	
  of	
  the	
  
Netherlands	
  
Heerlen,	
  The	
  Netherlands	
  
hXp://www.ou.nl/	
  
Humance	
  AG	
  
Cologne,	
  Germany	
  
hXp://www.humance.de/	
  
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
Image:	
  Simon	
  Blackley,	
  
hXp://www.flickr.com/photos/sblackley/8130334415/sizes/h/in/photostream/	
  	
  	
  	
  
“Fun	
  is	
  the	
  original	
  educaAonal	
  technology.”	
  
	
  –	
  Chris	
  Crawford	
  
Have	
  you	
  ever	
  watched	
  liXle	
  children	
  
learning?	
  Or	
  playing?	
  
Discovered	
  any	
  difference?	
  
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
EducaAon	
  
•  Industrialized	
  
•  Built	
  for	
  Scalability	
  
•  Suited	
  for	
  the	
  creaAon	
  of	
  „comparable”	
  people	
  
Image:	
  John	
  Hartnup,	
  
hXp://www.flickr.com/photos/hartnupj/111438266/sizes/l/in/photostream/	
  	
  	
  	
  
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
Image:	
  Thomas	
  Favre-­‐Bulle,	
  hXp://www.flickr.com/photos/lnx/6257130/sizes/o/in/photostream/	
  	
  	
  
How	
  can	
  educaAon	
  be	
  playful,	
  individual	
  and	
  joyful?	
  
•  When	
  students	
  are	
  grouped	
  by	
  age,	
  not	
  by	
  abiliAes	
  
or	
  interests?	
  
•  When	
  all	
  students	
  receive	
  the	
  same	
  learning	
  
materials?	
  
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
TODO	
  Überleitung	
  Gaming	
  
How	
  to	
  unite	
  gaming	
  
and	
  learning	
  again?	
  
Image:	
  Monobanda	
  Fusionplay,	
  hXp://www.flickr.com/photos/monobanda/8241276188/sizes/h/in/photostream/	
  	
  
How	
  to	
  place	
  learning	
  
and	
  gaming	
  in	
  context?	
  
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
LOOKING	
  AT	
  THE	
  LEARNER	
  
8	
  
Image:	
  chelsea	
  (:,	
  hXps://secure.flickr.com/photos/chelseasmile/3144504064	
  
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
Learners	
  are	
  individual	
  and	
  mobile	
  
How	
  can	
  we	
  provide	
  learning	
  
resources	
  with	
  …	
  
•  ...	
  different	
  media	
  formats	
  
•  ...	
  different	
  devices	
  
•  ...	
  different	
  target	
  audiences?	
  
How	
  can	
  we	
  personalize	
  
learning	
  ...	
  
•  ...	
  for	
  the	
  learner	
  ...	
  
•  ...	
  in	
  the	
  learning	
  context?	
  
Image:	
  Steven	
  Harris,	
  hXps://secure.flickr.com/photos/srharris/6979776901	
  
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke 10	
  
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
LogiAssist	
  –	
  Mobile	
  Assistance	
  in	
  LogisAcs	
  
11	
  
Klemke,	
  R.	
  (2012,	
  26	
  March).	
  Mobile	
  Learning	
  in	
  LogisAcs.	
  Workshop	
  on	
  Learning	
  in	
  Context	
  LIC12,	
  Brussels,	
  Belgium.	
  hXp://www.logiassist.de/	
  	
  
Scheffel,	
  M.,	
  Kirschenmann,	
  U.,	
  Taske,	
  A.,	
  Adloff,	
  K.,	
  Kiesel,	
  M.,	
  Klemke,	
  R.,	
  and	
  Wolpers,	
  M.	
  (2013).	
  Exploring	
  LogiAssist	
  –	
  the	
  mobile	
  learning	
  and	
  
assistance	
  planorm	
  for	
  truck	
  drivers.	
  In	
  D.	
  Hernández-­‐Leo	
  et	
  al.	
  (Eds.),	
  Scaling	
  up	
  Learning	
  for	
  Sustained	
  Impact.	
  Proceedings	
  of	
  European	
  
Conference	
  on	
  Technology	
  Enhanced	
  Learning	
  (EC-­‐TEL),	
  LNCS	
  8095	
  (pp.	
  357–370).	
  Berlin	
  Heidelberg,	
  Germany:	
  Springer-­‐Verlag	
  	
  
You are exceeding the allowed driving time.
Please select a resting place.
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
GIVING	
  ACCESS	
  IS	
  ONE	
  THING	
  ...	
  
	
   	
   	
  	
  	
  ...	
  MAKING	
  IT	
  FUN	
  ANOTHER	
  
12	
  
Image:	
  Ian	
  Dick,	
  hXp://www.flickr.com/photos/ian_d/30859899/sizes/o/in/photostream/	
  	
  
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
“Tell	
  me,	
  and	
  I	
  will	
  forget.	
  	
  
Show	
  me	
  and	
  I	
  may	
  remember.	
  
Involve	
  me,	
  and	
  I	
  will	
  understand.”	
  
	
  
Confucius	
  (probably)	
  
Image:	
  Länsmuseet	
  Gävleborg,	
  hXps://secure.flickr.com/photos/lansmuseetgavleborg/6263044945	
  
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
!
Gaming,	
  Learning,	
  and	
  CommuniAes	
  for	
  IT	
  Knowledge	
  
Schmitz,	
  B.,	
  Klemke,	
  R.,	
  Totschnig,	
  M.,	
  Czauderna,	
  A.,	
  &	
  Specht,	
  M.	
  (2011,	
  23	
  September).	
  Transferring	
  an	
  
outcome-­‐oriented	
  learning	
  architecture	
  to	
  an	
  IT	
  learning	
  game.	
  Presented	
  at	
  the	
  6th	
  European	
  conference	
  on	
  
Technology	
  enhanced	
  learning:	
  towards	
  ubiquitous	
  learning	
  (EC-­‐TEL	
  2011),	
  Palermo,	
  Italy.	
  
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
Is	
  it	
  possible	
  to	
  create	
  a	
  3D	
  learning	
  game	
  
with	
  freely	
  available	
  technologies	
  /	
  contents	
  
at	
  low	
  modelling	
  cost?	
  
Klemke,	
  R.	
  (2012).	
  StreetLearn	
  -­‐	
  Community-­‐based	
  immersive	
  3D-­‐video	
  learning	
  games	
  in	
  Streetview.	
  
InnovaAe	
  door	
  InspiraAe,	
  Maarssen,	
  The	
  Netherlands.	
  	
  
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
THE	
  WORLD	
  AS	
  PLAYGROUND	
  …	
  
	
   	
  	
  	
  …	
  IS	
  NOT	
  A	
  TOTALLY	
  NEW	
  IDEA	
  
17	
  
„Breakout“ is a silly game!
Image:	
  Oliver	
  Peters,	
  Flickr,	
  hXps://secure.flickr.com/photos/53127197@N06/5218440997	
  	
  
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
	
  	
  Scavenger	
  Hunt	
  is	
  now	
  called	
  Geocaching	
  
18	
  
Image:	
  cachemania,	
  hXps://secure.flickr.com/photos/mycachemania/3988147164	
  
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
We	
  don‘t	
  collect	
  stamps	
  any	
  more	
  
19	
  
Image:	
  dpstyles,	
  hXps://secure.flickr.com/photos/dpstyles/3367761841	
  
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
SituaAon	
  Awareness	
  
Augmented	
  Reality	
  
Serious	
  Gaming	
  
20	
  
MOBILE	
  SERIOUS	
  GAMES	
  
Image:	
  Rétrofuturs,	
  hXps://secure.flickr.com/photos/hulk4598/4646721045/	
  
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
What	
  is	
  a	
  mobile	
  serious	
  game?	
  
Image:	
  Phil	
  Rogers,	
  
hXp://www.flickr.com/photos/erase/5572308872/sizes/l/in/photostream/	
  	
  	
  	
  	
  
•  Embedded	
  in	
  Context	
  
•  ExploraAon	
  and	
  
uAlizaAon	
  of	
  context	
  
•  AugmentaAon	
  of	
  reality	
  
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
GamificaAon	
  for	
  LogiAssist	
  –	
  
The	
  TEGA	
  Project	
  
A	
  learning	
  game	
  that	
  encourages	
  to	
  drive	
  economic	
  and	
  
safe.	
  
	
  
Klemke,	
  R.,	
  Kravcik,	
  M.,	
  and	
  Bohuschke,	
  F.	
  (2013).	
  Energy-­‐efficient	
  and	
  safe	
  driving	
  using	
  a	
  situaAon-­‐aware	
  gamificaAon	
  
approach	
  in	
  logisAcs.	
  Proceedings	
  of	
  the	
  Games	
  and	
  Learning	
  Alliance	
  Conference	
  (GALA	
  2013),	
  23-­‐25	
  October	
  2013,	
  Paris,	
  
France.	
  	
  
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
TEGA	
  App	
  
Klemke,	
  R.,	
  Kravcik,	
  M.,	
  and	
  Bohuschke,	
  F.	
  (2013).	
  Energy-­‐efficient	
  and	
  safe	
  driving	
  using	
  a	
  situaAon-­‐aware	
  gamificaAon	
  
approach	
  in	
  logisAcs.	
  Proceedings	
  of	
  the	
  Games	
  and	
  Learning	
  Alliance	
  Conference	
  (GALA	
  2013),	
  23-­‐25	
  October	
  2013,	
  Paris,	
  
France.	
  	
  
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
SALOMO	
  
Decision	
  training	
  for	
  disrupAon	
  handling	
  in	
  
logisAcs	
  
Image:	
  hhla.de	
  
Klemke,	
  R.,	
  KurapaA,	
  S.,	
  &	
  Kolfschoten,	
  G.	
  (2013).	
  Transferring	
  an	
  educaAonal	
  board	
  game	
  to	
  a	
  mulA-­‐user	
  mobile	
  
learning	
  game	
  to	
  increase	
  shared	
  situaAonal	
  awareness.	
  PresentaAon	
  at	
  the	
  3rd	
  Irish	
  Symposium	
  on	
  Game	
  Based	
  
Learning,	
  Dublin,	
  Ireland.	
  
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
Mobile	
  learning	
  game	
  based	
  on	
  team	
  processes	
  	
  
simulate	
  disrupAon	
  situaAons	
  
! !
Klemke,	
  R.,	
  KurapaA,	
  S.,	
  &	
  Kolfschoten,	
  G.	
  (2013).	
  Transferring	
  an	
  educaAonal	
  board	
  game	
  to	
  a	
  mulA-­‐user	
  
mobile	
  learning	
  game	
  to	
  increase	
  shared	
  situaAonal	
  awareness.	
  PresentaAon	
  at	
  the	
  3rd	
  Irish	
  Symposium	
  on	
  
Game	
  Based	
  Learning,	
  Dublin,	
  Ireland.	
  
From board game to multi-user mobile learning game
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
ARLearn:	
  Planorm	
  for	
  mobile	
  serious	
  games	
  
•  Sensor	
  enabled	
  (locaAon,	
  camera,	
  QR)	
  
•  MulA-­‐user,	
  mulA-­‐role	
  game	
  play	
  
•  Clients	
  for	
  Android	
  and	
  iOS	
  
•  Open	
  Source	
  
•  hXp://ou.nl/arlearn	
  	
  
•  hXps://code.google.com/p/arlearn/	
  	
  
Ternier,	
  S.,	
  &	
  Klemke,	
  R.	
  (2011).	
  ARLearn	
  and	
  StreetLearn	
  sozware	
  for	
  virtual	
  reality	
  and	
  augmented	
  reality	
  mulA	
  user	
  
learning	
  games	
  (Version	
  1.0)	
  [Computer	
  sozware].	
  Heerlen,	
  The	
  Netherlands:	
  Open	
  Universiteit	
  in	
  the	
  Netherlands.	
  	
  
New	
  Project	
  launch	
  in	
  serious	
  games:	
  	
  
RAGE	
  –	
  Realising	
  an	
  applied	
  Game	
  Eco-­‐system	
  
Towards	
  reusable,	
  advanced	
  serious	
  gaming	
  technologies	
  
Contact:	
  Wim.Westera@ou.nl	
  
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke 30	
  
WHAT	
  NEXT?	
  
Sensorama:	
  hXp://www.augmented-­‐reality.fr/wp-­‐content/uploads/2014/08/sensorama.jpg	
  
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke 32	
  
Quantified self & Gamification
Image:	
  The	
  waving	
  cat.:	
  hXps://secure.flickr.com/photos/thewavingcat/11031755653	
  
Measure, and share!
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke 34	
  
Augmented Reality Glasses: Hands free interaction
Image:	
  Ted	
  Eytan,	
  hXps://secure.flickr.com/photos/taedc/11966163406	
  
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke 35	
  
Image:	
  StatesChronicle,	
  hXp://stateschronicle.com/wp-­‐content/uploads/2015/01/hololens.jpg	
  
3D holographic glasses (announced by Microsoft)
for full immersive interaction
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
Virtual Reality? Augmented Reality? Reality?
36	
  
Images:	
  Parrot	
  
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke 37	
  
Image:	
  Virtuix,	
  hXp://www.virtuix.com/how-­‐do-­‐you-­‐move-­‐in-­‐virtual-­‐reality-­‐with-­‐a-­‐treadmill-­‐like-­‐this-­‐one-­‐i-­‐just-­‐tried/	
  
Full immersion gaming: VR glasses, VR motion system
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke 39	
  
Gameplay,	
  Learning,	
  and	
  Player	
  are	
  united	
  	
  
in	
  an	
  immersive	
  environment:	
  the	
  real	
  world!	
  
Image:	
  Ars	
  Electronica:	
  hXps://secure.flickr.com/photos/arselectronica/7682581006	
  
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke 40	
  
Image:	
  Krissy	
  Venosdale:	
  hXps://www.flickr.com/photos/venosdale/7051065819	
  
09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke
@rklemke	
  
Roland.klemke@ou.nl	
  
r.klemke@mediadesign.de	
  
www.linkedin.com/in/rolandklemke	
  
Image:	
  Rockman	
  of	
  Zymurgy,	
  hXp://www.flickr.com/photos/rockmanzym/4422834765/sizes/o/in/photostream/	
  	
  	
  
Image:	
  KMK/BEHRENDT&RAUSCH	
  

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The world as playground: Mobile Serious Games with Augmented Reality

  • 1. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke The  world  as  playground:   Mobile  Serious  Games  with  Augmented  Reality   Roland  Klemke     Research  &  InnovaAon  Week   University  of  South  Africa   Pretoria,  02.-­‐06.03.2015       1   Image:  KMK/BEHRENDT&RAUSCH   Gamedesign  Faculty   Mediadesign  Hochschule   Düsseldorf,  Germany   hXp://www.mediadesign.de/   Welten  InsAtute   Open  University  of  the   Netherlands   Heerlen,  The  Netherlands   hXp://www.ou.nl/   Humance  AG   Cologne,  Germany   hXp://www.humance.de/  
  • 2. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke Image:  Simon  Blackley,   hXp://www.flickr.com/photos/sblackley/8130334415/sizes/h/in/photostream/         “Fun  is  the  original  educaAonal  technology.”    –  Chris  Crawford   Have  you  ever  watched  liXle  children   learning?  Or  playing?   Discovered  any  difference?  
  • 3. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke EducaAon   •  Industrialized   •  Built  for  Scalability   •  Suited  for  the  creaAon  of  „comparable”  people   Image:  John  Hartnup,   hXp://www.flickr.com/photos/hartnupj/111438266/sizes/l/in/photostream/        
  • 4. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke Image:  Thomas  Favre-­‐Bulle,  hXp://www.flickr.com/photos/lnx/6257130/sizes/o/in/photostream/       How  can  educaAon  be  playful,  individual  and  joyful?   •  When  students  are  grouped  by  age,  not  by  abiliAes   or  interests?   •  When  all  students  receive  the  same  learning   materials?  
  • 5. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke TODO  Überleitung  Gaming   How  to  unite  gaming   and  learning  again?   Image:  Monobanda  Fusionplay,  hXp://www.flickr.com/photos/monobanda/8241276188/sizes/h/in/photostream/     How  to  place  learning   and  gaming  in  context?  
  • 6. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke LOOKING  AT  THE  LEARNER   8   Image:  chelsea  (:,  hXps://secure.flickr.com/photos/chelseasmile/3144504064  
  • 7. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke Learners  are  individual  and  mobile   How  can  we  provide  learning   resources  with  …   •  ...  different  media  formats   •  ...  different  devices   •  ...  different  target  audiences?   How  can  we  personalize   learning  ...   •  ...  for  the  learner  ...   •  ...  in  the  learning  context?   Image:  Steven  Harris,  hXps://secure.flickr.com/photos/srharris/6979776901  
  • 8. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke 10  
  • 9. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke LogiAssist  –  Mobile  Assistance  in  LogisAcs   11   Klemke,  R.  (2012,  26  March).  Mobile  Learning  in  LogisAcs.  Workshop  on  Learning  in  Context  LIC12,  Brussels,  Belgium.  hXp://www.logiassist.de/     Scheffel,  M.,  Kirschenmann,  U.,  Taske,  A.,  Adloff,  K.,  Kiesel,  M.,  Klemke,  R.,  and  Wolpers,  M.  (2013).  Exploring  LogiAssist  –  the  mobile  learning  and   assistance  planorm  for  truck  drivers.  In  D.  Hernández-­‐Leo  et  al.  (Eds.),  Scaling  up  Learning  for  Sustained  Impact.  Proceedings  of  European   Conference  on  Technology  Enhanced  Learning  (EC-­‐TEL),  LNCS  8095  (pp.  357–370).  Berlin  Heidelberg,  Germany:  Springer-­‐Verlag     You are exceeding the allowed driving time. Please select a resting place.
  • 10. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke GIVING  ACCESS  IS  ONE  THING  ...            ...  MAKING  IT  FUN  ANOTHER   12   Image:  Ian  Dick,  hXp://www.flickr.com/photos/ian_d/30859899/sizes/o/in/photostream/    
  • 11. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke “Tell  me,  and  I  will  forget.     Show  me  and  I  may  remember.   Involve  me,  and  I  will  understand.”     Confucius  (probably)   Image:  Länsmuseet  Gävleborg,  hXps://secure.flickr.com/photos/lansmuseetgavleborg/6263044945  
  • 12. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke ! Gaming,  Learning,  and  CommuniAes  for  IT  Knowledge   Schmitz,  B.,  Klemke,  R.,  Totschnig,  M.,  Czauderna,  A.,  &  Specht,  M.  (2011,  23  September).  Transferring  an   outcome-­‐oriented  learning  architecture  to  an  IT  learning  game.  Presented  at  the  6th  European  conference  on   Technology  enhanced  learning:  towards  ubiquitous  learning  (EC-­‐TEL  2011),  Palermo,  Italy.  
  • 13. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke Is  it  possible  to  create  a  3D  learning  game   with  freely  available  technologies  /  contents   at  low  modelling  cost?   Klemke,  R.  (2012).  StreetLearn  -­‐  Community-­‐based  immersive  3D-­‐video  learning  games  in  Streetview.   InnovaAe  door  InspiraAe,  Maarssen,  The  Netherlands.    
  • 14. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke THE  WORLD  AS  PLAYGROUND  …          …  IS  NOT  A  TOTALLY  NEW  IDEA   17   „Breakout“ is a silly game! Image:  Oliver  Peters,  Flickr,  hXps://secure.flickr.com/photos/53127197@N06/5218440997    
  • 15. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke    Scavenger  Hunt  is  now  called  Geocaching   18   Image:  cachemania,  hXps://secure.flickr.com/photos/mycachemania/3988147164  
  • 16. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke We  don‘t  collect  stamps  any  more   19   Image:  dpstyles,  hXps://secure.flickr.com/photos/dpstyles/3367761841  
  • 17. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke SituaAon  Awareness   Augmented  Reality   Serious  Gaming   20   MOBILE  SERIOUS  GAMES   Image:  Rétrofuturs,  hXps://secure.flickr.com/photos/hulk4598/4646721045/  
  • 18. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke What  is  a  mobile  serious  game?   Image:  Phil  Rogers,   hXp://www.flickr.com/photos/erase/5572308872/sizes/l/in/photostream/           •  Embedded  in  Context   •  ExploraAon  and   uAlizaAon  of  context   •  AugmentaAon  of  reality  
  • 19. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke GamificaAon  for  LogiAssist  –   The  TEGA  Project   A  learning  game  that  encourages  to  drive  economic  and   safe.     Klemke,  R.,  Kravcik,  M.,  and  Bohuschke,  F.  (2013).  Energy-­‐efficient  and  safe  driving  using  a  situaAon-­‐aware  gamificaAon   approach  in  logisAcs.  Proceedings  of  the  Games  and  Learning  Alliance  Conference  (GALA  2013),  23-­‐25  October  2013,  Paris,   France.    
  • 20. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke TEGA  App   Klemke,  R.,  Kravcik,  M.,  and  Bohuschke,  F.  (2013).  Energy-­‐efficient  and  safe  driving  using  a  situaAon-­‐aware  gamificaAon   approach  in  logisAcs.  Proceedings  of  the  Games  and  Learning  Alliance  Conference  (GALA  2013),  23-­‐25  October  2013,  Paris,   France.    
  • 21. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke SALOMO   Decision  training  for  disrupAon  handling  in   logisAcs   Image:  hhla.de   Klemke,  R.,  KurapaA,  S.,  &  Kolfschoten,  G.  (2013).  Transferring  an  educaAonal  board  game  to  a  mulA-­‐user  mobile   learning  game  to  increase  shared  situaAonal  awareness.  PresentaAon  at  the  3rd  Irish  Symposium  on  Game  Based   Learning,  Dublin,  Ireland.  
  • 22. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke Mobile  learning  game  based  on  team  processes     simulate  disrupAon  situaAons   ! ! Klemke,  R.,  KurapaA,  S.,  &  Kolfschoten,  G.  (2013).  Transferring  an  educaAonal  board  game  to  a  mulA-­‐user   mobile  learning  game  to  increase  shared  situaAonal  awareness.  PresentaAon  at  the  3rd  Irish  Symposium  on   Game  Based  Learning,  Dublin,  Ireland.   From board game to multi-user mobile learning game
  • 23. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke ARLearn:  Planorm  for  mobile  serious  games   •  Sensor  enabled  (locaAon,  camera,  QR)   •  MulA-­‐user,  mulA-­‐role  game  play   •  Clients  for  Android  and  iOS   •  Open  Source   •  hXp://ou.nl/arlearn     •  hXps://code.google.com/p/arlearn/     Ternier,  S.,  &  Klemke,  R.  (2011).  ARLearn  and  StreetLearn  sozware  for  virtual  reality  and  augmented  reality  mulA  user   learning  games  (Version  1.0)  [Computer  sozware].  Heerlen,  The  Netherlands:  Open  Universiteit  in  the  Netherlands.     New  Project  launch  in  serious  games:     RAGE  –  Realising  an  applied  Game  Eco-­‐system   Towards  reusable,  advanced  serious  gaming  technologies   Contact:  Wim.Westera@ou.nl  
  • 24. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke 30   WHAT  NEXT?   Sensorama:  hXp://www.augmented-­‐reality.fr/wp-­‐content/uploads/2014/08/sensorama.jpg  
  • 25. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke 32   Quantified self & Gamification Image:  The  waving  cat.:  hXps://secure.flickr.com/photos/thewavingcat/11031755653   Measure, and share!
  • 26. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke 34   Augmented Reality Glasses: Hands free interaction Image:  Ted  Eytan,  hXps://secure.flickr.com/photos/taedc/11966163406  
  • 27. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke 35   Image:  StatesChronicle,  hXp://stateschronicle.com/wp-­‐content/uploads/2015/01/hololens.jpg   3D holographic glasses (announced by Microsoft) for full immersive interaction
  • 28. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke Virtual Reality? Augmented Reality? Reality? 36   Images:  Parrot  
  • 29. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke 37   Image:  Virtuix,  hXp://www.virtuix.com/how-­‐do-­‐you-­‐move-­‐in-­‐virtual-­‐reality-­‐with-­‐a-­‐treadmill-­‐like-­‐this-­‐one-­‐i-­‐just-­‐tried/   Full immersion gaming: VR glasses, VR motion system
  • 30. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke 39   Gameplay,  Learning,  and  Player  are  united     in  an  immersive  environment:  the  real  world!   Image:  Ars  Electronica:  hXps://secure.flickr.com/photos/arselectronica/7682581006  
  • 31. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke 40   Image:  Krissy  Venosdale:  hXps://www.flickr.com/photos/venosdale/7051065819  
  • 32. 09.03.15 | Research & Innovation Week, University of South Africa, R. Klemke @rklemke   Roland.klemke@ou.nl   r.klemke@mediadesign.de   www.linkedin.com/in/rolandklemke   Image:  Rockman  of  Zymurgy,  hXp://www.flickr.com/photos/rockmanzym/4422834765/sizes/o/in/photostream/       Image:  KMK/BEHRENDT&RAUSCH