SlideShare a Scribd company logo
1 of 46
Download to read offline
Roland Klemke
IMTEL Innovation Day
1
07.05.19
Extend	your	playground:		
Mixed-Reality	Games	for	Learning	
Prof.	Dr.	Roland	Klemke	
	
IMTEL	Innovation	Day	
Immersive	Tech	and	Serious	Games	
NTNU,	Campus	Dragvoll	
Trontheim,	Norway,	07.05.2019	
	
	
1	
Welten	Institute,	Open	University	of	the	Netherlands,	http://www.ou.nl/	
Cologne Game Lab, TH Köln, http://www.colognegamelab.de/
Humance AG, Cologne, Germany, http://www.humance.de/
	
Image:	KMK/BEHRENDT&RAUSCH
Roland Klemke
IMTEL Innovation Day
2
07.05.19Image:	Simon	Blackley,	
http://www.flickr.com/photos/sblackley/8130334415/sizes/h/in/photostream/				
“Fun	is	the	original	educational	technology.”	
	–	Chris	Crawford	
Have	you	ever	watched	little	children	
learning?	Or	playing?	
Discovered	any	difference?
Roland Klemke
IMTEL Innovation Day
3
07.05.19
Education	
•  Industrialized	
•  Built	for	Scalability	
•  Suited	for	the	creation	of	„comparable”	people	
Image:	John	Hartnup,	
http://www.flickr.com/photos/hartnupj/111438266/sizes/l/in/photostream/
Roland Klemke
IMTEL Innovation Day
4
07.05.19
Is	this	kind	of	education	appropriate	for		
the	skills	and	competencies	
we	need	to	teach	today?	
Image:	Michael	Hopkinsii,	http://www.flickr.com/photos/hopkinsii/3888593489/sizes/l/in/photostream/			
Creativity	
Flexibility	
Ability	to	reflect	
Ability	to	learn
Roland Klemke
IMTEL Innovation Day
5
07.05.19
Image:	Thomas	Favre-Bulle,	http://www.flickr.com/photos/lnx/6257130/sizes/o/in/photostream/			
How	can	education	be	playful,	individual	and	joyful?	
•  When	students	are	grouped	by	age,	not	by	abilities	
or	interests?	
•  When	all	students	receive	the	same	learning	
materials?
Roland Klemke
IMTEL Innovation Day
6
07.05.19
TODO	Überleitung	Gaming	
How	to	unite	gaming	
and	learning	again?	
Image:	Monobanda	Fusionplay,	http://www.flickr.com/photos/monobanda/8241276188/sizes/h/in/photostream/		
How	to	place	learning	
and	gaming	in	context?
Roland Klemke
IMTEL Innovation Day
7
07.05.197
Image:	Krissy	Venosdale:	https://www.flickr.com/photos/venosdale/7051065819
Roland Klemke
IMTEL Innovation Day
8
07.05.19
LOOKING	AT	THE	LEARNER	
8	
Image:	chelsea	(:,	https://secure.flickr.com/photos/chelseasmile/3144504064
Roland Klemke
IMTEL Innovation Day
9
07.05.19
Learners	are	individual	and	mobile	
How	can	we	provide	learning	
resources	with	…	
•  ...	different	media	formats	
•  ...	different	devices	
•  ...	different	target	audiences?	
How	can	we	personalize	
learning	...	
•  ...	for	the	learner	...	
•  ...	in	the	learning	context?	
Image:	Steven	Harris,	https://secure.flickr.com/photos/srharris/6979776901
Roland Klemke
IMTEL Innovation Day
10
07.05.19
10
Roland Klemke
IMTEL Innovation Day
11
07.05.19
LogiAssist	–	Mobile	Assistance	in	Logistics	
11	
Klemke,	R.	(2012,	26	March).	Mobile	Learning	in	Logistics.	Workshop	on	Learning	in	Context	LIC12,	Brussels,	Belgium.	http://www.logiassist.de/		
Scheffel,	M.,	Kirschenmann,	U.,	Taske,	A.,	Adloff,	K.,	Kiesel,	M.,	Klemke,	R.,	and	Wolpers,	M.	(2013).	Exploring	LogiAssist	–	the	mobile	learning	and	
assistance	platform	for	truck	drivers.	In	D.	Hernández-Leo	et	al.	(Eds.),	Scaling	up	Learning	for	Sustained	Impact.	Proceedings	of	European	
Conference	on	Technology	Enhanced	Learning	(EC-TEL),	LNCS	8095	(pp.	357–370).	Berlin	Heidelberg,	Germany:	Springer-Verlag		
You are exceeding the allowed driving time.
Please select a resting place.
Roland Klemke
IMTEL Innovation Day
12
07.05.19
GIVING	ACCESS	IS	ONE	THING	...	
	 	 			...	MAKING	IT	FUN	ANOTHER	
12	
Image:	Ian	Dick,	http://www.flickr.com/photos/ian_d/30859899/sizes/o/in/photostream/
Roland Klemke
IMTEL Innovation Day
13
07.05.19
“Tell	me,	and	I	will	forget.		
Show	me	and	I	may	remember.	
Involve	me,	and	I	will	understand.”	
	
Confucius	(probably)	
Image:	Länsmuseet	Gävleborg,	https://secure.flickr.com/photos/lansmuseetgavleborg/6263044945
Roland Klemke
IMTEL Innovation Day
14
07.05.19
!
Gaming,	Learning,	and	Communities	for	IT	Knowledge	
Schmitz,	B.,	Klemke,	R.,	Totschnig,	M.,	Czauderna,	A.,	&	Specht,	M.	(2011,	23	September).	Transferring	an	
outcome-oriented	learning	architecture	to	an	IT	learning	game.	Presented	at	the	6th	European	conference	on	
Technology	enhanced	learning:	towards	ubiquitous	learning	(EC-TEL	2011),	Palermo,	Italy.
Roland Klemke
IMTEL Innovation Day
15
07.05.19
Is	it	possible	to	create	a	3D	learning	game	
with	freely	available	technologies	/	contents	
at	low	modelling	cost?	
Klemke,	R.	(2012).	StreetLearn	-	Community-based	immersive	3D-video	learning	games	in	Streetview.	
Innovatie	door	Inspiratie,	Maarssen,	The	Netherlands.
Roland Klemke
IMTEL Innovation Day
16
07.05.19
Use	Google	Streetview	
and	the	real	world	as	a	
playground	allowing	
interaction	with		
virtual	items	in	
location-based	games	
Klemke,	R.	(2012).	StreetLearn	-	Community-based	immersive	3D-video	learning	games	in	Streetview.	
Innovatie	door	Inspiratie,	Maarssen,	The	Netherlands.
Roland Klemke
IMTEL Innovation Day
17
07.05.19
THE	WORLD	AS	PLAYGROUND	…	
	 			…	IS	NOT	A	TOTALLY	NEW	IDEA	
17	
„Breakout“ is a silly game!
Image:	Oliver	Peters,	Flickr,	https://secure.flickr.com/photos/53127197@N06/5218440997
Roland Klemke
IMTEL Innovation Day
18
07.05.19
		Scavenger	Hunt	is	now	called	Geocaching	
18	
Image:	cachemania,	https://secure.flickr.com/photos/mycachemania/3988147164
Roland Klemke
IMTEL Innovation Day
19
07.05.19
MMMARG	(Massive	multiplayer	mobile	augmented	reality	game)	
19
Bild:	http://www.ingress.com
Roland Klemke
IMTEL Innovation Day
20
07.05.19
We	don‘t	collect	stamps	any	more	
20Images:	
Brian	Miller,	https://www.flickr.com/photos/135306143@N02/30151138115		
Su-May,	https://www.flickr.com/photos/su-may/30151415712
Roland Klemke
IMTEL Innovation Day
21
07.05.19
Situation	Awareness	
Augmented	Reality	
Serious	Gaming	
21	
MOBILE	SERIOUS	GAMES	
Image:	Rétrofuturs,	https://secure.flickr.com/photos/hulk4598/4646721045/
Roland Klemke
IMTEL Innovation Day
22
07.05.19
What	is	a	mobile	serious	game?	
Image:	Phil	Rogers,	
http://www.flickr.com/photos/erase/5572308872/sizes/l/in/photostream/					
•  Embedded	in	Context	
•  Exploration	and	
utilization	of	context	
•  Augmentation	of	reality
Roland Klemke
IMTEL Innovation Day
23
07.05.19
Gamification	for	LogiAssist	–	
The	TEGA	Project	
A	learning	game	that	encourages	to	drive	economic	and	
safe.	
	
Klemke,	R.,	Kravcik,	M.,	and	Bohuschke,	F.	(2013).	Energy-efficient	and	safe	driving	using	a	situation-aware	gamification	
approach	in	logistics.	Proceedings	of	the	Games	and	Learning	Alliance	Conference	(GALA	2013),	23-25	October	2013,	Paris,	
France.
Roland Klemke
IMTEL Innovation Day
24
07.05.19
TEGA	App	
Klemke,	R.,	Kravcik,	M.,	and	Bohuschke,	F.	(2013).	Energy-efficient	and	safe	driving	using	a	situation-aware	gamification	
approach	in	logistics.	Proceedings	of	the	Games	and	Learning	Alliance	Conference	(GALA	2013),	23-25	October	2013,	Paris,	
France.
Roland Klemke
IMTEL Innovation Day
25
07.05.19
SALOMO	
Decision	training	for	disruption	handling	in	
logistics	
Image:	hhla.de	
Klemke,	R.,	Kurapati,	S.,	&	Kolfschoten,	G.	(2013).	Transferring	an	educational	board	game	to	a	multi-user	mobile	
learning	game	to	increase	shared	situational	awareness.	Presentation	at	the	3rd	Irish	Symposium	on	Game	Based	
Learning,	Dublin,	Ireland.
Roland Klemke
IMTEL Innovation Day
26
07.05.19
Mobile	learning	game	based	on	team	processes		
simulate	disruption	situations	
! !
Klemke,	R.,	Kurapati,	S.,	&	Kolfschoten,	G.	(2013).	Transferring	an	educational	board	game	to	a	multi-user	
mobile	learning	game	to	increase	shared	situational	awareness.	Presentation	at	the	3rd	Irish	Symposium	on	
Game	Based	Learning,	Dublin,	Ireland.	
From board game to multi-user mobile learning game
Roland Klemke
IMTEL Innovation Day
27
07.05.19
EmUrgency:	Mobile	Game	for	Basic	Life	Support	Training	
Klemke,	R.,	Ternier,	S.,	Kalz,	M.,	Schmitz,	B.,	&	Specht,	M.	(2013).	Multi-stakeholder	decision	training	games	with	
ARLearn.	In	D.	Milosevic	(Ed.),	Proceedings	of	the	fourth	international	conference	on	eLearning	(eLearning	2013)	
(pp.	1-9).	Belgrade	Metropolitan	University,	Belgrade,	Serbia.		
Chances for survival …
… are increased with the factor 3
through immediate cardiac
massage
Cardiac arrest one of the main
causes of death
Only 20% of affected people survive
Roland Klemke
IMTEL Innovation Day
28
07.05.19
EmUrgency:	Mobile	Game	for	Basic	Life	Support	Training	
But: bystanders …
… often don‘t know what to do or fear to do the wrong things
Klemke,	R.,	Ternier,	S.,	Kalz,	M.,	Schmitz,	B.,	&	Specht,	M.	(2013).	Multi-stakeholder	decision	training	games	with	
ARLearn.	In	D.	Milosevic	(Ed.),	Proceedings	of	the	fourth	international	conference	on	eLearning	(eLearning	2013)	
(pp.	1-9).	Belgrade	Metropolitan	University,	Belgrade,	Serbia.
Roland Klemke
IMTEL Innovation Day
29
07.05.19
EmUrgency:	Mobile	Multi-user	Game	for	Basic	Life	Support	
Schmitz,	B.,	Ternier,	S.,	Klemke,	R.,	Kalz,	M.,	&	Specht,	M.	(2013).	Designing	a	mobile	learning	game	to	investigate	
the	impact	of	role-playing	on	helping	behavior.	Proceedings	of	European	Conference	on	Technology	Enhanced	
Learning	(EC-TEL),	LNCS	8095	(pp.	357–370).	Berlin	Heidelberg,	Germany:	Springer-Verlag.	
Learn	what	to	do,	where	to	find	resources,	how	to	organise	help
Roland Klemke
IMTEL Innovation Day
30
07.05.1930
AUGMENTATION?	
IMMERSION?	
Sensorama:	http://www.augmented-reality.fr/wp-content/uploads/2014/08/sensorama.jpg
Roland Klemke
IMTEL Innovation Day
31
07.05.1931
Gameplay,	Learning,	and	Player	are	united		
in	an	immersive	environment:	the	real	world!	
Image:	Ars	Electronica:	https://secure.flickr.com/photos/arselectronica/7682581006
Roland Klemke
IMTEL Innovation Day
32
07.05.1932
Augmented Reality Glasses: Hands free interaction
Image:	Ted	Eytan,	https://secure.flickr.com/photos/taedc/11966163406
Roland Klemke
IMTEL Innovation Day
33
07.05.1933
Image:	StatesChronicle,	http://stateschronicle.com/wp-content/uploads/2015/01/hololens.jpg	
3D holographic glasses for full immersive interaction
Roland Klemke
IMTEL Innovation Day
34
07.05.1934
Image:	Virtuix,	http://www.virtuix.com/how-do-you-move-in-virtual-reality-with-a-treadmill-like-this-one-i-just-tried/	
Full immersion gaming: VR glasses, VR motion system
Roland Klemke
IMTEL Innovation Day
35
07.05.19
Virtual Reality? Augmented Reality? Reality?
35
Images:	Parrot
Roland Klemke
IMTEL Innovation Day
36
07.05.19
Out	of	body	experiments	
Two	variants	
•  Projection	of	another	body	onto	
one's	own	position	
•  Projection	of	one's	own	body	to	
another	position	
Outcomes	
•  Identification	with	virtual	body	even	
if	it's	obviously	artificial	
•  perceived	feeling	of	touch	or	even	
pain	after	successful	initiation	
•  Identification	with	the	virtual	
location:	participants	return	to	the	
place	of	the	virtual	body	instead	of	
the	place	of	observation	
Slater, M., Pérez Marcos, D., Ehrsson, H., & Sanchez-Vives, M. V. (2009). Inducing illusory ownership of a virtual body.
Frontiers in neuroscience, 3, 29.
D. Cowie et al. The development of bodily self-consciousness: changing responses to the full body illusion in childhood.
Developmental Science. Published March 22, 2017. doi:10.1111/desc.12557.
Roland Klemke
IMTEL Innovation Day
37
07.05.19
PROJECT	EXAMPLE:	WEKIT	
WEARABLE	EXPERIENCE	FOR	KNOWLEDGE-INTENSIVE	TRAINING:	
EXPLORING	AUGMENTED	REALITY	AND	WEARABLES	FOR	TRAINING	
37
Roland Klemke
IMTEL Innovation Day
38
07.05.19
WEKIT	-	WEARABLE	EXPERIENCE	FOR		
KNOWLEDGE-INTENSIVE	TRAINING
Roland Klemke
IMTEL Innovation Day
39
07.05.19
Instructional	Design	Methods	
Example:	TM03	-	Directed	Focus	
Description	 Capture	
Method	
Re-
Enactment	
Method	
Visual	
pointer	for	
relevant	
objects	
outside	the	
visual	area	of	
the	trainee		
Eye	tracker	
and	video	
recording	
Task	analysis	
for	pointing	
to	the	next	
location		
Eye	tracker	
for	formative	
feedback	
AR	display	for	
feedback		
The markers direct the trainee to the relevant areas.
Roland Klemke
IMTEL Innovation Day
40
07.05.19
Instructional	Design	Methods	
Example:	TM05	– Annotations	
Description	 Capture	Method	 Re-Enactment	
Method	
Allow	a	physical	
object	to	be	
annotated	by	the	
expert	during	
task	execution	
(similar	to	sticky	
notes	but	with	
more	modalities)		
Methods	to	tag	
media	into	
physical	object	
Manual	
annotation	or	
done	by	expert	
on	the	fly		
AR	display	
mechanism	to	
read	the	
annotations	
	Mechanism	for	
unobtrusive	
playback	of	
information		
A physical object is annotated by the expert with
an image to allow the trainee to recognize the image.
Roland Klemke
IMTEL Innovation Day
41
07.05.19
Instructional	Design	Methods	
Example:	TM06	–	Ghost	Track	
Description	 Capture	Method	 Re-Enactment	
Method	
Allows	visualization	
of	the	movement	of	
the	expert	or	the	
earlier	recording	of	
the	trainees	
themselves	for	
imitation	and	
reflection		
Sensors	to	capture	
the	whole-body	
movements	
Recording	of	results	
of	the	action	
performed	by	the	
expert		
Visualization	
mechanisms	
Tracking	of	
current	state	
for	feedback	
and	evaluation		
An expert’s body and hand movement is
recorded and replayed as ghost track.
Roland Klemke
IMTEL Innovation Day
42
07.05.19
Instructional	Design	Methods	
Example:	TM08	– Cues	&	Clues	
Description	 Capture	Method	 Re-Enactment	
Method	
Cues	and	clues	are	
pivots	that	trigger	
solution	search.	
They	can	be	in	the	
form	of	image	or	
audio.	They	should	
represent	the	
solution	with	a	
single	annotation		
Task	Analysis	
Mechanism	to	
allow	content	
creation	to	be	used	
for	clues	and	cues		
AR	displays	the	
clues	anchored	
to	the	physical	
object	
Additional	help	
when	
requested		
A clue is left by the expert for the trainee in form of a text.
Roland Klemke
IMTEL Innovation Day
43
07.05.1943
Roland Klemke
IMTEL Innovation Day
44
07.05.19
Using	VR	to	lower	barriers	and	risks	for	beginners	
44
Scared	of	heights?	
Not	sure	what	to	expect?	
Still	want	to	experience	and	learn	how	to	fly?
Roland Klemke
IMTEL Innovation Day
45
07.05.1945
Roland Klemke
IMTEL Innovation Day
46
07.05.19
@rklemke	
Roland.klemke@ou.nl	
rk@colognegamelab.de	
www.linkedin.com/in/rolandklemke	
Image:	Rockman	of	Zymurgy,	http://www.flickr.com/photos/rockmanzym/4422834765/	 Image:	Véronique	Debord-Lazaro,	https://www.flickr.com/photos/debord/4932655275/

More Related Content

More from Roland Klemke

The 't' in tel software development for tel research problems, pitfalls, and ...
The 't' in tel software development for tel research problems, pitfalls, and ...The 't' in tel software development for tel research problems, pitfalls, and ...
The 't' in tel software development for tel research problems, pitfalls, and ...Roland Klemke
 
Immersive multi-user decision training games with ARLearn
Immersive multi-user decision training games with ARLearnImmersive multi-user decision training games with ARLearn
Immersive multi-user decision training games with ARLearnRoland Klemke
 
Die Welt als Spielfeld: Mobile Serious Games mit Augmented Reality
Die Welt als Spielfeld: Mobile Serious Games mit Augmented RealityDie Welt als Spielfeld: Mobile Serious Games mit Augmented Reality
Die Welt als Spielfeld: Mobile Serious Games mit Augmented RealityRoland Klemke
 
Energy-efficient and safe driving using a situation-aware gamification approa...
Energy-efficient and safe driving using a situation-aware gamification approa...Energy-efficient and safe driving using a situation-aware gamification approa...
Energy-efficient and safe driving using a situation-aware gamification approa...Roland Klemke
 
Enhancing Learning with Technology
Enhancing Learning with TechnologyEnhancing Learning with Technology
Enhancing Learning with TechnologyRoland Klemke
 
Transferring an educational board game to a multiuser mobile learning game to...
Transferring an educational board game to a multiuser mobile learning game to...Transferring an educational board game to a multiuser mobile learning game to...
Transferring an educational board game to a multiuser mobile learning game to...Roland Klemke
 
2012 09-18-pdsg-open-3 d-environments.pptx
2012 09-18-pdsg-open-3 d-environments.pptx2012 09-18-pdsg-open-3 d-environments.pptx
2012 09-18-pdsg-open-3 d-environments.pptxRoland Klemke
 
Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game
Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game
Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game Roland Klemke
 
StreetLearn: Community-based immersive 3D-video
StreetLearn: Community-based immersive 3D-video StreetLearn: Community-based immersive 3D-video
StreetLearn: Community-based immersive 3D-video Roland Klemke
 
E-Learning: Ziele, Verfahren, Strategien, Trends
E-Learning: Ziele, Verfahren, Strategien, TrendsE-Learning: Ziele, Verfahren, Strategien, Trends
E-Learning: Ziele, Verfahren, Strategien, TrendsRoland Klemke
 
Authoring for Re-Use in Outcome-oriented Learning Scenarios
Authoring for Re-Use in Outcome-oriented Learning ScenariosAuthoring for Re-Use in Outcome-oriented Learning Scenarios
Authoring for Re-Use in Outcome-oriented Learning ScenariosRoland Klemke
 
Visionen für die Betriebliche Weiterbildung, Learntec Kundenforum 03.02.2010
Visionen für die Betriebliche Weiterbildung, Learntec Kundenforum 03.02.2010Visionen für die Betriebliche Weiterbildung, Learntec Kundenforum 03.02.2010
Visionen für die Betriebliche Weiterbildung, Learntec Kundenforum 03.02.2010Roland Klemke
 

More from Roland Klemke (13)

The 't' in tel software development for tel research problems, pitfalls, and ...
The 't' in tel software development for tel research problems, pitfalls, and ...The 't' in tel software development for tel research problems, pitfalls, and ...
The 't' in tel software development for tel research problems, pitfalls, and ...
 
Immersive multi-user decision training games with ARLearn
Immersive multi-user decision training games with ARLearnImmersive multi-user decision training games with ARLearn
Immersive multi-user decision training games with ARLearn
 
Die Welt als Spielfeld: Mobile Serious Games mit Augmented Reality
Die Welt als Spielfeld: Mobile Serious Games mit Augmented RealityDie Welt als Spielfeld: Mobile Serious Games mit Augmented Reality
Die Welt als Spielfeld: Mobile Serious Games mit Augmented Reality
 
Energy-efficient and safe driving using a situation-aware gamification approa...
Energy-efficient and safe driving using a situation-aware gamification approa...Energy-efficient and safe driving using a situation-aware gamification approa...
Energy-efficient and safe driving using a situation-aware gamification approa...
 
Enhancing Learning with Technology
Enhancing Learning with TechnologyEnhancing Learning with Technology
Enhancing Learning with Technology
 
Transferring an educational board game to a multiuser mobile learning game to...
Transferring an educational board game to a multiuser mobile learning game to...Transferring an educational board game to a multiuser mobile learning game to...
Transferring an educational board game to a multiuser mobile learning game to...
 
2013 04-22-oer-kurs
2013 04-22-oer-kurs2013 04-22-oer-kurs
2013 04-22-oer-kurs
 
2012 09-18-pdsg-open-3 d-environments.pptx
2012 09-18-pdsg-open-3 d-environments.pptx2012 09-18-pdsg-open-3 d-environments.pptx
2012 09-18-pdsg-open-3 d-environments.pptx
 
Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game
Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game
Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game
 
StreetLearn: Community-based immersive 3D-video
StreetLearn: Community-based immersive 3D-video StreetLearn: Community-based immersive 3D-video
StreetLearn: Community-based immersive 3D-video
 
E-Learning: Ziele, Verfahren, Strategien, Trends
E-Learning: Ziele, Verfahren, Strategien, TrendsE-Learning: Ziele, Verfahren, Strategien, Trends
E-Learning: Ziele, Verfahren, Strategien, Trends
 
Authoring for Re-Use in Outcome-oriented Learning Scenarios
Authoring for Re-Use in Outcome-oriented Learning ScenariosAuthoring for Re-Use in Outcome-oriented Learning Scenarios
Authoring for Re-Use in Outcome-oriented Learning Scenarios
 
Visionen für die Betriebliche Weiterbildung, Learntec Kundenforum 03.02.2010
Visionen für die Betriebliche Weiterbildung, Learntec Kundenforum 03.02.2010Visionen für die Betriebliche Weiterbildung, Learntec Kundenforum 03.02.2010
Visionen für die Betriebliche Weiterbildung, Learntec Kundenforum 03.02.2010
 

Recently uploaded

Understanding Accommodations and Modifications
Understanding  Accommodations and ModificationsUnderstanding  Accommodations and Modifications
Understanding Accommodations and ModificationsMJDuyan
 
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Pooja Bhuva
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Jisc
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxDenish Jangid
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.MaryamAhmad92
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxAreebaZafar22
 
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptxHMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptxmarlenawright1
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfagholdier
 
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...Pooja Bhuva
 
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...Nguyen Thanh Tu Collection
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxVishalSingh1417
 
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...pradhanghanshyam7136
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfSherif Taha
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxRamakrishna Reddy Bijjam
 
Towards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxTowards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxJisc
 
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17Celine George
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptxMaritesTamaniVerdade
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.pptRamjanShidvankar
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibitjbellavia9
 
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptxSKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptxAmanpreet Kaur
 

Recently uploaded (20)

Understanding Accommodations and Modifications
Understanding  Accommodations and ModificationsUnderstanding  Accommodations and Modifications
Understanding Accommodations and Modifications
 
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
Sensory_Experience_and_Emotional_Resonance_in_Gabriel_Okaras_The_Piano_and_Th...
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptxHMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
HMCS Vancouver Pre-Deployment Brief - May 2024 (Web Version).pptx
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
 
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
Python Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docxPython Notes for mca i year students osmania university.docx
Python Notes for mca i year students osmania university.docx
 
Towards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxTowards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptx
 
How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17How to Give a Domain for a Field in Odoo 17
How to Give a Domain for a Field in Odoo 17
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptxSKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
 

Extend your playground: Mixed-Reality Games for Learning

  • 1. Roland Klemke IMTEL Innovation Day 1 07.05.19 Extend your playground: Mixed-Reality Games for Learning Prof. Dr. Roland Klemke IMTEL Innovation Day Immersive Tech and Serious Games NTNU, Campus Dragvoll Trontheim, Norway, 07.05.2019 1 Welten Institute, Open University of the Netherlands, http://www.ou.nl/ Cologne Game Lab, TH Köln, http://www.colognegamelab.de/ Humance AG, Cologne, Germany, http://www.humance.de/ Image: KMK/BEHRENDT&RAUSCH
  • 2. Roland Klemke IMTEL Innovation Day 2 07.05.19Image: Simon Blackley, http://www.flickr.com/photos/sblackley/8130334415/sizes/h/in/photostream/ “Fun is the original educational technology.” – Chris Crawford Have you ever watched little children learning? Or playing? Discovered any difference?
  • 3. Roland Klemke IMTEL Innovation Day 3 07.05.19 Education •  Industrialized •  Built for Scalability •  Suited for the creation of „comparable” people Image: John Hartnup, http://www.flickr.com/photos/hartnupj/111438266/sizes/l/in/photostream/
  • 4. Roland Klemke IMTEL Innovation Day 4 07.05.19 Is this kind of education appropriate for the skills and competencies we need to teach today? Image: Michael Hopkinsii, http://www.flickr.com/photos/hopkinsii/3888593489/sizes/l/in/photostream/ Creativity Flexibility Ability to reflect Ability to learn
  • 5. Roland Klemke IMTEL Innovation Day 5 07.05.19 Image: Thomas Favre-Bulle, http://www.flickr.com/photos/lnx/6257130/sizes/o/in/photostream/ How can education be playful, individual and joyful? •  When students are grouped by age, not by abilities or interests? •  When all students receive the same learning materials?
  • 6. Roland Klemke IMTEL Innovation Day 6 07.05.19 TODO Überleitung Gaming How to unite gaming and learning again? Image: Monobanda Fusionplay, http://www.flickr.com/photos/monobanda/8241276188/sizes/h/in/photostream/ How to place learning and gaming in context?
  • 7. Roland Klemke IMTEL Innovation Day 7 07.05.197 Image: Krissy Venosdale: https://www.flickr.com/photos/venosdale/7051065819
  • 8. Roland Klemke IMTEL Innovation Day 8 07.05.19 LOOKING AT THE LEARNER 8 Image: chelsea (:, https://secure.flickr.com/photos/chelseasmile/3144504064
  • 9. Roland Klemke IMTEL Innovation Day 9 07.05.19 Learners are individual and mobile How can we provide learning resources with … •  ... different media formats •  ... different devices •  ... different target audiences? How can we personalize learning ... •  ... for the learner ... •  ... in the learning context? Image: Steven Harris, https://secure.flickr.com/photos/srharris/6979776901
  • 10. Roland Klemke IMTEL Innovation Day 10 07.05.19 10
  • 11. Roland Klemke IMTEL Innovation Day 11 07.05.19 LogiAssist – Mobile Assistance in Logistics 11 Klemke, R. (2012, 26 March). Mobile Learning in Logistics. Workshop on Learning in Context LIC12, Brussels, Belgium. http://www.logiassist.de/ Scheffel, M., Kirschenmann, U., Taske, A., Adloff, K., Kiesel, M., Klemke, R., and Wolpers, M. (2013). Exploring LogiAssist – the mobile learning and assistance platform for truck drivers. In D. Hernández-Leo et al. (Eds.), Scaling up Learning for Sustained Impact. Proceedings of European Conference on Technology Enhanced Learning (EC-TEL), LNCS 8095 (pp. 357–370). Berlin Heidelberg, Germany: Springer-Verlag You are exceeding the allowed driving time. Please select a resting place.
  • 12. Roland Klemke IMTEL Innovation Day 12 07.05.19 GIVING ACCESS IS ONE THING ... ... MAKING IT FUN ANOTHER 12 Image: Ian Dick, http://www.flickr.com/photos/ian_d/30859899/sizes/o/in/photostream/
  • 13. Roland Klemke IMTEL Innovation Day 13 07.05.19 “Tell me, and I will forget. Show me and I may remember. Involve me, and I will understand.” Confucius (probably) Image: Länsmuseet Gävleborg, https://secure.flickr.com/photos/lansmuseetgavleborg/6263044945
  • 14. Roland Klemke IMTEL Innovation Day 14 07.05.19 ! Gaming, Learning, and Communities for IT Knowledge Schmitz, B., Klemke, R., Totschnig, M., Czauderna, A., & Specht, M. (2011, 23 September). Transferring an outcome-oriented learning architecture to an IT learning game. Presented at the 6th European conference on Technology enhanced learning: towards ubiquitous learning (EC-TEL 2011), Palermo, Italy.
  • 15. Roland Klemke IMTEL Innovation Day 15 07.05.19 Is it possible to create a 3D learning game with freely available technologies / contents at low modelling cost? Klemke, R. (2012). StreetLearn - Community-based immersive 3D-video learning games in Streetview. Innovatie door Inspiratie, Maarssen, The Netherlands.
  • 16. Roland Klemke IMTEL Innovation Day 16 07.05.19 Use Google Streetview and the real world as a playground allowing interaction with virtual items in location-based games Klemke, R. (2012). StreetLearn - Community-based immersive 3D-video learning games in Streetview. Innovatie door Inspiratie, Maarssen, The Netherlands.
  • 17. Roland Klemke IMTEL Innovation Day 17 07.05.19 THE WORLD AS PLAYGROUND … … IS NOT A TOTALLY NEW IDEA 17 „Breakout“ is a silly game! Image: Oliver Peters, Flickr, https://secure.flickr.com/photos/53127197@N06/5218440997
  • 18. Roland Klemke IMTEL Innovation Day 18 07.05.19 Scavenger Hunt is now called Geocaching 18 Image: cachemania, https://secure.flickr.com/photos/mycachemania/3988147164
  • 19. Roland Klemke IMTEL Innovation Day 19 07.05.19 MMMARG (Massive multiplayer mobile augmented reality game) 19 Bild: http://www.ingress.com
  • 20. Roland Klemke IMTEL Innovation Day 20 07.05.19 We don‘t collect stamps any more 20Images: Brian Miller, https://www.flickr.com/photos/135306143@N02/30151138115 Su-May, https://www.flickr.com/photos/su-may/30151415712
  • 21. Roland Klemke IMTEL Innovation Day 21 07.05.19 Situation Awareness Augmented Reality Serious Gaming 21 MOBILE SERIOUS GAMES Image: Rétrofuturs, https://secure.flickr.com/photos/hulk4598/4646721045/
  • 22. Roland Klemke IMTEL Innovation Day 22 07.05.19 What is a mobile serious game? Image: Phil Rogers, http://www.flickr.com/photos/erase/5572308872/sizes/l/in/photostream/ •  Embedded in Context •  Exploration and utilization of context •  Augmentation of reality
  • 23. Roland Klemke IMTEL Innovation Day 23 07.05.19 Gamification for LogiAssist – The TEGA Project A learning game that encourages to drive economic and safe. Klemke, R., Kravcik, M., and Bohuschke, F. (2013). Energy-efficient and safe driving using a situation-aware gamification approach in logistics. Proceedings of the Games and Learning Alliance Conference (GALA 2013), 23-25 October 2013, Paris, France.
  • 24. Roland Klemke IMTEL Innovation Day 24 07.05.19 TEGA App Klemke, R., Kravcik, M., and Bohuschke, F. (2013). Energy-efficient and safe driving using a situation-aware gamification approach in logistics. Proceedings of the Games and Learning Alliance Conference (GALA 2013), 23-25 October 2013, Paris, France.
  • 25. Roland Klemke IMTEL Innovation Day 25 07.05.19 SALOMO Decision training for disruption handling in logistics Image: hhla.de Klemke, R., Kurapati, S., & Kolfschoten, G. (2013). Transferring an educational board game to a multi-user mobile learning game to increase shared situational awareness. Presentation at the 3rd Irish Symposium on Game Based Learning, Dublin, Ireland.
  • 26. Roland Klemke IMTEL Innovation Day 26 07.05.19 Mobile learning game based on team processes simulate disruption situations ! ! Klemke, R., Kurapati, S., & Kolfschoten, G. (2013). Transferring an educational board game to a multi-user mobile learning game to increase shared situational awareness. Presentation at the 3rd Irish Symposium on Game Based Learning, Dublin, Ireland. From board game to multi-user mobile learning game
  • 27. Roland Klemke IMTEL Innovation Day 27 07.05.19 EmUrgency: Mobile Game for Basic Life Support Training Klemke, R., Ternier, S., Kalz, M., Schmitz, B., & Specht, M. (2013). Multi-stakeholder decision training games with ARLearn. In D. Milosevic (Ed.), Proceedings of the fourth international conference on eLearning (eLearning 2013) (pp. 1-9). Belgrade Metropolitan University, Belgrade, Serbia. Chances for survival … … are increased with the factor 3 through immediate cardiac massage Cardiac arrest one of the main causes of death Only 20% of affected people survive
  • 28. Roland Klemke IMTEL Innovation Day 28 07.05.19 EmUrgency: Mobile Game for Basic Life Support Training But: bystanders … … often don‘t know what to do or fear to do the wrong things Klemke, R., Ternier, S., Kalz, M., Schmitz, B., & Specht, M. (2013). Multi-stakeholder decision training games with ARLearn. In D. Milosevic (Ed.), Proceedings of the fourth international conference on eLearning (eLearning 2013) (pp. 1-9). Belgrade Metropolitan University, Belgrade, Serbia.
  • 29. Roland Klemke IMTEL Innovation Day 29 07.05.19 EmUrgency: Mobile Multi-user Game for Basic Life Support Schmitz, B., Ternier, S., Klemke, R., Kalz, M., & Specht, M. (2013). Designing a mobile learning game to investigate the impact of role-playing on helping behavior. Proceedings of European Conference on Technology Enhanced Learning (EC-TEL), LNCS 8095 (pp. 357–370). Berlin Heidelberg, Germany: Springer-Verlag. Learn what to do, where to find resources, how to organise help
  • 30. Roland Klemke IMTEL Innovation Day 30 07.05.1930 AUGMENTATION? IMMERSION? Sensorama: http://www.augmented-reality.fr/wp-content/uploads/2014/08/sensorama.jpg
  • 31. Roland Klemke IMTEL Innovation Day 31 07.05.1931 Gameplay, Learning, and Player are united in an immersive environment: the real world! Image: Ars Electronica: https://secure.flickr.com/photos/arselectronica/7682581006
  • 32. Roland Klemke IMTEL Innovation Day 32 07.05.1932 Augmented Reality Glasses: Hands free interaction Image: Ted Eytan, https://secure.flickr.com/photos/taedc/11966163406
  • 33. Roland Klemke IMTEL Innovation Day 33 07.05.1933 Image: StatesChronicle, http://stateschronicle.com/wp-content/uploads/2015/01/hololens.jpg 3D holographic glasses for full immersive interaction
  • 34. Roland Klemke IMTEL Innovation Day 34 07.05.1934 Image: Virtuix, http://www.virtuix.com/how-do-you-move-in-virtual-reality-with-a-treadmill-like-this-one-i-just-tried/ Full immersion gaming: VR glasses, VR motion system
  • 35. Roland Klemke IMTEL Innovation Day 35 07.05.19 Virtual Reality? Augmented Reality? Reality? 35 Images: Parrot
  • 36. Roland Klemke IMTEL Innovation Day 36 07.05.19 Out of body experiments Two variants •  Projection of another body onto one's own position •  Projection of one's own body to another position Outcomes •  Identification with virtual body even if it's obviously artificial •  perceived feeling of touch or even pain after successful initiation •  Identification with the virtual location: participants return to the place of the virtual body instead of the place of observation Slater, M., Pérez Marcos, D., Ehrsson, H., & Sanchez-Vives, M. V. (2009). Inducing illusory ownership of a virtual body. Frontiers in neuroscience, 3, 29. D. Cowie et al. The development of bodily self-consciousness: changing responses to the full body illusion in childhood. Developmental Science. Published March 22, 2017. doi:10.1111/desc.12557.
  • 37. Roland Klemke IMTEL Innovation Day 37 07.05.19 PROJECT EXAMPLE: WEKIT WEARABLE EXPERIENCE FOR KNOWLEDGE-INTENSIVE TRAINING: EXPLORING AUGMENTED REALITY AND WEARABLES FOR TRAINING 37
  • 38. Roland Klemke IMTEL Innovation Day 38 07.05.19 WEKIT - WEARABLE EXPERIENCE FOR KNOWLEDGE-INTENSIVE TRAINING
  • 39. Roland Klemke IMTEL Innovation Day 39 07.05.19 Instructional Design Methods Example: TM03 - Directed Focus Description Capture Method Re- Enactment Method Visual pointer for relevant objects outside the visual area of the trainee Eye tracker and video recording Task analysis for pointing to the next location Eye tracker for formative feedback AR display for feedback The markers direct the trainee to the relevant areas.
  • 40. Roland Klemke IMTEL Innovation Day 40 07.05.19 Instructional Design Methods Example: TM05 – Annotations Description Capture Method Re-Enactment Method Allow a physical object to be annotated by the expert during task execution (similar to sticky notes but with more modalities) Methods to tag media into physical object Manual annotation or done by expert on the fly AR display mechanism to read the annotations Mechanism for unobtrusive playback of information A physical object is annotated by the expert with an image to allow the trainee to recognize the image.
  • 41. Roland Klemke IMTEL Innovation Day 41 07.05.19 Instructional Design Methods Example: TM06 – Ghost Track Description Capture Method Re-Enactment Method Allows visualization of the movement of the expert or the earlier recording of the trainees themselves for imitation and reflection Sensors to capture the whole-body movements Recording of results of the action performed by the expert Visualization mechanisms Tracking of current state for feedback and evaluation An expert’s body and hand movement is recorded and replayed as ghost track.
  • 42. Roland Klemke IMTEL Innovation Day 42 07.05.19 Instructional Design Methods Example: TM08 – Cues & Clues Description Capture Method Re-Enactment Method Cues and clues are pivots that trigger solution search. They can be in the form of image or audio. They should represent the solution with a single annotation Task Analysis Mechanism to allow content creation to be used for clues and cues AR displays the clues anchored to the physical object Additional help when requested A clue is left by the expert for the trainee in form of a text.
  • 43. Roland Klemke IMTEL Innovation Day 43 07.05.1943
  • 44. Roland Klemke IMTEL Innovation Day 44 07.05.19 Using VR to lower barriers and risks for beginners 44 Scared of heights? Not sure what to expect? Still want to experience and learn how to fly?
  • 45. Roland Klemke IMTEL Innovation Day 45 07.05.1945
  • 46. Roland Klemke IMTEL Innovation Day 46 07.05.19 @rklemke Roland.klemke@ou.nl rk@colognegamelab.de www.linkedin.com/in/rolandklemke Image: Rockman of Zymurgy, http://www.flickr.com/photos/rockmanzym/4422834765/ Image: Véronique Debord-Lazaro, https://www.flickr.com/photos/debord/4932655275/