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Usability, key factor for the success of web user
               interface: an agile approach




Roberto DADDA    Lubjana November 7, 2012
Usability

“The effectiveness, efficiency and satisfaction with
which specified users achieve specified goals in
particular environments.”

●   effectiveness: the accuracy and completeness with which specified users can
    achieve specified goals in particular environments
●   efficiency: the resources expended in relation to the accuracy and completeness of
    goals achieved
●   satisfaction: the comfort and acceptability of the work system to its users and other
    people affected by its use




Roberto DADDA               Lubjana November 7, 2012
Usable,
                                                  a many-sided
                                                     concept

  Functional (it does what it is claimed to do)
  ●



  Reliable (it works consistently)
  ●



  Usable (it works in a way that is consistent with the user's expectations)
  ●



  Meaningful (it does something important or valuable)
  ●



  Pleasurable (it is enjoyable to use)
  ●




Roberto DADDA             Lubjana November 7, 2012
NOT about colors, fonts...




Roberto DADDA      Lubjana November 7, 2012
Roberto DADDA   Lubjana November 7, 2012
Roberto DADDA   Lubjana November 7, 2012
Ergonomics




Roberto DADDA   Lubjana November 7, 2012
Usability is an application of ergonomics,usability
    is mandatory when errors are fatal and was
    developed in medical, nuclear and avionics.




Roberto DADDA    Lubjana November 7, 2012
Roberto DADDA   Lubjana November 7, 2012
Roberto DADDA   Lubjana November 7, 2012
Roberto DADDA   Lubjana November 7, 2012
Roberto DADDA   Lubjana November 7, 2012
human processor model




Roberto DADDA   Lubjana November 7, 2012
Roberto DADDA   Lubjana November 7, 2012
Roberto DADDA   Lubjana November 7, 2012
●Add value via Web
  ●Benefit and usability greater than phone call

  ●Find-Choose-How to-Track



  ●On site test

  ●3.5 visitors/day
  ●Dismissing 80% of call center workforce




Roberto DADDA     Lubjana November 7, 2012
Roberto DADDA   Lubjana November 7, 2012
✗   After reworking for Christmas +80% (average 40%)

 ✗   300.000 repeat customers (+67%)




Roberto DADDA      Lubjana November 7, 2012
Roberto DADDA   Lubjana November 7, 2012
Unusable!

Roberto DADDA   Lubjana November 7, 2012
Roberto DADDA   Lubjana November 7, 2012
Roberto DADDA   Lubjana November 7, 2012
Roberto DADDA   Lubjana November 7, 2012
Roberto DADDA   Lubjana November 7, 2012
Roberto DADDA   Lubjana November 7, 2012
Roberto DADDA   Lubjana November 7, 2012
Roberto DADDA   Lubjana November 7, 2012
Roberto DADDA   Lubjana November 7, 2012
Roberto DADDA   Lubjana November 7, 2012
Roberto DADDA   Lubjana November 7, 2012
Roberto DADDA   Lubjana November 7, 2012
Roberto 
                                   DADDA




October 26, 2011   PBZ ­ Zagreb      32
Roberto 
                                   DADDA




October 26, 2011   PBZ ­ Zagreb      33
Roberto DADDA   Lubjana November 7, 2012
Roberto DADDA   Lubjana November 7, 2012
Roberto DADDA   Lubjana November 7, 2012
Surface


         Skeleton


         Structure

         Scope

         Strategy




Roberto DADDA        Lubjana November 7, 2012
user tasks:
         Surface                  • enter numbers
                                  • enter text
                                  • enter formulas
                                  • format cells
         Skeleton                 • sort information
                                  • filter information
                                  • aggregate information
         Structure                • graph data
                                  • save data
                                  • import data
         Scope                    • export data
                                  • print
                                  • …..
         Strategy




Roberto DADDA        Lubjana November 7, 2012
Surface

                                                      task
         Skeleton                                    panes


         Structure                          modal dialogs


         Scope
                                modal wizards

         Strategy




Roberto DADDA        Lubjana November 7, 2012
Roberto 
                                                         DADDA
         Surface


         Skeleton


         Structure

         Scope

         Strategy




May 14­15, 2012      Agile Croatia Conference ­ Zadar      40
Surface


         Skeleton


         Structure

         Scope

         Strategy




Roberto DADDA        Lubjana November 7, 2012
Rules
  ●Know the user, and You are not the user.
  ●Things that look the same should act the same.

  ●The information for the decision must be there when the decision is needed.

  ●Error messages should actually mean something to the user and tell the user how to fix the

  problem.
  ●Every action should have a reaction.

  ●Everyone makes mistakes, so every mistake should be fixable.

  ●Don't overwhelm the user.

  ●Consistency, consistency, consistency.

  ●Minimize the need for a mighty memory.

  ●Keep it simple.

  ●The user should always know what is happening.

  ●The more you do something, the easier it should be to do.

  ●The user should control the system. The system should not control the user. The user is the boss

  and the system should show it.
  ●Eliminate unnecessary decisions and illuminate the rest.

  ●The best journey has the fewest steps. Shorten the distance between the user and the goal.

  ●User should be able to do what they want.

  ●Alert users to an error before things get worse.

  ●Users should always know how to find out what to do next.

  ●Strive to empower the user, not speed up the system.

  ●Things that look different should act different.                    Lund, A. M. (1997). Expert ratings of usability
                                                                       maxims. Ergonomics in Design, 5(3), 15-20. A
                                                                               study of the heuristics design experts consider
                                                                               important for good design.


Roberto DADDA                      Lubjana November 7, 2012
Do not focus on tools
  Tools are like a taxy, use it when needed, pay and
              get an other when if needed



Roberto DADDA   Lubjana November 7, 2012
Roberto DADDA   Lubjana November 7, 2012
Agile is like
                                      to be
                                      pregnant, or
                                      u are or u
                                      are noT!
Roberto DADDA   Lubjana November 7, 2012
We need all the team COMMITED, when u make
    eggs and bacon chicken is involved, pig is
             committed to the project:
                 We do need pigs!




Roberto DADDA   Lubjana November 7, 2012
Roberto DADDA   Lubjana November 7, 2012
We do need a team of cathedral builders, not
                just stone carvers!




Roberto DADDA    Lubjana November 7, 2012
Roberto DADDA   Lubjana November 7, 2012
Roberto DADDA   Lubjana November 7, 2012
And now 2 minutes of marketing:
                      Our offer!




Roberto DADDA     Lubjana November 7, 2012
specify



                        AUC         2




                                        design
                 test




                        program
                          design


  Agile Usability Coaching & Collaboration

Roberto DADDA   Lubjana November 7, 2012
roberto@dadda.it                  www.dadda.it




                               robertodadda

Roberto DADDA      Lubjana November 7, 2012

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Agile for the financial industry - Lubjana 7/11/2012

  • 1. Usability, key factor for the success of web user interface: an agile approach Roberto DADDA Lubjana November 7, 2012
  • 2. Usability “The effectiveness, efficiency and satisfaction with which specified users achieve specified goals in particular environments.” ● effectiveness: the accuracy and completeness with which specified users can achieve specified goals in particular environments ● efficiency: the resources expended in relation to the accuracy and completeness of goals achieved ● satisfaction: the comfort and acceptability of the work system to its users and other people affected by its use Roberto DADDA Lubjana November 7, 2012
  • 3. Usable, a many-sided concept Functional (it does what it is claimed to do) ● Reliable (it works consistently) ● Usable (it works in a way that is consistent with the user's expectations) ● Meaningful (it does something important or valuable) ● Pleasurable (it is enjoyable to use) ● Roberto DADDA Lubjana November 7, 2012
  • 4. NOT about colors, fonts... Roberto DADDA Lubjana November 7, 2012
  • 5. Roberto DADDA Lubjana November 7, 2012
  • 6. Roberto DADDA Lubjana November 7, 2012
  • 7. Ergonomics Roberto DADDA Lubjana November 7, 2012
  • 8. Usability is an application of ergonomics,usability is mandatory when errors are fatal and was developed in medical, nuclear and avionics. Roberto DADDA Lubjana November 7, 2012
  • 9. Roberto DADDA Lubjana November 7, 2012
  • 10. Roberto DADDA Lubjana November 7, 2012
  • 11. Roberto DADDA Lubjana November 7, 2012
  • 12. Roberto DADDA Lubjana November 7, 2012
  • 13. human processor model Roberto DADDA Lubjana November 7, 2012
  • 14. Roberto DADDA Lubjana November 7, 2012
  • 15. Roberto DADDA Lubjana November 7, 2012
  • 16. ●Add value via Web ●Benefit and usability greater than phone call ●Find-Choose-How to-Track ●On site test ●3.5 visitors/day ●Dismissing 80% of call center workforce Roberto DADDA Lubjana November 7, 2012
  • 17. Roberto DADDA Lubjana November 7, 2012
  • 18. After reworking for Christmas +80% (average 40%) ✗ 300.000 repeat customers (+67%) Roberto DADDA Lubjana November 7, 2012
  • 19. Roberto DADDA Lubjana November 7, 2012
  • 20. Unusable! Roberto DADDA Lubjana November 7, 2012
  • 21. Roberto DADDA Lubjana November 7, 2012
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  • 30. Roberto DADDA Lubjana November 7, 2012
  • 31. Roberto DADDA Lubjana November 7, 2012
  • 32. Roberto  DADDA October 26, 2011 PBZ ­ Zagreb 32
  • 33. Roberto  DADDA October 26, 2011 PBZ ­ Zagreb 33
  • 34. Roberto DADDA Lubjana November 7, 2012
  • 35. Roberto DADDA Lubjana November 7, 2012
  • 36. Roberto DADDA Lubjana November 7, 2012
  • 37. Surface Skeleton Structure Scope Strategy Roberto DADDA Lubjana November 7, 2012
  • 38. user tasks: Surface • enter numbers • enter text • enter formulas • format cells Skeleton • sort information • filter information • aggregate information Structure • graph data • save data • import data Scope • export data • print • ….. Strategy Roberto DADDA Lubjana November 7, 2012
  • 39. Surface task Skeleton panes Structure modal dialogs Scope modal wizards Strategy Roberto DADDA Lubjana November 7, 2012
  • 40. Roberto  DADDA Surface Skeleton Structure Scope Strategy May 14­15, 2012 Agile Croatia Conference ­ Zadar 40
  • 41. Surface Skeleton Structure Scope Strategy Roberto DADDA Lubjana November 7, 2012
  • 42. Rules ●Know the user, and You are not the user. ●Things that look the same should act the same. ●The information for the decision must be there when the decision is needed. ●Error messages should actually mean something to the user and tell the user how to fix the problem. ●Every action should have a reaction. ●Everyone makes mistakes, so every mistake should be fixable. ●Don't overwhelm the user. ●Consistency, consistency, consistency. ●Minimize the need for a mighty memory. ●Keep it simple. ●The user should always know what is happening. ●The more you do something, the easier it should be to do. ●The user should control the system. The system should not control the user. The user is the boss and the system should show it. ●Eliminate unnecessary decisions and illuminate the rest. ●The best journey has the fewest steps. Shorten the distance between the user and the goal. ●User should be able to do what they want. ●Alert users to an error before things get worse. ●Users should always know how to find out what to do next. ●Strive to empower the user, not speed up the system. ●Things that look different should act different. Lund, A. M. (1997). Expert ratings of usability maxims. Ergonomics in Design, 5(3), 15-20. A study of the heuristics design experts consider important for good design. Roberto DADDA Lubjana November 7, 2012
  • 43. Do not focus on tools Tools are like a taxy, use it when needed, pay and get an other when if needed Roberto DADDA Lubjana November 7, 2012
  • 44. Roberto DADDA Lubjana November 7, 2012
  • 45. Agile is like to be pregnant, or u are or u are noT! Roberto DADDA Lubjana November 7, 2012
  • 46. We need all the team COMMITED, when u make eggs and bacon chicken is involved, pig is committed to the project: We do need pigs! Roberto DADDA Lubjana November 7, 2012
  • 47. Roberto DADDA Lubjana November 7, 2012
  • 48. We do need a team of cathedral builders, not just stone carvers! Roberto DADDA Lubjana November 7, 2012
  • 49. Roberto DADDA Lubjana November 7, 2012
  • 50. Roberto DADDA Lubjana November 7, 2012
  • 51. And now 2 minutes of marketing: Our offer! Roberto DADDA Lubjana November 7, 2012
  • 52. specify AUC 2 design test program design Agile Usability Coaching & Collaboration Roberto DADDA Lubjana November 7, 2012
  • 53. roberto@dadda.it www.dadda.it robertodadda Roberto DADDA Lubjana November 7, 2012