"Immersive" is the key defining factor of the next wave of computing. With each computing revolution the distance between the user and the computing experience has shrunk - with today's modern mobile devices making computing Pervasive. This next step is truly user-centered and puts you right at the heart of a deeply Immersive Experience. The key question that faces us now is "How do we get there from here?". Our near future seems to inevitably involve hyper-connected wearable and then embed-able computer displays. But how will we all migrate from today's mobile devices to this amazing new nerdvana?
This session takes a detailed look at what makes "Immersive-ness" so important. What standards and market forces are driving this evolution. And how you can navigate your way through all the technological change this will bring.
Six Myths about Ontologies: The Basics of Formal Ontology
Immersive Computing @ #YOWConnected 2017
1. Rob Manson, CEO & co-founder - https://awe.media - follow me on twitter @nambor
Immersive Computing
What is it?
&
How will we get there?
Image Credit
2. Who am I?
Rob Manson, CEO & co-founder
https://awe.media
3. Who am I?
Rob Manson, CEO & co-founder
https://awe.media
The original evangelist for Mixed Reality using open Web Standards
4. Who am I?
Rob Manson, CEO & co-founder
https://awe.media
The original evangelist for Mixed Reality using open Web Standards
Invited Expert
5. Who am I?
Rob Manson, CEO & co-founder
https://awe.media
The original evangelist for Mixed Reality using open Web Standards
Invited Expert
W3C
6. Who am I?
Rob Manson, CEO & co-founder
https://awe.media
The original evangelist for Mixed Reality using open Web Standards
Invited Expert
W3C
Khronos Group
7. Who am I?
Rob Manson, CEO & co-founder
https://awe.media
The original evangelist for Mixed Reality using open Web Standards
Invited Expert
W3C
Khronos Group
ISO
30. How is our distance from Technology evolving?
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The spaces between you & your devices are shrinking
31. How is our distance from Technology evolving?
The spatial point of origin has changed
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32. How is our distance from Technology evolving?
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The distance between objects & the network is shrinking too
33. How is our distance from Technology evolving?
xxx
Image Credit
34. How is our distance from Technology evolving?
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Eventually almost all objects will be networked
35. How is our distance from Technology evolving?
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So your spatial relationship to both objects & the network has changed
36. How is our distance from Technology evolving?
Image Credit
With wearables & nearables leading our current wave of change
37. How is our distance from Technology evolving?
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Next we will change our definition of organisation
38. How is our distance from Technology evolving?
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All of this is shrinking the distance between thought & action
39. How is our distance from Technology evolving?
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The distance between object,
network and action is shrinking
to create a truly “user centred”
world of Immersive Computing
40. How is our distance from Technology evolving?
xxx
Image Credit
43. Definition of Augmented Reality
Augmented Reality allows the user to see the real world,
with virtual objects superimposed upon
or composited with the real world.
Ron Azuma - 1997
Augmented Reality…
1. Combines the real and virtual
2. Is interactive in real time
3. Is registered in 3D
46. Here are the different ways
people can interact with Mixed Reality
47. Mixed Reality Interaction Mode – Public
- Whole body in fov
- More spectators
- Limited distribution
48. Mixed Reality Interaction Mode – Personal
- Upper/whole body in fov
- Fewer spectators
- Wider distribution
49. Mixed Reality Interaction Mode – Private
- Extremeties or head in fov
- 1-2 direct participants
- Wider distribution & locations
50. Mixed Reality Interaction Mode – Intimate
- Only extremeties in fov
- 1 direct participant
- Pervasive but currently limited distribution
51. How do you “View” VR & AR?
Have a suitable HMD
v
1
2Have a valid account
with the HMD vendor's
app store
3
Complete the HMD
vendor's first use
4
v
Search for & find the app
in their app store
5 Download/install
the app through
their app store
6Often requires system
or app updates also
v
7 Select/play the
downloaded app
!
MOBILE ONLY APP
Have a valid account
with the Mobile OS
vendor's app store
v
1
2
Find the app in
their app store3
Download/install the
app through their
app store
4
v
Often requires
system or app
updates also
5
Download/install
the app through
their app store
6
Select/play the
downloaded app
v
7 !
View promo for app on
their website
WEB APP
1 Click on a web link to
open it in your
browser on any
device
HMD ONLY APP
52. How do you “Create” VR & AR?
MOBILE ONLY APPs WEB APPSHMD ONLY APPS
Hire or be a developer
v
1
2
Download & get to know (&
deal with the various
issues/quirks) the developer
SDK for the target platform
3 Develop your app/s
4
v
Test it on the target HMD
vendor platform/s
5
Convert media and
3D assets to the
app/s format
6
Sign & submit your
app/s to the app store/s
& wait for approval/s
v
7
Publish & distribute
links to one or more
app stores
!
Download & get to know (&
deal with the various
issues/quirks) the developer
SDK for the target mobile OS
v
1
2
Develop your app/s
3
Test it on the target HMD
vendor platform/s 4
v
Convert media and
3D assets to the
app/s format
5
Sign & submit your app/s
to the app store/s & wait
for approval/s
6
Publish & distribute
links to one or more
app stores
v
7
Hire or be a developer
8
Create promotional web
content to drive people
to the app/s ! 8
Create promotional web
content to drive people
to the app/s
Get an account with
awe.media
*blatant plug J
v
1
2
Upload any types of
common media you
need (photos, videos,
3D & more)
3
Manipulate these objects
and add rich interactions
to create your VR & AR
experiences
4
Open your browser on
any type of device
v
5 Share a single link that
points directly to your web-
based VR/AR experience
53. Lets look at how this is
playing out in the market
54. Why has VR exploded recently?
VR has things to sell
Image Credit
55. Why has VR exploded recently?
The power of the s-curve
Image Credit
56. Where are we now?
In reality, VR is a tiny tiny market right now
57. Where are we now?
Installed web browsers
20 MILLION (END 2017)
Includes both the mobile and
HMD users above
2 BILLION
3 BILLION
Mobile devices
HMD only
58. Where are we now?
Installed web browsers
20 MILLION (END 2017)
Includes both the mobile and
HMD users above
2 BILLION
3 BILLION
Mobile devices
HMD only
59. Where are we now?
Installed web browsers
20 MILLION (END 2017)
Includes both the mobile and
HMD users above
2 BILLION
3 BILLION
Mobile devices
HMD only
60. Where are we now?
Installed web browsers
20 MILLION (END 2017)
Includes both the mobile and
HMD users above
2 BILLION
3 BILLION
Mobile devices
HMD only