Personal Information
Organization / Workplace
Munich Area, Germany Germany
Occupation
CEO at Engaginglab GmbH and Board of Directors at Schultheiß Software AG
Industry
Consulting / Advisory
Website
romanrackwitz.de
About
Roman Rackwitz is a Gamification Pioneer from Germany. As the founder of Engaginglab (engaginglab.com) he leads the first established Gamification Agency within the german speaking countries (D-A-CH). He is rated a Top 10 Gamification Guru in the World by the agency Rise.Global, and is a Partner at the Enterprise Gamification Consultancy (enterprise-gamification.com/).
2015, Roman founded RACKSOCIAL. It uses the knowledge, and the experience from Gamification, about how to create attention and engagement on Social Media.
He is the Chair at GamifyCon, Germany's first Gamification Conference (gamifycon.org) and co-founded GamFed, the worlds first Gamification Association.
Tags
gamification
roman rackwitz
engaginglab
enterprise gamification
motivational design
social media
engagement
top5
serious games
motivation
design
learning
education
school
mael roth
content marketing
kunde
marketing
b2c
b2b
linda breitlauch
#sosehengameraus
conference
public speaking
business
bizplay
gamification101
start-ups
neurowissenschaften
big data
data science day
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See more
Presentations
(16)Infographics
(1)Likes
(66)12 interaktive Content-Formate
Textbroker_DE
•
7 years ago
Think better, not more. Strategisches Content Marketing mit dem SCOM Framework.
ScribbleLive
•
8 years ago
Strategisches Content Marketing: Das SCOM Framework
ScribbleLive
•
8 years ago
The Rise of Social Media Video Marketing
Gary Vaynerchuk
•
8 years ago
30 Brilliant marketing growth hack cards.
ClavainSkade
•
8 years ago
Content und social media kommunikation
Mael Roth
•
8 years ago
Game Design Dokumentation und Projekt Management
fg.informatik Universität Basel
•
12 years ago
Strategisches Content Marketing... "Just The Next Bubble" oder doch „The Big Next Thing“?
ScribbleLive
•
10 years ago
This Stupidly Simple Trick Helped These Websites Multiply Their Clickrates: Designing for Curiosity
Sebastian Deterding
•
9 years ago
Setting KPIs and Calculating ROI for Gamification
Centrical
•
9 years ago
Storytelling in Service Design / Service Design Drinks Berlin
Service Design Berlin
•
11 years ago
From "just Content" to Social Content
Mael Roth
•
9 years ago
4 Keys to Fun The Psychology of Engagement Samsung Developers Conference 2015
Nicole Lazzaro
•
9 years ago
Social.media.andyou
Jessica Ann Media
•
10 years ago
Let's Stop the Glorification of Busy
Guy Kawasaki
•
9 years ago
The Science of Fun: 3 Ways Games Make us Happier and Save the World GSummit 2014
Nicole Lazzaro
•
9 years ago
The Co-op Revolution: 7 Rules for Collaborative Game Design
Amy Jo Kim
•
9 years ago
Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Experiences
Sebastian Deterding
•
9 years ago
Citizen Experience Design, UX Lisbon
Jess McMullin
•
9 years ago
BSA Game Design Merit Badge
David Mullich
•
10 years ago
Gamified2013_madhu
Madhusudan Rao
•
10 years ago
Getting started in Transmedia Storytelling
Robert Pratten
•
13 years ago
players journey: 5-step design framework for longterm engagement
Amy Jo Kim
•
10 years ago
4 Most Important Emotions to Monetize Free to Play Games
Nicole Lazzaro
•
10 years ago
HR #IN10YEARS - The Gamification Score
Mario Herger
•
10 years ago
4 Keys and Psychology of Fun from Awareness to Impact GSummit
Nicole Lazzaro
•
11 years ago
Gamification: Foundation for Young Australians
Dr. Marigo Raftopoulos
•
12 years ago
Get ready for Marketing 2020
Steven Van Belleghem
•
11 years ago
Pawned. Gamification and Its Discontents
Sebastian Deterding
•
13 years ago
2011 05-26 digtali surrey science of gamification-v03
Michael Wu PhD
•
12 years ago
Personal Information
Organization / Workplace
Munich Area, Germany Germany
Occupation
CEO at Engaginglab GmbH and Board of Directors at Schultheiß Software AG
Industry
Consulting / Advisory
Website
romanrackwitz.de
About
Roman Rackwitz is a Gamification Pioneer from Germany. As the founder of Engaginglab (engaginglab.com) he leads the first established Gamification Agency within the german speaking countries (D-A-CH). He is rated a Top 10 Gamification Guru in the World by the agency Rise.Global, and is a Partner at the Enterprise Gamification Consultancy (enterprise-gamification.com/).
2015, Roman founded RACKSOCIAL. It uses the knowledge, and the experience from Gamification, about how to create attention and engagement on Social Media.
He is the Chair at GamifyCon, Germany's first Gamification Conference (gamifycon.org) and co-founded GamFed, the worlds first Gamification Association.
Tags
gamification
roman rackwitz
engaginglab
enterprise gamification
motivational design
social media
engagement
top5
serious games
motivation
design
learning
education
school
mael roth
content marketing
kunde
marketing
b2c
b2b
linda breitlauch
#sosehengameraus
conference
public speaking
business
bizplay
gamification101
start-ups
neurowissenschaften
big data
data science day
smart data
See more