2. Selected themes from Day 1
• Problems and symptoms
• Sudden realisation: I can be creative
• Creative diversity: from talent to training
• Reframing problems by asking questions
• Getting people involved: diverse voices
• Embracing the power of not knowing
• Uncovering hidden problems
• Biases of creativity: not limited to art
• Creativity of process/outcome
• Creativity does not happen from 9 to 5
Importance of ‘unlearning’
Challenge the status quo
Types of contributions
3. Questions from Day 1
• Cost of change? How to reduce risk?
• Resistance to change? Strategies, techniques
• Design or creativity? Differences
• How do I manage/lead for/sell creativity?
• Structured processes?
• A.I./big data roles in creativity
• Differences across domains, cultures, industries
• Motivations and incentives?
• What do most creative people do differently?
• How to recognise/evaluate creativity?
• What is a good problem statement?
If everyone can be creative
their own ways… what is
“not creative”?
What makes me creative?
Secrets to be always
creative?
Ok… how and where to
start?
17. 1a: Your intelligence is something very basic about you that you can’t change very much.
1b: No matter how much intelligence you have, you can always change it substantially.
2a: You are a certain kind of person, and there is not much that you can do to really change that.
2b: You can always change basic things about the kind of person you are.
3a: Trying new things is stressful for me and I avoid it.
3b: All humans without a brain injury or birth defect are capable of astounding levels of learning.
4a: People who excel in their field have an inborn talent.
4b: People who excel in their field have a history of perseverance, practice, and luck.
26. Framing hard problems as wicked problems
• No definite initial state and no definite
end state: open ended
• Vast solution space
• Co-evolution of problem and solution
• No definite set of operators, algorithms
• High complexity, high ambiguity, high
unpredictability, high uncertainty
• Variable constraints, externalities
• Tip: brainstorm problems, not solutions
• The main flaw of “design
thinking” is to hide the framing
of situations as wicked
problems
29. A Powerful Question
• generates curiosity in the
listener
• stimulates reflective
conversation
• is thought-provoking
• surfaces underlying assumptions
• invites creativity and new
possibilities
• generates energy and forward
movement
• channels attention and focuses
inquiry
• stays with participants
• touches a deep meaning
• evokes more questions
32. Creative people
• Do not fit into a single profile
• Are not ‘special’ at birth
• They become ‘special’ through
hard work
• They don’t have mental
disorders (at least not before
being creative, perhaps society
‘drives them crazy’ by rejecting
new ideas?)
• “Creative people” are those
individuals who exercise their
creative capacities and build
confidence
• “Not creative people” are those
who oversee, neglect, or restrain
their creativity
• Perhaps… not so useful to focus
on “creative people” as much as
“creative interactions” between
people?
45. End of Day 2 Activity
Duration: 30 minutes
Mode: Individual journaling
46. “Lesson #1 that I learned
today…”
A specific action that I can put in practice
based on this learning…
“Lesson #2 that I learned
today…”
A specific action that I can put in practice
based on this learning…
Biggest question that I have today… My best contribution today was…
? !
O O
47. Creativity and Design 2017
Day 2: Ok, sounds good… but… who? Me, really? And
who else?