Usability: n. The degree to which an object, device, software application, etc. is easy to use with no specific training.
In this session we'll start by understanding what is usability and what are the risks (and costs) of creating non-usable apps. Then we'll focus into understand a bit of the science behind usability and how we can use it efficiently.
This session was created for the SEI 2016 of Minho University.
2. 2SEI 2016@Universidade do Minho
Rúben Gonçalves
Mobile team leader @ OutSystems
ruben.goncalves@outsystems.com
3. Usability
3SEI 2016@Universidade do Minho
⃒n. The state or condition of being usable.
⃒n. The degree to which an object, device, software
application, etc. is easy to use with no specific training.
4. Usability
4SEI 2016@Universidade do Minho
⃒n. The state or condition of being usable.
⃒n. The degree to which an object, device, software
application, etc. is easy to use with no specific training.
5. Usability – top 5 qualities
5
⃒Learnability: How easy is it for users to accomplish basic tasks the first time they
encounter the design?
⃒Efficiency: Once users have learned the design, how quickly can they perform tasks?
⃒Memorability: When users return to the design after a period of not using it, how
easily can they reestablish proficiency?
⃒Errors: How many errors do users make, how severe are these errors, and how easily
can they recover from the errors?
⃒Satisfaction: How pleasant is it to use the design?
Source: Norman Nielson group SEI 2016@Universidade do Minho
7. Why apps fail?
7
⃒Lack of consistency
⃒Slow to change and adapt
⃒Poor strategy
⃒Not considering the complete journey
⃒Brand recognition
⃒Building mobile customer engagement
⃒Keep it simple
⃒Not solving a real world problem
⃒Not understand the target audience
⃒Not sure about the Mobile Platform
⃒Too many or too less features
⃒Making it too complex for the users
⃒Incompatible User Experience
⃒Neglecting the backend support
⃒Not enough Marketing
⃒Not using App Optimization Techniques
⃒Failure listening to Users’ Feedback
Source: Wired and Net solutions SEI 2016@Universidade do Minho
8. Why apps fail?
8
⃒Lack of consistency
⃒Slow to change and adapt
⃒Poor strategy
⃒Not considering the complete journey
⃒Brand recognition
⃒Building mobile customer engagement
⃒Keep it simple
⃒Not solving a real world problem
⃒Not understand the target audience
⃒Not sure about the Mobile Platform
⃒Too many or too less features
⃒Making it too complex for the users
⃒Incompatible User Experience
⃒Neglecting the backend support
⃒Not enough Marketing
⃒Not using App Optimization Techniques
⃒Failure listening to Users’ Feedback
Source: Wired and Net solutions
UX related issues
SEI 2016@Universidade do Minho
10. Once upon a time…
10
$25 billion retailer
13% drop off in sales
Around $1.2 million a year
SEI 2016@Universidade do Minho
Hired an UX team to analyze
what could be causing it…
Source: UIE
11. The path to discover…
11
#1 – do usability tests with real users
“I’m not here to enter into
a relationship. I just want
to buy something.”
SEI 2016@Universidade do MinhoSource: UIE
12. The path to discover…
12
#2 – get metrics from where you can
45% of all customers had multiple registrations
160,000 recover passwords per day
75% of these people never tried to complete the
purchase once requested
SEI 2016@Universidade do MinhoSource: UIE
13. Putting together and approach
13
#3 – work out a solution and test it
SEI 2016@Universidade do MinhoSource: UIE
14. The final conclusion
14
#4 – measure results
SEI 2016@Universidade do Minho
+45%
Number of
purchasing
customers
+$15M
Extra purchases
value
First month
+$300M
Extra purchases
value
First year
Source: UIE
$300,000,000 Button
15. UX is critical
15
The failure of Avon
Products $125
million
implementation of
SAP software is the
latest – and
perhaps most
dramatic – example
of how usability
has become a
critical issue in
the workplace.
SEI 2016@Universidade do Minho
17. Usability vs UX?
17SEI 2016@Universidade do Minho
Usability User Experience (UX)
Making a task easy & intuitive
Minimizing steps & removing roadblocks
What users do…
How they do it…
Making a task meaningful and valuable
Creating emotional connection
What users feel…
18. 18SEI 2016@Universidade do Minho
usabilitylayers Ubiquitous
Pro-active use of various mediums
Task-Focus
Fit to user and its specific tasks
Cognitive
Leverage conventions and learning
Physiological
Respond to how the brain works
19. 19SEI 2016@Universidade do Minho
usabilitylayers Ubiquitous
Pro-active use of various mediums
Task-Focus
Fit to user and its specific tasks
Cognitive
Leverage conventions and learning
Physiological
Respond to how the brain works
20. The brain has the
ability to recognize
patterns and what
breaks them
21. 21SEI 2016@Universidade do Minho
The central principle of gestalt psychology is that the mind forms a global whole with self-organizing
tendencies.
Gestalt Psychology
23. 23SEI 2016@Universidade do Minho
usabilitylayers Ubiquitous
Pro-active use of various mediums
Task-Focus
Fit to user and its specific tasks
Cognitive
Physiological
Respond to how the brain works
Leverage conventions and learning
26. System 1 and 2 working
26
pattern matched
(System 1 at
work)
Fuzzy Pattern
(small help from
System 2)
Fully engaged
System 2
SEI 2016@Universidade do Minho
29. 29SEI 2016@Universidade do Minho
usabilitylayers Ubiquitous
Pro-active use of various mediums
Task-Focus
Fit to user and its specific tasks
Cognitive
Leverage conventions and learning
Physiological
Respond to how the brain works
33. 33SEI 2016@Universidade do Minho
usabilitylayers Ubiquitous
Pro-active use of various mediums
Task-Focus
Fit to user and its specific tasks
Cognitive
Leverage conventions and learning
Physiological
Respond to how the brain works
39. 39SEI 2016@Universidade do Minho
Great Delivery in a Nutshell
Face Time
Talk to stakeholders in person
about goals and expectations
and go meet the real users.
Visual Requirements
Top User Stories
Understand what will make or
break the application. Where will
users spend most of their time.
Diagrams of the core business
processes and wireframes for the
top screens are a great foundation.
Strong Vision
All the team, including the developers
must have a profound understanding
on why the application is being built.
Constant Validation
Iterative Development
Developing in sprints and performing
demos gets the team and stakeholders
aligned on what’s important.
Functional tests are run by both the
team and stakeholders, but the usability
tests are the ones that push it forward.
Sanity Check
You can do everything right, but
be sure there will be some surprises
at the end. Be prepared.
Have a WOW
Rapid Tuning
Follow the launch closely, particularly
the first contact of users with the app,
and promptly act on roadblocks. Fast.
People love a surprise, especially when
it rubs them in just the right way, like,
for example, making their life a lot easier.
Discover the Path
Initiation Sprint Development
Make it Real
Solution Release
Create the Experience
40. 40SEI 2016@Universidade do Minho
BusinessAnalysis
UserResearch
Wireframes
VisualDesign
LiveStyleguide
GoLive
See presentation about the process of re-inventing a insurance portal