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- GAME STUDIES AUDIOFIED -
A Science Communication Project
researching games 2017 // Berlin // @benflavor
(FirstPersonWriter.com)
“(H)ere’s a significant
audience that wants to
understand research that’s
happening (...).”
Dr. Lisa Girard, Director of Scientific Communications
at the Broad Institute of MIT and Harvard
Premises: Why science communication at all?
Science is
in need of explanation.
Science is
societally accountable.
Scientific expertise is put
into question more and
more.
Key Players: Who is engaged in Science Communication?
* Science
* Companies
* Political Institutions
* Journalism & Blogosphere
Objectives of Science Communication
* Knowledge transfer
* Building up attention
* Creating engagement
* Nudging
* Reputation Management
* Recruitment
* Brand Building
Channels of Science Communication
* Face-To-Face
* Specialist publications
* Journalistic platforms
...and increasingly...
Dialogical, partizipative
formats via Social Media
Spieleforschung? SPIELE5ORSCHUNG!
Short audio interviews with
Game Studies operatives
* self-promoted
* interest-based
* targeted upon a broad
public and concrete
political decision makers
Key Questions: As easy and understandable as possible
* Who are you?
* Why Game Studies?
* What’s your current project?
* “Street Cred”: Favorite game?
“Professor, look
at this..we got a
problem…!”
* Meh!!! Distribution expierence
* Meh!!! Looking for partners
They made this happen. Thanks.

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Game studies Audiofied - A Science Communication Project