Disentangling the origin of chemical differences using GHOST
Body centric interactive play
1. Participants: Senior Advisors:
• Robby van Delden • dr. Ronald Poppe
• Alejandro Moreno • dr. Dennis Reidsma
• Carlos Ramos • dr. Albert Ali Salah
• Gonçalo Carrasco
Body-Centric Interactive Play
@eNTERFACE 2013
Positive effects of play:
Social, cognitive, physical learning skills and excercise
Picture from: http://www.aspenhillclub.com/our-blog/bid/294224/Play-Your-Way-to-Fitness-and-Health
Attractive, enjoying, motivational,
Picture from http://www.beyonddesignchicago.com/whiteboard/2012/02/17/transforming-a-chicago-landmark-into-an-interactive-experience/
My personal inspiration, perhaps it has the same effect on you guys
Social engagements, the motivation to play, the bodyily excercise. In same playgrounds even the learning experience (although not explicitly targeted here).
It is an instalation by theoder Watson and Emily Gobeille
Using your body movements, more engaged, psychological theories that suggest people learn by acting with their body
Inspired by Berthouze et al (2007): Does body movement engage you more in digital game play and Why
Picture of CNN:
http://edition.cnn.com/2011/TECH/gaming.gadgets/02/10/guitar.hero.went.wrong.mashable/index.html
Not only posture but also making use of space together, whether distributed or co-located.
Picture of break out for two, by floyd mueller and agomanolis (mit, 2004)
http://web.media.mit.edu/~stefan/hc/projects/breakoutfortwo/
We want to include adaptation, personalization and context-awareness, as Schouten et al (2011) suggested
e.g. use movement levels, grouping behavior as triggers in the game for additional interactions
For instance, Lund and Derakshan worked on a simple platform of pressure sensitive tiles with LEDs.