2. Agenda
• What is NFC?
• Why NFC?
• NFC operating modes
• What is an NFC tag
• Mobile architecture
• Comparison with other wireless technologies
• NFC applications
• Mobile NFC trials and demonstrations
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4. NFC Is
• Near Field Communication is a standards based, short-
range wireless connectivity technology that enables
simple and safe two-way interaction of electronic
devices.
• Based on High Frequency (HF), 13.56MHz, RFID
technology.
• Operating distance: up to 10cm
• Data exchange rates: 106, 212 or 424kbits/s
• Supported Standards: ISO 14443 A and B , FeliCa.
• Enhanced NFC also supports ISO 15693 (18000-3m1)
• ISO18092: NFCIP-1 Interface and Protocol
• ISO21481: NFCIP-2 Interface and Protocol
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5. NFC Range of possible applications
NFC represents the 2nd generation of the proximity
contact-less technology, which beyond the RFID,
supports peer-to-peer communication, and enables
consumer access to aggregated services, anytime,
anywhere, with any type of consumer stationary and
mobile devices.
NFC is a Short Range Device wireless technology
designed to exchange data, initiate connections with
other wireless networks and act as a secured smart
key for access to services such as cashless payment,
ticketing, on-line entertainment and access control.
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6. Why NFC?
• Ease of use
• Convenience
• Security
• Electronic exchange
• Innovative
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10. NFC Reader/Writer Mode
1. Reader/Writer Mode
• Reading of and Writing NFC tags
• Called PCD (Proximity Coupling Device)
• Data format called NDEF (NFC Data
Exchange Format)
• Multiple records can exists on a single tag
Applications:
• Read posters
• Interactive advertising
• Launch mobile internet, SMS or make a call
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11. NFC Card Emulation Mode
2. Card Emulation Mode
• Emulates an ISO 14443-4 smart
card
• Can store multiple types of cards
Applications:
• Contactless Payment
• Ticketing
• Access Control
• Virtual Key
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12. NFC Peer-to-Peer Mode
3. Peer-to-Peer Mode
• Based on ISO 18092
• Enables two NFC devices to exchange
data
Applications:
• Setup Bluetooth / Wi-Fi
• Transfer data
• Money transfer
• Flexible secure access control
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13. ISO18092 Communication Modes
1. Active Communication mode
• Both - the initiator and the target - generate RF
• Standard mode for peer to peer (p2p)
communication
2. Passive Communication mode
• Only the initiator generates the RF field. The target
answers in a load modulation scheme.
• Extended mode for p2p and RFID communication
Benefit in passive mode: power saving mode for target
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15. NDEF-NFC Data Exchange Format
NDEF defines a message format to exchange
information
• Between two NFC devices
• Between an NFC device and an NFC Tag
Examples of NDEF:
• URL, to open the contained web address - Smart Poster
• TEL, to call the number in the tag
• SMS, to create a new text message using the phone
number and text from the tag
• eMail, to create a new email message
• vCard, for Contacts and Phone Numbers
• vCalendar for Events and Tasks
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16. NFC Tags
• An NFC tag is a contactless tag capable of
storing NDEF formatted data which
operates with ISO 14443 (or 15693)
infrastructure and NFC devices as defined
by the NFC forum.
Examples of NFC tags:
• Cards
• Wrist Bands
• Key Tags
• Labels
• Disc tags
• Wall Tag
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19. NFC Applications
• Security
• Payment
• Mobile Ticketing
• Access Control
• Customer Loyalty
• Mobile Marketing and Advertising
• Cultural and Tourism
• Mobile Data Collection
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23. Mobile NFC Trials & Demonstrations 1/2
1. Hanau (Frankfurt) – Germany
• Ticketing for Public Transport [April 2005 – Nov. 2005]
2. Limburg (Roda Stadium) – Netherland
• Ticketing, Payment [Aug. 2005 – May 2006]
3. Caen – France
• Payment, Parking, Tourist Info, Public Transport
Schedule Info, Poster Download [Oct. 2005 – May 2006]
4. Atlanta (Philips Arena) – North America
• Payment, Poster Download [Dec. 2005 – June 2006]
5. Paris (Metro Systems) – France
• “Navigo” Travel Smart Cards in the Underway [Nov.
2005–June 2006]
6. Singapore (Visa International- Maybank) –
Malaysia
• Mobile Visa Wave Payment [Launched at the end of
April 2006]
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24. Mobile NFC Trials & Demonstrations 2/2
1. Seoul (SK Telecom) - South Korea
• Ticketing, Poster Download, Access Control [Start: June 2006]
2. Xiamen (China Mobile’s Xiamen Office) – China
• Ticketing, Payment [Start: July 2006]
3. Manchester (Manchester City Stadium) – UK
• Ticketing, Payment [Start: August 2006]
4. Amsterdam (coop. JCB-CCV Holland B.V.) – Netherland
• Payment Ticketing, Payment [Start: September 2006]
5. Shanghai (download of loyalty applications OTA) – China
• Users can download the applications over the mobile network to a
secure chip embedded in the phones [Launched: August 2006]
6. New York (MasterCard’s OTA m-Payments) – USA
• Secure personalisation payment solution for Mobile phone-based
payments [Start: January2003]
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