This presentation describes about one of the emerging technologies - HAPTIC TECHNOLOGY.
Haptic refers to technology that uses touch to control and interact with computers. A user may apply a sense of touch through vibrations, motion or force. Haptic technology is used mainly in creating virtual objects, controlling virtual objects or in the improvement of the remote control of machines and devices.
The first use of a haptic device was in large modern aircraft that relied on servomechanism systems to operate control systems. Haptic technology can also be used to study the human sense of touch by enabling the creation of controlled virtual objects, which can be used to consistently investigate human haptic capabilities that are otherwise difficult to study.
Haptic technology is applied in the following fields:
Teleoperation: Remote-controlled robotic tools that enable human operators to control remote or distant environments. Remote-controlled robotic tools, such as those used for dangerous tasks, are a standard example of this type of technology.
Virtual Environments: Haptics are becoming very popular as an imperative part of virtual reality systems. Examples include simulators, control systems, devices and specialized models that allow for touch-based interaction with computers.
Robotics: Robots manipulate the environment by relaying information to a central computer for processing and analysis.
Cellular Devices: Haptic technology is gaining popularity in the mobile consumer technology field, where it is used to provide features such as vibration feedback on smartphone touch screens.
Future Applications: Currently researchers are focusing on controlling and mastering tactile interaction with holograms and distant objects. If this research is successful it may result in applications and advancements in the field of gaming, movies, manufacturing, medical and other industries.
2. CONTENTS…
What is haptics
History and development
Introduction to haptics
How haptics works?
Applications of Haptics
Haptic devices
Advantages
Limitations
Future scope
4. HAPTICS FEEDBACK
• Haptics is implemented through different type of interactions with a haptic
device communicating with the computer.
• These interactions can be categorized into the different types of touch
sensations a user can receive:
1)Tactile Feedback 2)Force Feedback
• weight
• hardness
• strength
• elasticity
• Shape
• density
• Texture
• Smoothness
• Roughness
5.
6.
7. History and development
The first US patent for a tactile telephone was granted toThomas
D. Shannon in 1973.
An early tactile man-machine communication system was
constructed by A. Michael Noll at BellTelephone Laboratories, Inc.
in the early 1970s] and a patent was issued for his invention in
1975.]
9. 1.Tactile feedback haptics
Refers to the sensations felt by the skin
It allows the user to feel the texture of the virtual objects
Haptics uses a vibrating component (sometimes called actuator) such
as a vibration motor or a linear resonant actuator which is driven by an
electronic circuit.
It is common for a microcontroller to decided when to vibrate and with which
pattern, and for a dedicated haptic driver chip to control the actuator.
By means of electrical impulses, a user is able to receive a wide range of
sensations which can not be reproduced with any other feedback systems
that currently exist.
10. 2.Force feedback haptics
It reproduces the diretionall forces that result from solid boundaries
The user can feel physical forces like
• weight
• hardness
• strength
• elasticity
• Shape
• density
14. 2.Haptic glove
• This device fits over the user's entire hand like
an exoskeleton and adds resistive force feedback to each finger.
• Five actuators produce the forces, which are transmitted
along tendons that connect the fingertips to the exoskeleton.
• With the CyberGrasp system, users are able to feel the size and
shape of virtual objects that only exist in a computer-generated
world.
• To make sure a user's fingers don't penetrate or crush a virtual
solid object, the actuators can be individually
programmed to match the object's physical properties.
20. 3.Touch screen haptics
• Haptics, touch feedback technology creates the perception of pressing physical
switches.
• The process of authentication can be enhanced with a touch screen that provides
tactile or touch feedback.
21.
22. Ultra haptics –SENSATION OFTOUCH IN MID-AIR
UltraHaptics technology uses ultrasound to create rich, three-dimensional
shapes and textures in mid-air that can be touched and felt, but not seen.
23. ULTRAHAPTIC DEVICE
• Leap Motion Controller(motion recoganizer)
• Ultrasound transducer array(AC to ultrasound)
• Logic processor board
• UltrahapticsApplication ProgrammingInterface(API)—
controls modulation frequency
Components
Hardware:
SOFTWARE, TOOLS AND SUPPORT
•Software Development Kit (C#, C++ API and Unity®)
•Support for Windows, OSX and Linux based platforms
•Sensation Editor tool: rapidly evaluate and experiment
with mid-air haptics sensations
24.
25. Working of the device
Each of our Ultrahaptics kits come with the Leap Motion® camera module and an ultrasound array.
• The Leap Motion® camera module uses visible and infrared light to track hand position and as such,
has a very high resolution, typically sub-millimetre.
• The Ultrahaptics array uses ultrasound to create the control points felt by you in mid-air.
• The dimensions of the control points are determined by the wavelength of the ultrasound. Currently,
our technology uses transducers with a frequency of 40kHz, i.e. a wavelength of approximately 8mm.
So each control point will be approximately 8mm in diameter.
• However, the Ultrahaptics array is capable of steering the position of these control points with a much
higher resolution and at a very high update rate, allowing accurate placement of each on the fingers
and hands and the creation of immersive and tangible haptic sensations
26. How the magic works
Ultrahaptics uses ultrasound to create and manipulate focused points of high acoustic pressure.
These Control points can be moved around in real-time to interact with our hands to create a sensation.
The surface of the hands are covered with sensitive nerve endings called mechanoreceptors.
Because these are not sensitive to a constant high pressure the control points are manipulated, either by moving
them – Spatio-Temporal Modulation – or changing their intensity with a lower frequency wave – Amplitude
Modulation.
28. applications
AUTOMOTIVES
Ultrahaptics makes the driving experience safer by enabling drivers to keep their eyes on
the road while still maintaining intuitive control of infotainment and audio systems.
29. Applications of haptic technology
1.Computer and video games
• Haptic feedback is commonly used in
arcade games,especially racing video
games
• Disney Research,Pittsburg(DRP)
has shown off a revolutionary
technology called ‘Surround
Haptics that can bring real life
experience in video gaming and
film watching.
30. Surround haptics
• Surround Haptics is a new tactile technology that uses a low-resolution
grid of inexpensive vibrating actuators to generate high-resolution,
continuous, moving tactile strokes on human skin .
• The user would not feel the discrete tactile pulses and buzzes that are
so common today, but rather a smooth tactile motion, akin to what we
feel when someone drags a finger across our skin.
31. 2.Personal computers
Apple’s MacBook, MacBook Pro and iphone7 started incorporating a “Tactile
Touch pad and home button” design.
A "click" on a ForceTouch keyboard isn't a true click.What feels like a click is actually haptic feedback based on the
amount of pressure you've applied to the trackpad.
Iphone 7
32. A haptic device includes a substantially transparent composite piezoelectric cell configured to
measure a deformation of a surface of the cell and to provide a haptic feedback effect as a result of
the deformation.
Nokia phone designers have perfected a tactile touchscreen that makes on-screen buttons behave
as if they were real buttons.When a user presses the button, he or she feels movement in and
movement out. He also hears an audible click. Nokia engineers accomplished this by placing two
small piezoelectric sensor pads under the screen and designing the screen so it could move slightly
when pressed.
33. advantages
• Communication is centered through touch and the digital world can behave like
the real world.
• Working time is reduced since objects can be captured, manipulated, modified
and rescaled digitally.
• Medical field simulators allow would be surgeons to practice digitally, gaining
confidence in the procedure before working on breathing patients.
• With haptic hardware and software, the designer can maneuver the part and
feel the result, as if he/she were handling the physical object.
34.
35.
36. Market’s most important players:
• AACTechnologies,
• Alps Electric
• Nidec Corporation
• Cypress Semiconductor
• Texas Instruments
• Bluecom
• On Semiconductor
• Microchip
• Johnson Electric
• Immersion
• Jinlong Machinery & Electronics
• Precision Microdrives
• Novasentis