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Observer pattern
Prepared by:
Samreen Farooq
INTENT
The Observer Pattern defines a one-to-many
dependency between a subject and any number of
observer so that when the subject object changes
state, all its dependents are notified and updated
automatically.
Also Known As : Dependents,
Subscribe, Delegation Event Model

University of Engineering and Technology

Publish-

2
MOTIVATION
 Partitioning a system into a collection of cooperating classes requires maintaining
consistency between related objects.
 Achieving such consistency by making tightlycoupled classes reduces their re-usability
 Two parts to the Observer Pattern
 Subject
 Observer
 Relationship between subject and observer is
one-to-many; it needs to be de-coupled to make
the subject and observer independently reusable.
University of Engineering and Technology

3
EXAMPLE
 Suppose you have some data that can be
displayed by a table, a bar graph or a pie chart.
 Changes to the underlying data should be
reflected in all three of the displays
 This is where the Observer Design Pattern
comes in handy.

University of Engineering and Technology

4
EXAMPLE
.

Relative Percentages

A B C D
X

15 35 35 15

Y

10 40 30 20

Z

10 40 30 20

A

Change notification

D
B
C

A

B

C

D

A=10%
B=40%
C=30%
D=20%

Application data

Requests, modifications
University of Engineering and Technology

5
Use the Observer Pattern when…
 The abstraction has two aspects with one dependent
on another.
 The subject does not know exactly how many
observer it has.
 Subject should be able to notify it’s observers without
knowing who these observers are i.e. the objects
need to be de-coupled

University of Engineering and Technology

6
Generalized Structure
observers
Subject

Observer

attach (Observer)

detach (Observer)
Notify ()

Update()

For all x in observers{
x  Update(); }
Concrete Observer

Concrete Subject
GetState()
SetState()
subjectState

subject
Update()
observerState

observerState=
subject  getState();
University of Engineering and Technology

7
Generalized Structure (cont.)
• Subject
 Interface for Concrete Subjects
 Requires implementations to provide at least the
following methods:
 subscribe / attach
 unsubscribe / detach
 notify all observers of state changes

• Concrete Subject
 Implements the Subject interface
 Maintains direct or indirect references to one or more
Concrete Observers
 Keeps track of its own state
 When its state changes it sends a notification to all of
its Observers by calling their update() methods
University of Engineering and Technology

8
Generalized Structure (cont.)
Observer
 Interface for Concrete Observer objects
 Requires an update method

Concrete Observer
 This is the actual object that is observing the
state of the Concrete Subject.
 The state that it maintains should always be
consistent with the state of its Subject.

 Implements update() method.
University of Engineering and Technology

9
When to use the Observer
Pattern?


When an abstraction has two aspects: one dependent on
the other. Encapsulating these aspects in separate
objects allows one to vary and reuse them
independently.



When a change to one object requires changing others
and the number of objects to be changed is not known.



When an object should be able to notify others without
knowing who they are. Avoid tight coupling between
objects.

University of Engineering and Technology

10
Pros & cons
Pros:
 Decoupling of subject and observer, each can be
extended and reused individually.
 Dynamic addition and removal of observers at
runtime.
 Subject broadcasts notification automatically to all
interested objects, no matter how many or which kind
of observers are registered.

Cons:
 May result in many notifications the observers are
not interested in
 Potentially difficult for the observers to figure out the
specific state change of the subject.
University of Engineering and Technology

11
Application problem
Subscriber for
sports

Subscriber for
Politics

News
Paper
Object

Subscriber for
job ads

University of Engineering and Technology

12
Problem solution through
observer
Subscriber
for sports
<<interface>>
Subscriber for
Politics

News
Paper
Publisher

News Paper
Object

Subscriber
for job ads

University of Engineering and Technology

13
Push model
News Paper Object
<<interface>>
News Paper Publisher
Update(Sports, Politics,
Update(Sports, Politics,
JobAds)
JobAds)

Subscriber
for sports

Subscriber for
Politics
University of Engineering and Technology

Subscriber
for job ads
14
Pull model
News Paper Object
<<interface>>
Weather Station
Notify Change()

getSports
Update()
Subscriber
for sports

getPolitics
Update()

getJobAds
Update()

Subscriber for
Politics

Subscriber
for job ads

University of Engineering and Technology

15
Push vs. pull model
Pull Model

Push Model

Subject sends indication to Observer about
change.

Subject sends all information about changes
to Observers.

Public methods of Subject are used to query.

Pushes information to the Observer as
parameter with the update() method.

Observer pull information from the Subject
to effect any relevant changes

Requires assumptions about what the
Observers need to know.

Subject requires fewer assumptions about
what the observers want to know

May need to allow for subscription to
relevant changes only, but this adds
complexity

In pull model observers have global visibility In push model subject has attribute visibility
of subject.
of all of it observers.
University of Engineering and Technology

16
University of Engineering and Technology

17

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Observer pattern

  • 2. INTENT The Observer Pattern defines a one-to-many dependency between a subject and any number of observer so that when the subject object changes state, all its dependents are notified and updated automatically. Also Known As : Dependents, Subscribe, Delegation Event Model University of Engineering and Technology Publish- 2
  • 3. MOTIVATION  Partitioning a system into a collection of cooperating classes requires maintaining consistency between related objects.  Achieving such consistency by making tightlycoupled classes reduces their re-usability  Two parts to the Observer Pattern  Subject  Observer  Relationship between subject and observer is one-to-many; it needs to be de-coupled to make the subject and observer independently reusable. University of Engineering and Technology 3
  • 4. EXAMPLE  Suppose you have some data that can be displayed by a table, a bar graph or a pie chart.  Changes to the underlying data should be reflected in all three of the displays  This is where the Observer Design Pattern comes in handy. University of Engineering and Technology 4
  • 5. EXAMPLE . Relative Percentages A B C D X 15 35 35 15 Y 10 40 30 20 Z 10 40 30 20 A Change notification D B C A B C D A=10% B=40% C=30% D=20% Application data Requests, modifications University of Engineering and Technology 5
  • 6. Use the Observer Pattern when…  The abstraction has two aspects with one dependent on another.  The subject does not know exactly how many observer it has.  Subject should be able to notify it’s observers without knowing who these observers are i.e. the objects need to be de-coupled University of Engineering and Technology 6
  • 7. Generalized Structure observers Subject Observer attach (Observer) detach (Observer) Notify () Update() For all x in observers{ x  Update(); } Concrete Observer Concrete Subject GetState() SetState() subjectState subject Update() observerState observerState= subject  getState(); University of Engineering and Technology 7
  • 8. Generalized Structure (cont.) • Subject  Interface for Concrete Subjects  Requires implementations to provide at least the following methods:  subscribe / attach  unsubscribe / detach  notify all observers of state changes • Concrete Subject  Implements the Subject interface  Maintains direct or indirect references to one or more Concrete Observers  Keeps track of its own state  When its state changes it sends a notification to all of its Observers by calling their update() methods University of Engineering and Technology 8
  • 9. Generalized Structure (cont.) Observer  Interface for Concrete Observer objects  Requires an update method Concrete Observer  This is the actual object that is observing the state of the Concrete Subject.  The state that it maintains should always be consistent with the state of its Subject.  Implements update() method. University of Engineering and Technology 9
  • 10. When to use the Observer Pattern?  When an abstraction has two aspects: one dependent on the other. Encapsulating these aspects in separate objects allows one to vary and reuse them independently.  When a change to one object requires changing others and the number of objects to be changed is not known.  When an object should be able to notify others without knowing who they are. Avoid tight coupling between objects. University of Engineering and Technology 10
  • 11. Pros & cons Pros:  Decoupling of subject and observer, each can be extended and reused individually.  Dynamic addition and removal of observers at runtime.  Subject broadcasts notification automatically to all interested objects, no matter how many or which kind of observers are registered. Cons:  May result in many notifications the observers are not interested in  Potentially difficult for the observers to figure out the specific state change of the subject. University of Engineering and Technology 11
  • 12. Application problem Subscriber for sports Subscriber for Politics News Paper Object Subscriber for job ads University of Engineering and Technology 12
  • 13. Problem solution through observer Subscriber for sports <<interface>> Subscriber for Politics News Paper Publisher News Paper Object Subscriber for job ads University of Engineering and Technology 13
  • 14. Push model News Paper Object <<interface>> News Paper Publisher Update(Sports, Politics, Update(Sports, Politics, JobAds) JobAds) Subscriber for sports Subscriber for Politics University of Engineering and Technology Subscriber for job ads 14
  • 15. Pull model News Paper Object <<interface>> Weather Station Notify Change() getSports Update() Subscriber for sports getPolitics Update() getJobAds Update() Subscriber for Politics Subscriber for job ads University of Engineering and Technology 15
  • 16. Push vs. pull model Pull Model Push Model Subject sends indication to Observer about change. Subject sends all information about changes to Observers. Public methods of Subject are used to query. Pushes information to the Observer as parameter with the update() method. Observer pull information from the Subject to effect any relevant changes Requires assumptions about what the Observers need to know. Subject requires fewer assumptions about what the observers want to know May need to allow for subscription to relevant changes only, but this adds complexity In pull model observers have global visibility In push model subject has attribute visibility of subject. of all of it observers. University of Engineering and Technology 16
  • 17. University of Engineering and Technology 17