The BEACONING project aims to support "anytime anywhere" learning through exploiting pervasive, context-aware and gamified techniques. It has 15 partners across 9 countries with a budget of EUR 5,902,772.13 over 3 years. The objectives are to 1) integrate technologies and pedagogical approaches for connected learning, 2) develop an adaptable platform leveraging approaches like gaming, analytics and problem-based learning, and 3) explore engagement and impact through large-scale pilots.