SlideShare a Scribd company logo
1 of 19
CreativeCulture
Creative and Participatory
Transcultural Practices and Problem Solving
Through Game Design and Computational Thinking
NEWTON UK-SEA
AHRC – MoHE
23rd Jan 2017 – 22nd Jan 2019
http://dmll.org.uk/projects/
Design Thinking through Playful and
Gameful Practices
gamify.org.uk #Gchangers #PlayRemix
CreativeCulture
• Creative and Participatory
• Transcultural Practices and Problem Solving
• Through Game Design and Computational
Thinking
Objective 1
To collaboratively:
• develop a game design and computational thinking programme (CreativeCulture Lab)
• that will make game design and development accessible to teachers and students,
• promoting transcultural and trans-disciplinary 'learning by designing’
Key deliverables:
• Adaptable/adoptable CreativeCulture Lab blueprint and toolkits to be developed and
validated,
• ambassadors/champions from the pilot locations to be identified and trained and
• an online Hub that will host the CreativeCulture resources (tools, case studies, game-
based outcomes from the community) to be developed.
Objective 2
To design and implement participatory studies, involving the local, rural and indigenous
communities in Malaysian Borneo (learners and teachers). 2 stages:
• Mock up a lab that will involve a small number of participants, which will inform…
• The final pilot participatory study in the different sites in Sarawak, involving larger
number of stakeholders and participants.
Key deliverables:
• CreativeCulture Lab to be carried out as an extra-curricular at the telecentres,
• Feasibility studies carried out to inform the larger scale deployment in stage 2.
Objective 3
To facilitate, capture and evaluate
• experience,
• learning outcomes and
• transferability of the creative approach towards refining the adaptable CreativeCulture
blueprints
Key deliverables:
• Analysis of lessons learnt and
• Finalised CreativeCulture Lab blueprint(s) for adoption and adaptation.
Beneficiaries
• Students/learners (age 8 – 16) – Borneo + Coventry
• Remote tele-sessions
• Transcultural, transnational
• Teachers
• Training-for-trainers programme at the base hub (UNIMAS)
• Local communities
• Exposure
• Potential socioeconomic value
• Cultural applications
• Telecentres
• Extend function – facilitate creative learning
Thursday 16th and Friday 17th
• Looking at the requirements and timeline in more detail
• Design sprints – draft CreativeCulture programme
• Map methods, workshops, toolkits
• Online Hub
• Sample some play sessions?
• Main aim – Draft CreativeCulture Programme to be further developed
and tested.
Newton UK-SEA CreativeCulture kick off

More Related Content

What's hot

Overview on Up2U project and pilot activity
Overview on Up2U project and pilot activityOverview on Up2U project and pilot activity
Overview on Up2U project and pilot activityUp2Universe
 
José Miguel Sousa .pptx
José Miguel Sousa .pptxJosé Miguel Sousa .pptx
José Miguel Sousa .pptxbvtricks
 
Eps 2015_10_eps e-platform
Eps  2015_10_eps e-platformEps  2015_10_eps e-platform
Eps 2015_10_eps e-platformEPS_Antwerp
 
Sampo Forsström & Mikko Horila.pptx
Sampo Forsström & Mikko Horila.pptxSampo Forsström & Mikko Horila.pptx
Sampo Forsström & Mikko Horila.pptxbvtricks
 
A new approach to digital capacity building for university educators in Europe
A new approach to digital capacity building for university educators in EuropeA new approach to digital capacity building for university educators in Europe
A new approach to digital capacity building for university educators in EuropeFabio Nascimbeni
 
Eps 2015_9_market
Eps  2015_9_marketEps  2015_9_market
Eps 2015_9_marketEPS_Antwerp
 
Developing a map of the school innovation in Europe
Developing a map of the school innovation in EuropeDeveloping a map of the school innovation in Europe
Developing a map of the school innovation in EuropeSofoklis Sotiriou
 
EduHack - Helping teaching staff become digitally competent by providing an i...
EduHack - Helping teaching staff become digitally competent by providing an i...EduHack - Helping teaching staff become digitally competent by providing an i...
EduHack - Helping teaching staff become digitally competent by providing an i...EDEN Digital Learning Europe
 
Vtt tibl summary multiplier event_sade_stlm_se_12-13sept2019
Vtt tibl summary multiplier event_sade_stlm_se_12-13sept2019Vtt tibl summary multiplier event_sade_stlm_se_12-13sept2019
Vtt tibl summary multiplier event_sade_stlm_se_12-13sept2019Ebba Ossiannilsson
 
Scientix 8th SPNE Brussels 16 October 2015: nanotec for schools
Scientix 8th SPNE Brussels 16 October 2015: nanotec for schools Scientix 8th SPNE Brussels 16 October 2015: nanotec for schools
Scientix 8th SPNE Brussels 16 October 2015: nanotec for schools Brussels, Belgium
 
Design Factory Bootcamp 2021 Day 2
Design Factory Bootcamp 2021 Day 2Design Factory Bootcamp 2021 Day 2
Design Factory Bootcamp 2021 Day 2HAMK Design Factory
 
Design Factory Bootcamp 2021 PD3
Design Factory Bootcamp 2021 PD3Design Factory Bootcamp 2021 PD3
Design Factory Bootcamp 2021 PD3HAMK Design Factory
 
SFLOH Second Student Exchange iTEC Workshop
SFLOH Second Student Exchange iTEC WorkshopSFLOH Second Student Exchange iTEC Workshop
SFLOH Second Student Exchange iTEC Workshoplaboursofhercules
 
openUp2U booklet
openUp2U bookletopenUp2U booklet
openUp2U bookletUp2Universe
 
Katerina Glezou.pptx
Katerina Glezou.pptxKaterina Glezou.pptx
Katerina Glezou.pptxbvtricks
 
Scientix 10th SPWatFCL Brussels 26-28 February 2016: eSchools project: Modula...
Scientix 10th SPWatFCL Brussels 26-28 February 2016: eSchools project: Modula...Scientix 10th SPWatFCL Brussels 26-28 February 2016: eSchools project: Modula...
Scientix 10th SPWatFCL Brussels 26-28 February 2016: eSchools project: Modula...Brussels, Belgium
 

What's hot (20)

Eps 2015_5_mosque
Eps  2015_5_mosqueEps  2015_5_mosque
Eps 2015_5_mosque
 
Overview on Up2U project and pilot activity
Overview on Up2U project and pilot activityOverview on Up2U project and pilot activity
Overview on Up2U project and pilot activity
 
José Miguel Sousa .pptx
José Miguel Sousa .pptxJosé Miguel Sousa .pptx
José Miguel Sousa .pptx
 
Eps 2015_10_eps e-platform
Eps  2015_10_eps e-platformEps  2015_10_eps e-platform
Eps 2015_10_eps e-platform
 
Sampo Forsström & Mikko Horila.pptx
Sampo Forsström & Mikko Horila.pptxSampo Forsström & Mikko Horila.pptx
Sampo Forsström & Mikko Horila.pptx
 
A new approach to digital capacity building for university educators in Europe
A new approach to digital capacity building for university educators in EuropeA new approach to digital capacity building for university educators in Europe
A new approach to digital capacity building for university educators in Europe
 
Eps 2015_9_market
Eps  2015_9_marketEps  2015_9_market
Eps 2015_9_market
 
Developing a map of the school innovation in Europe
Developing a map of the school innovation in EuropeDeveloping a map of the school innovation in Europe
Developing a map of the school innovation in Europe
 
6th Wave member Future Classroom Lab
6th Wave member Future Classroom Lab6th Wave member Future Classroom Lab
6th Wave member Future Classroom Lab
 
EduHack - Helping teaching staff become digitally competent by providing an i...
EduHack - Helping teaching staff become digitally competent by providing an i...EduHack - Helping teaching staff become digitally competent by providing an i...
EduHack - Helping teaching staff become digitally competent by providing an i...
 
Vtt tibl summary multiplier event_sade_stlm_se_12-13sept2019
Vtt tibl summary multiplier event_sade_stlm_se_12-13sept2019Vtt tibl summary multiplier event_sade_stlm_se_12-13sept2019
Vtt tibl summary multiplier event_sade_stlm_se_12-13sept2019
 
Scientix 8th SPNE Brussels 16 October 2015: nanotec for schools
Scientix 8th SPNE Brussels 16 October 2015: nanotec for schools Scientix 8th SPNE Brussels 16 October 2015: nanotec for schools
Scientix 8th SPNE Brussels 16 October 2015: nanotec for schools
 
Design Factory Bootcamp 2021 Day 2
Design Factory Bootcamp 2021 Day 2Design Factory Bootcamp 2021 Day 2
Design Factory Bootcamp 2021 Day 2
 
Design Factory Bootcamp 2021 PD3
Design Factory Bootcamp 2021 PD3Design Factory Bootcamp 2021 PD3
Design Factory Bootcamp 2021 PD3
 
SFLOH Second Student Exchange iTEC Workshop
SFLOH Second Student Exchange iTEC WorkshopSFLOH Second Student Exchange iTEC Workshop
SFLOH Second Student Exchange iTEC Workshop
 
openUp2U booklet
openUp2U bookletopenUp2U booklet
openUp2U booklet
 
Teacher Communities iTEC
Teacher Communities iTEC Teacher Communities iTEC
Teacher Communities iTEC
 
Carolyn Royston on the NMOLP
Carolyn Royston on the NMOLPCarolyn Royston on the NMOLP
Carolyn Royston on the NMOLP
 
Katerina Glezou.pptx
Katerina Glezou.pptxKaterina Glezou.pptx
Katerina Glezou.pptx
 
Scientix 10th SPWatFCL Brussels 26-28 February 2016: eSchools project: Modula...
Scientix 10th SPWatFCL Brussels 26-28 February 2016: eSchools project: Modula...Scientix 10th SPWatFCL Brussels 26-28 February 2016: eSchools project: Modula...
Scientix 10th SPWatFCL Brussels 26-28 February 2016: eSchools project: Modula...
 

Viewers also liked

Designing And Piloting A Game-Based Approach For Language Learning
Designing And Piloting A Game-Based Approach For Language LearningDesigning And Piloting A Game-Based Approach For Language Learning
Designing And Piloting A Game-Based Approach For Language LearningSylvester Arnab
 
Collaboration and competition using a gamified and social platform
Collaboration and competition using a gamified and social platformCollaboration and competition using a gamified and social platform
Collaboration and competition using a gamified and social platformSylvester Arnab
 
Keynote - The power of play and pervasive learning
Keynote - The power of play and pervasive learningKeynote - The power of play and pervasive learning
Keynote - The power of play and pervasive learningSylvester Arnab
 
Remix Play for creative thinking and beyond
Remix Play for creative thinking and beyondRemix Play for creative thinking and beyond
Remix Play for creative thinking and beyondSylvester Arnab
 
Play Learn in Everyday Spaces - Beaconing
Play Learn in Everyday Spaces - BeaconingPlay Learn in Everyday Spaces - Beaconing
Play Learn in Everyday Spaces - BeaconingSylvester Arnab
 
Remixing play into a gameplan workshop, Trinidad
Remixing play into a gameplan workshop, TrinidadRemixing play into a gameplan workshop, Trinidad
Remixing play into a gameplan workshop, TrinidadSylvester Arnab
 
Older adults, andragogy and game design - slide deck for ECGBL 2016
Older adults, andragogy and game design - slide deck for ECGBL 2016Older adults, andragogy and game design - slide deck for ECGBL 2016
Older adults, andragogy and game design - slide deck for ECGBL 2016Sylvester Arnab
 

Viewers also liked (7)

Designing And Piloting A Game-Based Approach For Language Learning
Designing And Piloting A Game-Based Approach For Language LearningDesigning And Piloting A Game-Based Approach For Language Learning
Designing And Piloting A Game-Based Approach For Language Learning
 
Collaboration and competition using a gamified and social platform
Collaboration and competition using a gamified and social platformCollaboration and competition using a gamified and social platform
Collaboration and competition using a gamified and social platform
 
Keynote - The power of play and pervasive learning
Keynote - The power of play and pervasive learningKeynote - The power of play and pervasive learning
Keynote - The power of play and pervasive learning
 
Remix Play for creative thinking and beyond
Remix Play for creative thinking and beyondRemix Play for creative thinking and beyond
Remix Play for creative thinking and beyond
 
Play Learn in Everyday Spaces - Beaconing
Play Learn in Everyday Spaces - BeaconingPlay Learn in Everyday Spaces - Beaconing
Play Learn in Everyday Spaces - Beaconing
 
Remixing play into a gameplan workshop, Trinidad
Remixing play into a gameplan workshop, TrinidadRemixing play into a gameplan workshop, Trinidad
Remixing play into a gameplan workshop, Trinidad
 
Older adults, andragogy and game design - slide deck for ECGBL 2016
Older adults, andragogy and game design - slide deck for ECGBL 2016Older adults, andragogy and game design - slide deck for ECGBL 2016
Older adults, andragogy and game design - slide deck for ECGBL 2016
 

Similar to Newton UK-SEA CreativeCulture kick off

Indigenising Play in Sarawak Borneo: A CreativeCulture Experience
Indigenising Play in Sarawak Borneo: A CreativeCulture ExperienceIndigenising Play in Sarawak Borneo: A CreativeCulture Experience
Indigenising Play in Sarawak Borneo: A CreativeCulture ExperienceFitri Mohamad
 
Learning.labs.applicant.webinar.5.9.12
Learning.labs.applicant.webinar.5.9.12Learning.labs.applicant.webinar.5.9.12
Learning.labs.applicant.webinar.5.9.12mfglass
 
Bob read - Discover Jisc Project
Bob read - Discover Jisc ProjectBob read - Discover Jisc Project
Bob read - Discover Jisc ProjectJisc
 
Learning Labs Reviewer Webinar.7.17.12
Learning Labs Reviewer Webinar.7.17.12Learning Labs Reviewer Webinar.7.17.12
Learning Labs Reviewer Webinar.7.17.12mfglass
 
Vitaal project presented at Slanguages 2008 conference
Vitaal project presented at Slanguages 2008 conferenceVitaal project presented at Slanguages 2008 conference
Vitaal project presented at Slanguages 2008 conferenceTon Koenraad
 
Project ViTAAL presented at Slanguages conference 2008
Project ViTAAL presented at Slanguages conference 2008Project ViTAAL presented at Slanguages conference 2008
Project ViTAAL presented at Slanguages conference 2008Ton Koenraad
 
First Transnational Meeting
First Transnational MeetingFirst Transnational Meeting
First Transnational MeetingTania Dimitrova
 
Learning.labs.applicant.webinar.5.23.12
Learning.labs.applicant.webinar.5.23.12Learning.labs.applicant.webinar.5.23.12
Learning.labs.applicant.webinar.5.23.12mfglass
 
Border Lives elearning Journey
Border Lives elearning Journey Border Lives elearning Journey
Border Lives elearning Journey Aurion Learning
 
The Digital Practitioner in Context and Practice
The Digital Practitioner in Context and PracticeThe Digital Practitioner in Context and Practice
The Digital Practitioner in Context and PracticeJisc Scotland
 
A new approach to critical digital competence building for university educato...
A new approach to critical digital competence building for university educato...A new approach to critical digital competence building for university educato...
A new approach to critical digital competence building for university educato...EDEN Digital Learning Europe
 
Detailed Information activities -LTT Portugal.pdf
Detailed Information activities -LTT Portugal.pdfDetailed Information activities -LTT Portugal.pdf
Detailed Information activities -LTT Portugal.pdfAgtaDanieloviov
 
Design Thinking in Education & Research
Design Thinking in Education & ResearchDesign Thinking in Education & Research
Design Thinking in Education & ResearchMatt Bacon
 
Change Agents Network Meeting 2014 - Winchester. Example Participant projects
Change Agents Network Meeting 2014 - Winchester. Example Participant projectsChange Agents Network Meeting 2014 - Winchester. Example Participant projects
Change Agents Network Meeting 2014 - Winchester. Example Participant projectsbell020
 
Jpc era5 sketchup pres
Jpc era5 sketchup presJpc era5 sketchup pres
Jpc era5 sketchup presJohn Parker
 
Introduction to wp 5 premises and goals within up2 u
Introduction to wp 5 premises and goals within up2 u Introduction to wp 5 premises and goals within up2 u
Introduction to wp 5 premises and goals within up2 u Stefano Lariccia
 
Read, watch, do: developing digital competence for university educators
Read, watch, do: developing digital competence for university educatorsRead, watch, do: developing digital competence for university educators
Read, watch, do: developing digital competence for university educatorsFabio Nascimbeni
 
AASL 21st Century Learning
AASL 21st Century LearningAASL 21st Century Learning
AASL 21st Century Learningjudhenning
 
Presentation.pptx Computer Science Investigatory Project
Presentation.pptx Computer Science Investigatory ProjectPresentation.pptx Computer Science Investigatory Project
Presentation.pptx Computer Science Investigatory Projectweirdoo1707
 

Similar to Newton UK-SEA CreativeCulture kick off (20)

Creativeculture updates
Creativeculture updatesCreativeculture updates
Creativeculture updates
 
Indigenising Play in Sarawak Borneo: A CreativeCulture Experience
Indigenising Play in Sarawak Borneo: A CreativeCulture ExperienceIndigenising Play in Sarawak Borneo: A CreativeCulture Experience
Indigenising Play in Sarawak Borneo: A CreativeCulture Experience
 
Learning.labs.applicant.webinar.5.9.12
Learning.labs.applicant.webinar.5.9.12Learning.labs.applicant.webinar.5.9.12
Learning.labs.applicant.webinar.5.9.12
 
Bob read - Discover Jisc Project
Bob read - Discover Jisc ProjectBob read - Discover Jisc Project
Bob read - Discover Jisc Project
 
Learning Labs Reviewer Webinar.7.17.12
Learning Labs Reviewer Webinar.7.17.12Learning Labs Reviewer Webinar.7.17.12
Learning Labs Reviewer Webinar.7.17.12
 
Vitaal project presented at Slanguages 2008 conference
Vitaal project presented at Slanguages 2008 conferenceVitaal project presented at Slanguages 2008 conference
Vitaal project presented at Slanguages 2008 conference
 
Project ViTAAL presented at Slanguages conference 2008
Project ViTAAL presented at Slanguages conference 2008Project ViTAAL presented at Slanguages conference 2008
Project ViTAAL presented at Slanguages conference 2008
 
First Transnational Meeting
First Transnational MeetingFirst Transnational Meeting
First Transnational Meeting
 
Learning.labs.applicant.webinar.5.23.12
Learning.labs.applicant.webinar.5.23.12Learning.labs.applicant.webinar.5.23.12
Learning.labs.applicant.webinar.5.23.12
 
Border Lives elearning Journey
Border Lives elearning Journey Border Lives elearning Journey
Border Lives elearning Journey
 
The Digital Practitioner in Context and Practice
The Digital Practitioner in Context and PracticeThe Digital Practitioner in Context and Practice
The Digital Practitioner in Context and Practice
 
A new approach to critical digital competence building for university educato...
A new approach to critical digital competence building for university educato...A new approach to critical digital competence building for university educato...
A new approach to critical digital competence building for university educato...
 
Detailed Information activities -LTT Portugal.pdf
Detailed Information activities -LTT Portugal.pdfDetailed Information activities -LTT Portugal.pdf
Detailed Information activities -LTT Portugal.pdf
 
Design Thinking in Education & Research
Design Thinking in Education & ResearchDesign Thinking in Education & Research
Design Thinking in Education & Research
 
Change Agents Network Meeting 2014 - Winchester. Example Participant projects
Change Agents Network Meeting 2014 - Winchester. Example Participant projectsChange Agents Network Meeting 2014 - Winchester. Example Participant projects
Change Agents Network Meeting 2014 - Winchester. Example Participant projects
 
Jpc era5 sketchup pres
Jpc era5 sketchup presJpc era5 sketchup pres
Jpc era5 sketchup pres
 
Introduction to wp 5 premises and goals within up2 u
Introduction to wp 5 premises and goals within up2 u Introduction to wp 5 premises and goals within up2 u
Introduction to wp 5 premises and goals within up2 u
 
Read, watch, do: developing digital competence for university educators
Read, watch, do: developing digital competence for university educatorsRead, watch, do: developing digital competence for university educators
Read, watch, do: developing digital competence for university educators
 
AASL 21st Century Learning
AASL 21st Century LearningAASL 21st Century Learning
AASL 21st Century Learning
 
Presentation.pptx Computer Science Investigatory Project
Presentation.pptx Computer Science Investigatory ProjectPresentation.pptx Computer Science Investigatory Project
Presentation.pptx Computer Science Investigatory Project
 

More from Sylvester Arnab

Keynote - The Magic Circle of Playful and Gameful Co-Creation
Keynote - The Magic Circle of Playful and Gameful Co-CreationKeynote - The Magic Circle of Playful and Gameful Co-Creation
Keynote - The Magic Circle of Playful and Gameful Co-CreationSylvester Arnab
 
GameChangers Remix Play Flash Game
GameChangers Remix Play Flash GameGameChangers Remix Play Flash Game
GameChangers Remix Play Flash GameSylvester Arnab
 
Remix Play 2 - slides - S Arnab
Remix Play 2 - slides - S ArnabRemix Play 2 - slides - S Arnab
Remix Play 2 - slides - S ArnabSylvester Arnab
 
Bond in practice - the data collection
Bond in practice - the data collectionBond in practice - the data collection
Bond in practice - the data collectionSylvester Arnab
 
Musical Speed Bond- Bond project kick off
Musical Speed Bond- Bond project kick offMusical Speed Bond- Bond project kick off
Musical Speed Bond- Bond project kick offSylvester Arnab
 
Context behind H2020 Beaconing - Pervasive gamification for Learning
Context behind H2020 Beaconing - Pervasive gamification for LearningContext behind H2020 Beaconing - Pervasive gamification for Learning
Context behind H2020 Beaconing - Pervasive gamification for LearningSylvester Arnab
 
Personal experience on bidding and projects
Personal experience on bidding and projectsPersonal experience on bidding and projects
Personal experience on bidding and projectsSylvester Arnab
 
Press cut - GameChangers and CreativeCulture in Malaysia
Press cut - GameChangers and CreativeCulture in MalaysiaPress cut - GameChangers and CreativeCulture in Malaysia
Press cut - GameChangers and CreativeCulture in MalaysiaSylvester Arnab
 
CreativeCulture Remixing Play workshop: hands on
CreativeCulture Remixing Play workshop: hands onCreativeCulture Remixing Play workshop: hands on
CreativeCulture Remixing Play workshop: hands onSylvester Arnab
 
CreativeCulture Remixing Play workshop: keynote
CreativeCulture Remixing Play workshop: keynoteCreativeCulture Remixing Play workshop: keynote
CreativeCulture Remixing Play workshop: keynoteSylvester Arnab
 
Keynote - Edutainment 2017, Bournemouth, 2017
Keynote - Edutainment 2017, Bournemouth, 2017Keynote - Edutainment 2017, Bournemouth, 2017
Keynote - Edutainment 2017, Bournemouth, 2017Sylvester Arnab
 
Light project presentations for the Research Finance group at Coventry Univer...
Light project presentations for the Research Finance group at Coventry Univer...Light project presentations for the Research Finance group at Coventry Univer...
Light project presentations for the Research Finance group at Coventry Univer...Sylvester Arnab
 
Transdisciplinary game based intervention design
Transdisciplinary game based intervention designTransdisciplinary game based intervention design
Transdisciplinary game based intervention designSylvester Arnab
 
Remixing play into a gameplan workshop- CEDEP workshop
Remixing play into a gameplan workshop- CEDEP workshopRemixing play into a gameplan workshop- CEDEP workshop
Remixing play into a gameplan workshop- CEDEP workshopSylvester Arnab
 
Introduction to play and game thinking - CEDEP workshop
Introduction to play and game thinking - CEDEP workshopIntroduction to play and game thinking - CEDEP workshop
Introduction to play and game thinking - CEDEP workshopSylvester Arnab
 
Remix Plan session for the EEC Playday
Remix Plan session for the EEC PlaydayRemix Plan session for the EEC Playday
Remix Plan session for the EEC PlaydaySylvester Arnab
 

More from Sylvester Arnab (19)

Keynote - The Magic Circle of Playful and Gameful Co-Creation
Keynote - The Magic Circle of Playful and Gameful Co-CreationKeynote - The Magic Circle of Playful and Gameful Co-Creation
Keynote - The Magic Circle of Playful and Gameful Co-Creation
 
GameChangers Remix Play Flash Game
GameChangers Remix Play Flash GameGameChangers Remix Play Flash Game
GameChangers Remix Play Flash Game
 
Remix Play - Flash Game
Remix Play - Flash GameRemix Play - Flash Game
Remix Play - Flash Game
 
Remix Play 2 - slides - S Arnab
Remix Play 2 - slides - S ArnabRemix Play 2 - slides - S Arnab
Remix Play 2 - slides - S Arnab
 
Bond in practice - the data collection
Bond in practice - the data collectionBond in practice - the data collection
Bond in practice - the data collection
 
Musical Speed Bond- Bond project kick off
Musical Speed Bond- Bond project kick offMusical Speed Bond- Bond project kick off
Musical Speed Bond- Bond project kick off
 
Context behind H2020 Beaconing - Pervasive gamification for Learning
Context behind H2020 Beaconing - Pervasive gamification for LearningContext behind H2020 Beaconing - Pervasive gamification for Learning
Context behind H2020 Beaconing - Pervasive gamification for Learning
 
Personal experience on bidding and projects
Personal experience on bidding and projectsPersonal experience on bidding and projects
Personal experience on bidding and projects
 
Press cut - GameChangers and CreativeCulture in Malaysia
Press cut - GameChangers and CreativeCulture in MalaysiaPress cut - GameChangers and CreativeCulture in Malaysia
Press cut - GameChangers and CreativeCulture in Malaysia
 
CreativeCulture Remixing Play workshop: hands on
CreativeCulture Remixing Play workshop: hands onCreativeCulture Remixing Play workshop: hands on
CreativeCulture Remixing Play workshop: hands on
 
CreativeCulture Remixing Play workshop: keynote
CreativeCulture Remixing Play workshop: keynoteCreativeCulture Remixing Play workshop: keynote
CreativeCulture Remixing Play workshop: keynote
 
Keynote - Edutainment 2017, Bournemouth, 2017
Keynote - Edutainment 2017, Bournemouth, 2017Keynote - Edutainment 2017, Bournemouth, 2017
Keynote - Edutainment 2017, Bournemouth, 2017
 
Light project presentations for the Research Finance group at Coventry Univer...
Light project presentations for the Research Finance group at Coventry Univer...Light project presentations for the Research Finance group at Coventry Univer...
Light project presentations for the Research Finance group at Coventry Univer...
 
Keynote at GamiFIN 2017
Keynote at GamiFIN 2017Keynote at GamiFIN 2017
Keynote at GamiFIN 2017
 
Transdisciplinary game based intervention design
Transdisciplinary game based intervention designTransdisciplinary game based intervention design
Transdisciplinary game based intervention design
 
Beaconing lesson path
Beaconing lesson pathBeaconing lesson path
Beaconing lesson path
 
Remixing play into a gameplan workshop- CEDEP workshop
Remixing play into a gameplan workshop- CEDEP workshopRemixing play into a gameplan workshop- CEDEP workshop
Remixing play into a gameplan workshop- CEDEP workshop
 
Introduction to play and game thinking - CEDEP workshop
Introduction to play and game thinking - CEDEP workshopIntroduction to play and game thinking - CEDEP workshop
Introduction to play and game thinking - CEDEP workshop
 
Remix Plan session for the EEC Playday
Remix Plan session for the EEC PlaydayRemix Plan session for the EEC Playday
Remix Plan session for the EEC Playday
 

Recently uploaded

Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfciinovamais
 
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991RKavithamani
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingTechSoup
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxpboyjonauth
 
Hybridoma Technology ( Production , Purification , and Application )
Hybridoma Technology  ( Production , Purification , and Application  ) Hybridoma Technology  ( Production , Purification , and Application  )
Hybridoma Technology ( Production , Purification , and Application ) Sakshi Ghasle
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13Steve Thomason
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphThiyagu K
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxiammrhaywood
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactPECB
 
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...RKavithamani
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityGeoBlogs
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104misteraugie
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfchloefrazer622
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdfQucHHunhnh
 

Recently uploaded (20)

Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptx
 
Hybridoma Technology ( Production , Purification , and Application )
Hybridoma Technology  ( Production , Purification , and Application  ) Hybridoma Technology  ( Production , Purification , and Application  )
Hybridoma Technology ( Production , Purification , and Application )
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...
 
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
Staff of Color (SOC) Retention Efforts DDSD
Staff of Color (SOC) Retention Efforts DDSDStaff of Color (SOC) Retention Efforts DDSD
Staff of Color (SOC) Retention Efforts DDSD
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 

Newton UK-SEA CreativeCulture kick off

  • 1. CreativeCulture Creative and Participatory Transcultural Practices and Problem Solving Through Game Design and Computational Thinking NEWTON UK-SEA AHRC – MoHE 23rd Jan 2017 – 22nd Jan 2019
  • 2.
  • 4. Design Thinking through Playful and Gameful Practices gamify.org.uk #Gchangers #PlayRemix
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12. CreativeCulture • Creative and Participatory • Transcultural Practices and Problem Solving • Through Game Design and Computational Thinking
  • 13. Objective 1 To collaboratively: • develop a game design and computational thinking programme (CreativeCulture Lab) • that will make game design and development accessible to teachers and students, • promoting transcultural and trans-disciplinary 'learning by designing’ Key deliverables: • Adaptable/adoptable CreativeCulture Lab blueprint and toolkits to be developed and validated, • ambassadors/champions from the pilot locations to be identified and trained and • an online Hub that will host the CreativeCulture resources (tools, case studies, game- based outcomes from the community) to be developed.
  • 14. Objective 2 To design and implement participatory studies, involving the local, rural and indigenous communities in Malaysian Borneo (learners and teachers). 2 stages: • Mock up a lab that will involve a small number of participants, which will inform… • The final pilot participatory study in the different sites in Sarawak, involving larger number of stakeholders and participants. Key deliverables: • CreativeCulture Lab to be carried out as an extra-curricular at the telecentres, • Feasibility studies carried out to inform the larger scale deployment in stage 2.
  • 15. Objective 3 To facilitate, capture and evaluate • experience, • learning outcomes and • transferability of the creative approach towards refining the adaptable CreativeCulture blueprints Key deliverables: • Analysis of lessons learnt and • Finalised CreativeCulture Lab blueprint(s) for adoption and adaptation.
  • 16. Beneficiaries • Students/learners (age 8 – 16) – Borneo + Coventry • Remote tele-sessions • Transcultural, transnational • Teachers • Training-for-trainers programme at the base hub (UNIMAS) • Local communities • Exposure • Potential socioeconomic value • Cultural applications • Telecentres • Extend function – facilitate creative learning
  • 17.
  • 18. Thursday 16th and Friday 17th • Looking at the requirements and timeline in more detail • Design sprints – draft CreativeCulture programme • Map methods, workshops, toolkits • Online Hub • Sample some play sessions? • Main aim – Draft CreativeCulture Programme to be further developed and tested.

Editor's Notes

  1. sly
  2. sly
  3. sly
  4. helen
  5. Helen, sly, team
  6. sly
  7. sly