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Quick introduction to gamification for health

Slide deck used at the SCATA symposium in Birmingham 9th May 2016. The video of the talk will be published soon.

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Quick introduction to gamification for health

  1. 1. Sylvester Arnab, PhD Reader in Game Science Disruptive Media Learning Lab, Coventry University s.arnab@coventry.ac.uk dmll.org.uk @sarnab75 @disrupt_learn #gamification Gamification inHealth
  2. 2. http://dmll.org.uk/projects/
  3. 3. “Gamification market to grow at 48% by 2019 worldwide” RnR Market Research 2015
  4. 4. Understanding motivation
  5. 5. Sustaining engagement and encouraging repeat behaviour?
  6. 6. Positive habits and Mastery?
  7. 7. https://www.youtube.com/watch?v=2lXh2n0aPyw
  8. 8. Studies on behavioural change is Longitudinal...
  9. 9. Potential for a wealth of data to be measured and analysed to provide personalised feedback and actionable steps!
  10. 10. ©
  11. 11. http://chronicle.com/article/The-Looming-Gamification-of/233992 ‘Life’ as an adventure “game”?
  12. 12. Jean Marc Cote (if 1901) or Villemard (if 1910) http://publicdomainreview.org/2012/06/30/france-in-the-year-2000-1899-1910/
  13. 13. Aaron Pereki Designer of our gamified experience? Gaming literacy?
  14. 14. • Game science to motivate and sustain engagement • Self-regulation, mastery, habits- using game techniques to foster positive attitude and habits • Ethical considerations – design through to evaluation and deployment • Real time DATA? Personalised support! • Interdisciplinary Conclusions
  15. 15. dmll.org.uk ThankYou! @disrupt_learn @sarnab75 Sylvester Arnab, PhD s.arnab@coventry.ac.uk Blog: https://sylvesterarnab.wordpress.com/

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