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Quick introduction to gamification for health

Slide deck used at the SCATA symposium in Birmingham 9th May 2016. The video of the talk will be published soon.

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Quick introduction to gamification for health

  1. 1. Sylvester Arnab, PhD Reader in Game Science Disruptive Media Learning Lab, Coventry University @sarnab75 @disrupt_learn #gamification Gamification inHealth
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  3. 3. “Gamification market to grow at 48% by 2019 worldwide” RnR Market Research 2015
  4. 4. Understanding motivation
  5. 5. Sustaining engagement and encouraging repeat behaviour?
  6. 6. Positive habits and Mastery?
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  8. 8. Studies on behavioural change is Longitudinal...
  9. 9. Potential for a wealth of data to be measured and analysed to provide personalised feedback and actionable steps!
  10. 10. ©
  11. 11. ‘Life’ as an adventure “game”?
  12. 12. Jean Marc Cote (if 1901) or Villemard (if 1910)
  13. 13. Aaron Pereki Designer of our gamified experience? Gaming literacy?
  14. 14. • Game science to motivate and sustain engagement • Self-regulation, mastery, habits- using game techniques to foster positive attitude and habits • Ethical considerations – design through to evaluation and deployment • Real time DATA? Personalised support! • Interdisciplinary Conclusions
  15. 15. ThankYou! @disrupt_learn @sarnab75 Sylvester Arnab, PhD Blog: