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Pair makes wearing glasses fun and engaging for children with customizable eyewear that can be
changed on a daily basis to suit their growing personalities and express their creativity.
Nina Ligon
Designer-Maker
Sophia Edelstein
Marketing Maven
Nathan Kondamuri
Go To Market Guy
Michael Vela
The Hustler
110
Interviews
T H E B E G I N N I N G
THE
BEGINNING
NAILING OUR
VALUE PROP
LEARNING TO
LET GO
RAPID ITERATION
WHAT WE
LEARNED
T H E B E G I N N I N G
Prototype
★ had working prototype from
manufacturer in China
Maker Faire
★ showcased and tested early prototypes
with children and parents
Cardinal Ventures
★ focused on building a business model
based on assumptions and expert advice
★ Emphasized online market research,
networking, and funding
B I G I D E A S
Learned what
an MVP is
Learned to let
go of the
physical
prototype
Learned to do
rather than
discuss
Learned how
to interpret
interviews
T H E B M C : D A Y O N E
T H E B M C : D A Y O N E
Value
Proposition:
We don’t know.
We have a duel
child/parents
customer base
and know that
both care about
different things
Customer
Segments:
Vague customer
archetypes.
Children 5-14
Channels:
Unable to decide
on one channel as
the primary mode
of selling.
Online, in store,
physical
touchpoint…
T H E B M C : D A Y O N E
O U T O F T H E B U I L D I N G
Total of 110 interviews, with 122 people interviewed
38% Kids Age
6-13
30%
Parents
17% Other
★ VCs
★ Sales Associates
★ Students
★ Teenagers
★ Young Adults
★ Teachers
15% Optometrists
H Y P O T H E S E S
Experiment Pass/Fail Results Next
MVP: Online store Pass - More to follow - 1 Customer Bought
- Need to Iterate and Continue Running
Experiments
Advertising the
site
Offering
Sunglasses
Subscription model
Gauge Interest
Pass - What products currently use subscription
models
-How are these products successful
Would people
want a similar
model for top
frames?
Price Range Pass - kids glasses should be less expensive than
adult glasses
-80-150
-demographics make a difference.
Will people buy
our glasses for our
declared prices.
Design Your Own Pair Pass -Kids love drawing their own pairs and designs
Customizability -
Frequency of Change
Pass -Gave two kids our glasses to wear for a day
and they loved wearing the glasses and
change them throughout the day
H Y P O T H E S E S
Experiment Pass/Fail Results Next
Customizable vs.
Normal
Fail -didn’t reach the right audience
-confounding variables in our
ads
Continue
testing MVP
Hosted In Optometrist
Stores
Fail -low traffic of kids
-optometrist didn’t have enough
incentive to showcase the
glasses
Pick better
location
Landing Page Dropoff Fail -Dropped off 50% of traffic
between landing page and main
page
Improve
Website UI
No landing
page
VALUE
PROPOSITION
CUSTOMER
SEGMENTS
CHANNELS
THE
BEGINNING
LEARNING TO
LET GO
RAPID ITERATION
WHAT WE
LEARNED
VALUE PROPOSITION
CUSTOMER SEG. &
CHANNELS
1. Customizable
top frames
2. Base Frame
with lenses
3. Direct to
consumer
(shipped to
door)
Value Prop Canvas Before: Kids
1. Relieves children of a bad
first eyesight experience
1. Customizability gives children the ability to
decide what they want out of their glasses daily.
2. Allows for creativity / children can express their
personalities through their top frames
1. Children like being at the
center of the decision
process
2. Children want to enjoy
wearing their glasses
1. Children want to
find a pair of
glasses they can
be excited about.
1. Child doesn’t wear
glasses or always
forgets / loses /
breaks them
2. Uncomfortable
glasses
GAINS
CUSTOMER
JOBS
PAINS
PAIN RELIEVERS
PRODUCT &
SERVICES
GAIN CREATORS
1. Customizable
top frames
2. Base Frame
with lenses
3. Direct to
consumer
(shipped to
door)
Value Prop Canvas Before: Kids
1. Relieves children of a bad
first eyesight experience
1. Customizability gives children the ability to
decide what they want out of their glasses daily.
2. Allows for creativity / children can express their
personalities through their top frames
1. Children like being at the
center of the decision
process
2. Children want to enjoy
wearing their glasses
1. Children want to
find a pair of
glasses they can
be excited about.
1. Child doesn’t wear
glasses or always
forgets / loses /
breaks them
2. Uncomfortable
glasses
GAINS
CUSTOMER
JOBS
PAINS
PAIN RELIEVERS
PRODUCT &
SERVICES
GAIN CREATORS
GAINS
CUSTOMER
JOBS
PAINSPAIN RELIEVERS
PRODUCT &
SERVICES
GAIN CREATORS
Glasses have the ability to change
with the kids as their interests
change
Value Prop Canvas Now: Kids
Children will wear their glasses if
they are involved in the process of
picking them
Child doesn’t wear glasses
or always forgets / loses /
breaks them
Children want to
find a pair of
glasses they can
be excited about.
Customizable top
frames
Kids can express their style
and creativity daily
Value Prop Canvas Before: Parents
GAINS
CUSTOMER
JOBS
PAINS
PAIN RELIEVERS
PRODUCT &
SERVICES
GAIN CREATORS
1. Customizable top
frames
2. Base Frame with
lenses
3. Direct to consumer
(shipped to door)
1. Painless process for parents
1. Simple - shipped to door 1. Parents want their children to
like and wear glasses / want
their children to see well
1. Parents want to
improve their
children’s
eyesight.
2. Parents want to
find the best
glasses for their
children’s needs
1. Parents have to be
the “bad guy”
Value Prop Canvas Before: Parents
GAINS
CUSTOMER
JOBS
PAINS
PAIN RELIEVERS
PRODUCT &
SERVICES
GAIN CREATORS
1. Customizable top
frames
2. Base Frame with
lenses
3. Direct to consumer
(shipped to door)
1. Painless process for parents
1. Simple - shipped to door
1. Parents want their children to
like and wear glasses / want
their children to see well
1. Parents want to
improve their
children’s
eyesight.
2. Parents want to
find the best
glasses for their
children’s needs
1. Parents have to be
the “bad guy”
GAINS
CUSTOMER
JOBS
PAINS
PRODUCT &
SERVICES
GAIN CREATORS
Value Prop Canvas Now: Parents
Glasses that are
durable, fit well, look
good, and allow for
creativity
Glasses kids want to wear
Many possible designs for lower cost
Parents want their children to
like and wear glasses / want
their children to see well
Parents have to remind
their kids to wear their
glasses
Finding glasses that are
durable, fit well, and look
good
PAIN RELIEVERS
VALUE
PROPOSITION
CUSTOMER
SEGMENTS
CHANNELS
THE
BEGINNING
LEARNING TO
LET GO
RAPID ITERATION
WHAT WE
LEARNED
VALUE PROPOSITION
CUSTOMER SEG. &
CHANNELS
kids age 6-11 whose parents
encourage creativity, self
expression and a maker
mindset
COMPETITIVE
LANDSCAPING
● We focus on children
● Customizable frames
● We establish a lasting
relationship
VALUE
PROPOSITION
CUSTOMER
SEGMENTS
CHANNELS
THE
BEGINNING
LEARNING TO
LET GO
RAPID ITERATION
WHAT WE
LEARNED
VALUE PROPOSITION
CUSTOMER SEG. &
CHANNELS
Wholesale in Optical Stores
E-Commerce + Pair Store
E-Commerce
CHANNELS
Wholesale in Optical Stores
E-Commerce + Pair Store
E-Commerce
CHANNELS
B I G I D E A ! ! !
THE
BEGINNING
LEARNING TO
LET GO
RAPID ITERATION
WHAT WE
LEARNED
Obsessing over our physical prototype was . . .
1. Slowing us down
1. Preventing us from making a real MVP
1. Placing us under unnecessary physical constraints
VALUE PROPOSITION
CUSTOMER SEG. &
CHANNELS
T H E B M C : D A Y O N ES O W E . . .
THE
BEGINNING
LEARNING TO
LET GO
RAPID
ITERATION
WHAT WE
LEARNED
VALUE PROPOSITION
CUSTOMER SEG. &
CHANNELS
R A P I D I T E R A T I O N
THE
BEGINNING
LEARNING TO
LET GO
RAPID
ITERATION
WHAT WE
LEARNED
VALUE PROPOSITION
CUSTOMER SEG. &
CHANNELS
A N D M O V E D O N L I N E
we got our first sale within
24 hrs!
T H E M V P
★ Fast Iteration
★ Cheap
★ Wide Audience
★ Product Variety
★ Boost Prototype Fidelity
p r o s c o n s
★ 2 MVPs in 1
★ Missing Qualitative Data
★ Need more effective
marketing channels
★ Many Variables
THE
BEGINNING
VALUE PROPOSITION
CUSTOMER SEG. &
CHANNELS
LEARNING TO
LET GO
RAPID
ITERATION
WHAT WE
LEARNED
W H A T W E L E A R N E D
Average Lifespan: 3 Years
Average Customer Value/Yr: $102.50
Average Customer Value: $200
Customer Retention Rate: 60%
M V P L E A R N I N G S
★ Prescription glasses are a time dependent buy
Parents aren’t always looking to buy glasses for their kids
How can we change that or address that?
★ We need to really understand how to keep parents and
children engaged
explore additional options other than just selling more top frames
subscription
upsell/cross sell
CLV = $200 > CAC = $34
L I F E T I M E V A L U E
*Average Lifespan: 3 Years
Average Customer Value/Yr: $102.50
Average Customer Value: $200
Customer Retention Rate: 60%
Cost of Resources
($50.49)
Revenue is $99
Key Metrics That Matter
Financials Costs (Marketing, Production, and
Distribution) =
$66/unit with current estimates
G&A Costs
Revenue Profit Margin
Web Metrics Total Unique Visitors to Page Paid Visitors/Total Visitors Viral Coefficient
Customer Customer Acquisition Cost
= $34
Customer Lifetime Value
= $200
Average selling
price/customer order
K E Y P L A Y E R S
Parent
$99 + [n*($15)]
Child
Pays for Glasses
Buys Glasses
for Child
Lens
Provider$15
Cuts Prescription Lens
Provides Glasses
with
prescription?
(Distribution
option 1)
Send Prescription
Optometris
t Provides
Prescription
Eye
Exam
$50
Insurance
Provides
Receipt for
Insurance
Frame
ManufacturerFrames
(Distribution
option 2)
A C O M P L E X S Y S T E M
R E M I N D E R O F D A Y 1
Children 6-11 whose parents
encourage self-expression,
creativity & making
Child: bought glasses before
Parents who wear glasses
Parents who are new to
glasses
Lens Providers: Cuts the
lenses to customer’s
prescription
Publications: parenting
magazines/blogs
GET: Publications, Search
Ads, Community Outreach,
Blogs, Word of Mouth,
Glasses seen on kids
KEEP: Customer Service, Fun
& Creative Communities,
Loyalty
GROW: Cross-sell, Up-sell,
Referrals
Online Direct to Consumer
Pediatric Ophthalmologist
Children can express their
creativity through our glasses
Provide an interactive and
exciting buying experience for
kids
Children can express their
creativity through our glasses
Children can design/draw their
own glasses
Convenient and pain-free for
parents
Durability, Fit, Aesthetics
-Physical: Build frames w/ CM.
Manage supply chain to distribute
glasses to customers monthly,
annually, and bi-monthly
-Intellectual: Logo, Trademarks,
Design + Technical IP.
-Human: Mentors, Consultants
-Take/ input Pupillary Distance
-Financial: Angel, F&F,
kickstarter
$$ for production + distribution +
operating costs
Materials, Manuf. tools and
inventory
Intellectual Property
Frame manufacturer
Lens manufacturer
Licensed optician
Optical Retailers
Other children consumer
product retailers
Schools
Insurance companies
Outside brand/character
licensing
Celebrities/Role Models
Manufacturing
FDA Registration
Packaging +
Home Try On
Distribution + Inventory
Web Dev + Maintenance
Returns + Repairs
Customer Acquisition
Sales & Marketing
Salaries + Office Space
Base Frame + 1 Top = $99
Additional Tops = $15 Each
Seasonal promotions/products
Subscription
Glasses cases
Sunglasses
KEEP: extra features over customer lifetime
(accessories, customization)
T H E B M C
A S O F N O W
Children 6-11 whose parents
encourage self-expression,
creativity & making
Child: bought glasses before
Parents who wear glasses
Parents who are new to
glasses
Lens Providers: Cuts the
lenses to customer’s
prescription
Publications: parenting
magazines/blogs
GET: Publications, Search
Ads, Community Outreach,
Blogs, Word of Mouth,
Glasses seen on kids
KEEP: Customer Service, Fun
& Creative Communities,
Loyalty
GROW: Cross-sell, Up-sell,
Referrals
Online Direct to Consumer
Pediatric Ophthalmologist
Children can express their
creativity through our glasses
Provide an interactive and
exciting buying experience for
kids
Children can design/draw their
own glasses
Convenient and pain-free for
parents
Durability, Fit, Aesthetics
-Physical: Build frames w/ CM.
Manage supply chain to distribute
glasses to customers monthly,
annually, and bi-monthly
-Intellectual: Logo, Trademarks,
Design + Technical IP.
-Human: Mentors, Consultants
-Take/ input Pupillary Distance
-Financial: Angel, F&F,
kickstarter
$$ for production + distribution +
operating costs
Materials, Manuf. tools and
inventory
Intellectual Property
Frame manufacturer
Lens manufacturer
Licensed optician
Optical Retailers
Other children consumer
product retailers
Schools
Insurance companies
Outside brand/character
licensing
Celebrities/Role Models
Manufacturing
FDA Registration
Packaging +
Home Try On
Distribution + Inventory
Web Dev + Maintenance
Returns + Repairs
Customer Acquisition
Sales & Marketing
Salaries + Office Space
Base Frame + 1 Top = $99
Additional Tops = $15 Each
Seasonal promotions/products
Subscription
Glasses cases
Sunglasses
KEEP: extra features over customer lifetime
(accessories, customization)
B I G C H A N G E S
W E E K 9
Children Ages 6-11 whose parents encourage
creativity, self expression, & a maker mindset; and
who have bought glasses before
VP for Parents: 3 Key Factors of the Glasses
Durability, Fit, and Aesthetics + Child Wears
Glasses
Value in keeping and growing customers through
engagement and repeat buying of top frames
Focus on an online platform/shopping experience
Children Ages 5-14
- Broken into Age Segments
- Broken into Gender Segments
VP for parents focused on ease
Customer Relationships focused on
getting customers
3 potential channels
W E E K 1
L I F E L E S S O N S L E A R N E D
Don’t spend too much time discussing hypotheses. Go test them!
Celebrate your victories, then use them to move forward.
You can do research with more than just your direct customers
We learned what an MVP was
N E X T S T E P S
★ Continue to iterate with online MVP
○ Will parents buy online?
○ Test Children’s Sunglasses
○ Scope Interest in Adult Market
★ Investigate Channels
○ Reach parents at a time when they are
looking for children’s glasses?
○ Build relationships with Optometrists to
allow us to showcase glasses in their stores
★ Revenue Streams and Pricing Strategy
○ Creative ways to sell
■ subscription
■ upsell and cross sell
○ What’s the right price?
Presale successful (e.g. exceed
Kickstarter fundraising goal)
K E Y M I L E S T O N E S
Optometrist agrees to
host us in their store
Frame and lens
manufacturers finalized
Designs finalized and
ready for production
Initial funding
successful
Smoke test traction
(100 orders)
Launch
T H A N K Y O U ! !
and remember...
BIG IDEA: all good things come in pairs
Backups
K E Y L E A R N I N G S
Value
Proposition:
Customer Segments:
Kids
★ Our glasses are engaging to children, but do
not necessarily encourage them to wear their
glasses more often
★ Confirmed that color is a driving factor when
kids pick glasses
Parents
★ Want their kids to look good
★ Want to make sure their kid’s glasses are
good quality, especially first-time buyers
Kids
★ Redefined and narrowed our customer
segment to children ages 6-11
○ Our early adopters are kids with parents
who encourage them to be creative and
develop a maker mindset
Parents
★ Have a better understanding of what parents
value and how to reach them
○ Q ratings are a good metric for parent
engagement with different brands,
including celebrities
○ We can reach parents through parenting
networks, magazines, and blogs, as well
as through schools, and after-school
activity channels
★ Confirmed online retail as the most cost-
efficient retail channel that also shows
potential for growth and expansion
Channels:
T H E R O A D B L O C K
WEEK 5
Problems and why we were getting stuck
★ Our strategy was inefficient because we were unable to test our MVP in more than one
location at a time
★ Our testing was limited to Palo Alto and surrounding areas because our physical prototypes
could not be tested in places we could not easily get to physically
★ Our MVP was limited by what we could physically make ourselves in a short timeframe
What did we need to figure out that we couldn’t with current methods
★ Pricing Strategy
★ Quantitative user data
★ Validating customizability as an engaging feature
★ Understand whether kids actually like our top frame designs
★ Online store as a channel

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Pair Eyewear Stanford 2016

  • 1.
  • 2.
  • 3.
  • 4. Pair makes wearing glasses fun and engaging for children with customizable eyewear that can be changed on a daily basis to suit their growing personalities and express their creativity. Nina Ligon Designer-Maker Sophia Edelstein Marketing Maven Nathan Kondamuri Go To Market Guy Michael Vela The Hustler 110 Interviews
  • 5. T H E B E G I N N I N G THE BEGINNING NAILING OUR VALUE PROP LEARNING TO LET GO RAPID ITERATION WHAT WE LEARNED
  • 6. T H E B E G I N N I N G Prototype ★ had working prototype from manufacturer in China Maker Faire ★ showcased and tested early prototypes with children and parents Cardinal Ventures ★ focused on building a business model based on assumptions and expert advice ★ Emphasized online market research, networking, and funding
  • 7. B I G I D E A S Learned what an MVP is Learned to let go of the physical prototype Learned to do rather than discuss Learned how to interpret interviews
  • 8. T H E B M C : D A Y O N E
  • 9. T H E B M C : D A Y O N E Value Proposition: We don’t know. We have a duel child/parents customer base and know that both care about different things Customer Segments: Vague customer archetypes. Children 5-14 Channels: Unable to decide on one channel as the primary mode of selling. Online, in store, physical touchpoint… T H E B M C : D A Y O N E
  • 10. O U T O F T H E B U I L D I N G Total of 110 interviews, with 122 people interviewed 38% Kids Age 6-13 30% Parents 17% Other ★ VCs ★ Sales Associates ★ Students ★ Teenagers ★ Young Adults ★ Teachers 15% Optometrists
  • 11. H Y P O T H E S E S Experiment Pass/Fail Results Next MVP: Online store Pass - More to follow - 1 Customer Bought - Need to Iterate and Continue Running Experiments Advertising the site Offering Sunglasses Subscription model Gauge Interest Pass - What products currently use subscription models -How are these products successful Would people want a similar model for top frames? Price Range Pass - kids glasses should be less expensive than adult glasses -80-150 -demographics make a difference. Will people buy our glasses for our declared prices. Design Your Own Pair Pass -Kids love drawing their own pairs and designs Customizability - Frequency of Change Pass -Gave two kids our glasses to wear for a day and they loved wearing the glasses and change them throughout the day
  • 12. H Y P O T H E S E S Experiment Pass/Fail Results Next Customizable vs. Normal Fail -didn’t reach the right audience -confounding variables in our ads Continue testing MVP Hosted In Optometrist Stores Fail -low traffic of kids -optometrist didn’t have enough incentive to showcase the glasses Pick better location Landing Page Dropoff Fail -Dropped off 50% of traffic between landing page and main page Improve Website UI No landing page
  • 13. VALUE PROPOSITION CUSTOMER SEGMENTS CHANNELS THE BEGINNING LEARNING TO LET GO RAPID ITERATION WHAT WE LEARNED VALUE PROPOSITION CUSTOMER SEG. & CHANNELS
  • 14. 1. Customizable top frames 2. Base Frame with lenses 3. Direct to consumer (shipped to door) Value Prop Canvas Before: Kids 1. Relieves children of a bad first eyesight experience 1. Customizability gives children the ability to decide what they want out of their glasses daily. 2. Allows for creativity / children can express their personalities through their top frames 1. Children like being at the center of the decision process 2. Children want to enjoy wearing their glasses 1. Children want to find a pair of glasses they can be excited about. 1. Child doesn’t wear glasses or always forgets / loses / breaks them 2. Uncomfortable glasses GAINS CUSTOMER JOBS PAINS PAIN RELIEVERS PRODUCT & SERVICES GAIN CREATORS
  • 15. 1. Customizable top frames 2. Base Frame with lenses 3. Direct to consumer (shipped to door) Value Prop Canvas Before: Kids 1. Relieves children of a bad first eyesight experience 1. Customizability gives children the ability to decide what they want out of their glasses daily. 2. Allows for creativity / children can express their personalities through their top frames 1. Children like being at the center of the decision process 2. Children want to enjoy wearing their glasses 1. Children want to find a pair of glasses they can be excited about. 1. Child doesn’t wear glasses or always forgets / loses / breaks them 2. Uncomfortable glasses GAINS CUSTOMER JOBS PAINS PAIN RELIEVERS PRODUCT & SERVICES GAIN CREATORS GAINS CUSTOMER JOBS PAINSPAIN RELIEVERS PRODUCT & SERVICES GAIN CREATORS Glasses have the ability to change with the kids as their interests change Value Prop Canvas Now: Kids Children will wear their glasses if they are involved in the process of picking them Child doesn’t wear glasses or always forgets / loses / breaks them Children want to find a pair of glasses they can be excited about. Customizable top frames Kids can express their style and creativity daily
  • 16. Value Prop Canvas Before: Parents GAINS CUSTOMER JOBS PAINS PAIN RELIEVERS PRODUCT & SERVICES GAIN CREATORS 1. Customizable top frames 2. Base Frame with lenses 3. Direct to consumer (shipped to door) 1. Painless process for parents 1. Simple - shipped to door 1. Parents want their children to like and wear glasses / want their children to see well 1. Parents want to improve their children’s eyesight. 2. Parents want to find the best glasses for their children’s needs 1. Parents have to be the “bad guy”
  • 17. Value Prop Canvas Before: Parents GAINS CUSTOMER JOBS PAINS PAIN RELIEVERS PRODUCT & SERVICES GAIN CREATORS 1. Customizable top frames 2. Base Frame with lenses 3. Direct to consumer (shipped to door) 1. Painless process for parents 1. Simple - shipped to door 1. Parents want their children to like and wear glasses / want their children to see well 1. Parents want to improve their children’s eyesight. 2. Parents want to find the best glasses for their children’s needs 1. Parents have to be the “bad guy” GAINS CUSTOMER JOBS PAINS PRODUCT & SERVICES GAIN CREATORS Value Prop Canvas Now: Parents Glasses that are durable, fit well, look good, and allow for creativity Glasses kids want to wear Many possible designs for lower cost Parents want their children to like and wear glasses / want their children to see well Parents have to remind their kids to wear their glasses Finding glasses that are durable, fit well, and look good PAIN RELIEVERS
  • 18. VALUE PROPOSITION CUSTOMER SEGMENTS CHANNELS THE BEGINNING LEARNING TO LET GO RAPID ITERATION WHAT WE LEARNED VALUE PROPOSITION CUSTOMER SEG. & CHANNELS
  • 19.
  • 20. kids age 6-11 whose parents encourage creativity, self expression and a maker mindset
  • 21.
  • 22. COMPETITIVE LANDSCAPING ● We focus on children ● Customizable frames ● We establish a lasting relationship
  • 23. VALUE PROPOSITION CUSTOMER SEGMENTS CHANNELS THE BEGINNING LEARNING TO LET GO RAPID ITERATION WHAT WE LEARNED VALUE PROPOSITION CUSTOMER SEG. & CHANNELS
  • 24. Wholesale in Optical Stores E-Commerce + Pair Store E-Commerce CHANNELS
  • 25. Wholesale in Optical Stores E-Commerce + Pair Store E-Commerce CHANNELS
  • 26. B I G I D E A ! ! ! THE BEGINNING LEARNING TO LET GO RAPID ITERATION WHAT WE LEARNED Obsessing over our physical prototype was . . . 1. Slowing us down 1. Preventing us from making a real MVP 1. Placing us under unnecessary physical constraints VALUE PROPOSITION CUSTOMER SEG. & CHANNELS
  • 27. T H E B M C : D A Y O N ES O W E . . . THE BEGINNING LEARNING TO LET GO RAPID ITERATION WHAT WE LEARNED VALUE PROPOSITION CUSTOMER SEG. & CHANNELS
  • 28. R A P I D I T E R A T I O N THE BEGINNING LEARNING TO LET GO RAPID ITERATION WHAT WE LEARNED VALUE PROPOSITION CUSTOMER SEG. & CHANNELS
  • 29. A N D M O V E D O N L I N E
  • 30. we got our first sale within 24 hrs!
  • 31. T H E M V P ★ Fast Iteration ★ Cheap ★ Wide Audience ★ Product Variety ★ Boost Prototype Fidelity p r o s c o n s ★ 2 MVPs in 1 ★ Missing Qualitative Data ★ Need more effective marketing channels ★ Many Variables
  • 32. THE BEGINNING VALUE PROPOSITION CUSTOMER SEG. & CHANNELS LEARNING TO LET GO RAPID ITERATION WHAT WE LEARNED W H A T W E L E A R N E D
  • 33. Average Lifespan: 3 Years Average Customer Value/Yr: $102.50 Average Customer Value: $200 Customer Retention Rate: 60% M V P L E A R N I N G S ★ Prescription glasses are a time dependent buy Parents aren’t always looking to buy glasses for their kids How can we change that or address that? ★ We need to really understand how to keep parents and children engaged explore additional options other than just selling more top frames subscription upsell/cross sell
  • 34.
  • 35.
  • 36. CLV = $200 > CAC = $34 L I F E T I M E V A L U E *Average Lifespan: 3 Years Average Customer Value/Yr: $102.50 Average Customer Value: $200 Customer Retention Rate: 60%
  • 39. Key Metrics That Matter Financials Costs (Marketing, Production, and Distribution) = $66/unit with current estimates G&A Costs Revenue Profit Margin Web Metrics Total Unique Visitors to Page Paid Visitors/Total Visitors Viral Coefficient Customer Customer Acquisition Cost = $34 Customer Lifetime Value = $200 Average selling price/customer order
  • 40. K E Y P L A Y E R S Parent $99 + [n*($15)] Child Pays for Glasses Buys Glasses for Child Lens Provider$15 Cuts Prescription Lens Provides Glasses with prescription? (Distribution option 1) Send Prescription Optometris t Provides Prescription Eye Exam $50 Insurance Provides Receipt for Insurance Frame ManufacturerFrames (Distribution option 2) A C O M P L E X S Y S T E M
  • 41. R E M I N D E R O F D A Y 1
  • 42. Children 6-11 whose parents encourage self-expression, creativity & making Child: bought glasses before Parents who wear glasses Parents who are new to glasses Lens Providers: Cuts the lenses to customer’s prescription Publications: parenting magazines/blogs GET: Publications, Search Ads, Community Outreach, Blogs, Word of Mouth, Glasses seen on kids KEEP: Customer Service, Fun & Creative Communities, Loyalty GROW: Cross-sell, Up-sell, Referrals Online Direct to Consumer Pediatric Ophthalmologist Children can express their creativity through our glasses Provide an interactive and exciting buying experience for kids Children can express their creativity through our glasses Children can design/draw their own glasses Convenient and pain-free for parents Durability, Fit, Aesthetics -Physical: Build frames w/ CM. Manage supply chain to distribute glasses to customers monthly, annually, and bi-monthly -Intellectual: Logo, Trademarks, Design + Technical IP. -Human: Mentors, Consultants -Take/ input Pupillary Distance -Financial: Angel, F&F, kickstarter $$ for production + distribution + operating costs Materials, Manuf. tools and inventory Intellectual Property Frame manufacturer Lens manufacturer Licensed optician Optical Retailers Other children consumer product retailers Schools Insurance companies Outside brand/character licensing Celebrities/Role Models Manufacturing FDA Registration Packaging + Home Try On Distribution + Inventory Web Dev + Maintenance Returns + Repairs Customer Acquisition Sales & Marketing Salaries + Office Space Base Frame + 1 Top = $99 Additional Tops = $15 Each Seasonal promotions/products Subscription Glasses cases Sunglasses KEEP: extra features over customer lifetime (accessories, customization) T H E B M C A S O F N O W
  • 43. Children 6-11 whose parents encourage self-expression, creativity & making Child: bought glasses before Parents who wear glasses Parents who are new to glasses Lens Providers: Cuts the lenses to customer’s prescription Publications: parenting magazines/blogs GET: Publications, Search Ads, Community Outreach, Blogs, Word of Mouth, Glasses seen on kids KEEP: Customer Service, Fun & Creative Communities, Loyalty GROW: Cross-sell, Up-sell, Referrals Online Direct to Consumer Pediatric Ophthalmologist Children can express their creativity through our glasses Provide an interactive and exciting buying experience for kids Children can design/draw their own glasses Convenient and pain-free for parents Durability, Fit, Aesthetics -Physical: Build frames w/ CM. Manage supply chain to distribute glasses to customers monthly, annually, and bi-monthly -Intellectual: Logo, Trademarks, Design + Technical IP. -Human: Mentors, Consultants -Take/ input Pupillary Distance -Financial: Angel, F&F, kickstarter $$ for production + distribution + operating costs Materials, Manuf. tools and inventory Intellectual Property Frame manufacturer Lens manufacturer Licensed optician Optical Retailers Other children consumer product retailers Schools Insurance companies Outside brand/character licensing Celebrities/Role Models Manufacturing FDA Registration Packaging + Home Try On Distribution + Inventory Web Dev + Maintenance Returns + Repairs Customer Acquisition Sales & Marketing Salaries + Office Space Base Frame + 1 Top = $99 Additional Tops = $15 Each Seasonal promotions/products Subscription Glasses cases Sunglasses KEEP: extra features over customer lifetime (accessories, customization)
  • 44. B I G C H A N G E S W E E K 9 Children Ages 6-11 whose parents encourage creativity, self expression, & a maker mindset; and who have bought glasses before VP for Parents: 3 Key Factors of the Glasses Durability, Fit, and Aesthetics + Child Wears Glasses Value in keeping and growing customers through engagement and repeat buying of top frames Focus on an online platform/shopping experience Children Ages 5-14 - Broken into Age Segments - Broken into Gender Segments VP for parents focused on ease Customer Relationships focused on getting customers 3 potential channels W E E K 1
  • 45. L I F E L E S S O N S L E A R N E D Don’t spend too much time discussing hypotheses. Go test them! Celebrate your victories, then use them to move forward. You can do research with more than just your direct customers We learned what an MVP was
  • 46. N E X T S T E P S ★ Continue to iterate with online MVP ○ Will parents buy online? ○ Test Children’s Sunglasses ○ Scope Interest in Adult Market ★ Investigate Channels ○ Reach parents at a time when they are looking for children’s glasses? ○ Build relationships with Optometrists to allow us to showcase glasses in their stores ★ Revenue Streams and Pricing Strategy ○ Creative ways to sell ■ subscription ■ upsell and cross sell ○ What’s the right price?
  • 47. Presale successful (e.g. exceed Kickstarter fundraising goal) K E Y M I L E S T O N E S Optometrist agrees to host us in their store Frame and lens manufacturers finalized Designs finalized and ready for production Initial funding successful Smoke test traction (100 orders) Launch
  • 48. T H A N K Y O U ! ! and remember... BIG IDEA: all good things come in pairs
  • 50. K E Y L E A R N I N G S Value Proposition: Customer Segments: Kids ★ Our glasses are engaging to children, but do not necessarily encourage them to wear their glasses more often ★ Confirmed that color is a driving factor when kids pick glasses Parents ★ Want their kids to look good ★ Want to make sure their kid’s glasses are good quality, especially first-time buyers Kids ★ Redefined and narrowed our customer segment to children ages 6-11 ○ Our early adopters are kids with parents who encourage them to be creative and develop a maker mindset Parents ★ Have a better understanding of what parents value and how to reach them ○ Q ratings are a good metric for parent engagement with different brands, including celebrities ○ We can reach parents through parenting networks, magazines, and blogs, as well as through schools, and after-school activity channels ★ Confirmed online retail as the most cost- efficient retail channel that also shows potential for growth and expansion Channels:
  • 51. T H E R O A D B L O C K WEEK 5 Problems and why we were getting stuck ★ Our strategy was inefficient because we were unable to test our MVP in more than one location at a time ★ Our testing was limited to Palo Alto and surrounding areas because our physical prototypes could not be tested in places we could not easily get to physically ★ Our MVP was limited by what we could physically make ourselves in a short timeframe What did we need to figure out that we couldn’t with current methods ★ Pricing Strategy ★ Quantitative user data ★ Validating customizability as an engaging feature ★ Understand whether kids actually like our top frame designs ★ Online store as a channel

Editor's Notes

  1. Continue on after video. “This is us week 1.
  2. Continue on after video. “This is us week 1.
  3. Over the course of 10 weeks we... defined our value proposition Missing end goal in this slide, make core goal more clear focused on the experience of making glasses cool for kids rather than just the physical product
  4. Overview of where we started
  5. Notes Talk about Cardinal ventures, spend more time on this than on Maker Faire and Prototype since those are mentioned in the video Cardinal ventures was a different way of thinking about the business model and the biggest concern we had after that was that we didn’t have a way to
  6. What age were the kids we talked to???? Or any other means of making it more specific Quick breakdown of who we interviewed
  7. Stress that Rachel is based on a real person, people we met in our interviews
  8. How big is this market? How niche is it? Why is 6-11 the sweet spot?
  9. Note that this slide is the before
  10. why is ecommerce the right channel? e-commerce will let us get to market much faster other channels are much slower and very expensive
  11. we thought our physical prototype was the MVP wanted to continue with product development and run things in parallel, learned that this wasn’t the way to move forward embraced what the class was teaching (really drive this point home)
  12. MVP still has a lot of variables in it engagement website UI/UX Product
  13. Could make this slide stronger, stress the customer relationship Compare ourselves to the existing eyewear industry other glasses companies are 1 time buys no real brand loyalty or engagement Keep customers at a higher rate than others Become part of people’s life, the child’s life How frequently are glasses replaced? How often will the 1 time buys be when talking to investors mention that we are becoming an integral part of their life
  14. TO BE EDITED
  15. So what’s an MVP? Value Prop and Customer Segment and Product market fit