SlideShare a Scribd company logo
1 of 35
MOBILE GAMING
CURRENT AND FUTURE BUSINESS MODELS
            Shani Shoham
           shani@2020.vc
AGENDA
 1   THE MARKET
     Sizing, growth & drivers

 2   MONETIZATION MODELS
     Mobile apps & mobile games: Benchmark & trends

 3
     CASE STUDIES
     DeNA, GREE & Hungry shark

 4   EMERGING TRENDS
     WP7 & multi-platforms

 5   FUTURE RESEARCH
     Geography & demographics
KEY HIGHLIGHTS
  1   $3B MARKET. 24% CAGR
      Driven by smartphone growth and mobile gaming penetration



  2   MONETIZATION MODELS – VIRTUAL GOODS/IN-APP PURCHASING DOMINATE
      72% of mobile games on iOS (Top 200) use in-app purchasing



  3
      VIRTUAL CURRENCY IS THE BIGGEST DRIVER
      78% OF DeNA mobile revenues are based on virtual currency



  4   EMERGING TRENDS
      WP7, multi-platforms & contextual gaming
AGENDA
 1   THE MARKET
     Sizing, growth & drivers

 2   MONETIZATION MODELS
     Mobile apps & mobile games: Benchmarking & trends

 3
     CASE STUDIES
     DeNA, GREE & Hungry shark

 4   EMERGING TRENDS
     WP7 & multi-platforms

 5   FUTURE RESEARCH
     Geography & demographics
MOBILE GAMING – MARKET STATS
400M USERS. $3B REVENUES. 24% CAGR

      # of gamers per platform   Revenues & growth by segment
MOBILE GAMING – A LUCRATIVE MARKET
 A BASE OF ENGAGED USERS FOR ADVERGAMING
Frequency of use of your favorite mobile game
                 4%

         23%
                                  49%
                                          Several times a day
                                          Once a day
                                                                                         49%
                                          A few times a week
                                          Once a week or less

           23%                                                               Play their favorite game
                                                                              numerous times a day
Duration of use day (favorite mobile game)
                      1%
                           20%



          50%
                                                <1 minute
                                                1-5 minutes
                                                6-10 minutes
                                                                                         50%
                                                10+ minutes
                            29%


                                                                         Play the game more than 10 min.
Source: MTV Networks, "Love 'Em or Leave 'Em: Adoption, Abandonment and the App-Addled
Consumer," June 7, 2011
MOBILE APPS – MONETIZATION MODELS & TRENDS
 IN-APP PURCHASING DOMINATES

                                      Total iPhone App Revenues

   1   In-app purchasing
        In-app purchasing
   2   Paid apps                         28%

   3   Freemium
                                                          48%
   4   Virtual goods
   5   Advertising
                                           24%
   6   Subscription


                               Free with in-app   Paid with in-app
                               Paid only




* Source: Distimo July 2011
MOBILE APPS – MONETIZATION MODELS & TRENDS
 IN-APP PURCHASING DOMINATES



   1   In-app purchasing
        In-app purchasing




* Source: Distimo July 2011
MOBILE GAMING – MONETIZATION MODELS & TRENDS
 72% OF REVENUES ARE IN-APP PURCHASING




                                                                    20%

                                                              52%

                                                        72%




* Sources: Flurry analytics & Distimo, June-July 2011
DRIVERS FOR IN-APP PURCHASE DOMINANES
 CTR & VIRTUAL CURRENCIES

                                           35%
                                 of the 300 most popular free
                                 games in June use some sort of


                                     virtual
                                   currencies
                                  to monetize in the Apple App
                                       Store for iPhone.



* Source: Distimo July 2011
MOBILE GAMING – PAID GAMES - ANALYSIS
 LTV=$1.44. DECLINING ASP. 93% OF APPS - <1000 DOWNLOADS

 ASP of 300 most popular paid for games                        Paid apps download stat

 $2.50                                                                   0.10%
                                                                    7.30%
             $2.01
 $2.00                -16%
                             $1.69
                                     -15%                  20.70%
 $1.50                                      $1.44


 $1.00

 $0.50                                                                           71.90%

   $-
           June '10     Januray '11     June '11
                                                    <100     100-1000     1000-50000      >50000

            Expected value – revenue per game = $5803
* Source: Distimo July 2011, iOS
MOBILE GAMING – ADVERTISING- ANALYSIS
 LTV - $16-$33.5
  Monthly advertising revenues per act. user   Gaming apps – Duration analysis

                      iOS
 $10.0       $9.5                                                7%
                                                        17%
  $9.0                                                                11%
  $8.0
  $7.0                   $6.5
                                                  16%
  $6.0
  $5.0                                                                   25%
                                     $4.0
  $4.0
  $3.0                                                     24%
  $2.0
  $1.0                                          Few days              1-3 weeks
   $-                                           1-2 months            3-6 months




* source: Mobclix, January ‘11
PAID-APPS VS. ADVERTISING BASED MODEL
 X2 MORE ARPU THROUGH ADVERTISING IN A SINGLE MONTH

    Paid-apps – One-time revenue per user        Monthly advertising revenues per act. user

                iOS    Android (E)                                 iOS   Android
                                                 $10.0      $9.5
   $2.01                                          $9.0
                                                  $8.0         $7.2
                   $1.69                                                 $6.5
        $1.53                                     $7.0
                                     $1.44
                        $1.29                     $6.0
                                         $1.10                              $4.9
                                                  $5.0
                                                                                   $4.0
                                                  $4.0
                                                  $3.0
                                                                                       $1.9
                                                  $2.0
                                                  $1.0
                                                   $-
    June '10      Januray '11        June '11



* source: Mobclix, January ‘11
MOBILE GAMING – IAP - ANALYSIS
 AVG TRANSACTION - $14. GAMING - TOP IAP CATEGORY
     Average price per gaming transaction   Gaming - # of IAP per user




* source: Flurry Analytics, July 11
MOBILE GAMING MONETIZATION
SUMMARY

1
    In-App purchasing dominates
    In-app has gained significant momentum
    in the last 12 months

2   Drivers: virtual currencies & CTR
    CTR is x8 higher. Virtual currencies
    drive users behavior


3   Advertising still valid
                                                                Source: Flurry, June ‘11
    Video based advertising offers higher CTR. iPAD avg.
    eCPM as high as $1.75



4   Hybrid models
    Monetization mechanism should be considered based on
    the game
    advertising, freemium upgrades and in-app purchases, will
    allow more engaging games to maximize revenue
AGENDA
 1   THE MARKET
     Sizing, growth & drivers

 2   MONETIZATION MODELS
     Mobile apps & mobile games: Benchmarking & trends

 3
     CASE STUDIES
     DeNA, GREE & Hungry shark

 4   EMERGING TRENDS
     WP7 & multi-platforms

 5   FUTURE RESEARCH
     Geography & demographics
DeNA MOBILE – CASE STUDY
 VIRTUAL CURRENCY DRIVES GROWTH
in Million
                              DeNA Mobile Revenues
   ¥25,000.00

   ¥20,000.00                                                          Other
                                                                           1%
   ¥15,000.00                                                          Advertising
                                                                           9%
   ¥10,000.00                                                          Avatar related
                                                                           12%
    ¥5,000.00
                                                                       Virtual currency

         ¥0.00                                                            78%
                  1Q '09    2Q '09    3Q'09     4Q '09    Q1 '10


Source: Benjamin Joffe, Virtual goods conference, San Francisco 2010
GREE MOBILE – CASE STUDY
VIRTUAL CURRENCY DRIVES GROWTH

Users                          Revenue           $133M


                    20M                        2010.04-06




                                 Digital goods (82%)

                                           Ads (18%)
                     2010.06
HUNGRY SHARK– CASE STUDY
 200% REVENUE INCREASE. 200,00 DAILY DOWNLOADS.

                       From Paid-app to in-App purchase

                     From $1 per download to $3.26
                     avg. transaction

                     Daily downloads peak at 250,00

                     No. 1 free App in 48 countries

                     Total downloads – 18.5

                     x5 overnight increase in revenue


Source: Ian Harper, MD of FGOL August ’11, MobileEntertainment
AGENDA
 1   THE MARKET
     Sizing, growth & drivers

 2   MONETIZATION MODELS
     Mobile apps & mobile games: Benchmarking & trends

 3
     CASE STUDIES
     DeNA & GREE

 4   EMERGING TRENDS
     WP7 & multi-platform

 5   FUTURE RESEARCH
     Geography & demographics
EMERGING TRENDS
 WP7 EMERGES


Jan‘11   July ‘11 Growth
   1       2     25%

   2       1     78%

   3       3     75%

   4       6     61%

   5       5     104%

   6       4     242%
EMERGING TRENDS
 MULTIPLE PLATFORM GAMERS




Source: Newzoo BV, US National Gamers survey, Feb ‘11
AGENDA
 1   THE MARKET
     Sizing, growth & drivers

 2   MONETIZATION MODELS
     Mobile apps & mobile games: Benchmarking & trends

 3
     CASE STUDIES
     DeNA, GREE & Hungry shark

 4   EMERGING TRENDS
     WP7 & multi-platforms

 5   FUTURE RESEARCH
     Geography & demographics
WHY GEOGRAPHY MATTERS
 IN-APP IN CHINA – ONLY 34% OF REVENUES

In-app as % of total revenues (Top 200 apps)




Source: Distimo, June 2011
KEY HIGHLIGHTS
  1   $3B MARKET. 24% CAGR
      Driven by smartphone growth and mobile gaming penetration



  2   MONETIZATION MODELS – VIRTUAL GOODS/IN-APP PURCHASING DOMINATE
      72% of mobile games on iOS (Top 200) use in-app purchasing



  3
      VIRTUAL CURRENCY IS THE BIGGEST DRIVER
      78% OF DeNA mobile revenues are based on virtual currency



  4   EMERGING TRENDS
      WP7, multi-platforms & contextual gaming
SOURCES- PARTIAL LIST
Mintel - Mobile Gaming - US - May 2011
Mintel - Mobile and Casual Gaming - US - December 2010
PwC - Entertainment & Media sector
Distimo – Various reports
Flurry Analytics – Various reports
Nielsen company – Various reports


EA – UBS Best of Americas Conference presentation – September 2011
Activision – Investor day presentation
Zynga – S1


Opportunities in the App ecosystem – Media Agility


Casual Connect Seattle – July 2011
Mobile Game Monetization @ SGS


GREE
Electronic Arts
MOBILE GAMING
BACKUP SLIDES
   Shani Shoham
  shani@2020.vc
SMARTPHONES VS. FEATURE PHONES – US SAMPLE
SMARTPHONES OVERTAKING FEATUREPHONES PENETRATION
FREEMIUM VS. PAID ACROSS APP STORES
 FREEMIUM DOMINATES ACROSS ALL APPSTORES




* Source: Distimo July 2011
PAID APPS - ANALYSIS
PRICING STATS SIMILAR ACROSS ALL APPSTORES
APPS BUSINESS MODELS BY GEOGRAPHY
NO SIGNIFICANT DIFFERENCE
MOBILE GAMES BY PLATFORM
 TIME SPEND ON iOS – SIGNIFICANTLY HIGHER


          Time Spent per Month on Mobile Games by US Mobile
          Gamers, by OS, Q2 2011 (hours)

                         4.5


                         4.5
                                                                       RIM BlackBerry
  Hours




                                                                       Feature phone
      1                   4.7
                                                                       Windows Phone 7
                                                                       Android
                                          9.3                          Apple iPhone (iOS)


                                                           14.7




          0    2     4          6    8      10   12   14          16



Source: The Nielsen Company as cited in
company blog, July 6, 2011
WHY GEOGRAPHY MATTERS (1)
 DONWLOAD GROWTH IN CHINA EXCEEDS THE US




* iPhone download growth volume 2011 vs. 2010
WHY GEOGRAPHY MATTERS (2)
 CULTURAL DIFFERENCES EVEN AMONG SIMILAR COUNTRIES

                  US vs. UK Mobile gamers - demographic



UK (n=328)

                                                                                   18-24
                                                                                   25-34
                                                                                   35-44
                                                                                   45-54
                                                                                   55-64
                                                                                   65+
US (n=486)




             0%     20%      40%         60%        80%         100%        120%




Source: PopCap Games, "2011 PopCap Games Mobile Phone Gaming Research" conducted
by Information Solutions Group, Feb 28, 2011
EMERGING TRENDS
 MMO & CONSOLE/ONLINE GAMES – SPENDING INCREASES
Median Amount Spent on Virtual Content Among US Gamers, by Game Type, July 2011
              $80
              $70
              $60
              $50
              $40
                                                                                                                      Jul-10
First-party   $30
                                                                                                                      Jul-11
              $20
              $10
               $0
                    MMOs   Free-to-play games Console games with   PC games with   Casual games   Social networking
                                                  online play       online play                         games
              $60

              $50

              $40
Three party
              $30
                                                                                                                      Jul-10

              $20                                                                                                     Jul-11


              $10

              $0
                    MMOs   Free-to-play games Console games with   PC games with   Casual games   Social networking
                                                  online play       online play                         games

More Related Content

What's hot

Ad booster touch - introduction
Ad booster  touch  - introductionAd booster  touch  - introduction
Ad booster touch - introductionColin Tan
 
The rules of mobile advertising
The rules of mobile advertisingThe rules of mobile advertising
The rules of mobile advertisingSeungyul Kim
 
Windows Explay Event March 2013
Windows Explay Event March 2013Windows Explay Event March 2013
Windows Explay Event March 2013Lee Stott
 
Squace-Mobilize App Pres 091120web
Squace-Mobilize App Pres 091120webSquace-Mobilize App Pres 091120web
Squace-Mobilize App Pres 091120webfoppa
 
West africa online space
West africa online spaceWest africa online space
West africa online spacePESHWA ACHARYA
 
Shift Your Web And Mobile Performance Into High Gear
Shift Your Web And Mobile Performance Into High GearShift Your Web And Mobile Performance Into High Gear
Shift Your Web And Mobile Performance Into High GearG3 Communications
 
Distimo report August 2010
Distimo report   August 2010Distimo report   August 2010
Distimo report August 2010weichengwendao
 

What's hot (7)

Ad booster touch - introduction
Ad booster  touch  - introductionAd booster  touch  - introduction
Ad booster touch - introduction
 
The rules of mobile advertising
The rules of mobile advertisingThe rules of mobile advertising
The rules of mobile advertising
 
Windows Explay Event March 2013
Windows Explay Event March 2013Windows Explay Event March 2013
Windows Explay Event March 2013
 
Squace-Mobilize App Pres 091120web
Squace-Mobilize App Pres 091120webSquace-Mobilize App Pres 091120web
Squace-Mobilize App Pres 091120web
 
West africa online space
West africa online spaceWest africa online space
West africa online space
 
Shift Your Web And Mobile Performance Into High Gear
Shift Your Web And Mobile Performance Into High GearShift Your Web And Mobile Performance Into High Gear
Shift Your Web And Mobile Performance Into High Gear
 
Distimo report August 2010
Distimo report   August 2010Distimo report   August 2010
Distimo report August 2010
 

Viewers also liked

Trends In Mobile Gaming In Asia
Trends In Mobile Gaming In AsiaTrends In Mobile Gaming In Asia
Trends In Mobile Gaming In AsiaDr. Serkan Toto
 
Transmedia Mobile Gaming - Conference | Transmedia Storytellling
Transmedia Mobile Gaming - Conference | Transmedia StorytelllingTransmedia Mobile Gaming - Conference | Transmedia Storytellling
Transmedia Mobile Gaming - Conference | Transmedia StorytelllingPatrick Möller
 
Starting a new game business
Starting a new game businessStarting a new game business
Starting a new game businessJussi Laakkonen
 
Effective LiveOps Strategies for F2P Games
Effective LiveOps Strategies for F2P GamesEffective LiveOps Strategies for F2P Games
Effective LiveOps Strategies for F2P GamesJames Gwertzman
 
Korean mobile game marketing trend and strategy
Korean mobile game marketing trend and strategyKorean mobile game marketing trend and strategy
Korean mobile game marketing trend and strategyKyung-a Park
 
The Future is Operations: Why Mobile Games Need Backends
The Future is Operations: Why Mobile Games Need BackendsThe Future is Operations: Why Mobile Games Need Backends
The Future is Operations: Why Mobile Games Need BackendsJames Gwertzman
 
Launching a Free-to-Play Game: Strategies, Risks, and Pitfalls
Launching a Free-to-Play Game: Strategies, Risks, and PitfallsLaunching a Free-to-Play Game: Strategies, Risks, and Pitfalls
Launching a Free-to-Play Game: Strategies, Risks, and PitfallsEric Seufert
 
Mobile Game Go-to-Market case study
Mobile Game Go-to-Market case studyMobile Game Go-to-Market case study
Mobile Game Go-to-Market case studyDon Lim
 
Lean analytics: Five lessons beyond the basics
Lean analytics: Five lessons beyond the basicsLean analytics: Five lessons beyond the basics
Lean analytics: Five lessons beyond the basicsLean Analytics
 
Business model of Gaming site
Business model of Gaming siteBusiness model of Gaming site
Business model of Gaming siteSHAHBAAZ AHMED
 
An Introduction To Game development
An Introduction To Game developmentAn Introduction To Game development
An Introduction To Game developmentAhmed
 
personal branding
personal brandingpersonal branding
personal brandingCelineLu
 
2012 Volkswagen Jetta Sedan - Larry Roesch Volkswagen - Bensenville, Illinois
2012 Volkswagen Jetta Sedan - Larry Roesch Volkswagen - Bensenville, Illinois2012 Volkswagen Jetta Sedan - Larry Roesch Volkswagen - Bensenville, Illinois
2012 Volkswagen Jetta Sedan - Larry Roesch Volkswagen - Bensenville, IllinoisLarryRoeschVolkswagen
 
Nicole C.
Nicole C.Nicole C.
Nicole C.LorneBr
 
Wu - Surface topography investigation for niobium cavities and its implicatio...
Wu - Surface topography investigation for niobium cavities and its implicatio...Wu - Surface topography investigation for niobium cavities and its implicatio...
Wu - Surface topography investigation for niobium cavities and its implicatio...thinfilmsworkshop
 

Viewers also liked (20)

Trends In Mobile Gaming In Asia
Trends In Mobile Gaming In AsiaTrends In Mobile Gaming In Asia
Trends In Mobile Gaming In Asia
 
Transmedia Mobile Gaming - Conference | Transmedia Storytellling
Transmedia Mobile Gaming - Conference | Transmedia StorytelllingTransmedia Mobile Gaming - Conference | Transmedia Storytellling
Transmedia Mobile Gaming - Conference | Transmedia Storytellling
 
Mobile Gaming in India - An Informate Report
Mobile Gaming in India - An Informate ReportMobile Gaming in India - An Informate Report
Mobile Gaming in India - An Informate Report
 
Starting a new game business
Starting a new game businessStarting a new game business
Starting a new game business
 
Effective LiveOps Strategies for F2P Games
Effective LiveOps Strategies for F2P GamesEffective LiveOps Strategies for F2P Games
Effective LiveOps Strategies for F2P Games
 
Korean mobile game marketing trend and strategy
Korean mobile game marketing trend and strategyKorean mobile game marketing trend and strategy
Korean mobile game marketing trend and strategy
 
The Future is Operations: Why Mobile Games Need Backends
The Future is Operations: Why Mobile Games Need BackendsThe Future is Operations: Why Mobile Games Need Backends
The Future is Operations: Why Mobile Games Need Backends
 
Launching a Free-to-Play Game: Strategies, Risks, and Pitfalls
Launching a Free-to-Play Game: Strategies, Risks, and PitfallsLaunching a Free-to-Play Game: Strategies, Risks, and Pitfalls
Launching a Free-to-Play Game: Strategies, Risks, and Pitfalls
 
Mobile Game Go-to-Market case study
Mobile Game Go-to-Market case studyMobile Game Go-to-Market case study
Mobile Game Go-to-Market case study
 
Lean analytics: Five lessons beyond the basics
Lean analytics: Five lessons beyond the basicsLean analytics: Five lessons beyond the basics
Lean analytics: Five lessons beyond the basics
 
Business model of Gaming site
Business model of Gaming siteBusiness model of Gaming site
Business model of Gaming site
 
4 Game Inc Business Plan
4 Game Inc Business Plan4 Game Inc Business Plan
4 Game Inc Business Plan
 
Writing a gaming proposal
Writing a gaming proposalWriting a gaming proposal
Writing a gaming proposal
 
An Introduction To Game development
An Introduction To Game developmentAn Introduction To Game development
An Introduction To Game development
 
Business Plan d’une application mobile
Business Plan d’une application mobileBusiness Plan d’une application mobile
Business Plan d’une application mobile
 
Mobile apps marketing
Mobile apps marketingMobile apps marketing
Mobile apps marketing
 
personal branding
personal brandingpersonal branding
personal branding
 
2012 Volkswagen Jetta Sedan - Larry Roesch Volkswagen - Bensenville, Illinois
2012 Volkswagen Jetta Sedan - Larry Roesch Volkswagen - Bensenville, Illinois2012 Volkswagen Jetta Sedan - Larry Roesch Volkswagen - Bensenville, Illinois
2012 Volkswagen Jetta Sedan - Larry Roesch Volkswagen - Bensenville, Illinois
 
Nicole C.
Nicole C.Nicole C.
Nicole C.
 
Wu - Surface topography investigation for niobium cavities and its implicatio...
Wu - Surface topography investigation for niobium cavities and its implicatio...Wu - Surface topography investigation for niobium cavities and its implicatio...
Wu - Surface topography investigation for niobium cavities and its implicatio...
 

Similar to Mobile gaming monetization

Mobile PIoneers - Distimo - Hendrik Koekoek - Visie op de markt
Mobile PIoneers - Distimo - Hendrik Koekoek - Visie op de marktMobile PIoneers - Distimo - Hendrik Koekoek - Visie op de markt
Mobile PIoneers - Distimo - Hendrik Koekoek - Visie op de marktShareforce
 
Distimo presentation
Distimo presentationDistimo presentation
Distimo presentationDistimo
 
M2 Research: CES Presentation - Game Trends in 2013
M2 Research: CES Presentation - Game Trends in 2013 M2 Research: CES Presentation - Game Trends in 2013
M2 Research: CES Presentation - Game Trends in 2013 Wanda Meloni
 
Smart Pad In 10 months
Smart Pad In 10 monthsSmart Pad In 10 months
Smart Pad In 10 monthsSeungyul Kim
 
green kids media business presentation
 green kids media  business  presentation green kids media  business  presentation
green kids media business presentationGreen Kids Media
 
Smartphone Strategy (Telecom Operators)
Smartphone Strategy (Telecom Operators)Smartphone Strategy (Telecom Operators)
Smartphone Strategy (Telecom Operators)Roel Honning
 
Презентация Flurry на Live Mobile
Презентация Flurry на Live MobileПрезентация Flurry на Live Mobile
Презентация Flurry на Live MobileElena Pikunova
 
Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage,...
Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage,...Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage,...
Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage,...Flurry, Inc.
 
Distimo Mobile 2.0 Europe Presentation
Distimo Mobile 2.0 Europe PresentationDistimo Mobile 2.0 Europe Presentation
Distimo Mobile 2.0 Europe PresentationDistimo
 
OMMA Metrics - Raj Aggarwal
OMMA Metrics - Raj AggarwalOMMA Metrics - Raj Aggarwal
OMMA Metrics - Raj AggarwalMediaPost
 
Mobile: Your Customers Are There. Why Aren't You?
Mobile: Your Customers Are There. Why Aren't You?Mobile: Your Customers Are There. Why Aren't You?
Mobile: Your Customers Are There. Why Aren't You?SIM Partners
 
Webinar-Daily Deals and Mobile-Engagement Explained
Webinar-Daily Deals and Mobile-Engagement ExplainedWebinar-Daily Deals and Mobile-Engagement Explained
Webinar-Daily Deals and Mobile-Engagement ExplainedWaterfall Mobile
 
Mobile Outlook 2013
Mobile Outlook 2013Mobile Outlook 2013
Mobile Outlook 2013Flurry, Inc.
 
Webinar presentation-for-web
Webinar presentation-for-webWebinar presentation-for-web
Webinar presentation-for-webBoni
 

Similar to Mobile gaming monetization (20)

Mobile PIoneers - Distimo - Hendrik Koekoek - Visie op de markt
Mobile PIoneers - Distimo - Hendrik Koekoek - Visie op de marktMobile PIoneers - Distimo - Hendrik Koekoek - Visie op de markt
Mobile PIoneers - Distimo - Hendrik Koekoek - Visie op de markt
 
Distimo presentation
Distimo presentationDistimo presentation
Distimo presentation
 
Distimo presentation
Distimo presentationDistimo presentation
Distimo presentation
 
M2 Research: CES Presentation - Game Trends in 2013
M2 Research: CES Presentation - Game Trends in 2013 M2 Research: CES Presentation - Game Trends in 2013
M2 Research: CES Presentation - Game Trends in 2013
 
Smart Pad In 10 months
Smart Pad In 10 monthsSmart Pad In 10 months
Smart Pad In 10 months
 
green kids media business presentation
 green kids media  business  presentation green kids media  business  presentation
green kids media business presentation
 
The Mobile Mom
The Mobile MomThe Mobile Mom
The Mobile Mom
 
Smartphone Strategy (Telecom Operators)
Smartphone Strategy (Telecom Operators)Smartphone Strategy (Telecom Operators)
Smartphone Strategy (Telecom Operators)
 
Презентация Flurry на Live Mobile
Презентация Flurry на Live MobileПрезентация Flurry на Live Mobile
Презентация Flurry на Live Mobile
 
Peter Farago
Peter FaragoPeter Farago
Peter Farago
 
Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage,...
Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage,...Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage,...
Games on Smartphones & Tablets: Demand, Revenue, Cost, Business Model, Usage,...
 
Distimo Mobile 2.0 Europe Presentation
Distimo Mobile 2.0 Europe PresentationDistimo Mobile 2.0 Europe Presentation
Distimo Mobile 2.0 Europe Presentation
 
Vincent Hoogsteder - Distimo
Vincent Hoogsteder - DistimoVincent Hoogsteder - Distimo
Vincent Hoogsteder - Distimo
 
OMMA Metrics - Raj Aggarwal
OMMA Metrics - Raj AggarwalOMMA Metrics - Raj Aggarwal
OMMA Metrics - Raj Aggarwal
 
Mobile: Your Customers Are There. Why Aren't You?
Mobile: Your Customers Are There. Why Aren't You?Mobile: Your Customers Are There. Why Aren't You?
Mobile: Your Customers Are There. Why Aren't You?
 
Webinar-Daily Deals and Mobile-Engagement Explained
Webinar-Daily Deals and Mobile-Engagement ExplainedWebinar-Daily Deals and Mobile-Engagement Explained
Webinar-Daily Deals and Mobile-Engagement Explained
 
International cpi
International cpiInternational cpi
International cpi
 
Seventynine.mobi
Seventynine.mobiSeventynine.mobi
Seventynine.mobi
 
Mobile Outlook 2013
Mobile Outlook 2013Mobile Outlook 2013
Mobile Outlook 2013
 
Webinar presentation-for-web
Webinar presentation-for-webWebinar presentation-for-web
Webinar presentation-for-web
 

Recently uploaded

Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)Mark Simos
 
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxThe Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxLoriGlavin3
 
DevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenDevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenHervé Boutemy
 
Sample pptx for embedding into website for demo
Sample pptx for embedding into website for demoSample pptx for embedding into website for demo
Sample pptx for embedding into website for demoHarshalMandlekar2
 
"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii SoldatenkoFwdays
 
Training state-of-the-art general text embedding
Training state-of-the-art general text embeddingTraining state-of-the-art general text embedding
Training state-of-the-art general text embeddingZilliz
 
The Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsThe Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsPixlogix Infotech
 
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc
 
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxMerck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxLoriGlavin3
 
Unraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdfUnraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdfAlex Barbosa Coqueiro
 
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek SchlawackFwdays
 
Developer Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQLDeveloper Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQLScyllaDB
 
SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024Lorenzo Miniero
 
How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.Curtis Poe
 
DSPy a system for AI to Write Prompts and Do Fine Tuning
DSPy a system for AI to Write Prompts and Do Fine TuningDSPy a system for AI to Write Prompts and Do Fine Tuning
DSPy a system for AI to Write Prompts and Do Fine TuningLars Bell
 
Moving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdfMoving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdfLoriGlavin3
 
How to write a Business Continuity Plan
How to write a Business Continuity PlanHow to write a Business Continuity Plan
How to write a Business Continuity PlanDatabarracks
 
Time Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directionsTime Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directionsNathaniel Shimoni
 
A Deep Dive on Passkeys: FIDO Paris Seminar.pptx
A Deep Dive on Passkeys: FIDO Paris Seminar.pptxA Deep Dive on Passkeys: FIDO Paris Seminar.pptx
A Deep Dive on Passkeys: FIDO Paris Seminar.pptxLoriGlavin3
 
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024BookNet Canada
 

Recently uploaded (20)

Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
Tampa BSides - Chef's Tour of Microsoft Security Adoption Framework (SAF)
 
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxThe Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
 
DevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenDevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache Maven
 
Sample pptx for embedding into website for demo
Sample pptx for embedding into website for demoSample pptx for embedding into website for demo
Sample pptx for embedding into website for demo
 
"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko
 
Training state-of-the-art general text embedding
Training state-of-the-art general text embeddingTraining state-of-the-art general text embedding
Training state-of-the-art general text embedding
 
The Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsThe Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and Cons
 
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
 
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptxMerck Moving Beyond Passwords: FIDO Paris Seminar.pptx
Merck Moving Beyond Passwords: FIDO Paris Seminar.pptx
 
Unraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdfUnraveling Multimodality with Large Language Models.pdf
Unraveling Multimodality with Large Language Models.pdf
 
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
 
Developer Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQLDeveloper Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQL
 
SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024SIP trunking in Janus @ Kamailio World 2024
SIP trunking in Janus @ Kamailio World 2024
 
How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.
 
DSPy a system for AI to Write Prompts and Do Fine Tuning
DSPy a system for AI to Write Prompts and Do Fine TuningDSPy a system for AI to Write Prompts and Do Fine Tuning
DSPy a system for AI to Write Prompts and Do Fine Tuning
 
Moving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdfMoving Beyond Passwords: FIDO Paris Seminar.pdf
Moving Beyond Passwords: FIDO Paris Seminar.pdf
 
How to write a Business Continuity Plan
How to write a Business Continuity PlanHow to write a Business Continuity Plan
How to write a Business Continuity Plan
 
Time Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directionsTime Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directions
 
A Deep Dive on Passkeys: FIDO Paris Seminar.pptx
A Deep Dive on Passkeys: FIDO Paris Seminar.pptxA Deep Dive on Passkeys: FIDO Paris Seminar.pptx
A Deep Dive on Passkeys: FIDO Paris Seminar.pptx
 
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
 

Mobile gaming monetization

  • 1. MOBILE GAMING CURRENT AND FUTURE BUSINESS MODELS Shani Shoham shani@2020.vc
  • 2. AGENDA 1 THE MARKET Sizing, growth & drivers 2 MONETIZATION MODELS Mobile apps & mobile games: Benchmark & trends 3 CASE STUDIES DeNA, GREE & Hungry shark 4 EMERGING TRENDS WP7 & multi-platforms 5 FUTURE RESEARCH Geography & demographics
  • 3. KEY HIGHLIGHTS 1 $3B MARKET. 24% CAGR Driven by smartphone growth and mobile gaming penetration 2 MONETIZATION MODELS – VIRTUAL GOODS/IN-APP PURCHASING DOMINATE 72% of mobile games on iOS (Top 200) use in-app purchasing 3 VIRTUAL CURRENCY IS THE BIGGEST DRIVER 78% OF DeNA mobile revenues are based on virtual currency 4 EMERGING TRENDS WP7, multi-platforms & contextual gaming
  • 4. AGENDA 1 THE MARKET Sizing, growth & drivers 2 MONETIZATION MODELS Mobile apps & mobile games: Benchmarking & trends 3 CASE STUDIES DeNA, GREE & Hungry shark 4 EMERGING TRENDS WP7 & multi-platforms 5 FUTURE RESEARCH Geography & demographics
  • 5. MOBILE GAMING – MARKET STATS 400M USERS. $3B REVENUES. 24% CAGR # of gamers per platform Revenues & growth by segment
  • 6. MOBILE GAMING – A LUCRATIVE MARKET A BASE OF ENGAGED USERS FOR ADVERGAMING Frequency of use of your favorite mobile game 4% 23% 49% Several times a day Once a day 49% A few times a week Once a week or less 23% Play their favorite game numerous times a day Duration of use day (favorite mobile game) 1% 20% 50% <1 minute 1-5 minutes 6-10 minutes 50% 10+ minutes 29% Play the game more than 10 min. Source: MTV Networks, "Love 'Em or Leave 'Em: Adoption, Abandonment and the App-Addled Consumer," June 7, 2011
  • 7. MOBILE APPS – MONETIZATION MODELS & TRENDS IN-APP PURCHASING DOMINATES Total iPhone App Revenues 1 In-app purchasing In-app purchasing 2 Paid apps 28% 3 Freemium 48% 4 Virtual goods 5 Advertising 24% 6 Subscription Free with in-app Paid with in-app Paid only * Source: Distimo July 2011
  • 8. MOBILE APPS – MONETIZATION MODELS & TRENDS IN-APP PURCHASING DOMINATES 1 In-app purchasing In-app purchasing * Source: Distimo July 2011
  • 9. MOBILE GAMING – MONETIZATION MODELS & TRENDS 72% OF REVENUES ARE IN-APP PURCHASING 20% 52% 72% * Sources: Flurry analytics & Distimo, June-July 2011
  • 10. DRIVERS FOR IN-APP PURCHASE DOMINANES CTR & VIRTUAL CURRENCIES 35% of the 300 most popular free games in June use some sort of virtual currencies to monetize in the Apple App Store for iPhone. * Source: Distimo July 2011
  • 11. MOBILE GAMING – PAID GAMES - ANALYSIS LTV=$1.44. DECLINING ASP. 93% OF APPS - <1000 DOWNLOADS ASP of 300 most popular paid for games Paid apps download stat $2.50 0.10% 7.30% $2.01 $2.00 -16% $1.69 -15% 20.70% $1.50 $1.44 $1.00 $0.50 71.90% $- June '10 Januray '11 June '11 <100 100-1000 1000-50000 >50000 Expected value – revenue per game = $5803 * Source: Distimo July 2011, iOS
  • 12. MOBILE GAMING – ADVERTISING- ANALYSIS LTV - $16-$33.5 Monthly advertising revenues per act. user Gaming apps – Duration analysis iOS $10.0 $9.5 7% 17% $9.0 11% $8.0 $7.0 $6.5 16% $6.0 $5.0 25% $4.0 $4.0 $3.0 24% $2.0 $1.0 Few days 1-3 weeks $- 1-2 months 3-6 months * source: Mobclix, January ‘11
  • 13. PAID-APPS VS. ADVERTISING BASED MODEL X2 MORE ARPU THROUGH ADVERTISING IN A SINGLE MONTH Paid-apps – One-time revenue per user Monthly advertising revenues per act. user iOS Android (E) iOS Android $10.0 $9.5 $2.01 $9.0 $8.0 $7.2 $1.69 $6.5 $1.53 $7.0 $1.44 $1.29 $6.0 $1.10 $4.9 $5.0 $4.0 $4.0 $3.0 $1.9 $2.0 $1.0 $- June '10 Januray '11 June '11 * source: Mobclix, January ‘11
  • 14. MOBILE GAMING – IAP - ANALYSIS AVG TRANSACTION - $14. GAMING - TOP IAP CATEGORY Average price per gaming transaction Gaming - # of IAP per user * source: Flurry Analytics, July 11
  • 15. MOBILE GAMING MONETIZATION SUMMARY 1 In-App purchasing dominates In-app has gained significant momentum in the last 12 months 2 Drivers: virtual currencies & CTR CTR is x8 higher. Virtual currencies drive users behavior 3 Advertising still valid Source: Flurry, June ‘11 Video based advertising offers higher CTR. iPAD avg. eCPM as high as $1.75 4 Hybrid models Monetization mechanism should be considered based on the game advertising, freemium upgrades and in-app purchases, will allow more engaging games to maximize revenue
  • 16. AGENDA 1 THE MARKET Sizing, growth & drivers 2 MONETIZATION MODELS Mobile apps & mobile games: Benchmarking & trends 3 CASE STUDIES DeNA, GREE & Hungry shark 4 EMERGING TRENDS WP7 & multi-platforms 5 FUTURE RESEARCH Geography & demographics
  • 17. DeNA MOBILE – CASE STUDY VIRTUAL CURRENCY DRIVES GROWTH in Million DeNA Mobile Revenues ¥25,000.00 ¥20,000.00 Other 1% ¥15,000.00 Advertising 9% ¥10,000.00 Avatar related 12% ¥5,000.00 Virtual currency ¥0.00 78% 1Q '09 2Q '09 3Q'09 4Q '09 Q1 '10 Source: Benjamin Joffe, Virtual goods conference, San Francisco 2010
  • 18. GREE MOBILE – CASE STUDY VIRTUAL CURRENCY DRIVES GROWTH Users Revenue $133M 20M 2010.04-06 Digital goods (82%) Ads (18%) 2010.06
  • 19. HUNGRY SHARK– CASE STUDY 200% REVENUE INCREASE. 200,00 DAILY DOWNLOADS. From Paid-app to in-App purchase From $1 per download to $3.26 avg. transaction Daily downloads peak at 250,00 No. 1 free App in 48 countries Total downloads – 18.5 x5 overnight increase in revenue Source: Ian Harper, MD of FGOL August ’11, MobileEntertainment
  • 20. AGENDA 1 THE MARKET Sizing, growth & drivers 2 MONETIZATION MODELS Mobile apps & mobile games: Benchmarking & trends 3 CASE STUDIES DeNA & GREE 4 EMERGING TRENDS WP7 & multi-platform 5 FUTURE RESEARCH Geography & demographics
  • 21. EMERGING TRENDS WP7 EMERGES Jan‘11 July ‘11 Growth 1 2 25% 2 1 78% 3 3 75% 4 6 61% 5 5 104% 6 4 242%
  • 22. EMERGING TRENDS MULTIPLE PLATFORM GAMERS Source: Newzoo BV, US National Gamers survey, Feb ‘11
  • 23. AGENDA 1 THE MARKET Sizing, growth & drivers 2 MONETIZATION MODELS Mobile apps & mobile games: Benchmarking & trends 3 CASE STUDIES DeNA, GREE & Hungry shark 4 EMERGING TRENDS WP7 & multi-platforms 5 FUTURE RESEARCH Geography & demographics
  • 24. WHY GEOGRAPHY MATTERS IN-APP IN CHINA – ONLY 34% OF REVENUES In-app as % of total revenues (Top 200 apps) Source: Distimo, June 2011
  • 25. KEY HIGHLIGHTS 1 $3B MARKET. 24% CAGR Driven by smartphone growth and mobile gaming penetration 2 MONETIZATION MODELS – VIRTUAL GOODS/IN-APP PURCHASING DOMINATE 72% of mobile games on iOS (Top 200) use in-app purchasing 3 VIRTUAL CURRENCY IS THE BIGGEST DRIVER 78% OF DeNA mobile revenues are based on virtual currency 4 EMERGING TRENDS WP7, multi-platforms & contextual gaming
  • 26. SOURCES- PARTIAL LIST Mintel - Mobile Gaming - US - May 2011 Mintel - Mobile and Casual Gaming - US - December 2010 PwC - Entertainment & Media sector Distimo – Various reports Flurry Analytics – Various reports Nielsen company – Various reports EA – UBS Best of Americas Conference presentation – September 2011 Activision – Investor day presentation Zynga – S1 Opportunities in the App ecosystem – Media Agility Casual Connect Seattle – July 2011 Mobile Game Monetization @ SGS GREE Electronic Arts
  • 27. MOBILE GAMING BACKUP SLIDES Shani Shoham shani@2020.vc
  • 28. SMARTPHONES VS. FEATURE PHONES – US SAMPLE SMARTPHONES OVERTAKING FEATUREPHONES PENETRATION
  • 29. FREEMIUM VS. PAID ACROSS APP STORES FREEMIUM DOMINATES ACROSS ALL APPSTORES * Source: Distimo July 2011
  • 30. PAID APPS - ANALYSIS PRICING STATS SIMILAR ACROSS ALL APPSTORES
  • 31. APPS BUSINESS MODELS BY GEOGRAPHY NO SIGNIFICANT DIFFERENCE
  • 32. MOBILE GAMES BY PLATFORM TIME SPEND ON iOS – SIGNIFICANTLY HIGHER Time Spent per Month on Mobile Games by US Mobile Gamers, by OS, Q2 2011 (hours) 4.5 4.5 RIM BlackBerry Hours Feature phone 1 4.7 Windows Phone 7 Android 9.3 Apple iPhone (iOS) 14.7 0 2 4 6 8 10 12 14 16 Source: The Nielsen Company as cited in company blog, July 6, 2011
  • 33. WHY GEOGRAPHY MATTERS (1) DONWLOAD GROWTH IN CHINA EXCEEDS THE US * iPhone download growth volume 2011 vs. 2010
  • 34. WHY GEOGRAPHY MATTERS (2) CULTURAL DIFFERENCES EVEN AMONG SIMILAR COUNTRIES US vs. UK Mobile gamers - demographic UK (n=328) 18-24 25-34 35-44 45-54 55-64 65+ US (n=486) 0% 20% 40% 60% 80% 100% 120% Source: PopCap Games, "2011 PopCap Games Mobile Phone Gaming Research" conducted by Information Solutions Group, Feb 28, 2011
  • 35. EMERGING TRENDS MMO & CONSOLE/ONLINE GAMES – SPENDING INCREASES Median Amount Spent on Virtual Content Among US Gamers, by Game Type, July 2011 $80 $70 $60 $50 $40 Jul-10 First-party $30 Jul-11 $20 $10 $0 MMOs Free-to-play games Console games with PC games with Casual games Social networking online play online play games $60 $50 $40 Three party $30 Jul-10 $20 Jul-11 $10 $0 MMOs Free-to-play games Console games with PC games with Casual games Social networking online play online play games

Editor's Notes

  1. Strategy project: not just look at monetization methods but also at the overall pictures, the trends and what drives those trends.
  2. massively multiplayer onlineTotalsmartphone penetration 1BDrivers for mobile revenue growth:Smartphone growth CAGR 2010-2015 is 19.8%Mobile gaming penetration in smartphones reach 41% and growing
  3. IAP is anything that the user has to pay for after the initial purchase or download of your app.  It doesn’t matter if your app was free or paid to begin with.Some people prefer to separate downloadable content (DLC) from in-app purchases (IAP), however, unless you are providing the DLC for free, I also consider these as IAPs.Flurry has designated in-app purchases into three categories:Consumable — Items like virtual currency or special items that can help a player get through a game faster and ascend to the next level. These items are designated as “consumable” because once used, they can’t be used again. (68%)Durable — Items that can continue to be used in a game after purchase. This can also apply to additional levels or add-on packs in a game. (30%)Personalization — Items that don’t impact game play but can create a more personalized user experience. This could be something like clothes or outfits for an avatar (2%)Virtual currency - Allows user to collect virtual currency by performing certain actions in the game or app
  4. Well is it different in gaming apps
  5. Virtual currencies: Increase from 24% 6 months earlier
  6. http://blog.flurry.com/bid/67748/Consumers-Spend-Average-of-14-per-Transaction-in-iOS-and-Android-Freemium-Games
  7. Tokyo-based DeNA started in 1999 as an e-commerce company and transformed into a web service provider for PCs and cell phones since then, now employing over 500 people. The company name is a combination of “DNA” and the “e” from e-commerce.DeNA is engaged in the online advertising and affiliate business, e-commerce (mobile and PC web) and mobile portal services.The company’s biggest success is called Mobage-town, a combination of a virtual world, social network and gaming platform for cell phones. Currently, Mobage-town has 11 million members in Japan, which makes it the biggest mobile SNS in this country.DeNA opened a subsidiary, DeNA in San Mateo, California in January 2008, and plans to offer an English version of Mobage-town in the fall of 2008.
  8. GREE is a Tokyo-based web services company that was founded in 2004 by then 26-year old Yoshikazu Tanaka. Before, Tanaka was responsible for operating the auctions operations for Rakuten, Japan’s biggest online shopping mall.The name GREE is derived from a sociological concept called “Six Degrees of Separation”. The company’s flagship product is called GREE Mobile, a mix of social network and free casual gaming platform.GREE started social network services on the fixed Internet but ultimately lost to Mixi, Japan’s biggest SNS. GREE’s fixed Internet platform is now practically abandoned.
  9. Fremium version of Hungry Shark increases revenues by five times overnight.London-based developer Future Games of London says downloads of its Hungry Shark games on iOS increased to an average of 200,000 after it went free. It&apos;s now considering switching the entire output over to the model.It says the average transaction is now worth $3.26, based on in-app purchases costing from $2 - $5.Here are the headline results of the experiment.*  Month on month iOS revenue has increased 200%*  x5 overnight increase in revenue*  Average transaction value of $3.26 with IAPs, up from $1 paid app price.*  ‘Hungry Shark’ Enters Top 50 Grossing Games*  Daily downloads reach 250,000*  Total downloads for Hungry Shark series = 18.5m*  ‘Hungry Shark’ has reached No.1 in Free App charts in 48 countries*  FGOL MAU of 5.5 million across all games* Within 48 hrs ‘Hungry Shark Pt 3’ reached Number 3 in the US iPhone Free Games Chart (2nd Aug 2011) after release of free version.“The success of the Freemium model leads us to believe that we will be moving away from paid apps completely,” said Ian Harper, MD of FGOL.
  10. That can change quickly has happened in the us.