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Rational Unified Process (RUP)

By –


Patel Ronak



Niraj Punjabi



Gaurav Dadhich

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Sabhariswaran P

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Sharad Srivastava



Nimesh Kumar Rathod



Shailendra Shankar Gautam
Rational Unified Process (RUP)
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Introduction
Phases
Core Workflows
Best Practices
Tools
68% of all Software Projects fail - ZDNET

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McKinsey – 17% of large IT Projects fail miserably
Geneca - Large IT Projects run 45% over budget, 7% over
time, delivering 56% less value
75% Project participants lack confidence in their project
Software Projects fail from around 5 to 47
factors – Alexandria University

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Organizational Structure
Badly Defined Requirements
Unrealistic or Unarticulated goals
Inability to handle project complexity
Sloppy development practices
Inaccurate estimates
Project failures can be controlled

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Delivery dates impact project delivery
Projects estimations can be made as close as possible
Risks can be re-assessed, controlled and managed
Staff can be awarded for long work hours
Unified Software Development Process
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Agile Unified Process
Basic Unified Process
Enterprise Unified Process
Essential Unified Process
Open Unified Process
Rational Unified Process
Oracle Unified Method
RUP-Systems Engineering
What is RUP ?
A software engineering process based on best practices in
modern software development
 A disciplined approach to assigning and managing tasks
and responsibilities in a development organization
 Focus on high quality software that meets the needs of
its end users within a predictable schedule and budget
A process framework that can be tailored to specific
organization or project needs
RUP is a methodology for delivering projects in a
maximum performance manner
RUP uses an integration of approaches & initiatives


Team-Unifying Approach
The RUP unifies a software team by providing a common view of the
development process and a shared vision of a common goal

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Increased Team Productivity
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Tool

knowledge base of all processes
view of how to develop software
modeling language
Rational provides many tools Architect

Specialist

Release
Engineer

Project
Management

Analyst

Designer /
Developer

Tester
Key Aspects of RUP
Risk-driven process
 Risk management integrated into the development process
 Iterations are planned based on high priority risks
Use-Case driven development
 Use cases express requirements on the system’s functionality and
model the business as context for the system
 Use cases are defined for the intended system and are used as the
basis of the entire development process
Architecture-centric design
 Architecture is the primary artefact to conceptualize, construct,
manage, and evolve the system
 Consists of multiple, coordinated views (or models) of the architecture
Rational Unified Process (RUP) - Snapshot
time
Phases
Process Workflows

Inception Elaboration

Construction

Transition

content

Business Modeling
Requirements
Analysis & Design
Implementation
Test
Deployment

Supporting Workflows
Configuration & Change Mgmt
Project Management
Environment
Preliminary
Iteration(s)

Iter.
#1

Iter.
#2

Iter.
#n

Iter. Iter.
#n+1 #n+2

Iterations

Iter.
#m

Iter.
#m+1
Rational Unified Process (RUP)
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Introduction
Architecture of RUP
Phases
Core Workflows
Best Practices
Tools
Architecture of RUP
RUP produces a software generation


A generation extends from idea to retirement of a single version of the
system

Dynamic Structure
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Describes the process in terms of how the process rolls out over time
Expressed in terms of iterations, phases, and milestones

Static Structure
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How RUP elements are co-works together
Expressed in terms of core disciplines
Dynamic Aspect
The dynamic structure deals with the lifecycle or time dimension
of a project
Shows cycles which contains 4 phases
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Inception closed with Milestone: lifecycle objective
Elaboration closed with Milestone: Lifecycle Architecture
Construction closed with Milestone: Initial Operational Capability
Transition closed with Milestone: product Release
Inception

Elaboration

Construction

Transition

Time

10%

30%

50%

10%

Effort

5%

20%

65%

30%
Rational Unified Process (RUP)
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Introduction
Architecture of RUP
Phases
Core Workflows
Best Practices
Tools
Inception Phase
Objective:

Understand what to build.


Inception is the first of four
RUP phase its all about

getting familiar with Project
goal and Scope .this phase
Identify key system functionality.

help you determine the
A initial use-case model (10% -20%) complete.
project feasibility , what
customer want and how will
Determine at least one possible solution.
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One or several prototypes.
you get into more resource
consumable phase.
Understand the costs, schedule, and risks associated with the project.
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A vision document:
Optional business model
An initial project glossary

An initial risk assessment.
Business case

Decide what process to follow and what tools to use.
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A project plan
Lifecycle Objective Milestone
Its first project Milestone which help to abort project or reconsider it early
And let us not to focus on a doomed to fail project.

Milestone:
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cost/schedule estimates.
Requirements understanding.
Credibility of the cost/schedule estimates, priorities, risks, and development
process.
Depth and breadth of any architectural prototype .
Actual expenditures versus planned expenditures.
First
Major
Milestone

Inception

Elaboration

Construction

time

Transition
Elaboration phase
Objectives:
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Elaboration is the second of the
four phases in the RUP approach.
Deeper Requirement understanding
 At least 80% complete use-case model
The goal of the Elaboration phase
 Supplementary requirements capturing
is to define and baseline the
 non functional requirements
architecture of the system in order
 None Use case requirement
to provide a stable basis for the
Architect consideration.
 A Software Architecture Description.
bulk of the design and
 An executable architectural prototype.
implementation effort in the
Construction phase. The
Risk mitigation and Accurate Cost/Scapulae
architecture evolves out of a
 A revised risk list and a revised business
case.
consideration of the most
significant requirements (those
Development Case refinement
that have a great impact on the
 A development plan for the overall project
 coarse-grained project plan
architecture of the system) and an
 showing iterations
assessment of risks.
 evaluation criteria for each iteration.
Milestone : Lifecycle Architecture
This milestone tell help to determine if project plane, vision , architecture
Are enough good to achieve project goals? If not Abort the project or
reconsider it very seriously
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Is vision Stable?
Is architecture stable?
Does executable show true risk management?
Is next phase (Construction) plane is accurate?
Does current vision could be achieved?
Is the actual resource expenditure versus planned expenditure acceptable?

Major
Milestones
Inception

Elaboration

Construction

time

Transition
Construction Phase
Construction is really about cost-efficient development of a complete
product—an operational version of your system—that can be deployed in
the user community

Objectives:
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Minimize development costs and achieve some degree of
parallelism
Iteratively develop a complete product that is ready to
transition to its user community
The software product integrated on the adequate
platforms.
The user manuals.
A description of the current release.
Milestone : Initial Operational Capability
The Construction phase ends with an important project milestone, the
Initial Operational Capability Milestone, which is used to determine whether
the product is ready to be deployed into a beta test environment by
answering (among others) the following questions
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Is this product release stable and mature enough to be deployed in
the user community?
Are all the stakeholders ready for the transition into the user
community?
Are actual resource expenditures versus planned expenditures still
acceptable?
Major
Milestones

Inception

Elaboration

Construction

time

Transition
Transition Phase
The purpose of the transition phase is to transition the software product to
the user community. Once the product has
been given to the end user, issues usually arise that require you to develop
new releases, correct some problems, or
finish the features that were postponed.

Objectives:
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“beta testing” to validate the new system against user expectations
parallel operation with a legacy system that it is replacing
conversion of operational databases
training of users and maintainers
roll-out the product to the marketing, distribution, and sales teams
Improve future project performance through lessons learned
Milestone: Product Release
Transition ends with the fourth major project milestone, the Product Release
Milestone, to determine whether the objectives were met and if you should
start another development cycle. (Several development cycles may have been
already planned during Inception.) In some cases this milestone may coincide
with the end of the Inception phase for the next cycle
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Is the user satisfied?
Are the actual resources expenditures versus planned
expenditures still acceptable?
Major
Milestones

Inception

Elaboration

Construction

time

Transition
Dynamic Elements Phases and Milestones
Major
Milestones

Lifecycle
Architecture

Lifecycle
Objectives

Initial
Operational
Capability

Product
Release
time

Inception
Define scope
of project

…

Elaboration
Plan project,
specify features,
baseline
architecture

…

Construction

Transition

Build product

Transition
product to
end user
community

…

…
Rational Unified Process (RUP)
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Introduction
Architecture of RUP
Phases
Core Workflows
Best Practices
Tools
Static Aspect of RUP
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Static dimension of RUP
consist of Some Roles
,Activities , Artefacts and
workflows.
Workflow is a way to describe
meaningful sequences of
Project Management
activities that produce some
Business Modeling
valuable result and to show
Requirements
interactions between roles.
Analysis and Design
Roles in RUP are assigned to
Implementation
Workers , and preparing an
Test
artifact assign to Roles .
Configuration and Change Management
Activities shows how a Role
Environment
will do an assignment.
Deployment

Static Elements
 Worker (Who)
 Activity (How)
 Artifact (What)
 Workflows (when)
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Static Process Elements
Roles (who)
A role that defines the
individuals or a team that
should carry out the work

Activity (how)
Describes a piece of
work a worker performs

Artifact (what)
A piece of information that is
produced, modified, or used
by an activity
Workflow (when)
Specifies when a set of related activities is
performed, by which workers, producing
some artifact, which provides some
observable value to the project
Roles
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Any Worker  
Any of the workers identified in the Rational Unified Process
Architect  
The architect leads and coordinates technical activities and artifacts
throughout the project.
Architecture Reviewer  
The architecture reviewer plans and conducts the formal reviews of the
software
architecture in general.
Business Designer  
The business designer defines the responsibilities, operations, attributes, and
relationships of one or several business workers and business entities.
Business-Model Reviewer  
The business-model reviewer participates in formal reviews of the business
use-case model and business object model.
Roles-Cont.
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Business-Process Analyst  

The business-process analyst leads and coordinates business use-case
modeling.

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Capsule Designer  

The capsule designer focuses on ensuring that the system is able to respond
to events in a timely manner, in accord with the concurrency
requirements.

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Change Control Manager  

The change control manager (worker) oversees the change control process.
In a
small project, a single person, such as the project manager or software
architect,
may play this role.

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Code Reviewer  

responsible for ensuring the quality of the source code

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Configuration Manager  

The configuration manager ensures that the CM environment facilitates
product review, change, and defect tracking activities. The configuration
manager is also responsible for writing the CM plan and reporting changerequest-based progress statistics.
Roles-Cont.
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Course Developer  
The course developer develops training material to teach users how to use the
product.

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Database Designer  
The database designer defines the tables, indexes, views, constraints, triggers,
stored procedures, table spaces or storage parameters, and other –database
specific constructs needed to store, retrieve, and delete persistent objects.

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Deployment Manager  
The deployment manager is responsible for plans to transition the product to
the user community.

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Design Reviewer  
The design reviewer plans and conducts the formal reviews of the design model.

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Designer  
The designer defines the responsibilities, operations, attributes, and relationships
of one or several classes and determines how they should be adjusted to the
implementation environment.
Roles-Cont.
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Implementer  
An implementer is responsible for developing and testing components in
accordance with the project's adopted standards so that they can be
integrated into larger subsystems.

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Process Engineer  
The process engineer is responsible for the software development process itself.

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Project Manager  
The project manager allocates resources, shapes priorities, coordinates
interactions with the customers and users, and generally tries to keep the project
team focused on the right goal.

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Project Reviewer  
The project reviewer is responsible for evaluating project planning artifacts and
project assessment artifacts, at major review points in the project lifecycle.

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Requirements Reviewer  
The requirements reviewer plans and conducts the formal review of the use-case
model.
Roles-Cont.
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Stakeholder  
Is anyone who is materially affected by the outcome of the project.
System Administrator  
Maintains the development environment—both hardware and software—
and
is responsible for system administration, backup, and so on.
System Analyst  
Leads and coordinates requirements elicitation and use-case modeling by
outlining the system's functionality and delimiting the system.
System Integrator  
System integrators combine components to produce an internally released
build. Also responsible for planning the integration of the system.
Technical Writer  
The technical writer produces end-user support material, such as user
guides,
help texts, release notes, and so on.
Roles-Cont.
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Test Designer  
The test designer is responsible for the planning, design, implementation, and
evaluationm of testing and evaluation of test coverage, test results, and
effectiveness.

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Tester  
The tester is responsible for executing testing, including test setup and execution;
evaluating test execution and recovering from errors; and assessing the results of test
and logging identified defects.

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Tool Specialist  
The tool specialist is responsible for the supporting tools in the project. This includes
assessing the need for tool support and selecting and acquiring tools.

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Use-Case Specifier  
The use-case specifier details the specification of a part of the system's functionality by
describing the requirements aspect of one or several use cases.

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User-Interface Designer  
Capturing usability requirements; building user-interface prototypes; involving other
stakeholders of the use and reviewing and providing the appropriate feedback on the
final implementation of the user interface.
RUP Disciplines


In RUP, the process is described at two levels: the discipline
level and the workflow detail level. A Workflow is a
grouping of activities that are often performed "together" to
produce a specific result. In particular, workflow details
describe groups of activities performed together in a
discipline.

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The workflows for the RUP disciplines and workflow details
are described using Unified Modeling Language (UML) activity
diagrams. Discipline diagrams contain the workflow details of
the discipline.
RUP Disciplines- Business Modeling
Artifact

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Business Modeling
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Understand the
organization
structure and
dynamics in which a
system is to be
deployed
Drive system
requirements and
achieving common
understanding of
system.

Target-Organization
Assessment
Business Vision
Business Glossary
Business Rules
Supplementary Business
Specification
Business Use-Case Model
•Business Use Case
•Business Actor
Business Use-Case
Business Object Model
•Organization Unit
•Business Worker
•Business Entity
Business Architecture
Document

Role

Business-Process
Analyst
Business-Process
Analyst
Business-Process
Analyst
Business-Process
Analyst
Business-Process
Analyst
Business-Process
Analyst
Business Designer
Business Designer
Business-Process
Analyst
Business Designer
Business Designer
Business Designer
Business-Process
Analyst
RUP Disciplines: Requirements Management
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Requirements
Management
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Artifact

Requirements
Management Plan
Stakeholder Requests
Glossary
Vision
Requirements Attributes

Capture and manage
requirements
Design a user interface
focused on users needs Supplementary specification
Software Requirements
and goals
Specification
To define the boundaries
Use-Case Model
of (delimit) the system
•Use-Case Package
•Use Case
To provide a basis for
•Actor (system)
estimating cost and time
•Actor (human)
to develop the system
Boundary Class
Use-Case Storyboard
User-Interface Prototype

Role

System Analyst
System Analyst
System Analyst
System Analyst
System Analyst
System Analyst
Use-Case Specifier
System Analyst
Use-Case Specifier
Use-Case Specifier
System Analyst
User-Interface
Designer
User-Interface
Designer
User-Interface
Designer
User-Interface
Designer
RUP Disciplines: Analysis and Design
Artifact

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Analysis and
Design
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Translate
requirements into a
specification that
describes how to
implement the
system
Fulfills all its
requirements.
Is structured to be
robust?

Reference Architecture
Reference Architecture Fit/Gap
Analysis
Software Architecture Doc
Use-Case Realization
Analysis Model
•Analysis Class
Design Model
•Design Subsystem
•Design Package
•Design Class
•Interface
Capsule
•Protocol
•Signal
•Event
Data Model

Role
Architect
Architect
Architect
Designer
Designer
Architect
Architect
Designer
Designer
Designer
Designer
Capsule
Designer
Designer
Designer
Designer
Database
Designer
RUP Disciplines Implementation


Implementation


Create, assemble, and
integrate components
and subsystem into an
executable system

Artifact

Role

Implementation Model

Architect

Implementation Model

Implementer
Implementer
System Integrator

•Implementation
Subsystem
•Component
Integration Build Plan

 System
Integrator
RUP Disciplines Test


Test
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test the developed

components as units.
integrate the results
produced by individual
implementers into
executable
verify the interaction
between objects.
verify that all
requirements have been
correctly implemented

Artifact

Test Plan

Test Model
•Test Procedure
•Test Case

Role
Test Designer
Test Designer
Test Designer
Test Designer

Test Script

Test Designer

Workload Model

Test Designer

Test Package
•Test Class
Test Subsystem
•Test Component
Test Results
Test Evaluation
Summary

Designer
Designer
Implementer
Implementer
Tester
Test Designer
RUP Disciplines: Deployment


Deployment
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Turn the finished
software product over
to its users
Producing external
releases of the software.
In some case includes:

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Planning and conduct of
beta tests.
Migration of existing
software or data.
Formal acceptance.

Deployment Plan

Deployment
Manager

Bill of Materials

Deployment
Manager

Release Notes

Deployment
Manager

Installation
Component
Support Material
Training Material
Product Artwork

Implementer

Technical Writer
Course Developer
Graphic Artist
RUP Disciplines:
Configuration and Change Management


Configuration and
Change Management
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Assess product quality
Simultaneous Update
Multiple Versions

Artifact
•Configuration
Management Plan
•Project
Repository
•Configuration
Audit Findings
•Change Request

Role
Configuration
Manager
Configuration
Manager
Configuration
Manager
Change Control
Manager
RUP Disciplines: Project Management
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Project
Management
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Plan an iterative
process
Decide duration and
content of an iteration
provide practical
guidelines for planning,
staffing, executing, and
monitoring projects
provide a framework
for managing risk

Artifact

Role

Business Case

Project Manager

Software Development Plan
•Iteration Plan
•Problem Resolution
Plan
•Risk Management Plan
•Product Acceptance
Plan
•Measurement Plan
Iteration Assessment

Project Manager
Project Manager
Project Manager
Project Manager
Project Manager
Project Manager

Status Assessment

Project Manager

Work Order

Project Manager

Project Measurements

Project Manager

Review Record

Project Reviewer

Project Manager
RUP Disciplines: Environment


Environment
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Track and maintain the
integrity of evolving project
assets
Support the development
organization with
processes and tools
Turn the finished software
product over to its users
Process improvement

Artifact

Role

Quality Assurance Plan

Process Engineer

Development
Organization
AssessProject-Specific
Templates
ment
Development Case

Process Engineer

Supporting
Environment

System
Administrator

Tool Support
Assessment
Tools

Tool Specialist

•Guidelines (Design,
Test, etc.)

Process Engineer
Process Engineer
Many Workers

Tool Specialist
Additional Static Elements


Guidelines
 Rules, recommendations, techniques, or heuristics to support
activities and artifacts



Templates
 Models of artifacts that can be used to create the artifact
 Usually associated with a tool



Concepts
 Discussions on particular concepts (e.g., iteration, risk) associated
with the process



Tool mentors
 Show how to perform a set of process steps using a specific tool
Models and Workflows
Business
Modeling

Build upon
Business Model

Requirements
Workflow
Use-Case Model

Analysis Design
Workflow

Each major workflow describes
how to create and maintain a
particular model.

realized by

Design
Model

Implementation
Workflow

verified by

implemented by

Implementation
Model

Test Workflow
Used by

Deployment
Workflows

Test
Model
Deployment model
Workflow Detail: Prepare Environment for Project
Bringing It All Together...
Phases
Process Workflows

Inception Elaboration

In an iteration,
you walk through
all workflows

Construction

Transition

Business Modeling
Requirements
Analysis & Design
Implementation
Test
Deployment

Supporting Workflows
Configuration & Change Mgmt
Project Management
Environment
Preliminary
Iteration(s)

Iter.
#1

Iter.
#2

Iter.
#n

Iter. Iter.
#n+1 #n+2

Iterations

Iter.
#m

Iter.
#m+1
Rational Unified Process (RUP)
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Introduction
Phases
Core Workflows
Best Practices
Tools
Rational Unified Process
Describes the effective implementation of key “Best
Practices”
Manage Requirements

Develop
Iteratively

Model
Visually

Verify
Quality

Control Changes

Use
Component
Architectures
1. Manage Your Requirements
 Elicit, organize, and document required functionality
and constraints
 Track and document tradeoffs and decisions
 Business requirements are easily captured and
communicated through use cases
 Use cases are important planning instruments
Use-Case Model

realization

influenced by

verifies

Design Model

Implementation Model

Test Model
2. Develop Software Iteratively
 An

initial design will likely be flawed with respect to
its key requirements
 Late-phase discovery of design defects results in
costly over-runs and/or project cancellation
Requirements
Analysis & Design
Planning
Implementation

Initial
Planning

Management
Environment
Deployment
Evaluation
Test
Waterfall Development
Requirements
Analysis
Design
Code & Unit
Testing
Subsystem
Testing
System Testing

T I M E
Waterfall Development: Risk vs. Time

R
I
S
K

Requirements
Analysis
Design
Code & Unit
Testing
Subsystem
Testing
System
Testing

T I M E
Risk Profile of an Iterative Development
Waterfall
Inception

Elaboration

Risk
Construction
Transition

Preliminary
Iteration

Architect.
Iteration

Architect.
Iteration

Devel.
Iteration

Devel.
Iteration

Time

Devel.
Iteration

Transition
Iteration

Transition PostIteration
deployment
Iterative Development Characteristics

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Critical risks are resolved before making large investments
Initial iterations enable early user feedback
Testing and integration are continuous
Objective milestones provide short-term focus
Progress is measured by assessing implementations
Partial implementations can be deployed
3. Employ Component-based Architecture


Design, implement and test your architecture up-front!



A systematic approach to define a “good” architecture


Resilient to change by using well-defined interfaces



By using and reverse engineering components



Derived from top rank use cases
Applicationspecific
Businessspecific

Component-based
Architecture with
layers

Middleware
Systemsoftware
4. Model Software Visually






Aiding understanding of complex systems
Exploring and comparing design alternatives at a low cost
Forming a foundation for implementation
Capturing requirements precisely
Communicating decisions unambiguously

Sub Systems
Visual Modeling
raises the level
of abstraction

Classes
Code
5. Verify Software Quality





Create tests for each key scenario to ensure that all
requirements are properly implemented
Unacceptable application performance hurts as much as
unacceptable reliability
Verify software reliability - memory leaks, bottle necks
Test every iteration - automate test!

Cost

Software problems
are 100 to 1000 times
more costly to find
and repair after
deployment

Development

Deployment
6. Control Changes to Software





Control, track and monitor changes to enable iterative
development
Establish secure workspaces for each developer
 Provide isolation from changes made in other workspaces
 Control all software artifacts - models, code, docs, etc.
Automate integration and build management

Parallel
Development

Workspace
Management

CM is more
than just
check-in and
check-out

REPORTALERT

Process
Integration

Build
Management
Summary: Best Practices of Software Engineering


The result is software that is




On Time
On Budget
Meets Users Needs

Analyst

Performance
Engineer

Develop Iteratively
Manage
Requirements

Best
Practices

Use Component
Architectures

Tester

Model Visually
Verify Quality
Control
Change

Release
Engineer

Developer
Project
Manager
Tools


The success of process adoption is significantly improved
by the use of appropriate supporting tools.



Tool Mentors provide detailed descriptions of how to
perform specific process activities or steps, or produce a
particular artifact or report, using one or more tools.
Tools











Rational Unified Process
RUP Builder
Rational Process Workbench
Rational Administrator
Rational Suite AnalystStudio
Rational ClearCase
Rational ClearQuest
Rational ProjectConsole
Rational PurifyPlus
Rational QualityArchitect
Q&A
Assessment and Remarks
Group
Number

Timing - 2 marks

Paticipation by
Content in Slides Delivery & Clarity Total
Group Members
-3
3
Marks
-2

1

2 completed in
time

2.5 requires
improvement

2 No formal attire

2 good

8.5

2

2 completed in
time

1.5 missed
some IEEE
standards

2 less explanation

2 good

7.5

3

2 completed in
time

2.5 requires
improvement

2 was reading the
slides

1.5 ok

8.0

4

1.5 exceeded
time limit

2.5 good

3 good delivery

2 good

9.0

5

2 completed in
time

2 repetition in
content

3 good
preparation

1.5 may be
improved

8.5
Thank You

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Presentation - Rational Unified Process

  • 1. Rational Unified Process (RUP) By –  Patel Ronak  Niraj Punjabi  Gaurav Dadhich  Sabhariswaran P  Sharad Srivastava  Nimesh Kumar Rathod  Shailendra Shankar Gautam
  • 2. Rational Unified Process (RUP)      Introduction Phases Core Workflows Best Practices Tools
  • 3. 68% of all Software Projects fail - ZDNET    McKinsey – 17% of large IT Projects fail miserably Geneca - Large IT Projects run 45% over budget, 7% over time, delivering 56% less value 75% Project participants lack confidence in their project
  • 4. Software Projects fail from around 5 to 47 factors – Alexandria University       Organizational Structure Badly Defined Requirements Unrealistic or Unarticulated goals Inability to handle project complexity Sloppy development practices Inaccurate estimates
  • 5. Project failures can be controlled     Delivery dates impact project delivery Projects estimations can be made as close as possible Risks can be re-assessed, controlled and managed Staff can be awarded for long work hours
  • 6. Unified Software Development Process         Agile Unified Process Basic Unified Process Enterprise Unified Process Essential Unified Process Open Unified Process Rational Unified Process Oracle Unified Method RUP-Systems Engineering
  • 7. What is RUP ? A software engineering process based on best practices in modern software development  A disciplined approach to assigning and managing tasks and responsibilities in a development organization  Focus on high quality software that meets the needs of its end users within a predictable schedule and budget A process framework that can be tailored to specific organization or project needs RUP is a methodology for delivering projects in a maximum performance manner
  • 8. RUP uses an integration of approaches & initiatives  Team-Unifying Approach The RUP unifies a software team by providing a common view of the development process and a shared vision of a common goal  Increased Team Productivity     Tool knowledge base of all processes view of how to develop software modeling language Rational provides many tools Architect Specialist Release Engineer Project Management Analyst Designer / Developer Tester
  • 9. Key Aspects of RUP Risk-driven process  Risk management integrated into the development process  Iterations are planned based on high priority risks Use-Case driven development  Use cases express requirements on the system’s functionality and model the business as context for the system  Use cases are defined for the intended system and are used as the basis of the entire development process Architecture-centric design  Architecture is the primary artefact to conceptualize, construct, manage, and evolve the system  Consists of multiple, coordinated views (or models) of the architecture
  • 10. Rational Unified Process (RUP) - Snapshot time Phases Process Workflows Inception Elaboration Construction Transition content Business Modeling Requirements Analysis & Design Implementation Test Deployment Supporting Workflows Configuration & Change Mgmt Project Management Environment Preliminary Iteration(s) Iter. #1 Iter. #2 Iter. #n Iter. Iter. #n+1 #n+2 Iterations Iter. #m Iter. #m+1
  • 11. Rational Unified Process (RUP)       Introduction Architecture of RUP Phases Core Workflows Best Practices Tools
  • 12. Architecture of RUP RUP produces a software generation  A generation extends from idea to retirement of a single version of the system Dynamic Structure   Describes the process in terms of how the process rolls out over time Expressed in terms of iterations, phases, and milestones Static Structure   How RUP elements are co-works together Expressed in terms of core disciplines
  • 13. Dynamic Aspect The dynamic structure deals with the lifecycle or time dimension of a project Shows cycles which contains 4 phases     Inception closed with Milestone: lifecycle objective Elaboration closed with Milestone: Lifecycle Architecture Construction closed with Milestone: Initial Operational Capability Transition closed with Milestone: product Release Inception Elaboration Construction Transition Time 10% 30% 50% 10% Effort 5% 20% 65% 30%
  • 14. Rational Unified Process (RUP)       Introduction Architecture of RUP Phases Core Workflows Best Practices Tools
  • 15. Inception Phase Objective:  Understand what to build.  Inception is the first of four RUP phase its all about  getting familiar with Project goal and Scope .this phase Identify key system functionality.  help you determine the A initial use-case model (10% -20%) complete. project feasibility , what customer want and how will Determine at least one possible solution.  One or several prototypes. you get into more resource consumable phase. Understand the costs, schedule, and risks associated with the project.        A vision document: Optional business model An initial project glossary An initial risk assessment. Business case Decide what process to follow and what tools to use.  A project plan
  • 16. Lifecycle Objective Milestone Its first project Milestone which help to abort project or reconsider it early And let us not to focus on a doomed to fail project. Milestone:      cost/schedule estimates. Requirements understanding. Credibility of the cost/schedule estimates, priorities, risks, and development process. Depth and breadth of any architectural prototype . Actual expenditures versus planned expenditures. First Major Milestone Inception Elaboration Construction time Transition
  • 17. Elaboration phase Objectives:     Elaboration is the second of the four phases in the RUP approach. Deeper Requirement understanding  At least 80% complete use-case model The goal of the Elaboration phase  Supplementary requirements capturing is to define and baseline the  non functional requirements architecture of the system in order  None Use case requirement to provide a stable basis for the Architect consideration.  A Software Architecture Description. bulk of the design and  An executable architectural prototype. implementation effort in the Construction phase. The Risk mitigation and Accurate Cost/Scapulae architecture evolves out of a  A revised risk list and a revised business case. consideration of the most significant requirements (those Development Case refinement that have a great impact on the  A development plan for the overall project  coarse-grained project plan architecture of the system) and an  showing iterations assessment of risks.  evaluation criteria for each iteration.
  • 18. Milestone : Lifecycle Architecture This milestone tell help to determine if project plane, vision , architecture Are enough good to achieve project goals? If not Abort the project or reconsider it very seriously       Is vision Stable? Is architecture stable? Does executable show true risk management? Is next phase (Construction) plane is accurate? Does current vision could be achieved? Is the actual resource expenditure versus planned expenditure acceptable? Major Milestones Inception Elaboration Construction time Transition
  • 19. Construction Phase Construction is really about cost-efficient development of a complete product—an operational version of your system—that can be deployed in the user community Objectives:      Minimize development costs and achieve some degree of parallelism Iteratively develop a complete product that is ready to transition to its user community The software product integrated on the adequate platforms. The user manuals. A description of the current release.
  • 20. Milestone : Initial Operational Capability The Construction phase ends with an important project milestone, the Initial Operational Capability Milestone, which is used to determine whether the product is ready to be deployed into a beta test environment by answering (among others) the following questions    Is this product release stable and mature enough to be deployed in the user community? Are all the stakeholders ready for the transition into the user community? Are actual resource expenditures versus planned expenditures still acceptable? Major Milestones Inception Elaboration Construction time Transition
  • 21. Transition Phase The purpose of the transition phase is to transition the software product to the user community. Once the product has been given to the end user, issues usually arise that require you to develop new releases, correct some problems, or finish the features that were postponed. Objectives:       “beta testing” to validate the new system against user expectations parallel operation with a legacy system that it is replacing conversion of operational databases training of users and maintainers roll-out the product to the marketing, distribution, and sales teams Improve future project performance through lessons learned
  • 22. Milestone: Product Release Transition ends with the fourth major project milestone, the Product Release Milestone, to determine whether the objectives were met and if you should start another development cycle. (Several development cycles may have been already planned during Inception.) In some cases this milestone may coincide with the end of the Inception phase for the next cycle   Is the user satisfied? Are the actual resources expenditures versus planned expenditures still acceptable? Major Milestones Inception Elaboration Construction time Transition
  • 23. Dynamic Elements Phases and Milestones Major Milestones Lifecycle Architecture Lifecycle Objectives Initial Operational Capability Product Release time Inception Define scope of project … Elaboration Plan project, specify features, baseline architecture … Construction Transition Build product Transition product to end user community … …
  • 24. Rational Unified Process (RUP)       Introduction Architecture of RUP Phases Core Workflows Best Practices Tools
  • 25. Static Aspect of RUP  Static dimension of RUP consist of Some Roles ,Activities , Artefacts and workflows. Workflow is a way to describe meaningful sequences of Project Management activities that produce some Business Modeling valuable result and to show Requirements interactions between roles. Analysis and Design Roles in RUP are assigned to Implementation Workers , and preparing an Test artifact assign to Roles . Configuration and Change Management Activities shows how a Role Environment will do an assignment. Deployment Static Elements  Worker (Who)  Activity (How)  Artifact (What)  Workflows (when)         
  • 26. Static Process Elements Roles (who) A role that defines the individuals or a team that should carry out the work Activity (how) Describes a piece of work a worker performs Artifact (what) A piece of information that is produced, modified, or used by an activity Workflow (when) Specifies when a set of related activities is performed, by which workers, producing some artifact, which provides some observable value to the project
  • 27. Roles      Any Worker   Any of the workers identified in the Rational Unified Process Architect   The architect leads and coordinates technical activities and artifacts throughout the project. Architecture Reviewer   The architecture reviewer plans and conducts the formal reviews of the software architecture in general. Business Designer   The business designer defines the responsibilities, operations, attributes, and relationships of one or several business workers and business entities. Business-Model Reviewer   The business-model reviewer participates in formal reviews of the business use-case model and business object model.
  • 28. Roles-Cont.  Business-Process Analyst   The business-process analyst leads and coordinates business use-case modeling.  Capsule Designer   The capsule designer focuses on ensuring that the system is able to respond to events in a timely manner, in accord with the concurrency requirements.  Change Control Manager   The change control manager (worker) oversees the change control process. In a small project, a single person, such as the project manager or software architect, may play this role.  Code Reviewer   responsible for ensuring the quality of the source code  Configuration Manager   The configuration manager ensures that the CM environment facilitates product review, change, and defect tracking activities. The configuration manager is also responsible for writing the CM plan and reporting changerequest-based progress statistics.
  • 29. Roles-Cont.  Course Developer   The course developer develops training material to teach users how to use the product.  Database Designer   The database designer defines the tables, indexes, views, constraints, triggers, stored procedures, table spaces or storage parameters, and other –database specific constructs needed to store, retrieve, and delete persistent objects.  Deployment Manager   The deployment manager is responsible for plans to transition the product to the user community.  Design Reviewer   The design reviewer plans and conducts the formal reviews of the design model.  Designer   The designer defines the responsibilities, operations, attributes, and relationships of one or several classes and determines how they should be adjusted to the implementation environment.
  • 30. Roles-Cont.  Implementer   An implementer is responsible for developing and testing components in accordance with the project's adopted standards so that they can be integrated into larger subsystems.  Process Engineer   The process engineer is responsible for the software development process itself.  Project Manager   The project manager allocates resources, shapes priorities, coordinates interactions with the customers and users, and generally tries to keep the project team focused on the right goal.  Project Reviewer   The project reviewer is responsible for evaluating project planning artifacts and project assessment artifacts, at major review points in the project lifecycle.  Requirements Reviewer   The requirements reviewer plans and conducts the formal review of the use-case model.
  • 31. Roles-Cont.      Stakeholder   Is anyone who is materially affected by the outcome of the project. System Administrator   Maintains the development environment—both hardware and software— and is responsible for system administration, backup, and so on. System Analyst   Leads and coordinates requirements elicitation and use-case modeling by outlining the system's functionality and delimiting the system. System Integrator   System integrators combine components to produce an internally released build. Also responsible for planning the integration of the system. Technical Writer   The technical writer produces end-user support material, such as user guides, help texts, release notes, and so on.
  • 32. Roles-Cont.  Test Designer   The test designer is responsible for the planning, design, implementation, and evaluationm of testing and evaluation of test coverage, test results, and effectiveness.  Tester   The tester is responsible for executing testing, including test setup and execution; evaluating test execution and recovering from errors; and assessing the results of test and logging identified defects.  Tool Specialist   The tool specialist is responsible for the supporting tools in the project. This includes assessing the need for tool support and selecting and acquiring tools.  Use-Case Specifier   The use-case specifier details the specification of a part of the system's functionality by describing the requirements aspect of one or several use cases.  User-Interface Designer   Capturing usability requirements; building user-interface prototypes; involving other stakeholders of the use and reviewing and providing the appropriate feedback on the final implementation of the user interface.
  • 33. RUP Disciplines  In RUP, the process is described at two levels: the discipline level and the workflow detail level. A Workflow is a grouping of activities that are often performed "together" to produce a specific result. In particular, workflow details describe groups of activities performed together in a discipline.  The workflows for the RUP disciplines and workflow details are described using Unified Modeling Language (UML) activity diagrams. Discipline diagrams contain the workflow details of the discipline.
  • 34. RUP Disciplines- Business Modeling Artifact  Business Modeling   Understand the organization structure and dynamics in which a system is to be deployed Drive system requirements and achieving common understanding of system. Target-Organization Assessment Business Vision Business Glossary Business Rules Supplementary Business Specification Business Use-Case Model •Business Use Case •Business Actor Business Use-Case Business Object Model •Organization Unit •Business Worker •Business Entity Business Architecture Document Role Business-Process Analyst Business-Process Analyst Business-Process Analyst Business-Process Analyst Business-Process Analyst Business-Process Analyst Business Designer Business Designer Business-Process Analyst Business Designer Business Designer Business Designer Business-Process Analyst
  • 35. RUP Disciplines: Requirements Management  Requirements Management     Artifact Requirements Management Plan Stakeholder Requests Glossary Vision Requirements Attributes Capture and manage requirements Design a user interface focused on users needs Supplementary specification Software Requirements and goals Specification To define the boundaries Use-Case Model of (delimit) the system •Use-Case Package •Use Case To provide a basis for •Actor (system) estimating cost and time •Actor (human) to develop the system Boundary Class Use-Case Storyboard User-Interface Prototype Role System Analyst System Analyst System Analyst System Analyst System Analyst System Analyst Use-Case Specifier System Analyst Use-Case Specifier Use-Case Specifier System Analyst User-Interface Designer User-Interface Designer User-Interface Designer User-Interface Designer
  • 36. RUP Disciplines: Analysis and Design Artifact  Analysis and Design    Translate requirements into a specification that describes how to implement the system Fulfills all its requirements. Is structured to be robust? Reference Architecture Reference Architecture Fit/Gap Analysis Software Architecture Doc Use-Case Realization Analysis Model •Analysis Class Design Model •Design Subsystem •Design Package •Design Class •Interface Capsule •Protocol •Signal •Event Data Model Role Architect Architect Architect Designer Designer Architect Architect Designer Designer Designer Designer Capsule Designer Designer Designer Designer Database Designer
  • 37. RUP Disciplines Implementation  Implementation  Create, assemble, and integrate components and subsystem into an executable system Artifact Role Implementation Model Architect Implementation Model Implementer Implementer System Integrator •Implementation Subsystem •Component Integration Build Plan  System Integrator
  • 38. RUP Disciplines Test  Test     test the developed components as units. integrate the results produced by individual implementers into executable verify the interaction between objects. verify that all requirements have been correctly implemented Artifact Test Plan Test Model •Test Procedure •Test Case Role Test Designer Test Designer Test Designer Test Designer Test Script Test Designer Workload Model Test Designer Test Package •Test Class Test Subsystem •Test Component Test Results Test Evaluation Summary Designer Designer Implementer Implementer Tester Test Designer
  • 39. RUP Disciplines: Deployment  Deployment    Turn the finished software product over to its users Producing external releases of the software. In some case includes:    Planning and conduct of beta tests. Migration of existing software or data. Formal acceptance. Deployment Plan Deployment Manager Bill of Materials Deployment Manager Release Notes Deployment Manager Installation Component Support Material Training Material Product Artwork Implementer Technical Writer Course Developer Graphic Artist
  • 40. RUP Disciplines: Configuration and Change Management  Configuration and Change Management    Assess product quality Simultaneous Update Multiple Versions Artifact •Configuration Management Plan •Project Repository •Configuration Audit Findings •Change Request Role Configuration Manager Configuration Manager Configuration Manager Change Control Manager
  • 41. RUP Disciplines: Project Management  Project Management     Plan an iterative process Decide duration and content of an iteration provide practical guidelines for planning, staffing, executing, and monitoring projects provide a framework for managing risk Artifact Role Business Case Project Manager Software Development Plan •Iteration Plan •Problem Resolution Plan •Risk Management Plan •Product Acceptance Plan •Measurement Plan Iteration Assessment Project Manager Project Manager Project Manager Project Manager Project Manager Project Manager Status Assessment Project Manager Work Order Project Manager Project Measurements Project Manager Review Record Project Reviewer Project Manager
  • 42. RUP Disciplines: Environment  Environment     Track and maintain the integrity of evolving project assets Support the development organization with processes and tools Turn the finished software product over to its users Process improvement Artifact Role Quality Assurance Plan Process Engineer Development Organization AssessProject-Specific Templates ment Development Case Process Engineer Supporting Environment System Administrator Tool Support Assessment Tools Tool Specialist •Guidelines (Design, Test, etc.) Process Engineer Process Engineer Many Workers Tool Specialist
  • 43. Additional Static Elements  Guidelines  Rules, recommendations, techniques, or heuristics to support activities and artifacts  Templates  Models of artifacts that can be used to create the artifact  Usually associated with a tool  Concepts  Discussions on particular concepts (e.g., iteration, risk) associated with the process  Tool mentors  Show how to perform a set of process steps using a specific tool
  • 44. Models and Workflows Business Modeling Build upon Business Model Requirements Workflow Use-Case Model Analysis Design Workflow Each major workflow describes how to create and maintain a particular model. realized by Design Model Implementation Workflow verified by implemented by Implementation Model Test Workflow Used by Deployment Workflows Test Model Deployment model
  • 45. Workflow Detail: Prepare Environment for Project
  • 46. Bringing It All Together... Phases Process Workflows Inception Elaboration In an iteration, you walk through all workflows Construction Transition Business Modeling Requirements Analysis & Design Implementation Test Deployment Supporting Workflows Configuration & Change Mgmt Project Management Environment Preliminary Iteration(s) Iter. #1 Iter. #2 Iter. #n Iter. Iter. #n+1 #n+2 Iterations Iter. #m Iter. #m+1
  • 47. Rational Unified Process (RUP)      Introduction Phases Core Workflows Best Practices Tools
  • 48. Rational Unified Process Describes the effective implementation of key “Best Practices” Manage Requirements Develop Iteratively Model Visually Verify Quality Control Changes Use Component Architectures
  • 49. 1. Manage Your Requirements  Elicit, organize, and document required functionality and constraints  Track and document tradeoffs and decisions  Business requirements are easily captured and communicated through use cases  Use cases are important planning instruments Use-Case Model realization influenced by verifies Design Model Implementation Model Test Model
  • 50. 2. Develop Software Iteratively  An initial design will likely be flawed with respect to its key requirements  Late-phase discovery of design defects results in costly over-runs and/or project cancellation Requirements Analysis & Design Planning Implementation Initial Planning Management Environment Deployment Evaluation Test
  • 51. Waterfall Development Requirements Analysis Design Code & Unit Testing Subsystem Testing System Testing T I M E
  • 52. Waterfall Development: Risk vs. Time R I S K Requirements Analysis Design Code & Unit Testing Subsystem Testing System Testing T I M E
  • 53. Risk Profile of an Iterative Development Waterfall Inception Elaboration Risk Construction Transition Preliminary Iteration Architect. Iteration Architect. Iteration Devel. Iteration Devel. Iteration Time Devel. Iteration Transition Iteration Transition PostIteration deployment
  • 54. Iterative Development Characteristics       Critical risks are resolved before making large investments Initial iterations enable early user feedback Testing and integration are continuous Objective milestones provide short-term focus Progress is measured by assessing implementations Partial implementations can be deployed
  • 55. 3. Employ Component-based Architecture  Design, implement and test your architecture up-front!  A systematic approach to define a “good” architecture  Resilient to change by using well-defined interfaces  By using and reverse engineering components  Derived from top rank use cases Applicationspecific Businessspecific Component-based Architecture with layers Middleware Systemsoftware
  • 56. 4. Model Software Visually      Aiding understanding of complex systems Exploring and comparing design alternatives at a low cost Forming a foundation for implementation Capturing requirements precisely Communicating decisions unambiguously Sub Systems Visual Modeling raises the level of abstraction Classes Code
  • 57. 5. Verify Software Quality     Create tests for each key scenario to ensure that all requirements are properly implemented Unacceptable application performance hurts as much as unacceptable reliability Verify software reliability - memory leaks, bottle necks Test every iteration - automate test! Cost Software problems are 100 to 1000 times more costly to find and repair after deployment Development Deployment
  • 58. 6. Control Changes to Software    Control, track and monitor changes to enable iterative development Establish secure workspaces for each developer  Provide isolation from changes made in other workspaces  Control all software artifacts - models, code, docs, etc. Automate integration and build management Parallel Development Workspace Management CM is more than just check-in and check-out REPORTALERT Process Integration Build Management
  • 59. Summary: Best Practices of Software Engineering  The result is software that is    On Time On Budget Meets Users Needs Analyst Performance Engineer Develop Iteratively Manage Requirements Best Practices Use Component Architectures Tester Model Visually Verify Quality Control Change Release Engineer Developer Project Manager
  • 60. Tools  The success of process adoption is significantly improved by the use of appropriate supporting tools.  Tool Mentors provide detailed descriptions of how to perform specific process activities or steps, or produce a particular artifact or report, using one or more tools.
  • 61. Tools           Rational Unified Process RUP Builder Rational Process Workbench Rational Administrator Rational Suite AnalystStudio Rational ClearCase Rational ClearQuest Rational ProjectConsole Rational PurifyPlus Rational QualityArchitect
  • 62. Q&A
  • 63. Assessment and Remarks Group Number Timing - 2 marks Paticipation by Content in Slides Delivery & Clarity Total Group Members -3 3 Marks -2 1 2 completed in time 2.5 requires improvement 2 No formal attire 2 good 8.5 2 2 completed in time 1.5 missed some IEEE standards 2 less explanation 2 good 7.5 3 2 completed in time 2.5 requires improvement 2 was reading the slides 1.5 ok 8.0 4 1.5 exceeded time limit 2.5 good 3 good delivery 2 good 9.0 5 2 completed in time 2 repetition in content 3 good preparation 1.5 may be improved 8.5

Editor's Notes

  1. The Rational Unified Process™ (RUP) is a Web-enabled software engineering process that enhances team productivity and delivers software best practices to all team members. This e-coach makes process practical by providing prescriptive guidelines, templates and examples for all critical e-development activities. RUP is a customizable framework, which can easily be adapted to work the way you work. It is tightly integrated with Rational tools, allowing development teams to gain the full benefits of the Unified Modeling Language™ (UML), software automation, and other industry best practices. TOOL MENTORS:Oddly enough, they’re all Rational software products...
  2. The Rational Unified Process™ (RUP) is a Web-enabled software engineering process that enhances team productivity and delivers software best practices to all team members. This e-coach makes process practical by providing prescriptive guidelines, templates and examples for all critical e-development activities. RUP is a customizable framework, which can easily be adapted to work the way you work. It is tightly integrated with Rational tools, allowing development teams to gain the full benefits of the Unified Modeling Language™ (UML), software automation, and other industry best practices. TOOL MENTORS:Oddly enough, they’re all Rational software products...
  3. The Rational Unified Process™ (RUP) is a Web-enabled software engineering process that enhances team productivity and delivers software best practices to all team members. This e-coach makes process practical by providing prescriptive guidelines, templates and examples for all critical e-development activities. RUP is a customizable framework, which can easily be adapted to work the way you work. It is tightly integrated with Rational tools, allowing development teams to gain the full benefits of the Unified Modeling Language™ (UML), software automation, and other industry best practices. TOOL MENTORS:Oddly enough, they’re all Rational software products...
  4. The RUP offers: A Team-Unifying Approach The Rational Unified Process unifies the entire software development team and enhances team communication by providing each team member with one knowledge base, one modeling language and one view of how to develop software. Everybody is involved; their roles and activities are well documented and are publishable over an intranet… Re-iterate the HHGTTG and the Tower of Babel...
  5. The RUP offers: A Team-Unifying Approach The Rational Unified Process unifies the entire software development team and enhances team communication by providing each team member with one knowledge base, one modeling language and one view of how to develop software. Everybody is involved; their roles and activities are well documented and are publishable over an intranet… Re-iterate the HHGTTG and the Tower of Babel...
  6. Inception Defines the scope of the project. A business plan is often created to determine whether resources should be committed or not. The model is 20% complete. Elaboration Plan project, specify features, baseline architecture. Requirements are firmed up, we’re now 80% complete. A detailed cost/resource estimation can be drawn up. Construction Build the product. Several iterations. Transition Move the product into and end user environment. Training, installation and support. An iteration is a distinct sequence of activities based on an established plan and evaluation criteria, resulting in an executable release (internal or external) A workflow shows all the activities you might go through to produce a particular set of artifacts – more later.
  7. The Rational Unified Process™ (RUP) is a Web-enabled software engineering process that enhances team productivity and delivers software best practices to all team members. This e-coach makes process practical by providing prescriptive guidelines, templates and examples for all critical e-development activities. RUP is a customizable framework, which can easily be adapted to work the way you work. It is tightly integrated with Rational tools, allowing development teams to gain the full benefits of the Unified Modeling Language™ (UML), software automation, and other industry best practices. TOOL MENTORS:Oddly enough, they’re all Rational software products...
  8. The Rational Unified Process™ (RUP) is a Web-enabled software engineering process that enhances team productivity and delivers software best practices to all team members. This e-coach makes process practical by providing prescriptive guidelines, templates and examples for all critical e-development activities. RUP is a customizable framework, which can easily be adapted to work the way you work. It is tightly integrated with Rational tools, allowing development teams to gain the full benefits of the Unified Modeling Language™ (UML), software automation, and other industry best practices. TOOL MENTORS:Oddly enough, they’re all Rational software products...
  9. At the end of the Inception phase is the first major project milestone, called Lifecycle Objective Milestone. At this point, you examine the lifecycle objectives of the project. The project should be aborted or reconsidered if it fails to reach this milestone. If your project is doomed to fail, it is better to realize this early than late, and the iterative approach combined with this milestone may force such an early epiphany. This milestone answer some question which is always early question of projects Question like : How is cost and schedule , is it feasible with the cost / schedule that customer suggest at first? What is requirement from technical requirements to requirement which customer or other entities should provide. By providing the Team with a miles wide , two inch depth description of architecture it shoot-out some of risk in early. It tell you does the risk , time , priorities which you determine are correct and if not how much rework should be done to make them credible.
  10. The purpose of the elaboration phase is to analyze the problem domain, establish a sound architectural foundation, develop the project plan, and eliminate the highest risk elements of the project. To accomplish these objectives, you must have the “mile wide and inch deep” view of the system. Architectural decisions have to be made with an understanding of the whole system: its scope, major functionality and nonfunctional requirements such as performance requirements. It is easy to argue that the elaboration phase is the most critical of the four phases. At the end of this phase, the hard “engineering” is considered complete and the project undergoes its most important day of reckoning: the decision on whether or not to commit to the construction and transition phases. For most projects, this also corresponds to the transition from a mobile, light and nimble, low-risk operation to a high-cost, high-risk operation with substantial inertia. While the process must always accommodate changes, the elaboration phase activities ensure that the architecture, requirements and plans are stable enough, and the risks are sufficiently mitigated, so you can predictably determine the cost and schedule for the completion of the development. Conceptually, this level of fidelity would correspond to the level necessary for an organization to commit to a fixed-price construction phase.
  11. At the end of the elaboration phase is the second important project milestone, the Lifecycle Architecture Milestone. At this point, you examine the detailed system objectives and scope, the choice of architecture, and the resolution of the major risks.
  12. During the construction phase, all remaining components and application features are developed and integrated into the product, and all features are thoroughly tested. The construction phase is, in one sense, a manufacturing process where emphasis is placed on managing resources and controlling operations to optimize costs, schedules, and quality. In this sense, the management mindset undergoes a transition from the development of intellectual property during inception and elaboration, to the development of deployable products during construction and transition. Many projects are large enough that parallel construction increments can be spawned. These parallel activities can significantly accelerate the availability of deployable releases; they can also increase the complexity of resource management and workflow synchronization. A robust architecture and an understandable plan are highly correlated. In other words, one of the critical qualities of the architecture is its ease of construction. This is one reason why the balanced development of the architecture and the plan is stressed during the elaboration phase. The outcome of the construction phase is a product ready to put in hands of its end-users.
  13. At the end of the construction phase is the third major project milestone (Initial Operational Capability Milestone). At this point, you decide if the software, the sites, and the users are ready to go operational, without exposing the project to high risks. This release is often called a “beta” release.
  14. The purpose of the transition phase is to transition the software product to the user community. Once the product has been given to the end user, issues usually arise that require you to develop new releases, correct some problems, or finish the features that were postponed. The transition phase is entered when a baseline is mature enough to be deployed in the end-user domain. This typically requires that some usable subset of the system has been completed to an acceptable level of quality and that user documentation is available so that the transition to the user will provide positive results for all parties. The transition phase focuses on the activities required to place the software into the hands of the users. Typically, this phase includes several iterations, including beta releases, general availability releases, as well as bug-fix and enhancement releases. Considerable effort is expended in developing user-oriented documentation, training users, supporting users in their initial product use, and reacting to user feedback. At this point in the lifecycle, however, user feedback should be confined primarily to product tuning, configuring, installation, and usability issues.
  15. At the end of the transition phase is the fourth important project milestone, the Product Release Milestone. At this point, you decide if the objectives were met, and if you should start another development cycle. In some cases, this milestone may coincide with the end of the inception phase for the next cycle.
  16. The Rational Unified Process™ (RUP) is a Web-enabled software engineering process that enhances team productivity and delivers software best practices to all team members. This e-coach makes process practical by providing prescriptive guidelines, templates and examples for all critical e-development activities. RUP is a customizable framework, which can easily be adapted to work the way you work. It is tightly integrated with Rational tools, allowing development teams to gain the full benefits of the Unified Modeling Language™ (UML), software automation, and other industry best practices. TOOL MENTORS:Oddly enough, they’re all Rational software products...
  17. The static structure: deals with how process elements—activities, disciplines, artifacts, and roles—are logically grouped into core process disciplines. A process describes who is doing what, how, and when. There are some elements in static aspect of RUP this elements are building blocks of Workflows. So each workflow contain some elements of various types and the purpose of each workflow is to brng out an artifact in a precisely determined duration. There are 9 core workflows in RUP each has a purpose .
  18. Worker A worker defines the behavior and responsibilities of an individual, or a group of individuals working together as a team. You could regard a worker as a "hat" an individual can wear in the project. One individual may wear many different hats. This is an important distinction because it is natural to think of a worker as the individual or team itself, but in the Unified Process the worker is more the role defining how the individuals should carry out the work. The responsibilities we assign to a worker includes both to perform a certain set of activities as well as being owner of a set of artifacts. Activity An activity of a specific worker is a unit of work that an individual in that role may be asked to perform. The activity has a clear purpose, usually expressed in terms of creating or updating some artifacts, such as a model, a class, a plan. Every activity is assigned to a specific worker. The granularity of an activity is generally a few hours to a few days, it usually involves one worker, and affects one or only a small number of artifacts. An activity should be usable as an element of planning and progress; if it is too small, it will be neglected, and if it is too large, progress would have to be expressed in terms of an activity’s parts. Artifact An artifact is a piece of information that is produced, modified, or used by a process. Artifacts are the tangible products of the project, the things the project produces or uses while working towards the final product. Artifacts are used as input by workers to perform an activity, and are the result or output of such activities. In object-oriented design terms, as activities are operations on an active object (the worker), artifacts are the parameters of these activities. A mere enumeration of all workers, activities and artifacts does not quite constitute a process. We need a way to describe meaningful sequences of activities that produce some valuable result, and to show interactions between workers. A workflow is a sequence of activities that produces a result of observable value.
  19. all process elements—roles, activities, artifacts, and the associated concepts, guidelines, and templates—are grouped into logical containers called Disciplines. There are nine disciplines in the standard RUP product Each discipline may have one or more Workflow detail inside itself . Which are related to the goal and content which that discipline determine. Within a workflow detail, activities may be performed in parallel, and each activity may affect more than one artifact , so each discipline may define change on more than one artifact in project domain
  20. Business Modeling In Business Modeling we document business processes using so called business use cases. This assures a common Understanding among all stakeholders of what business process needs to be supported in the organization. The Business use cases are analyzed to understand how the business should support the business processes. This is documented in a business object-model. Many projects may choose not to do business modeling. Requirements The goal of the Requirements workflow is to describe what the system should do and allows the developers and the customer to agree on that description. To achieve this, we elicit, organize, and document required functionality and constraints. A Vision document is created, and stakeholder needs are elicited. Actors are identified, representing the users, and any other system that may interact with the system being developed. Analysis & Design workflow The goal of the Analysis & Design workflow is to show how the system will be realized in the implementation phase. The design activities are centered on the notion of architecture. The production and validation of this architecture is the main focus of early design iterations. Architecture is represented by a number of architectural views. In essence, architectural views are abstractions or simplifications of the entire design, in which important characteristics are made more visible by leaving details aside. The architecture is an important vehicle not only for developing a good design model, but also for increasing the quality of any model built during system development.
  21. Configuration & Change Management In this workflow we describe how to control the numerous artifacts produced by the many people who work on a common project. Also it describes what version of what artifact used in making some subsystems or in a particular build. another things that is defied in workflows of this kind are build scheduling depend on individual build needs or scheduled daily builds workflows are defined in this discipline. We describe how you can manage parallel development and development done at multiple sites. workflow also covers change request management, i.e. how to report defects, manage them through their lifecycle, and how to use defect data to track progress and trends. Project Management Software Project Management is the art of balancing competing objectives, managing risk, and overcoming constraints to deliver, successfully, a product in which meets the needs of both customers (the payers of bills) and the users. Environment The purpose of the environment workflow is to provide the software development organization with the software development environment—both processes and tools—that are needed to support the development team. This workflow focuses on the activities to configure the process in the context of a project. It also focuses on activities to develop the guidelines needed to support a project. A step-by-step procedure is provided describing how you implement a process in an organization. The environment workflow also contains a Development Kit providing you with the guidelines, templates and tools necessary to customize the process.
  22. Guidelines Guidelines are rules, recommendations, or heuristics that support activities and steps. They describe well-formed artifacts, focusing on their specific qualities, for example, what constitutes a good use case, or a good design class. Guidelines also describe specific techniques to create certain artifacts, or the transformations from one artifact to another, or the use of the Unified Modeling Language (UML). Templates Templates Are models, or prototypes, of artifacts. Associated with the artifact description are one or more templates that can be used to create the corresponding artifacts. Templates are linked to the tool that is to be used. concepts Some of the key concepts, such as iteration, phase, artifact, risk, performance testing, and so on, are introduced in separate sections of the process, usually attached to the most appropriate core workflow Tool mentors provide step-by-step guidelines for implementing the various RUP activities using the tools at hand. The tool mentors describe which menus to select, what to enter in dialog boxes, and how to draw diagrams to accomplish the specified tasks. The tool mentors almost completely encapsulate the dependencies of the process on the tool set, keeping the activities free from tool details. A development organization can extend the concept of tool mentor to provide guidance for other tools.
  23. Here this illustration shows the goal and content of each Discipline. You can see how workflows shape models and artifact during project life cycle. The first involved workflow is Business modeling , which most of it happens in inception ,maximum peak, and elaboration phases. Usually business modeling start fading in middle of inception phase and end at middle of elaboration. Usually requirement workflow and business modeling workflows are two parallel workflows at the start of project lifecycle requirement start a bit after business modeling. and both of them lose their peak maximum at the end of elaboration. but consider that requirement workflows have bigger bulb at construction phase than business modeling workflows. Analyze and design mostly happen in elaboration construction phase , it bulb will fade in middle end of transition phase and start of inception phase. Implementation workflows bulb are in peak during construction and elaboration it will fade by starting of transition and is almost off during inception phase. Test workflow is always in twitching , but most of it happens at the end of construction which project will undergo all other major tests like Acceptance and wide QA test.
  24. The Rational Unified Process™ (RUP) is a Web-enabled software engineering process that enhances team productivity and delivers software best practices to all team members. This e-coach makes process practical by providing prescriptive guidelines, templates and examples for all critical e-development activities. RUP is a customizable framework, which can easily be adapted to work the way you work. It is tightly integrated with Rational tools, allowing development teams to gain the full benefits of the Unified Modeling Language™ (UML), software automation, and other industry best practices. TOOL MENTORS:Oddly enough, they’re all Rational software products...