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2 December 2005
Next Generation User Interfaces
Tangible, Embedded and Embodied Interaction
Prof. Beat Signer
Department of Computer Science
Vrije Universiteit Brussel
http://www.beatsigner.com
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 2November 21, 2016
Marble Answering Machine Revisited
 Marble answering machine
 incoming messages repre-
sented by physical marbles
 Differences
 familiar physical objects show
the number of messages
 aesthetically pleasing and
enjoyable to use
 one step actions to perform a task
 simple but elegant design with less functionality
 anyone can listen to any of the messages
 Might not be robust enough to be used in public space
 important to take into account where a product is going to be used
Marble answering machine, Durell Bishop, 1992
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 3November 21, 2016
Graspable User Interfaces (1995)
 Direct control of electronic
or virtual objects through
physical handles (bricks)
 A brick is a new user inter-
face that is tightly coupled
to a virtual object
 Bricks are used on top of a large horizontal
display surface known as the ActiveDesk
 GraspDraw is one particular application
GraspDraw on ActiveDesk
George W. Fitzmaurice, Hiroshi Ishii and William Buxton, Bricks: Laying the Foundations for
Graspable User Interfaces, Proceedings of CHI 1995, ACM Conference on Human Factors in
Computing Systems, Denver, USA, May 1995
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 4November 21, 2016
Graspable User Interfaces (1995) …
A graspable object Floor planner: multiple objects with handles and spline with multiple handles
Two bricks attached to a single digital object (one acting as an anchor) Moving and rotating both bricks at the same time
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 5November 21, 2016
Graspable User Interfaces (1995) …
 Advantages of Graspable UI design
 encourages two-handed interactions
 shifts to more specialised context-sensitive input devices
 allows for more parallel input specification
 makes use of our skills for physical object manipulations
- affordances of artefacts define how we use the interface
 externalises traditionally internal computer representations
 facilitates interactions by making interface elements more
"direct and manipulable" by using physical artefacts
 takes advantage of our spatial reasoning skills
 affords multi-person collaborative use
 …
 Foundations of tangible interaction
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 6November 21, 2016
Affordances
 Term affordance introduced in 1977 by psychologist
James J. Gibson in the 'The Theory of Affordances'
 originally defined as all possible actions with an object in an
environment independent of an individual's ability to recognise
these actions
 Don Norman refined the term affordances in the context
of human-machine interaction
 only those possible actions with an object that can be recognised
by an individual
 an affordance of an object tells us something (gives us a clue)
about how to use the object
 good interaction design will take affordances and the related
discoverability into account
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 7November 21, 2016
Video: The Norman Door
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 8November 21, 2016
Definition of Tangible Interaction
 Tangible interaction is an umbrella term for
 graspable user interfaces
 tangible user interfaces
 embodied interaction
 Tangible Interaction encompasses user interfaces and
interaction approaches that emphasise
 tangibility and materiality of the interface
 physical embodiment of data
 whole-body interaction
 embedding of the interface and user interaction in real spaces
and contexts
 physical objects as representation and control for digital
information
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 9November 21, 2016
Tangible Bits (1997)
 Beyond GUIs ("painted bits")
 Tangible User Interfaces (TUIs)
augment the physical space by
coupling digital information to
everyday objects and environments
 physical instantiation of GUI
elements in TUI
 Key concepts
 interactive surfaces
 coupling of bits and atoms
 ambient media (inspired by Life Wire)
Hiroshi Ishii and Brygg Ullmer, Tangible Bits: Towards Seamless Interfaces between People,
Bits and Atoms, Proceedings of CHI 1997, ACM Conference on Human Factors in Computing
Systems, Atlanta, USA, March 1997
Hiroshi Ishii Brygg Ullmer
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 10November 21, 2016
Life Wire (1995)
 Life Wire (dangling string)
designed by Natalie
Jeremijenko while she was
an artist in residence at
Xerox PARC
 plastic cord attached to electric
motor mounted on the ceiling
 motor connected to the local
Ethernet and each passing network packet triggers a switch of the
motor
 bits flowing through the network become tangible through motion,
sound and touch
Natalie JeremijenkoLife Wire, 1995
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 11November 21, 2016
metaDESK
 Back-projected graphical
surface with various tools
 phicons
 activeLENS and passiveLENS
 instruments
 Tangible Geospace
 application
prototype
Tangible Geospace on metaDESK
Physical instantiation of GUI elements in TUI
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 12November 21, 2016
Video: metaDESK
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 13November 21, 2016
ambientROOM
 Complements the cogni
tively-foreground inter-
actions of the metaDESK
with ambient media
 ambient light or shadows
 sound
 airflow
 Communicate information at the periphery of
human perception
 investigate how the parallel background processing can be used
to convey information via ambient media
 enable seamless transition between primary foreground task and
background processing
ambientROOM
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 14November 21, 2016
Urp
 System supporting urban
planning
 Integration of physical
model with an interactive
simulation
 tangible models of buildings
throw a digital shadow on the
interactive surface
 simulated wind shown as projected arrows on the table
 Various physical tools available to
 measure distance between two points or wind speed
 change material of building (e.g. glass walls) or daytime
Urp system
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 15November 21, 2016
ReacTIVision and Reactable
 Open source toolkit for
tangible multi-touch
surfaces
 Fiducial markers and
multi-touch finger tracking
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 16November 21, 2016
Video: Reactable
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 17November 21, 2016
The Sand Noise Music Device
 Interactive art installation
offering an intuitive and
tactile method for control-
ling and interacting with a
generative electronic
music system
 virtual objects move in the
sand and obey the laws of gravity (e.g. speed up
when flowing downhill)
 users can move the physical objects as well as change the
topography of the sand landscape
The sand noise music device
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 18November 21, 2016
Video: The Sand Noise Music Device
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 19November 21, 2016
ArtVis
 Advanced visualisation
techniques in combination
with a TUI
 explore Web Gallery of Art
 faceted browsing
 phidgets-based TUI
 RFID-tagged physical objects
 Three main components to
explore, analyse and
browse the information
 new insights about large
collections of data
Bram Moerman
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 20November 21, 2016
ArtVis ...
Bram Moerman
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 21November 21, 2016
ArtVis ...
Bram Moerman
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 22November 21, 2016
Video: ArtVis
Bram Moerman
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 23November 21, 2016
Sifteo Cubes (Siftables)
 Interactive gaming
platform for
 spatial reasoning
 collaboration
 pattern recognition
 …
 Originated from Siftables
 Features
 1.5" block with 128x128 colour TFT LCD
 32 bit ARM CPU
 3-axis accelerometer
 near-field object sensing technology (detect closeby Sifteo cubes)
Sifteo Cubes
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 24November 21, 2016
Video: Siftables
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 25November 21, 2016
ZeroN
 Anti-gravity interaction
element that can be
levitated and moved freely
by a computer in 3D space
 explores how altering the
fundamental rule of the
physical world will transform
interaction between humans
and materials in the future
 Users can place or move the ZeroN in the mid-air
3D space in the same way they can place and interact
with objects on surfaces
ZeroN
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 26November 21, 2016
Video: ZeroN
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 27November 21, 2016
TRANSFORM
TRANSFORM, MIT
 Dynamic shape display
that can physically render
3D content
 tangible interaction with
digital content
- geospatial data
- 3D modelling
- …
 TRANSFORM display can also
interact with the physical
world around it
 remote users can be displayed physically
 Step towards MIT’s vision of Radical Atoms
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 28November 21, 2016
Video: TRANSFORM
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 29November 21, 2016
Radical Atoms (2012)
 Vision taking a leap beyond Tangible Bits
 assuming a hypothetical generation of materials that can change
their form and appearance dynamically
 Radical Atoms is
 a computationally transformable and reconfigurable material that
is bidirectionally coupled with an underlying digital model (bits)
 the future material that can transform its shape, conform to
constraints and inform the users of its affordances
 a vision for the future of human-material interaction, in which all
digital information has a physical manifestation so that we can
interact directly with it
 about a new Material User Interface (MUI)
Hiroshi Ishii, Dávid Lakatos, Leonardo Bonanni and Jean-Baptiste Labrune, Radical Atoms:
Beyond Tangible Bits, Toward Transformable Materials, interactions 19(1), January 2012
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 30November 21, 2016
Radical Atoms Concept
 Transform
 interface can transform its
shape to modify the model
and reflect changes in the
computational model
 Conform
 interface has to conform to
some physical laws and user
constraints (e.g. for safety)
 Inform
 user has to be informed
about changing interface
affordances
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 31November 21, 2016
Interactions with Radical Atoms
 Direct touch and gestural interaction
 gestures coupled with direct touch create an interaction
appropriate for Radical Atoms since users are able to rapidly
reform dynamic materials at all scales
 Context-aware transformation
 context-aware transformations of the hand tool/interface
- e.g. screwdriver adapting to the type of screw it is operating on
 Shape-memory clay: Perfect Red
 Perfect Red is a fictional material that can be sculpted like and
responds according to rules inspired by CAD operations
- e.g. if we split a piece in two even halves, then the operations performed on
one part are mirrored on the other part
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 32November 21, 2016
Vision-Driven Design Research
 Quantum leaps in HCI
rarely result from studies
on user needs but from
the passion and dreams of
visionaries
 e.g. Douglas Engelbart
 Vision-driven research
 strong vision can last beyond
our lifespan
 have to wait for enabling
technologies but exploration
of interaction design can
already start!
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 33November 21, 2016
Homework
 Read the following paper that is available
on PointCarré (papers/Ishii 2012)
 H. Ishii, D. Lakatos, L. Bonanni and J.-B. Labrune, Radical Atoms:
Beyond Tangible Bits, Toward Transformable Materials, inter-
actions, 19(1), January 2012
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 34November 21, 2016
References
 G.W. Fitzmaurice, H. Ishii and W. Buxton,
Bricks: Laying the Foundations for Graspable User Inter-
faces, Proceedings of CHI 1995, ACM Conference on
Human Factors in Computing Systems, Denver, USA,
May 1995
 http://dx.doi.org/10.1145/223904.223964
 J.J. Gibson, The Ecological Approach to Visual
Perception, Chapter 8: The Theory of Affordances, 1979,
ISBN-13: 978-1848725782
 http://cs.brown.edu/courses/cs137/readings/Gibson-AFF.pdf
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 35November 21, 2016
References …
 H. Ishii and B. Ullmer, Tangible Bits: Towards
Seamless Interfaces between People, Bits and Atoms,
Proceedings of CHI 1997, ACM Conference on Human
Factors in Computing Systems, Atlanta, USA,
March 1997
 http://dx.doi.org/10.1145/258549.258715
 J. Underkoffler and H. Ishii, Urp: A Luminous-Tangible
Workbench for Urban Planning and Design, Proceedings
of CHI 1999, ACM Conference on Human Factors in
Computing Systems, Pittsburgh, USA, May 1999
 http://dx.doi.org/10.1145/302979.303114
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 36November 21, 2016
References …
 S. Jordà, G. Geiger, M. Alonso and
M. Kaltenbrunner, The reacTable: Exploring the Synergy
Between Live Music Performance and Tabletop Tangible
Interfaces, Proceedings of TEI 2007, Baton Rouge, USA,
February 2007
 http://dx.doi.org/10.1145/1226969.1226998
 S. Follmer, D. Leithinger, A. Olwal, A. Hogge and H. Ishii,
inFORM: Dynamic Physical Affordances and Constraints
Through Shape and Object Actuation, Proceedings of
UIST 2013, St Andrews, UK, October 2013
 http://dx.doi.org/10.1145/2501988.2502032
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 37November 21, 2016
References …
 H. Ishii, D. Lakatos, L. Bonanni and
J.-B. Labrune, Radical Atoms: Beyond Tangible Bits,
Toward Transformable Materials, interactions, 19(1),
January 2012
 http://dx.doi.org/10.1145/2065327.2065337
 B. Dumas, B. Moerman, S. Trullemans and B. Signer,
ArtVis: Combining Advanced Visualisation and Tangible
Interaction for the Exploration, Analysis and Browsing of
Digital Artwork Collections, Proceedings of AVI 2014,
International Working Conference on Ad-vanced Visual
Interfaces, Como, Italy, May 2014
 http://beatsigner.com/publications/dumas_AVI2014.pdf
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 38November 21, 2016
References …
 Eva Hornecker, Tangible Interaction
 https://www.interaction-design.org/encyclopedia/
tangible_interaction.html
 Durrell Bishop’s Marble Answering Machine
 https://www.youtube.com/watch?v=RgVbXV1krgU
 The Norman Door
 https://www.youtube.com/watch?v=yY96hTb8WgI
 metaDESK
 https://www.youtube.com/watch?v=FsHHYK_UXkw
 ambientROOM
 http://vimeo.com/48815734
Beat Signer - Department of Computer Science - bsigner@vub.ac.be 39November 21, 2016
References …
 Reactable
 https://www.youtube.com/watch?v=Mgy1S8qymx0&gl=BE
 The Sand Noise Music Device
 https://www.youtube.com/watch?v=VJgD-lEUPpo
 Siftables
 http://www.ted.com/talks/david_merrill_demos_siftables_the_smart_block
s
 TRANSFORM
 https://www.youtube.com/watch?v=lCARHatJQJA
 ZeroN
 https://www.youtube.com/watch?v=-i2kJMJz7Wg
2 December 2005
Next Lecture
Virtual and Augmented Reality

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Tangible, Embedded and Embodied Interaction - Lecture 09 - Next Generation User Interfaces (4018166FNR)

  • 1. 2 December 2005 Next Generation User Interfaces Tangible, Embedded and Embodied Interaction Prof. Beat Signer Department of Computer Science Vrije Universiteit Brussel http://www.beatsigner.com
  • 2. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 2November 21, 2016 Marble Answering Machine Revisited  Marble answering machine  incoming messages repre- sented by physical marbles  Differences  familiar physical objects show the number of messages  aesthetically pleasing and enjoyable to use  one step actions to perform a task  simple but elegant design with less functionality  anyone can listen to any of the messages  Might not be robust enough to be used in public space  important to take into account where a product is going to be used Marble answering machine, Durell Bishop, 1992
  • 3. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 3November 21, 2016 Graspable User Interfaces (1995)  Direct control of electronic or virtual objects through physical handles (bricks)  A brick is a new user inter- face that is tightly coupled to a virtual object  Bricks are used on top of a large horizontal display surface known as the ActiveDesk  GraspDraw is one particular application GraspDraw on ActiveDesk George W. Fitzmaurice, Hiroshi Ishii and William Buxton, Bricks: Laying the Foundations for Graspable User Interfaces, Proceedings of CHI 1995, ACM Conference on Human Factors in Computing Systems, Denver, USA, May 1995
  • 4. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 4November 21, 2016 Graspable User Interfaces (1995) … A graspable object Floor planner: multiple objects with handles and spline with multiple handles Two bricks attached to a single digital object (one acting as an anchor) Moving and rotating both bricks at the same time
  • 5. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 5November 21, 2016 Graspable User Interfaces (1995) …  Advantages of Graspable UI design  encourages two-handed interactions  shifts to more specialised context-sensitive input devices  allows for more parallel input specification  makes use of our skills for physical object manipulations - affordances of artefacts define how we use the interface  externalises traditionally internal computer representations  facilitates interactions by making interface elements more "direct and manipulable" by using physical artefacts  takes advantage of our spatial reasoning skills  affords multi-person collaborative use  …  Foundations of tangible interaction
  • 6. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 6November 21, 2016 Affordances  Term affordance introduced in 1977 by psychologist James J. Gibson in the 'The Theory of Affordances'  originally defined as all possible actions with an object in an environment independent of an individual's ability to recognise these actions  Don Norman refined the term affordances in the context of human-machine interaction  only those possible actions with an object that can be recognised by an individual  an affordance of an object tells us something (gives us a clue) about how to use the object  good interaction design will take affordances and the related discoverability into account
  • 7. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 7November 21, 2016 Video: The Norman Door
  • 8. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 8November 21, 2016 Definition of Tangible Interaction  Tangible interaction is an umbrella term for  graspable user interfaces  tangible user interfaces  embodied interaction  Tangible Interaction encompasses user interfaces and interaction approaches that emphasise  tangibility and materiality of the interface  physical embodiment of data  whole-body interaction  embedding of the interface and user interaction in real spaces and contexts  physical objects as representation and control for digital information
  • 9. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 9November 21, 2016 Tangible Bits (1997)  Beyond GUIs ("painted bits")  Tangible User Interfaces (TUIs) augment the physical space by coupling digital information to everyday objects and environments  physical instantiation of GUI elements in TUI  Key concepts  interactive surfaces  coupling of bits and atoms  ambient media (inspired by Life Wire) Hiroshi Ishii and Brygg Ullmer, Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms, Proceedings of CHI 1997, ACM Conference on Human Factors in Computing Systems, Atlanta, USA, March 1997 Hiroshi Ishii Brygg Ullmer
  • 10. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 10November 21, 2016 Life Wire (1995)  Life Wire (dangling string) designed by Natalie Jeremijenko while she was an artist in residence at Xerox PARC  plastic cord attached to electric motor mounted on the ceiling  motor connected to the local Ethernet and each passing network packet triggers a switch of the motor  bits flowing through the network become tangible through motion, sound and touch Natalie JeremijenkoLife Wire, 1995
  • 11. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 11November 21, 2016 metaDESK  Back-projected graphical surface with various tools  phicons  activeLENS and passiveLENS  instruments  Tangible Geospace  application prototype Tangible Geospace on metaDESK Physical instantiation of GUI elements in TUI
  • 12. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 12November 21, 2016 Video: metaDESK
  • 13. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 13November 21, 2016 ambientROOM  Complements the cogni tively-foreground inter- actions of the metaDESK with ambient media  ambient light or shadows  sound  airflow  Communicate information at the periphery of human perception  investigate how the parallel background processing can be used to convey information via ambient media  enable seamless transition between primary foreground task and background processing ambientROOM
  • 14. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 14November 21, 2016 Urp  System supporting urban planning  Integration of physical model with an interactive simulation  tangible models of buildings throw a digital shadow on the interactive surface  simulated wind shown as projected arrows on the table  Various physical tools available to  measure distance between two points or wind speed  change material of building (e.g. glass walls) or daytime Urp system
  • 15. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 15November 21, 2016 ReacTIVision and Reactable  Open source toolkit for tangible multi-touch surfaces  Fiducial markers and multi-touch finger tracking
  • 16. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 16November 21, 2016 Video: Reactable
  • 17. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 17November 21, 2016 The Sand Noise Music Device  Interactive art installation offering an intuitive and tactile method for control- ling and interacting with a generative electronic music system  virtual objects move in the sand and obey the laws of gravity (e.g. speed up when flowing downhill)  users can move the physical objects as well as change the topography of the sand landscape The sand noise music device
  • 18. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 18November 21, 2016 Video: The Sand Noise Music Device
  • 19. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 19November 21, 2016 ArtVis  Advanced visualisation techniques in combination with a TUI  explore Web Gallery of Art  faceted browsing  phidgets-based TUI  RFID-tagged physical objects  Three main components to explore, analyse and browse the information  new insights about large collections of data Bram Moerman
  • 20. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 20November 21, 2016 ArtVis ... Bram Moerman
  • 21. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 21November 21, 2016 ArtVis ... Bram Moerman
  • 22. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 22November 21, 2016 Video: ArtVis Bram Moerman
  • 23. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 23November 21, 2016 Sifteo Cubes (Siftables)  Interactive gaming platform for  spatial reasoning  collaboration  pattern recognition  …  Originated from Siftables  Features  1.5" block with 128x128 colour TFT LCD  32 bit ARM CPU  3-axis accelerometer  near-field object sensing technology (detect closeby Sifteo cubes) Sifteo Cubes
  • 24. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 24November 21, 2016 Video: Siftables
  • 25. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 25November 21, 2016 ZeroN  Anti-gravity interaction element that can be levitated and moved freely by a computer in 3D space  explores how altering the fundamental rule of the physical world will transform interaction between humans and materials in the future  Users can place or move the ZeroN in the mid-air 3D space in the same way they can place and interact with objects on surfaces ZeroN
  • 26. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 26November 21, 2016 Video: ZeroN
  • 27. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 27November 21, 2016 TRANSFORM TRANSFORM, MIT  Dynamic shape display that can physically render 3D content  tangible interaction with digital content - geospatial data - 3D modelling - …  TRANSFORM display can also interact with the physical world around it  remote users can be displayed physically  Step towards MIT’s vision of Radical Atoms
  • 28. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 28November 21, 2016 Video: TRANSFORM
  • 29. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 29November 21, 2016 Radical Atoms (2012)  Vision taking a leap beyond Tangible Bits  assuming a hypothetical generation of materials that can change their form and appearance dynamically  Radical Atoms is  a computationally transformable and reconfigurable material that is bidirectionally coupled with an underlying digital model (bits)  the future material that can transform its shape, conform to constraints and inform the users of its affordances  a vision for the future of human-material interaction, in which all digital information has a physical manifestation so that we can interact directly with it  about a new Material User Interface (MUI) Hiroshi Ishii, Dávid Lakatos, Leonardo Bonanni and Jean-Baptiste Labrune, Radical Atoms: Beyond Tangible Bits, Toward Transformable Materials, interactions 19(1), January 2012
  • 30. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 30November 21, 2016 Radical Atoms Concept  Transform  interface can transform its shape to modify the model and reflect changes in the computational model  Conform  interface has to conform to some physical laws and user constraints (e.g. for safety)  Inform  user has to be informed about changing interface affordances
  • 31. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 31November 21, 2016 Interactions with Radical Atoms  Direct touch and gestural interaction  gestures coupled with direct touch create an interaction appropriate for Radical Atoms since users are able to rapidly reform dynamic materials at all scales  Context-aware transformation  context-aware transformations of the hand tool/interface - e.g. screwdriver adapting to the type of screw it is operating on  Shape-memory clay: Perfect Red  Perfect Red is a fictional material that can be sculpted like and responds according to rules inspired by CAD operations - e.g. if we split a piece in two even halves, then the operations performed on one part are mirrored on the other part
  • 32. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 32November 21, 2016 Vision-Driven Design Research  Quantum leaps in HCI rarely result from studies on user needs but from the passion and dreams of visionaries  e.g. Douglas Engelbart  Vision-driven research  strong vision can last beyond our lifespan  have to wait for enabling technologies but exploration of interaction design can already start!
  • 33. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 33November 21, 2016 Homework  Read the following paper that is available on PointCarré (papers/Ishii 2012)  H. Ishii, D. Lakatos, L. Bonanni and J.-B. Labrune, Radical Atoms: Beyond Tangible Bits, Toward Transformable Materials, inter- actions, 19(1), January 2012
  • 34. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 34November 21, 2016 References  G.W. Fitzmaurice, H. Ishii and W. Buxton, Bricks: Laying the Foundations for Graspable User Inter- faces, Proceedings of CHI 1995, ACM Conference on Human Factors in Computing Systems, Denver, USA, May 1995  http://dx.doi.org/10.1145/223904.223964  J.J. Gibson, The Ecological Approach to Visual Perception, Chapter 8: The Theory of Affordances, 1979, ISBN-13: 978-1848725782  http://cs.brown.edu/courses/cs137/readings/Gibson-AFF.pdf
  • 35. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 35November 21, 2016 References …  H. Ishii and B. Ullmer, Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms, Proceedings of CHI 1997, ACM Conference on Human Factors in Computing Systems, Atlanta, USA, March 1997  http://dx.doi.org/10.1145/258549.258715  J. Underkoffler and H. Ishii, Urp: A Luminous-Tangible Workbench for Urban Planning and Design, Proceedings of CHI 1999, ACM Conference on Human Factors in Computing Systems, Pittsburgh, USA, May 1999  http://dx.doi.org/10.1145/302979.303114
  • 36. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 36November 21, 2016 References …  S. Jordà, G. Geiger, M. Alonso and M. Kaltenbrunner, The reacTable: Exploring the Synergy Between Live Music Performance and Tabletop Tangible Interfaces, Proceedings of TEI 2007, Baton Rouge, USA, February 2007  http://dx.doi.org/10.1145/1226969.1226998  S. Follmer, D. Leithinger, A. Olwal, A. Hogge and H. Ishii, inFORM: Dynamic Physical Affordances and Constraints Through Shape and Object Actuation, Proceedings of UIST 2013, St Andrews, UK, October 2013  http://dx.doi.org/10.1145/2501988.2502032
  • 37. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 37November 21, 2016 References …  H. Ishii, D. Lakatos, L. Bonanni and J.-B. Labrune, Radical Atoms: Beyond Tangible Bits, Toward Transformable Materials, interactions, 19(1), January 2012  http://dx.doi.org/10.1145/2065327.2065337  B. Dumas, B. Moerman, S. Trullemans and B. Signer, ArtVis: Combining Advanced Visualisation and Tangible Interaction for the Exploration, Analysis and Browsing of Digital Artwork Collections, Proceedings of AVI 2014, International Working Conference on Ad-vanced Visual Interfaces, Como, Italy, May 2014  http://beatsigner.com/publications/dumas_AVI2014.pdf
  • 38. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 38November 21, 2016 References …  Eva Hornecker, Tangible Interaction  https://www.interaction-design.org/encyclopedia/ tangible_interaction.html  Durrell Bishop’s Marble Answering Machine  https://www.youtube.com/watch?v=RgVbXV1krgU  The Norman Door  https://www.youtube.com/watch?v=yY96hTb8WgI  metaDESK  https://www.youtube.com/watch?v=FsHHYK_UXkw  ambientROOM  http://vimeo.com/48815734
  • 39. Beat Signer - Department of Computer Science - bsigner@vub.ac.be 39November 21, 2016 References …  Reactable  https://www.youtube.com/watch?v=Mgy1S8qymx0&gl=BE  The Sand Noise Music Device  https://www.youtube.com/watch?v=VJgD-lEUPpo  Siftables  http://www.ted.com/talks/david_merrill_demos_siftables_the_smart_block s  TRANSFORM  https://www.youtube.com/watch?v=lCARHatJQJA  ZeroN  https://www.youtube.com/watch?v=-i2kJMJz7Wg
  • 40. 2 December 2005 Next Lecture Virtual and Augmented Reality