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HCI notes
  TOPIC


DxE                              Designing to fit human capabilities


                                 Designing
                                 for error
                                 1. What are the human capabilities?. Human factors
                                 2. Human errors vs. design errors
                                 3. Three different design approaches




HCI notes: Designing for error
1.   What are the human capabilities?


                         HUMAN CAPABILITIES



                 What are the human capabilities?
                 ■ Question          too broad.

                 It involves at least two sets:
                 One with human average capabilities (in a particular context)
                 and other one with human disabilities (also in a certain context)[topic
                 Design for special needs].


                 It can be bounded in a context: HCI.



                 What are the human capabilities in relation to the use of
                 computers? (Digital Tools)
1.

             LIMITATIONS AND CAPABILITIES


     Physical        Cognitive             Social behavior

     motricity      perception
     agility        memory
     resistance     behavior
     ...            limited attentional resources




                          ...and we are back to the
                           topic of human models (HCP)
1.

                                        HUMAN FACTORS
                multidisciplinary field (psychology, engineering, industrial design,
                          statistics, operations research and anthropometry)


        understand the properties of human capability
                                                                            [human factor science]

        apply this understanding to the design, development
        and deployment of systems and services.
                                                                      [human factor engineering]

                         focuses on how people interact with tasks, machines (or computers),
                         and the environment with the consideration that humans have limitations and capabilities.


     Evaluate      "Human to Human," "Human to Group," "Human to Organizational," and "Human to Machine
                   (Computers)"

     methods       Focus groups | Iterative design | Meta-analysis | Task analaysis | Think aloud protocol | User
                   analysis | wizard of Oz
2.   Human error vs. design error


                            Human error?




         Phobos 1 (1988) | In 1988, the Soviet Union's Phobos 1 satellite was
         lost on its way to Mars. Why? According to Science magazine, "not long
         after the launch, a ground controller omitted a single letter in a
         series of digital commands sent to the spacecraft.
2.


                    “People err. That is a fact of life.
                    People are not precision machinery
                    designed for accuracy”.
                                                            Donald Norman


     Cognitive Errors (“Mistakes”)                      Non cognitive Errors

     Mistakes are errors in choosing an                 (“slips & lapses”)

     objective or specifying a method of                slips are errors in carrying out an

     achieving it                                       intended method for reaching an
                                                        objective



                       "The division occurs at the level of the intention:
                                (A person establishes an intention to act)


                     If the intention is not appropriate, this is a mistake.
                     If the action is not what was intended, this is a slip."
2.   Error password message
2.

        How many passwords you drive in your daily life?
             How many of them are repeated?
          How many are small variations of the same?


     Me?. About 17
          email1          Bank account
          email 2        Bank online pass   This is very far from
        work email          Upf user        the “magic number 7”!
     computer 1(home)    Upf library user   (out from human capabilities)
     computer 2 (work)    website user
        server work          snapfish
          Spotify            hosting
         Facebook             Skype
                                                George A. Miller
         Linkedin               ...




                                             How do we solve it?...
2.

                  with unsafe passwords!




     Use common and                    Repeat the same password
     predictable passwords.            for everything



                          Human error?...NO!
     why?.. Designing for error: outside human capabilities.
3.   Three different design approaches


         Approaches to prevent design errors...


          Designing for error...
          occurs because the designer ignores (some) human capabilities.




          TECHNOLOGY-oriented                        HUMAN-centered
               approach                                 approach




                                                      (consider the human factor)
3.
                  TECHNOLOGY-oriented                       HUMAN-centered
                       approach                                approach


               ■ Prioritizes computer based         ■ needs, wants and limitations of end
               information processing and           users are given extensive attention at
               technology-mediated                  each stage of the design process.
               communications over human and
               their communicative collaboration.   UCD tries to optimize the design
                                                    around user.

     human
                                                    Cooperative
                                                       design

                                                                          Participatory
                                                                              design
     machine
                                                     Contextual
                                                       design
3.
                                       TECHNOLOGY-oriented                  HUMAN-centered
                                            approach                           approach




                                       Imprecise
                                       Disorganized               -       Creative
                                                                          Obedient           +
                                       Distractible                       Alerts to change
                                       Emotional                          Inventive
            human                      Illogical



                                       Exact
                                       Sorted
                                                                  +      Not creative
                                                                         Structured
                                                                                              -
                                       Impossible to distract            Insensitive to changes
           machine                     Not emotional
                                       Logics
                                                                         Lacking imagination



                                       Humans lost: All attributes
                                       of people are negative while     Humans win.
                                       the attributes of the machines
                                       are positive.
Norman (1998) The invisible computer
3.
                 TECHNOLOGY-oriented              HUMAN-centered
                      approach                       approach




               Both views are complementary:


               ■ People  stand out for their qualitative skills. Those
               decisions are made flexible, because they perform both
     human     qualitative and quantitative assessments.


               ■ The machines are noted for their quantitative skills.
               Take logical decisions based on the quantitative
               evaluation of numerically specified variables and
     machine   independent of context.
3.
                       ACTIVITY-centered
                           approach




               Musical instruments, the clock, writing systems...

               Why are such non-Human-Centered Designs
                             so successful?
                 All them have:
                 arbitrary divisions, decisions and complexity. Artificial and unnatural.
                 It takes people time to learned and become skilled.


                The reason for Norman is in the
                  Activity-centered Design
     Develop with a deep understanding of the activities that were to be performed.
     Activities ≠ Task: an activity is a coordinated, integrated set of tasks.


     Example: Mobil phone Activity= communication | Task= looking up numbers. dialing. SMS...
4.
                                                      REFERENCES

     Norman, D. A. (1990). Commentary: Human error and the design of computer systems. Communications of the ACM, 33, 4-7.


     Norman, Donald (1998) The Invisible Computer. Boston, MIT Press.


     Bogdan Calin (2006) Statistics from 10,000 leaked hotmail passwords.
     http://www.acunetix.com/blog/websecuritynews/statistics-from-10000-leaked-hotmail-passwords/


     infosecurity.com (2009)
     http://www.infosecurity-magazine.com/view/3779/many-people-use-same-password-on-all-websites-says-cpp/


     Hotmail leak: Most popular password? 12345
     http://www.techradar.com/news/internet/hotmail-leak-most-popular-password-12345-641321


     Humans factors. Wikipedia
     http://en.wikipedia.org/wiki/Human_factors

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Ux lady-designing-for-error

  • 1. HCI notes TOPIC DxE Designing to fit human capabilities Designing for error 1. What are the human capabilities?. Human factors 2. Human errors vs. design errors 3. Three different design approaches HCI notes: Designing for error
  • 2. 1. What are the human capabilities? HUMAN CAPABILITIES What are the human capabilities? ■ Question too broad. It involves at least two sets: One with human average capabilities (in a particular context) and other one with human disabilities (also in a certain context)[topic Design for special needs]. It can be bounded in a context: HCI. What are the human capabilities in relation to the use of computers? (Digital Tools)
  • 3. 1. LIMITATIONS AND CAPABILITIES Physical Cognitive Social behavior motricity perception agility memory resistance behavior ... limited attentional resources ...and we are back to the topic of human models (HCP)
  • 4. 1. HUMAN FACTORS multidisciplinary field (psychology, engineering, industrial design, statistics, operations research and anthropometry) understand the properties of human capability [human factor science] apply this understanding to the design, development and deployment of systems and services. [human factor engineering] focuses on how people interact with tasks, machines (or computers), and the environment with the consideration that humans have limitations and capabilities. Evaluate "Human to Human," "Human to Group," "Human to Organizational," and "Human to Machine (Computers)" methods Focus groups | Iterative design | Meta-analysis | Task analaysis | Think aloud protocol | User analysis | wizard of Oz
  • 5. 2. Human error vs. design error Human error? Phobos 1 (1988) | In 1988, the Soviet Union's Phobos 1 satellite was lost on its way to Mars. Why? According to Science magazine, "not long after the launch, a ground controller omitted a single letter in a series of digital commands sent to the spacecraft.
  • 6. 2. “People err. That is a fact of life. People are not precision machinery designed for accuracy”. Donald Norman Cognitive Errors (“Mistakes”) Non cognitive Errors Mistakes are errors in choosing an (“slips & lapses”) objective or specifying a method of slips are errors in carrying out an achieving it intended method for reaching an objective "The division occurs at the level of the intention: (A person establishes an intention to act) If the intention is not appropriate, this is a mistake. If the action is not what was intended, this is a slip."
  • 7. 2. Error password message
  • 8. 2. How many passwords you drive in your daily life? How many of them are repeated? How many are small variations of the same? Me?. About 17 email1 Bank account email 2 Bank online pass This is very far from work email Upf user the “magic number 7”! computer 1(home) Upf library user (out from human capabilities) computer 2 (work) website user server work snapfish Spotify hosting Facebook Skype George A. Miller Linkedin ... How do we solve it?...
  • 9. 2. with unsafe passwords! Use common and Repeat the same password predictable passwords. for everything Human error?...NO! why?.. Designing for error: outside human capabilities.
  • 10. 3. Three different design approaches Approaches to prevent design errors... Designing for error... occurs because the designer ignores (some) human capabilities. TECHNOLOGY-oriented HUMAN-centered approach approach (consider the human factor)
  • 11. 3. TECHNOLOGY-oriented HUMAN-centered approach approach ■ Prioritizes computer based ■ needs, wants and limitations of end information processing and users are given extensive attention at technology-mediated each stage of the design process. communications over human and their communicative collaboration. UCD tries to optimize the design around user. human Cooperative design Participatory design machine Contextual design
  • 12. 3. TECHNOLOGY-oriented HUMAN-centered approach approach Imprecise Disorganized - Creative Obedient + Distractible Alerts to change Emotional Inventive human Illogical Exact Sorted + Not creative Structured - Impossible to distract Insensitive to changes machine Not emotional Logics Lacking imagination Humans lost: All attributes of people are negative while Humans win. the attributes of the machines are positive. Norman (1998) The invisible computer
  • 13. 3. TECHNOLOGY-oriented HUMAN-centered approach approach Both views are complementary: ■ People stand out for their qualitative skills. Those decisions are made flexible, because they perform both human qualitative and quantitative assessments. ■ The machines are noted for their quantitative skills. Take logical decisions based on the quantitative evaluation of numerically specified variables and machine independent of context.
  • 14. 3. ACTIVITY-centered approach Musical instruments, the clock, writing systems... Why are such non-Human-Centered Designs so successful? All them have: arbitrary divisions, decisions and complexity. Artificial and unnatural. It takes people time to learned and become skilled. The reason for Norman is in the Activity-centered Design Develop with a deep understanding of the activities that were to be performed. Activities ≠ Task: an activity is a coordinated, integrated set of tasks. Example: Mobil phone Activity= communication | Task= looking up numbers. dialing. SMS...
  • 15. 4. REFERENCES Norman, D. A. (1990). Commentary: Human error and the design of computer systems. Communications of the ACM, 33, 4-7. Norman, Donald (1998) The Invisible Computer. Boston, MIT Press. Bogdan Calin (2006) Statistics from 10,000 leaked hotmail passwords. http://www.acunetix.com/blog/websecuritynews/statistics-from-10000-leaked-hotmail-passwords/ infosecurity.com (2009) http://www.infosecurity-magazine.com/view/3779/many-people-use-same-password-on-all-websites-says-cpp/ Hotmail leak: Most popular password? 12345 http://www.techradar.com/news/internet/hotmail-leak-most-popular-password-12345-641321 Humans factors. Wikipedia http://en.wikipedia.org/wiki/Human_factors