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Surveying virtual world use in
 UK universities and colleges

        www.virtualworldwatch.net
          20th November 2009
Eduserv Foundation / Research funded.

Phase 1: discrete activity reports (‘snapshots’) from
summer 2007 to autumn 2008.

Phase 2: more continuous data collection from
November 2008 to May 2009.
Phase 3: September ’09 to March ’10


 Snapshots #7 and #8.

 Two reports on how academics choose virtual worlds.

 Report on virtual world research trends in UK HE / FE.

 Making the website a hub of useful things for UK academics.

 Synthesis of the learning conclusions of virtual world project
 reports.

 Planning phase 4.
6 years and 5 months of Second Life
... this is not new technology




                     Bernadette Daley   http://www.flickr.com/photos/photolibraries/3849881257/
Backdrop to snapshot #7


 Some UK universities into their second or third year of using
 virtual worlds.

 “Community” is a mix of the long-term users and the noobs.

 Projects funded by the JISC, Eduserv et al finishing and
 reporting.

 No longer a niche, but the majority of UK academics are
 non-users with vague / incorrect ideas, no concept of
 educational use (thought: like Twitter?).
A community of academic developers




                   Annabeth Robinson   http://www.flickr.com/photos/annamorphic/3446888061/
Why build virtual stuff? What’s so bad
about the real world?

 Make better use of comms. 30 silent,
 mind-wandering students while a lecturer
 ‘lectures’? Soooo 20th century!

 Learning by doing - more stuff sinks in.

 Develop a battery of social, logistical, organisational,
 technological skills at the same time.

 Gravity sucks. So do building regulations. Build better.

 Travel great distances to meet, learn, *communicate*?! WTF ?
Daniel Guip   http://www.flickr.com/photos/danielguip/3806113501/
“Every time you tweet, a butterfly dies.”

  Getting accurate information on effect of using ICT,
  mitigation of using it as replacement for real world activities,
  is hard.

  Factors include the whole supply chain (proportionate cost
  of making the PC); whether an attendee at a virtual meeting
  would have attended the real life one; virtual / real event
  organisational energy use; and hundreds more ...

  Example: contested claim, maths that a Second Life avatar
  uses as much power as a Brazilian:
  http://bit.ly/1aLAa2
Effective technology use *may* help

                                                                       Nick Fraser


 Peak oil, CO2, Kyoto,
 Copenhagen...

 Remember virtual worlds
 aren’t the only
 communication technology
 e.g. Skype, the telephone.

 Follow Joss Winn (right) on
 Twitter for sensible info on
 energy / climate change:
 @josswinn
                                http://www.flickr.com/photos/nickfraser/169429270/
Meeting in a flipchart world




                               Tom Hapwood   http://www.flickr.com/photos/hapgood/400068403/
Engage, record, find, research *during* your meeting




                            John Kirriemuir   http://www.flickr.com/photos/silversprite/492317404/
Fly in or out of a session at will - without leaving home




                             John Kirriemuir   http://www.flickr.com/photos/silversprite/492471366/
Your campus in the real world




                        Chen Zhao   http://www.flickr.com/photos/livepine/358991717/
Your campus in a virtual world




                                 Torley   http://www.flickr.com/photos/torley/3030856011/
Lecture in a university




                          Vince   http://www.flickr.com/photos/kitsu/404092967/
Lecture (not in, but) through a virtual world




                       Steven W Bohm   http://www.flickr.com/photos/stevenwbohm/3407018233/
Yes, very pretty, but...


All that glitters is not ... educational. So ...

                     Is it worth the effort?


  Virtual world development costs.

  Staff virtual world learning time.

  Learner virtual world learning time.

  “Land” rent or ownership fees.
The Further Education experience


 JISC RSCs are 13 regional semi-autonomous units,
 providing range of support services to mainly FE / FE in HE.

 Most JISC Regional Support Centres providing summaries
 of what’s happening in their region (thanks).

 Most FE institutions not (visibly) doing anything.

 Some JISC RSCs providing Second Life islands, running
 workshops, levering HE experience to help FE in their area.

                 http://www.jisc.ac.uk/rsc
Barriers (a bit similar to 2007 HE)


 “We used six months of RSC-Northern-granted access to try
 and get it working inside our college network. Our efforts for
 a solution were unrealised in the end. Also, graphic cards
 were an issue for many machines in our estate. We are now
 considering using Second Life OpenSim, but are awaiting
 new servers and virtualisation being set up in college.” (Paul
 Flynn, Stockton Riverside College)

 “Access to online virtual worlds is a particular problem for
 Local Authority provision due to network restrictions.” (Paul
 Miller, JISC RSC Northern)
JISC RSC Northern Ireland


 6 multi-campus FE/HE
 colleges formed 2 years ago by
 the merger of 16 existing
 colleges.

 South Eastern Regional College
 is using Second Life for HE and
 OpenSim for FE students.

 strangfordmultimedia.com/
 wordp/ - James Bell
The Higher Education experience


 Extremely fragmented. Activities in all but one UK university.

 ... but rarely in a joined-up way. Always been the case. *sigh*

 A lot of curiosity, talk, speculation, but far less actual action in
 some institutions.

 Most developments not publicised; some private; some have odd
 names. Again, always been the case.

 Some academics open, some closed, some want to just do their
 remit and move on to the next thing.
Some HE-based activities

 Research into how virtual worlds could be used in education.

 Teaching courses, especially e-learning, computer science.

 Recreation of historical sites and buildings.

 Student developments, exhibitions (esp. art and design).

 Health and safety workplace training.

 Crime investigation and training.

 Medical emergency, procedure, situations.

 Meetings and conferences, integrating video, audio.
“I lecture in Criminology at Coventry University and am
    using Second Life to develop a dysfunctional community
        as a teaching and learning resource ... Second Life
    provides a platform that allows immersion in a relatively
    realistically simulated neighbourhood without the ethical
          dilemmas and potential risks of field studies.”




Graham Steventon, Coventry University
Training safely in a litigious, health and safety, culture




                        Bree Kjeller   http://www.flickr.com/photos/24568275@N07/3034203645/
Virtual Quarry

 “Learn by dying” - apprentices stumble into, onto, under the
 many hazards in a digital environment first.

 Role-play e.g. procedure for detonating a cliff.

 It’s cheaper per student and per class.

 Students don’t have to spend time, money, travelling to a real
 quarry in the first place. May decide it’s not for them after the
 virtual experience.

 Course tutor less worried about implications of mishaps of fresh
 apprentice.
Safety in the quarry (driving jeeps over cliffs)




                                                   Institute of Quarrying in Second Life
MSc in E-learning (Fiona Littleton)


 Online distance programme with over 130 students.

 We use a virtual world in various courses across the entire
 programme from an Introduction to Digital Environments
 for Learning (IDEL), where we introduce virtual worlds and
 discuss online identity to dissertation supervision, where
 supervisors meet with their students for virtual meetings.

 This semester (Sept - Dec 09) has been the first time that all
 students on IDEL have been able to access Second Life.

 http://www.education.ed.ac.uk/e-learning/content.htm
MSc in E-learning, University of Edinburgh




                             Fiona Littleton   http://www.flickr.com/photos/flittleton/4093207474
First World War poetry digital archive


 A range of digitised archival materials like poetry
 manuscripts, letters and diaries from the major poets of the
 First World War including Wilfred Owen, Isaac Rosenberg
 and Vera Brittain, along with contextual primary source
 materials.

 Encourages exploration of SL sim. Click on boxes to hear
 poets recite, soldiers describe conditions. Try on uniforms,
 explore camps and trenches.

 http://slurl.com/secondlife/Frideswide/219/199/646/
Historical and geographical information




                                Tara Yeats   http://www.flickr.com/photos/taraform/4065271142/
Modeling very small or large things


 Recreate, animate, interact.

 More practical than “the real thing”.

 Plenty of already created stuff (tho’ hard to find - virtual
 world search, indexing is dire)...

 ...build and share. (IPR issues brooding).

 Safer e.g. growth of the tuberculosis bacteria.

 Stop, start, record, replay. Copy.
Molecules, bacteria, virus and other tiny stuff




                                           Peter Miller, University of Liverpool
Learning information literacy


 Research (offline and on).

 Model.

 Link to related things.

 Display and present.

 Discuss, seminar, workshop.

 Disseminate.
Info management student exhibition, Sheffield University




                         Sheila Webber   http://www.flickr.com/photos/23396182@N00/4091324776/
Develop and discuss learning theories




                               Bex Ferriday   http://www.flickr.com/photos/fezzette/3463950370/
Wind turbine Second Life project


1. Designing and coding programmes to calculate electricity
   generation of wind turbines.

2.Using Second Life to simulate the effect of ‘real world'
  variables on turbines of different design and displaying the
  output of electricity generated.

3.Evaluating their experience in Second Life.

Student evaluations largely positive:

http://www.excellencegateway.org.uk/page.aspx?o=240765
Barry Spencer, Bromley College   http://shimmer-island.blogspot.com/
Virtual Maternity Unit, Kate Boardman

  The Virtual Maternity Unit is an embedded part of the midwifery training at
  Teesside. It has 36 ante- and post-natal rooms and two birthing suites.

  Each cohort of student midwives have complete ownership of the 'Unit', choosing its
  name, décor, layout of some rooms and working through - with roles which include
  community midwives with home birth duties - case scenarios of a variety of girls and
  women for whom to establish care plans and identify mother or baby health
  problems in monitoring their progress.

  Second Life now offers the opportunity to engage in a much more realistic manner
  with many of the exercises, and - similar to the SLENZ Birthing Centre in New
  Zealand - undertake research and make choices as to the environment as well as the
  medical issues.

  The greater learning however - and testament to the 'reality' of the virtual world - is
  that squeamish men have backed off from the actual birthing activity, so it's been a
  fantastic antenatal resource for the two about to become new fathers on my team :)
Midwifery (Teesside University)




                            Kate Boardman   Teesside University
Midwifery (Teesside University)




                            Kate Boardman   Teesside University
Midwifery (Teesside University)




                            Kate Boardman   Teesside University
“In my day we had chalk and blackboards and
         education where you sat in rows and faced the
       lecturer who told you things that you memorised
        and you had a brain and didn’t need a calculator
       or a computer and ... blah blah blah ... where will
             it all end? Graduation in cyberspace?”




Overheard rant, type 3 user (later), University of Fuddy Duddy
Corporation Pop   http://www.flickr.com/photos/24220989@N03/sets/72157615481073463/
Second Life.


You either love it,
or you hate it.




                      Steve Calcott   http://www.flickr.com/photos/stevec77/252591863/
Polarising student base

 Student reactions to Second Life appear more emotive than
 to other software.

 Strongly negative (usually between ¼ to ⅓ ) “This is
 pointless.”

 Strongly positive (the remainder) “I’m a flying cardboard
 box. It’s mint.”

 Seems to play the biggest part in success (more than
 interface, learning design, etc).

             Mark Childs   http://www.slideshare.net/markchilds/using-sl-and-theatron
Type 1: the ‘fault-finder’


 Technically experienced.

 May be a gamer.

 Focuses on the lower resolution graphics of VWs in
 comparison with games.

 Becomes especially frustrated with glitches, crashes and lag.

 May have a point.

             Mark Childs   http://www.slideshare.net/markchilds/using-sl-and-theatron
Type 2: the ‘feelie’


 Feels particularly alienated by inability to read facial
 expressions.

 Values tactile and physical experiences particularly.

 Extrovert.

 “So strongly situated in the real world and their real body
 that they have a difficult time becoming involved in a virtual
 world.” (Heeter, 1995; 200)

              Mark Childs   http://www.slideshare.net/markchilds/using-sl-and-theatron
Type 3: the ‘killjoy’

 Views education as an activity to be engaged with seriously
 at all times.

 The superficial resemblance of VWs to games deters them.

 The fantasy elements (flying, teleportation) are seen as
 frivolous and any experience inworld is therefore seen as
 inauthentic.

 Regards the activities of others in the space (dancing,
 morphing) as having an undermining effect on learning
 activities.
             Mark Childs   http://www.slideshare.net/markchilds/using-sl-and-theatron
“Before Second Life launched we used virtual
      worlds like Palace, Active Worlds and There as a
      space to meet students, but because Second Life
        was multi platform and more immersive we
        began to use Second Life on our programme
            more than any other virtual world.”




Fiona Littleton, University of Edinburgh
“I have also ventured into MetaPlace ... the
        main advantage is not needing to download
        anything - this is a great advantage over SL,
        especially for those of us with ‘locked-down’
       computers, and means that you don’t have to
      worry about whether the most up-to-date client
             is loaded on a particular PC, etc.”




Lindsay Da Silva, University of Chichester
Metaplace




            Daniel Livingstone   http://www.flickr.com/photos/dlivingstone/3349381417/
OpenSim / Reactiongrid




                         Annabeth Robinson   http://www.flickr.com/photos/annamorphic/3933560753/
Project reports starting to appear


 Waves of projects from the last
 few years finishing.

 Have a rummage through JISC,
 Eduserv websites and look for
 final reports.

 Open Habitat is a good starter;
 look through the conclusions.

 www.jisc.ac.uk/publications/
 documents/habitatfinalreport
                                   http://www.tall.ox.ac.uk/research/current/habitat.php
Open Habitat summary (1)


 The two main affordances of MUVEs in particular are:

   Eventedness: The ability to provide a space in which students feel
   a shared endeavour can take place.

   Co-presence: The sense that you are present with other people.

 Of note is that MUVEs do not provide very strong ‘latent social
 presence’ i.e. when you log-off your presence ceases, unlike for
 example social networking or forums. In conjunction with the correct
 pedagogy and facilitation the MUVE can be very effective in
 supporting shared endeavours but close collaboration can still be
 challenging.
Open Habitat summary (2)


 Using an MUVE is a high risk activity as because of the nature of
 the platform the range of student and tutor experiences can be
 varied. A bad session can feel highly isolating and alienating while
 a good experience can feel very communal and co-operative.

 Social technologies such as MUVEs benefit from a less hierarchical
 approach to teaching. Even the ‘master-apprentice’ model seems a
 little too authoritarian.

 Subjects that are an ongoing process of debate or discovery seem
 to be best suited to MUVEs rather than subjects or sessions that
 attempt to converge on a ‘correct’ answer.
Personal view

                Is it worth the effort?

 Depends on the learning situation...

 Worlds are getting easier to use; effort reducing. But still
 more hurdles than with most other educational technologies.

 2009-2010 - this year - academia researching, testing,
 finding out what works and what doesn’t.

 Some subject areas e.g. midwifery, work simulation,
 molecular work, medical, emergency, showing much use.
Sheila Webber   http://www.flickr.com/photos/23396182@N00/4083217536/
Growing academic community


 Uses the VirtualWorlds list on www.jiscmail.ac.uk

 Culture of openly sharing, discussing virtual world
 development and learning experiences.

 Academics from outside UK very welcome (geographic
 borders kinda irrelevant).

 Discuss on the list, or meet on the 2nd tuesday, evening,
 somewhere in-world (see the list). Next is December 8th.

 n.b. nearly all UK VW developers are on Twitter.
Alberto Avramidis




        http://www.flickr.com/photos/kiki99/1062744637/




Money
Who wants to be a (funding) millionaire?

                                                  Roo Reynolds - www.rooreynolds.com

   Much development in UK
   academia is voluntary.

   But this can only go so far.

   Land, development time,
   curriculum integration,
   formal staff time. Need
   money, money, money ...

   So ... how does an
   academic get funding?
                                  http://www.flickr.com/photos/rooreynolds/95488462/
Uncertain times ahead in the education sector




                                         Conservative Party   http://www.flickr.com/photos/conservatives/4078512316/


“So when I see Ed Balls blow hundreds of millions on so-called ‘curriculum development’
on consultancies, on quangos like the QCDA and BECTA ...”

David Cameron MP, Conservative Party conference, October 2009
Everyone is economising ...

                                                                        Howard Gees

 Doom and gloom at
 education conferences.

 Credit crunch.

 Massive deficit.

 British currency looks good
 - but only against Iceland’s.

 “Golden age” of education
 funding may be ending.
                                 http://www.flickr.com/photos/cyberslayer/3284255426/
Generic advice for proposal writers

 Follow the remit of the call. Don’t act surprised if you don’t and your bid
 is rejected.

 Imagine that your writing will be marked by three Mister Men:
 ‘Mr Cynical’, ‘Mr Grumpy’, and ‘Mr WTF Is A Virtual World?’

 Cover all of “What, Why, When, How, Where, Who” (Just So Stories,
 Kipling, 1902).

 Exit strategy and legacy. What will yours be?

 How does your project make the funding body look good? (Uncertain
 times; they need good PR too). How does it fit in with their remit?

 Check that no-one else has done it first...
Good approaches to take


 How much time, money, CO2 emissions saved (reference credible data)
 by doing things in virtual worlds.

 Re-use of existing virtual world structures and content.

 Bringing “stuff” created by old projects e.g. Digitisation, TLTP, eLib,
 NOF, into a virtual world (justify why).

 Learning enhancement (reference relevant literature, project reports).

 How can other learning providers use this, replicate it.

 Making useful stuff available for future re-use.
Bad approaches to take


 Develop something in a virtual world, then ask for a
 £10,000 budget for real world international travel.

 Ignoring other technologies. Say why using a virtual world is
 better than other software and systems.

 Forgetting to show the number of learners who will benefit,
 and how they will benefit.

 Not rapidly disseminating. Share stuff this year, not next.

 Using buzzwords ...
Virtual world proposal cliche bingo!

Form any line of 5 words or phrases for an instant funding proposal rejection :-)

                                                    Cyber-            Digital
  Game          The future           Tron
                                                   university         natives

                                    New                              Virtual
Cybersex           Game                     Super Mario
                                 technology                          student

                  Hyper-                                              Online
  Noob                              Game              Furry
                  reality                                             dating

                The VLE is
Virtuality                       The Matrix          Game              Cool
                  dead

 Virtual
                   Skins         Cyberspace        Hairstyle           Game
 Reality
And finally - a quick plug ...
Choosing the
                                                                              best virtual
                                                                            world for your
                                                                            teaching needs

                                                                              JISC Innovating
                                                                              e-Learning 2009
                                                                             Online Conference



                                                                            November 24th - 27th
                                                                            www.jisc.ac.uk/events
Frankie Rockett   http://www.flickr.com/photos/frankierockett/3334290833/

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Surveying Virtual World use in UK universities and colleges

  • 1. Surveying virtual world use in UK universities and colleges www.virtualworldwatch.net 20th November 2009
  • 2. Eduserv Foundation / Research funded. Phase 1: discrete activity reports (‘snapshots’) from summer 2007 to autumn 2008. Phase 2: more continuous data collection from November 2008 to May 2009.
  • 3. Phase 3: September ’09 to March ’10 Snapshots #7 and #8. Two reports on how academics choose virtual worlds. Report on virtual world research trends in UK HE / FE. Making the website a hub of useful things for UK academics. Synthesis of the learning conclusions of virtual world project reports. Planning phase 4.
  • 4. 6 years and 5 months of Second Life ... this is not new technology Bernadette Daley http://www.flickr.com/photos/photolibraries/3849881257/
  • 5. Backdrop to snapshot #7 Some UK universities into their second or third year of using virtual worlds. “Community” is a mix of the long-term users and the noobs. Projects funded by the JISC, Eduserv et al finishing and reporting. No longer a niche, but the majority of UK academics are non-users with vague / incorrect ideas, no concept of educational use (thought: like Twitter?).
  • 6. A community of academic developers Annabeth Robinson http://www.flickr.com/photos/annamorphic/3446888061/
  • 7. Why build virtual stuff? What’s so bad about the real world? Make better use of comms. 30 silent, mind-wandering students while a lecturer ‘lectures’? Soooo 20th century! Learning by doing - more stuff sinks in. Develop a battery of social, logistical, organisational, technological skills at the same time. Gravity sucks. So do building regulations. Build better. Travel great distances to meet, learn, *communicate*?! WTF ?
  • 8. Daniel Guip http://www.flickr.com/photos/danielguip/3806113501/
  • 9. “Every time you tweet, a butterfly dies.” Getting accurate information on effect of using ICT, mitigation of using it as replacement for real world activities, is hard. Factors include the whole supply chain (proportionate cost of making the PC); whether an attendee at a virtual meeting would have attended the real life one; virtual / real event organisational energy use; and hundreds more ... Example: contested claim, maths that a Second Life avatar uses as much power as a Brazilian: http://bit.ly/1aLAa2
  • 10. Effective technology use *may* help Nick Fraser Peak oil, CO2, Kyoto, Copenhagen... Remember virtual worlds aren’t the only communication technology e.g. Skype, the telephone. Follow Joss Winn (right) on Twitter for sensible info on energy / climate change: @josswinn http://www.flickr.com/photos/nickfraser/169429270/
  • 11. Meeting in a flipchart world Tom Hapwood http://www.flickr.com/photos/hapgood/400068403/
  • 12. Engage, record, find, research *during* your meeting John Kirriemuir http://www.flickr.com/photos/silversprite/492317404/
  • 13. Fly in or out of a session at will - without leaving home John Kirriemuir http://www.flickr.com/photos/silversprite/492471366/
  • 14. Your campus in the real world Chen Zhao http://www.flickr.com/photos/livepine/358991717/
  • 15. Your campus in a virtual world Torley http://www.flickr.com/photos/torley/3030856011/
  • 16. Lecture in a university Vince http://www.flickr.com/photos/kitsu/404092967/
  • 17. Lecture (not in, but) through a virtual world Steven W Bohm http://www.flickr.com/photos/stevenwbohm/3407018233/
  • 18. Yes, very pretty, but... All that glitters is not ... educational. So ... Is it worth the effort? Virtual world development costs. Staff virtual world learning time. Learner virtual world learning time. “Land” rent or ownership fees.
  • 19. The Further Education experience JISC RSCs are 13 regional semi-autonomous units, providing range of support services to mainly FE / FE in HE. Most JISC Regional Support Centres providing summaries of what’s happening in their region (thanks). Most FE institutions not (visibly) doing anything. Some JISC RSCs providing Second Life islands, running workshops, levering HE experience to help FE in their area. http://www.jisc.ac.uk/rsc
  • 20. Barriers (a bit similar to 2007 HE) “We used six months of RSC-Northern-granted access to try and get it working inside our college network. Our efforts for a solution were unrealised in the end. Also, graphic cards were an issue for many machines in our estate. We are now considering using Second Life OpenSim, but are awaiting new servers and virtualisation being set up in college.” (Paul Flynn, Stockton Riverside College) “Access to online virtual worlds is a particular problem for Local Authority provision due to network restrictions.” (Paul Miller, JISC RSC Northern)
  • 21. JISC RSC Northern Ireland 6 multi-campus FE/HE colleges formed 2 years ago by the merger of 16 existing colleges. South Eastern Regional College is using Second Life for HE and OpenSim for FE students. strangfordmultimedia.com/ wordp/ - James Bell
  • 22. The Higher Education experience Extremely fragmented. Activities in all but one UK university. ... but rarely in a joined-up way. Always been the case. *sigh* A lot of curiosity, talk, speculation, but far less actual action in some institutions. Most developments not publicised; some private; some have odd names. Again, always been the case. Some academics open, some closed, some want to just do their remit and move on to the next thing.
  • 23. Some HE-based activities Research into how virtual worlds could be used in education. Teaching courses, especially e-learning, computer science. Recreation of historical sites and buildings. Student developments, exhibitions (esp. art and design). Health and safety workplace training. Crime investigation and training. Medical emergency, procedure, situations. Meetings and conferences, integrating video, audio.
  • 24. “I lecture in Criminology at Coventry University and am using Second Life to develop a dysfunctional community as a teaching and learning resource ... Second Life provides a platform that allows immersion in a relatively realistically simulated neighbourhood without the ethical dilemmas and potential risks of field studies.” Graham Steventon, Coventry University
  • 25. Training safely in a litigious, health and safety, culture Bree Kjeller http://www.flickr.com/photos/24568275@N07/3034203645/
  • 26. Virtual Quarry “Learn by dying” - apprentices stumble into, onto, under the many hazards in a digital environment first. Role-play e.g. procedure for detonating a cliff. It’s cheaper per student and per class. Students don’t have to spend time, money, travelling to a real quarry in the first place. May decide it’s not for them after the virtual experience. Course tutor less worried about implications of mishaps of fresh apprentice.
  • 27. Safety in the quarry (driving jeeps over cliffs) Institute of Quarrying in Second Life
  • 28. MSc in E-learning (Fiona Littleton) Online distance programme with over 130 students. We use a virtual world in various courses across the entire programme from an Introduction to Digital Environments for Learning (IDEL), where we introduce virtual worlds and discuss online identity to dissertation supervision, where supervisors meet with their students for virtual meetings. This semester (Sept - Dec 09) has been the first time that all students on IDEL have been able to access Second Life. http://www.education.ed.ac.uk/e-learning/content.htm
  • 29. MSc in E-learning, University of Edinburgh Fiona Littleton http://www.flickr.com/photos/flittleton/4093207474
  • 30. First World War poetry digital archive A range of digitised archival materials like poetry manuscripts, letters and diaries from the major poets of the First World War including Wilfred Owen, Isaac Rosenberg and Vera Brittain, along with contextual primary source materials. Encourages exploration of SL sim. Click on boxes to hear poets recite, soldiers describe conditions. Try on uniforms, explore camps and trenches. http://slurl.com/secondlife/Frideswide/219/199/646/
  • 31. Historical and geographical information Tara Yeats http://www.flickr.com/photos/taraform/4065271142/
  • 32. Modeling very small or large things Recreate, animate, interact. More practical than “the real thing”. Plenty of already created stuff (tho’ hard to find - virtual world search, indexing is dire)... ...build and share. (IPR issues brooding). Safer e.g. growth of the tuberculosis bacteria. Stop, start, record, replay. Copy.
  • 33. Molecules, bacteria, virus and other tiny stuff Peter Miller, University of Liverpool
  • 34. Learning information literacy Research (offline and on). Model. Link to related things. Display and present. Discuss, seminar, workshop. Disseminate.
  • 35. Info management student exhibition, Sheffield University Sheila Webber http://www.flickr.com/photos/23396182@N00/4091324776/
  • 36. Develop and discuss learning theories Bex Ferriday http://www.flickr.com/photos/fezzette/3463950370/
  • 37. Wind turbine Second Life project 1. Designing and coding programmes to calculate electricity generation of wind turbines. 2.Using Second Life to simulate the effect of ‘real world' variables on turbines of different design and displaying the output of electricity generated. 3.Evaluating their experience in Second Life. Student evaluations largely positive: http://www.excellencegateway.org.uk/page.aspx?o=240765
  • 38. Barry Spencer, Bromley College http://shimmer-island.blogspot.com/
  • 39. Virtual Maternity Unit, Kate Boardman The Virtual Maternity Unit is an embedded part of the midwifery training at Teesside. It has 36 ante- and post-natal rooms and two birthing suites. Each cohort of student midwives have complete ownership of the 'Unit', choosing its name, décor, layout of some rooms and working through - with roles which include community midwives with home birth duties - case scenarios of a variety of girls and women for whom to establish care plans and identify mother or baby health problems in monitoring their progress. Second Life now offers the opportunity to engage in a much more realistic manner with many of the exercises, and - similar to the SLENZ Birthing Centre in New Zealand - undertake research and make choices as to the environment as well as the medical issues. The greater learning however - and testament to the 'reality' of the virtual world - is that squeamish men have backed off from the actual birthing activity, so it's been a fantastic antenatal resource for the two about to become new fathers on my team :)
  • 40. Midwifery (Teesside University) Kate Boardman Teesside University
  • 41. Midwifery (Teesside University) Kate Boardman Teesside University
  • 42. Midwifery (Teesside University) Kate Boardman Teesside University
  • 43. “In my day we had chalk and blackboards and education where you sat in rows and faced the lecturer who told you things that you memorised and you had a brain and didn’t need a calculator or a computer and ... blah blah blah ... where will it all end? Graduation in cyberspace?” Overheard rant, type 3 user (later), University of Fuddy Duddy
  • 44. Corporation Pop http://www.flickr.com/photos/24220989@N03/sets/72157615481073463/
  • 45. Second Life. You either love it, or you hate it. Steve Calcott http://www.flickr.com/photos/stevec77/252591863/
  • 46. Polarising student base Student reactions to Second Life appear more emotive than to other software. Strongly negative (usually between ¼ to ⅓ ) “This is pointless.” Strongly positive (the remainder) “I’m a flying cardboard box. It’s mint.” Seems to play the biggest part in success (more than interface, learning design, etc). Mark Childs http://www.slideshare.net/markchilds/using-sl-and-theatron
  • 47. Type 1: the ‘fault-finder’ Technically experienced. May be a gamer. Focuses on the lower resolution graphics of VWs in comparison with games. Becomes especially frustrated with glitches, crashes and lag. May have a point. Mark Childs http://www.slideshare.net/markchilds/using-sl-and-theatron
  • 48. Type 2: the ‘feelie’ Feels particularly alienated by inability to read facial expressions. Values tactile and physical experiences particularly. Extrovert. “So strongly situated in the real world and their real body that they have a difficult time becoming involved in a virtual world.” (Heeter, 1995; 200) Mark Childs http://www.slideshare.net/markchilds/using-sl-and-theatron
  • 49. Type 3: the ‘killjoy’ Views education as an activity to be engaged with seriously at all times. The superficial resemblance of VWs to games deters them. The fantasy elements (flying, teleportation) are seen as frivolous and any experience inworld is therefore seen as inauthentic. Regards the activities of others in the space (dancing, morphing) as having an undermining effect on learning activities. Mark Childs http://www.slideshare.net/markchilds/using-sl-and-theatron
  • 50. “Before Second Life launched we used virtual worlds like Palace, Active Worlds and There as a space to meet students, but because Second Life was multi platform and more immersive we began to use Second Life on our programme more than any other virtual world.” Fiona Littleton, University of Edinburgh
  • 51. “I have also ventured into MetaPlace ... the main advantage is not needing to download anything - this is a great advantage over SL, especially for those of us with ‘locked-down’ computers, and means that you don’t have to worry about whether the most up-to-date client is loaded on a particular PC, etc.” Lindsay Da Silva, University of Chichester
  • 52. Metaplace Daniel Livingstone http://www.flickr.com/photos/dlivingstone/3349381417/
  • 53. OpenSim / Reactiongrid Annabeth Robinson http://www.flickr.com/photos/annamorphic/3933560753/
  • 54. Project reports starting to appear Waves of projects from the last few years finishing. Have a rummage through JISC, Eduserv websites and look for final reports. Open Habitat is a good starter; look through the conclusions. www.jisc.ac.uk/publications/ documents/habitatfinalreport http://www.tall.ox.ac.uk/research/current/habitat.php
  • 55. Open Habitat summary (1) The two main affordances of MUVEs in particular are: Eventedness: The ability to provide a space in which students feel a shared endeavour can take place. Co-presence: The sense that you are present with other people. Of note is that MUVEs do not provide very strong ‘latent social presence’ i.e. when you log-off your presence ceases, unlike for example social networking or forums. In conjunction with the correct pedagogy and facilitation the MUVE can be very effective in supporting shared endeavours but close collaboration can still be challenging.
  • 56. Open Habitat summary (2) Using an MUVE is a high risk activity as because of the nature of the platform the range of student and tutor experiences can be varied. A bad session can feel highly isolating and alienating while a good experience can feel very communal and co-operative. Social technologies such as MUVEs benefit from a less hierarchical approach to teaching. Even the ‘master-apprentice’ model seems a little too authoritarian. Subjects that are an ongoing process of debate or discovery seem to be best suited to MUVEs rather than subjects or sessions that attempt to converge on a ‘correct’ answer.
  • 57. Personal view Is it worth the effort? Depends on the learning situation... Worlds are getting easier to use; effort reducing. But still more hurdles than with most other educational technologies. 2009-2010 - this year - academia researching, testing, finding out what works and what doesn’t. Some subject areas e.g. midwifery, work simulation, molecular work, medical, emergency, showing much use.
  • 58. Sheila Webber http://www.flickr.com/photos/23396182@N00/4083217536/
  • 59. Growing academic community Uses the VirtualWorlds list on www.jiscmail.ac.uk Culture of openly sharing, discussing virtual world development and learning experiences. Academics from outside UK very welcome (geographic borders kinda irrelevant). Discuss on the list, or meet on the 2nd tuesday, evening, somewhere in-world (see the list). Next is December 8th. n.b. nearly all UK VW developers are on Twitter.
  • 60. Alberto Avramidis http://www.flickr.com/photos/kiki99/1062744637/ Money
  • 61. Who wants to be a (funding) millionaire? Roo Reynolds - www.rooreynolds.com Much development in UK academia is voluntary. But this can only go so far. Land, development time, curriculum integration, formal staff time. Need money, money, money ... So ... how does an academic get funding? http://www.flickr.com/photos/rooreynolds/95488462/
  • 62. Uncertain times ahead in the education sector Conservative Party http://www.flickr.com/photos/conservatives/4078512316/ “So when I see Ed Balls blow hundreds of millions on so-called ‘curriculum development’ on consultancies, on quangos like the QCDA and BECTA ...” David Cameron MP, Conservative Party conference, October 2009
  • 63. Everyone is economising ... Howard Gees Doom and gloom at education conferences. Credit crunch. Massive deficit. British currency looks good - but only against Iceland’s. “Golden age” of education funding may be ending. http://www.flickr.com/photos/cyberslayer/3284255426/
  • 64. Generic advice for proposal writers Follow the remit of the call. Don’t act surprised if you don’t and your bid is rejected. Imagine that your writing will be marked by three Mister Men: ‘Mr Cynical’, ‘Mr Grumpy’, and ‘Mr WTF Is A Virtual World?’ Cover all of “What, Why, When, How, Where, Who” (Just So Stories, Kipling, 1902). Exit strategy and legacy. What will yours be? How does your project make the funding body look good? (Uncertain times; they need good PR too). How does it fit in with their remit? Check that no-one else has done it first...
  • 65. Good approaches to take How much time, money, CO2 emissions saved (reference credible data) by doing things in virtual worlds. Re-use of existing virtual world structures and content. Bringing “stuff” created by old projects e.g. Digitisation, TLTP, eLib, NOF, into a virtual world (justify why). Learning enhancement (reference relevant literature, project reports). How can other learning providers use this, replicate it. Making useful stuff available for future re-use.
  • 66. Bad approaches to take Develop something in a virtual world, then ask for a £10,000 budget for real world international travel. Ignoring other technologies. Say why using a virtual world is better than other software and systems. Forgetting to show the number of learners who will benefit, and how they will benefit. Not rapidly disseminating. Share stuff this year, not next. Using buzzwords ...
  • 67. Virtual world proposal cliche bingo! Form any line of 5 words or phrases for an instant funding proposal rejection :-) Cyber- Digital Game The future Tron university natives New Virtual Cybersex Game Super Mario technology student Hyper- Online Noob Game Furry reality dating The VLE is Virtuality The Matrix Game Cool dead Virtual Skins Cyberspace Hairstyle Game Reality
  • 68. And finally - a quick plug ...
  • 69. Choosing the best virtual world for your teaching needs JISC Innovating e-Learning 2009 Online Conference November 24th - 27th www.jisc.ac.uk/events Frankie Rockett http://www.flickr.com/photos/frankierockett/3334290833/

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  44. Shots from the Managing Projects Graduation Ceremony at Manchester Business School's Second Life island on 17th February 2009.\n
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  53. The context of the image is Annabeth copying her avatar (brand) into reaction grid, and then logging into SL and RG at the same time. There's (currently) no clever access to just one account powering both.\n
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