SlideShare a Scribd company logo
1 of 34
Level Design
Moment Based Design – Sept. 11, 2012
            Fall 2012
            Seth Sivak
Summary
Playcentric Design

Moment Based Design

Game Design Moments
  Positive Moments
  Good Negative Moments
  Bad Negative Moments

Prototyping

Playtesting and Iteration
Good Game/Level Design is…

Creating opportunities for
   the player to make an
 interesting choice that
  results in an engaging
          moment.
Playcentric Design
What will the player feel?
 List of player experience goals
Prototype the mechanics
Playtest the game
Iterate
Experience Goals
What will the player feel?

“Players will need to cooperate to win, but the game will
be structured so they can never trust each other”

“Players will feel a sense of happiness or playfulness
rather than competitiveness”

“Players will have the freedom to pursue the goals of the
game in any order that they choose”
Moment Based Design
Brainstorm Interesting Moments
Build Prototypes
Playtest
Solve Problems and Test Again
Brainstorming Interesting
           Moments
What will the player feel?
How will the player interact with the experience?
  Platform, Controls, Camera, Mechanics

What role does the player have in the experience?
  Story, Interactions, Mechanics, Camera

Where/When does the experience take place?
  Narrative, Theme

Why would the player want to be a part of the experience?
  Goals, Aspirations, Audience
Consider the Player
The player will have preconceived notions based on
experience history

The player will trust you

The player will learn but can only learn so much

The player will follow directions
Game Design Rules
Use reality to reinforce gameplay

Be consistent

Build relationships

Deliver on promises

Provide plenty of feedback

Set goals
Positive Moments
Outsmarting the AI

Powerful Feedback

Being Surprised

Learning a Skill

Recalling Previous Learning

Being Lucky

Solving a Puzzle

Winning
Outsmarting the AI
Predicting what the enemy will do
  Tells

Using a clever strategy to defeat the enemy
  Clever is usually unexpected or unconventional

http://www.youtube.com/watch?v=S88t1Zswons
Outsmarting the AI
Predicting what the enemy will do
  Tells

Using a clever strategy to defeat the enemy
  Clever is usually unexpected or unconventional

http://www.youtube.com/watch?v=S88t1Zswons
Powerful Feedback
Make every action and reaction larger than life

Make the player feel cool

http://youtu.be/rXaw1I1XucI?t=3m35s

http://www.youtube.com/watch?v=qX1IhK9bDXs
Being Surprised
Collecting or finding something unexpected

http://youtu.be/0uKWM5HuE-c?t=1m11s
Learning a Skill
Needing to remember something

Acquiring a new skill to master

http://www.youtube.com/watch?v=yVL6VVw4b_w
Recalling Previous
           Learning
Remembering relationships, tells, patterns, etc…

Showing off a previously mastered skill

http://www.youtube.com/watch?v=PsqRnWU303E
Being Lucky
Getting an unexpected good outcome
  This is even better if player knows it is rare

http://youtu.be/yHHASEvy7os?t=1m18s
Solving a Puzzle
Give a clear challenge and a reward

http://www.youtube.com/watch?v=eh4ETYvgjuk&feature=r
elated
Winning
Feedback that the player has done a good job

http://www.youtube.com/watch?v=rAeKrXMeips
Break Time
Good Negative Moments
Just barely lose
  You’ll get them next time

Losing fairly
  You lost fair and square
  You did the best you could
Just Barely Lose
Challenges should be close whenever possible

A close loss is motivating

http://www.youtube.com/watch?v=-B4SCPVh8Z8

http://www.youtube.com/watch?v=0M7QIkM2Nhg
Losing Fairly
Players can accept their own mistakes and learn from
them
  Try to teach the player the correct strategy

http://www.youtube.com/watch?v=SaYOlqnuTD0
Negative Moments
Misinterpreting a direction, interface or clue

Losing unfairly

Winning Easily

Narrative Inconsistencies

Physical Inconsistencies
Misunderstanding the
          Game
Typically caused by inconsistency
  This is why sequels are hard

http://www.youtube.com/watch?v=fraUzGv2abU

http://www.youtube.com/watch?v=guBCc05_prM
Losing Unfairly
This is the same as the game being too hard

The player will blame the game for not preparing them
properly

http://www.youtube.com/watch?v=r3hYJR0-pf0
Winning Easily
If there is no challenge the win feels hollow

http://www.youtube.com/watch?v=F9Nw17hg8wo
Narrative Inconsistencies
A character does something incongruous or confusing
  This is really bad if it is the player character

http://www.youtube.com/watch?v=VHXN3xtUu44
Physical Inconsistencies
Unexpected broken parts of the world

http://www.youtube.com/watch?v=CaIGu8gaoRQ
Moment Based Design
Brainstorm Interesting Moments
Build Prototypes
Playtest
Solve Problems and Test Again
Prototyping
What are the moments?
What moments are the most important?
How often should each moment occur?
In what order should these moments occur?
Playtesting and Iteration
What is the minimum needed to test these
moments?
Did these moments occur?
What new moments occurred?
What can make these moments occur more?
Additional Resources
http://garethrees.org/2004/12/01/ocarina-of-time/

http://repository.cmu.edu/cgi/viewcontent.cgi?article=1002
&context=etcpress
Good Game Verbs
Discover

Explore

Learn

Achieve

Win

Complete

Finish

Score

More Related Content

What's hot

어서와 게임기획은 처음이지?
어서와 게임기획은 처음이지?어서와 게임기획은 처음이지?
어서와 게임기획은 처음이지?Lee Sangkyoon (Kay)
 
[PandoraCube] 게임 기획자 면접 시 가장 많이 하는 질문들과 나의 답
[PandoraCube] 게임 기획자 면접 시 가장 많이 하는 질문들과 나의 답[PandoraCube] 게임 기획자 면접 시 가장 많이 하는 질문들과 나의 답
[PandoraCube] 게임 기획자 면접 시 가장 많이 하는 질문들과 나의 답PandoraCube , Sejong University
 
NDC 2015 게임 기획자에게 들려주는 괜찮은 이야기 _ 이태성
NDC 2015 게임 기획자에게 들려주는 괜찮은 이야기 _ 이태성NDC 2015 게임 기획자에게 들려주는 괜찮은 이야기 _ 이태성
NDC 2015 게임 기획자에게 들려주는 괜찮은 이야기 _ 이태성TaeSeong Lee
 
Cerny method
Cerny methodCerny method
Cerny methodTim Holt
 
"The Blockchain Effect on the Future of Game Design" by Sherry Jones (July 27...
"The Blockchain Effect on the Future of Game Design" by Sherry Jones (July 27..."The Blockchain Effect on the Future of Game Design" by Sherry Jones (July 27...
"The Blockchain Effect on the Future of Game Design" by Sherry Jones (July 27...Sherry Jones
 
Introduction to the Theory of Game Elements
Introduction to the Theory of Game ElementsIntroduction to the Theory of Game Elements
Introduction to the Theory of Game ElementsAki Järvinen
 
LAFS Game Design 6 - Conceptualization
LAFS Game Design 6 - ConceptualizationLAFS Game Design 6 - Conceptualization
LAFS Game Design 6 - ConceptualizationDavid Mullich
 
Game Economy Balancing Workshop
Game Economy Balancing WorkshopGame Economy Balancing Workshop
Game Economy Balancing WorkshopMariana Boucault
 
게임제작개론: #1 게임 구성 요소의 이해
게임제작개론: #1 게임 구성 요소의 이해게임제작개론: #1 게임 구성 요소의 이해
게임제작개론: #1 게임 구성 요소의 이해Seungmo Koo
 
Pawned. Gamification and Its Discontents
Pawned. Gamification and Its DiscontentsPawned. Gamification and Its Discontents
Pawned. Gamification and Its DiscontentsSebastian Deterding
 
Making a Game Design Document
Making a Game Design DocumentMaking a Game Design Document
Making a Game Design DocumentEqual Experts
 
재미이론의 시사점과 게임 플레이 개선에 적용방안
재미이론의 시사점과 게임 플레이 개선에 적용방안재미이론의 시사점과 게임 플레이 개선에 적용방안
재미이론의 시사점과 게임 플레이 개선에 적용방안Sunnyrider
 
최소 300억은 버는 글로벌 게임 기획 : 몬스터슈퍼리그 사례를 중심으로
최소 300억은 버는 글로벌 게임 기획 : 몬스터슈퍼리그 사례를 중심으로최소 300억은 버는 글로벌 게임 기획 : 몬스터슈퍼리그 사례를 중심으로
최소 300억은 버는 글로벌 게임 기획 : 몬스터슈퍼리그 사례를 중심으로SeongkukYun
 
LAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisLAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisDavid Mullich
 
Introduction to game development
Introduction to game developmentIntroduction to game development
Introduction to game developmentGaetano Bonofiglio
 
Personalisation as the key to optimising your game's revenue & LTV.
Personalisation as the key to optimising your game's revenue & LTV.Personalisation as the key to optimising your game's revenue & LTV.
Personalisation as the key to optimising your game's revenue & LTV.GameCamp
 
게임 기획 튜토리얼 (2015 개정판)
게임 기획 튜토리얼 (2015 개정판)게임 기획 튜토리얼 (2015 개정판)
게임 기획 튜토리얼 (2015 개정판)Lee Sangkyoon (Kay)
 

What's hot (20)

[PandoraCube] 게임 디자인 원리
[PandoraCube] 게임 디자인 원리[PandoraCube] 게임 디자인 원리
[PandoraCube] 게임 디자인 원리
 
어서와 게임기획은 처음이지?
어서와 게임기획은 처음이지?어서와 게임기획은 처음이지?
어서와 게임기획은 처음이지?
 
Game flow chart
Game flow chartGame flow chart
Game flow chart
 
[PandoraCube] 게임 기획자 면접 시 가장 많이 하는 질문들과 나의 답
[PandoraCube] 게임 기획자 면접 시 가장 많이 하는 질문들과 나의 답[PandoraCube] 게임 기획자 면접 시 가장 많이 하는 질문들과 나의 답
[PandoraCube] 게임 기획자 면접 시 가장 많이 하는 질문들과 나의 답
 
NDC 2015 게임 기획자에게 들려주는 괜찮은 이야기 _ 이태성
NDC 2015 게임 기획자에게 들려주는 괜찮은 이야기 _ 이태성NDC 2015 게임 기획자에게 들려주는 괜찮은 이야기 _ 이태성
NDC 2015 게임 기획자에게 들려주는 괜찮은 이야기 _ 이태성
 
Cerny method
Cerny methodCerny method
Cerny method
 
"The Blockchain Effect on the Future of Game Design" by Sherry Jones (July 27...
"The Blockchain Effect on the Future of Game Design" by Sherry Jones (July 27..."The Blockchain Effect on the Future of Game Design" by Sherry Jones (July 27...
"The Blockchain Effect on the Future of Game Design" by Sherry Jones (July 27...
 
Introduction to the Theory of Game Elements
Introduction to the Theory of Game ElementsIntroduction to the Theory of Game Elements
Introduction to the Theory of Game Elements
 
LAFS Game Design 6 - Conceptualization
LAFS Game Design 6 - ConceptualizationLAFS Game Design 6 - Conceptualization
LAFS Game Design 6 - Conceptualization
 
Game Economy Balancing Workshop
Game Economy Balancing WorkshopGame Economy Balancing Workshop
Game Economy Balancing Workshop
 
게임제작개론: #1 게임 구성 요소의 이해
게임제작개론: #1 게임 구성 요소의 이해게임제작개론: #1 게임 구성 요소의 이해
게임제작개론: #1 게임 구성 요소의 이해
 
Pawned. Gamification and Its Discontents
Pawned. Gamification and Its DiscontentsPawned. Gamification and Its Discontents
Pawned. Gamification and Its Discontents
 
Game Design Process
Game Design ProcessGame Design Process
Game Design Process
 
Making a Game Design Document
Making a Game Design DocumentMaking a Game Design Document
Making a Game Design Document
 
재미이론의 시사점과 게임 플레이 개선에 적용방안
재미이론의 시사점과 게임 플레이 개선에 적용방안재미이론의 시사점과 게임 플레이 개선에 적용방안
재미이론의 시사점과 게임 플레이 개선에 적용방안
 
최소 300억은 버는 글로벌 게임 기획 : 몬스터슈퍼리그 사례를 중심으로
최소 300억은 버는 글로벌 게임 기획 : 몬스터슈퍼리그 사례를 중심으로최소 300억은 버는 글로벌 게임 기획 : 몬스터슈퍼리그 사례를 중심으로
최소 300억은 버는 글로벌 게임 기획 : 몬스터슈퍼리그 사례를 중심으로
 
LAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisLAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and Analysis
 
Introduction to game development
Introduction to game developmentIntroduction to game development
Introduction to game development
 
Personalisation as the key to optimising your game's revenue & LTV.
Personalisation as the key to optimising your game's revenue & LTV.Personalisation as the key to optimising your game's revenue & LTV.
Personalisation as the key to optimising your game's revenue & LTV.
 
게임 기획 튜토리얼 (2015 개정판)
게임 기획 튜토리얼 (2015 개정판)게임 기획 튜토리얼 (2015 개정판)
게임 기획 튜토리얼 (2015 개정판)
 

Similar to Level Design Moment Based Design

It is all about the experience! Player experience in game design
It is all about the experience! Player experience in game designIt is all about the experience! Player experience in game design
It is all about the experience! Player experience in game designRui Prada
 
LAFS Game Mechanics - Randomness and Risk
LAFS Game Mechanics - Randomness and RiskLAFS Game Mechanics - Randomness and Risk
LAFS Game Mechanics - Randomness and RiskDavid Mullich
 
5 Elements of a Great Game
5 Elements of a Great Game5 Elements of a Great Game
5 Elements of a Great GameAnthony Beyer
 
Story telling and_narrative
Story telling and_narrativeStory telling and_narrative
Story telling and_narrativeSayed Ahmed
 
LAFS Game Design 8 - Playtesting
LAFS Game Design 8 - PlaytestingLAFS Game Design 8 - Playtesting
LAFS Game Design 8 - PlaytestingDavid Mullich
 
Evaluating Educational Games : A magic Bullet
Evaluating Educational Games : A magic BulletEvaluating Educational Games : A magic Bullet
Evaluating Educational Games : A magic BulletKatrin Becker
 
LAFS Game Mechanics - Narrative Elements
LAFS Game Mechanics - Narrative ElementsLAFS Game Mechanics - Narrative Elements
LAFS Game Mechanics - Narrative ElementsDavid Mullich
 
Games andvideogames
Games andvideogamesGames andvideogames
Games andvideogamesSayed Ahmed
 
Player study
Player studyPlayer study
Player studyJayyes
 
LAFS Game Mechanics - Balancing
LAFS Game Mechanics - BalancingLAFS Game Mechanics - Balancing
LAFS Game Mechanics - BalancingDavid Mullich
 
Fundamental of game design part 2
Fundamental of game design part 2Fundamental of game design part 2
Fundamental of game design part 2krishn verma
 
Designing A Casual MMO
Designing A Casual MMODesigning A Casual MMO
Designing A Casual MMOLaralyn
 
A Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and ResultsA Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and ResultsSharon Boller
 
How to Fix the 10 Biggest Mistakes in Gamification
How to Fix the 10 Biggest Mistakes in GamificationHow to Fix the 10 Biggest Mistakes in Gamification
How to Fix the 10 Biggest Mistakes in GamificationAggregage
 
LAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player ExperienceLAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player ExperienceDavid Mullich
 
Anatomy of a Social Game
Anatomy of a Social GameAnatomy of a Social Game
Anatomy of a Social GameSu Yuen Chin
 
Jello karaboosqaud steyeraustin_assignment1_0715
Jello karaboosqaud steyeraustin_assignment1_0715Jello karaboosqaud steyeraustin_assignment1_0715
Jello karaboosqaud steyeraustin_assignment1_0715Asteyer
 

Similar to Level Design Moment Based Design (20)

It is all about the experience! Player experience in game design
It is all about the experience! Player experience in game designIt is all about the experience! Player experience in game design
It is all about the experience! Player experience in game design
 
Game balancing
Game balancingGame balancing
Game balancing
 
LAFS Game Mechanics - Randomness and Risk
LAFS Game Mechanics - Randomness and RiskLAFS Game Mechanics - Randomness and Risk
LAFS Game Mechanics - Randomness and Risk
 
5 Elements of a Great Game
5 Elements of a Great Game5 Elements of a Great Game
5 Elements of a Great Game
 
Story telling and_narrative
Story telling and_narrativeStory telling and_narrative
Story telling and_narrative
 
How I Made My Game No Fun
How I Made My Game No FunHow I Made My Game No Fun
How I Made My Game No Fun
 
LAFS Game Design 8 - Playtesting
LAFS Game Design 8 - PlaytestingLAFS Game Design 8 - Playtesting
LAFS Game Design 8 - Playtesting
 
Evaluating Educational Games : A magic Bullet
Evaluating Educational Games : A magic BulletEvaluating Educational Games : A magic Bullet
Evaluating Educational Games : A magic Bullet
 
LAFS Game Mechanics - Narrative Elements
LAFS Game Mechanics - Narrative ElementsLAFS Game Mechanics - Narrative Elements
LAFS Game Mechanics - Narrative Elements
 
Games andvideogames
Games andvideogamesGames andvideogames
Games andvideogames
 
Player study
Player studyPlayer study
Player study
 
LAFS Game Mechanics - Balancing
LAFS Game Mechanics - BalancingLAFS Game Mechanics - Balancing
LAFS Game Mechanics - Balancing
 
Fundamental of game design part 2
Fundamental of game design part 2Fundamental of game design part 2
Fundamental of game design part 2
 
Designing A Casual MMO
Designing A Casual MMODesigning A Casual MMO
Designing A Casual MMO
 
A Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and ResultsA Primer On Play: How to use Games for Learning and Results
A Primer On Play: How to use Games for Learning and Results
 
Train Your Brain With Games
Train Your Brain With GamesTrain Your Brain With Games
Train Your Brain With Games
 
How to Fix the 10 Biggest Mistakes in Gamification
How to Fix the 10 Biggest Mistakes in GamificationHow to Fix the 10 Biggest Mistakes in Gamification
How to Fix the 10 Biggest Mistakes in Gamification
 
LAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player ExperienceLAFS Game Design 1 - The Player Experience
LAFS Game Design 1 - The Player Experience
 
Anatomy of a Social Game
Anatomy of a Social GameAnatomy of a Social Game
Anatomy of a Social Game
 
Jello karaboosqaud steyeraustin_assignment1_0715
Jello karaboosqaud steyeraustin_assignment1_0715Jello karaboosqaud steyeraustin_assignment1_0715
Jello karaboosqaud steyeraustin_assignment1_0715
 

More from Seth Sivak

Proletariat Inc. 6 Month Post Mortem
Proletariat Inc. 6 Month Post MortemProletariat Inc. 6 Month Post Mortem
Proletariat Inc. 6 Month Post MortemSeth Sivak
 
Lean Game Development
Lean Game DevelopmentLean Game Development
Lean Game DevelopmentSeth Sivak
 
GAME 3400 - Player's Journey
GAME 3400 - Player's JourneyGAME 3400 - Player's Journey
GAME 3400 - Player's JourneySeth Sivak
 
GAME 3400 Level Design - Indirect Control
GAME 3400 Level Design - Indirect ControlGAME 3400 Level Design - Indirect Control
GAME 3400 Level Design - Indirect ControlSeth Sivak
 
GAME 3400 Level Design - Puzzle Design
GAME 3400 Level Design - Puzzle DesignGAME 3400 Level Design - Puzzle Design
GAME 3400 Level Design - Puzzle DesignSeth Sivak
 
GAME 3400 Level Design - Experience Architecture
GAME 3400 Level Design - Experience ArchitectureGAME 3400 Level Design - Experience Architecture
GAME 3400 Level Design - Experience ArchitectureSeth Sivak
 
GAME 3400 Level Design - Introduction
GAME 3400 Level Design - IntroductionGAME 3400 Level Design - Introduction
GAME 3400 Level Design - IntroductionSeth Sivak
 
Designing Core Gameplay for Everyone - GDC 2012
Designing Core Gameplay for Everyone - GDC 2012Designing Core Gameplay for Everyone - GDC 2012
Designing Core Gameplay for Everyone - GDC 2012Seth Sivak
 
Play and Games
Play and GamesPlay and Games
Play and GamesSeth Sivak
 
Fundamentals of Game Design
Fundamentals of Game DesignFundamentals of Game Design
Fundamentals of Game DesignSeth Sivak
 
Players Journey
Players JourneyPlayers Journey
Players JourneySeth Sivak
 
Properties Methods Events
Properties Methods EventsProperties Methods Events
Properties Methods EventsSeth Sivak
 
What Is A Game Engine
What Is A Game EngineWhat Is A Game Engine
What Is A Game EngineSeth Sivak
 
Active-Adventure @ Games for Health 2009
Active-Adventure @ Games for Health 2009Active-Adventure @ Games for Health 2009
Active-Adventure @ Games for Health 2009Seth Sivak
 

More from Seth Sivak (14)

Proletariat Inc. 6 Month Post Mortem
Proletariat Inc. 6 Month Post MortemProletariat Inc. 6 Month Post Mortem
Proletariat Inc. 6 Month Post Mortem
 
Lean Game Development
Lean Game DevelopmentLean Game Development
Lean Game Development
 
GAME 3400 - Player's Journey
GAME 3400 - Player's JourneyGAME 3400 - Player's Journey
GAME 3400 - Player's Journey
 
GAME 3400 Level Design - Indirect Control
GAME 3400 Level Design - Indirect ControlGAME 3400 Level Design - Indirect Control
GAME 3400 Level Design - Indirect Control
 
GAME 3400 Level Design - Puzzle Design
GAME 3400 Level Design - Puzzle DesignGAME 3400 Level Design - Puzzle Design
GAME 3400 Level Design - Puzzle Design
 
GAME 3400 Level Design - Experience Architecture
GAME 3400 Level Design - Experience ArchitectureGAME 3400 Level Design - Experience Architecture
GAME 3400 Level Design - Experience Architecture
 
GAME 3400 Level Design - Introduction
GAME 3400 Level Design - IntroductionGAME 3400 Level Design - Introduction
GAME 3400 Level Design - Introduction
 
Designing Core Gameplay for Everyone - GDC 2012
Designing Core Gameplay for Everyone - GDC 2012Designing Core Gameplay for Everyone - GDC 2012
Designing Core Gameplay for Everyone - GDC 2012
 
Play and Games
Play and GamesPlay and Games
Play and Games
 
Fundamentals of Game Design
Fundamentals of Game DesignFundamentals of Game Design
Fundamentals of Game Design
 
Players Journey
Players JourneyPlayers Journey
Players Journey
 
Properties Methods Events
Properties Methods EventsProperties Methods Events
Properties Methods Events
 
What Is A Game Engine
What Is A Game EngineWhat Is A Game Engine
What Is A Game Engine
 
Active-Adventure @ Games for Health 2009
Active-Adventure @ Games for Health 2009Active-Adventure @ Games for Health 2009
Active-Adventure @ Games for Health 2009
 

Recently uploaded

Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...
Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...
Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...Scott Andery
 
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc
 
(How to Program) Paul Deitel, Harvey Deitel-Java How to Program, Early Object...
(How to Program) Paul Deitel, Harvey Deitel-Java How to Program, Early Object...(How to Program) Paul Deitel, Harvey Deitel-Java How to Program, Early Object...
(How to Program) Paul Deitel, Harvey Deitel-Java How to Program, Early Object...AliaaTarek5
 
How to write a Business Continuity Plan
How to write a Business Continuity PlanHow to write a Business Continuity Plan
How to write a Business Continuity PlanDatabarracks
 
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxDigital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxLoriGlavin3
 
Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024Hiroshi SHIBATA
 
Connecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdfConnecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdfNeo4j
 
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024BookNet Canada
 
Emixa Mendix Meetup 11 April 2024 about Mendix Native development
Emixa Mendix Meetup 11 April 2024 about Mendix Native developmentEmixa Mendix Meetup 11 April 2024 about Mendix Native development
Emixa Mendix Meetup 11 April 2024 about Mendix Native developmentPim van der Noll
 
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesHow to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesThousandEyes
 
Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...Farhan Tariq
 
Testing tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examplesTesting tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examplesKari Kakkonen
 
Manual 508 Accessibility Compliance Audit
Manual 508 Accessibility Compliance AuditManual 508 Accessibility Compliance Audit
Manual 508 Accessibility Compliance AuditSkynet Technologies
 
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxThe Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxLoriGlavin3
 
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...Alkin Tezuysal
 
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxPasskey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxLoriGlavin3
 
The State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptxThe State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptxLoriGlavin3
 
The Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsThe Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsPixlogix Infotech
 
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxUse of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxLoriGlavin3
 
How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.Curtis Poe
 

Recently uploaded (20)

Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...
Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...
Enhancing User Experience - Exploring the Latest Features of Tallyman Axis Lo...
 
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
 
(How to Program) Paul Deitel, Harvey Deitel-Java How to Program, Early Object...
(How to Program) Paul Deitel, Harvey Deitel-Java How to Program, Early Object...(How to Program) Paul Deitel, Harvey Deitel-Java How to Program, Early Object...
(How to Program) Paul Deitel, Harvey Deitel-Java How to Program, Early Object...
 
How to write a Business Continuity Plan
How to write a Business Continuity PlanHow to write a Business Continuity Plan
How to write a Business Continuity Plan
 
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptxDigital Identity is Under Attack: FIDO Paris Seminar.pptx
Digital Identity is Under Attack: FIDO Paris Seminar.pptx
 
Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024Long journey of Ruby standard library at RubyConf AU 2024
Long journey of Ruby standard library at RubyConf AU 2024
 
Connecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdfConnecting the Dots for Information Discovery.pdf
Connecting the Dots for Information Discovery.pdf
 
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
New from BookNet Canada for 2024: Loan Stars - Tech Forum 2024
 
Emixa Mendix Meetup 11 April 2024 about Mendix Native development
Emixa Mendix Meetup 11 April 2024 about Mendix Native developmentEmixa Mendix Meetup 11 April 2024 about Mendix Native development
Emixa Mendix Meetup 11 April 2024 about Mendix Native development
 
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyesHow to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
How to Effectively Monitor SD-WAN and SASE Environments with ThousandEyes
 
Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...Genislab builds better products and faster go-to-market with Lean project man...
Genislab builds better products and faster go-to-market with Lean project man...
 
Testing tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examplesTesting tools and AI - ideas what to try with some tool examples
Testing tools and AI - ideas what to try with some tool examples
 
Manual 508 Accessibility Compliance Audit
Manual 508 Accessibility Compliance AuditManual 508 Accessibility Compliance Audit
Manual 508 Accessibility Compliance Audit
 
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptxThe Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
The Fit for Passkeys for Employee and Consumer Sign-ins: FIDO Paris Seminar.pptx
 
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
Unleashing Real-time Insights with ClickHouse_ Navigating the Landscape in 20...
 
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxPasskey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
 
The State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptxThe State of Passkeys with FIDO Alliance.pptx
The State of Passkeys with FIDO Alliance.pptx
 
The Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and ConsThe Ultimate Guide to Choosing WordPress Pros and Cons
The Ultimate Guide to Choosing WordPress Pros and Cons
 
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptxUse of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
Use of FIDO in the Payments and Identity Landscape: FIDO Paris Seminar.pptx
 
How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.How AI, OpenAI, and ChatGPT impact business and software.
How AI, OpenAI, and ChatGPT impact business and software.
 

Level Design Moment Based Design