Personal Information
Organization / Workplace
Korea Korea, South
Occupation
Technical Director at Innospark
Industry
Technology / Software / Internet
Website
http://littles.egloos.com
About
I have more than 10 years of experience in computer games and enterprise systems as various roles such as software engineer and project manager.
My primary specialty area as an engineer has been designing and implementing core game engine technologies from basic algebra to rendering framework and large architecture for massively multi-player and multi-platform environments.
As a lead of several game development projects, I designed and refined the development process for engineering or entire development teams to successfully release the game titles.
Tags
mono
scripting
kgc
kgc2014
c#
c++
스크립트
See more
- Presentations
- Documents
- Infographics
[IGC 2016] 스퀘어에닉스 요시다 나오키 - FINAL FANTASY XIV: 대규모 개발의 워크플로우와 매니지먼트 방식
강 민우
•
7 years ago
FIFA 온라인 3의 MongoDB 사용기
Jongwon Kim
•
8 years ago
Culture
Reed Hastings
•
14 years ago
[KGC2014] 두 마리 토끼를 잡기 위한 C++ - C# 혼합 멀티플랫폼 게임 아키텍처 설계
Sungkyun Kim
•
9 years ago