SlideShare a Scribd company logo
1 of 182
Download to read offline
Networked Social Media in
Learning, Teaching and Research
 Maged N. Kamel Boulos, MBBCh, MSc, PhD, FHEA, SMIEEE
        Associate Professor in Health Informatics
               University of Plymouth, UK
            mnkamelboulos@plymouth.ac.uk
                 mnkboulos@ieee.org
Founder
   &
Workshop Themes
• Networked Social Media in Learning and Teaching
  (contexts: higher education; medicine and healthcare,
  including patient education and clinicians’ collaboration
  and CPD—Continuing Professional Development).
• Networked Social Media in Research (both as a primary
  focus for research and as tools/enablers in research).
• The above two themes are interrelated and frequently
  overlap in research-led higher education institutions
  (research-informed teaching and practice).
   Format: Slides and videos (7 video clips - 30 min. total): include practical and
   how-to examples/demos; Audience interactivity: Q&A opportunities
   throughout the day and small-group reflective activity/discussions.
General Agenda
• Overview of Networked Social Media in health/healthcare
  education and research, including a research agenda for the
  coming years.
• Social Web tools for virtual collaborative practice and
  learning/CPD in medicine and health (covers Wikis, blogs,
  micro-blogs, podcasts, YouTube and SlideShare).
• Introduction to 3-D Virtual Worlds.
• Research example: UOP Sexual Health SIM in Second Life®
  (2007-2009)—covers the use of Virtual Patients and of Social
  Media Marketing and Captology techniques in Virtual Worlds.
• Research example: Novel emergency/public health situation
  rooms using 4-D GIS (incorporating 3-D Virtual Worlds, Virtual
  Globes and other NSM tools).
• Small-group activity/reflection exercise.
Logos of City of Plymouth and University of Plymouth (inset, red), Plymouth, UK
                             Photo © MNK Boulos
Overview of Networked Social
 Media in Health/Healthcare
  Education and Research
      A Research Agenda
Agenda
• What are Networked Social Media (NSM)? (Includes a brief
  critique of the term “Web 2.0”)
• NSM as enablers of positive change in education and health,
  including self-help and peer-to-peer support, and the
  challenges that need to be addressed.
• A research agenda:
   – Establishing the evidence regarding the use of NSM in higher education,
     health/healthcare and social care, and establishing and informing best
     practices;
   – Identifying and researching associated barriers/ problems and
     workarounds;
   – Looking into how various disciplines, technologies and applications have
     been affected by, and are affecting, NSM;
       • Social Web mining
   – Virtual worlds and social networks as large social research labs like never
     before; and
   – Select highlights from PubMed (Mar-Jun 2010).
Aug 2006/Jan 2007
Popular PowerPoint [MN Kamel
Boulos - April 2007 - 32 slides -
PDF - 2.7MB:
http://healthcybermap.org/MNKB_W
eb2_3DWeb_SecondLife.pdf - also
available on SlideShare (6779 views
as at 23/5/2010)]
Social Web / Networked Social Media
• Social Web or Networked Social Media (NSM) are
  mediated environments where people (including
  students and faculty in higher education) can use their
  computer or mobile phone to connect with others, share
  information, and generate content, among other things.
• Example tools include wikis, e.g., Wikipedia, social
  network sites, e.g., MySpace, Facebook, LinkedIn,
  Sermo; media sharing platforms, e.g., YouTube, Flickr,
  SlideShare; blogging and micro-blogging, e.g., Twitter
  and identi.ca; social bookmarking, e.g., Delicious; 3-D
  virtual worlds, e.g., Second Life®; and 3-D virtual globes,
  e.g., Google Earth™.
http://www.google.com/moderator/




                                   http://www.google.com/buzz




  http://wave.google.com/
http://www.sermo.com/
Social Web / Networked Social Media
• Practices involved in NSM include tagging (using loose,
  user-created vocabularies or folksonomies), user
  generated content, copy/paste code creation, and code
  and content remixing (mashups).
• Many universities, as well as health and social care
  providers, particularly in the US, are already using NSM
  extensively, e.g., the US CDC—Centers for Disease
  Control and Prevention (http://www.cdc.gov/socialmedia/),
  as well as a good number of hospitals (e.g., US list at
  http://ebennett.org/hsnl/).
• Even those organisations with the strictest and most
  conservative Internet access/use policies and regulations
  in place could not evade the latest NSM wave, e.g., the
  US DoD—Department of Defense
  (http://socialmedia.defense.gov/).
http://www.cdc.gov/socialmedia/
http://socialmedia.defense.gov/
Web 2.0?
• NSM are sometimes inaccurately referred to as “Web
  2.0”. Such versioning of the Web is better avoided (I
  must admit I have used the term in some of my papers
  including in the title of one of my early papers on the
  subject back in Dec 2006 and in some of my early
  presentations).
• Confusion regarding “Web 3.0”: Is it the Semantic Web?
  3-D virtual worlds?
• As Sir Tim Berners-Lee, the inventor of the Web, would
  say, the Web has been conceived as a social medium
  and a sharing and communication platform from the
  very start (see
  http://www.ibm.com/developerworks/podcast/dwi/cm-int082206.txt).
Web 2.0?
• The Web (b 1990) just grew more popular (= deeper
  and much more branching social networks and links
  over time), and more affordable and usable over the
  past two decades, to become what we have today
  and what we currently observe as the prominent
  social aspects and opportunities of the Web.
• But the core principles and concepts of online
  communities and users’ sharing, repackaging and
  repurposing of online content have always been
  there in one form or another since the very early days
  of the Web (e.g., the first wiki, WikiWikiWeb,
  appeared 16 years ago, in 1994), and even predate
  the Web (e.g., could be recognised in the 1980s
  CompuServe dialup service).
Fast Technology Evolution Not Concept Revolution
 • HTML5




  http://www.youtube.com/html5
Video Station: But Some Would
    Still Argue It’s a Revolution…
• Social Media Revolution 2 (Refresh) – 4 min : 25 sec




                     Hardcover: 288 pages
                     Publisher: Wiley; 1 edition (August 24, 2009)
                     Language: English
                     ISBN-10: 0470477237
                     ISBN-13: 978-0470477236
                     Product Dimensions: 9.1 x 5.9 x 1.1 inches
NSM as Enablers of Positive Change in
       Education and Health
• The technologies that enable NSM are rapidly
  changing the way we interact with others, get
  information, and do business in the higher
  education and health and social care sectors.
• NSM are enablers of participatory learning and
  learners-centred education, and of participatory
  healthcare and patient-centred care, in which
  students’ and patients’ engagement and
  empowerment are keys to improving educational
  (in case of students) and clinical (in case of
  patients) outcomes.
Self-help and Peer-to-peer Support
• Learners’ self-help and mutual help in online learners’
  communities (these are not costly to realise) can play a
  key role in improving the overall quality of education
  and relieving some of the existing burden on higher
  education institutions in developing countries, where
  human and financial resources are constrained and
  facilities (e.g., labs and classrooms) are overpopulated.
• Patients’ self-help also has a strategic importance in
  that it can help relieve some of the increasing burden
  on the already constrained conventional healthcare
  systems (e.g., acute care hospitals) in developing as
  well as developed countries.
An Online Journal Club
 Users (clinicians and
clinical students) can rate
and discuss medical
literature, and critically
appraise and share their
thoughts on any paper
instantly online.
 This has the potential
of improving
communication amongst
physicians and leading to
better understanding
and interpretation of
medical literature.
http://www.patientslikeme.com/
But…
http://www.ashp.org/import/news/HealthSystem
PharmacyNews/newsarticle.aspx?id=3308

http://e-patients.net/archives/2010/03/why-is-
participatory-medicine-such-a-tough-sell.html
Engaging Patients in Care Poses Many
                     Challenges
  • The least difficult of these challenges is related to access
    (digital divide). A recent study by the Pew Internet and
    American Life Project and the California HealthCare
    Foundation found that people fighting chronic illnesses
    are less likely than others to have Internet access, but
    once online they are more likely to blog or participate in
    online discussions about health problems
    (http://www.pewinternet.org/Reports/2010/Chronic-Disease.aspx).
  • Other much-tougher-to-address challenges include the
    potential of NSM to spread misinformation (Scanfeld et
    al., 2010)* and the related difficulties in controlling the
    quality of the very vast amounts of user generated
    content.

* Scanfeld D, Scanfeld V, Larson EL. Dissemination of health information through social
networks: twitter and antibiotics. Am J Infect Control. 2010 Apr;38(3):182-8.
What About Higher Education?
• Similarly, engaging students in participatory learning
  using NSM tools has got its own challenges.
• Access/digital divide is one of those challenges,
  especially in developing countries.
• But the biggest challenge is ‘How do we make proper
  and best use of NSM to enhance our learning and
  teaching?’ ‘How do we foster vibrant online social
  learning communities of learners and practitioners?’
• We always need to remember that pedagogy rather
  than technology should always be the main driver
  and formulator for change.
Tinside Pool—Seafront, Plymouth, UK – Photo © MNK Boulos
A Research Agenda
• Research is still needed to answer many
  questions and address various issues associated
  with the use of NSM in medical and health
  education (clinical students/professionals and
  patients/members of general public) and health
  and social care in general.
• The following slides will provide some examples
  of research areas and topics that can be further
  explored in this respect (not an exhaustive list).
A Research Agenda
• Establishing the evidence regarding the use of NSM in
  higher education, health/healthcare and social care,
  and establishing and informing best practices in this
  respect:
   – Measuring and tracking the uptake of NSM in the higher
     education and health and social care sectors. How many
     universities (medical and nursing schools) and healthcare
     providers are using social media, and what are the
     motivations behind getting started, etc.
   – Exploring how NSM may be used in online learning
     communities and properly integrated into existing e-
     learning tools; and
   – Information/Misinformation: Finding how NSM may
     provide a venue to identify misuse or misunderstanding of
     health/clinical information, promote positive behaviour
     change, disseminate valid information, and exploring how
     such tools can be used to gather real-time health data for
     surveillance purposes (we will revisit this last point later).
A Research Agenda
• Identifying and researching associated barriers/
  problems and workarounds; for example:
   – Technology and tools issues, e.g., NSM standards and
     interoperability, as well as user interface issues with the
     transition from the PC era (desktops and full-size notebooks) to
     the mobile era (small form factor Internet devices), which
     together with the very heterogeneous spectrum of NSM
     modalities, have direct implications on how Social Web
     applications and experiences should be designed and
     prescribed, so that students (m-learning or mobile learning),
     members of the general public, patients, and clinicians,
     including users with special accessibility needs, such as older
     people/people with disabilities and students with special
     learning needs, can all participate, make best use of social
     media in their health/social care and their education (for
     students), and no one is excluded (eInclusion); and
A Research Agenda
      (Identifying and researching associated barriers/
            problems and workarounds – Cont’d)
    – Knowledge management/Semantic
      Web issues (e.g., how to make
      folksonomies more reliable and
      consistent to improve NSM resource
      discovery and retrieval, and semantic
      wikis*), among other issues; and
    – Legal** and ethical issues (copyrights/         http://creativecommons.org/education
      licensing, privacy, provider’s liability,
      cyber-harassment, protecting
      vulnerable groups, etc.).

* Kamel Boulos MN. Semantic Wikis: A Comprehensible Introduction with
Examples from the Health Sciences. Journal of Emerging Technologies in Web
Intelligence. 2009; 1(1):94-96. http://dx.doi.org/10.4304/jetwi.1.1.94-96
** Setback for scientists conducting Social Web mining research:
http://tinyurl.com/ye3ab5b
While tags allow users to freely describe
 resources by subject using their own words,
 barriers remain to their effectiveness as tools
 for resource discovery and retrieval. The lack
 of a controlled vocabulary means that the
 relationship between concepts and the
 words used to describe them may not be
 consistent.




http://www.citeulike.org/                          ^ Explore bookmarks of like-minded people
A Research Agenda
 • How various disciplines, technologies
   and applications have been affected
   by, and are affecting, NSM; for
   example:
     – GIS (Geographic Information Systems),
       once the exclusive domain of highly
       specialised/skilled scientists and
       professionals have been “wikified” for
       the masses (neogography and
       volunteered geographic information
       (VGI) and annotations/information
       layers contributed by the general
       public), paving the way for many
       participatory GIS applications, location-
       aware services, and geo-mashups in
       education, health and public health;*
* Kamel Boulos MN, Scotch M, Cheung KH, Burden D. Web GIS in practice VI: a demo
playlist of geo-mashups for public health neogeographers. Int J Health Geogr. 2008 Jul
18;7:38. http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2491600/
A Research Agenda
      (How various disciplines, technologies and applications have
           been affected by, and are affecting, NSM – Cont’d)
      – Other domains that have been reshaped by NSM include
        cybermedicine/cyberhealth (mass health education of the
        public, including members of the public educating and
        supporting each other), e.g., our sexual health education
        project in virtual worlds (http://healthcybermap.org/slsexualhealth/),*
        and higher education/e-learning, e.g., novel teaching
        methods with Twitter.




* Kamel Boulos MN, Toth-Cohen S. The University of Plymouth Sexual Health SIM
experience in Second Life®: evaluation and reflections after one year. Health
Information and Libraries Journal. 2009; 26(4): 279-288 - http://dx.doi.org/10.1111/j.1471-1842.2008.00831.x
A Research Agenda
      (How various disciplines, technologies and applications have
            been affected by, and are affecting, NSM – Cont’d)
    – Public health and environmental surveillance have also been
      significantly affected by NSM, forming the new emerging fields of
      infodemiology/infosurveillance and technosocial predictive
      analytics that use aggregated, real-time NSM feeds (e.g., blog
      posts and Twitter tweets from whole populations), NSM mining
      methods, and 3-D virtual worlds (serious gaming)/4-D (3-D +
      Temporal dimension) participatory GIS, among other methods, to
      perform various public health, environmental health and national
      security surveillance and response tasks (e.g., monitoring
      population health trends based on Social Web activity: early
      detection of bioterrorist attacks and of disease outbreaks;
      disaster/emergency modelling and real-time management
      applications in immersive environments; etc.).*
* Kamel Boulos MN, Sanfilippo AP, Corley CD, Wheeler S. Social Web mining and exploitation
for serious applications: Technosocial Predictive Analytics and related technologies for
public health, environmental and national security surveillance. Comput Methods
Programs Biomed. 2010 Mar 15. [Epub ahead of print] http://dx.doi.org/10.1016/j.cmpb.2010.02.007
Social Web Mining


                Kamel Boulos MN,
                Sanfilippo AP, Corley CD,
                Wheeler S. Social Web
                mining and exploitation
                for serious applications:
                Technosocial Predictive
                Analytics and related
                technologies for public
                health, environmental and
                national security
                surveillance. Comput
                Methods Programs
                Biomed. 2010 Mar 15.
                [Epub ahead of print]
                http://dx.doi.org/10.1016/j.cmpb.
                2010.02.007
Social Web Mining
• Analysing Social Web (e.g., blogs, Twitter, etc.) post
  aggregates in real or near-real-time can give us a good
  indication of the prevailing public opinion(s) of corresponding
  communities regarding different matters of interest. It can tell
  us about the general public mood and where ‘the wisdom of
  the (online) crowds’ is pointing, acting like a measure of the
  psychosocial “pulse” and beat of online societies.
• As more and more people are getting connected these days to
  the Internet all over the world, online societies are rapidly
  becoming a good mirror of offline, conventional societies, and
  the Social Web is quickly becoming a strategic place of choice
  to reach out to them and influence them on a large scale in
  ways that were never possible a few decades ago, e.g., using
  ‘viral’ (rapidly spreading) videos and other forms of ‘viral’
  social marketing techniques.*
   * Gosselin P, Poitras P. Use of an Internet “viral” marketing software platform in
   health promotion. J Med Internet Res. 2008 Nov 26;10(4):e47.
• Moreover, by tracking the change in Social Web post aggregates
     over time after some Social Web opinion, attitude, and/or
     behaviour-shaping intervention has been made, one can monitor
     and assess the effectiveness of such an intervention and tweak or
     retarget it as necessary.
   • To achieve this vision, technologies for immersive multimedia
     collaborative environments for distributed teams,* as well as
     techniques for automated or semi-automated, reliable harvesting,
     filtering and aggregation of social media feeds, and for analysing
     and visualising the aggregates (in real time/near real time and/or
     periodically) have to be developed to provide meaningful insights,
     e.g., dashboards identifying: disease trends/unfolding outbreaks,
     the spread of misinformation about drugs or other health-related
     issues in NSM, information gaps and
     needs on the Social Web, etc.
* Kamel Boulos MN. Novel emergency/public health situation
rooms and more using 4-D GIS. Presented at: ISPRS WG IV/4
International Workshop on Virtual Changing Globe for
Visualisation & Analysis (VCGVA2009), Wuhan University, Wuhan,
Hubei, China, 27–28 October, 2009 (Published in ISPRS Archives,
vol. XXXVIII ISSN No: 1682-1777 PART 4/W10).
http://www.isprs.org/proceedings/XXXVIII/4-10/papers/VCGVA2009_03608_Boulos.pdf
Left: An early (quite
primitive) live Twitter
dashboard:
http://www.casa.ucl.ac.uk/tom/

Below: Google Flu Trends:
http://www.google.org/flutrends/
Social Web Mining
Computational Social Network Analysis

        “This US NIH FOA (Funding Opportunity Announcement)
        encourages basic research that will: generate new theories
        that can further social network analysis; address fundamental
        questions about the relationship between social networks and
        health; and develop methodological and technological
        innovations to facilitate and extend social network analyses.”
A Research Agenda
• Virtual worlds and social networks can act as large social
  research lab like never before: They offer social scientists,
  psychologists and educationalists an unparalleled opportunity to
  study and model human (including student) behaviour in both the
  physical and online worlds.
   – Issues that can be investigated here include: how learning
     happens in NSM, society and identity in NSM, NSM avatars as Life®
                                                                VSecond
     forms of self-representation,
     how we perceive other people online,
     what a virtual crowd looks like, how
     social conventions develop in NSM
     (various NSM modalities will yield different answers), what are
     people’s incentives for spreading information and how and
     why do they distribute content (e.g., “viral” videos on
     YouTube), how (and how fast) misinformation gets rectified in
     NSM channels (“Darwikinism”), and how can we understand
     and harness the flows of content in the context of everyday
     health and social care practices and needs.
http://www.utdallas.edu/worlds/research-projects.html
Select Highlights from PubMed (Mar-Jun 2010)



1963




2006
Select Highlights
from PubMed
(Mar-Jun 2010)
The Barbican, Plymouth, UK – Photo © MNK Boulos
Social Web Tools for Virtual
Collaborative Practice and Learning/CPD
        in Medicine and Health
 Wikis, blogs, micro-blogs, podcasts, YouTube and
                     SlideShare
Agenda
•   Introduction
•   Wikis
•   Blogs
•   General Advantages (Ease of Use, Free/Open Source
    Software/Hosting Options), Disadvantages (Vandalism and
    Quality Issues, Content Copyrights) and Remedies
    (Monitoring and Moderation, ‘Closed Environment’ Scenario)
•   Micro-blogs (Twitter)
•   Podcasts and m-Learning (Mobile Learning)
•   YouTube and SlideShare
•   What’s Next?
Introduction
• The current generation of collaborative Web-based tools,
  namely wikis, blogs/micro-blogs/photoblogs,
  podcasts/vodcasts and SlideShare/YouTube, offer many
  unique and powerful information sharing and collaboration
  features.
• They also have the added advantage of taking the technical
  skill out of these features, allowing users to focus on the
  information and collaborative tasks themselves—minus
  delivery obstacles.
• These tools carry the potential of complementing, improving
  and adding new social and collaborative dimensions to the
  many Web-based medical/health education, CPD*, and
  research services we have today.
  * CPD = Continuing Professional Development
Wikis
• A wiki (from Hawaiian wiki, to
  hurry, swift) is a collaborative
  Web site whose content can be
  edited by anyone who has access
  to it.*
• Perhaps the best example of a
  wiki in action today is ‘Wikipedia
  – The Free Encyclopedia’
    http://wikipedia.org/.
• Special conferences have been
  and are being organised to discuss
  wikis; for example, the Wikimania
  conference series
    http://wikimania.wikimedia.org/wiki/Main_
    Page, and the ACM (Association for
    Computing Machinery)-sponsored
    WikiSym conference series
    http://www.wikisym.org/.
______________
* http://www.answers.com/topic/wiki
Health/Medical Wiki Examples

              http://ganfyd.org/
Health/Medical Wiki Examples
            The purpose of the Flu
            Wiki is to help local
            communities prepare
            for, and perhaps cope
            with, a possible
            influenza pandemic. If
            we can pool and share
            our knowledge, we can
            advance preparation
            for, and the ability to
            cope with, events. This
            is not meant to be a
            substitute for planning,
            preparation and
            implementation by civil
            authorities, but a
            parallel effort that
            complements, supports
            and extends those
            efforts.
                 http://www.fluwiki.info/
RSS Feeds
Wikis, blogs and
podcasts all use RSS*,
which is now natively
supported by/built into
Web browsers such as
Windows Internet
Explorer 7/8 and later.
Users can easily set up
‘feeds’ to automatically
receive updates from
their favourite services.

* RSS = Really Simple
Syndication
Health/Medical Wiki Examples




           http://commons.wikimedia.org/
Wikis: Easy Editing
(except where protected)
Wikis: Versioning Capability


          • All past changes
            to the page in
            question are
            listed in reverse-
            chronological
            order.
          • To view a specific
            version, click a
            date.
Wikis: Versioning Capability




Tip: Citing a wiki page in your work can be very tricky (unless one uses the
‘permanent link’ feature in MediaWiki to point to a specific revision of
that page). Because of the dynamic editable nature of wikis, a page might
significantly change and become a totally different article than the one
you were originally referring to (while still maintaining the same URL).
Wikis: Comparing Versions
Wikis: Article Discussions
Wikis in Education
    • Wikis are democratic and promote negotiation.
    • Wikis work in real time, permitting public document construction,
      i.e., distributed authorship.
    • Wiki policies can be set to endorse particular ways of writing (e.g.,
      NPOV—see http://en.wikipedia.org/wiki/Wikipedia:Neutral_point_of_view).
    • Some possible uses:
          – Easily create and update simple Web sites with added content
            organisation and navigation features, e.g., interlinked pages, content
            categories and templates (http://en.wikipedia.org/wiki/Help:Template).
          – Group authoring, e.g., for instructors: collaborative curriculum
            design/course content authoring.
          – Project development with peer review.
          – Data collection.
          – Track a (research/student) group project.
    • Wikis can pose some difficulties when assessing (grading)
      individual student work (within a group); the collective assessment
      of group work, however, should be straightforward.
A free wiki engine that you can install
    on your own server (same engine
                 running Wikipedia) >
Semantic Wikis
Kamel Boulos MN. Semantic Wikis: A
Comprehensible Introduction with
Examples from the Health Sciences.
JETWI - Journal of Emerging Technologies
in Web Intelligence. 2009 Aug; 1(1):94-96.
http://dx.doi.org/10.4304/jetwi.1.1.94-96




 http://semantic-mediawiki.org/
Blogs
• A related Web information sharing technology is the ‘blog’. A
  blog (WeBLOG) is a Web site that contains dated entries in
  reverse chronological order (most recent first) about a
  particular topic area.*
• Functioning as an online journal, blogs can be written by one
  person or a single group of contributors.
• Entries contain commentary and links to other Web sites;
  images and embedded videos (e.g., from YouTube), as well as
  a search facility may also be included.
• Readers may post comments on blog entries (where allowed
  by the blog owner).

  * http://www.answers.com/topic/blog
Health/Medical
Blog Examples




                 http://casesblog.blogspot.com
                        http://clinicalcases.org/
Health/Medical Blog
                            Examples
http://vgrd.blogspot.com/
Basic Blog Features

                          Each post to the blog is also a standalone Web page with a unique URL. This facilitates
                          linking to, and organising content within the same blog and from external sites.




On blogs where feeds are enabled by owner

                                                                               Automatic feed
                                                                                 detection in
                                                                              Internet Explorer
                                                                                 and Firefox.
Basic Blog Features: Easy Posting




Posting a clinical photo from your digital
camera directly to your blog after
optimisation and adding your comments
can also be made at the touch of a button
using, for example, the free Google Picasa
application.


This screenshot is from Google Blogger
https://www.blogger.com/. Another blog
engine, WordPress http://wordpress.org/, is
equally easy to use.
Blog Features: Posting Photos


                            http://picasa.google.com/



Also these days
mobile phones
with 2+
megapixel
cameras can
instantly post
good resolution
clinical photos
to photoblogs/
moblogs on the
Web.
Blog Features: Easy Posting – Blog Editing in Microsoft Word 2010
Basic Blog Features: Labels and Readers’ Comments


                       Only on blogs where readers’ comments
                                       are enabled by owner.
                       A blog owner can also choose to enable
                          comment moderation and to turn off
                        comment posting by Anonymous users.




                        Blog posts can be tagged and
                        categorised by labels or tags.
Blogs in Education
• Quoting http://weblogg-ed.com/why-weblogs/:
   – Blogs are a personal writing space. Easy, sharable,
     automatically archived.
   – Blogs are easily linked and cross-linked to form learning
     communities.
   – Blogs can become digital portfolios of students’
     assignments and achievements.
   – Blogs are a novice’s Web authoring tool.
   – Way to improve own writing.




                                                  http://technorati.com/
Source: http://www.edtechpost.ca/gems/matrix2.gif
Blogs in Education
• For instructors/researchers:
   – Networking and personal knowledge sharing.
   – Reflective practice logbook (gathering and filing evidence from own
     practice, plus reflections).
   – Instructional tips, course announcements, annotated links and
     readings for students.
   – Posting research project updates.
• For students:
   – Assignment submission and review (tutor can use the comments
     function to comment on student work).
   – Share course-related resources with fellow students and tutors.
   – Reflective learning and writing journals.
   – e-portfolios, e.g., for Keys Skills’ development, evidence-filing/
     documentation and assessment.
   – Posting student group project updates.
• Blogs can be run on university intranets/as a protected and
  closed (access-controlled) environment, where necessary.
Wikis vs. blogs
• There are similarities and areas of overlap between wikis and blogs,
  but, by design, wikis are more suited than blogs for
  collaborative/group writing and editing, and also as content
  management tools, while blogs could be thought of as two-way
  conversations between an individual author (or team) and
  his/her/their audience.
• Quoting Blogs and Wikis in Teaching at QUT –Update (5/5/2006)
  http://snurb.info/index.php?q=node/472, “Both technologies can be
  useful tools in different teaching contexts, and it is simply important
  to make an informed choice as to which may be more appropriate for
  any one case. The key difference between them is usually the
  underlying organisation of information (temporal in blogs, spatial in
  wikis), and the answer to which one should be used can often be
  found right there already. So, blogs can be useful for ongoing
  personal/group reflection, or for the incremental development of
  skills/gathering of information/provision of feedback; wikis can be
  useful for compiling information and ideas in an ad hoc form, with
  informational structures emerging as information is being compiled.”
Wikis vs. blogs
• However, this suggested “spatial”               Combining the concepts of
  (hierarchical categorisation of content)/       both blogs and wikis, a bliki is
  temporal differentiation between wikis and      a blog with wiki support.
  blogs might not be very accurate. For
  example, wikis (and their discussion or ‘talk
  pages’) have powerful date-and-time-
  stamped versioning capabilities, with many
  potential uses in a teaching and learning
  context. Wikis also feature RSS/Atom-feed-
  enabled special pages for ‘Recent changes’,
  where changes/edits/posts to the wiki are
  listed chronologically. And in wiki pages
  powered by MediaWiki, editors can easily
  request the system to add a date-time
  stamp to whatever material they post (just
  type: ~~~~).
• IBM wiki history flow is another (visual)
  evidence for the temporal and evolving
  nature/aspects of wikis.
                                                  http://www.research.ibm.com/history/
General Advantages, Disadvantages and
                Remedies
• Two main big advantages: Ease of
  use and availability of many Open
  Source/free/low-cost software and
  hosting options.
• Examples of the latter include
  MediaWiki
  http://www.mediawiki.org/wiki/MediaWiki
  (Open Sourcethe same software package
  that runs Wikipedia), Google Blogger
  (free) http://www.blogger.com/start and
  WordPress (free) http://wordpress.org/
Disadvantages
• Wikis and blogs are sometimes prone to vandalism
  and, as a result, serious quality issues, because of
  their free form nature and the (relative/potential)
  lack of control over their content (though this can be
  the very strength of wikis and blogs—see
  http://meta.wikimedia.org/wiki/Darwikinism).
• In an open collaborative Web environment, anyone
  can very easily post copyrighted material without
  the permission of copyright holders, post otherwise
  unsuitable or misleading content, edit existing
  content in a way that reduces its quality/accuracy, or
  even delete/blank a good wiki entry.
Wiki Vandalism
•   There are two main types of vandalism—manual
    and automated (see
    http://www.orthodoxwiki.org/OrthodoxWiki:Vandalism).
    The latter is carried out using vandalbots (see
    http://meta.wikimedia.org/wiki/Vandalbot).
•   A famous example of manual vandalism is the case
    of Wikipedia’s false ‘biography’ of John Seigenthaler
    Sr. (May 2005):
    http://en.wikipedia.org/wiki/John_Seigenthaler_Sr._Wikipedia_biography_controversy
    http://www.usatoday.com/news/opinion/editorials/2005-11-29-wikipedia-edit_x.htm
    http://news.bbc.co.uk/2/hi/technology/4502846.stm

•   Wikipedia:Counter-Vandalism Unit
    http://en.wikipedia.org/wiki/Wikipedia:Counter-
    Vandalism_Unit
    http://en.wikipedia.org/wiki/Wikipedia:Cleaning_up_vandalism
Wikis and Plagiarism/Copyright Violation




                          See Wikipedia:Spotting
                          possible copyright violations
                          http://en.wikipedia.org/wiki/
                          Wikipedia:Spotting_possible_
                          copyright_violations




                          < Template:Copyvio
                          (http://en.wikipedia.org/wiki/
                          Template:Copyvio)
Quality Issues
Lack of vital article meta-
information
• All what one finds in wikis
   are IP addresses and
   nicknames.
• The lack of clear and
   complete authorship/
   editorship information
   attached to each wiki
   entry, including
   authors’/editors’
   affiliations and
   credentials, is a very
   serious quality issue
   encountered in most wiki-
   based encyclopaedias
   these days.
As at 29 May 2010
Links on this slide:
• http://www.theregister.co.uk/2005/10/18/wikipedia_quality_problem/
• http://wikimediafoundation.org/wiki/Press_releases/May_2010_Wikimedia_Foundation_will
  _engage_academic_experts_and_students_to_improve_public_policy_information
• http://en.wikipedia.org/wiki/Wikipedia:Featured_articles
• http://en.wikipedia.org/wiki/Wikipedia:Good_Articles
Giles J. Internet encyclopaedias go head to head.
Nature. 2005 Dec 15;438(7070):900-1.
Clauson KA, Polen HH, Kamel
Boulos MN, Dzenowagis JH.
Scope, completeness, and
accuracy of drug information
in Wikipedia. Ann
Pharmacother. 2008
Dec;42(12):1814-21.

No factual errors were
found in our sample of
drug information entries
from Wikipedia, BUT
Wikipedia has a more
narrow scope, is less
complete, and has more
errors of omission than
the comparator database
(Medscape). Wikipedia
may be a useful point of
engagement for
consumers, but is not
authoritative and should
only be a supplemental
source of drug
information.
Encyclopedia
Britannica now
tapping into
the ‘wisdom of
crowds’!
Remedies: Monitoring and Moderation of
          Open Wikis and Blogs
• Options include:
   – Monitoring and moderating posts, and deleting/reverting
     (rollback) edits as necessary;
   – Protecting (rendering ‘read-only’) key/stable content (there
     are actually multiple types and levels of protection that can
     be applied—see http://en.wikipedia.org/wiki/Wikipedia:Protection_policy
     for full details);
   – Controlling who can post; and
   – Blocking specific (problematic) users/IP addresses.
• Wiki and blog software packages have built-in
  Administrator’s functionalities to support these tasks.
• Can become very time-consuming/human resource
  intensive.
Remedies: ‘Closed Environment’ Scenario
• Enforce, check, and limit wiki and blog registration and editing
  privileges to select, well-defined, and verifiable special interest
  groups or communities of users.
• Posting/editing articles on these wikis and blogs will thus be limited
  to select, well-known and trustworthy people.
• Everyone else would still be able to access/read the wiki or blog
  and, if required, also post limited (moderated) comments (to build a
  community).
  (Read-only access and posting limited moderated comments/discussion topics
  can also be blocked by the Administrator, if deemed necessary.)
• Once a trustworthy expert is identified among external readers
  (based on the quality of his/her posted comments and further
  private communication with them), they can also be granted
  posting/editing privileges (and in this way the (closed) pool of
  editors will keep growing).
“A wiki on gene
function, which
utilises the collective
brain power of
biologists around
the world, would be
an invaluable tool
for biological
sciences.”




                          Wang K. Gene-function wiki would let biologists pool worldwide
                          resources. Nature. 2006 Feb 2;439(7076):534.
                          http://www.nature.com/nature/journal/v439/n7076/full/439534a.html
The Barbican, Plymouth, UK – Photo © MNK Boulos
Micro-blogs
How-to




                                                                                        A 2009 study based on >11 million
                                                                                        users revealed that 10% of Twitter
                                                                                        users contribute 86% of all activity!
                                                                                        http://www.sysomos.com/insidetwitter/


This slide and the next one have been adapted with modifications from: http://www.slideshare.net/hopkinsdavid/twitter-in-education
Uses

              ‘Real life’ happens between blogs and e-mails (small
              events or pieces of information/updates that do not
              warrant writing a full blog post or sending an e-mail
              about them). http://www.youtube.com/watch?v=ddO9idmax0o




Research:
mining
Twitter
aggregates.
Other Micro-blogging
Services (Twitter Alts)
Podcasts and m-Learning (Mobile Learning)
• Podcasting’s essence is about creating content
  (audio or video—vodcasts) for an audience
  that wants to listen when they want, where
  they want, and how they want.
• Origin of the term:*
   – The term ‘podcasting’ was first mentioned by Ben
     Hammersley in The Guardian newspaper in a
     February 2004 article, (although the article did not
     detail the use of the RSS protocol or automatic
     synchronisation, which are central to podcasting).
   – It is a portmanteau of the words ‘pod’, derived from
     iPod, a brand of portable media player produced by
     Apple, and ‘broadcasting’.
   – The name may be misleading, as it has never been
     necessary to have an iPod, or, indeed, any other form
     of portable media player, to use podcasts; the
     content can be accessed using any computer that can     __________
                                                             * Source:
     play media files.                                       http://en.wikipedia.org/w/index.php?title=Podcast
   – Use of the term ‘podcast’ predates the addition of      &oldid=363668311

     native support for podcasting to the iPod or to
     Apple’s iTunes software.
Podcasts and m-Learning (Mobile Learning)
 • Advantages:
   – Listen on your computer or download to portable
     MP3/MP4 players and listen on the move/anywhere,
     e.g., while commuting to work (perfect for the busy
     health professional and mature, part-time students).
      • But audio and video files can be large in size; users must have
        sufficient bandwidth to download them, especially over mobile
        Internet connections.
   – Support for auditory learners (it is claimed that the
     primary learning style in at least 30% of
     learners is auditory).




                                A Nokia N76 Mobile Phone with Built-in MP3/MP4 Player (2007)
Source: Meng P. Podcasting and Vodcasting: A White Paper. University of Missouri, 2005
http://web.archive.org/web/20051130023111/http://edmarketing.apple.com/adcinstitute/wp-content/Missouri_Podcasting_White_Paper.pdf
The above ‘white paper’ by Peter Meng of the University of Missouri contains excellent How
to Podcast and How to VODcast sections. Meng also describes many educational applications
of podcasting and vodcasting, including:
Recordings of lectures for those students unable to attend the lecture in person;
Audio recordings of textbook text by chapter, would allow students to “read” or review texts while walking or
driving to class (significant aid to auditory learners); and
Downloadable libraries of high resolution heart and respiratory sounds for medical students.
Health/Medical Podcast Examples




    ASCRS (American Society of Cataract
   and Refractive Surgery) ophthalmology
   CME programmes via podcast.
    Users can subscribe to the RSS feed
   to automatically receive updates.
    They can use Windows Media Player
   to listen to the MP3 files.
Listeners’ questions can be played
back and answered in forthcoming
episodes.
Health/Medical Podcast Examples
Health/Medical Podcast Examples
Health/Medical Podcast Examples
http://books.mcgraw-hill.com/podcast/acm/
You don’t need a dedicated
‘podcatcher program’ if you
are running a recent version
of any of the popular Web
browsers these days, e.g.,
Internet Explorer 7/8 or
Firefox 3.5/3.6 or later.
Podcasts use RSS, which is
now natively supported
by/built into these browsers,
among others.
Health/Medical Podcast/Vodcast Examples

           http://www.cdc.gov/podcasts/
Health/Medical Podcast Examples

      http://www.cdc.gov/podcasts/
Health/Medical Podcast Examples




Podcasts are
already
being used
in medical
school
curricula.




http://webweekly.hms.harvard.edu/archive/2006/0130/student_scene.html
Health/Medical Podcast Directory




 http://hsclibrary.uchsc.edu/podcasts/
Pedagogical Podcasting or Podagogy
Excerpts from:
http://web.archive.org/web/20070222005153/http://engage.doit.wisc.edu/podcasting/teachAndLearn/

• Avoid overly complex and dense content material that
  includes lots of facts and figures—this is because most
  students listen to podcasts as they perform other tasks,
  e.g., riding a bus, driving, exercising, walking to class, etc.
  In most cases they won’t be taking notes as they listen.
• Recordings of classroom lectures (unmodified) may not
  be the best use of podcasting—only use lectures as
  podcasts when you have a strong
  pedagogical rationale for doing so.
• Narrow the focus of a podcast.
Requirements for Successful Podcasts
               in Education
Excerpts from:
http://web.archive.org/web/20070322004807/http://www.xplanazine.com/
xplanaradio/archives/2005/07/pedagogy_for_po.html

• Appropriate length.
• Informal tone and high energy—to make students feel that they are
  part of something rather than merely the recipients of a boring
  presentation.
• Context and review—educational podcasts should always begin with
  a clear context for the information being presented, and end with a
  review of the most important things to remember.
• Options for different learning style preferences—effective podcasts
  should offer optional transcripts and/or images (or video) to address
  different learning styles as well as accessibility issues. Podcasts
  accessed on the Web can make use of all these media types.
• Flexible/multiple delivery options—to accommodate different
  students’ preferences for subscribing and downloading.
MIT Channel on YouTube
http://www.youtube.com/user/MIT




             YouTube “Alts”:
             http://www.dailymotion.com/


             http://www.vimeo.com/


                            among others.
US National Library of Medicine Presentations
Channel on SlideShare
http://www.slideshare.net/NLM_SIS




                            Related:
                            http://www.scribd.com/
Full control over the distribution of
your presentations (who can
access them and how they can
access them).
You can also embed YouTube
videos in SlideShare presentations.
2010




                          http://ondemand.blackboard.com/r91/movies/bb91_
                                      course_content_creating_a_mashup.swf
Flash Tutorial (3 min.)
What’s Next?
• Careful thinking is needed in order to find the best ways
  to use these social and collaborative tools to boost our
  productivity, foster better communities of learning an
  practice, and support our continuing professional
  development (CPD).
• Stakeholders’/prospective users’ representatives
  (healthcare professionals and students) must be
  adequately involved in this process.
• The key to successful use of Networked Social Media in
  learning, teaching and research is to identify the unique
  affordances/‘raison(s) d’être’ of each of the different
  tools/tool classes on offer, what each option can do
  better or best, and what it cannot do at all or well.
Capitalise on the Unique Affordances /
      Affordances Profile of Each Tool
• Comparing the different Social Web tool classes can
  be tricky, and some might consider it like comparing apples
  with oranges. The affordances (profile) of each medium are
  different; each option or modality will usually have its own
  advantages and disadvantages vis-à-vis a given use scenario,
  and tool options are also not necessarily always mutually
  exclusive or a substitute for one another, but could rather be
  very complementary and synergistic in many ways. Moreover,
  people have different tastes/preferences and the audiences of
  various modalities can be overlapping.
• We need to especially identify and focus/capitalise on what a
  given tool or modality is best at–those (useful) things/scenarios
  that can only be effectively carried out using that tool option
  and not via any other ‘e’ medium (as effectively), and also
  determine the optimal formulae for blended approaches that
  combine various Social Web tools and modalities.
Useful Resources
• http://www.educause.edu/ir/library/pdf/ELI7004.pdf




• Renée Fountain, Wiki Pedagogy (2005):
  http://www.profetic.org:16080/dossiers/dossier_imprimer.php3?id_rubrique=110
Useful Resources
• http://www.educause.edu/ir/library/pdf/ELI7006.pdf



  “Because blogs engage people in knowledge sharing, reflection,
  and debate, they often attract a large and dedicated readership.”

• http://www.educause.edu/ir/library/pdf/ELI7027.pdf
Useful Resources
• http://www.educause.edu/ir/library/pdf/ELI7003.pdf




• Audacity: free, open source audio recording and editing
  software for Microsoft Windows, Mac OS X and Linux:
  http://audacity.sourceforge.net/
Seafront, Plymouth, UK – Photo © MNK Boulos
Introduction to
3-D Virtual Worlds
Agenda
•   What are 3-D Virtual Worlds?
•   Possible uses.
•   Application example.
•   A quick demo of Second Life®.
•   Some emerging trends.
•   Resources and further reading.
<< Real Maged, Great Wall
                                 of China, Beijing, October
                                 2009 (while participating at
                                 an ISPRS conference in China)


                       >>
Maged’s Alt/Avatar (MB
  Chevalier) visiting the
  Great Wall of China in
Second Life®, November
                    2009
   (http://secondlife.com/)
What Are Virtual Worlds?
• Three-dimensional (3-D) virtual worlds like Second Life®
  http://secondlife.com/ and Twinity http://twinity.com/ can be
  considered as 3-D social networks, where people can
  collaboratively create and edit objects in the virtual world
  (think of it as a ‘3-D wiki’), besides meeting each other and
  interacting with existing objects.
• Video (9m 44s)
A Flexible 3-D Wiki
• User-created 3-D objects in virtual worlds are not just
  static replicas of familiar real-life artefacts.
• These objects can be programmed (scripted) to do
  more “intelligent” things, e.g., move, react to different
  events, etc.
• The objects can also interact with, and respond
  realistically to, their environment, e.g., collisions, force
  of gravity, etc. (‘physics’).
• Multi-user editing in real time and object persistence
  across sessions.
Astonishingly Real!
          Real Hope in a Virtual World
          (Washington Post – 6 October 2007):

          “Because the full-colour,
          multifaceted nature of the
          experience offers so much
          more ‘emotional bandwidth’
          than traditional Web sites,
          e-mail lists and discussion
          groups, users say the
          experience can feel
          astonishingly real.”
The Co-presence Power of a 3-D
         Virtual World
                    See presentation by MN
                    Kamel Boulos entitled
                    ‘Why visualize RL data in
                    SL? (or the co-presence
                    power of a 3-D virtual
                    world)’. Presented at the
                    ‘Visualizing Real Data in a
                    Virtual World’ panel
                    organized by Linden Lab,
                    2 July 2008, Second Life -
                    http://healthcybermap.org/MNKB--
                    Why_visualize_RL_data_in_SL.zip
                    (July 2008 - two zipped PDFs - 881 KB)
Why 3-D for Collaboration? (Sun Microsystems)
“One question we are frequently asked is why use 3-D for a
collaboration environment? While it might be possible to build a 2-D
tool with functionality similar to MPK20 (Sun’s Virtual Workplace), the
spatial layout of the 3-D world coupled with the immersive audio
provides strong cognitive cues that enhance collaboration. For
example, the juxtaposition of avatars in the world coupled with the
volume and location of the voices allows people to intuit who they
can talk to at any given time. The 3-D space provides a natural way to
organize multiple, simultaneous conversations. Likewise, the
arrangement of the objects within the space provides conversational
context. If other avatars are gathering near the entrance to a virtual
conference room, it is a good guess that they are about to attend a
meeting in that space. It is then natural to talk to those people about
the content or timing of the meeting, just as you would if attending a
physical meeting. In terms of data sharing, looking at objects
together is a natural activity. With the 3-D spatial cues, each person
can get an immediate sense of what the other collaborators can and
cannot see.”          http://labs.oracle.com/projects/mc/mpk20.html
Possible Uses
• The ‘Second Life in Education’ wiki
  (http://wiki.jokaydia.com/page/Edu_SL) lists dozens of
  educational and other uses of 3-D virtual worlds,
  including:
     1. Distance and flexible education
     2. Presentations, panels and discussions
     3. Training and skills (e.g., clinical and social
        skills) development
     4. Self-paced tutorials
Possible Uses
5. Displays and exhibits
6. Immersive exhibits
7. Roleplays and simulations
8. Data visualisations and simulations
9. Libraries, art galleries and museums
10. Multimedia and games design
11.Machinima (video clips produced entirely in
   the virtual world)
An interactive genetics lab/museum and learning area,
The Gene Pool, in Second Life®:
http://slurl.com/secondlife/Genome/127/129/49
Possible Uses
12. Treasure hunts and quests
13. Virtual tourism, cultural immersion and
    cultural exchange
14. Language teaching and practice, and
    language immersion
15. Awareness/consciousness raising and even
    fund raising (e.g., the American Cancer
    Society in Second Life®)
16. Support and opportunities for people with
    disabilities (stroke, autism, etc.)
Possible Uses
 17. Business, commerce, financial practice and
     modelling
 18. Real estate practice (visit accurate property
     replicas in the virtual world)
 19. Product design, prototyping, user-testing
     and market research
 20. And much more…

Modelling healthcare logistics in virtual worlds
(University of Arkansas) - http://vw.ddns.uark.edu/
Application Example
• Video (5m 19s)
A Quick Live Demo of Second Life®




http://maps.secondlife.com/secondlife/HealthLands/94/169/26
Some Emerging Trends
• Virtual worlds and virtual globes (mirror worlds) such as
  Google Earth™ will merge, opening up many new
  possibilities and applications.
“You’ll be walking around in downtown London and be able to see
the shops, the stores, see what the traffic is like. Walk in a shop and
navigate the merchandise. Not in the flat, 2D interface that we
have on the Web today, but in a virtual (but real) walkthrough.”
–Microsoft’s Bill Gates, October 2005
It is noteworthy that Twinity uses COLLADA (COLLAborative Design
Activity - an interchange file format and standard for interactive 3-D
applications, also supported in Google Earth) as its 3-D model and
animation format, enabling 3-D content developers to easily re-use
COLLADA models created in popular 3-D modelling tools such as
Google SketchUp.
For an example application combining virtual worlds and virtual globes, see: Kamel Boulos MN.
Novel emergency/public health situation rooms and more using 4-D GIS. Presented at:
ISPRS WG IV/4 International Workshop on Virtual Changing Globe for Visualisation & Analysis
(VCGVA2009), Wuhan University, Wuhan, Hubei, China, 27–28 October, 2009 (Published in ISPRS
Archives, vol. XXXVIII ISSN No: 1682-1777 PART 4/W10).
http://www.isprs.org/proceedings/XXXVIII/4-10/papers/VCGVA2009_03608_Boulos.pdf
Some Emerging Trends
• Natural User Interfaces and more natural forms
  of human-computer interaction and 3-D
  navigation will replace the conventional mouse
  and keyboard, e.g., multi-touch interfaces; using
  face/voice recognition and motion sensors to allow
  users to interact in 3-D virtual spaces; ubiquitous/
  multi-device support; augmented reality; etc.
  http://www.pranavmistry.com/projects/sixthsense/
  http://www.xbox.com/en-US/live/projectnatal/

              << It is now possible to stream a 3-D
              virtual world to a suitable mobile phone

              Multi-touch/multi-user/hand interface >>
Games, virtual worlds on cellphones and TV




See http://blog.onlive.com/2010/05/13/onlive-coming-to-europe/
Some Emerging Trends
• Perfect realism and immersiveness.
• 3-D worlds standards for the Web/3-D Internet (e.g., ISO
  MPEG-V http://mpeg.chiariglione.org/working_documents.htm#MPEG-V) and
  seamless integration with flat Web content and browsers.
Image credit: Medusa Stereoscopic 3D Demo by NVIDIA®
Some Emerging Trends
• True 3-D/True stereoscopic vision (S3D) using readily
  available technologies such as NVIDIA 3D Vision for
  more realistic 3-D visualisation, with a better sense of
  3-D depth and object relief.
• Glasses-free solutions, including
  options for mobile device
  displays such as the iPhone,
  are already available today
  (see:
  Kamel Boulos MN, Robinson LR.
  Web GIS in practice VII:
  stereoscopic 3-D solutions
  for online maps and virtual globes.
  Int J Health Geogr. 2009; 8:59. URL:
  http://www.ij-healthgeographics.com/content/pdf/1476-072X-8-59.pdf).
                           Sanyo S3D-ready Ultra Short-focus Projector for
                                  Educational and Entertainment Usages >
   < Asus G51J notebook with 120Hz LCD panel supporting NVIDIA 3D Vision
A low-quality (red/cyan anaglyph) S3D scene from the virtual world Twinity http://www.twinity.com/
S3D is the next ‘big thing’ after 1080p HD.
Resources/Further Reading
• http://jvwresearch.org/index.php?_cms=default,4,4
Resources/Further Reading


   http://healthcybermap.org/sl.htm
Kamel Boulos MN, Anastasiou A. A Complete Ambient Assisted Living eXperiment (CAALYX) in Second Life® .
          In Proceedings of MedNet2008 - The 13th World Congress on the Internet in Medicine, 15-18 October 2008, St.
                                      Petersburg State I.P. Pavlov Medical University, Saint Petersburg, Russia (pp.4-5) -
                                                                             http://healthcybermap.org/CAALYXinSL/




Kamel Boulos MN, Burden D: Web GIS in practice V:
3-D interactive and real-time mapping in Second
Life. Int J Health Geogr 2007, 6:51.
< Google Maps in Second Life®
Related Online Presentations
                   3-D real-virtual worlds
                   for health and healthcare
                   (MN Kamel Boulos -
                   September 2008 - 57 slides
                   on SlideShare:
                   http://www.slideshare.net/sl.
                   medic/3d-realvirtual-worlds-
                   for-health-and-healthcare/)
Portland Square Building, University of Plymouth, Plymouth, UK – Photo © MNK Boulos
Research Example: UOP Sexual
  Health SIM in Second Life®
         (2007-2009)
   Covers the Use of Virtual Patients
  and of Social Media Marketing and
    Captology Techniques in Virtual
                Worlds
UOP Sexual Health SIM in Second Life®
               (2007-2009)
• Designed to provide education about sexually transmitted
  infections (STIs), prevention of unintended
  pregnancy, and promotion of equalitarian
  sexual relationships, the University of
  Plymouth Sexual Health SIM in Second Life®
  provided a wide variety of educational experiences, including
  opportunities to test knowledge of sexual health through
  quizzes and games, Web resources integrated within the
  virtual context, and live in-world seminars on sexual health
  topics.
See: Kamel Boulos MN, Toth-Cohen S. The University of Plymouth Sexual Health
SIM experience in Second Life®: evaluation and reflections after one year. Health
Information and Libraries Journal. 2009; 26(4): 279-288.
http://dx.doi.org/10.1111/j.1471-1842.2008.00831.x
UOP Sexual Health SIM in Second Life®
                     (2007-2009)
•   Made possible thanks to a generous land grant
    provided to us by Education UK.
3-D Scripted Objects
• The UOP Sexual Health SIM in Second Life®
  (http://healthcybermap.org/slsexualhealth/)
  provided its sexual health education in a
  relaxing, playful setting alongside the (virtual) ocean, with giant
  flowers and soaring butterflies.
• Visitors to the SIM were offered a wide range of 3-D scripted
  objects and games to explore and interact with, including a virtual
  condom-dispensing machine offering free (virtual) male condoms
  and practical information. They could also chat with the resident
  pseudo-intelligent chatterbot, ‘Alice’, to find
  out simple facts about contraception and STIs.
• An interactive kiosk provided an atlas
  illustrating STIs and ways to prevent them,
  and enabled visitors to listen to associated
  voice narration or access related Web media
  such as a PowerPoint quiz game or Web page.
3-D Scripted Objects
• An interactive 3-D Earth globe offered
  access to current STIs / HIV / AIDS
  statistics and information from 53
  European region countries. Visitors
  could also access a selection of premier international Web-
  based and in-world resources from leading organisations.
• Media formats included streaming video/audio, podcasts, in-
  world custom search engines retrieving quality sexual health
  results from the UK Intute database (http://www.intute.ac.uk/)
  and Healia (http://www.healia.com/), and a newsstand that
  refreshes every 10 minutes to display the top two sexual health
  headlines on Yahoo! News.
• There was even an ‘AIDS-related Kaposi Sarcoma
  Experience’ clothing dispenser (see next slides).
• The SIM also afforded opportunities to test knowledge of
  sexual health by participating in quiz games and other fun
  experiences.
Snapshots of the ‘Big Quiz Game’
obelisk at the UOP Sexual Health SIM in
Second Life. This is an interactive
graphical ‘Contraception and STIs’ quiz
with a prize to win if the player’s answer
is correct (the prize is delivered to the
player’s inventory in-world).



                                             The goal of our SIM is to help young
                                             adults make well informed choices of
                                             their own. We provide strong messages
                                             and education about sexually
                                             transmitted infections and the dangers
                                             of unprotected sex. Our in-world objects
                                             provide information about both
                                             condoms and abstinence, so our
                                             presentation is not biased towards one
                                             camp or the other, nor imposing any
                                             particular direction/method on our
                                             visitors.
Video
2 min. : 38 sec.
UOP Sexual Health SIM in Second Life®
                   (2007-2009)
• The SIM also fostered the development of a vibrant virtual
  community around it.
• Our 2007/2008 in-world voice-enabled seminars covered the topics
  of domestic violence; STIs, contraception and family planning; female
  sexuality; sexual purity and healthy relationships from a Christian
  Orthodox perspective; and ‘sex and disability’.
• A mini-evaluation of the project was conducted
  in 2007/2008. Primary methods of evaluation
  consisted of an in-world survey using a special,
  scripted questionnaire administration object in
  Second Life® and traffic statistics on the virtual
  programme.
• Questionnaire evaluation results (n=135 unique avatars) indicated
  that the Sexual Health SIM was positively viewed by its audience.
• The SIM received more than 4000 unique visitors between July 2007
  and July 2008. Repeat visitors figures for the same period are much
  higher.
Community  In-world                seminars
 Sexual Health SIM Group          in-world




Avatars attending a seminar at the
University of Plymouth Sexual Health
SIM in Second Life®
< In-world UOP Sexual Health
SIM Group (free to join)
                               Video
                               2:02 min.
Our AIDS-related Kaposi Sarcoma
                  Experience
• We developed an ‘AIDS-related Kaposi Sarcoma Experience’ skin
  as part of our ‘UOP Sexual Health SIM’ project in Second Life®,
  where users, through their avatars, are able to see and
  experience how Kaposi sarcoma looks and feels to AIDS patients.
                                   < Wear a special avatar clothing
                                   layer to see and experience on
                                   your own avatar how Kaposi
                                   Sarcoma looks/feels to AIDS
                                   patients. This example was created
                                   by SL user:Bailey Yifu using Adobe
                                   Photoshop and similar tools, and
                                   then made freely available for
                                   visiting avatars to get copies of it
                                   via a scripted dispenser object at
                                   the UOP Sexual Health SIM. (Once
                                   the user receives a copy in their
                                   Inventory, all they need to do is to
                                   right-click the item and select ‘Wear’.)
Virtual Dermatology Patients
• The same principle can be expanded, refined and used to role-
  play patients with various skin conditions and presentations at
  different stages of a disease to show how progress, worsening or
  healing might appear.
• Such ‘virtual patients’, controlled by real humans at their PCs, can
  also be used to train clinicians—especially about rare conditions—
  and for teaching undergraduate students.
• This virtual clinical experience provides trainees and clinicians
  with the opportunity to ask virtual patients questions about their
  disease history, to obtain intelligent answers from the patients in
  real time by using voice or text or both, to conduct clinical
  examinations, ask for further tests or investigations, receive
  feedback, and access additional sensorial inputs such as
  streaming audio, video, photographs and text, as well as
  links to Web pages and other resources.
Virtual Dermatology Patients
• This can help to show the progress of a treatment; depending
  on a trainee’s questions and prescriptions, the person role-
  playing the patient can switch to the appropriate skin, so that
  the trainee doctor is able to see the effect of his or her
  diagnosis and treatment.
Described in: Huang ST, Kamel Boulos MN, Dellavalle RP. Scientific
Discourse 2.0. Will Your Next Poster Session Be in Second Life®? EMBO
Reports. 2008;9(6):496–499. Available at:
http://www.nature.com/embor/journal/v9/n6/pdf/embor200886.pdf
Using Social Media Marketing and
             Captology Techniques
• Unlike when dealing with formal students who are usually pre-
  motivated (at least to some extent, as evidenced by the fact
  they are enrolled in a formal programme of study and are
  usually willing to complete their course/achieve a pass mark or
  better), this was not necessarily always the case with our
  Sexual Health SIM audience (the general public).
• Our task was much more difficult: we wanted people not just
  acquire some new knowledge, but also change their attitudes
  and ultimately their real-life behaviour (with no relapse),
  where applicable. The latter is particularly difficult to achieve
  (and to measure); for example, it is easy to tell people about
  the dangers of smoking (every pack of cigarettes has a
  ‘smoking kills’ label these days), but it is much more difficult to
  make someone quit smoking (and not revert back again to
  their smoking habit after some time).
Using Social Media Marketing and
      Captology Techniques
                                   “Captology is the study of computers as
                                   persuasive technologies. This includes the
                                   design, research, and analysis of
                                   interactive computing products created
                                   for the purpose of changing people's
                                   attitudes or behaviours.
                                   “As the graphic shows, captology
                                   describes the area where computing
                                   technology and persuasion overlap.
                                   “This area continues to grow quickly. Each
                                   week more computing products, including
                                   websites, are designed to change what
                                   people think and do.”
                                   Quoted from: http://captology.stanford.edu/




    http://www.ivyworldwide.com/
Using Social Media Marketing and
               Captology Techniques
• To help us address this educational challenge, the UOP Sexual
  Health SIM experience team employed principles of captology
  (http://captology.stanford.edu/) and marketing/advertising
  psychology in designing many of the SIM’s objects, e.g., the
  Kaposi Sarcoma skin and our virtual condoms dispenser.
• Some commentators criticised our approach in develop-
  ing the latter by arguing that one cannot use a Second
  Life® virtual condom in real-life sex. In answering them, we
  brought the examples of the various radio receivers that are used
  by the Coca-Cola Company in marketing their carbonated soft
  drinks and come in the forms of a Coke can, bottle or cup
  (http://www.google.com/images?hl=en&q=coca-cola%20radios). One
  cannot drink from such radio cans, bottles and cups, but it is the
  message that matters in both our virtual condoms and the Coca-
  Cola radio cases (‘remember to use a condom’; ‘drink Coca-Cola’)!
http://healthcybermap.org/slsexualhealth/
Conclusions
• Second Life® (as a popular example of virtual worlds
  today) is a unique 3-D social networking experience. It
  allows people from all over the world to meet, share
  objects and collaborate in many novel ways, using a
  comprehensive and well-integrated suite of
  asynchronous and synchronous, multimodal
  communication tools.
• Second Life can also be seen as a vast collaborative 3-
  D “wiki” and an immersive audio-visual spatial multi-
  user experience that people can experiment with, edit
  (subject to permissions), and see the changes
  together in real time (user-generated content)!
Conclusions
• 3-D virtual worlds are rapidly getting more and more
  accessible and user friendly (even for people with
  cognitive and/or physical disabilities). They are here to
  stay, mature, and eventually become one with, and more
  tightly and seamlessly integrated into, the flat (2-D) Web
  and the ‘real world’/our daily lives over the coming
  months and years (forming the 3-D Internet).
The Barbican Harbour, Plymouth, UK – Photo © MNK Boulos
Research Example:
Novel Emergency/Public Health Situation
   Rooms (and more) Using 4-D GIS
     Maged N Kamel Boulos, PhD, SMIEEE
           mnkboulos@ieee.org
             First Presented at:
The Current Situation
• Conventional situation rooms are routinely used to
  oversee public health emergencies and disaster
  management operations in real time.
• Nowadays, large amounts of emergency data are
  increasingly coming from a wide range of sources in
  real or near-real time and need to be cross-linked
  and visualized where they spatially belong on maps
  of the affected regions.
• Also, emergencies are usually managed by multi-
  professional teams who, not uncommonly, are
  distributed in multiple geographic locations.
The Current Situation
• Because of these reasons, we have started to see
  physical situation rooms gradually being replaced (or
  combined) with virtual situation rooms that use
  online collaborative (and mostly 2-D –two-
  dimensional) platforms such as Depiction
  (http://www.depiction.com/), in addition to
  conventional Web conferencing.
• These platforms, although usable and helpful, leave
  much to be desired, as they are lacking the ‘third
  dimension’, which is needed to create a proper
  perception of the emergency space, as well as a
  sense of co-presence of other virtual team
  members.
Current flat Web collaboration tools
Like Depiction, Google Wave and
Microsoft Vine can be Used in virtual
public health emergency situation
room applications, but leave much to
be desired!
The Proposed Solution
• To overcome this limitation, we are proposing the
  development of novel emergency and public health
  virtual situation rooms in a suitable 3-D (three-
  dimensional) virtual world (sometimes also called ‘3-
  D serious gaming platform’), where avatars of
  experts and professionals can collaborate together
  and discuss incident data in real time in a simulated
  3-D space representing the physical location where
  the emergency/public health incident of interest is
  unfolding and reflecting all changes taking place
  there (again in real time).
The Proposed Solution
• The real-time link between the virtual world and the
  physical world incident would be two-way and
  multimodal involving geo-tagged physical/
  environmental sensor data feeds, citizen-contributed
  data (as found in Microsoft Vine and ‘Who Is Sick’
  http://www.whoissick.org/), data gleaned via
  automatic analysis of Social Web content (cf. Google
  Flu Trends http://www.google.org/flutrends/), textual and
  3-D spatialized audio/voice exchanges between virtual
  team members, video feeds, 3-D simulations and
  animations, various Web mashups, and shared
  desktop applications, among other possibilities.
Emergency/Public Health Situation Rooms
            (and more) Using 4-D GIS
• 4-D GIS = 3-D Geographic Information Systems, plus the
  temporal/real-time dimension (= 4-D)—serve very well
  the classic Person-Place-Time Triad.
• A collaborative and interactive platform that marries
  virtual globes (such as Google Earth™) and 3-D virtual
  worlds (such as Second Life®/OpenSim), and
  complements/ tightly integrates them with other key
  technologies, e.g., real-time, geo-tagged RSS feeds
  (including data feeds from physical sensors) and geo-
  mashups (using Web services like Yahoo! Pipes), etc.
Short Video
(2 min. : 45 sec.)
Emergency/Public Health Situation Rooms
            (and more) Using 4-D GIS
• The platform weaves data and services in real-time from
  different sources into a new rich ‘datascape’ that better
  reflects the current situation (the ‘big picture’) in novel
  ways that are easier to understand and manage (‘infoglut’
  management).
• The platform is secure, enabling multiple distributed
  persons to “see” each other, visualise relevant data
  together in unique ways, conduct 3-D simulation scenarios/
  ‘what-if’ scenarios, and collaborate in real-time, each
  according to their assigned role and access privileges.
• Much suited for emergency and disaster management in
  real-time, e.g., managing an influenza pandemic and
  coordinating actions at global, regional and local levels.
Other Platform Highlights
• Modular: The platform will offer a reusable toolbox of
  programmable objects that can be easily (re)used in various
  scenarios.
• Mobile: it is now possible to stream a 3-D virtual world to a
  suitable mobile phone or other Internet-enabled, small form
  factor mobile devices, making this vision end-user device and
  platform-independent and thus
  suitable for those members of
  the emergency operations team
  who are on the move.
• True stereoscopic vision can be added
  using readily available technologies.
      Stereoscopic 3-D virtual globes with more natural
      multitouch navigation are already available today (described
      in: Kamel Boulos and Robinson, 2009).
Further Reading




•   Kamel Boulos MN, Scotch M, Cheung K-H, Burden D. Web GIS in practice VI: a
    demo “playlist” of geo-mashups for public health neogeographers. Int J Health
    Geogr. 2008; 7:38.
•   Kamel Boulos MN, Burden D. Web GIS in practice V: 3-D interactive and real-time
    mapping in Second Life. Int J Health Geogr. 2007; 6:51.
•   Kamel Boulos MN, Robinson LR. Web GIS in practice VII: stereoscopic 3-D
    solutions for online maps and virtual globes. Int J Health Geogr. 2009; 8:59.
•   Welch GF, et al. 3D Medical Collaboration Technology to Enhance Emergency
    Healthcare. J Biomed Discov Collab. 2009 Apr 19;4:4.
Inside Portland Square Building, University of Plymouth, Plymouth, UK – Photo © MNK Boulos
Small Group Activity (60 min. + 30 min.)
• Discuss together in 2 to 4 breakout groups (5-7 persons per
  group – 60 min.) your views and proposals concerning possible
  and potential applications of NSM in health and healthcare
  (education and research), informed by and building on the
  affordances of these tools and environments that you have just
  been introduced to in this workshop.
• Focus on those applications and projects that you would like to
  explore in your own, specific context (in the courses you teach
  and your research).
• Share any NSM experiences in education and/or research that
  you are currently or have been involved in.
• Groups reporting back/final wrapping up notes (30 minutes):
  Report back at least two example applications per group.
Smeaton’s Tower, Plymouth, UK – Photo © MNK Boulos
Thank You

“The scholar must be a solitary, modest and charitable soul. He must embrace solitude as a
               bride...that he may become acquainted with his thoughts.”
            —Ralph Waldo Emerson (1803-82) - Author, poet and philosopher

More Related Content

What's hot

Blogs, Wikis and more: Web 2.0 demystified for information professionals
Blogs, Wikis and more: Web 2.0 demystified for information professionalsBlogs, Wikis and more: Web 2.0 demystified for information professionals
Blogs, Wikis and more: Web 2.0 demystified for information professionalsMarieke Guy
 
What if Web 2.0 Really Does Change Everything?
What if Web 2.0 Really Does Change Everything?What if Web 2.0 Really Does Change Everything?
What if Web 2.0 Really Does Change Everything?lisbk
 
The 'Higher Education in a Web 2.0 World' Report: Implications For IT Service...
The 'Higher Education in a Web 2.0 World' Report: Implications For IT Service...The 'Higher Education in a Web 2.0 World' Report: Implications For IT Service...
The 'Higher Education in a Web 2.0 World' Report: Implications For IT Service...guest6d8f50
 
Building and Sustaining a Community using the Social Web
Building and Sustaining a Community using the Social WebBuilding and Sustaining a Community using the Social Web
Building and Sustaining a Community using the Social Weblisbk
 
Demystifying the Social Web
Demystifying the Social WebDemystifying the Social Web
Demystifying the Social Weblisbk
 
Social Software for Empowerment
Social Software for EmpowermentSocial Software for Empowerment
Social Software for EmpowermenteKindling.org
 
Social Media Tools for Administrators
Social Media Tools for AdministratorsSocial Media Tools for Administrators
Social Media Tools for AdministratorsCheryl Peltier-Davis
 
Knock Down the Walls: Designing for Open & Networked Learning
Knock Down the Walls: Designing for Open & Networked LearningKnock Down the Walls: Designing for Open & Networked Learning
Knock Down the Walls: Designing for Open & Networked LearningAlec Couros
 
Wesleyan2.0
Wesleyan2.0Wesleyan2.0
Wesleyan2.0sbclapp
 
Emerging technologies for teaching and learning: into fall 2008
Emerging technologies for teaching and learning: into fall 2008Emerging technologies for teaching and learning: into fall 2008
Emerging technologies for teaching and learning: into fall 2008Bryan Alexander
 
Emerging tech for teaching and learning: heading into fall 2008
Emerging tech for teaching and learning: heading into fall 2008Emerging tech for teaching and learning: heading into fall 2008
Emerging tech for teaching and learning: heading into fall 2008Bryan Alexander
 
Designing for Learning in 3D Virtual Worlds
Designing for Learning in 3D Virtual WorldsDesigning for Learning in 3D Virtual Worlds
Designing for Learning in 3D Virtual WorldsSteve Wheeler
 
Trends In Educational Technology (2014)
Trends In Educational Technology (2014)Trends In Educational Technology (2014)
Trends In Educational Technology (2014)Shayna Quinn
 
Web 2.0 and Social Web Challenges
Web 2.0 and Social Web ChallengesWeb 2.0 and Social Web Challenges
Web 2.0 and Social Web ChallengesAnn Chapman
 
Weaving Web 2.0 July 2008
Weaving Web 2.0 July 2008Weaving Web 2.0 July 2008
Weaving Web 2.0 July 2008paulfair
 
If They Build It They Will Come
If They Build It They Will ComeIf They Build It They Will Come
If They Build It They Will ComeKeith Kirkwood
 
The How-To of Social Media Tools
The How-To of Social Media ToolsThe How-To of Social Media Tools
The How-To of Social Media ToolsJoel Price
 

What's hot (20)

Wikis In Education
Wikis In EducationWikis In Education
Wikis In Education
 
Blogs, Wikis and more: Web 2.0 demystified for information professionals
Blogs, Wikis and more: Web 2.0 demystified for information professionalsBlogs, Wikis and more: Web 2.0 demystified for information professionals
Blogs, Wikis and more: Web 2.0 demystified for information professionals
 
What if Web 2.0 Really Does Change Everything?
What if Web 2.0 Really Does Change Everything?What if Web 2.0 Really Does Change Everything?
What if Web 2.0 Really Does Change Everything?
 
The 'Higher Education in a Web 2.0 World' Report: Implications For IT Service...
The 'Higher Education in a Web 2.0 World' Report: Implications For IT Service...The 'Higher Education in a Web 2.0 World' Report: Implications For IT Service...
The 'Higher Education in a Web 2.0 World' Report: Implications For IT Service...
 
Building and Sustaining a Community using the Social Web
Building and Sustaining a Community using the Social WebBuilding and Sustaining a Community using the Social Web
Building and Sustaining a Community using the Social Web
 
Demystifying the Social Web
Demystifying the Social WebDemystifying the Social Web
Demystifying the Social Web
 
Social Software for Empowerment
Social Software for EmpowermentSocial Software for Empowerment
Social Software for Empowerment
 
Social Media Tools for Administrators
Social Media Tools for AdministratorsSocial Media Tools for Administrators
Social Media Tools for Administrators
 
Knock Down the Walls: Designing for Open & Networked Learning
Knock Down the Walls: Designing for Open & Networked LearningKnock Down the Walls: Designing for Open & Networked Learning
Knock Down the Walls: Designing for Open & Networked Learning
 
Wesleyan2.0
Wesleyan2.0Wesleyan2.0
Wesleyan2.0
 
Emerging technologies for teaching and learning: into fall 2008
Emerging technologies for teaching and learning: into fall 2008Emerging technologies for teaching and learning: into fall 2008
Emerging technologies for teaching and learning: into fall 2008
 
Emerging tech for teaching and learning: heading into fall 2008
Emerging tech for teaching and learning: heading into fall 2008Emerging tech for teaching and learning: heading into fall 2008
Emerging tech for teaching and learning: heading into fall 2008
 
Designing for Learning in 3D Virtual Worlds
Designing for Learning in 3D Virtual WorldsDesigning for Learning in 3D Virtual Worlds
Designing for Learning in 3D Virtual Worlds
 
Trends In Educational Technology (2014)
Trends In Educational Technology (2014)Trends In Educational Technology (2014)
Trends In Educational Technology (2014)
 
The Social Web
The Social WebThe Social Web
The Social Web
 
How does it feel to participate in public?
How does it feel to participate in public?How does it feel to participate in public?
How does it feel to participate in public?
 
Web 2.0 and Social Web Challenges
Web 2.0 and Social Web ChallengesWeb 2.0 and Social Web Challenges
Web 2.0 and Social Web Challenges
 
Weaving Web 2.0 July 2008
Weaving Web 2.0 July 2008Weaving Web 2.0 July 2008
Weaving Web 2.0 July 2008
 
If They Build It They Will Come
If They Build It They Will ComeIf They Build It They Will Come
If They Build It They Will Come
 
The How-To of Social Media Tools
The How-To of Social Media ToolsThe How-To of Social Media Tools
The How-To of Social Media Tools
 

Similar to Networked Social Media in Learning, Teaching and Research

Lol learning online pdf
Lol learning online pdfLol learning online pdf
Lol learning online pdfgdymd
 
Using Social Media in Higher Education
Using Social Media in Higher EducationUsing Social Media in Higher Education
Using Social Media in Higher EducationCEMCA
 
Digital literacies in medical education
Digital literacies in medical educationDigital literacies in medical education
Digital literacies in medical educationRebecca Raworth, MLIS
 
Social Media Tools for Academic Library Services
Social Media Tools for Academic Library ServicesSocial Media Tools for Academic Library Services
Social Media Tools for Academic Library Servicesinventionjournals
 
Siemens handbook of emerging technologies for learning
Siemens handbook of emerging technologies for learningSiemens handbook of emerging technologies for learning
Siemens handbook of emerging technologies for learningMinisterio de Educación
 
Conole dehub paper_april
Conole dehub paper_aprilConole dehub paper_april
Conole dehub paper_aprilgrainne
 
Future of Media theory and research
Future of Media theory and researchFuture of Media theory and research
Future of Media theory and researchnadia naseem
 
Handbook of Emerging Technologies for Learning
Handbook of Emerging Technologies for LearningHandbook of Emerging Technologies for Learning
Handbook of Emerging Technologies for LearningSantia Velazquez
 
Web 20 (Social Media) Policies in Higher Education
Web 20 (Social Media) Policies in Higher EducationWeb 20 (Social Media) Policies in Higher Education
Web 20 (Social Media) Policies in Higher EducationAnne Arendt
 
Media and information literacy
Media and information literacyMedia and information literacy
Media and information literacyDayanaraOrtiz2
 
Duncan Digital Literacies in Medical Education (IMP Med Ed Day - Duncan, BC) ...
Duncan Digital Literacies in Medical Education (IMP Med Ed Day - Duncan, BC) ...Duncan Digital Literacies in Medical Education (IMP Med Ed Day - Duncan, BC) ...
Duncan Digital Literacies in Medical Education (IMP Med Ed Day - Duncan, BC) ...Rebecca Raworth, MLIS
 
Social media in healthcare 2012 moore mb for the lancet 7 12-12
Social media in healthcare 2012 moore mb for the lancet 7 12-12Social media in healthcare 2012 moore mb for the lancet 7 12-12
Social media in healthcare 2012 moore mb for the lancet 7 12-12Mike Moore
 
Effects of Social Media on Reading Habits
Effects of Social Media on Reading HabitsEffects of Social Media on Reading Habits
Effects of Social Media on Reading HabitsCampus Portal Nigeria
 
Social media for cme surgery poster rcs ed final
Social media for cme surgery poster rcs ed finalSocial media for cme surgery poster rcs ed final
Social media for cme surgery poster rcs ed finalVaikunthan Rajaratnam
 
Wikis, Blogs & Podcasts In BMJ
Wikis, Blogs & Podcasts In BMJWikis, Blogs & Podcasts In BMJ
Wikis, Blogs & Podcasts In BMJJ L
 
Using Social Media Strategies to Increase Environmental Awareness
Using Social Media Strategies to Increase Environmental AwarenessUsing Social Media Strategies to Increase Environmental Awareness
Using Social Media Strategies to Increase Environmental AwarenessRaul Pacheco-Vega
 

Similar to Networked Social Media in Learning, Teaching and Research (20)

Lol learning online pdf
Lol learning online pdfLol learning online pdf
Lol learning online pdf
 
Using Social Media in Higher Education
Using Social Media in Higher EducationUsing Social Media in Higher Education
Using Social Media in Higher Education
 
Digital literacies in medical education
Digital literacies in medical educationDigital literacies in medical education
Digital literacies in medical education
 
Social Media Tools for Academic Library Services
Social Media Tools for Academic Library ServicesSocial Media Tools for Academic Library Services
Social Media Tools for Academic Library Services
 
Siemens handbook of emerging technologies for learning
Siemens handbook of emerging technologies for learningSiemens handbook of emerging technologies for learning
Siemens handbook of emerging technologies for learning
 
Conole dehub paper_april
Conole dehub paper_aprilConole dehub paper_april
Conole dehub paper_april
 
Future of Media theory and research
Future of Media theory and researchFuture of Media theory and research
Future of Media theory and research
 
Social Media the New Tool in Clinical Trial?
Social Media the New Tool in Clinical Trial?Social Media the New Tool in Clinical Trial?
Social Media the New Tool in Clinical Trial?
 
Handbook of Emerging Technologies for Learning
Handbook of Emerging Technologies for LearningHandbook of Emerging Technologies for Learning
Handbook of Emerging Technologies for Learning
 
Web 20 (Social Media) Policies in Higher Education
Web 20 (Social Media) Policies in Higher EducationWeb 20 (Social Media) Policies in Higher Education
Web 20 (Social Media) Policies in Higher Education
 
Media and information literacy
Media and information literacyMedia and information literacy
Media and information literacy
 
Web20
Web20Web20
Web20
 
Duncan Digital Literacies in Medical Education (IMP Med Ed Day - Duncan, BC) ...
Duncan Digital Literacies in Medical Education (IMP Med Ed Day - Duncan, BC) ...Duncan Digital Literacies in Medical Education (IMP Med Ed Day - Duncan, BC) ...
Duncan Digital Literacies in Medical Education (IMP Med Ed Day - Duncan, BC) ...
 
(2011) Case Study: Using Social Media to Promote an Academic Laboratory
(2011) Case Study: Using Social Media to Promote an Academic Laboratory(2011) Case Study: Using Social Media to Promote an Academic Laboratory
(2011) Case Study: Using Social Media to Promote an Academic Laboratory
 
Social media in healthcare 2012 moore mb for the lancet 7 12-12
Social media in healthcare 2012 moore mb for the lancet 7 12-12Social media in healthcare 2012 moore mb for the lancet 7 12-12
Social media in healthcare 2012 moore mb for the lancet 7 12-12
 
Effects of Social Media on Reading Habits
Effects of Social Media on Reading HabitsEffects of Social Media on Reading Habits
Effects of Social Media on Reading Habits
 
Social media for cme surgery poster rcs ed final
Social media for cme surgery poster rcs ed finalSocial media for cme surgery poster rcs ed final
Social media for cme surgery poster rcs ed final
 
Wikis, Blogs & Podcasts In BMJ
Wikis, Blogs & Podcasts In BMJWikis, Blogs & Podcasts In BMJ
Wikis, Blogs & Podcasts In BMJ
 
Using Social Media Strategies to Increase Environmental Awareness
Using Social Media Strategies to Increase Environmental AwarenessUsing Social Media Strategies to Increase Environmental Awareness
Using Social Media Strategies to Increase Environmental Awareness
 
Bodle research
Bodle researchBodle research
Bodle research
 

More from Maged N. Kamel Boulos

Towards precision and accuracy digital public health: informed decision-makin...
Towards precision and accuracy digital public health: informed decision-makin...Towards precision and accuracy digital public health: informed decision-makin...
Towards precision and accuracy digital public health: informed decision-makin...Maged N. Kamel Boulos
 
How is AI actually empowering clinicians, augmenting telehealth, and transfor...
How is AI actually empowering clinicians, augmenting telehealth, and transfor...How is AI actually empowering clinicians, augmenting telehealth, and transfor...
How is AI actually empowering clinicians, augmenting telehealth, and transfor...Maged N. Kamel Boulos
 
VRGIS and big data for smarter, healthier cities
VRGIS and big data for smarter, healthier citiesVRGIS and big data for smarter, healthier cities
VRGIS and big data for smarter, healthier citiesMaged N. Kamel Boulos
 
How the Internet of Things and People can help improve our health, well-being...
How the Internet of Things and People can help improve our health, well-being...How the Internet of Things and People can help improve our health, well-being...
How the Internet of Things and People can help improve our health, well-being...Maged N. Kamel Boulos
 
On the promises, challenges and risks of Pokémon Go and similar geosocial (lo...
On the promises, challenges and risks of Pokémon Go and similar geosocial (lo...On the promises, challenges and risks of Pokémon Go and similar geosocial (lo...
On the promises, challenges and risks of Pokémon Go and similar geosocial (lo...Maged N. Kamel Boulos
 
Games, Geosocial Apps, Social Media Ads and Dashboards for Sexual Health Prom...
Games, Geosocial Apps, Social Media Ads and Dashboards for Sexual Health Prom...Games, Geosocial Apps, Social Media Ads and Dashboards for Sexual Health Prom...
Games, Geosocial Apps, Social Media Ads and Dashboards for Sexual Health Prom...Maged N. Kamel Boulos
 
Developing a World Leading Technology Enabled Health Programme of Research
Developing a World Leading Technology Enabled Health Programme of ResearchDeveloping a World Leading Technology Enabled Health Programme of Research
Developing a World Leading Technology Enabled Health Programme of ResearchMaged N. Kamel Boulos
 
IBM Watson Health: How cognitive technologies have begun transforming clinica...
IBM Watson Health: How cognitive technologies have begun transforming clinica...IBM Watson Health: How cognitive technologies have begun transforming clinica...
IBM Watson Health: How cognitive technologies have begun transforming clinica...Maged N. Kamel Boulos
 
Towards a successful implementation of game mechanics (gamification) in e-hea...
Towards a successful implementation of game mechanics (gamification) in e-hea...Towards a successful implementation of game mechanics (gamification) in e-hea...
Towards a successful implementation of game mechanics (gamification) in e-hea...Maged N. Kamel Boulos
 
Creating self-aware and smart healthy cities
Creating self-aware and smart healthy citiesCreating self-aware and smart healthy cities
Creating self-aware and smart healthy citiesMaged N. Kamel Boulos
 
Livewell Project @ Health Informatics Scotland 2014, Glasgow, 2 Sep 2014
Livewell Project @ Health Informatics Scotland 2014, Glasgow, 2 Sep 2014Livewell Project @ Health Informatics Scotland 2014, Glasgow, 2 Sep 2014
Livewell Project @ Health Informatics Scotland 2014, Glasgow, 2 Sep 2014Maged N. Kamel Boulos
 
Telehealthcare for older people: barriers to large-scale roll-outs
Telehealthcare for older people: barriers to large-scale roll-outsTelehealthcare for older people: barriers to large-scale roll-outs
Telehealthcare for older people: barriers to large-scale roll-outsMaged N. Kamel Boulos
 
Public engagement and participation in health geography: crowdmaps (crowdsour...
Public engagement and participation in health geography: crowdmaps (crowdsour...Public engagement and participation in health geography: crowdmaps (crowdsour...
Public engagement and participation in health geography: crowdmaps (crowdsour...Maged N. Kamel Boulos
 
Telehealthcare for older people with comorbidity: lessons from eCAALYX and pr...
Telehealthcare for older people with comorbidity: lessons from eCAALYXand pr...Telehealthcare for older people with comorbidity: lessons from eCAALYXand pr...
Telehealthcare for older people with comorbidity: lessons from eCAALYX and pr...Maged N. Kamel Boulos
 
Telehealthcare Promises And Challenges
Telehealthcare Promises And ChallengesTelehealthcare Promises And Challenges
Telehealthcare Promises And ChallengesMaged N. Kamel Boulos
 
3-D real-virtual worlds for health and healthcare
3-D real-virtual worlds for health and healthcare3-D real-virtual worlds for health and healthcare
3-D real-virtual worlds for health and healthcareMaged N. Kamel Boulos
 

More from Maged N. Kamel Boulos (17)

Towards precision and accuracy digital public health: informed decision-makin...
Towards precision and accuracy digital public health: informed decision-makin...Towards precision and accuracy digital public health: informed decision-makin...
Towards precision and accuracy digital public health: informed decision-makin...
 
How is AI actually empowering clinicians, augmenting telehealth, and transfor...
How is AI actually empowering clinicians, augmenting telehealth, and transfor...How is AI actually empowering clinicians, augmenting telehealth, and transfor...
How is AI actually empowering clinicians, augmenting telehealth, and transfor...
 
VRGIS and big data for smarter, healthier cities
VRGIS and big data for smarter, healthier citiesVRGIS and big data for smarter, healthier cities
VRGIS and big data for smarter, healthier cities
 
How the Internet of Things and People can help improve our health, well-being...
How the Internet of Things and People can help improve our health, well-being...How the Internet of Things and People can help improve our health, well-being...
How the Internet of Things and People can help improve our health, well-being...
 
On the promises, challenges and risks of Pokémon Go and similar geosocial (lo...
On the promises, challenges and risks of Pokémon Go and similar geosocial (lo...On the promises, challenges and risks of Pokémon Go and similar geosocial (lo...
On the promises, challenges and risks of Pokémon Go and similar geosocial (lo...
 
Games, Geosocial Apps, Social Media Ads and Dashboards for Sexual Health Prom...
Games, Geosocial Apps, Social Media Ads and Dashboards for Sexual Health Prom...Games, Geosocial Apps, Social Media Ads and Dashboards for Sexual Health Prom...
Games, Geosocial Apps, Social Media Ads and Dashboards for Sexual Health Prom...
 
Developing a World Leading Technology Enabled Health Programme of Research
Developing a World Leading Technology Enabled Health Programme of ResearchDeveloping a World Leading Technology Enabled Health Programme of Research
Developing a World Leading Technology Enabled Health Programme of Research
 
IBM Watson Health: How cognitive technologies have begun transforming clinica...
IBM Watson Health: How cognitive technologies have begun transforming clinica...IBM Watson Health: How cognitive technologies have begun transforming clinica...
IBM Watson Health: How cognitive technologies have begun transforming clinica...
 
Towards a successful implementation of game mechanics (gamification) in e-hea...
Towards a successful implementation of game mechanics (gamification) in e-hea...Towards a successful implementation of game mechanics (gamification) in e-hea...
Towards a successful implementation of game mechanics (gamification) in e-hea...
 
Creating self-aware and smart healthy cities
Creating self-aware and smart healthy citiesCreating self-aware and smart healthy cities
Creating self-aware and smart healthy cities
 
Livewell Project @ Health Informatics Scotland 2014, Glasgow, 2 Sep 2014
Livewell Project @ Health Informatics Scotland 2014, Glasgow, 2 Sep 2014Livewell Project @ Health Informatics Scotland 2014, Glasgow, 2 Sep 2014
Livewell Project @ Health Informatics Scotland 2014, Glasgow, 2 Sep 2014
 
Telehealthcare for older people: barriers to large-scale roll-outs
Telehealthcare for older people: barriers to large-scale roll-outsTelehealthcare for older people: barriers to large-scale roll-outs
Telehealthcare for older people: barriers to large-scale roll-outs
 
Public engagement and participation in health geography: crowdmaps (crowdsour...
Public engagement and participation in health geography: crowdmaps (crowdsour...Public engagement and participation in health geography: crowdmaps (crowdsour...
Public engagement and participation in health geography: crowdmaps (crowdsour...
 
Telehealthcare for older people with comorbidity: lessons from eCAALYX and pr...
Telehealthcare for older people with comorbidity: lessons from eCAALYXand pr...Telehealthcare for older people with comorbidity: lessons from eCAALYXand pr...
Telehealthcare for older people with comorbidity: lessons from eCAALYX and pr...
 
GIS in Health
GIS in HealthGIS in Health
GIS in Health
 
Telehealthcare Promises And Challenges
Telehealthcare Promises And ChallengesTelehealthcare Promises And Challenges
Telehealthcare Promises And Challenges
 
3-D real-virtual worlds for health and healthcare
3-D real-virtual worlds for health and healthcare3-D real-virtual worlds for health and healthcare
3-D real-virtual worlds for health and healthcare
 

Recently uploaded

College Call Girls Pune Mira 9907093804 Short 1500 Night 6000 Best call girls...
College Call Girls Pune Mira 9907093804 Short 1500 Night 6000 Best call girls...College Call Girls Pune Mira 9907093804 Short 1500 Night 6000 Best call girls...
College Call Girls Pune Mira 9907093804 Short 1500 Night 6000 Best call girls...Miss joya
 
Call Girls Whitefield Just Call 7001305949 Top Class Call Girl Service Available
Call Girls Whitefield Just Call 7001305949 Top Class Call Girl Service AvailableCall Girls Whitefield Just Call 7001305949 Top Class Call Girl Service Available
Call Girls Whitefield Just Call 7001305949 Top Class Call Girl Service Availablenarwatsonia7
 
Call Girl Koramangala | 7001305949 At Low Cost Cash Payment Booking
Call Girl Koramangala | 7001305949 At Low Cost Cash Payment BookingCall Girl Koramangala | 7001305949 At Low Cost Cash Payment Booking
Call Girl Koramangala | 7001305949 At Low Cost Cash Payment Bookingnarwatsonia7
 
Aspirin presentation slides by Dr. Rewas Ali
Aspirin presentation slides by Dr. Rewas AliAspirin presentation slides by Dr. Rewas Ali
Aspirin presentation slides by Dr. Rewas AliRewAs ALI
 
Call Girls Electronic City Just Call 7001305949 Top Class Call Girl Service A...
Call Girls Electronic City Just Call 7001305949 Top Class Call Girl Service A...Call Girls Electronic City Just Call 7001305949 Top Class Call Girl Service A...
Call Girls Electronic City Just Call 7001305949 Top Class Call Girl Service A...narwatsonia7
 
Bangalore Call Girls Marathahalli 📞 9907093804 High Profile Service 100% Safe
Bangalore Call Girls Marathahalli 📞 9907093804 High Profile Service 100% SafeBangalore Call Girls Marathahalli 📞 9907093804 High Profile Service 100% Safe
Bangalore Call Girls Marathahalli 📞 9907093804 High Profile Service 100% Safenarwatsonia7
 
Call Girls Service in Bommanahalli - 7001305949 with real photos and phone nu...
Call Girls Service in Bommanahalli - 7001305949 with real photos and phone nu...Call Girls Service in Bommanahalli - 7001305949 with real photos and phone nu...
Call Girls Service in Bommanahalli - 7001305949 with real photos and phone nu...narwatsonia7
 
Call Girls Hsr Layout Just Call 7001305949 Top Class Call Girl Service Available
Call Girls Hsr Layout Just Call 7001305949 Top Class Call Girl Service AvailableCall Girls Hsr Layout Just Call 7001305949 Top Class Call Girl Service Available
Call Girls Hsr Layout Just Call 7001305949 Top Class Call Girl Service Availablenarwatsonia7
 
Call Girls Hebbal Just Call 7001305949 Top Class Call Girl Service Available
Call Girls Hebbal Just Call 7001305949 Top Class Call Girl Service AvailableCall Girls Hebbal Just Call 7001305949 Top Class Call Girl Service Available
Call Girls Hebbal Just Call 7001305949 Top Class Call Girl Service Availablenarwatsonia7
 
Ahmedabad Call Girls CG Road 🔝9907093804 Short 1500 💋 Night 6000
Ahmedabad Call Girls CG Road 🔝9907093804  Short 1500  💋 Night 6000Ahmedabad Call Girls CG Road 🔝9907093804  Short 1500  💋 Night 6000
Ahmedabad Call Girls CG Road 🔝9907093804 Short 1500 💋 Night 6000aliya bhat
 
VIP Call Girls Mumbai Arpita 9910780858 Independent Escort Service Mumbai
VIP Call Girls Mumbai Arpita 9910780858 Independent Escort Service MumbaiVIP Call Girls Mumbai Arpita 9910780858 Independent Escort Service Mumbai
VIP Call Girls Mumbai Arpita 9910780858 Independent Escort Service Mumbaisonalikaur4
 
VIP Call Girls Lucknow Nandini 7001305949 Independent Escort Service Lucknow
VIP Call Girls Lucknow Nandini 7001305949 Independent Escort Service LucknowVIP Call Girls Lucknow Nandini 7001305949 Independent Escort Service Lucknow
VIP Call Girls Lucknow Nandini 7001305949 Independent Escort Service Lucknownarwatsonia7
 
High Profile Call Girls Jaipur Vani 8445551418 Independent Escort Service Jaipur
High Profile Call Girls Jaipur Vani 8445551418 Independent Escort Service JaipurHigh Profile Call Girls Jaipur Vani 8445551418 Independent Escort Service Jaipur
High Profile Call Girls Jaipur Vani 8445551418 Independent Escort Service Jaipurparulsinha
 
Hemostasis Physiology and Clinical correlations by Dr Faiza.pdf
Hemostasis Physiology and Clinical correlations by Dr Faiza.pdfHemostasis Physiology and Clinical correlations by Dr Faiza.pdf
Hemostasis Physiology and Clinical correlations by Dr Faiza.pdfMedicoseAcademics
 
Call Girl Service Bidadi - For 7001305949 Cheap & Best with original Photos
Call Girl Service Bidadi - For 7001305949 Cheap & Best with original PhotosCall Girl Service Bidadi - For 7001305949 Cheap & Best with original Photos
Call Girl Service Bidadi - For 7001305949 Cheap & Best with original Photosnarwatsonia7
 
Call Girls Jayanagar Just Call 7001305949 Top Class Call Girl Service Available
Call Girls Jayanagar Just Call 7001305949 Top Class Call Girl Service AvailableCall Girls Jayanagar Just Call 7001305949 Top Class Call Girl Service Available
Call Girls Jayanagar Just Call 7001305949 Top Class Call Girl Service Availablenarwatsonia7
 
Book Call Girls in Kasavanahalli - 7001305949 with real photos and phone numbers
Book Call Girls in Kasavanahalli - 7001305949 with real photos and phone numbersBook Call Girls in Kasavanahalli - 7001305949 with real photos and phone numbers
Book Call Girls in Kasavanahalli - 7001305949 with real photos and phone numbersnarwatsonia7
 
Call Girl Lucknow Mallika 7001305949 Independent Escort Service Lucknow
Call Girl Lucknow Mallika 7001305949 Independent Escort Service LucknowCall Girl Lucknow Mallika 7001305949 Independent Escort Service Lucknow
Call Girl Lucknow Mallika 7001305949 Independent Escort Service Lucknownarwatsonia7
 
Call Girls ITPL Just Call 7001305949 Top Class Call Girl Service Available
Call Girls ITPL Just Call 7001305949 Top Class Call Girl Service AvailableCall Girls ITPL Just Call 7001305949 Top Class Call Girl Service Available
Call Girls ITPL Just Call 7001305949 Top Class Call Girl Service Availablenarwatsonia7
 
Call Girls Jp Nagar Just Call 7001305949 Top Class Call Girl Service Available
Call Girls Jp Nagar Just Call 7001305949 Top Class Call Girl Service AvailableCall Girls Jp Nagar Just Call 7001305949 Top Class Call Girl Service Available
Call Girls Jp Nagar Just Call 7001305949 Top Class Call Girl Service Availablenarwatsonia7
 

Recently uploaded (20)

College Call Girls Pune Mira 9907093804 Short 1500 Night 6000 Best call girls...
College Call Girls Pune Mira 9907093804 Short 1500 Night 6000 Best call girls...College Call Girls Pune Mira 9907093804 Short 1500 Night 6000 Best call girls...
College Call Girls Pune Mira 9907093804 Short 1500 Night 6000 Best call girls...
 
Call Girls Whitefield Just Call 7001305949 Top Class Call Girl Service Available
Call Girls Whitefield Just Call 7001305949 Top Class Call Girl Service AvailableCall Girls Whitefield Just Call 7001305949 Top Class Call Girl Service Available
Call Girls Whitefield Just Call 7001305949 Top Class Call Girl Service Available
 
Call Girl Koramangala | 7001305949 At Low Cost Cash Payment Booking
Call Girl Koramangala | 7001305949 At Low Cost Cash Payment BookingCall Girl Koramangala | 7001305949 At Low Cost Cash Payment Booking
Call Girl Koramangala | 7001305949 At Low Cost Cash Payment Booking
 
Aspirin presentation slides by Dr. Rewas Ali
Aspirin presentation slides by Dr. Rewas AliAspirin presentation slides by Dr. Rewas Ali
Aspirin presentation slides by Dr. Rewas Ali
 
Call Girls Electronic City Just Call 7001305949 Top Class Call Girl Service A...
Call Girls Electronic City Just Call 7001305949 Top Class Call Girl Service A...Call Girls Electronic City Just Call 7001305949 Top Class Call Girl Service A...
Call Girls Electronic City Just Call 7001305949 Top Class Call Girl Service A...
 
Bangalore Call Girls Marathahalli 📞 9907093804 High Profile Service 100% Safe
Bangalore Call Girls Marathahalli 📞 9907093804 High Profile Service 100% SafeBangalore Call Girls Marathahalli 📞 9907093804 High Profile Service 100% Safe
Bangalore Call Girls Marathahalli 📞 9907093804 High Profile Service 100% Safe
 
Call Girls Service in Bommanahalli - 7001305949 with real photos and phone nu...
Call Girls Service in Bommanahalli - 7001305949 with real photos and phone nu...Call Girls Service in Bommanahalli - 7001305949 with real photos and phone nu...
Call Girls Service in Bommanahalli - 7001305949 with real photos and phone nu...
 
Call Girls Hsr Layout Just Call 7001305949 Top Class Call Girl Service Available
Call Girls Hsr Layout Just Call 7001305949 Top Class Call Girl Service AvailableCall Girls Hsr Layout Just Call 7001305949 Top Class Call Girl Service Available
Call Girls Hsr Layout Just Call 7001305949 Top Class Call Girl Service Available
 
Call Girls Hebbal Just Call 7001305949 Top Class Call Girl Service Available
Call Girls Hebbal Just Call 7001305949 Top Class Call Girl Service AvailableCall Girls Hebbal Just Call 7001305949 Top Class Call Girl Service Available
Call Girls Hebbal Just Call 7001305949 Top Class Call Girl Service Available
 
Ahmedabad Call Girls CG Road 🔝9907093804 Short 1500 💋 Night 6000
Ahmedabad Call Girls CG Road 🔝9907093804  Short 1500  💋 Night 6000Ahmedabad Call Girls CG Road 🔝9907093804  Short 1500  💋 Night 6000
Ahmedabad Call Girls CG Road 🔝9907093804 Short 1500 💋 Night 6000
 
VIP Call Girls Mumbai Arpita 9910780858 Independent Escort Service Mumbai
VIP Call Girls Mumbai Arpita 9910780858 Independent Escort Service MumbaiVIP Call Girls Mumbai Arpita 9910780858 Independent Escort Service Mumbai
VIP Call Girls Mumbai Arpita 9910780858 Independent Escort Service Mumbai
 
VIP Call Girls Lucknow Nandini 7001305949 Independent Escort Service Lucknow
VIP Call Girls Lucknow Nandini 7001305949 Independent Escort Service LucknowVIP Call Girls Lucknow Nandini 7001305949 Independent Escort Service Lucknow
VIP Call Girls Lucknow Nandini 7001305949 Independent Escort Service Lucknow
 
High Profile Call Girls Jaipur Vani 8445551418 Independent Escort Service Jaipur
High Profile Call Girls Jaipur Vani 8445551418 Independent Escort Service JaipurHigh Profile Call Girls Jaipur Vani 8445551418 Independent Escort Service Jaipur
High Profile Call Girls Jaipur Vani 8445551418 Independent Escort Service Jaipur
 
Hemostasis Physiology and Clinical correlations by Dr Faiza.pdf
Hemostasis Physiology and Clinical correlations by Dr Faiza.pdfHemostasis Physiology and Clinical correlations by Dr Faiza.pdf
Hemostasis Physiology and Clinical correlations by Dr Faiza.pdf
 
Call Girl Service Bidadi - For 7001305949 Cheap & Best with original Photos
Call Girl Service Bidadi - For 7001305949 Cheap & Best with original PhotosCall Girl Service Bidadi - For 7001305949 Cheap & Best with original Photos
Call Girl Service Bidadi - For 7001305949 Cheap & Best with original Photos
 
Call Girls Jayanagar Just Call 7001305949 Top Class Call Girl Service Available
Call Girls Jayanagar Just Call 7001305949 Top Class Call Girl Service AvailableCall Girls Jayanagar Just Call 7001305949 Top Class Call Girl Service Available
Call Girls Jayanagar Just Call 7001305949 Top Class Call Girl Service Available
 
Book Call Girls in Kasavanahalli - 7001305949 with real photos and phone numbers
Book Call Girls in Kasavanahalli - 7001305949 with real photos and phone numbersBook Call Girls in Kasavanahalli - 7001305949 with real photos and phone numbers
Book Call Girls in Kasavanahalli - 7001305949 with real photos and phone numbers
 
Call Girl Lucknow Mallika 7001305949 Independent Escort Service Lucknow
Call Girl Lucknow Mallika 7001305949 Independent Escort Service LucknowCall Girl Lucknow Mallika 7001305949 Independent Escort Service Lucknow
Call Girl Lucknow Mallika 7001305949 Independent Escort Service Lucknow
 
Call Girls ITPL Just Call 7001305949 Top Class Call Girl Service Available
Call Girls ITPL Just Call 7001305949 Top Class Call Girl Service AvailableCall Girls ITPL Just Call 7001305949 Top Class Call Girl Service Available
Call Girls ITPL Just Call 7001305949 Top Class Call Girl Service Available
 
Call Girls Jp Nagar Just Call 7001305949 Top Class Call Girl Service Available
Call Girls Jp Nagar Just Call 7001305949 Top Class Call Girl Service AvailableCall Girls Jp Nagar Just Call 7001305949 Top Class Call Girl Service Available
Call Girls Jp Nagar Just Call 7001305949 Top Class Call Girl Service Available
 

Networked Social Media in Learning, Teaching and Research

  • 1. Networked Social Media in Learning, Teaching and Research Maged N. Kamel Boulos, MBBCh, MSc, PhD, FHEA, SMIEEE Associate Professor in Health Informatics University of Plymouth, UK mnkamelboulos@plymouth.ac.uk mnkboulos@ieee.org
  • 3. Workshop Themes • Networked Social Media in Learning and Teaching (contexts: higher education; medicine and healthcare, including patient education and clinicians’ collaboration and CPD—Continuing Professional Development). • Networked Social Media in Research (both as a primary focus for research and as tools/enablers in research). • The above two themes are interrelated and frequently overlap in research-led higher education institutions (research-informed teaching and practice). Format: Slides and videos (7 video clips - 30 min. total): include practical and how-to examples/demos; Audience interactivity: Q&A opportunities throughout the day and small-group reflective activity/discussions.
  • 4. General Agenda • Overview of Networked Social Media in health/healthcare education and research, including a research agenda for the coming years. • Social Web tools for virtual collaborative practice and learning/CPD in medicine and health (covers Wikis, blogs, micro-blogs, podcasts, YouTube and SlideShare). • Introduction to 3-D Virtual Worlds. • Research example: UOP Sexual Health SIM in Second Life® (2007-2009)—covers the use of Virtual Patients and of Social Media Marketing and Captology techniques in Virtual Worlds. • Research example: Novel emergency/public health situation rooms using 4-D GIS (incorporating 3-D Virtual Worlds, Virtual Globes and other NSM tools). • Small-group activity/reflection exercise.
  • 5. Logos of City of Plymouth and University of Plymouth (inset, red), Plymouth, UK Photo © MNK Boulos
  • 6. Overview of Networked Social Media in Health/Healthcare Education and Research A Research Agenda
  • 7. Agenda • What are Networked Social Media (NSM)? (Includes a brief critique of the term “Web 2.0”) • NSM as enablers of positive change in education and health, including self-help and peer-to-peer support, and the challenges that need to be addressed. • A research agenda: – Establishing the evidence regarding the use of NSM in higher education, health/healthcare and social care, and establishing and informing best practices; – Identifying and researching associated barriers/ problems and workarounds; – Looking into how various disciplines, technologies and applications have been affected by, and are affecting, NSM; • Social Web mining – Virtual worlds and social networks as large social research labs like never before; and – Select highlights from PubMed (Mar-Jun 2010).
  • 9. Popular PowerPoint [MN Kamel Boulos - April 2007 - 32 slides - PDF - 2.7MB: http://healthcybermap.org/MNKB_W eb2_3DWeb_SecondLife.pdf - also available on SlideShare (6779 views as at 23/5/2010)]
  • 10. Social Web / Networked Social Media • Social Web or Networked Social Media (NSM) are mediated environments where people (including students and faculty in higher education) can use their computer or mobile phone to connect with others, share information, and generate content, among other things. • Example tools include wikis, e.g., Wikipedia, social network sites, e.g., MySpace, Facebook, LinkedIn, Sermo; media sharing platforms, e.g., YouTube, Flickr, SlideShare; blogging and micro-blogging, e.g., Twitter and identi.ca; social bookmarking, e.g., Delicious; 3-D virtual worlds, e.g., Second Life®; and 3-D virtual globes, e.g., Google Earth™.
  • 11. http://www.google.com/moderator/ http://www.google.com/buzz http://wave.google.com/
  • 13. Social Web / Networked Social Media • Practices involved in NSM include tagging (using loose, user-created vocabularies or folksonomies), user generated content, copy/paste code creation, and code and content remixing (mashups). • Many universities, as well as health and social care providers, particularly in the US, are already using NSM extensively, e.g., the US CDC—Centers for Disease Control and Prevention (http://www.cdc.gov/socialmedia/), as well as a good number of hospitals (e.g., US list at http://ebennett.org/hsnl/). • Even those organisations with the strictest and most conservative Internet access/use policies and regulations in place could not evade the latest NSM wave, e.g., the US DoD—Department of Defense (http://socialmedia.defense.gov/).
  • 16. Web 2.0? • NSM are sometimes inaccurately referred to as “Web 2.0”. Such versioning of the Web is better avoided (I must admit I have used the term in some of my papers including in the title of one of my early papers on the subject back in Dec 2006 and in some of my early presentations). • Confusion regarding “Web 3.0”: Is it the Semantic Web? 3-D virtual worlds? • As Sir Tim Berners-Lee, the inventor of the Web, would say, the Web has been conceived as a social medium and a sharing and communication platform from the very start (see http://www.ibm.com/developerworks/podcast/dwi/cm-int082206.txt).
  • 17. Web 2.0? • The Web (b 1990) just grew more popular (= deeper and much more branching social networks and links over time), and more affordable and usable over the past two decades, to become what we have today and what we currently observe as the prominent social aspects and opportunities of the Web. • But the core principles and concepts of online communities and users’ sharing, repackaging and repurposing of online content have always been there in one form or another since the very early days of the Web (e.g., the first wiki, WikiWikiWeb, appeared 16 years ago, in 1994), and even predate the Web (e.g., could be recognised in the 1980s CompuServe dialup service).
  • 18. Fast Technology Evolution Not Concept Revolution • HTML5 http://www.youtube.com/html5
  • 19. Video Station: But Some Would Still Argue It’s a Revolution… • Social Media Revolution 2 (Refresh) – 4 min : 25 sec Hardcover: 288 pages Publisher: Wiley; 1 edition (August 24, 2009) Language: English ISBN-10: 0470477237 ISBN-13: 978-0470477236 Product Dimensions: 9.1 x 5.9 x 1.1 inches
  • 20. NSM as Enablers of Positive Change in Education and Health • The technologies that enable NSM are rapidly changing the way we interact with others, get information, and do business in the higher education and health and social care sectors. • NSM are enablers of participatory learning and learners-centred education, and of participatory healthcare and patient-centred care, in which students’ and patients’ engagement and empowerment are keys to improving educational (in case of students) and clinical (in case of patients) outcomes.
  • 21. Self-help and Peer-to-peer Support • Learners’ self-help and mutual help in online learners’ communities (these are not costly to realise) can play a key role in improving the overall quality of education and relieving some of the existing burden on higher education institutions in developing countries, where human and financial resources are constrained and facilities (e.g., labs and classrooms) are overpopulated. • Patients’ self-help also has a strategic importance in that it can help relieve some of the increasing burden on the already constrained conventional healthcare systems (e.g., acute care hospitals) in developing as well as developed countries.
  • 22. An Online Journal Club  Users (clinicians and clinical students) can rate and discuss medical literature, and critically appraise and share their thoughts on any paper instantly online.  This has the potential of improving communication amongst physicians and leading to better understanding and interpretation of medical literature.
  • 25. Engaging Patients in Care Poses Many Challenges • The least difficult of these challenges is related to access (digital divide). A recent study by the Pew Internet and American Life Project and the California HealthCare Foundation found that people fighting chronic illnesses are less likely than others to have Internet access, but once online they are more likely to blog or participate in online discussions about health problems (http://www.pewinternet.org/Reports/2010/Chronic-Disease.aspx). • Other much-tougher-to-address challenges include the potential of NSM to spread misinformation (Scanfeld et al., 2010)* and the related difficulties in controlling the quality of the very vast amounts of user generated content. * Scanfeld D, Scanfeld V, Larson EL. Dissemination of health information through social networks: twitter and antibiotics. Am J Infect Control. 2010 Apr;38(3):182-8.
  • 26. What About Higher Education? • Similarly, engaging students in participatory learning using NSM tools has got its own challenges. • Access/digital divide is one of those challenges, especially in developing countries. • But the biggest challenge is ‘How do we make proper and best use of NSM to enhance our learning and teaching?’ ‘How do we foster vibrant online social learning communities of learners and practitioners?’ • We always need to remember that pedagogy rather than technology should always be the main driver and formulator for change.
  • 27. Tinside Pool—Seafront, Plymouth, UK – Photo © MNK Boulos
  • 28. A Research Agenda • Research is still needed to answer many questions and address various issues associated with the use of NSM in medical and health education (clinical students/professionals and patients/members of general public) and health and social care in general. • The following slides will provide some examples of research areas and topics that can be further explored in this respect (not an exhaustive list).
  • 29. A Research Agenda • Establishing the evidence regarding the use of NSM in higher education, health/healthcare and social care, and establishing and informing best practices in this respect: – Measuring and tracking the uptake of NSM in the higher education and health and social care sectors. How many universities (medical and nursing schools) and healthcare providers are using social media, and what are the motivations behind getting started, etc. – Exploring how NSM may be used in online learning communities and properly integrated into existing e- learning tools; and – Information/Misinformation: Finding how NSM may provide a venue to identify misuse or misunderstanding of health/clinical information, promote positive behaviour change, disseminate valid information, and exploring how such tools can be used to gather real-time health data for surveillance purposes (we will revisit this last point later).
  • 30. A Research Agenda • Identifying and researching associated barriers/ problems and workarounds; for example: – Technology and tools issues, e.g., NSM standards and interoperability, as well as user interface issues with the transition from the PC era (desktops and full-size notebooks) to the mobile era (small form factor Internet devices), which together with the very heterogeneous spectrum of NSM modalities, have direct implications on how Social Web applications and experiences should be designed and prescribed, so that students (m-learning or mobile learning), members of the general public, patients, and clinicians, including users with special accessibility needs, such as older people/people with disabilities and students with special learning needs, can all participate, make best use of social media in their health/social care and their education (for students), and no one is excluded (eInclusion); and
  • 31. A Research Agenda (Identifying and researching associated barriers/ problems and workarounds – Cont’d) – Knowledge management/Semantic Web issues (e.g., how to make folksonomies more reliable and consistent to improve NSM resource discovery and retrieval, and semantic wikis*), among other issues; and – Legal** and ethical issues (copyrights/ http://creativecommons.org/education licensing, privacy, provider’s liability, cyber-harassment, protecting vulnerable groups, etc.). * Kamel Boulos MN. Semantic Wikis: A Comprehensible Introduction with Examples from the Health Sciences. Journal of Emerging Technologies in Web Intelligence. 2009; 1(1):94-96. http://dx.doi.org/10.4304/jetwi.1.1.94-96 ** Setback for scientists conducting Social Web mining research: http://tinyurl.com/ye3ab5b
  • 32. While tags allow users to freely describe resources by subject using their own words, barriers remain to their effectiveness as tools for resource discovery and retrieval. The lack of a controlled vocabulary means that the relationship between concepts and the words used to describe them may not be consistent. http://www.citeulike.org/ ^ Explore bookmarks of like-minded people
  • 33.
  • 34. A Research Agenda • How various disciplines, technologies and applications have been affected by, and are affecting, NSM; for example: – GIS (Geographic Information Systems), once the exclusive domain of highly specialised/skilled scientists and professionals have been “wikified” for the masses (neogography and volunteered geographic information (VGI) and annotations/information layers contributed by the general public), paving the way for many participatory GIS applications, location- aware services, and geo-mashups in education, health and public health;* * Kamel Boulos MN, Scotch M, Cheung KH, Burden D. Web GIS in practice VI: a demo playlist of geo-mashups for public health neogeographers. Int J Health Geogr. 2008 Jul 18;7:38. http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2491600/
  • 35. A Research Agenda (How various disciplines, technologies and applications have been affected by, and are affecting, NSM – Cont’d) – Other domains that have been reshaped by NSM include cybermedicine/cyberhealth (mass health education of the public, including members of the public educating and supporting each other), e.g., our sexual health education project in virtual worlds (http://healthcybermap.org/slsexualhealth/),* and higher education/e-learning, e.g., novel teaching methods with Twitter. * Kamel Boulos MN, Toth-Cohen S. The University of Plymouth Sexual Health SIM experience in Second Life®: evaluation and reflections after one year. Health Information and Libraries Journal. 2009; 26(4): 279-288 - http://dx.doi.org/10.1111/j.1471-1842.2008.00831.x
  • 36. A Research Agenda (How various disciplines, technologies and applications have been affected by, and are affecting, NSM – Cont’d) – Public health and environmental surveillance have also been significantly affected by NSM, forming the new emerging fields of infodemiology/infosurveillance and technosocial predictive analytics that use aggregated, real-time NSM feeds (e.g., blog posts and Twitter tweets from whole populations), NSM mining methods, and 3-D virtual worlds (serious gaming)/4-D (3-D + Temporal dimension) participatory GIS, among other methods, to perform various public health, environmental health and national security surveillance and response tasks (e.g., monitoring population health trends based on Social Web activity: early detection of bioterrorist attacks and of disease outbreaks; disaster/emergency modelling and real-time management applications in immersive environments; etc.).* * Kamel Boulos MN, Sanfilippo AP, Corley CD, Wheeler S. Social Web mining and exploitation for serious applications: Technosocial Predictive Analytics and related technologies for public health, environmental and national security surveillance. Comput Methods Programs Biomed. 2010 Mar 15. [Epub ahead of print] http://dx.doi.org/10.1016/j.cmpb.2010.02.007
  • 37. Social Web Mining Kamel Boulos MN, Sanfilippo AP, Corley CD, Wheeler S. Social Web mining and exploitation for serious applications: Technosocial Predictive Analytics and related technologies for public health, environmental and national security surveillance. Comput Methods Programs Biomed. 2010 Mar 15. [Epub ahead of print] http://dx.doi.org/10.1016/j.cmpb. 2010.02.007
  • 38. Social Web Mining • Analysing Social Web (e.g., blogs, Twitter, etc.) post aggregates in real or near-real-time can give us a good indication of the prevailing public opinion(s) of corresponding communities regarding different matters of interest. It can tell us about the general public mood and where ‘the wisdom of the (online) crowds’ is pointing, acting like a measure of the psychosocial “pulse” and beat of online societies. • As more and more people are getting connected these days to the Internet all over the world, online societies are rapidly becoming a good mirror of offline, conventional societies, and the Social Web is quickly becoming a strategic place of choice to reach out to them and influence them on a large scale in ways that were never possible a few decades ago, e.g., using ‘viral’ (rapidly spreading) videos and other forms of ‘viral’ social marketing techniques.* * Gosselin P, Poitras P. Use of an Internet “viral” marketing software platform in health promotion. J Med Internet Res. 2008 Nov 26;10(4):e47.
  • 39. • Moreover, by tracking the change in Social Web post aggregates over time after some Social Web opinion, attitude, and/or behaviour-shaping intervention has been made, one can monitor and assess the effectiveness of such an intervention and tweak or retarget it as necessary. • To achieve this vision, technologies for immersive multimedia collaborative environments for distributed teams,* as well as techniques for automated or semi-automated, reliable harvesting, filtering and aggregation of social media feeds, and for analysing and visualising the aggregates (in real time/near real time and/or periodically) have to be developed to provide meaningful insights, e.g., dashboards identifying: disease trends/unfolding outbreaks, the spread of misinformation about drugs or other health-related issues in NSM, information gaps and needs on the Social Web, etc. * Kamel Boulos MN. Novel emergency/public health situation rooms and more using 4-D GIS. Presented at: ISPRS WG IV/4 International Workshop on Virtual Changing Globe for Visualisation & Analysis (VCGVA2009), Wuhan University, Wuhan, Hubei, China, 27–28 October, 2009 (Published in ISPRS Archives, vol. XXXVIII ISSN No: 1682-1777 PART 4/W10). http://www.isprs.org/proceedings/XXXVIII/4-10/papers/VCGVA2009_03608_Boulos.pdf
  • 40. Left: An early (quite primitive) live Twitter dashboard: http://www.casa.ucl.ac.uk/tom/ Below: Google Flu Trends: http://www.google.org/flutrends/
  • 41. Social Web Mining Computational Social Network Analysis “This US NIH FOA (Funding Opportunity Announcement) encourages basic research that will: generate new theories that can further social network analysis; address fundamental questions about the relationship between social networks and health; and develop methodological and technological innovations to facilitate and extend social network analyses.”
  • 42. A Research Agenda • Virtual worlds and social networks can act as large social research lab like never before: They offer social scientists, psychologists and educationalists an unparalleled opportunity to study and model human (including student) behaviour in both the physical and online worlds. – Issues that can be investigated here include: how learning happens in NSM, society and identity in NSM, NSM avatars as Life® VSecond forms of self-representation, how we perceive other people online, what a virtual crowd looks like, how social conventions develop in NSM (various NSM modalities will yield different answers), what are people’s incentives for spreading information and how and why do they distribute content (e.g., “viral” videos on YouTube), how (and how fast) misinformation gets rectified in NSM channels (“Darwikinism”), and how can we understand and harness the flows of content in the context of everyday health and social care practices and needs.
  • 44. Select Highlights from PubMed (Mar-Jun 2010) 1963 2006
  • 46. The Barbican, Plymouth, UK – Photo © MNK Boulos
  • 47. Social Web Tools for Virtual Collaborative Practice and Learning/CPD in Medicine and Health Wikis, blogs, micro-blogs, podcasts, YouTube and SlideShare
  • 48. Agenda • Introduction • Wikis • Blogs • General Advantages (Ease of Use, Free/Open Source Software/Hosting Options), Disadvantages (Vandalism and Quality Issues, Content Copyrights) and Remedies (Monitoring and Moderation, ‘Closed Environment’ Scenario) • Micro-blogs (Twitter) • Podcasts and m-Learning (Mobile Learning) • YouTube and SlideShare • What’s Next?
  • 49. Introduction • The current generation of collaborative Web-based tools, namely wikis, blogs/micro-blogs/photoblogs, podcasts/vodcasts and SlideShare/YouTube, offer many unique and powerful information sharing and collaboration features. • They also have the added advantage of taking the technical skill out of these features, allowing users to focus on the information and collaborative tasks themselves—minus delivery obstacles. • These tools carry the potential of complementing, improving and adding new social and collaborative dimensions to the many Web-based medical/health education, CPD*, and research services we have today. * CPD = Continuing Professional Development
  • 50. Wikis • A wiki (from Hawaiian wiki, to hurry, swift) is a collaborative Web site whose content can be edited by anyone who has access to it.* • Perhaps the best example of a wiki in action today is ‘Wikipedia – The Free Encyclopedia’ http://wikipedia.org/. • Special conferences have been and are being organised to discuss wikis; for example, the Wikimania conference series http://wikimania.wikimedia.org/wiki/Main_ Page, and the ACM (Association for Computing Machinery)-sponsored WikiSym conference series http://www.wikisym.org/. ______________ * http://www.answers.com/topic/wiki
  • 51. Health/Medical Wiki Examples http://ganfyd.org/
  • 52. Health/Medical Wiki Examples The purpose of the Flu Wiki is to help local communities prepare for, and perhaps cope with, a possible influenza pandemic. If we can pool and share our knowledge, we can advance preparation for, and the ability to cope with, events. This is not meant to be a substitute for planning, preparation and implementation by civil authorities, but a parallel effort that complements, supports and extends those efforts. http://www.fluwiki.info/
  • 53. RSS Feeds Wikis, blogs and podcasts all use RSS*, which is now natively supported by/built into Web browsers such as Windows Internet Explorer 7/8 and later. Users can easily set up ‘feeds’ to automatically receive updates from their favourite services. * RSS = Really Simple Syndication
  • 54. Health/Medical Wiki Examples http://commons.wikimedia.org/
  • 55. Wikis: Easy Editing (except where protected)
  • 56. Wikis: Versioning Capability • All past changes to the page in question are listed in reverse- chronological order. • To view a specific version, click a date.
  • 57. Wikis: Versioning Capability Tip: Citing a wiki page in your work can be very tricky (unless one uses the ‘permanent link’ feature in MediaWiki to point to a specific revision of that page). Because of the dynamic editable nature of wikis, a page might significantly change and become a totally different article than the one you were originally referring to (while still maintaining the same URL).
  • 60. Wikis in Education • Wikis are democratic and promote negotiation. • Wikis work in real time, permitting public document construction, i.e., distributed authorship. • Wiki policies can be set to endorse particular ways of writing (e.g., NPOV—see http://en.wikipedia.org/wiki/Wikipedia:Neutral_point_of_view). • Some possible uses: – Easily create and update simple Web sites with added content organisation and navigation features, e.g., interlinked pages, content categories and templates (http://en.wikipedia.org/wiki/Help:Template). – Group authoring, e.g., for instructors: collaborative curriculum design/course content authoring. – Project development with peer review. – Data collection. – Track a (research/student) group project. • Wikis can pose some difficulties when assessing (grading) individual student work (within a group); the collective assessment of group work, however, should be straightforward. A free wiki engine that you can install on your own server (same engine running Wikipedia) >
  • 61. Semantic Wikis Kamel Boulos MN. Semantic Wikis: A Comprehensible Introduction with Examples from the Health Sciences. JETWI - Journal of Emerging Technologies in Web Intelligence. 2009 Aug; 1(1):94-96. http://dx.doi.org/10.4304/jetwi.1.1.94-96 http://semantic-mediawiki.org/
  • 62. Blogs • A related Web information sharing technology is the ‘blog’. A blog (WeBLOG) is a Web site that contains dated entries in reverse chronological order (most recent first) about a particular topic area.* • Functioning as an online journal, blogs can be written by one person or a single group of contributors. • Entries contain commentary and links to other Web sites; images and embedded videos (e.g., from YouTube), as well as a search facility may also be included. • Readers may post comments on blog entries (where allowed by the blog owner). * http://www.answers.com/topic/blog
  • 63. Health/Medical Blog Examples http://casesblog.blogspot.com http://clinicalcases.org/
  • 64. Health/Medical Blog Examples http://vgrd.blogspot.com/
  • 65. Basic Blog Features Each post to the blog is also a standalone Web page with a unique URL. This facilitates linking to, and organising content within the same blog and from external sites. On blogs where feeds are enabled by owner Automatic feed detection in Internet Explorer and Firefox.
  • 66. Basic Blog Features: Easy Posting Posting a clinical photo from your digital camera directly to your blog after optimisation and adding your comments can also be made at the touch of a button using, for example, the free Google Picasa application. This screenshot is from Google Blogger https://www.blogger.com/. Another blog engine, WordPress http://wordpress.org/, is equally easy to use.
  • 67. Blog Features: Posting Photos http://picasa.google.com/ Also these days mobile phones with 2+ megapixel cameras can instantly post good resolution clinical photos to photoblogs/ moblogs on the Web.
  • 68. Blog Features: Easy Posting – Blog Editing in Microsoft Word 2010
  • 69. Basic Blog Features: Labels and Readers’ Comments Only on blogs where readers’ comments are enabled by owner. A blog owner can also choose to enable comment moderation and to turn off comment posting by Anonymous users. Blog posts can be tagged and categorised by labels or tags.
  • 70. Blogs in Education • Quoting http://weblogg-ed.com/why-weblogs/: – Blogs are a personal writing space. Easy, sharable, automatically archived. – Blogs are easily linked and cross-linked to form learning communities. – Blogs can become digital portfolios of students’ assignments and achievements. – Blogs are a novice’s Web authoring tool. – Way to improve own writing. http://technorati.com/
  • 72. Blogs in Education • For instructors/researchers: – Networking and personal knowledge sharing. – Reflective practice logbook (gathering and filing evidence from own practice, plus reflections). – Instructional tips, course announcements, annotated links and readings for students. – Posting research project updates. • For students: – Assignment submission and review (tutor can use the comments function to comment on student work). – Share course-related resources with fellow students and tutors. – Reflective learning and writing journals. – e-portfolios, e.g., for Keys Skills’ development, evidence-filing/ documentation and assessment. – Posting student group project updates. • Blogs can be run on university intranets/as a protected and closed (access-controlled) environment, where necessary.
  • 73. Wikis vs. blogs • There are similarities and areas of overlap between wikis and blogs, but, by design, wikis are more suited than blogs for collaborative/group writing and editing, and also as content management tools, while blogs could be thought of as two-way conversations between an individual author (or team) and his/her/their audience. • Quoting Blogs and Wikis in Teaching at QUT –Update (5/5/2006) http://snurb.info/index.php?q=node/472, “Both technologies can be useful tools in different teaching contexts, and it is simply important to make an informed choice as to which may be more appropriate for any one case. The key difference between them is usually the underlying organisation of information (temporal in blogs, spatial in wikis), and the answer to which one should be used can often be found right there already. So, blogs can be useful for ongoing personal/group reflection, or for the incremental development of skills/gathering of information/provision of feedback; wikis can be useful for compiling information and ideas in an ad hoc form, with informational structures emerging as information is being compiled.”
  • 74. Wikis vs. blogs • However, this suggested “spatial” Combining the concepts of (hierarchical categorisation of content)/ both blogs and wikis, a bliki is temporal differentiation between wikis and a blog with wiki support. blogs might not be very accurate. For example, wikis (and their discussion or ‘talk pages’) have powerful date-and-time- stamped versioning capabilities, with many potential uses in a teaching and learning context. Wikis also feature RSS/Atom-feed- enabled special pages for ‘Recent changes’, where changes/edits/posts to the wiki are listed chronologically. And in wiki pages powered by MediaWiki, editors can easily request the system to add a date-time stamp to whatever material they post (just type: ~~~~). • IBM wiki history flow is another (visual) evidence for the temporal and evolving nature/aspects of wikis. http://www.research.ibm.com/history/
  • 75. General Advantages, Disadvantages and Remedies • Two main big advantages: Ease of use and availability of many Open Source/free/low-cost software and hosting options. • Examples of the latter include MediaWiki http://www.mediawiki.org/wiki/MediaWiki (Open Sourcethe same software package that runs Wikipedia), Google Blogger (free) http://www.blogger.com/start and WordPress (free) http://wordpress.org/
  • 76. Disadvantages • Wikis and blogs are sometimes prone to vandalism and, as a result, serious quality issues, because of their free form nature and the (relative/potential) lack of control over their content (though this can be the very strength of wikis and blogs—see http://meta.wikimedia.org/wiki/Darwikinism). • In an open collaborative Web environment, anyone can very easily post copyrighted material without the permission of copyright holders, post otherwise unsuitable or misleading content, edit existing content in a way that reduces its quality/accuracy, or even delete/blank a good wiki entry.
  • 77. Wiki Vandalism • There are two main types of vandalism—manual and automated (see http://www.orthodoxwiki.org/OrthodoxWiki:Vandalism). The latter is carried out using vandalbots (see http://meta.wikimedia.org/wiki/Vandalbot). • A famous example of manual vandalism is the case of Wikipedia’s false ‘biography’ of John Seigenthaler Sr. (May 2005): http://en.wikipedia.org/wiki/John_Seigenthaler_Sr._Wikipedia_biography_controversy http://www.usatoday.com/news/opinion/editorials/2005-11-29-wikipedia-edit_x.htm http://news.bbc.co.uk/2/hi/technology/4502846.stm • Wikipedia:Counter-Vandalism Unit http://en.wikipedia.org/wiki/Wikipedia:Counter- Vandalism_Unit http://en.wikipedia.org/wiki/Wikipedia:Cleaning_up_vandalism
  • 78. Wikis and Plagiarism/Copyright Violation See Wikipedia:Spotting possible copyright violations http://en.wikipedia.org/wiki/ Wikipedia:Spotting_possible_ copyright_violations < Template:Copyvio (http://en.wikipedia.org/wiki/ Template:Copyvio)
  • 79. Quality Issues Lack of vital article meta- information • All what one finds in wikis are IP addresses and nicknames. • The lack of clear and complete authorship/ editorship information attached to each wiki entry, including authors’/editors’ affiliations and credentials, is a very serious quality issue encountered in most wiki- based encyclopaedias these days.
  • 80. As at 29 May 2010 Links on this slide: • http://www.theregister.co.uk/2005/10/18/wikipedia_quality_problem/ • http://wikimediafoundation.org/wiki/Press_releases/May_2010_Wikimedia_Foundation_will _engage_academic_experts_and_students_to_improve_public_policy_information • http://en.wikipedia.org/wiki/Wikipedia:Featured_articles • http://en.wikipedia.org/wiki/Wikipedia:Good_Articles
  • 81. Giles J. Internet encyclopaedias go head to head. Nature. 2005 Dec 15;438(7070):900-1.
  • 82. Clauson KA, Polen HH, Kamel Boulos MN, Dzenowagis JH. Scope, completeness, and accuracy of drug information in Wikipedia. Ann Pharmacother. 2008 Dec;42(12):1814-21. No factual errors were found in our sample of drug information entries from Wikipedia, BUT Wikipedia has a more narrow scope, is less complete, and has more errors of omission than the comparator database (Medscape). Wikipedia may be a useful point of engagement for consumers, but is not authoritative and should only be a supplemental source of drug information.
  • 84. Remedies: Monitoring and Moderation of Open Wikis and Blogs • Options include: – Monitoring and moderating posts, and deleting/reverting (rollback) edits as necessary; – Protecting (rendering ‘read-only’) key/stable content (there are actually multiple types and levels of protection that can be applied—see http://en.wikipedia.org/wiki/Wikipedia:Protection_policy for full details); – Controlling who can post; and – Blocking specific (problematic) users/IP addresses. • Wiki and blog software packages have built-in Administrator’s functionalities to support these tasks. • Can become very time-consuming/human resource intensive.
  • 85. Remedies: ‘Closed Environment’ Scenario • Enforce, check, and limit wiki and blog registration and editing privileges to select, well-defined, and verifiable special interest groups or communities of users. • Posting/editing articles on these wikis and blogs will thus be limited to select, well-known and trustworthy people. • Everyone else would still be able to access/read the wiki or blog and, if required, also post limited (moderated) comments (to build a community). (Read-only access and posting limited moderated comments/discussion topics can also be blocked by the Administrator, if deemed necessary.) • Once a trustworthy expert is identified among external readers (based on the quality of his/her posted comments and further private communication with them), they can also be granted posting/editing privileges (and in this way the (closed) pool of editors will keep growing).
  • 86. “A wiki on gene function, which utilises the collective brain power of biologists around the world, would be an invaluable tool for biological sciences.” Wang K. Gene-function wiki would let biologists pool worldwide resources. Nature. 2006 Feb 2;439(7076):534. http://www.nature.com/nature/journal/v439/n7076/full/439534a.html
  • 87. The Barbican, Plymouth, UK – Photo © MNK Boulos
  • 89. How-to A 2009 study based on >11 million users revealed that 10% of Twitter users contribute 86% of all activity! http://www.sysomos.com/insidetwitter/ This slide and the next one have been adapted with modifications from: http://www.slideshare.net/hopkinsdavid/twitter-in-education
  • 90. Uses ‘Real life’ happens between blogs and e-mails (small events or pieces of information/updates that do not warrant writing a full blog post or sending an e-mail about them). http://www.youtube.com/watch?v=ddO9idmax0o Research: mining Twitter aggregates.
  • 91.
  • 92.
  • 94. Podcasts and m-Learning (Mobile Learning) • Podcasting’s essence is about creating content (audio or video—vodcasts) for an audience that wants to listen when they want, where they want, and how they want. • Origin of the term:* – The term ‘podcasting’ was first mentioned by Ben Hammersley in The Guardian newspaper in a February 2004 article, (although the article did not detail the use of the RSS protocol or automatic synchronisation, which are central to podcasting). – It is a portmanteau of the words ‘pod’, derived from iPod, a brand of portable media player produced by Apple, and ‘broadcasting’. – The name may be misleading, as it has never been necessary to have an iPod, or, indeed, any other form of portable media player, to use podcasts; the content can be accessed using any computer that can __________ * Source: play media files. http://en.wikipedia.org/w/index.php?title=Podcast – Use of the term ‘podcast’ predates the addition of &oldid=363668311 native support for podcasting to the iPod or to Apple’s iTunes software.
  • 95. Podcasts and m-Learning (Mobile Learning) • Advantages: – Listen on your computer or download to portable MP3/MP4 players and listen on the move/anywhere, e.g., while commuting to work (perfect for the busy health professional and mature, part-time students). • But audio and video files can be large in size; users must have sufficient bandwidth to download them, especially over mobile Internet connections. – Support for auditory learners (it is claimed that the primary learning style in at least 30% of learners is auditory). A Nokia N76 Mobile Phone with Built-in MP3/MP4 Player (2007)
  • 96. Source: Meng P. Podcasting and Vodcasting: A White Paper. University of Missouri, 2005 http://web.archive.org/web/20051130023111/http://edmarketing.apple.com/adcinstitute/wp-content/Missouri_Podcasting_White_Paper.pdf The above ‘white paper’ by Peter Meng of the University of Missouri contains excellent How to Podcast and How to VODcast sections. Meng also describes many educational applications of podcasting and vodcasting, including: Recordings of lectures for those students unable to attend the lecture in person; Audio recordings of textbook text by chapter, would allow students to “read” or review texts while walking or driving to class (significant aid to auditory learners); and Downloadable libraries of high resolution heart and respiratory sounds for medical students.
  • 97. Health/Medical Podcast Examples  ASCRS (American Society of Cataract and Refractive Surgery) ophthalmology CME programmes via podcast.  Users can subscribe to the RSS feed to automatically receive updates.  They can use Windows Media Player to listen to the MP3 files.
  • 98. Listeners’ questions can be played back and answered in forthcoming episodes.
  • 102. You don’t need a dedicated ‘podcatcher program’ if you are running a recent version of any of the popular Web browsers these days, e.g., Internet Explorer 7/8 or Firefox 3.5/3.6 or later. Podcasts use RSS, which is now natively supported by/built into these browsers, among others.
  • 103. Health/Medical Podcast/Vodcast Examples http://www.cdc.gov/podcasts/
  • 104. Health/Medical Podcast Examples http://www.cdc.gov/podcasts/
  • 105. Health/Medical Podcast Examples Podcasts are already being used in medical school curricula. http://webweekly.hms.harvard.edu/archive/2006/0130/student_scene.html
  • 106. Health/Medical Podcast Directory http://hsclibrary.uchsc.edu/podcasts/
  • 107. Pedagogical Podcasting or Podagogy Excerpts from: http://web.archive.org/web/20070222005153/http://engage.doit.wisc.edu/podcasting/teachAndLearn/ • Avoid overly complex and dense content material that includes lots of facts and figures—this is because most students listen to podcasts as they perform other tasks, e.g., riding a bus, driving, exercising, walking to class, etc. In most cases they won’t be taking notes as they listen. • Recordings of classroom lectures (unmodified) may not be the best use of podcasting—only use lectures as podcasts when you have a strong pedagogical rationale for doing so. • Narrow the focus of a podcast.
  • 108. Requirements for Successful Podcasts in Education Excerpts from: http://web.archive.org/web/20070322004807/http://www.xplanazine.com/ xplanaradio/archives/2005/07/pedagogy_for_po.html • Appropriate length. • Informal tone and high energy—to make students feel that they are part of something rather than merely the recipients of a boring presentation. • Context and review—educational podcasts should always begin with a clear context for the information being presented, and end with a review of the most important things to remember. • Options for different learning style preferences—effective podcasts should offer optional transcripts and/or images (or video) to address different learning styles as well as accessibility issues. Podcasts accessed on the Web can make use of all these media types. • Flexible/multiple delivery options—to accommodate different students’ preferences for subscribing and downloading.
  • 109. MIT Channel on YouTube http://www.youtube.com/user/MIT YouTube “Alts”: http://www.dailymotion.com/ http://www.vimeo.com/ among others.
  • 110.
  • 111.
  • 112. US National Library of Medicine Presentations Channel on SlideShare http://www.slideshare.net/NLM_SIS Related: http://www.scribd.com/
  • 113. Full control over the distribution of your presentations (who can access them and how they can access them). You can also embed YouTube videos in SlideShare presentations.
  • 114. 2010 http://ondemand.blackboard.com/r91/movies/bb91_ course_content_creating_a_mashup.swf Flash Tutorial (3 min.)
  • 115. What’s Next? • Careful thinking is needed in order to find the best ways to use these social and collaborative tools to boost our productivity, foster better communities of learning an practice, and support our continuing professional development (CPD). • Stakeholders’/prospective users’ representatives (healthcare professionals and students) must be adequately involved in this process. • The key to successful use of Networked Social Media in learning, teaching and research is to identify the unique affordances/‘raison(s) d’être’ of each of the different tools/tool classes on offer, what each option can do better or best, and what it cannot do at all or well.
  • 116. Capitalise on the Unique Affordances / Affordances Profile of Each Tool • Comparing the different Social Web tool classes can be tricky, and some might consider it like comparing apples with oranges. The affordances (profile) of each medium are different; each option or modality will usually have its own advantages and disadvantages vis-à-vis a given use scenario, and tool options are also not necessarily always mutually exclusive or a substitute for one another, but could rather be very complementary and synergistic in many ways. Moreover, people have different tastes/preferences and the audiences of various modalities can be overlapping. • We need to especially identify and focus/capitalise on what a given tool or modality is best at–those (useful) things/scenarios that can only be effectively carried out using that tool option and not via any other ‘e’ medium (as effectively), and also determine the optimal formulae for blended approaches that combine various Social Web tools and modalities.
  • 117. Useful Resources • http://www.educause.edu/ir/library/pdf/ELI7004.pdf • Renée Fountain, Wiki Pedagogy (2005): http://www.profetic.org:16080/dossiers/dossier_imprimer.php3?id_rubrique=110
  • 118. Useful Resources • http://www.educause.edu/ir/library/pdf/ELI7006.pdf “Because blogs engage people in knowledge sharing, reflection, and debate, they often attract a large and dedicated readership.” • http://www.educause.edu/ir/library/pdf/ELI7027.pdf
  • 119. Useful Resources • http://www.educause.edu/ir/library/pdf/ELI7003.pdf • Audacity: free, open source audio recording and editing software for Microsoft Windows, Mac OS X and Linux: http://audacity.sourceforge.net/
  • 120. Seafront, Plymouth, UK – Photo © MNK Boulos
  • 122. Agenda • What are 3-D Virtual Worlds? • Possible uses. • Application example. • A quick demo of Second Life®. • Some emerging trends. • Resources and further reading.
  • 123. << Real Maged, Great Wall of China, Beijing, October 2009 (while participating at an ISPRS conference in China) >> Maged’s Alt/Avatar (MB Chevalier) visiting the Great Wall of China in Second Life®, November 2009 (http://secondlife.com/)
  • 124. What Are Virtual Worlds? • Three-dimensional (3-D) virtual worlds like Second Life® http://secondlife.com/ and Twinity http://twinity.com/ can be considered as 3-D social networks, where people can collaboratively create and edit objects in the virtual world (think of it as a ‘3-D wiki’), besides meeting each other and interacting with existing objects. • Video (9m 44s)
  • 125. A Flexible 3-D Wiki • User-created 3-D objects in virtual worlds are not just static replicas of familiar real-life artefacts. • These objects can be programmed (scripted) to do more “intelligent” things, e.g., move, react to different events, etc. • The objects can also interact with, and respond realistically to, their environment, e.g., collisions, force of gravity, etc. (‘physics’). • Multi-user editing in real time and object persistence across sessions.
  • 126. Astonishingly Real! Real Hope in a Virtual World (Washington Post – 6 October 2007): “Because the full-colour, multifaceted nature of the experience offers so much more ‘emotional bandwidth’ than traditional Web sites, e-mail lists and discussion groups, users say the experience can feel astonishingly real.”
  • 127. The Co-presence Power of a 3-D Virtual World See presentation by MN Kamel Boulos entitled ‘Why visualize RL data in SL? (or the co-presence power of a 3-D virtual world)’. Presented at the ‘Visualizing Real Data in a Virtual World’ panel organized by Linden Lab, 2 July 2008, Second Life - http://healthcybermap.org/MNKB-- Why_visualize_RL_data_in_SL.zip (July 2008 - two zipped PDFs - 881 KB)
  • 128. Why 3-D for Collaboration? (Sun Microsystems) “One question we are frequently asked is why use 3-D for a collaboration environment? While it might be possible to build a 2-D tool with functionality similar to MPK20 (Sun’s Virtual Workplace), the spatial layout of the 3-D world coupled with the immersive audio provides strong cognitive cues that enhance collaboration. For example, the juxtaposition of avatars in the world coupled with the volume and location of the voices allows people to intuit who they can talk to at any given time. The 3-D space provides a natural way to organize multiple, simultaneous conversations. Likewise, the arrangement of the objects within the space provides conversational context. If other avatars are gathering near the entrance to a virtual conference room, it is a good guess that they are about to attend a meeting in that space. It is then natural to talk to those people about the content or timing of the meeting, just as you would if attending a physical meeting. In terms of data sharing, looking at objects together is a natural activity. With the 3-D spatial cues, each person can get an immediate sense of what the other collaborators can and cannot see.” http://labs.oracle.com/projects/mc/mpk20.html
  • 129. Possible Uses • The ‘Second Life in Education’ wiki (http://wiki.jokaydia.com/page/Edu_SL) lists dozens of educational and other uses of 3-D virtual worlds, including: 1. Distance and flexible education 2. Presentations, panels and discussions 3. Training and skills (e.g., clinical and social skills) development 4. Self-paced tutorials
  • 130. Possible Uses 5. Displays and exhibits 6. Immersive exhibits 7. Roleplays and simulations 8. Data visualisations and simulations 9. Libraries, art galleries and museums 10. Multimedia and games design 11.Machinima (video clips produced entirely in the virtual world)
  • 131. An interactive genetics lab/museum and learning area, The Gene Pool, in Second Life®: http://slurl.com/secondlife/Genome/127/129/49
  • 132. Possible Uses 12. Treasure hunts and quests 13. Virtual tourism, cultural immersion and cultural exchange 14. Language teaching and practice, and language immersion 15. Awareness/consciousness raising and even fund raising (e.g., the American Cancer Society in Second Life®) 16. Support and opportunities for people with disabilities (stroke, autism, etc.)
  • 133. Possible Uses 17. Business, commerce, financial practice and modelling 18. Real estate practice (visit accurate property replicas in the virtual world) 19. Product design, prototyping, user-testing and market research 20. And much more… Modelling healthcare logistics in virtual worlds (University of Arkansas) - http://vw.ddns.uark.edu/
  • 135. A Quick Live Demo of Second Life® http://maps.secondlife.com/secondlife/HealthLands/94/169/26
  • 136. Some Emerging Trends • Virtual worlds and virtual globes (mirror worlds) such as Google Earth™ will merge, opening up many new possibilities and applications. “You’ll be walking around in downtown London and be able to see the shops, the stores, see what the traffic is like. Walk in a shop and navigate the merchandise. Not in the flat, 2D interface that we have on the Web today, but in a virtual (but real) walkthrough.” –Microsoft’s Bill Gates, October 2005 It is noteworthy that Twinity uses COLLADA (COLLAborative Design Activity - an interchange file format and standard for interactive 3-D applications, also supported in Google Earth) as its 3-D model and animation format, enabling 3-D content developers to easily re-use COLLADA models created in popular 3-D modelling tools such as Google SketchUp. For an example application combining virtual worlds and virtual globes, see: Kamel Boulos MN. Novel emergency/public health situation rooms and more using 4-D GIS. Presented at: ISPRS WG IV/4 International Workshop on Virtual Changing Globe for Visualisation & Analysis (VCGVA2009), Wuhan University, Wuhan, Hubei, China, 27–28 October, 2009 (Published in ISPRS Archives, vol. XXXVIII ISSN No: 1682-1777 PART 4/W10). http://www.isprs.org/proceedings/XXXVIII/4-10/papers/VCGVA2009_03608_Boulos.pdf
  • 137. Some Emerging Trends • Natural User Interfaces and more natural forms of human-computer interaction and 3-D navigation will replace the conventional mouse and keyboard, e.g., multi-touch interfaces; using face/voice recognition and motion sensors to allow users to interact in 3-D virtual spaces; ubiquitous/ multi-device support; augmented reality; etc. http://www.pranavmistry.com/projects/sixthsense/ http://www.xbox.com/en-US/live/projectnatal/ << It is now possible to stream a 3-D virtual world to a suitable mobile phone Multi-touch/multi-user/hand interface >>
  • 138. Games, virtual worlds on cellphones and TV See http://blog.onlive.com/2010/05/13/onlive-coming-to-europe/
  • 139. Some Emerging Trends • Perfect realism and immersiveness. • 3-D worlds standards for the Web/3-D Internet (e.g., ISO MPEG-V http://mpeg.chiariglione.org/working_documents.htm#MPEG-V) and seamless integration with flat Web content and browsers. Image credit: Medusa Stereoscopic 3D Demo by NVIDIA®
  • 140. Some Emerging Trends • True 3-D/True stereoscopic vision (S3D) using readily available technologies such as NVIDIA 3D Vision for more realistic 3-D visualisation, with a better sense of 3-D depth and object relief. • Glasses-free solutions, including options for mobile device displays such as the iPhone, are already available today (see: Kamel Boulos MN, Robinson LR. Web GIS in practice VII: stereoscopic 3-D solutions for online maps and virtual globes. Int J Health Geogr. 2009; 8:59. URL: http://www.ij-healthgeographics.com/content/pdf/1476-072X-8-59.pdf). Sanyo S3D-ready Ultra Short-focus Projector for Educational and Entertainment Usages > < Asus G51J notebook with 120Hz LCD panel supporting NVIDIA 3D Vision
  • 141. A low-quality (red/cyan anaglyph) S3D scene from the virtual world Twinity http://www.twinity.com/ S3D is the next ‘big thing’ after 1080p HD.
  • 143. Resources/Further Reading http://healthcybermap.org/sl.htm
  • 144. Kamel Boulos MN, Anastasiou A. A Complete Ambient Assisted Living eXperiment (CAALYX) in Second Life® . In Proceedings of MedNet2008 - The 13th World Congress on the Internet in Medicine, 15-18 October 2008, St. Petersburg State I.P. Pavlov Medical University, Saint Petersburg, Russia (pp.4-5) - http://healthcybermap.org/CAALYXinSL/ Kamel Boulos MN, Burden D: Web GIS in practice V: 3-D interactive and real-time mapping in Second Life. Int J Health Geogr 2007, 6:51. < Google Maps in Second Life®
  • 145. Related Online Presentations 3-D real-virtual worlds for health and healthcare (MN Kamel Boulos - September 2008 - 57 slides on SlideShare: http://www.slideshare.net/sl. medic/3d-realvirtual-worlds- for-health-and-healthcare/)
  • 146. Portland Square Building, University of Plymouth, Plymouth, UK – Photo © MNK Boulos
  • 147. Research Example: UOP Sexual Health SIM in Second Life® (2007-2009) Covers the Use of Virtual Patients and of Social Media Marketing and Captology Techniques in Virtual Worlds
  • 148. UOP Sexual Health SIM in Second Life® (2007-2009) • Designed to provide education about sexually transmitted infections (STIs), prevention of unintended pregnancy, and promotion of equalitarian sexual relationships, the University of Plymouth Sexual Health SIM in Second Life® provided a wide variety of educational experiences, including opportunities to test knowledge of sexual health through quizzes and games, Web resources integrated within the virtual context, and live in-world seminars on sexual health topics. See: Kamel Boulos MN, Toth-Cohen S. The University of Plymouth Sexual Health SIM experience in Second Life®: evaluation and reflections after one year. Health Information and Libraries Journal. 2009; 26(4): 279-288. http://dx.doi.org/10.1111/j.1471-1842.2008.00831.x
  • 149. UOP Sexual Health SIM in Second Life® (2007-2009) • Made possible thanks to a generous land grant provided to us by Education UK.
  • 150. 3-D Scripted Objects • The UOP Sexual Health SIM in Second Life® (http://healthcybermap.org/slsexualhealth/) provided its sexual health education in a relaxing, playful setting alongside the (virtual) ocean, with giant flowers and soaring butterflies. • Visitors to the SIM were offered a wide range of 3-D scripted objects and games to explore and interact with, including a virtual condom-dispensing machine offering free (virtual) male condoms and practical information. They could also chat with the resident pseudo-intelligent chatterbot, ‘Alice’, to find out simple facts about contraception and STIs. • An interactive kiosk provided an atlas illustrating STIs and ways to prevent them, and enabled visitors to listen to associated voice narration or access related Web media such as a PowerPoint quiz game or Web page.
  • 151. 3-D Scripted Objects • An interactive 3-D Earth globe offered access to current STIs / HIV / AIDS statistics and information from 53 European region countries. Visitors could also access a selection of premier international Web- based and in-world resources from leading organisations. • Media formats included streaming video/audio, podcasts, in- world custom search engines retrieving quality sexual health results from the UK Intute database (http://www.intute.ac.uk/) and Healia (http://www.healia.com/), and a newsstand that refreshes every 10 minutes to display the top two sexual health headlines on Yahoo! News. • There was even an ‘AIDS-related Kaposi Sarcoma Experience’ clothing dispenser (see next slides). • The SIM also afforded opportunities to test knowledge of sexual health by participating in quiz games and other fun experiences.
  • 152. Snapshots of the ‘Big Quiz Game’ obelisk at the UOP Sexual Health SIM in Second Life. This is an interactive graphical ‘Contraception and STIs’ quiz with a prize to win if the player’s answer is correct (the prize is delivered to the player’s inventory in-world). The goal of our SIM is to help young adults make well informed choices of their own. We provide strong messages and education about sexually transmitted infections and the dangers of unprotected sex. Our in-world objects provide information about both condoms and abstinence, so our presentation is not biased towards one camp or the other, nor imposing any particular direction/method on our visitors.
  • 153. Video 2 min. : 38 sec.
  • 154. UOP Sexual Health SIM in Second Life® (2007-2009) • The SIM also fostered the development of a vibrant virtual community around it. • Our 2007/2008 in-world voice-enabled seminars covered the topics of domestic violence; STIs, contraception and family planning; female sexuality; sexual purity and healthy relationships from a Christian Orthodox perspective; and ‘sex and disability’. • A mini-evaluation of the project was conducted in 2007/2008. Primary methods of evaluation consisted of an in-world survey using a special, scripted questionnaire administration object in Second Life® and traffic statistics on the virtual programme. • Questionnaire evaluation results (n=135 unique avatars) indicated that the Sexual Health SIM was positively viewed by its audience. • The SIM received more than 4000 unique visitors between July 2007 and July 2008. Repeat visitors figures for the same period are much higher.
  • 155. Community  In-world seminars  Sexual Health SIM Group in-world Avatars attending a seminar at the University of Plymouth Sexual Health SIM in Second Life®
  • 156. < In-world UOP Sexual Health SIM Group (free to join) Video 2:02 min.
  • 157. Our AIDS-related Kaposi Sarcoma Experience • We developed an ‘AIDS-related Kaposi Sarcoma Experience’ skin as part of our ‘UOP Sexual Health SIM’ project in Second Life®, where users, through their avatars, are able to see and experience how Kaposi sarcoma looks and feels to AIDS patients. < Wear a special avatar clothing layer to see and experience on your own avatar how Kaposi Sarcoma looks/feels to AIDS patients. This example was created by SL user:Bailey Yifu using Adobe Photoshop and similar tools, and then made freely available for visiting avatars to get copies of it via a scripted dispenser object at the UOP Sexual Health SIM. (Once the user receives a copy in their Inventory, all they need to do is to right-click the item and select ‘Wear’.)
  • 158. Virtual Dermatology Patients • The same principle can be expanded, refined and used to role- play patients with various skin conditions and presentations at different stages of a disease to show how progress, worsening or healing might appear. • Such ‘virtual patients’, controlled by real humans at their PCs, can also be used to train clinicians—especially about rare conditions— and for teaching undergraduate students. • This virtual clinical experience provides trainees and clinicians with the opportunity to ask virtual patients questions about their disease history, to obtain intelligent answers from the patients in real time by using voice or text or both, to conduct clinical examinations, ask for further tests or investigations, receive feedback, and access additional sensorial inputs such as streaming audio, video, photographs and text, as well as links to Web pages and other resources.
  • 159. Virtual Dermatology Patients • This can help to show the progress of a treatment; depending on a trainee’s questions and prescriptions, the person role- playing the patient can switch to the appropriate skin, so that the trainee doctor is able to see the effect of his or her diagnosis and treatment. Described in: Huang ST, Kamel Boulos MN, Dellavalle RP. Scientific Discourse 2.0. Will Your Next Poster Session Be in Second Life®? EMBO Reports. 2008;9(6):496–499. Available at: http://www.nature.com/embor/journal/v9/n6/pdf/embor200886.pdf
  • 160. Using Social Media Marketing and Captology Techniques • Unlike when dealing with formal students who are usually pre- motivated (at least to some extent, as evidenced by the fact they are enrolled in a formal programme of study and are usually willing to complete their course/achieve a pass mark or better), this was not necessarily always the case with our Sexual Health SIM audience (the general public). • Our task was much more difficult: we wanted people not just acquire some new knowledge, but also change their attitudes and ultimately their real-life behaviour (with no relapse), where applicable. The latter is particularly difficult to achieve (and to measure); for example, it is easy to tell people about the dangers of smoking (every pack of cigarettes has a ‘smoking kills’ label these days), but it is much more difficult to make someone quit smoking (and not revert back again to their smoking habit after some time).
  • 161. Using Social Media Marketing and Captology Techniques “Captology is the study of computers as persuasive technologies. This includes the design, research, and analysis of interactive computing products created for the purpose of changing people's attitudes or behaviours. “As the graphic shows, captology describes the area where computing technology and persuasion overlap. “This area continues to grow quickly. Each week more computing products, including websites, are designed to change what people think and do.” Quoted from: http://captology.stanford.edu/ http://www.ivyworldwide.com/
  • 162. Using Social Media Marketing and Captology Techniques • To help us address this educational challenge, the UOP Sexual Health SIM experience team employed principles of captology (http://captology.stanford.edu/) and marketing/advertising psychology in designing many of the SIM’s objects, e.g., the Kaposi Sarcoma skin and our virtual condoms dispenser. • Some commentators criticised our approach in develop- ing the latter by arguing that one cannot use a Second Life® virtual condom in real-life sex. In answering them, we brought the examples of the various radio receivers that are used by the Coca-Cola Company in marketing their carbonated soft drinks and come in the forms of a Coke can, bottle or cup (http://www.google.com/images?hl=en&q=coca-cola%20radios). One cannot drink from such radio cans, bottles and cups, but it is the message that matters in both our virtual condoms and the Coca- Cola radio cases (‘remember to use a condom’; ‘drink Coca-Cola’)!
  • 164. Conclusions • Second Life® (as a popular example of virtual worlds today) is a unique 3-D social networking experience. It allows people from all over the world to meet, share objects and collaborate in many novel ways, using a comprehensive and well-integrated suite of asynchronous and synchronous, multimodal communication tools. • Second Life can also be seen as a vast collaborative 3- D “wiki” and an immersive audio-visual spatial multi- user experience that people can experiment with, edit (subject to permissions), and see the changes together in real time (user-generated content)!
  • 165. Conclusions • 3-D virtual worlds are rapidly getting more and more accessible and user friendly (even for people with cognitive and/or physical disabilities). They are here to stay, mature, and eventually become one with, and more tightly and seamlessly integrated into, the flat (2-D) Web and the ‘real world’/our daily lives over the coming months and years (forming the 3-D Internet).
  • 166.
  • 167. The Barbican Harbour, Plymouth, UK – Photo © MNK Boulos
  • 168. Research Example: Novel Emergency/Public Health Situation Rooms (and more) Using 4-D GIS Maged N Kamel Boulos, PhD, SMIEEE mnkboulos@ieee.org First Presented at:
  • 169. The Current Situation • Conventional situation rooms are routinely used to oversee public health emergencies and disaster management operations in real time. • Nowadays, large amounts of emergency data are increasingly coming from a wide range of sources in real or near-real time and need to be cross-linked and visualized where they spatially belong on maps of the affected regions. • Also, emergencies are usually managed by multi- professional teams who, not uncommonly, are distributed in multiple geographic locations.
  • 170. The Current Situation • Because of these reasons, we have started to see physical situation rooms gradually being replaced (or combined) with virtual situation rooms that use online collaborative (and mostly 2-D –two- dimensional) platforms such as Depiction (http://www.depiction.com/), in addition to conventional Web conferencing. • These platforms, although usable and helpful, leave much to be desired, as they are lacking the ‘third dimension’, which is needed to create a proper perception of the emergency space, as well as a sense of co-presence of other virtual team members.
  • 171. Current flat Web collaboration tools Like Depiction, Google Wave and Microsoft Vine can be Used in virtual public health emergency situation room applications, but leave much to be desired!
  • 172. The Proposed Solution • To overcome this limitation, we are proposing the development of novel emergency and public health virtual situation rooms in a suitable 3-D (three- dimensional) virtual world (sometimes also called ‘3- D serious gaming platform’), where avatars of experts and professionals can collaborate together and discuss incident data in real time in a simulated 3-D space representing the physical location where the emergency/public health incident of interest is unfolding and reflecting all changes taking place there (again in real time).
  • 173. The Proposed Solution • The real-time link between the virtual world and the physical world incident would be two-way and multimodal involving geo-tagged physical/ environmental sensor data feeds, citizen-contributed data (as found in Microsoft Vine and ‘Who Is Sick’ http://www.whoissick.org/), data gleaned via automatic analysis of Social Web content (cf. Google Flu Trends http://www.google.org/flutrends/), textual and 3-D spatialized audio/voice exchanges between virtual team members, video feeds, 3-D simulations and animations, various Web mashups, and shared desktop applications, among other possibilities.
  • 174. Emergency/Public Health Situation Rooms (and more) Using 4-D GIS • 4-D GIS = 3-D Geographic Information Systems, plus the temporal/real-time dimension (= 4-D)—serve very well the classic Person-Place-Time Triad. • A collaborative and interactive platform that marries virtual globes (such as Google Earth™) and 3-D virtual worlds (such as Second Life®/OpenSim), and complements/ tightly integrates them with other key technologies, e.g., real-time, geo-tagged RSS feeds (including data feeds from physical sensors) and geo- mashups (using Web services like Yahoo! Pipes), etc.
  • 175. Short Video (2 min. : 45 sec.)
  • 176. Emergency/Public Health Situation Rooms (and more) Using 4-D GIS • The platform weaves data and services in real-time from different sources into a new rich ‘datascape’ that better reflects the current situation (the ‘big picture’) in novel ways that are easier to understand and manage (‘infoglut’ management). • The platform is secure, enabling multiple distributed persons to “see” each other, visualise relevant data together in unique ways, conduct 3-D simulation scenarios/ ‘what-if’ scenarios, and collaborate in real-time, each according to their assigned role and access privileges. • Much suited for emergency and disaster management in real-time, e.g., managing an influenza pandemic and coordinating actions at global, regional and local levels.
  • 177. Other Platform Highlights • Modular: The platform will offer a reusable toolbox of programmable objects that can be easily (re)used in various scenarios. • Mobile: it is now possible to stream a 3-D virtual world to a suitable mobile phone or other Internet-enabled, small form factor mobile devices, making this vision end-user device and platform-independent and thus suitable for those members of the emergency operations team who are on the move. • True stereoscopic vision can be added using readily available technologies. Stereoscopic 3-D virtual globes with more natural multitouch navigation are already available today (described in: Kamel Boulos and Robinson, 2009).
  • 178. Further Reading • Kamel Boulos MN, Scotch M, Cheung K-H, Burden D. Web GIS in practice VI: a demo “playlist” of geo-mashups for public health neogeographers. Int J Health Geogr. 2008; 7:38. • Kamel Boulos MN, Burden D. Web GIS in practice V: 3-D interactive and real-time mapping in Second Life. Int J Health Geogr. 2007; 6:51. • Kamel Boulos MN, Robinson LR. Web GIS in practice VII: stereoscopic 3-D solutions for online maps and virtual globes. Int J Health Geogr. 2009; 8:59. • Welch GF, et al. 3D Medical Collaboration Technology to Enhance Emergency Healthcare. J Biomed Discov Collab. 2009 Apr 19;4:4.
  • 179. Inside Portland Square Building, University of Plymouth, Plymouth, UK – Photo © MNK Boulos
  • 180. Small Group Activity (60 min. + 30 min.) • Discuss together in 2 to 4 breakout groups (5-7 persons per group – 60 min.) your views and proposals concerning possible and potential applications of NSM in health and healthcare (education and research), informed by and building on the affordances of these tools and environments that you have just been introduced to in this workshop. • Focus on those applications and projects that you would like to explore in your own, specific context (in the courses you teach and your research). • Share any NSM experiences in education and/or research that you are currently or have been involved in. • Groups reporting back/final wrapping up notes (30 minutes): Report back at least two example applications per group.
  • 181. Smeaton’s Tower, Plymouth, UK – Photo © MNK Boulos
  • 182. Thank You “The scholar must be a solitary, modest and charitable soul. He must embrace solitude as a bride...that he may become acquainted with his thoughts.” —Ralph Waldo Emerson (1803-82) - Author, poet and philosopher

Editor's Notes

  1. http://www.vimeo.com/1170396 http://www.dailymotion.com/mnkboulos/video/x5s6qy_uop-sexual-health-sim-in-second-lif_tech
  2. http://www.vimeo.com/1170396 http://www.dailymotion.com/mnkboulos/video/x5s6qy_uop-sexual-health-sim-in-second-lif_tech
  3. http://www.vimeo.com/1166607 http://www.dailymotion.com/video/x5s73r_sex-and-disability-seminar-in-secon_tech
  4. http://www.ibm.com/ibm/ideasfromibm/us/five_in_five/010807/images/Fiveinnov_010807.pdf