SlideShare a Scribd company logo
1 of 18
Download to read offline
Ph.D. Senior Lecturer Sanna Brauer
University of Oulu, Faculty of Education
Oulu University of Applied Sciences,
School of Professional Teacher Education
Digital Open Badge-Driven
Learning
Track 7: Research and Projects - Academic Research - Berlin - 7-8 May 2019
Digital Open Badges
•Digital open badges offer novel possibilities in identifying and recognising
different competences independent of how they were acquired.
•Competence-based approach requires detailed criteria to assess
evidence.
•Badges (e.g., Mozilla Open Badges) also may refer to the student’s (the
earner’s) participation in training or certificate completion (Rughiniş &
Matei, 2013).
•Digital badges are used in learning to encourage students, to pinpoint
progress and to support credentialing (McDaniel & Fanfarelli, 2016). The
attached metadata explain the learning experience to those outside the
social context (Gamrat, Bixler, & Raish, 2016) in which the competence
was acquired.
•Effective badge design is complex by nature with different mechanics
and psychological factors affecting the identification and recognition of
competences and eventual earning of badges (McDaniel & Fanfarelli,
2016).
electronic microcredentials to identify
and promote excellence and mastery
How to !
Play?!
”Learning Online” is a national competence development program designed for vocational
teachers. 21000 competence-based badges since 2014.
•  Identification and recognition of teachers’ ICT competences (UNESCO’s ICT-CFT) through
50 different badges and three levels of requisite skill sets: Level I – SoMe-Novice equals 10
badges/2 ECTS; Level II – SoMe-Expert 25 badges/2 ECTS; and Level III – SoMe-
Developer 45 badges/5 ECTS.
•  Badges are assessed based on an application. Requirements vary from practical skills
demonstrating to demanding strategic planning. The metadata describes the principles of
judgement and explain how the competence in question should be demonstrated.
•  Digital open badge-driven learning process encourages students to assess their recent
performance as well as achieved competences, including prior learning and competences.
From participation awards to addictive
learning and competence-based assessment
OppiminenOnline.com!
#openrecognition!
EVEN IF COMPETENCES ARE ACQUIRED
DIFFERENTLY, THEY SHOULD BE ASSESSED
EQUALLY
This study is the first European doctoral dissertation to address
digital open badges and digital open badge-driven learning.
1. What motivates students in the digital open badge-driven
learning process?
2. How do students experience scaffolding in badge-driven learning?
3. What triggers learning in the badge-driven process?
4. How do learners experience the competence-based approach in
the badge-driven learning process of professional development?
Achievement Goals !
Triggers of !
Online Learning!
Intrinsic and !
Extrinsic motivation!
optional study paths (17)!
progressive challenges and !
the extent of required performance (91)!
enthusiasm for !
badge-driven learning (67)!
study progress (58)!
inspiring gamification (55)! option to study regardless !
of time and place (28)!
Total
122
Total
119
Total
75 Brauer, Siklander & Ruhalahti, 2017
Competence-based Approach to Motivation, Gamification and
Triggers of Digital Open Badge-Driven Learning
Conceptualising Digital Open Badge-Driven Learning
Five-stage model from Salmon 2018 / cf Brauer, Korhonen, Siklander, 2018!
Stages of the badge-driven learning process
Brauer, 2019; cf. Salmon, 2018
Brauer, 2019
Badges explain!
•  Triggers offer to affect learning arousing and maintaining interest
(Hidi & Renninger, 2006; Järvelä & Renninger, 2014; Renninger &
Bachrach, 2015) until final completion of the desired learning action
(Dichev et al., 2014).
•  Triggers allow students to continue studying after completing the initial
task (Dichev et al., 2014; Werbach, 2014).
WHAT STUDENTS EXPERIENCE, LEARN AND THEN APPLY
•  The prompting trigger of learning might help students visualise
their learning as a reward badge (Brauer, Siklander, &
Ruhalahti, 2017, Fitz-Walter et al., 2011; Gamrat et al., 2016;
Hamari, 2017; Montola et al., 2009; Reid et al., 2015).
•  Students also gain a sense of excitement similar to that of
playing games (Deterding, 2012; 2015). They benefit from
facilitators’ interaction, collaboration and feedback during
the learning process (Siklander et al., 2017).
In-Service and Pre-Service Teachers’ Ways of Experiencing
the Competence-Based Approach in Digital Open Badge-Driven Learning
Team PlayerAssignment Doer
Badge Enthusiastic Team BuilderSimply
grades!
Profiling Badge Earners
Brauer, 2018
Chips For Game Skills -project focuses on identifying the
needs of the game industry and develop the education
on the basis of them. The goal is to create a common
evaluation criteria – a digital open badge system – which
clarifies the definition and understanding of the learning
objectives in the games industry.!
’Work-Integrated
Pedagogy in
Higher Education’ !
(WORKPEDA)!
Identification and
Recognition of !
Desired
Competences!
Oulu!
The ESCO Skills/Competences classification!
Competitive Skills - National Open Badge -constellation of
problem solving in technology-rich environments (PSTRE)
The aim of the project is to develop a nationwide open badge constellation, which enables the verification of adults’
problem solving skills in technology-rich environments (PIAAC) by identifying and recognising competences acquired
outside the formal education system, at different levels of education, and in transition phases of the education
structure. In addition, the project provides a requirement framework of competence (determining the composition of
objectives, core contents and assessment criteria) for securing IT-related problem-solving skills in formal and non-formal
education.
DEMO: https://invis.io/8XNRS737TF9
#AuroraAI programme Finland
– life-event ecosystems
References!
AuroraAI
https://vm.fi/artikkeli/-/asset_publisher/viranomaispalvelut-tekoalyaikaan-esiselvitys-kansallisesta-tekoalyohjelma-aurorasta?_101_INSTANCE_AOvUVthvfE4u_languageId=en_US
Bowen, K. (2018 April 23). Open Badge Anatomy (Updated). Retrieved from http://classhack.com/post/45364649211/open-badge-anatomy-updated
Brauer, S. (2019). Digital Open Badge-Driven Learning –Competence-based Professional Development for Vocational Teachers (doctoral dissertation). University of Lapland.
http://urn.fi/URN:ISBN:978-952-337-110-1
Brauer, S., Kettunen, J. & Hallikainen, V. (2018). “Learning Online” for vocational teachers - Visualisation of competence-based-approach in digital open badge-driven learning.
The Journal of Professional and Vocational Education: Vocational education and training in the Nordic countries, 20(2), 13-29.
Brauer, S., Ruhalahti, S., & Hallikainen, V. (2018). Digital professional learning triggers: in an online badge driven process. Education in the North, 25(1-2), 64-86.
https://www.abdn.ac.uk/eitn/journal/545/
Brauer, S. & Siklander, P. (2017). Competence-based assessment and digital badging as guidance in vocational teacher education. In H. Partridge, K. Davis, & J. Thomas (Eds.),
Me, Us, IT! Proceedings ASCILITE2017: 34th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education. 191-196.
Brauer, S., Siklander, P. & Ruhalahti, S. (2017). Motivation in digital open badge-driven learning in vocational teacher education. Ammattikasvatuksen Aikakauskirja, 19(3), 7–23.
CompLeap bit.ly/2Rhe489
Deterding, S. (2012). Gamification: designing for motivation. interactions, 19(4), 14–17.
Deterding, S. (2015). The lens of intrinsic skill atoms: A method for gameful design. Human - Computer Interaction, 30(3-4), 294–335.
http://doi.org/10.1080/07370024.2014.993471
Dichev, C., Dicheva, D., Angelova, G. & Agre, G. (2014). From gamification to gameful design and gameful experience in learning. Cybernetics and Information Technologies,
14(4), pp.80-100.
Fitz-Walter, Z., Tjondronegoro, D., & Wyeth, P. (2011). Orientation passport: Using gamification to engage university students. Proceedings from the 23rd Australian computer-
human interaction conference. 122-125. ACM.
Gamrat, C., Bixler, B., & Raish, V. (2016). Instructional design considerations for digital badges. Digital Badges in Education: Trends, Issues, and Cases, 71–81.
Hamari, J. (2017). Do badges increase user activity? A field experiment on the effects of gamification. Computers in Human Behavior, 71, 469-478. https://doi.org/10.1016/j.chb.
2015.03.036.
Hidi, S. & Renniger, K.A. (2006). The Four-Phase Model of Interest Development. Educational Psychologist, 41,(2), pp.111–127.
Järvelä, S. and Renniger, K.A. (2014). Designing for learning: Interest, motivation, and engagement. In (R.K. Sawyer, Ed.) Cambridge handbook of the learning sciences, pp. 668–
685. Cambridge, UK: Cambridge University Press.
Kools, M., & Stoll, L. (2016). What Makes a School a Learning Organisation?. OECD Education Working Papers, 137. Paris: OECD Publishing.
https://doi.org/10.1787/5jlwm62b3bvh-en
McDaniel, R., & Fanfarelli, J. (2016). Building better digital badges pairing completion logic with psychological factors. Simulation & Gaming, 47(1), 73–102.
Montola, M., Nummenmaa, T., Lucerano, A., Boberg, M., & Korhonen, H. (2009). Applying game achievement systems to enhance user experience in a photo sharing service.
Proceedings from the 13th international Academic Mindtrek conference: Everyday life in the Ubiquitous Era. Tampere, Finland. 94-97.
Redecker, C. (2017). European Framework for the Digital Competence of Educators: DigCompEdu. Punie, Y. (Ed.). EUR 28775 EN. Publications Office of the European Union,
Luxembourg. https://doi.org/10.2760/159770
Renniger, K. A. and Bachrach, J. E. (2015). Studying triggers for interest and engagement using observational methods. Educational Psychologist, 50,(1), pp.58–69.
Reid, A. J., Paster, D., & Abramovich, S. (2015). Digital badges in undergraduate composition courses: effects on intrinsic motivation. Journal of Computers in Education, 2(4), 377–
398.
Rughiniş, R., & Matei, S. (2013). Digital badges: Signposts and claims of achievement. In C. Stephanidis (Ed.). Proceedings from HCI international 2013-posters’ extended
abstracts. 84-88. Berlin, Germany: Springer.
Salmon, G. (2018). Five-stage model https://www.gillysalmon.com/five-stage-model.html

More Related Content

What's hot

Enabled, Engaged, Empowered: The New Student Vision for Digital Learning
Enabled, Engaged, Empowered: The New Student Vision for Digital LearningEnabled, Engaged, Empowered: The New Student Vision for Digital Learning
Enabled, Engaged, Empowered: The New Student Vision for Digital Learning
Julie Evans
 
Don Knezek Global Education conference Keynote
Don Knezek Global Education conference KeynoteDon Knezek Global Education conference Keynote
Don Knezek Global Education conference Keynote
isteconnects
 
Ctl4.4 p20 9 taking learning to the next level
Ctl4.4 p20 9 taking learning to the next levelCtl4.4 p20 9 taking learning to the next level
Ctl4.4 p20 9 taking learning to the next level
Matthew Farber
 
Ict In Teaching Learning V11
Ict In Teaching Learning V11Ict In Teaching Learning V11
Ict In Teaching Learning V11
John Macasio
 

What's hot (19)

Enabled, Engaged, Empowered: The New Student Vision for Digital Learning
Enabled, Engaged, Empowered: The New Student Vision for Digital LearningEnabled, Engaged, Empowered: The New Student Vision for Digital Learning
Enabled, Engaged, Empowered: The New Student Vision for Digital Learning
 
From institutional Policy to individual practice: Using Learning technologies...
From institutional Policy to individual practice: Using Learning technologies...From institutional Policy to individual practice: Using Learning technologies...
From institutional Policy to individual practice: Using Learning technologies...
 
Systematic Review And Environmental Scan On Digital Learning At Minority Serv...
Systematic Review And Environmental Scan On Digital Learning At Minority Serv...Systematic Review And Environmental Scan On Digital Learning At Minority Serv...
Systematic Review And Environmental Scan On Digital Learning At Minority Serv...
 
Understanding Quest Based Learning
Understanding Quest Based LearningUnderstanding Quest Based Learning
Understanding Quest Based Learning
 
Tap 21
Tap 21Tap 21
Tap 21
 
Learning Trajectory-Aligned Diagnostic Assessments for Early Algebra, Grades ...
Learning Trajectory-Aligned Diagnostic Assessments for Early Algebra, Grades ...Learning Trajectory-Aligned Diagnostic Assessments for Early Algebra, Grades ...
Learning Trajectory-Aligned Diagnostic Assessments for Early Algebra, Grades ...
 
Open Badges for Higher Education
Open Badges for Higher EducationOpen Badges for Higher Education
Open Badges for Higher Education
 
Don Knezek Global Education conference Keynote
Don Knezek Global Education conference KeynoteDon Knezek Global Education conference Keynote
Don Knezek Global Education conference Keynote
 
21st Century Skills - PPT
21st Century Skills - PPT21st Century Skills - PPT
21st Century Skills - PPT
 
Using Learning Analytics Data to Understand Project-Based Learning
Using Learning Analytics Data to Understand Project-Based LearningUsing Learning Analytics Data to Understand Project-Based Learning
Using Learning Analytics Data to Understand Project-Based Learning
 
How do we measure the impact of mobile
How do we measure the impact of mobileHow do we measure the impact of mobile
How do we measure the impact of mobile
 
Ctl4.4 p20 9 taking learning to the next level
Ctl4.4 p20 9 taking learning to the next levelCtl4.4 p20 9 taking learning to the next level
Ctl4.4 p20 9 taking learning to the next level
 
Ict In Teaching Learning V11
Ict In Teaching Learning V11Ict In Teaching Learning V11
Ict In Teaching Learning V11
 
Open Badges and Agile Workforce Development
Open Badges and Agile Workforce DevelopmentOpen Badges and Agile Workforce Development
Open Badges and Agile Workforce Development
 
NETS in Action: Strengthening and Assessing 21st Century Skills
NETS in Action: Strengthening and Assessing 21st Century SkillsNETS in Action: Strengthening and Assessing 21st Century Skills
NETS in Action: Strengthening and Assessing 21st Century Skills
 
Instructional Design in Higher Education. A report on the role, workflow, and...
Instructional Design in Higher Education. A report on the role, workflow, and...Instructional Design in Higher Education. A report on the role, workflow, and...
Instructional Design in Higher Education. A report on the role, workflow, and...
 
Currents in Information Literacy: Standards, Lessons, and Learners Standards,...
Currents in Information Literacy: Standards, Lessons, and Learners Standards,...Currents in Information Literacy: Standards, Lessons, and Learners Standards,...
Currents in Information Literacy: Standards, Lessons, and Learners Standards,...
 
Blended Beyond Borders: A scan of blended learning obstacles and opportunitie...
Blended Beyond Borders: A scan of blended learning obstacles and opportunitie...Blended Beyond Borders: A scan of blended learning obstacles and opportunitie...
Blended Beyond Borders: A scan of blended learning obstacles and opportunitie...
 
MADLaT 2016 Open Badges - Making Learning Visible
MADLaT 2016 Open Badges - Making Learning Visible MADLaT 2016 Open Badges - Making Learning Visible
MADLaT 2016 Open Badges - Making Learning Visible
 

Similar to Digital Open Badge-Driven Learning

An overview of current QEI team-led projects at the OU
An overview of current QEI  team-led projects at the OUAn overview of current QEI  team-led projects at the OU
An overview of current QEI team-led projects at the OU
Jisc
 
Digital portfolios ensuring student success
Digital portfolios ensuring student successDigital portfolios ensuring student success
Digital portfolios ensuring student success
torisutherland
 
UCISA digital capabilities survey
UCISA digital capabilities surveyUCISA digital capabilities survey
UCISA digital capabilities survey
Jisc
 

Similar to Digital Open Badge-Driven Learning (20)

Lecture 8: Mobile and Ubiquitous Learning Part II
Lecture 8: Mobile and Ubiquitous Learning Part IILecture 8: Mobile and Ubiquitous Learning Part II
Lecture 8: Mobile and Ubiquitous Learning Part II
 
Baltic riga 240120
Baltic riga 240120Baltic riga 240120
Baltic riga 240120
 
How do we design for digitally fluent professionals?
How do we design for digitally fluent professionals?How do we design for digitally fluent professionals?
How do we design for digitally fluent professionals?
 
Open Badges for Youth: Visual Pathways to the Future
Open Badges for Youth: Visual Pathways to the FutureOpen Badges for Youth: Visual Pathways to the Future
Open Badges for Youth: Visual Pathways to the Future
 
Digital Open Badge-Driven Learning - Gamified Progress and Inspiring Assessment
Digital Open Badge-Driven Learning -  Gamified Progress and Inspiring AssessmentDigital Open Badge-Driven Learning -  Gamified Progress and Inspiring Assessment
Digital Open Badge-Driven Learning - Gamified Progress and Inspiring Assessment
 
An overview of current QEI team-led projects at the OU
An overview of current QEI  team-led projects at the OUAn overview of current QEI  team-led projects at the OU
An overview of current QEI team-led projects at the OU
 
Enabling professional development by letting go of the pedagogical paradigms
Enabling professional development by letting go of the pedagogical paradigmsEnabling professional development by letting go of the pedagogical paradigms
Enabling professional development by letting go of the pedagogical paradigms
 
Developing staff further: the additional benefits of a TEL Toolkit
Developing staff further: the additional benefits of a TEL ToolkitDeveloping staff further: the additional benefits of a TEL Toolkit
Developing staff further: the additional benefits of a TEL Toolkit
 
Digital portfolios ensuring student success
Digital portfolios ensuring student successDigital portfolios ensuring student success
Digital portfolios ensuring student success
 
Future of Data Analytics Education.pdf
Future of Data Analytics Education.pdfFuture of Data Analytics Education.pdf
Future of Data Analytics Education.pdf
 
Human-Centered Learning Analytics and Artificial Intelligence in Education: H...
Human-Centered Learning Analytics and Artificial Intelligence in Education: H...Human-Centered Learning Analytics and Artificial Intelligence in Education: H...
Human-Centered Learning Analytics and Artificial Intelligence in Education: H...
 
Mseit advisory mtgoctober2013
Mseit advisory mtgoctober2013Mseit advisory mtgoctober2013
Mseit advisory mtgoctober2013
 
Badge your way to digital literacy
Badge your way to digital literacyBadge your way to digital literacy
Badge your way to digital literacy
 
Learning connections 2019_UCC_McGuinness & Fulton
Learning connections 2019_UCC_McGuinness & FultonLearning connections 2019_UCC_McGuinness & Fulton
Learning connections 2019_UCC_McGuinness & Fulton
 
Digital Badges and Skills Recognition in Fab Lab
Digital Badges and Skills Recognition in Fab LabDigital Badges and Skills Recognition in Fab Lab
Digital Badges and Skills Recognition in Fab Lab
 
UCISA digital capabilities survey
UCISA digital capabilities surveyUCISA digital capabilities survey
UCISA digital capabilities survey
 
The Future of Data Analytics Education_ Trends and Innovations (2).pdf
The Future of Data Analytics Education_ Trends and Innovations (2).pdfThe Future of Data Analytics Education_ Trends and Innovations (2).pdf
The Future of Data Analytics Education_ Trends and Innovations (2).pdf
 
Future technologies for ED-ICT
Future technologies for ED-ICTFuture technologies for ED-ICT
Future technologies for ED-ICT
 
Digital Badging for Teaching and Learning
Digital Badging for Teaching and LearningDigital Badging for Teaching and Learning
Digital Badging for Teaching and Learning
 
Researching digital literacy
Researching digital literacy Researching digital literacy
Researching digital literacy
 

More from Sanna Brauer

More from Sanna Brauer (20)

Osaamismerkit taitaja 230321
Osaamismerkit taitaja 230321Osaamismerkit taitaja 230321
Osaamismerkit taitaja 230321
 
Osuvat taidot hh110220
Osuvat taidot   hh110220Osuvat taidot   hh110220
Osuvat taidot hh110220
 
Open merkit hh 110220 sb
Open merkit hh 110220 sbOpen merkit hh 110220 sb
Open merkit hh 110220 sb
 
Osuvat taidot - valtakunnallinen osaamismerkistö - ja kriteerit
Osuvat taidot - valtakunnallinen osaamismerkistö - ja kriteeritOsuvat taidot - valtakunnallinen osaamismerkistö - ja kriteerit
Osuvat taidot - valtakunnallinen osaamismerkistö - ja kriteerit
 
Amk tutkimus 2019
Amk tutkimus 2019Amk tutkimus 2019
Amk tutkimus 2019
 
Osaamismerkkikonstellaatiot
OsaamismerkkikonstellaatiotOsaamismerkkikonstellaatiot
Osaamismerkkikonstellaatiot
 
Teachers badges panel
Teachers badges panelTeachers badges panel
Teachers badges panel
 
Tutkimusmatka tulevaisuuteen
Tutkimusmatka tulevaisuuteenTutkimusmatka tulevaisuuteen
Tutkimusmatka tulevaisuuteen
 
Faktat peliin
Faktat peliinFaktat peliin
Faktat peliin
 
Työpaja
TyöpajaTyöpaja
Työpaja
 
Digitaaliset osaamismerkit case Oppiminen Online
Digitaaliset osaamismerkit case Oppiminen OnlineDigitaaliset osaamismerkit case Oppiminen Online
Digitaaliset osaamismerkit case Oppiminen Online
 
Digiajan pedagogiikka
Digiajan pedagogiikkaDigiajan pedagogiikka
Digiajan pedagogiikka
 
Erityisen ammatillinen digiloikka
Erityisen ammatillinen digiloikkaErityisen ammatillinen digiloikka
Erityisen ammatillinen digiloikka
 
Open badge taito
Open badge taitoOpen badge taito
Open badge taito
 
Yhteisöllinen digiloikka kv momu
Yhteisöllinen digiloikka kv momuYhteisöllinen digiloikka kv momu
Yhteisöllinen digiloikka kv momu
 
Open badge some-noviisi
Open badge   some-noviisiOpen badge   some-noviisi
Open badge some-noviisi
 
Yhteisöllinen digiloikka
Yhteisöllinen digiloikkaYhteisöllinen digiloikka
Yhteisöllinen digiloikka
 
Kansalaisaktiivisuus ja mediakasvatus
Kansalaisaktiivisuus ja mediakasvatusKansalaisaktiivisuus ja mediakasvatus
Kansalaisaktiivisuus ja mediakasvatus
 
TEKOA - workshop
TEKOA - workshop TEKOA - workshop
TEKOA - workshop
 
Learning online 030215
Learning online 030215Learning online 030215
Learning online 030215
 

Recently uploaded

Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
ZurliaSoop
 
Salient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsSalient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functions
KarakKing
 

Recently uploaded (20)

UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdfUGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
Spatium Project Simulation student brief
Spatium Project Simulation student briefSpatium Project Simulation student brief
Spatium Project Simulation student brief
 
REMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptxREMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptx
 
Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structure
 
Salient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsSalient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functions
 
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 
Towards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxTowards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptx
 
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
80 ĐỀ THI THỬ TUYỂN SINH TIẾNG ANH VÀO 10 SỞ GD – ĐT THÀNH PHỐ HỒ CHÍ MINH NĂ...
 
FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
Understanding Accommodations and Modifications
Understanding  Accommodations and ModificationsUnderstanding  Accommodations and Modifications
Understanding Accommodations and Modifications
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...
 
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdfUnit 3 Emotional Intelligence and Spiritual Intelligence.pdf
Unit 3 Emotional Intelligence and Spiritual Intelligence.pdf
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024Mehran University Newsletter Vol-X, Issue-I, 2024
Mehran University Newsletter Vol-X, Issue-I, 2024
 

Digital Open Badge-Driven Learning

  • 1. Ph.D. Senior Lecturer Sanna Brauer University of Oulu, Faculty of Education Oulu University of Applied Sciences, School of Professional Teacher Education Digital Open Badge-Driven Learning Track 7: Research and Projects - Academic Research - Berlin - 7-8 May 2019
  • 2. Digital Open Badges •Digital open badges offer novel possibilities in identifying and recognising different competences independent of how they were acquired. •Competence-based approach requires detailed criteria to assess evidence. •Badges (e.g., Mozilla Open Badges) also may refer to the student’s (the earner’s) participation in training or certificate completion (Rughiniş & Matei, 2013). •Digital badges are used in learning to encourage students, to pinpoint progress and to support credentialing (McDaniel & Fanfarelli, 2016). The attached metadata explain the learning experience to those outside the social context (Gamrat, Bixler, & Raish, 2016) in which the competence was acquired. •Effective badge design is complex by nature with different mechanics and psychological factors affecting the identification and recognition of competences and eventual earning of badges (McDaniel & Fanfarelli, 2016). electronic microcredentials to identify and promote excellence and mastery
  • 3. How to ! Play?! ”Learning Online” is a national competence development program designed for vocational teachers. 21000 competence-based badges since 2014. •  Identification and recognition of teachers’ ICT competences (UNESCO’s ICT-CFT) through 50 different badges and three levels of requisite skill sets: Level I – SoMe-Novice equals 10 badges/2 ECTS; Level II – SoMe-Expert 25 badges/2 ECTS; and Level III – SoMe- Developer 45 badges/5 ECTS. •  Badges are assessed based on an application. Requirements vary from practical skills demonstrating to demanding strategic planning. The metadata describes the principles of judgement and explain how the competence in question should be demonstrated. •  Digital open badge-driven learning process encourages students to assess their recent performance as well as achieved competences, including prior learning and competences. From participation awards to addictive learning and competence-based assessment OppiminenOnline.com!
  • 5. EVEN IF COMPETENCES ARE ACQUIRED DIFFERENTLY, THEY SHOULD BE ASSESSED EQUALLY This study is the first European doctoral dissertation to address digital open badges and digital open badge-driven learning. 1. What motivates students in the digital open badge-driven learning process? 2. How do students experience scaffolding in badge-driven learning? 3. What triggers learning in the badge-driven process? 4. How do learners experience the competence-based approach in the badge-driven learning process of professional development?
  • 6. Achievement Goals ! Triggers of ! Online Learning! Intrinsic and ! Extrinsic motivation! optional study paths (17)! progressive challenges and ! the extent of required performance (91)! enthusiasm for ! badge-driven learning (67)! study progress (58)! inspiring gamification (55)! option to study regardless ! of time and place (28)! Total 122 Total 119 Total 75 Brauer, Siklander & Ruhalahti, 2017 Competence-based Approach to Motivation, Gamification and Triggers of Digital Open Badge-Driven Learning
  • 7. Conceptualising Digital Open Badge-Driven Learning
  • 8. Five-stage model from Salmon 2018 / cf Brauer, Korhonen, Siklander, 2018!
  • 9. Stages of the badge-driven learning process Brauer, 2019; cf. Salmon, 2018
  • 10. Brauer, 2019 Badges explain! •  Triggers offer to affect learning arousing and maintaining interest (Hidi & Renninger, 2006; Järvelä & Renninger, 2014; Renninger & Bachrach, 2015) until final completion of the desired learning action (Dichev et al., 2014). •  Triggers allow students to continue studying after completing the initial task (Dichev et al., 2014; Werbach, 2014). WHAT STUDENTS EXPERIENCE, LEARN AND THEN APPLY •  The prompting trigger of learning might help students visualise their learning as a reward badge (Brauer, Siklander, & Ruhalahti, 2017, Fitz-Walter et al., 2011; Gamrat et al., 2016; Hamari, 2017; Montola et al., 2009; Reid et al., 2015). •  Students also gain a sense of excitement similar to that of playing games (Deterding, 2012; 2015). They benefit from facilitators’ interaction, collaboration and feedback during the learning process (Siklander et al., 2017).
  • 11. In-Service and Pre-Service Teachers’ Ways of Experiencing the Competence-Based Approach in Digital Open Badge-Driven Learning Team PlayerAssignment Doer Badge Enthusiastic Team BuilderSimply grades! Profiling Badge Earners Brauer, 2018
  • 12.
  • 13. Chips For Game Skills -project focuses on identifying the needs of the game industry and develop the education on the basis of them. The goal is to create a common evaluation criteria – a digital open badge system – which clarifies the definition and understanding of the learning objectives in the games industry.!
  • 14. ’Work-Integrated Pedagogy in Higher Education’ ! (WORKPEDA)! Identification and Recognition of ! Desired Competences! Oulu!
  • 15. The ESCO Skills/Competences classification! Competitive Skills - National Open Badge -constellation of problem solving in technology-rich environments (PSTRE) The aim of the project is to develop a nationwide open badge constellation, which enables the verification of adults’ problem solving skills in technology-rich environments (PIAAC) by identifying and recognising competences acquired outside the formal education system, at different levels of education, and in transition phases of the education structure. In addition, the project provides a requirement framework of competence (determining the composition of objectives, core contents and assessment criteria) for securing IT-related problem-solving skills in formal and non-formal education.
  • 16. DEMO: https://invis.io/8XNRS737TF9 #AuroraAI programme Finland – life-event ecosystems
  • 17.
  • 18. References! AuroraAI https://vm.fi/artikkeli/-/asset_publisher/viranomaispalvelut-tekoalyaikaan-esiselvitys-kansallisesta-tekoalyohjelma-aurorasta?_101_INSTANCE_AOvUVthvfE4u_languageId=en_US Bowen, K. (2018 April 23). Open Badge Anatomy (Updated). Retrieved from http://classhack.com/post/45364649211/open-badge-anatomy-updated Brauer, S. (2019). Digital Open Badge-Driven Learning –Competence-based Professional Development for Vocational Teachers (doctoral dissertation). University of Lapland. http://urn.fi/URN:ISBN:978-952-337-110-1 Brauer, S., Kettunen, J. & Hallikainen, V. (2018). “Learning Online” for vocational teachers - Visualisation of competence-based-approach in digital open badge-driven learning. The Journal of Professional and Vocational Education: Vocational education and training in the Nordic countries, 20(2), 13-29. Brauer, S., Ruhalahti, S., & Hallikainen, V. (2018). Digital professional learning triggers: in an online badge driven process. Education in the North, 25(1-2), 64-86. https://www.abdn.ac.uk/eitn/journal/545/ Brauer, S. & Siklander, P. (2017). Competence-based assessment and digital badging as guidance in vocational teacher education. In H. Partridge, K. Davis, & J. Thomas (Eds.), Me, Us, IT! Proceedings ASCILITE2017: 34th International Conference on Innovation, Practice and Research in the Use of Educational Technologies in Tertiary Education. 191-196. Brauer, S., Siklander, P. & Ruhalahti, S. (2017). Motivation in digital open badge-driven learning in vocational teacher education. Ammattikasvatuksen Aikakauskirja, 19(3), 7–23. CompLeap bit.ly/2Rhe489 Deterding, S. (2012). Gamification: designing for motivation. interactions, 19(4), 14–17. Deterding, S. (2015). The lens of intrinsic skill atoms: A method for gameful design. Human - Computer Interaction, 30(3-4), 294–335. http://doi.org/10.1080/07370024.2014.993471 Dichev, C., Dicheva, D., Angelova, G. & Agre, G. (2014). From gamification to gameful design and gameful experience in learning. Cybernetics and Information Technologies, 14(4), pp.80-100. Fitz-Walter, Z., Tjondronegoro, D., & Wyeth, P. (2011). Orientation passport: Using gamification to engage university students. Proceedings from the 23rd Australian computer- human interaction conference. 122-125. ACM. Gamrat, C., Bixler, B., & Raish, V. (2016). Instructional design considerations for digital badges. Digital Badges in Education: Trends, Issues, and Cases, 71–81. Hamari, J. (2017). Do badges increase user activity? A field experiment on the effects of gamification. Computers in Human Behavior, 71, 469-478. https://doi.org/10.1016/j.chb. 2015.03.036. Hidi, S. & Renniger, K.A. (2006). The Four-Phase Model of Interest Development. Educational Psychologist, 41,(2), pp.111–127. Järvelä, S. and Renniger, K.A. (2014). Designing for learning: Interest, motivation, and engagement. In (R.K. Sawyer, Ed.) Cambridge handbook of the learning sciences, pp. 668– 685. Cambridge, UK: Cambridge University Press. Kools, M., & Stoll, L. (2016). What Makes a School a Learning Organisation?. OECD Education Working Papers, 137. Paris: OECD Publishing. https://doi.org/10.1787/5jlwm62b3bvh-en McDaniel, R., & Fanfarelli, J. (2016). Building better digital badges pairing completion logic with psychological factors. Simulation & Gaming, 47(1), 73–102. Montola, M., Nummenmaa, T., Lucerano, A., Boberg, M., & Korhonen, H. (2009). Applying game achievement systems to enhance user experience in a photo sharing service. Proceedings from the 13th international Academic Mindtrek conference: Everyday life in the Ubiquitous Era. Tampere, Finland. 94-97. Redecker, C. (2017). European Framework for the Digital Competence of Educators: DigCompEdu. Punie, Y. (Ed.). EUR 28775 EN. Publications Office of the European Union, Luxembourg. https://doi.org/10.2760/159770 Renniger, K. A. and Bachrach, J. E. (2015). Studying triggers for interest and engagement using observational methods. Educational Psychologist, 50,(1), pp.58–69. Reid, A. J., Paster, D., & Abramovich, S. (2015). Digital badges in undergraduate composition courses: effects on intrinsic motivation. Journal of Computers in Education, 2(4), 377– 398. Rughiniş, R., & Matei, S. (2013). Digital badges: Signposts and claims of achievement. In C. Stephanidis (Ed.). Proceedings from HCI international 2013-posters’ extended abstracts. 84-88. Berlin, Germany: Springer. Salmon, G. (2018). Five-stage model https://www.gillysalmon.com/five-stage-model.html