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K to 12 BASIC EDUCATION CURRICULUM
SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT
K to 12 Senior High School Contextualized Subject – E-Tech (Empowerment Technologies): ICT for Professional Tracks December 2013 Page 1 of 11
Grade: 11/12
Subject Title: E-Tech No. of Hours/ Semester: 80 hours/ semester
(Empowerment Technologies): ICT for Professional Tracks Prerequisite (if needed):N/A
Description: Information and communication technologies as a tool for curating, contextualizing, collaborating, and creating content and experiences for learning in the
professional tracks.
CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE
QUARTER 1
WEEKS 1–2
Information and
Communication Technology
covering the topics of:
1. The current state of ICT
technologies (i.e., Web
2.0, 3.0, convergent
technologies, social,
mobile, and assistive
media)
2. Online systems, functions,
and platforms
The learners demonstrate an
understanding of:
ICT in the context of global
communication for specific
professional track
The learners shall be able to:
at the end of the 2-week period
independently compose an
insightful reflection paper on the
nature of ICT in the context of
their lives, society, and
professional tracks (Arts, Tech-
Voc, Sports, Academic)
The learners:
1. compare and contrast
the nuances of varied
online platforms, sites,
and content to best
achieve specific class
objectives or address
situational challenges
CS_ICT11/12-ICTPT-Ia-b-1
Online safety, security, ethics,
and etiquette
2. apply online safety,
security, ethics, and
etiquette standards and
practice in the use of
ICTs as it would relate
to their specific
professional tracks
CS_ICT11/12-ICTPT-Ia-b-2
Contextualized online search
and research skills
3. use the Internet as a
tool for credible
research and
information gathering to
best achieve specific
class objectives or
address situational
CS_ICT11/12-ICTPT-Ia-b-3
K to 12 BASIC EDUCATION CURRICULUM
SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT
K to 12 Senior High School Contextualized Subject – E-Tech (Empowerment Technologies): ICT for Professional Tracks December 2013 Page 2 of 11
CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE
challenges
WEEKS 3–4
Applied productivity tools with
advanced application
techniques
These advanced tools and
techniques currently include,
but are not limited to:
1. Mail merge and label
generation
2. Custom animations and
timing
3. Hyperlinking in
presentations
4. Integrating images and
external material in word
processors
5. Embedded files and data
6. Advanced and complex
formulas and
computations
The learners demonstrate an
understanding of:
the use of advanced tools and
techniques found in common
productivity and software
applications in developing ICT
content for specific professional
tracks
The learners shall be able to:
at the end of the 2-week period
independently apply advanced
productivity tools to create or
develop ICT content for use in
specific professional tracks
These may be in the form of,
but not limited to:
1. Calculating spread sheet of
athletic statistics (Sports)
2. Layout of catalogue of
creative works (Arts)
3. Materials/ ingredients
projections for batches of
baked goods (Tech- Voc)
4. Letterhead/ business card
design (Business/
Academic)
The learners:
4. uses common
productivity tools
effectively by
maximizing advanced
application techniques.
CS_ICT11/12-ICTPT-Ic-d-4
5. creates an original or
derivative ICT content to
effectively communicate
or present data or
information related to
specific professional
tracks.
CS_ICT11/12-ICTPT-Ic-d-5
WEEKS 5–6
Imaging and Design For the
Online Environment covering
the topics of
1. Basic principles of
graphics and layout
how to manipulate text, graphics,
and images to create ICT content
intended for an online environment
at the end of the 2-week period
independently apply the
techniques of image
manipulation and graphic design
to create original or derivative
ICT content from existing
images, text and graphic
6. evaluate existing websites
and online resources based
on the principles of layout,
graphic, and visual message
design.
CS_ICT11/12-ICTPT-Ie-f-6
K to 12 BASIC EDUCATION CURRICULUM
SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT
K to 12 Senior High School Contextualized Subject – E-Tech (Empowerment Technologies): ICT for Professional Tracks December 2013 Page 3 of 11
CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE
2. Principles of visual
message design using
infographics
3. Online file formats for
images and text
4. Principles and basic
techniques of image
manipulation
5. Basic image manipulation
using offline or open-
source software
6. Combining text, graphics,
and images
7. Uploading, sharing, and
image hosting platforms
Usable platforms/ applications
currently include but are not
limited to:
1. Google Sketch Up
(freeware)
2. GIMP (open source/
freeware)
elements for use in specific
professional tracks.
These may be in the form of,
but not limited to:
1. Team/ athlete/ league
recruitment posters
(Sports)
2. Logo or crest for a
community, school
organization or barkada
(Arts)
3. Labeling and manual of
operation for tools and
equipment (Tech-Voc)
4. Presentation of cafeteria
patronage data (Business/
Academic)
7. use image manipulation
techniques on existing
images to change or
enhance their current state
to communicate a message
for a specific purpose
CS_ICT11/12-ICTPT-Ie-f-7
8. create an original or
derivative ICT content to
effectively communicate a
visual message in an online
environment related to
specific professional tracks
CS_ICT11/12-ICTPT-Ie-f-8
WEEKS 7–8
Online platforms as tools for
ICT content development
covering the topics of:
1. The nature and purposes
of online platforms and
applications
2. Basic web design
principles and elements
3. Web page design using
templates and online
WYSIWYG platforms
the principles and techniques of
design using online creation tools,
platforms, and applications to
develop ICT content for specific
professional tracks
at the end of the 2-week period
independently apply the
principles and techniques of
design using online creation
tools, platforms, and
applications to create original or
derivative ICT content for use in
specific professional tracks
These may be in the form of,
but not limited to:
1. Survey instruments using
Google forms (Business/
9. evaluate existing online
creation tools, platforms
and applications in
developing ICT content for
specific professional tracks
CS_ICT11/12-ICTPT-Ig-h-9
10. apply web design principles
and elements using online
creation tools, platforms,
and applications to
communicate a message
for a specific purpose in
specific professional tracks
CS_ICT11/12-ICTPT-Ig-h-10
K to 12 BASIC EDUCATION CURRICULUM
SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT
K to 12 Senior High School Contextualized Subject – E-Tech (Empowerment Technologies): ICT for Professional Tracks December 2013 Page 4 of 11
CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE
These online platforms
currently include, but are not
limited to:
1. Presentation/ visualization
(Prezi, Soho, Slideshare,
mindmeister)
2. Cloud computing (Google
Drive, Evernote,Dropbox)
3. Social Media (Twitter,
Facebook, Tumblr)
4. Web Page Creation (Wix,
Weebly)
5. File Management
(zamzar, word2pdf)
6. Mapping (Google Maps,
Wikimapia)
Academic)
2. Athletic match-ups and
league standings using
Mindmeister (Sports)
3. Catalogues/Swatches/
options for products and
services using Prezi (Tech-
Voc)
4. Online photo album of
artistic works or
photographs using Picasa
(Arts)
5. Online music production
using Sibelius (Music)
11. create an original or
derivative ICT content
using online creation tools,
platforms, and applications
to effectively communicate
messages related to
specific professional tracks
CS_ICT11/12-ICTPT-Ig-h-11
WEEKS 9–10
Collaborative development of
ICT content covering the
topics of:
1. Team structure and
dynamics for ICT content
2. Online collaborative tools
and processes
3. Project management for
ICT content
4. Curating existing content
for use on the web
Online collaborative tools that
may be used currently
include, but are not limited
to:
1. Google Docs/ MS Office
365
the key learnings from the
previous weeks, which they will
synthesize into an integrated ICT
content through collaboration with
classmate and teacher as both
peer and partner
at the end of the 2-week period
and quarter collaboratively
develop an online portal or
website to showcase and share
existing and previously
developed content
These may be in the form of,
but not limited to:
1. Online newsletter
2. Blog
3. Issuu online “magazine”
12. evaluate the quality, value,
and appropriateness of
peer’s existing or
previously developed ICT
content in relation to the
theme or intended
audience/ viewer of an ICT
project
CS_ICT11/12-ICTPT-Ii-j-12
13. share and showcase
existing or previously
developed material in the
form of a collaboratively
designed newsletter or
blog site intended for a
specific audience or viewer
CS_ICT11/12-ICTPT-Ii-j-13
K to 12 BASIC EDUCATION CURRICULUM
SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT
K to 12 Senior High School Contextualized Subject – E-Tech (Empowerment Technologies): ICT for Professional Tracks December 2013 Page 5 of 11
CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE
2. Prezi
3. Google Chat/ Hangouts
4. Skype/ Viber/ Kakao Talk/
WeChat/ Line
Platforms that may be
currently used to host
newsletters and similar ICT
content include but are not
limited to:
1. Presentation/ visualization
(Prezi, Soho, Slideshare,
Mindmeister)
2. Cloud computing (Google
Apps)
3. Social Media (Facebook
Pages, Tumblr)
4. Web Page Creation (Wix,
Weebly)
5. Blog sites (Blogger,
Wordpress, Livejournal,
Issuu)
QUARTER 2
WEEK 11
Multimedia and ICTs covering
the topics of:
1. Rich content in the
online environment and
the user experience
2. multimedia and
interactivity
3. Web 2.0, Web 3.0, and
user participation in the
web
Types of rich and multimedia
content currently include but
The learners demonstrate an
understanding of:
how rich media content and
interactivity affects and changes
the user experience in the delivery
and consumption of ICT content
The learners:
at the end of the week
independently assess one’s
experience along a range of
online rich content on the basis
of the usability of the interface
The learners:
14. explore the principles of
interactivity and rich
content in the context of
Web 2.0 and the
participation of the user in
the online experience
CS_ICT11/12-ICTPT-IIk-14
K to 12 BASIC EDUCATION CURRICULUM
SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT
K to 12 Senior High School Contextualized Subject – E-Tech (Empowerment Technologies): ICT for Professional Tracks December 2013 Page 6 of 11
CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE
are not limited to:
1. Video and audio,
embedded and on-
demand
2. Online games, tests,and
courseware
3. Web-, game-, pod-, and
vod-casting
WEEK 12
ICTs as platform for change
covering the topics of:
1. ICT as medium for
advocacy and
developmental
communication
2. The social power of
social media
3. Digital citizenship and
the Filipino people
Samples of this phenomenon
include but are not limited to:
1. EDSA and Cardinal Sin’s
call to action via radio
broadcast
2. EDSA Dos and the use of
text messaging to
mobilize people
3. Million People March
against Pork barrel via
Facebook
4. Disaster relief operations
and mobilization via
Internet and text
brigades
ICT as a tool, medium, and force
in bringing about action and
mobilize change in a population,
society, or culture.
at the end of the week
independently articulate how
ICT tools and platforms have
changed the way people
communicate, and how social
change has been brought about
by the use of ICTs
15. share anecdotes of how
he/she has used ICTs to be
part of a social movement,
change, or cause to
illustrate aspects of digital
citizenship
CS_ICT11/12-ICTPT-IIl-15
K to 12 BASIC EDUCATION CURRICULUM
SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT
K to 12 Senior High School Contextualized Subject – E-Tech (Empowerment Technologies): ICT for Professional Tracks December 2013 Page 7 of 11
CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE
WEEKS 13–16
Developing an ICT Project for
Social Change covering the
topics of:
1. Planning and
conceptualizing an ICT
Project for Social Change
2. Research for ICT
Projects, Audience
profiling, (demographics
and psychographics)
3. Designing and
copywriting for ICT
Projects
4. Developing and
constructing the ICT
project
Samples of these advocacies
or projects include but are not
limited to:
1. Antidrug campaigns
how to work with peers and
external publics/ partners for the
development of an ICT project
that advocates or mobilizes for a
specific Social Change or cause
at the end of the 4-week period
collaboratively participate
actively in the creation and
development of an ICT Project
for Social Change relating to an
issue in specific professional
tracks
Topics may cover, but are not
limited to:
1. Promotion of wellness in
the home (Sports)
2. Street food safety and
cleanliness drive (Tech-
Voc)
3. Cultural heritage promotion
through new designs
“Pinoy pride” (Arts)
4. Savings and financial
literacy drives and
advocacies (Business/
Academic)
16. identify a local or regional
cause or issue for Social
Change related to specific
professional tracks that can
be addressed or tackled
using an ICT Project for
Social Change
17. analyze how target or
intended users and
audiences are expected to
respond to the proposed
ICT Project for Social
Change on the basis of
content, value, and user
experience
CS_ICT11/12-ICTPT-IIm-p16
CS_ICT11/12-ICTPT-IIm-p17
K to 12 BASIC EDUCATION CURRICULUM
SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT
K to 12 Senior High School Contextualized Subject – E-Tech (Empowerment Technologies): ICT for Professional Tracks December 2013 Page 8 of 11
CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE
2. Youth election volunteer
mobilization
3. Animal welfare and
rights
4. Environmental
conservation and action
5. Contemporary ICT issues
such as cyber bullying,
copyright infringement,
green technology, and
Internet addiction
18. integrate rich multimedia
content in design and
development to best
enhance the user
experience and deliver
content of an ICT Project
for Social Change
19. develop a working
prototype of an ICT Project
for Social Change
CS_ICT11/12-ICTPT-IIm-p18
CS_ICT11/12-ICTPT-IIm-p19
K to 12 BASIC EDUCATION CURRICULUM
SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT
K to 12 Senior High School Contextualized Subject – E-Tech (Empowerment Technologies): ICT for Professional Tracks December 2013 Page 9 of 11
CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE
Weeks 17–18
Publishing an ICT Project
covering the topics of:
1. Uploading and website
management
2. Promotion, traction and
traffic monitoring
3. Evaluation through user
feedback/ interaction
how to manage an online ICT
Project for Social Change
at the end of the 2-week period
independently and
collaboratively co-manage an
online ICT Project for Social
Change through available tools,
resources, and platforms
20. demonstrate how online
ICT Projects for Social
Change are uploaded,
managed, and promoted
for maximum audience
impact
CS_ICT11/12-ICTPT-IIq-r20
21. generate a technical report
interpreting data analytics,
e.g. Google, Facebook, or
similar traffic data on the
general aspects of search
visibility, reach, and virality
CS_ICT11/12-ICTPT-IIq-r21
WEEK 19
Sustaining an ICT Project for
Social Change covering the
topics of:
1. Updating content and
maintaining traffic to an
ICT Project for Social
Change
2. Monitoring social impact
of advocacies
communicated via an
ICT Project for Social
Change
how to maintain and sustain the
operation of an ICT Project for
Social Change
at the end of the week
independently evaluate the
performance of an advocacy via
an ICT Project for Social Change
through available monitoring
tools and evaluating techniques
such as user interviews,
feedback forms, and Analytics
data
22. generate a report on the
performance of their ICT
Project for Social Change
on the basis of data
gathered from available
monitoring tools and
evaluating techniques
CS_ICT11/12-ICTPT-IIs-22
WEEK 20
Reflecting on the ICT learning
process covering the topics
of:
how to reflect on the nature of ICT
and the manner by which the
learning process has changed
his/her world view.
at the end of the week
independently reflect on the ICT
learning process and how
his/her world view has evolved
over the past semester 23. create a reflexive piece or
K to 12 BASIC EDUCATION CURRICULUM
SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT
K to 12 Senior High School Contextualized Subject – E-Tech (Empowerment Technologies): ICT for Professional Tracks December 2013 Page 10 of 11
CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE
ICT, the self, and society Outputs during this week may
be in the form of, but not
limited to:
1. Video blog
2. Presentation or image
gallery
3. Website
4. Illustrated document
5. Podcast or webcast
output using an ICT tool,
platform, or application of
choice on the learning
experience undergone
during the semester
CS_ICT11/12-ICTPT-IIt-23
K to 12 BASIC EDUCATION CURRICULUM
SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT
K to 12 Senior High School Contextualized Subject – E-Tech (Empowerment Technologies): ICT for Professional Tracks December 2013 Page 11 of 11
Code Book Legend
Sample: CS_ICT11/12-ICTPT-IIt-23
LEGEND SAMPLE
First Entry
Learning Area and Strand/ Subject or
Specialization
Contextualized Subject_ICT
CS_ICT11/12
Grade Level Grade 11/12
Uppercase Letter/s
Domain/Content/
Component/ Topic
E-Tech (Empowerment Technologies): ICT
for Professional Tracks
ICTPT
-
Roman Numeral
*Zero if no specific quarter
Quarter Second Quarter II
Lowercase Letter/s
*Put a hyphen (-) in between letters to indicate
more than a specific week
Week Week 20 t
-
Arabic Number Competency
create a reflexive piece or output using an
ICT tool, platform, or application of choice
on the learning experience undergone
during the semester
23

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SHS Contextualized_ICT(EMpowerment Technology) CG.pdf

  • 1. K to 12 BASIC EDUCATION CURRICULUM SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT K to 12 Senior High School Contextualized Subject – E-Tech (Empowerment Technologies): ICT for Professional Tracks December 2013 Page 1 of 11 Grade: 11/12 Subject Title: E-Tech No. of Hours/ Semester: 80 hours/ semester (Empowerment Technologies): ICT for Professional Tracks Prerequisite (if needed):N/A Description: Information and communication technologies as a tool for curating, contextualizing, collaborating, and creating content and experiences for learning in the professional tracks. CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE QUARTER 1 WEEKS 1–2 Information and Communication Technology covering the topics of: 1. The current state of ICT technologies (i.e., Web 2.0, 3.0, convergent technologies, social, mobile, and assistive media) 2. Online systems, functions, and platforms The learners demonstrate an understanding of: ICT in the context of global communication for specific professional track The learners shall be able to: at the end of the 2-week period independently compose an insightful reflection paper on the nature of ICT in the context of their lives, society, and professional tracks (Arts, Tech- Voc, Sports, Academic) The learners: 1. compare and contrast the nuances of varied online platforms, sites, and content to best achieve specific class objectives or address situational challenges CS_ICT11/12-ICTPT-Ia-b-1 Online safety, security, ethics, and etiquette 2. apply online safety, security, ethics, and etiquette standards and practice in the use of ICTs as it would relate to their specific professional tracks CS_ICT11/12-ICTPT-Ia-b-2 Contextualized online search and research skills 3. use the Internet as a tool for credible research and information gathering to best achieve specific class objectives or address situational CS_ICT11/12-ICTPT-Ia-b-3
  • 2. K to 12 BASIC EDUCATION CURRICULUM SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT K to 12 Senior High School Contextualized Subject – E-Tech (Empowerment Technologies): ICT for Professional Tracks December 2013 Page 2 of 11 CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE challenges WEEKS 3–4 Applied productivity tools with advanced application techniques These advanced tools and techniques currently include, but are not limited to: 1. Mail merge and label generation 2. Custom animations and timing 3. Hyperlinking in presentations 4. Integrating images and external material in word processors 5. Embedded files and data 6. Advanced and complex formulas and computations The learners demonstrate an understanding of: the use of advanced tools and techniques found in common productivity and software applications in developing ICT content for specific professional tracks The learners shall be able to: at the end of the 2-week period independently apply advanced productivity tools to create or develop ICT content for use in specific professional tracks These may be in the form of, but not limited to: 1. Calculating spread sheet of athletic statistics (Sports) 2. Layout of catalogue of creative works (Arts) 3. Materials/ ingredients projections for batches of baked goods (Tech- Voc) 4. Letterhead/ business card design (Business/ Academic) The learners: 4. uses common productivity tools effectively by maximizing advanced application techniques. CS_ICT11/12-ICTPT-Ic-d-4 5. creates an original or derivative ICT content to effectively communicate or present data or information related to specific professional tracks. CS_ICT11/12-ICTPT-Ic-d-5 WEEKS 5–6 Imaging and Design For the Online Environment covering the topics of 1. Basic principles of graphics and layout how to manipulate text, graphics, and images to create ICT content intended for an online environment at the end of the 2-week period independently apply the techniques of image manipulation and graphic design to create original or derivative ICT content from existing images, text and graphic 6. evaluate existing websites and online resources based on the principles of layout, graphic, and visual message design. CS_ICT11/12-ICTPT-Ie-f-6
  • 3. K to 12 BASIC EDUCATION CURRICULUM SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT K to 12 Senior High School Contextualized Subject – E-Tech (Empowerment Technologies): ICT for Professional Tracks December 2013 Page 3 of 11 CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE 2. Principles of visual message design using infographics 3. Online file formats for images and text 4. Principles and basic techniques of image manipulation 5. Basic image manipulation using offline or open- source software 6. Combining text, graphics, and images 7. Uploading, sharing, and image hosting platforms Usable platforms/ applications currently include but are not limited to: 1. Google Sketch Up (freeware) 2. GIMP (open source/ freeware) elements for use in specific professional tracks. These may be in the form of, but not limited to: 1. Team/ athlete/ league recruitment posters (Sports) 2. Logo or crest for a community, school organization or barkada (Arts) 3. Labeling and manual of operation for tools and equipment (Tech-Voc) 4. Presentation of cafeteria patronage data (Business/ Academic) 7. use image manipulation techniques on existing images to change or enhance their current state to communicate a message for a specific purpose CS_ICT11/12-ICTPT-Ie-f-7 8. create an original or derivative ICT content to effectively communicate a visual message in an online environment related to specific professional tracks CS_ICT11/12-ICTPT-Ie-f-8 WEEKS 7–8 Online platforms as tools for ICT content development covering the topics of: 1. The nature and purposes of online platforms and applications 2. Basic web design principles and elements 3. Web page design using templates and online WYSIWYG platforms the principles and techniques of design using online creation tools, platforms, and applications to develop ICT content for specific professional tracks at the end of the 2-week period independently apply the principles and techniques of design using online creation tools, platforms, and applications to create original or derivative ICT content for use in specific professional tracks These may be in the form of, but not limited to: 1. Survey instruments using Google forms (Business/ 9. evaluate existing online creation tools, platforms and applications in developing ICT content for specific professional tracks CS_ICT11/12-ICTPT-Ig-h-9 10. apply web design principles and elements using online creation tools, platforms, and applications to communicate a message for a specific purpose in specific professional tracks CS_ICT11/12-ICTPT-Ig-h-10
  • 4. K to 12 BASIC EDUCATION CURRICULUM SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT K to 12 Senior High School Contextualized Subject – E-Tech (Empowerment Technologies): ICT for Professional Tracks December 2013 Page 4 of 11 CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE These online platforms currently include, but are not limited to: 1. Presentation/ visualization (Prezi, Soho, Slideshare, mindmeister) 2. Cloud computing (Google Drive, Evernote,Dropbox) 3. Social Media (Twitter, Facebook, Tumblr) 4. Web Page Creation (Wix, Weebly) 5. File Management (zamzar, word2pdf) 6. Mapping (Google Maps, Wikimapia) Academic) 2. Athletic match-ups and league standings using Mindmeister (Sports) 3. Catalogues/Swatches/ options for products and services using Prezi (Tech- Voc) 4. Online photo album of artistic works or photographs using Picasa (Arts) 5. Online music production using Sibelius (Music) 11. create an original or derivative ICT content using online creation tools, platforms, and applications to effectively communicate messages related to specific professional tracks CS_ICT11/12-ICTPT-Ig-h-11 WEEKS 9–10 Collaborative development of ICT content covering the topics of: 1. Team structure and dynamics for ICT content 2. Online collaborative tools and processes 3. Project management for ICT content 4. Curating existing content for use on the web Online collaborative tools that may be used currently include, but are not limited to: 1. Google Docs/ MS Office 365 the key learnings from the previous weeks, which they will synthesize into an integrated ICT content through collaboration with classmate and teacher as both peer and partner at the end of the 2-week period and quarter collaboratively develop an online portal or website to showcase and share existing and previously developed content These may be in the form of, but not limited to: 1. Online newsletter 2. Blog 3. Issuu online “magazine” 12. evaluate the quality, value, and appropriateness of peer’s existing or previously developed ICT content in relation to the theme or intended audience/ viewer of an ICT project CS_ICT11/12-ICTPT-Ii-j-12 13. share and showcase existing or previously developed material in the form of a collaboratively designed newsletter or blog site intended for a specific audience or viewer CS_ICT11/12-ICTPT-Ii-j-13
  • 5. K to 12 BASIC EDUCATION CURRICULUM SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT K to 12 Senior High School Contextualized Subject – E-Tech (Empowerment Technologies): ICT for Professional Tracks December 2013 Page 5 of 11 CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE 2. Prezi 3. Google Chat/ Hangouts 4. Skype/ Viber/ Kakao Talk/ WeChat/ Line Platforms that may be currently used to host newsletters and similar ICT content include but are not limited to: 1. Presentation/ visualization (Prezi, Soho, Slideshare, Mindmeister) 2. Cloud computing (Google Apps) 3. Social Media (Facebook Pages, Tumblr) 4. Web Page Creation (Wix, Weebly) 5. Blog sites (Blogger, Wordpress, Livejournal, Issuu) QUARTER 2 WEEK 11 Multimedia and ICTs covering the topics of: 1. Rich content in the online environment and the user experience 2. multimedia and interactivity 3. Web 2.0, Web 3.0, and user participation in the web Types of rich and multimedia content currently include but The learners demonstrate an understanding of: how rich media content and interactivity affects and changes the user experience in the delivery and consumption of ICT content The learners: at the end of the week independently assess one’s experience along a range of online rich content on the basis of the usability of the interface The learners: 14. explore the principles of interactivity and rich content in the context of Web 2.0 and the participation of the user in the online experience CS_ICT11/12-ICTPT-IIk-14
  • 6. K to 12 BASIC EDUCATION CURRICULUM SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT K to 12 Senior High School Contextualized Subject – E-Tech (Empowerment Technologies): ICT for Professional Tracks December 2013 Page 6 of 11 CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE are not limited to: 1. Video and audio, embedded and on- demand 2. Online games, tests,and courseware 3. Web-, game-, pod-, and vod-casting WEEK 12 ICTs as platform for change covering the topics of: 1. ICT as medium for advocacy and developmental communication 2. The social power of social media 3. Digital citizenship and the Filipino people Samples of this phenomenon include but are not limited to: 1. EDSA and Cardinal Sin’s call to action via radio broadcast 2. EDSA Dos and the use of text messaging to mobilize people 3. Million People March against Pork barrel via Facebook 4. Disaster relief operations and mobilization via Internet and text brigades ICT as a tool, medium, and force in bringing about action and mobilize change in a population, society, or culture. at the end of the week independently articulate how ICT tools and platforms have changed the way people communicate, and how social change has been brought about by the use of ICTs 15. share anecdotes of how he/she has used ICTs to be part of a social movement, change, or cause to illustrate aspects of digital citizenship CS_ICT11/12-ICTPT-IIl-15
  • 7. K to 12 BASIC EDUCATION CURRICULUM SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT K to 12 Senior High School Contextualized Subject – E-Tech (Empowerment Technologies): ICT for Professional Tracks December 2013 Page 7 of 11 CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE WEEKS 13–16 Developing an ICT Project for Social Change covering the topics of: 1. Planning and conceptualizing an ICT Project for Social Change 2. Research for ICT Projects, Audience profiling, (demographics and psychographics) 3. Designing and copywriting for ICT Projects 4. Developing and constructing the ICT project Samples of these advocacies or projects include but are not limited to: 1. Antidrug campaigns how to work with peers and external publics/ partners for the development of an ICT project that advocates or mobilizes for a specific Social Change or cause at the end of the 4-week period collaboratively participate actively in the creation and development of an ICT Project for Social Change relating to an issue in specific professional tracks Topics may cover, but are not limited to: 1. Promotion of wellness in the home (Sports) 2. Street food safety and cleanliness drive (Tech- Voc) 3. Cultural heritage promotion through new designs “Pinoy pride” (Arts) 4. Savings and financial literacy drives and advocacies (Business/ Academic) 16. identify a local or regional cause or issue for Social Change related to specific professional tracks that can be addressed or tackled using an ICT Project for Social Change 17. analyze how target or intended users and audiences are expected to respond to the proposed ICT Project for Social Change on the basis of content, value, and user experience CS_ICT11/12-ICTPT-IIm-p16 CS_ICT11/12-ICTPT-IIm-p17
  • 8. K to 12 BASIC EDUCATION CURRICULUM SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT K to 12 Senior High School Contextualized Subject – E-Tech (Empowerment Technologies): ICT for Professional Tracks December 2013 Page 8 of 11 CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE 2. Youth election volunteer mobilization 3. Animal welfare and rights 4. Environmental conservation and action 5. Contemporary ICT issues such as cyber bullying, copyright infringement, green technology, and Internet addiction 18. integrate rich multimedia content in design and development to best enhance the user experience and deliver content of an ICT Project for Social Change 19. develop a working prototype of an ICT Project for Social Change CS_ICT11/12-ICTPT-IIm-p18 CS_ICT11/12-ICTPT-IIm-p19
  • 9. K to 12 BASIC EDUCATION CURRICULUM SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT K to 12 Senior High School Contextualized Subject – E-Tech (Empowerment Technologies): ICT for Professional Tracks December 2013 Page 9 of 11 CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE Weeks 17–18 Publishing an ICT Project covering the topics of: 1. Uploading and website management 2. Promotion, traction and traffic monitoring 3. Evaluation through user feedback/ interaction how to manage an online ICT Project for Social Change at the end of the 2-week period independently and collaboratively co-manage an online ICT Project for Social Change through available tools, resources, and platforms 20. demonstrate how online ICT Projects for Social Change are uploaded, managed, and promoted for maximum audience impact CS_ICT11/12-ICTPT-IIq-r20 21. generate a technical report interpreting data analytics, e.g. Google, Facebook, or similar traffic data on the general aspects of search visibility, reach, and virality CS_ICT11/12-ICTPT-IIq-r21 WEEK 19 Sustaining an ICT Project for Social Change covering the topics of: 1. Updating content and maintaining traffic to an ICT Project for Social Change 2. Monitoring social impact of advocacies communicated via an ICT Project for Social Change how to maintain and sustain the operation of an ICT Project for Social Change at the end of the week independently evaluate the performance of an advocacy via an ICT Project for Social Change through available monitoring tools and evaluating techniques such as user interviews, feedback forms, and Analytics data 22. generate a report on the performance of their ICT Project for Social Change on the basis of data gathered from available monitoring tools and evaluating techniques CS_ICT11/12-ICTPT-IIs-22 WEEK 20 Reflecting on the ICT learning process covering the topics of: how to reflect on the nature of ICT and the manner by which the learning process has changed his/her world view. at the end of the week independently reflect on the ICT learning process and how his/her world view has evolved over the past semester 23. create a reflexive piece or
  • 10. K to 12 BASIC EDUCATION CURRICULUM SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT K to 12 Senior High School Contextualized Subject – E-Tech (Empowerment Technologies): ICT for Professional Tracks December 2013 Page 10 of 11 CONTENT CONTENT STANDARD PERFORMANCE STANDARD LEARNING COMPETENCIES CODE ICT, the self, and society Outputs during this week may be in the form of, but not limited to: 1. Video blog 2. Presentation or image gallery 3. Website 4. Illustrated document 5. Podcast or webcast output using an ICT tool, platform, or application of choice on the learning experience undergone during the semester CS_ICT11/12-ICTPT-IIt-23
  • 11. K to 12 BASIC EDUCATION CURRICULUM SENIOR HIGH SCHOOL – CONTEXTUALIZED SUBJECT K to 12 Senior High School Contextualized Subject – E-Tech (Empowerment Technologies): ICT for Professional Tracks December 2013 Page 11 of 11 Code Book Legend Sample: CS_ICT11/12-ICTPT-IIt-23 LEGEND SAMPLE First Entry Learning Area and Strand/ Subject or Specialization Contextualized Subject_ICT CS_ICT11/12 Grade Level Grade 11/12 Uppercase Letter/s Domain/Content/ Component/ Topic E-Tech (Empowerment Technologies): ICT for Professional Tracks ICTPT - Roman Numeral *Zero if no specific quarter Quarter Second Quarter II Lowercase Letter/s *Put a hyphen (-) in between letters to indicate more than a specific week Week Week 20 t - Arabic Number Competency create a reflexive piece or output using an ICT tool, platform, or application of choice on the learning experience undergone during the semester 23