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WHAT’S
 ON THEIR
 SCREENS                                                            What’s On Their Minds:
                                                                    Reaching & Engaging the
                                                                    Multi-Screen Consumer




Author: Anita Caras, Head Of Research EMEA, Microsoft Advertising
CREATING                                WHY
                                                            EXECUTIVE         MULTISCREEN        HOW THEY                   CASE
                                                                                                              SUCCESSFUL             CONCLUSIONS    MICROSOFT
                                                            SUMMARY           CONSUMERS         USE SCREENS                STUDIES
                                                                                                              STRATEGIES                           ADVERTISING




The Multi-Screen World: Marketing At A Crossroads


Increasingly, consumers use multiple screens to engage with media. Understanding the way these consumers use media, their
attitudes towards it and the marketing messages it carries, will help marketers develop strategies to reach and engage consumers
with powerful experiences that strengthen brands and produce business results. This paper explores: 1) what makes multi-screen
consumers important, 2) how they use multiple screens and 3) how marketers can translate consumer behaviour into successful
marketing strategies.

Key Findings

       •	 Multi-screen users are well educated, career minded, affluent, brand loyal and brand advocates.

       •	 Rapid adoption of digital devices is driving convergence as consumers use several screens to perform the same
           activities. However, convergence has not led to cannibalisation amongst media devices. Instead, consumers find that
           each screen has unique benefits. Together they enhance the user experience.

       •	 The purchase funnel has changed. Multi-screen media consumption influences consumers’ purchase path and each
           screen plays a critical role.

       •	 Consumers want relevant, consistent and connected advertising and content experiences across their screens.

       •	 Multi-screen advertising with Microsoft Advertising has proven to garner impressive results. Campaign effectiveness
           increases incrementally with each additional digital media channel.




What’s On Their Screens. What’s On Their Minds: Reaching & Engaging the Multi-Screen Consumer
CREATING                                WHY
                                                            EXECUTIVE         MULTISCREEN        HOW THEY                   CASE
                                                                                                              SUCCESSFUL             CONCLUSIONS    MICROSOFT
                                                            SUMMARY           CONSUMERS         USE SCREENS                STUDIES
                                                                                                              STRATEGIES                           ADVERTISING




Who are Multi-Screen Consumers? How Are They Different?


They embrace a media lifestyle. A multi-screen consumer is an adult (16+) who owns and uses a TV and accesses the Internet
via a computer and smartphone on a weekly basis. This applies to an estimated 19m European adults across the seven European
countries that we analysed. This figure has doubled in the last two years.1

The average multi-screen consumer spends 46 hours a week engaged in activities on media and entertainment devices – 12.5
hours more than the average European.1 Multi-screen users are also sophisticated media meshers – 86% use at least one other
media whilst they watch TV, with 68% using the Internet (compared to a European average of 30%).3 Almost two thirds of
European multi-screen consumers have a game console at home – they are over twice as likely to play it vs. all Europeans.1

They are a high-value audience. Compared to the average European adult, multi-screen consumers:
     • Have a higher discretionary income and a higher mean household income.
     • Are better educated – they are 46% more likely to have higher education.
     • Are more likely to be employed.
     • Are career minded – a third state they put a lot of time and energy into their careers, 83% more likely than
         all Europeans.1




What’s On Their Screens. What’s On Their Minds: Reaching & Engaging the Multi-Screen Consumer
CREATING                                              WHY
                                                            EXECUTIVE         MULTISCREEN         HOW THEY                                   CASE
                                                                                                                   SUCCESSFUL                           CONCLUSIONS    MICROSOFT
                                                            SUMMARY           CONSUMERS          USE SCREENS                                STUDIES
                                                                                                                   STRATEGIES                                         ADVERTISING




How Do They Use Screens?


Convergence: The Sweet Spot of Multi-Screen. Individual activities—from social networking to playing games to watching
news highlights—are no longer restricted to a single screen. Convergence occurs as the functional benefits of each screen come
together. It is the computer where you observe this convergence the most.

Watching video on a computer, smartphone or TV is a key example of convergence, and comes closest to being a three-screen
activity. From a marketing standpoint, that means video is a compelling format in which to tell a cohesive story and drive
engagement across all screens.

Screen Convergence Does Not Equal Cannibalisation. Consumers still recognise that each screen has a primary set of
benefits, and they aren’t reducing the number of devices that they use. Increasingly, consumers expect a relevant, consistent and
connected advertising and content experience across screens.

By understanding how and why consumers use multiple screens, marketers can take advantage of this opportunity, creating
complimentary experiences across a variety of screens which provide more rewarding and memorable experiences for their customers.

Computer: An Engaging Way To Get Things Done. The computer is the device with the most utility. While it is still used for
productivity and information, it is also used for entertainment, socialising and making purchases. More than half of all multi-
screen users have received a video clip, website link or image via their PC or laptop. More than 84% say they have shared
these with friends and family, compared with European averages of 47% and 70% respectively.3 In fact, amongst multi-screen
consumers, the PC is considered more ‘fun’ than the TV. 2

Consider: Multi-screen consumers want to be engaged whilst they interact with their PC.
                             Sent an instant message              Sent a link with content to person
                         Used a social network site                 Sent an email

                     SMARTPHONE SCREEN                               Made a purchase online
                       Posted a comment on a blog                       Watched a user-generated video
           Posted a product/service review online

  Played a game installed on a device              COMPUTER SCREEN           Watched any kind of video
              (not connected online)                                                   Watched a TV show or movie
                           Played a game online                                                                          Used a TiVo or DVR
                                                         Ordered a movie or
                                                         TV show on demand
                  GAMING CONSOLE SCREEN                                                                            TELEVISION SCREEN

What’s On Their Screens. What’s On Their Minds: Reaching & Engaging the Multi-Screen Consumer            Source: Microsoft Advertising’s Multi-Screen
                                                                                                         Consumer Survey 2010
CREATING                                          WHY
                                                            EXECUTIVE         MULTISCREEN        HOW THEY                               CASE
                                                                                                                 SUCCESSFUL                       CONCLUSIONS    MICROSOFT
                                                            SUMMARY           CONSUMERS         USE SCREENS                            STUDIES
                                                                                                                 STRATEGIES                                     ADVERTISING




How Do They Use Screens?


Smartphone: Personalised Style, Smart and Sophisticated. The smartphone is perceived as the most ‘sophisticated’ of all the
devices.2 ‘Cool’, ‘stylish’ and ‘trendsetting’ are words associated with the smartphone amongst multi-screen consumers.2 Users
rely on the phone to stay in touch, and not only through talk and text. In fact, 84% of multi-screen consumers use their phone
for other activities and services. For example, 40% of European multi-screen consumers also use their phones to communicate
via social networking sites, and 68% have sent/received emails. Nearly 50% have used mobile search—it is also seen as a primary
resource for information, much like the PC.3 Consider: Multi-screen consumers believe the smartphone keeps up with their
needs—and they expect marketing content residing on this device to evolve just as fast.

Gaming Console: The Fun Way To Connect. The games console is the most ‘fun’ and ‘engaging’ of all the devices.2
Entertainment is at its core– but the console’s functionality and usage extend beyond gaming to include watching video and
socialising with friends . We’ve seen a 157% increase in the time spent watching movies over Xbox LIVE in the last year.4 More
than 4m personal messages are sent between Xbox LIVE members every day.4 Consider: Consoles let users feel connected to
others; this should be reflected in the marketing executions that use this channel.

TV: Lean Back Entertainment. Multi-screen consumers currently consider the TV to be the least engaging of media devices.2
The role of TV is intrinsically linked to entertainment. It is typically a lean back screen rather than an interactive one. However,
consumers are seeking control of this environment as well. In fact, almost 40% of all online Europeans would like to watch films
or TV on demand via their TV’s in the future.1

Consider: Reflecting the personality of each device enables further alignment between the marketing message and the
consumer’s expectations.

                       PC & Smartphone:                                                         TV & Game Console:
                         Dynamic Duo                                                     Sit Up & Play, or Sit Back & Watch
                                                                                                         Meets
Productive & Efficient Meets Info Needs Personal & Convenient                    Kick Back & Relax   Entertainment       Interactive & Social
                                                                                                         Needs




                                                                                                              Source: Microsoft Advertising’s
What’s On Their Screens. What’s On Their Minds: Reaching & Engaging the Multi-Screen Consumer                 Multi-Screen Consumer Survey 2010
CREATING                                WHY
                                                            EXECUTIVE           MULTISCREEN           HOW THEY                       CASE
                                                                                                                       SUCCESSFUL             CONCLUSIONS    MICROSOFT
                                                            SUMMARY             CONSUMERS            USE SCREENS                    STUDIES
                                                                                                                       STRATEGIES                           ADVERTISING




Building A Strategy


The Internet has a key role to play in the initial awareness, research and ultimately buying influence as well. 83% of
multi-screen consumers have researched products online in the last 3 months. When asked where they first learnt about the last
product they researched and went on to purchase, 38% cited an online source and over a third went on to purchase the product
online. Over just the past 3 months, 78% of multi-screen consumers have ordered and paid for products online.1

The purchase funnel has changed. Online is a key driver of purchase decision. Multi-screen media consumption means
that every purchase decision takes a different path, and each screen plays its own critical role within the entire purchase decision
process.

Multi-screen consumers can be great brand advocates. Despite the fact that European multi-screen consumers like to shop
around before making a purchase, they are extremely brand loyal, with 52% tending to stick to brands they like, and they are
less swayed over price vs. brand.1 They are willing to try new things (55% agree), are product advocates (54% agree) and can be
swayed by advertising (27% more likely to agree that ads help them decide what to buy vs. all Europeans). The average multi-
screen consumer has spent 343 Euros online in the past 3 months – 19% higher than the average European.1


Online is the quickest route to initial awareness.
                                                           Source: Forrester European Technographics Survey, Q2 2010
   38%
                                                                                   Multi-screen Europeans
                                                                                                All Europeans
                        27%
           23%
                  21%

                               12% 13%
                                              10%
                                                 7%
                                                            5% 5%               5%
                                                                           2%             1% 2%          0% 0%
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What’s On Their Screens. What’s On Their Minds: Reaching & Engaging the Multi-Screen Consumer
CREATING                                                   WHY
                                                             EXECUTIVE        MULTISCREEN          HOW THEY                             CASE
                                                                                                                    SUCCESSFUL                          CONCLUSIONS          MICROSOFT
                                                             SUMMARY          CONSUMERS           USE SCREENS                          STUDIES
                                                                                                                    STRATEGIES                                              ADVERTISING




Building A Strategy CONT.


A successful strategy includes the following:

       1. Generating brand awareness. Impactful stories can be told across all screens. All media devices are associated with
          entertainment and storytelling, which is why video is seen as a 3-screen activity. Connected experiences across media
          devices improve consumers’ perceptions of the content provider.2
       2. Building consideration and preference. All screens can act as a decision-making resource. While the PC is still the
          primary source for learning about brands, products and services (88%), the TV (32%), smartphone (36%), and games
          console (11%) are also leveraged.2
       3. Encouraging preference. Computers and smartphones are key points of purchase, with 89% of multi-screen
          consumers claiming to have made a purchase via their computer, and 30% via their smartphone.2

In short, multi-screen consumers crave a consistent, connected experience across devices – get this right and the impact
multiplies, increasing the usefulness, relevancy, and overall opinion of the brand.


6 of Top 10 Routes to Purchase Decisions Happen Online.
                                                                                                                                       Source: Forrester European Technographics Survey, Q2 2010
      28%         27%

                               19%
                                           15%         15%         14%
                                                                               11%          11%
                                                                                                     7%         6%
                                                                                                                            3%         2%          2%          2%          1%
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What’s On Their Screens. What’s On Their Minds: Reaching & Engaging the Multi-Screen Consumer
CREATING                                           WHY
                                                            EXECUTIVE         MULTISCREEN        HOW THEY                                 CASE
                                                                                                                 SUCCESSFUL                        CONCLUSIONS    MICROSOFT
                                                            SUMMARY           CONSUMERS         USE SCREENS                              STUDIES
                                                                                                                 STRATEGIES                                      ADVERTISING




Case Study 1: Nationwide Building Society 2-screen Campaign


The following are case studies of three recent programmes developed by Microsoft Advertising and its customers:

Programme: A series of mobile and online display ads promoting Home Insurance in the UK. The campaign ran simultaneously
over mobile and web portals of MSN and Sky and the mobile operator sites of 3, O2, Orange, T-mobile and Vodafone.

Results: The organization found that advertising across both platforms increased the campaign’s performance.
Spontaneous brand awareness was 50% higher amongst those who had seen mobile ads than those who had seen no
Nationwide advertising. That increased to 114% when consumers were exposed to both online and mobile advertising. When
exposed to ads across online and mobile, recognition was 43% greater than those exposed just to the online component.
Consideration of Nationwide Home Insurance increased by a further 24% vs. the campaign average when respondents had been
exposed to both the mobile and online ads.
                                                                                                                                                                           next
                                                                                                                                                                           case
These results also show that although though in its relative infancy, mobile advertising can be a great brand-builder.                                                    study


 Awareness went up even more                        Recognition was much higher                     Consideration to purchase was much
 amongst those that saw ads on both                 amongst those that saw online and               higher amongst those that saw ads
 platforms                                          mobile                                          on both platforms

       1st mention                                                                                    Probably would consider
Total spontaneous                                                                                    Definitely would consider
                                                                        +43%                                                            67%
                                                                                                                         +24%
                   +114%
                                                                                                        54%             55%
                                    15%                                                                                                  10%
                                                                                       37%                                              47%
                                                                                                                        8%
                     10%                                 29%            26%                             42%            43%
       8%
                                    6%                                                                                                  20%
                     3%                                                                                 12%             12%
       1%
   Not Seen         Seen            Seen              Recognise      Recognise      Recognise          Before          After           Seen
     any          mobile        both mobile           Mobile Ad     Internet Ad     Either Ad                                      both mobile
   campaign        banner       and internet                                                                                       and internet
  advertising    advertising     advertising                                                                                        advertising

                                                                                                        Source: IAB UK Mobile and Internet Brand
                                                                                                        Advertising Effectiveness Study with
What’s On Their Screens. What’s On Their Minds: Reaching & Engaging the Multi-Screen Consumer           Nationwide, Dec 2009
CREATING                                                 WHY
                                                                          EXECUTIVE     MULTISCREEN      HOW THEY                        CASE
                                                                                                                      SUCCESSFUL                        CONCLUSIONS          MICROSOFT
                                                                          SUMMARY       CONSUMERS       USE SCREENS                     STUDIES
                                                                                                                      STRATEGIES                                            ADVERTISING




        Case Study 2: Fox International Avatar 3-Screen Campaign


        The challenge: Before the science-fiction film Avatar made history as the highest grossing film ever, the
        3-D film faced the same critical challenge as most others – how to create enough buzz to pack cinema
        theatres. This was an untraditional film that required marketing to the movie-going masses to make it a
        success. Fox International partnered with Microsoft Advertising to launch a multi-screen campaign that
        would reach a diverse audience, spanning 15 countries and 18 different languages. This was the largest
        digital multi-screen campaign executed to-date, engaging with consumers where they live, at work, at play
        and everywhere in-between: on the PC, mobile phone and TV.

        The results: Multi-screen marketing can build awareness, excitement and ultimately film viewership at a
        level much greater than the sum of its parts.

prev.                                                                                                                                                                                 next
case                                                                                                                                                                                  case
study                                                                                                                                                                                study

        3 Screens=3x More Seats Filled.

                          88%                                                88%
                                                    81%                                 1 screen
                    73%                      76%
                                                                                       2 screens
              65%                      67%                             68%
                                                                                       3 screens
                                                                58%

                                                                                                  44%


                                                                                            23%
                                                                                      15%



             Interested In                Liked the              Engaged with          Saw the Film
             seeing Avatar                campaign                 the brand

        Source: Interpret Research. Data reflects consumers viewing Avatar ads on                                              NB - AVATAR is now available on DVD and BluRay
        Microsoft properties across 1-3 screens.




        What’s On Their Screens. What’s On Their Minds: Reaching & Engaging the Multi-Screen Consumer
CREATING                                                    WHY
                                                                    EXECUTIVE         MULTISCREEN        HOW THEY                                 CASE
                                                                                                                          SUCCESSFUL                             CONCLUSIONS        MICROSOFT
                                                                    SUMMARY           CONSUMERS         USE SCREENS                              STUDIES
                                                                                                                          STRATEGIES                                               ADVERTISING




        Case Study 3: TOMS Shoes 3-Screen Campaign


        TOMS is a shoe company that gives a new pair of shoes to a child in need for every pair of TOMS shoes which a customer
        purchases. To spread awareness, it created the One Day Without Shoes (ODWS) event. TOMS shoes partnered with Microsoft
        Advertising to reach its target audience of young adults 18-34, and encourage them to sign up to the ODWS event and go
        barefoot for the day. Microsoft Advertising developed a multi-screen campaign that helped TOMS connect with its target
        consumers through the PC (MSN, Windows Live Hotmail, Windows Live Messenger), mobile phone (MSN Mobile) and TV (via
        Xbox LIVE and Massive in-game ads). The activity spanned 4 countries (UK, France, US and Canada).

        Results: Consumers acted, as the graphs clearly indicate. Nearly 80% of them went online or walked into a store to buy
        TOMS shoes. Advertiser value increased with each additional screen. The more advertising channels to which consumers were
        exposed, the more likely they were to be aware of the event and, more importantly, the more likely they were to take action.

prev.   Post Ad Actions
case
study
         Aided Awareness By Number                                                                                                                                              21%
         Of Screens Viewed                                                                                                                           Visited TOMS.com              36%
                                                                                                                                                                                         58%
                                                       1-Screen Recall              3-Screen Recall                                                                             19%
                                   96%                                                                                          Went online to purchase TOMS Shoes                31%
                                                                                                                                                                                    42%
                          77%                                                                9%                                                                                 16%
                                                                                                                                Went online to find more information
                                                                                                                                                                                  28%
                                                                                                                                                  about TOMS Shoes                   43%
                    55%                                            42%
                                                       58%                                                                      Connected with TOMS Shoes using a          7%
                                                                                         91%                                                                                    21%
                                                                                                              social networking site (Facebook, MySpace, Twitter, etc)                43%
                                                                                                                                                                           2%
             18%                                                                                                   Went to a physical store to purchase TOMS Shoes              22%
                                                                                                                                                                                  36%

                                                                  Did a post-ad action                                                                1 screen recall ad
              l

                   en


                          s

                                   s
           ro




                                                           Did not do a post-ad action                                                                2 screen recall ad
                         en

                               en
                  cre
          nt



                        cre

                              cre
        Co




                                                                                                                                                      3 screen recall ad
               1S

                    2S

                              3S




                                                                                                                      Source: Interpret Research May 2010
        What’s On Their Screens. What’s On Their Minds: Reaching & Engaging the Multi-Screen Consumer
CREATING                                WHY
                                                            EXECUTIVE         MULTISCREEN        HOW THEY                   CASE
                                                                                                              SUCCESSFUL             CONCLUSIONS    MICROSOFT
                                                            SUMMARY           CONSUMERS         USE SCREENS                STUDIES
                                                                                                              STRATEGIES                           ADVERTISING




Conclusions


Advancements in technology are shaping the way media is consumed. Screens are used in multiple ways, providing more
opportunities for marketers to speak to and engage with their customers. This requires an intimate knowledge of the multi-
screen consumer and their multi-faceted use of digital screens.

Consumer expectations are high. Multi-screen consumers highly value experiences that are cohesive and connected across the
multiple screens that define their media experience. By working with the right media partners, marketers can ensure that all of
the touch points through which consumers experience their brands are meaningful, relevant and consistent.

Marketers and agencies need to work with their media partners of choice to keep abreast of the shifting consumer behaviours,
to ensure they are meeting—and even exceeding—the consumer expectations for how they want to engage and learn about
products that are relevant to them.




What’s On Their Screens. What’s On Their Minds: Reaching & Engaging the Multi-Screen Consumer
CREATING                                WHY
                                                            EXECUTIVE         MULTISCREEN        HOW THEY                   CASE
                                                                                                              SUCCESSFUL             CONCLUSIONS    MICROSOFT
                                                            SUMMARY           CONSUMERS         USE SCREENS                STUDIES
                                                                                                              STRATEGIES                           ADVERTISING




Why Choose Microsoft Advertising


Microsoft Advertising provides the digital solutions to effectively engage customers across multiple screens through our
technology expertise, leading consumer products and advertising solutions.

As a global advertiser and a publisher, we understand your challenges. As a partner, we connect you to one of the world’s largest
and most-engaged audiences. Our media and technology solutions unify your message across the screens and experiences that
define consumers’ lives. When you work with us, creativity meets technology meets a global media network. And we hope that
these results speak for themselves.

Through The PC
     • MSN – Europe’s No.1 portal, reaching 132m Europeans a month.5
     • Windows Live – Delivering brand engagement through Hotmail and Messenger, the world’s leading communication
        tools, reaching 171m European users being engaged for over 6.2 hours a month.5
     • Microsoft Media Network – Making your display advertising work harder. Premium Microsoft properties, plus 300 of
        the world’s top sites provide access to over 140m Europeans a month.5
     • Bing – The faster way to more informed choices. Attracting a greater number of European users that are more likely to
        convert once they have clicked than any other search engine.6
     • Ciao – Ciao is a multi-million-strong online community that critically reviews and rates millions of products and
        services for the benefit of other consumers. More than 38m consumers visit the site every month, making it one of the
        largest shopping portals in Europe.

Through the TV
     • Xbox LIVE – Xbox LIVE is the world’s largest online gaming and entertainment network, with over 60% of all Xbox
         360’s attached to the LIVE service and 25m active users a month.4

Through the Mobile Phone
     • Microsoft Mobile Media network – Targetable, premium content, at scale, in your consumers’ hands. Over 27m
         monthly users.7

For more information or to get in touch with Microsoft Advertising, please visit www.advertising.microsoft.com/europe




What’s On Their Screens. What’s On Their Minds: Reaching & Engaging the Multi-Screen Consumer
A Note About Our Sources


This paper utilises Forresters’ European Technographic Study, the EIAA Mediascope Study and Microsoft Advertising’s bespoke
consumer research (Spring 2010) to explore the behaviours and attitudes of consumers who actively use a PC, access the web via
their mobile phone and watch TV on a weekly basis.

       1.   Forrester Research Inc, European Technographics Benchmark Survey, Q2 2010 – A survey of 25,535 respondents
            conducted in seven markets: France, Germany, Italy, the Netherlands, Spain, Sweden, and the UK. This survey is based
            on adults ages 16 and older. The data is weighted by age, gender, region, education, and income to demographically
            represent the adult European population per country.

       2.   Microsoft Advertising’s Multi-Screen Consumer Survey 2010, conducted in partnership with Wundermann (a WPP
            company). US online panel of over 1,200 adults (aged 18-64) who have and use a TV, computer and smartphone, and
            who also access the Internet at least 2-3 times a week through their PC and smartphone.

       3.   EIAA Mediascope Study 2010, with over 15,000 interviews conducted in 15 European countries: UK, France, Italy,
            Germany, Spain, the Netherlands, Denmark, Norway, Sweden, Switzerland, Poland, Portugal, Russia, Belgium and
            Turkey. This survey is based on adults ages 16 and older. The data is weighted by age, gender, region and education to
            demographically represent the adult European population per country.

       4.   Internal data ‘Facts n Stats E3 2010’

       5.   ComScore Q2 2010

       6.   Nielsen NetRatings UK and France Q1 2010

       7.   ComScore M:Metrics April (3 month average, France, UK, Germany, Spain, Italy, Adults 13+)




What’s On Their Screens. What’s On Their Minds: Reaching & Engaging the Multi-Screen Consumer

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Multi screen whitepaper Microsoft Advertising

  • 1. WHAT’S ON THEIR SCREENS What’s On Their Minds: Reaching & Engaging the Multi-Screen Consumer Author: Anita Caras, Head Of Research EMEA, Microsoft Advertising
  • 2. CREATING WHY EXECUTIVE MULTISCREEN HOW THEY CASE SUCCESSFUL CONCLUSIONS MICROSOFT SUMMARY CONSUMERS USE SCREENS STUDIES STRATEGIES ADVERTISING The Multi-Screen World: Marketing At A Crossroads Increasingly, consumers use multiple screens to engage with media. Understanding the way these consumers use media, their attitudes towards it and the marketing messages it carries, will help marketers develop strategies to reach and engage consumers with powerful experiences that strengthen brands and produce business results. This paper explores: 1) what makes multi-screen consumers important, 2) how they use multiple screens and 3) how marketers can translate consumer behaviour into successful marketing strategies. Key Findings • Multi-screen users are well educated, career minded, affluent, brand loyal and brand advocates. • Rapid adoption of digital devices is driving convergence as consumers use several screens to perform the same activities. However, convergence has not led to cannibalisation amongst media devices. Instead, consumers find that each screen has unique benefits. Together they enhance the user experience. • The purchase funnel has changed. Multi-screen media consumption influences consumers’ purchase path and each screen plays a critical role. • Consumers want relevant, consistent and connected advertising and content experiences across their screens. • Multi-screen advertising with Microsoft Advertising has proven to garner impressive results. Campaign effectiveness increases incrementally with each additional digital media channel. What’s On Their Screens. What’s On Their Minds: Reaching & Engaging the Multi-Screen Consumer
  • 3. CREATING WHY EXECUTIVE MULTISCREEN HOW THEY CASE SUCCESSFUL CONCLUSIONS MICROSOFT SUMMARY CONSUMERS USE SCREENS STUDIES STRATEGIES ADVERTISING Who are Multi-Screen Consumers? How Are They Different? They embrace a media lifestyle. A multi-screen consumer is an adult (16+) who owns and uses a TV and accesses the Internet via a computer and smartphone on a weekly basis. This applies to an estimated 19m European adults across the seven European countries that we analysed. This figure has doubled in the last two years.1 The average multi-screen consumer spends 46 hours a week engaged in activities on media and entertainment devices – 12.5 hours more than the average European.1 Multi-screen users are also sophisticated media meshers – 86% use at least one other media whilst they watch TV, with 68% using the Internet (compared to a European average of 30%).3 Almost two thirds of European multi-screen consumers have a game console at home – they are over twice as likely to play it vs. all Europeans.1 They are a high-value audience. Compared to the average European adult, multi-screen consumers: • Have a higher discretionary income and a higher mean household income. • Are better educated – they are 46% more likely to have higher education. • Are more likely to be employed. • Are career minded – a third state they put a lot of time and energy into their careers, 83% more likely than all Europeans.1 What’s On Their Screens. What’s On Their Minds: Reaching & Engaging the Multi-Screen Consumer
  • 4. CREATING WHY EXECUTIVE MULTISCREEN HOW THEY CASE SUCCESSFUL CONCLUSIONS MICROSOFT SUMMARY CONSUMERS USE SCREENS STUDIES STRATEGIES ADVERTISING How Do They Use Screens? Convergence: The Sweet Spot of Multi-Screen. Individual activities—from social networking to playing games to watching news highlights—are no longer restricted to a single screen. Convergence occurs as the functional benefits of each screen come together. It is the computer where you observe this convergence the most. Watching video on a computer, smartphone or TV is a key example of convergence, and comes closest to being a three-screen activity. From a marketing standpoint, that means video is a compelling format in which to tell a cohesive story and drive engagement across all screens. Screen Convergence Does Not Equal Cannibalisation. Consumers still recognise that each screen has a primary set of benefits, and they aren’t reducing the number of devices that they use. Increasingly, consumers expect a relevant, consistent and connected advertising and content experience across screens. By understanding how and why consumers use multiple screens, marketers can take advantage of this opportunity, creating complimentary experiences across a variety of screens which provide more rewarding and memorable experiences for their customers. Computer: An Engaging Way To Get Things Done. The computer is the device with the most utility. While it is still used for productivity and information, it is also used for entertainment, socialising and making purchases. More than half of all multi- screen users have received a video clip, website link or image via their PC or laptop. More than 84% say they have shared these with friends and family, compared with European averages of 47% and 70% respectively.3 In fact, amongst multi-screen consumers, the PC is considered more ‘fun’ than the TV. 2 Consider: Multi-screen consumers want to be engaged whilst they interact with their PC. Sent an instant message Sent a link with content to person Used a social network site Sent an email SMARTPHONE SCREEN Made a purchase online Posted a comment on a blog Watched a user-generated video Posted a product/service review online Played a game installed on a device COMPUTER SCREEN Watched any kind of video (not connected online) Watched a TV show or movie Played a game online Used a TiVo or DVR Ordered a movie or TV show on demand GAMING CONSOLE SCREEN TELEVISION SCREEN What’s On Their Screens. What’s On Their Minds: Reaching & Engaging the Multi-Screen Consumer Source: Microsoft Advertising’s Multi-Screen Consumer Survey 2010
  • 5. CREATING WHY EXECUTIVE MULTISCREEN HOW THEY CASE SUCCESSFUL CONCLUSIONS MICROSOFT SUMMARY CONSUMERS USE SCREENS STUDIES STRATEGIES ADVERTISING How Do They Use Screens? Smartphone: Personalised Style, Smart and Sophisticated. The smartphone is perceived as the most ‘sophisticated’ of all the devices.2 ‘Cool’, ‘stylish’ and ‘trendsetting’ are words associated with the smartphone amongst multi-screen consumers.2 Users rely on the phone to stay in touch, and not only through talk and text. In fact, 84% of multi-screen consumers use their phone for other activities and services. For example, 40% of European multi-screen consumers also use their phones to communicate via social networking sites, and 68% have sent/received emails. Nearly 50% have used mobile search—it is also seen as a primary resource for information, much like the PC.3 Consider: Multi-screen consumers believe the smartphone keeps up with their needs—and they expect marketing content residing on this device to evolve just as fast. Gaming Console: The Fun Way To Connect. The games console is the most ‘fun’ and ‘engaging’ of all the devices.2 Entertainment is at its core– but the console’s functionality and usage extend beyond gaming to include watching video and socialising with friends . We’ve seen a 157% increase in the time spent watching movies over Xbox LIVE in the last year.4 More than 4m personal messages are sent between Xbox LIVE members every day.4 Consider: Consoles let users feel connected to others; this should be reflected in the marketing executions that use this channel. TV: Lean Back Entertainment. Multi-screen consumers currently consider the TV to be the least engaging of media devices.2 The role of TV is intrinsically linked to entertainment. It is typically a lean back screen rather than an interactive one. However, consumers are seeking control of this environment as well. In fact, almost 40% of all online Europeans would like to watch films or TV on demand via their TV’s in the future.1 Consider: Reflecting the personality of each device enables further alignment between the marketing message and the consumer’s expectations. PC & Smartphone: TV & Game Console: Dynamic Duo Sit Up & Play, or Sit Back & Watch Meets Productive & Efficient Meets Info Needs Personal & Convenient Kick Back & Relax Entertainment Interactive & Social Needs Source: Microsoft Advertising’s What’s On Their Screens. What’s On Their Minds: Reaching & Engaging the Multi-Screen Consumer Multi-Screen Consumer Survey 2010
  • 6. CREATING WHY EXECUTIVE MULTISCREEN HOW THEY CASE SUCCESSFUL CONCLUSIONS MICROSOFT SUMMARY CONSUMERS USE SCREENS STUDIES STRATEGIES ADVERTISING Building A Strategy The Internet has a key role to play in the initial awareness, research and ultimately buying influence as well. 83% of multi-screen consumers have researched products online in the last 3 months. When asked where they first learnt about the last product they researched and went on to purchase, 38% cited an online source and over a third went on to purchase the product online. Over just the past 3 months, 78% of multi-screen consumers have ordered and paid for products online.1 The purchase funnel has changed. Online is a key driver of purchase decision. Multi-screen media consumption means that every purchase decision takes a different path, and each screen plays its own critical role within the entire purchase decision process. Multi-screen consumers can be great brand advocates. Despite the fact that European multi-screen consumers like to shop around before making a purchase, they are extremely brand loyal, with 52% tending to stick to brands they like, and they are less swayed over price vs. brand.1 They are willing to try new things (55% agree), are product advocates (54% agree) and can be swayed by advertising (27% more likely to agree that ads help them decide what to buy vs. all Europeans). The average multi- screen consumer has spent 343 Euros online in the past 3 months – 19% higher than the average European.1 Online is the quickest route to initial awareness. Source: Forrester European Technographics Survey, Q2 2010 38% Multi-screen Europeans All Europeans 27% 23% 21% 12% 13% 10% 7% 5% 5% 5% 2% 1% 2% 0% 0% e rs Fa ds/ TV s r dio e oo ine lin or pe ily ien Ra On td -st az pa m Ou In ag Fr ws M Ne What’s On Their Screens. What’s On Their Minds: Reaching & Engaging the Multi-Screen Consumer
  • 7. CREATING WHY EXECUTIVE MULTISCREEN HOW THEY CASE SUCCESSFUL CONCLUSIONS MICROSOFT SUMMARY CONSUMERS USE SCREENS STUDIES STRATEGIES ADVERTISING Building A Strategy CONT. A successful strategy includes the following: 1. Generating brand awareness. Impactful stories can be told across all screens. All media devices are associated with entertainment and storytelling, which is why video is seen as a 3-screen activity. Connected experiences across media devices improve consumers’ perceptions of the content provider.2 2. Building consideration and preference. All screens can act as a decision-making resource. While the PC is still the primary source for learning about brands, products and services (88%), the TV (32%), smartphone (36%), and games console (11%) are also leveraged.2 3. Encouraging preference. Computers and smartphones are key points of purchase, with 89% of multi-screen consumers claiming to have made a purchase via their computer, and 30% via their smartphone.2 In short, multi-screen consumers crave a consistent, connected experience across devices – get this right and the impact multiplies, increasing the usefulness, relevancy, and overall opinion of the brand. 6 of Top 10 Routes to Purchase Decisions Happen Online. Source: Forrester European Technographics Survey, Q2 2010 28% 27% 19% 15% 15% 14% 11% 11% 7% 6% 3% 2% 2% 2% 1% p Fa nds/ bs ’s bis ’s vie r eb n e TV s r r rk ro s/ dio e Re ume pe oo ine sit W iso ho gin we ailer we urer sg log ow ily ite te w e s up Ra sit pa eb td az as g par m ie En et B s t Ou t ws rW ag on Fr ac Re lN In pin m ch Ne uf M eC op Co he cia w ar an Ne Ot Se lin So M On Sh What’s On Their Screens. What’s On Their Minds: Reaching & Engaging the Multi-Screen Consumer
  • 8. CREATING WHY EXECUTIVE MULTISCREEN HOW THEY CASE SUCCESSFUL CONCLUSIONS MICROSOFT SUMMARY CONSUMERS USE SCREENS STUDIES STRATEGIES ADVERTISING Case Study 1: Nationwide Building Society 2-screen Campaign The following are case studies of three recent programmes developed by Microsoft Advertising and its customers: Programme: A series of mobile and online display ads promoting Home Insurance in the UK. The campaign ran simultaneously over mobile and web portals of MSN and Sky and the mobile operator sites of 3, O2, Orange, T-mobile and Vodafone. Results: The organization found that advertising across both platforms increased the campaign’s performance. Spontaneous brand awareness was 50% higher amongst those who had seen mobile ads than those who had seen no Nationwide advertising. That increased to 114% when consumers were exposed to both online and mobile advertising. When exposed to ads across online and mobile, recognition was 43% greater than those exposed just to the online component. Consideration of Nationwide Home Insurance increased by a further 24% vs. the campaign average when respondents had been exposed to both the mobile and online ads. next case These results also show that although though in its relative infancy, mobile advertising can be a great brand-builder. study Awareness went up even more Recognition was much higher Consideration to purchase was much amongst those that saw ads on both amongst those that saw online and higher amongst those that saw ads platforms mobile on both platforms 1st mention Probably would consider Total spontaneous Definitely would consider +43% 67% +24% +114% 54% 55% 15% 10% 37% 47% 8% 10% 29% 26% 42% 43% 8% 6% 20% 3% 12% 12% 1% Not Seen Seen Seen Recognise Recognise Recognise Before After Seen any mobile both mobile Mobile Ad Internet Ad Either Ad both mobile campaign banner and internet and internet advertising advertising advertising advertising Source: IAB UK Mobile and Internet Brand Advertising Effectiveness Study with What’s On Their Screens. What’s On Their Minds: Reaching & Engaging the Multi-Screen Consumer Nationwide, Dec 2009
  • 9. CREATING WHY EXECUTIVE MULTISCREEN HOW THEY CASE SUCCESSFUL CONCLUSIONS MICROSOFT SUMMARY CONSUMERS USE SCREENS STUDIES STRATEGIES ADVERTISING Case Study 2: Fox International Avatar 3-Screen Campaign The challenge: Before the science-fiction film Avatar made history as the highest grossing film ever, the 3-D film faced the same critical challenge as most others – how to create enough buzz to pack cinema theatres. This was an untraditional film that required marketing to the movie-going masses to make it a success. Fox International partnered with Microsoft Advertising to launch a multi-screen campaign that would reach a diverse audience, spanning 15 countries and 18 different languages. This was the largest digital multi-screen campaign executed to-date, engaging with consumers where they live, at work, at play and everywhere in-between: on the PC, mobile phone and TV. The results: Multi-screen marketing can build awareness, excitement and ultimately film viewership at a level much greater than the sum of its parts. prev. next case case study study 3 Screens=3x More Seats Filled. 88% 88% 81% 1 screen 73% 76% 2 screens 65% 67% 68% 3 screens 58% 44% 23% 15% Interested In Liked the Engaged with Saw the Film seeing Avatar campaign the brand Source: Interpret Research. Data reflects consumers viewing Avatar ads on NB - AVATAR is now available on DVD and BluRay Microsoft properties across 1-3 screens. What’s On Their Screens. What’s On Their Minds: Reaching & Engaging the Multi-Screen Consumer
  • 10. CREATING WHY EXECUTIVE MULTISCREEN HOW THEY CASE SUCCESSFUL CONCLUSIONS MICROSOFT SUMMARY CONSUMERS USE SCREENS STUDIES STRATEGIES ADVERTISING Case Study 3: TOMS Shoes 3-Screen Campaign TOMS is a shoe company that gives a new pair of shoes to a child in need for every pair of TOMS shoes which a customer purchases. To spread awareness, it created the One Day Without Shoes (ODWS) event. TOMS shoes partnered with Microsoft Advertising to reach its target audience of young adults 18-34, and encourage them to sign up to the ODWS event and go barefoot for the day. Microsoft Advertising developed a multi-screen campaign that helped TOMS connect with its target consumers through the PC (MSN, Windows Live Hotmail, Windows Live Messenger), mobile phone (MSN Mobile) and TV (via Xbox LIVE and Massive in-game ads). The activity spanned 4 countries (UK, France, US and Canada). Results: Consumers acted, as the graphs clearly indicate. Nearly 80% of them went online or walked into a store to buy TOMS shoes. Advertiser value increased with each additional screen. The more advertising channels to which consumers were exposed, the more likely they were to be aware of the event and, more importantly, the more likely they were to take action. prev. Post Ad Actions case study Aided Awareness By Number 21% Of Screens Viewed Visited TOMS.com 36% 58% 1-Screen Recall 3-Screen Recall 19% 96% Went online to purchase TOMS Shoes 31% 42% 77% 9% 16% Went online to find more information 28% about TOMS Shoes 43% 55% 42% 58% Connected with TOMS Shoes using a 7% 91% 21% social networking site (Facebook, MySpace, Twitter, etc) 43% 2% 18% Went to a physical store to purchase TOMS Shoes 22% 36% Did a post-ad action 1 screen recall ad l en s s ro Did not do a post-ad action 2 screen recall ad en en cre nt cre cre Co 3 screen recall ad 1S 2S 3S Source: Interpret Research May 2010 What’s On Their Screens. What’s On Their Minds: Reaching & Engaging the Multi-Screen Consumer
  • 11. CREATING WHY EXECUTIVE MULTISCREEN HOW THEY CASE SUCCESSFUL CONCLUSIONS MICROSOFT SUMMARY CONSUMERS USE SCREENS STUDIES STRATEGIES ADVERTISING Conclusions Advancements in technology are shaping the way media is consumed. Screens are used in multiple ways, providing more opportunities for marketers to speak to and engage with their customers. This requires an intimate knowledge of the multi- screen consumer and their multi-faceted use of digital screens. Consumer expectations are high. Multi-screen consumers highly value experiences that are cohesive and connected across the multiple screens that define their media experience. By working with the right media partners, marketers can ensure that all of the touch points through which consumers experience their brands are meaningful, relevant and consistent. Marketers and agencies need to work with their media partners of choice to keep abreast of the shifting consumer behaviours, to ensure they are meeting—and even exceeding—the consumer expectations for how they want to engage and learn about products that are relevant to them. What’s On Their Screens. What’s On Their Minds: Reaching & Engaging the Multi-Screen Consumer
  • 12. CREATING WHY EXECUTIVE MULTISCREEN HOW THEY CASE SUCCESSFUL CONCLUSIONS MICROSOFT SUMMARY CONSUMERS USE SCREENS STUDIES STRATEGIES ADVERTISING Why Choose Microsoft Advertising Microsoft Advertising provides the digital solutions to effectively engage customers across multiple screens through our technology expertise, leading consumer products and advertising solutions. As a global advertiser and a publisher, we understand your challenges. As a partner, we connect you to one of the world’s largest and most-engaged audiences. Our media and technology solutions unify your message across the screens and experiences that define consumers’ lives. When you work with us, creativity meets technology meets a global media network. And we hope that these results speak for themselves. Through The PC • MSN – Europe’s No.1 portal, reaching 132m Europeans a month.5 • Windows Live – Delivering brand engagement through Hotmail and Messenger, the world’s leading communication tools, reaching 171m European users being engaged for over 6.2 hours a month.5 • Microsoft Media Network – Making your display advertising work harder. Premium Microsoft properties, plus 300 of the world’s top sites provide access to over 140m Europeans a month.5 • Bing – The faster way to more informed choices. Attracting a greater number of European users that are more likely to convert once they have clicked than any other search engine.6 • Ciao – Ciao is a multi-million-strong online community that critically reviews and rates millions of products and services for the benefit of other consumers. More than 38m consumers visit the site every month, making it one of the largest shopping portals in Europe. Through the TV • Xbox LIVE – Xbox LIVE is the world’s largest online gaming and entertainment network, with over 60% of all Xbox 360’s attached to the LIVE service and 25m active users a month.4 Through the Mobile Phone • Microsoft Mobile Media network – Targetable, premium content, at scale, in your consumers’ hands. Over 27m monthly users.7 For more information or to get in touch with Microsoft Advertising, please visit www.advertising.microsoft.com/europe What’s On Their Screens. What’s On Their Minds: Reaching & Engaging the Multi-Screen Consumer
  • 13. A Note About Our Sources This paper utilises Forresters’ European Technographic Study, the EIAA Mediascope Study and Microsoft Advertising’s bespoke consumer research (Spring 2010) to explore the behaviours and attitudes of consumers who actively use a PC, access the web via their mobile phone and watch TV on a weekly basis. 1. Forrester Research Inc, European Technographics Benchmark Survey, Q2 2010 – A survey of 25,535 respondents conducted in seven markets: France, Germany, Italy, the Netherlands, Spain, Sweden, and the UK. This survey is based on adults ages 16 and older. The data is weighted by age, gender, region, education, and income to demographically represent the adult European population per country. 2. Microsoft Advertising’s Multi-Screen Consumer Survey 2010, conducted in partnership with Wundermann (a WPP company). US online panel of over 1,200 adults (aged 18-64) who have and use a TV, computer and smartphone, and who also access the Internet at least 2-3 times a week through their PC and smartphone. 3. EIAA Mediascope Study 2010, with over 15,000 interviews conducted in 15 European countries: UK, France, Italy, Germany, Spain, the Netherlands, Denmark, Norway, Sweden, Switzerland, Poland, Portugal, Russia, Belgium and Turkey. This survey is based on adults ages 16 and older. The data is weighted by age, gender, region and education to demographically represent the adult European population per country. 4. Internal data ‘Facts n Stats E3 2010’ 5. ComScore Q2 2010 6. Nielsen NetRatings UK and France Q1 2010 7. ComScore M:Metrics April (3 month average, France, UK, Germany, Spain, Italy, Adults 13+) What’s On Their Screens. What’s On Their Minds: Reaching & Engaging the Multi-Screen Consumer