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Human Centered Computing 
IFI7172, Lesson 1 
@ Sónia Sousa, 2014 0
ifi7172.wordpress.com 
@ Sónia Sousa, 2014 1
Contextualization 
• Computing technologies are increasingly affecting 
and transforming 
– Almost every aspect of our daily lives 
• Unfortunately, those changes are not always positive 
• knowledge and communications are 
• 2 major pillar of society 
– the ways we perceive and handle information, go 
about 
• Our work and life, create and 
• Maintain our social relations, or 
• Use our cultural context. 
@ Sónia Sousa, 2014 2
To make things worse, 
• The access to the information 
– Is through technology we developed 
• Without considering 
– The local sociocultural context 
• The cross disciplinary issues 
• Cultural differences 
– Values 
– Behaviors 
– Habits 
• The human abilities and needs 
@ Sónia Sousa, 2014 3
To whom 
• Teams with a multidisciplinary background 
– Computer science, engineering, graphic design, 
industrial design; 
– Sociology, psychology, and cognitive science 
• Because it takes into account 
– Personal, social, and cultural aspects; 
• And, addresses issues related computing 
technology 
– Human information, human-computer, and human-human 
interaction; 
@ Sónia Sousa, 2014 4
The course 
• The focus… 
– Understanding the ways humans, adopt, adapt, 
and organize their lives around computational 
technologies. 
• Both as individuals and in social groups, 
• The goal… 
– Study a set of methodologies to 
• Focus on understanding how computer technologies 
affected and are affecting society and vice versa. 
@ Sónia Sousa, 2014 5
The Schedule 
05.09 – Introduction to Human-Centered 
Computing (3h) 
03, 17 and 30.10 – Sociotechnical systems (9h) 
31.10, 13 and 14.11 – Technology acceptance 
(9h) 
27, 28.11 and 11.12 – Innovation diffusion (9h) 
12.12 – Presentations (3h) 
@ Sónia Sousa, 2014 6
Class format 
• Almost every class will have the following format: 
– Lecture; followed by 
• in-class activities; 
– Discussion about inspiration and reading; followed by 
• In-class mapping ideas; or 
– In-class case-study; with 
• Report and presentation. 
• Course blog and eliademy 
– ifi7172.wordpress.com 
@ Sónia Sousa, 2014 7
The assessment 
… – Participation in class activities (10%) 
4 – Individual reading assignments (20%) 
… – Discussion activities (20%) 
3 – Case study assignments (30%) 
1 – Report and presentation (20%) 
@ Sónia Sousa, 2014 8
Readings assignments 
• There will always be 1-2 required readings tasks 
– Those are individual tasks 
– And of course those will be followed by discussion 
sessions about 
• What you read; 
• The Blog post request will be basically reactions 
to the readings 
– Half of page max, about 
• What did you learn, 
• how does it related to your life or your case-study? 
• There may be 1+ optional readings if you fell need 
@ Sónia Sousa, 2014 9
Required Materials: Blog 
• Post should be added to your own class blog 
• My expectations of you 
– Arrive to class on time 
• Let me know if you will be late or absent 
– Turn in assignments on time 
• Let me know 24 hours before the deadline if you won’t 
make it and need a new deadline 
• Be willing to spend 6 hours every other week 
to this class (outside of lecture) 
@ Sónia Sousa, 2014 10
Case studies 
• There will be 3 case studies 
– One about Sociotechnical systems 
• Due date is 31.10 
– Another about Technology acceptance 
• Due date is 27.11 
– And a final one about Innovation diffusion 
• Due date is 12.12 
• Case study assessment 
– It is to be made in groups up to 3 
@ Sónia Sousa, 2014 11
Case study one 
• The aims is to use the 
– Sociotechnical systems theory 
• As a framework for 
– Analyzing how a work organization functions are 
• Reflected in a particular system design process; 
– Reflect on a possible impact such system 
• has to a particular society; and 
– Preview future tendencies. 
@ Sónia Sousa, 2014 12
Case study two 
• The aims is to use the 
– Technology acceptance model 
• To study the effects of certain system 
characteristics 
– On user acceptance of computer-based information 
system 
– Main purpose is to 
• Understand the user acceptance process; 
• Perform a user acceptance evaluation tests to 
– Measuring user’s motivations to use this particular system; and 
• Report the likelihood of this system to be successful. 
@ Sónia Sousa, 2014 13
Case study three 
• The aims is to use the 
– Innovation diffusion theory 
• To explain 
– how, why, and at what new ideas and technology 
• Are spread through cultures. 
– Main purpose is to understand 
• Decision-making process; 
• How certain technology was adopted; and 
• It impact in present society. 
@ Sónia Sousa, 2014 14
Fundamental notions 
@ Sónia Sousa, 2014 15
Human Centered Computing 
• Research encompasses many areas of 
knowledge 
– But… All have in common 
• The HUMAN and it relation with computing. 
• Focus mostly on the HUMAN as… 
– Individual, Organizations, a group, or a society. 
@ Sónia Sousa, 2014 16
Other Relevant Terms 
• Information Architecture (IA) 
– How should content be organized? 
• User Experience 
– Design and evaluate user interactions with technology 
• Usability 
– Evaluations of Technology 
• Ergonomics 
– Design of equipment and work environments to fit the human 
body using 
• physiology, psychology, industrial engineering principles 
• Human Factors 
– The knowledge concerning the characteristics of human beings 
that are applicable to the design of systems and devices of all 
kinds 
@ Sónia Sousa, 2014 17
HCC research focus… 
• Encourages the research 
– How Humans, 
• in various roles and domains 
– Perceive computing artifacts and how they use them 
– To solve current social problems 
– To develop technology that works smoothly with 
human behavior 
• Habit, preferences and abilities. 
– To learn how to design and implement computing 
systems that 
• Supports people’s activities. 
@ Sónia Sousa, 2014 18
HCC definitions 
• On 1997, some researchers define HCC [1] as 
– “a philosophical-humanistic position regarding the 
ethics and aesthetics of the workplace”; 
– “any system that enhances human performance”; 
– “any system that plays any kind of role in mediating 
human interactions”; 
– “a software design process that results in interfaces 
that are really user-friendly”; 
– “a description of what makes for a good tool –the 
computer does all the adapting”; 
– “an emerging inter-discipline requiring 
institutionalization and special training programs”. 
@ Sónia Sousa, 2014 19
HCC definitions 
• According to Foley et al. [2], 
– HCC is “the science of designing computations and 
computational artifacts in support of human 
endeavors”; 
• For Canny et al. [3], 
– HCC is “a vision for computing research that integrates 
technical studies with the broad implications of 
computing in a task-directed way. 
– HCC spans computer science and several engineering 
disciplines, cognitive science, economics and social 
sciences.” 
@ Sónia Sousa, 2014 20
HCC definitions 
• According to Hoffman [4] 
– HCC can be defined as 
• The development, evaluation, and dissemination of 
technology that is intended to amplify and extend the 
human capabilities 
– This is to: 
• Perceive, understand, reason, decide, and collaborate; 
• Conduct cognitive work; 
• Achieve, maintain, and exercise expertise. 
@ Sónia Sousa, 2014 21
So, what is really HCC 
• Focuses on all aspects of human-machine 
integration: 
– humans with software, 
– humans with hardware, 
– humans with workspaces, 
– humans with humans. 
• As well as aspects of machine machine 
interaction (e.g., software agents) 
– if they impact the total performance of a system 
intended for human use 
@ Sónia Sousa, 2014 22
What differentiates 
• Human Computer Interaction and HCC 
– Human-Computer Interaction (HCI) is the 
discipline 
• Concerned with the design, evaluation, and 
implementation of interactive computing systems. 
• Human-centered design usually 
– focuses on problems that traditional (HCI) does 
not generally address. 
@ Sónia Sousa, 2014 23
What differentiates 
• But…They are very Connected 
– Both focus on enhancing the experience of using the 
technology in 
• Workplace , at our homes and in everyday lives; and 
• In studying how this has changed our culture. 
– They started to touch each other when 
• The Second Wave of HCI meets Third Wave Challenges [5] 
• Major difference is that one focus on 
– The Human-centered Vs User-centered perspective 
@ Sónia Sousa, 2014 24
What differentiates 
• HCC is not just about the 
– Interaction, the interface, or the design process. 
– It is more about knowledge, people, technology 
• And, everything that ties them together. 
• The emphasis is not only 
– in the computer but, simultaneously, in 
– Understanding 
• How the experience of use affects humans behaviours 
• How this technologies are affecting social values 
• In what way they are changing the society as we know 
– Digital natives, digital immigrants [6] 
@ Sónia Sousa, 2014 25
HCC (assumptions) 
1. People design new technologies for 
– Other people to use 
• When designing they anticipate 
– Others will enjoy and use it; 
– Their benefits; and 
– Learn about their outcomes of use. 
2. IT and Humans (as society) co-evolve 
– Transforming each other in the process. 
@ Sónia Sousa, 2014 26
HCC (assumptions) 
• As so, in near future 
– People can translate that knowledge into 
• A next generation of systems. 
3. Humans and the information processing devices 
are seen as a couple 
– Co-adapting within the same context. 
• Therefore, 
– system design must then regard the Human 
• As one aspect of of a larger and dynamic context, 
– Including the team, organization, work environment. 
@ Sónia Sousa, 2014 27
Consequences 
• IT design must be sensitive to 
– Human values and preferences; and 
– Take advantage of the full benefits of computing, and 
– Bridge the gap between Humans and technologies; 
– Integrate concepts from other areas besides computer 
science 
• Areas that might help when exploring the relations among 
– Humans and their social surrounding; and their computing 
technology 
@ Sónia Sousa, 2014 28
Initiatives covered 
• Include issues that focus on understanding 
– Humans as individuals, and as societies; 
– Computational models of behavior; 
– Social and cultural issues 
• diversity, culture, group dynamics, and technological 
change. 
– Economic impacts of IT 
@ Sónia Sousa, 2014 29
Initiatives covered 
• Aiming to transforming and merging 
– The Human Computer Interaction experience and 
make it 
• As much natural as it can be. 
• Transforming it in a tool 
– That empowers users to work, in school, home, 
play; and at the same time 
• Facilitates natural and productive collaboration. 
@ Sónia Sousa, 2014 30
Topics of research 
• HCC subsumes topics like 
Digital Society and Technologies; 
Human-Computer Interaction; 
Universal Access. 
– Systems for problem-solving and Collaboration; 
– Multimedia and multi-modal interfaces; 
– User modeling, and information visualization; 
– Models for effective computer-mediated 
• Human-human relations; and 
• Methods to support social interaction 
– Frameworks to address special needs of particular 
communities; and 
– Social dynamics modeling and socially aware 
systems. 
@ Sónia Sousa, 2014 31
As said before 
• Human-Centered Computing, more than being 
a field of study, is a set of methodologies that 
can be applied to any field that uses 
computers 
– In this course we are going to focus in the 
following theories 
• Sociotechnical systems 
• Technology acceptance 
• Innovation diffusion 
@ Sónia Sousa, 2014 32
In-class Activity 
• Form groups of 2 or 3 people 
– Groups brainstorm for 10 minutes, each gets 90 
seconds to present 
• Describe your "dream team" for each of the 
– Following projects, and what skills you expect them 
to have/learn. 
1. Improve accuracy of electronic voting systems for older 
adults 
2. Enable individuals in rural Africa with electronic banking 
3. Build a collaborative platform to comfort and foster 
children with Autism to communicate with the outside 
world 
@ Sónia Sousa, 2014 33
In-class Activity 
• Second request 
– Form a group to work with you throughout the 
course 
– Choose a product to study 
• Conditions 
– The aim is to Study the system and understand how social 
organizations are affected by it. 
• You should choose a system that has an 
important role in society nowadays 
– Like government agencies or corporations. 
@ Sónia Sousa, 2014 34
Conditions 
• You will be asked to 
– Focus on understanding people, by studying the 
ways they adopt and adapt computational 
technologies in their lives, 
• Both as individuals and in social groups. 
– This is done by using 3 distinctive methodologies 
@ Sónia Sousa, 2014 35
Conditions 
• Needs to be 
– Large Sociotechnical system 
• Social web 
– e.g. Facebook, Instagram 
• Peer production platform 
– e.g. Wikipedia, Wordpress 
• eGovernance solution 
– e.g. Estonian eHealth, eVoting system 
• Electronic banking 
– e.g. SEB, Swedbank 
@ Sónia Sousa, 2014 36
First assignment 
• Why? because there is so much good stuff out 
there! 
– Read and write a summary about the HCC (80-120 
words) 
– Describe why the social Human-Centered 
Computing perspective is relevant to HCI (50-80 
words) 
• Due on: 19.09.14 
@ Sónia Sousa, 2014 37
References 
[1] Jaimes, A., Sebe, N., & Gatica-Perez, D. (2006, October). Human-centered 
computing: a multimedia perspective. In Proceedings of the 14th annual ACM 
international conference on Multimedia (pp. 855-864). ACM. 
[2] Clarkson, E., Day, J. A., & Foley, J. D. (2006, April). An educational digital 
library for human-centered computing. In CHI'06 Extended Abstracts on 
Human Factors in Computing Systems (pp. 646-651). ACM. 
[3] J. Canny, “Human-center Computing,” Report of the UC Berkeley HCC 
Retreat, 2001. 
[4] Hoffman, R. R., Roesler, A., & Moon, B. M. (2004). What is design in the 
context of human-centered computing?. Intelligent Systems, IEEE, 19(4), 89- 
95. 
[5] S. Bødker, “When Second Wave HCI meets Third Wave Challenges”, 
Nordichi 2006. 
[6] M. Prensky, “Digital Natives, Digital Immigrants”, On the Horizon (NCB 
University Press, Vol. 9 No. 5, 2001. 
@ Sónia Sousa, 2014 38

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Human Centered Computing (introduction)

  • 1. Human Centered Computing IFI7172, Lesson 1 @ Sónia Sousa, 2014 0
  • 3. Contextualization • Computing technologies are increasingly affecting and transforming – Almost every aspect of our daily lives • Unfortunately, those changes are not always positive • knowledge and communications are • 2 major pillar of society – the ways we perceive and handle information, go about • Our work and life, create and • Maintain our social relations, or • Use our cultural context. @ Sónia Sousa, 2014 2
  • 4. To make things worse, • The access to the information – Is through technology we developed • Without considering – The local sociocultural context • The cross disciplinary issues • Cultural differences – Values – Behaviors – Habits • The human abilities and needs @ Sónia Sousa, 2014 3
  • 5. To whom • Teams with a multidisciplinary background – Computer science, engineering, graphic design, industrial design; – Sociology, psychology, and cognitive science • Because it takes into account – Personal, social, and cultural aspects; • And, addresses issues related computing technology – Human information, human-computer, and human-human interaction; @ Sónia Sousa, 2014 4
  • 6. The course • The focus… – Understanding the ways humans, adopt, adapt, and organize their lives around computational technologies. • Both as individuals and in social groups, • The goal… – Study a set of methodologies to • Focus on understanding how computer technologies affected and are affecting society and vice versa. @ Sónia Sousa, 2014 5
  • 7. The Schedule 05.09 – Introduction to Human-Centered Computing (3h) 03, 17 and 30.10 – Sociotechnical systems (9h) 31.10, 13 and 14.11 – Technology acceptance (9h) 27, 28.11 and 11.12 – Innovation diffusion (9h) 12.12 – Presentations (3h) @ Sónia Sousa, 2014 6
  • 8. Class format • Almost every class will have the following format: – Lecture; followed by • in-class activities; – Discussion about inspiration and reading; followed by • In-class mapping ideas; or – In-class case-study; with • Report and presentation. • Course blog and eliademy – ifi7172.wordpress.com @ Sónia Sousa, 2014 7
  • 9. The assessment … – Participation in class activities (10%) 4 – Individual reading assignments (20%) … – Discussion activities (20%) 3 – Case study assignments (30%) 1 – Report and presentation (20%) @ Sónia Sousa, 2014 8
  • 10. Readings assignments • There will always be 1-2 required readings tasks – Those are individual tasks – And of course those will be followed by discussion sessions about • What you read; • The Blog post request will be basically reactions to the readings – Half of page max, about • What did you learn, • how does it related to your life or your case-study? • There may be 1+ optional readings if you fell need @ Sónia Sousa, 2014 9
  • 11. Required Materials: Blog • Post should be added to your own class blog • My expectations of you – Arrive to class on time • Let me know if you will be late or absent – Turn in assignments on time • Let me know 24 hours before the deadline if you won’t make it and need a new deadline • Be willing to spend 6 hours every other week to this class (outside of lecture) @ Sónia Sousa, 2014 10
  • 12. Case studies • There will be 3 case studies – One about Sociotechnical systems • Due date is 31.10 – Another about Technology acceptance • Due date is 27.11 – And a final one about Innovation diffusion • Due date is 12.12 • Case study assessment – It is to be made in groups up to 3 @ Sónia Sousa, 2014 11
  • 13. Case study one • The aims is to use the – Sociotechnical systems theory • As a framework for – Analyzing how a work organization functions are • Reflected in a particular system design process; – Reflect on a possible impact such system • has to a particular society; and – Preview future tendencies. @ Sónia Sousa, 2014 12
  • 14. Case study two • The aims is to use the – Technology acceptance model • To study the effects of certain system characteristics – On user acceptance of computer-based information system – Main purpose is to • Understand the user acceptance process; • Perform a user acceptance evaluation tests to – Measuring user’s motivations to use this particular system; and • Report the likelihood of this system to be successful. @ Sónia Sousa, 2014 13
  • 15. Case study three • The aims is to use the – Innovation diffusion theory • To explain – how, why, and at what new ideas and technology • Are spread through cultures. – Main purpose is to understand • Decision-making process; • How certain technology was adopted; and • It impact in present society. @ Sónia Sousa, 2014 14
  • 16. Fundamental notions @ Sónia Sousa, 2014 15
  • 17. Human Centered Computing • Research encompasses many areas of knowledge – But… All have in common • The HUMAN and it relation with computing. • Focus mostly on the HUMAN as… – Individual, Organizations, a group, or a society. @ Sónia Sousa, 2014 16
  • 18. Other Relevant Terms • Information Architecture (IA) – How should content be organized? • User Experience – Design and evaluate user interactions with technology • Usability – Evaluations of Technology • Ergonomics – Design of equipment and work environments to fit the human body using • physiology, psychology, industrial engineering principles • Human Factors – The knowledge concerning the characteristics of human beings that are applicable to the design of systems and devices of all kinds @ Sónia Sousa, 2014 17
  • 19. HCC research focus… • Encourages the research – How Humans, • in various roles and domains – Perceive computing artifacts and how they use them – To solve current social problems – To develop technology that works smoothly with human behavior • Habit, preferences and abilities. – To learn how to design and implement computing systems that • Supports people’s activities. @ Sónia Sousa, 2014 18
  • 20. HCC definitions • On 1997, some researchers define HCC [1] as – “a philosophical-humanistic position regarding the ethics and aesthetics of the workplace”; – “any system that enhances human performance”; – “any system that plays any kind of role in mediating human interactions”; – “a software design process that results in interfaces that are really user-friendly”; – “a description of what makes for a good tool –the computer does all the adapting”; – “an emerging inter-discipline requiring institutionalization and special training programs”. @ Sónia Sousa, 2014 19
  • 21. HCC definitions • According to Foley et al. [2], – HCC is “the science of designing computations and computational artifacts in support of human endeavors”; • For Canny et al. [3], – HCC is “a vision for computing research that integrates technical studies with the broad implications of computing in a task-directed way. – HCC spans computer science and several engineering disciplines, cognitive science, economics and social sciences.” @ Sónia Sousa, 2014 20
  • 22. HCC definitions • According to Hoffman [4] – HCC can be defined as • The development, evaluation, and dissemination of technology that is intended to amplify and extend the human capabilities – This is to: • Perceive, understand, reason, decide, and collaborate; • Conduct cognitive work; • Achieve, maintain, and exercise expertise. @ Sónia Sousa, 2014 21
  • 23. So, what is really HCC • Focuses on all aspects of human-machine integration: – humans with software, – humans with hardware, – humans with workspaces, – humans with humans. • As well as aspects of machine machine interaction (e.g., software agents) – if they impact the total performance of a system intended for human use @ Sónia Sousa, 2014 22
  • 24. What differentiates • Human Computer Interaction and HCC – Human-Computer Interaction (HCI) is the discipline • Concerned with the design, evaluation, and implementation of interactive computing systems. • Human-centered design usually – focuses on problems that traditional (HCI) does not generally address. @ Sónia Sousa, 2014 23
  • 25. What differentiates • But…They are very Connected – Both focus on enhancing the experience of using the technology in • Workplace , at our homes and in everyday lives; and • In studying how this has changed our culture. – They started to touch each other when • The Second Wave of HCI meets Third Wave Challenges [5] • Major difference is that one focus on – The Human-centered Vs User-centered perspective @ Sónia Sousa, 2014 24
  • 26. What differentiates • HCC is not just about the – Interaction, the interface, or the design process. – It is more about knowledge, people, technology • And, everything that ties them together. • The emphasis is not only – in the computer but, simultaneously, in – Understanding • How the experience of use affects humans behaviours • How this technologies are affecting social values • In what way they are changing the society as we know – Digital natives, digital immigrants [6] @ Sónia Sousa, 2014 25
  • 27. HCC (assumptions) 1. People design new technologies for – Other people to use • When designing they anticipate – Others will enjoy and use it; – Their benefits; and – Learn about their outcomes of use. 2. IT and Humans (as society) co-evolve – Transforming each other in the process. @ Sónia Sousa, 2014 26
  • 28. HCC (assumptions) • As so, in near future – People can translate that knowledge into • A next generation of systems. 3. Humans and the information processing devices are seen as a couple – Co-adapting within the same context. • Therefore, – system design must then regard the Human • As one aspect of of a larger and dynamic context, – Including the team, organization, work environment. @ Sónia Sousa, 2014 27
  • 29. Consequences • IT design must be sensitive to – Human values and preferences; and – Take advantage of the full benefits of computing, and – Bridge the gap between Humans and technologies; – Integrate concepts from other areas besides computer science • Areas that might help when exploring the relations among – Humans and their social surrounding; and their computing technology @ Sónia Sousa, 2014 28
  • 30. Initiatives covered • Include issues that focus on understanding – Humans as individuals, and as societies; – Computational models of behavior; – Social and cultural issues • diversity, culture, group dynamics, and technological change. – Economic impacts of IT @ Sónia Sousa, 2014 29
  • 31. Initiatives covered • Aiming to transforming and merging – The Human Computer Interaction experience and make it • As much natural as it can be. • Transforming it in a tool – That empowers users to work, in school, home, play; and at the same time • Facilitates natural and productive collaboration. @ Sónia Sousa, 2014 30
  • 32. Topics of research • HCC subsumes topics like Digital Society and Technologies; Human-Computer Interaction; Universal Access. – Systems for problem-solving and Collaboration; – Multimedia and multi-modal interfaces; – User modeling, and information visualization; – Models for effective computer-mediated • Human-human relations; and • Methods to support social interaction – Frameworks to address special needs of particular communities; and – Social dynamics modeling and socially aware systems. @ Sónia Sousa, 2014 31
  • 33. As said before • Human-Centered Computing, more than being a field of study, is a set of methodologies that can be applied to any field that uses computers – In this course we are going to focus in the following theories • Sociotechnical systems • Technology acceptance • Innovation diffusion @ Sónia Sousa, 2014 32
  • 34. In-class Activity • Form groups of 2 or 3 people – Groups brainstorm for 10 minutes, each gets 90 seconds to present • Describe your "dream team" for each of the – Following projects, and what skills you expect them to have/learn. 1. Improve accuracy of electronic voting systems for older adults 2. Enable individuals in rural Africa with electronic banking 3. Build a collaborative platform to comfort and foster children with Autism to communicate with the outside world @ Sónia Sousa, 2014 33
  • 35. In-class Activity • Second request – Form a group to work with you throughout the course – Choose a product to study • Conditions – The aim is to Study the system and understand how social organizations are affected by it. • You should choose a system that has an important role in society nowadays – Like government agencies or corporations. @ Sónia Sousa, 2014 34
  • 36. Conditions • You will be asked to – Focus on understanding people, by studying the ways they adopt and adapt computational technologies in their lives, • Both as individuals and in social groups. – This is done by using 3 distinctive methodologies @ Sónia Sousa, 2014 35
  • 37. Conditions • Needs to be – Large Sociotechnical system • Social web – e.g. Facebook, Instagram • Peer production platform – e.g. Wikipedia, Wordpress • eGovernance solution – e.g. Estonian eHealth, eVoting system • Electronic banking – e.g. SEB, Swedbank @ Sónia Sousa, 2014 36
  • 38. First assignment • Why? because there is so much good stuff out there! – Read and write a summary about the HCC (80-120 words) – Describe why the social Human-Centered Computing perspective is relevant to HCI (50-80 words) • Due on: 19.09.14 @ Sónia Sousa, 2014 37
  • 39. References [1] Jaimes, A., Sebe, N., & Gatica-Perez, D. (2006, October). Human-centered computing: a multimedia perspective. In Proceedings of the 14th annual ACM international conference on Multimedia (pp. 855-864). ACM. [2] Clarkson, E., Day, J. A., & Foley, J. D. (2006, April). An educational digital library for human-centered computing. In CHI'06 Extended Abstracts on Human Factors in Computing Systems (pp. 646-651). ACM. [3] J. Canny, “Human-center Computing,” Report of the UC Berkeley HCC Retreat, 2001. [4] Hoffman, R. R., Roesler, A., & Moon, B. M. (2004). What is design in the context of human-centered computing?. Intelligent Systems, IEEE, 19(4), 89- 95. [5] S. Bødker, “When Second Wave HCI meets Third Wave Challenges”, Nordichi 2006. [6] M. Prensky, “Digital Natives, Digital Immigrants”, On the Horizon (NCB University Press, Vol. 9 No. 5, 2001. @ Sónia Sousa, 2014 38