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BUILDING FOR YOUR USERS
ng Great Customer Experiences within Agile Develop
R-ETAIL:CODE London
Samantha Starmer
15 March, 2017
Samantha Starmer – Building for Your Users
WHO AM I?
17/3/2017 2
VP Global Digital
Experiences, Ralph
Lauren
Previously Razorfish,
REI, Microsoft, Amazon
I’m passionate about
creating GREAT
customer experiences,
regardless of screen,
device; online or offline.
And enjoy good beer.
Samantha Starmer – Building for Your Users
LET’S START BY GETTING ALIGNED…
17/3/2017 3
http://www.halloweenforum.com/halloween-props/79597-need-help-ideas-new-fence.html
Samantha Starmer – Building for Your Users
WHAT IS CUSTOMER EXPERIENCE?
17/3/2017 4
http://www.vox.com/2015/2/25/8103861/retail-job-description
Text: http://blogs.forrester.com/harley_manning/10-11-23-customer_experience_defined
How customers perceive their interactions with the employees, processes,
products, and services of your company. - Forrester
Samantha Starmer – Building for Your Users
DIFFERENT FROM USER EXPERIENCE?
17/3/2017 5
http://soulfulabode.com/2012/04/local-fundraiser-spcas-ipad-art-by-cats
Text: https://www.digitalgov.gov/2014/07/07/user-experience-ux-vs-customer-experience-cx-whats-the-dif/
NOT THIS
OR THIS
OR EVEN THIS
BUT THIS
UX & CX
UX CX
UX
CXUX
CX
Samantha Starmer – Building for Your Users
WHY IS CUSTOMER EXPERIENCE
IMPORTANT?
17/3/2017 6
“If there's one reason we have done better than of our peers…it is
because we have focused like a laser on customer experience.”
Infographics: http://www.clarabridge.com/blog/the-top-14-customer-experience-cx-stats-of-2016/
Samantha Starmer – Building for Your Users
WHY IS CUSTOMER EXPERIENCE
IMPORTANT?
17/3/2017 7
If there's one reason we have done better than of
our peers…it is because we have focused like a
laser on customer experience.
- Jeff Bezos
Samantha Starmer – Building for Your Users
WHAT IS GREAT CUSTOMER
EXPERIENCE?
17/3/2017 8
http://www.mirror.co.uk/news/weird-news/hilarious-star-wars-chewbacca-mask-8014665
SOME ADJECTIVES:
holistic
anytime
anywhere
seamless
connected
contextual
useful
usable
delightful
Samantha Starmer – Building for Your Users
SOME MAY SAY…
17/3/2017 9
https://www.youtube.com/watch?v=w3FQcbXQpb8
Samantha Starmer – Building for Your Users
THAT DOESN’T WORK WITH AGILE!
17/3/2017 10
http://stories.barkpost.com/uk-dogs-who-failed-at-agility
Text: http://www.uxbooth.com/articles/overcoming-the-agile-ux-divide/
…the two approaches are worlds apart. For instance, rapid Agile production
demands minimal up-front planning, while all decisions under [user centred
design] are defined by meticulous research. – UX Booth
Samantha Starmer – Building for Your Users
DEM’S FIGHTING WORDS
17/3/2017 11
https://en.oxforddictionaries.com/definition/artificial_intelligence
Samantha Starmer – Building for Your Users
ACTUALLY PEANUT BUTTER &
CHOCOLATE
17/3/2017 12
https://www.youtube.com/watch?v=O7oD_oX-Gio
Samantha Starmer – Building for Your Users
WE GOT SOME ‘SPLAINING TO DO…
17/3/2017 13
http://www.complex.com/pop-culture/2013/10/best-sitcom-one-liners/lucy-youve-got-some-splaining-to-do
Samantha Starmer – Building for Your Users
THE MANIFESTO
INDIVIDUALS & INTERACTIONS
Over Processes and Tools
WORKING SOFTWARE
Over Comprehensive Documentation
RESPONDING TO CHANGE
Over Following a Plan
CUSTOMER COLLABORATION
Over Contract Negotiation
17/3/2017 14
Text: http://agilemanifesto.org, Images: https://topdogtips.com/wp-content/uploads/2016/05/Top-Best-Dog-Breeds-for-First-Time-Owners.jpg, http://www.mactrast.com/wp-content/uploads/2012/08/child-with-ipad.jpg.
http://www.bitcoinisle.com/wp-content/uploads/2016/03/Turn-around.jpeg, http://www.lawspeed.com/Libraries/images/iStock_000000234992_Large.sflb.ashx
Focusing on individuals &
their interactions is
inherently more human
centered than focusing on
processes
Isn’t the point of human
centered design to create
something that works for
the user?
We humans change our
mind ALL OF THE TIME!
Anything that encourages
collaboration with
customers – internal or
external – is human
centred
Samantha Starmer – Building for Your Users
OKAY, FINE. BUT HOW??
17/3/2017 15
Samantha Starmer – Building for Your Users
5 KEYS FOR GREAT CUSTOMER
EXPERIENCES
1. FOCUS ON HUMANS
2. FIND EMPATHY
3. KNOW YOUR TOOL BOX
4. MARK YOUR GOAL POSTS
5. STAY FLEXIBLE
17/3/2017 16
Samantha Starmer – Building for Your Users
1. FOCUS ON HUMANS
17/3/2017 17
http://www.todayifoundout.com/wp-content/uploads/2014/11/crowd.jpg
You've got to start with the customer experience and work back toward the
technology - not the other way around. – Steve Jobs
Samantha Starmer – Building for Your Users
1. FOCUS ON HUMANS – Think about Services
17/3/2017 18
https://www.desk.com/blog/what-downton-abbey-taught-me-about-customer-service
We are working hard to build a service that everyone, everywhere can use,
whether they are a person, a company, a president or an organisation working
for change. - Mark Zuckerberg
Samantha Starmer – Building for Your Users
1. FOCUS ON HUMANS – Define Working Software
17/3/2017 19
http://gooddogsoftware.com
Text: http://www.agile-process.org/working.html
Working software is fully integrated, tested, and ready to be shipped to customers or
deployed into production…Your customers don't always know the best way how to solve
their problem, help them by demonstrating working software frequently.
– Agile process.org
Samantha Starmer – Building for Your Users
1. FOCUS ON HUMANS – Try Co-Creation
17/3/2017 20
SOME EXAMPLES:
LEGO
Starbucks
IKEA
DHL
Netflix
Made.com
Manchester City FC
DEWALT
Microsoft
Samantha Starmer – Building for Your Users
2. FIND EMPATHY
17/3/2017 21
https://www.pinterest.com/pin/380835712211398649/
The main tenet of design thinking is empathy for the people you’re trying to
design for. - David Kelley, Founder of IDEO
Samantha Starmer – Building for Your Users
2. FIND EMPATHY – User Stories
17/3/2017 22
https://www.agileconnection.com/article/simplify-your-user-stories-make-them-independent
http://www.agilemodeling.com/artifacts/userStory.htm
A good way to
think about a
user story is
that it is a
reminder to
have a
conversation
with your
customer.
- Agile
Modeling
Samantha Starmer – Building for Your Users
2. FIND EMPATHY – Start With Yourself
17/3/2017 23
We'd love to see more developers imagining their users' journey. Put yourself in their
shoes. Think about how you'd need to perform a task in your app if you were blind, or
deaf, or had motor disabilities, and then pay attention to the steps it takes to get that task
done. - Astrid Weber, Google
Samantha Starmer – Building for Your Users
2. FIND EMPATHY – Context is King
17/3/2017 24
Allan Kempson at REI
Text: http://www.unhcr.org/innovation/10-tweetable-quotes-that-will-spark-your-design-thinking/
Human-centered design is a philosophy…that assumes that innovation should
start by getting close to users and observing their activities. – Donald A.
Norman, Cofounder of Nielsen Norman Group
Samantha Starmer – Building for Your Users
3. KNOW YOUR TOOLBOX
17/3/2017 25
http://thesweethome.com/reviews/best-toolbox/
It’s not enough that we build products that function, that are understandable and usable, we also
need to build products that bring joy and excitement, pleasure and fun, and yes, beauty to people’s
lives. – Donald A. Norman, Cofounder of Nielsen Norman Group
Samantha Starmer – Building for Your Users
3. KNOW YOUR TOOLBOX – Empathy Maps
17/3/2017 26
https://www.uxpin.com/studio/blog/the-practical-guide-to-empathy-maps-creating-a-10-minute-persona/
When created correctly, empathy
maps serve as the perfect lean
user persona:
• They quickly visualize user needs
• They fit perfectly into a Lean UX
workflow as a starting point for user
knowledge
• Because they’re quick to create, they’re
easy to iterate
• They prime stakeholders for your
design ideas since they’ve thought
beyond their own experiences
Samantha Starmer – Building for Your Users
3. KNOW YOUR TOOLBOX – Body Storming
17/3/2017 27
http://farm3.static.flickr.com/2653/3763798434_99470b7723.jpg
Brainstorming with the Body…Use to to remind participants that interactions are
human and physical, to teach stakeholders empathy for users, and to get away
from our computers. – Coined by Colin Burns at CHI ’94
Samantha Starmer – Building for Your Users
3. KNOW YOUR TOOLBOX – Sketch Storyboarding
17/3/2017 28
Text: http://rethinked.org/?p=814
Work from Allan Kempson for Ralph Lauren
Whether the task at hand is a hair dryer, a weekend retreat in the country, or an
annual report, drawing forces decisions. – Tim Brown, CEO IDEO
Samantha Starmer – Building for Your Users
3. KNOW YOUR TOOLBOX – Guerrilla Usability
17/3/2017 29
http://www.uxbooth.com/articles/the-art-of-guerrilla-usability-testing/
Getting 20 people at a random Starbucks to smile politely at you while you pitch them
your idea does not constitute validation. People are generally polite, and most of them will
nod encouragingly and agree that your product is probably fantastic in exchange for a $5
Frappuccino. - Laura Klein, Author of UX for Lean Startups
Samantha Starmer – Building for Your Users
3. KNOW YOUR TOOLBOX – ‘5 Second’ Tests
17/3/2017 30
https://usabilityhub.com
Text: https://www.smashingmagazine.com/2014/10/the-skeptics-guide-to-low-fidelity-prototyping/
Even Apple, a company that has repeatedly spoken against using focus groups
to design products, pioneered a process called the Apple new product process
(ANPP), which involves creating and testing hundreds of early prototypes.
Samantha Starmer – Building for Your Users
3. KNOW YOUR TOOLBOX – Research Anywhere
17/3/2017 31
https://www.digitalgov.gov/2014/02/19/10-tips-for-better-hallway-usability-testing/
If you want to improve a piece of software all you have to do is watch
people using it and see when they grimace, and then you can fix that. -
David Kelley, Founder of IDEO
Text: https://www.usertesting.com/blog/2015/07/09/how-ideo-uses-customer-insights-to-design-innovative-products-users-love/
Samantha Starmer – Building for Your Users
3. KNOW YOUR TOOLBOX – Lo Fi Prototype Testing
17/3/2017 32
http://payload40.cargocollective.com/1/6/221930/3117551/Prototype4.jpg
https://www.wired.com/insights/2013/12/human-centered-design-matters/
Rough prototypes often spark richer conversations than fully realized designs
because participants are less likely to be concerned about offending the people
in the room. Dave Tomsen, Former IDEO designer
Samantha Starmer – Building for Your Users
4. MARK YOUR GOAL POSTS
17/3/2017 33
http://www.squawka.com/news/wp-content/uploads/2016/03/MUvL4.jpg
Plans are of little importance, but planning is essential. – Winston Churchill
Plans are worthless, but planning is everything. - Dwight D. Eisenhower
Samantha Starmer – Building for Your Users
4. MARK YOUR GOAL POSTS – Know the an end point
15/3/2017 34
http://imgur.com/rKqLG8g
Text: http://www.azquotes.com/quote/180097
You simply have to put one foot in front of the other and keep going. Put blinders
on and plow right ahead. – George Lucas
Samantha Starmer – Building for Your Users
4. MARK YOUR GOAL POSTS – Map Your Paths
17/3/2017 35
http://farm3.static.flickr.com/2653/3763798434_99470b7723.jpg
Text: http://www.nycbikemaps.com
At regular intervals, the team reflects on how to become more effective, then
tunes and adjusts its behavior accordingly. – Agile Principle
Samantha Starmer – Building for Your Users
4. MARK YOUR GOAL POSTS – Validate the Course
17/3/2017 36
https://www.smashingmagazine.com/wp-content/uploads/uploader/images/signs/no-jumping-be-careful-the-safe/short_no-jumping-be-careful-the-safe.jpg
Agile development is like driving around in an unfamiliar city; you want to avoid
going very far without some validation that you are on the right course. -
ThoughtWorks
Samantha Starmer – Building for Your Users
5. STAY FLEXIBLE
17/3/2017 37
http://www.nytimes.com/2016/11/26/fashion/tao-porchon-lynch-oldest-living-yoga-celebrity.html
Welcome changing requirements, even late in development. Agile processes
harness change for the customer's competitive advantage. – Agile Principle
Samantha Starmer – Building for Your Users
5. STAY FLEXIBLE – Don’t Stress about Roles
17/3/2017 38
https://www.theodysseyonline.com/my-issues-with-sung-english-translations-in-opera
Text: https://www.nngroup.com/articles/doing-ux-agile-world/
Collaboration is key in successful product development…Be involved in all
aspects of the design process. – Nielsen Norman Group
Samantha Starmer – Building for Your Users
5. STAY FLEXIBLE – Remember Desire Paths
17/3/2017 39
https://www.linkedin.com/pulse/lessons-learnt-from-banking-better-user-experience-jensen-loke
Text: http://scottberkun.com/2011/thinking-in-desire-paths/
There’s an old concept among architects and urban planners called desire
paths. If you walk around a college campus, or urban park, it’s easy to spot the
well tread paths between buildings people have made for themselves. …The
natural behavior among people shows you where the optimal path should be.
- Scott Berkun, Author
Samantha Starmer – Building for Your Users
5. STAY FLEXIBLE – (Re) Focus on the Humans
17/3/2017 40
http://www.ebaumsworld.com/pictures/25-amazing-microscopic-images-of-the-human-body/83877873/
Get closer than ever to your customers. So close that you tell them what they
need well before they realize it themselves.
Steve Jobs
Samantha Starmer – Building for Your Users
5 6 KEYS FOR GREAT CUSTOMER
EXPERIENCES
1. FOCUS ON HUMANS
2. FIND EMPATHY
3. KNOW YOUR TOOL BOX
4. MARK YOUR GOAL POSTS
5. STAY FLEXIBLE
6. (BONUS) REMEMBER THE BIG
PICTURE
17/3/2017 41
Samantha Starmer – Building for Your Users
6. REMEMBER THE BIG PICTURE
17/3/2017 42
http://naturalhistory.si.edu/exhibits/evolving-universe/full/gal.jpg
Text: https://design4users.com/2016/07/13/30-eternal-quotes-from-design-experts/
Good design, when it’s done well, becomes invisible. It’s only when it’s done poorly that
we notice it. Think of it like a room’s air conditioning. We only notice it when it’s too hot,
too cold, making too much noise, or the unit is dripping on us. Yet, if the air conditioning is
perfect, nobody says anything. Jared Spool
Samantha Starmer – Building for Your Users17/3/2017 43
http://weheartit.com/entry/19106728
Text: https://www.forbes.com/sites/michaelkanellos/2016/03/03/152000-smart-devices-every-minute-in-2025-idc-outlines-the-future-of-smart-things
http://www.nbcnews.com/id/43015182/ns/technology_and_science-innovation/t/reasons-will-be-awesome-year, https://www.gartner.com/imagesrv/summits/docs/na/customer-360/C360_2011_brochure_FINAL.pdf
6. REMEMBER THE BIG PICTURE – We’re Surrounded
By 2025, a $1,000 computer will have the processing power of the human brain; 80 billion
devices will be connected to the Internet; we will manage 85% of the relationship with an
enterprise without interacting with a human. AND MUCH MORE…
Samantha Starmer – Building for Your Users17/3/2017 44
http://wallpapercave.com/wp/W3gW73i.jpg
http://www.old-computers.com/museum/photos/sirius_victor-s1_1.jpg
http://masterherald.com/wp-content/uploads/2015/03/apple-macbook.jpg
https://www.wired.com/images_blogs/gadgetlab/2014/01/20140124-GOOGLE-GLASS-FRAMES-0018.jpg
http://opticsgamer.com/virtual-reality-gaming-future
https://stratechery.com/2016/snapchat-spectacles-and-the-future-of-wearables/
6. REMEMBER THE BIG PICTURE – Not Just Screens
We keep moving forward, opening new doors, and doing new things, because we’re
curious and curiosity keeps leading us down new paths.- Walt Disney.
Samantha Starmer – Building for Your Users17/3/2017 45
6. REMEMBER THE BIG PICTURE – Be Conscious
Learn from yesterday, live for today, hope for tomorrow. The important thing is
not to stop questioning. – Albert Einstein
http://vignette3.wikia.nocookie.net/uncyclopedia/images/f/fc/Phrenology.jpg/revision/latest?cb=20051030152741
Samantha Starmer – Building for Your Users
6 KEYS FOR GREAT CUSTOMER
EXPERIENCES
1. FOCUS ON HUMANS
2. FIND EMPATHY
3. KNOW YOUR TOOL BOX
4. MARK YOUR GOAL POSTS
5. STAY FLEXIBLE
6. REMEMBER THE BIG PICTURE
17/3/2017 46
Samantha Starmer – Building for Your Users
THANK YOU
17/3/2017 47
http://www.flickr.com/photos/baking_in_pearls/3960662314

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Creating Great Customer Experiences within Agile Development

  • 1. BUILDING FOR YOUR USERS ng Great Customer Experiences within Agile Develop R-ETAIL:CODE London Samantha Starmer 15 March, 2017
  • 2. Samantha Starmer – Building for Your Users WHO AM I? 17/3/2017 2 VP Global Digital Experiences, Ralph Lauren Previously Razorfish, REI, Microsoft, Amazon I’m passionate about creating GREAT customer experiences, regardless of screen, device; online or offline. And enjoy good beer.
  • 3. Samantha Starmer – Building for Your Users LET’S START BY GETTING ALIGNED… 17/3/2017 3 http://www.halloweenforum.com/halloween-props/79597-need-help-ideas-new-fence.html
  • 4. Samantha Starmer – Building for Your Users WHAT IS CUSTOMER EXPERIENCE? 17/3/2017 4 http://www.vox.com/2015/2/25/8103861/retail-job-description Text: http://blogs.forrester.com/harley_manning/10-11-23-customer_experience_defined How customers perceive their interactions with the employees, processes, products, and services of your company. - Forrester
  • 5. Samantha Starmer – Building for Your Users DIFFERENT FROM USER EXPERIENCE? 17/3/2017 5 http://soulfulabode.com/2012/04/local-fundraiser-spcas-ipad-art-by-cats Text: https://www.digitalgov.gov/2014/07/07/user-experience-ux-vs-customer-experience-cx-whats-the-dif/ NOT THIS OR THIS OR EVEN THIS BUT THIS UX & CX UX CX UX CXUX CX
  • 6. Samantha Starmer – Building for Your Users WHY IS CUSTOMER EXPERIENCE IMPORTANT? 17/3/2017 6 “If there's one reason we have done better than of our peers…it is because we have focused like a laser on customer experience.” Infographics: http://www.clarabridge.com/blog/the-top-14-customer-experience-cx-stats-of-2016/
  • 7. Samantha Starmer – Building for Your Users WHY IS CUSTOMER EXPERIENCE IMPORTANT? 17/3/2017 7 If there's one reason we have done better than of our peers…it is because we have focused like a laser on customer experience. - Jeff Bezos
  • 8. Samantha Starmer – Building for Your Users WHAT IS GREAT CUSTOMER EXPERIENCE? 17/3/2017 8 http://www.mirror.co.uk/news/weird-news/hilarious-star-wars-chewbacca-mask-8014665 SOME ADJECTIVES: holistic anytime anywhere seamless connected contextual useful usable delightful
  • 9. Samantha Starmer – Building for Your Users SOME MAY SAY… 17/3/2017 9 https://www.youtube.com/watch?v=w3FQcbXQpb8
  • 10. Samantha Starmer – Building for Your Users THAT DOESN’T WORK WITH AGILE! 17/3/2017 10 http://stories.barkpost.com/uk-dogs-who-failed-at-agility Text: http://www.uxbooth.com/articles/overcoming-the-agile-ux-divide/ …the two approaches are worlds apart. For instance, rapid Agile production demands minimal up-front planning, while all decisions under [user centred design] are defined by meticulous research. – UX Booth
  • 11. Samantha Starmer – Building for Your Users DEM’S FIGHTING WORDS 17/3/2017 11 https://en.oxforddictionaries.com/definition/artificial_intelligence
  • 12. Samantha Starmer – Building for Your Users ACTUALLY PEANUT BUTTER & CHOCOLATE 17/3/2017 12 https://www.youtube.com/watch?v=O7oD_oX-Gio
  • 13. Samantha Starmer – Building for Your Users WE GOT SOME ‘SPLAINING TO DO… 17/3/2017 13 http://www.complex.com/pop-culture/2013/10/best-sitcom-one-liners/lucy-youve-got-some-splaining-to-do
  • 14. Samantha Starmer – Building for Your Users THE MANIFESTO INDIVIDUALS & INTERACTIONS Over Processes and Tools WORKING SOFTWARE Over Comprehensive Documentation RESPONDING TO CHANGE Over Following a Plan CUSTOMER COLLABORATION Over Contract Negotiation 17/3/2017 14 Text: http://agilemanifesto.org, Images: https://topdogtips.com/wp-content/uploads/2016/05/Top-Best-Dog-Breeds-for-First-Time-Owners.jpg, http://www.mactrast.com/wp-content/uploads/2012/08/child-with-ipad.jpg. http://www.bitcoinisle.com/wp-content/uploads/2016/03/Turn-around.jpeg, http://www.lawspeed.com/Libraries/images/iStock_000000234992_Large.sflb.ashx Focusing on individuals & their interactions is inherently more human centered than focusing on processes Isn’t the point of human centered design to create something that works for the user? We humans change our mind ALL OF THE TIME! Anything that encourages collaboration with customers – internal or external – is human centred
  • 15. Samantha Starmer – Building for Your Users OKAY, FINE. BUT HOW?? 17/3/2017 15
  • 16. Samantha Starmer – Building for Your Users 5 KEYS FOR GREAT CUSTOMER EXPERIENCES 1. FOCUS ON HUMANS 2. FIND EMPATHY 3. KNOW YOUR TOOL BOX 4. MARK YOUR GOAL POSTS 5. STAY FLEXIBLE 17/3/2017 16
  • 17. Samantha Starmer – Building for Your Users 1. FOCUS ON HUMANS 17/3/2017 17 http://www.todayifoundout.com/wp-content/uploads/2014/11/crowd.jpg You've got to start with the customer experience and work back toward the technology - not the other way around. – Steve Jobs
  • 18. Samantha Starmer – Building for Your Users 1. FOCUS ON HUMANS – Think about Services 17/3/2017 18 https://www.desk.com/blog/what-downton-abbey-taught-me-about-customer-service We are working hard to build a service that everyone, everywhere can use, whether they are a person, a company, a president or an organisation working for change. - Mark Zuckerberg
  • 19. Samantha Starmer – Building for Your Users 1. FOCUS ON HUMANS – Define Working Software 17/3/2017 19 http://gooddogsoftware.com Text: http://www.agile-process.org/working.html Working software is fully integrated, tested, and ready to be shipped to customers or deployed into production…Your customers don't always know the best way how to solve their problem, help them by demonstrating working software frequently. – Agile process.org
  • 20. Samantha Starmer – Building for Your Users 1. FOCUS ON HUMANS – Try Co-Creation 17/3/2017 20 SOME EXAMPLES: LEGO Starbucks IKEA DHL Netflix Made.com Manchester City FC DEWALT Microsoft
  • 21. Samantha Starmer – Building for Your Users 2. FIND EMPATHY 17/3/2017 21 https://www.pinterest.com/pin/380835712211398649/ The main tenet of design thinking is empathy for the people you’re trying to design for. - David Kelley, Founder of IDEO
  • 22. Samantha Starmer – Building for Your Users 2. FIND EMPATHY – User Stories 17/3/2017 22 https://www.agileconnection.com/article/simplify-your-user-stories-make-them-independent http://www.agilemodeling.com/artifacts/userStory.htm A good way to think about a user story is that it is a reminder to have a conversation with your customer. - Agile Modeling
  • 23. Samantha Starmer – Building for Your Users 2. FIND EMPATHY – Start With Yourself 17/3/2017 23 We'd love to see more developers imagining their users' journey. Put yourself in their shoes. Think about how you'd need to perform a task in your app if you were blind, or deaf, or had motor disabilities, and then pay attention to the steps it takes to get that task done. - Astrid Weber, Google
  • 24. Samantha Starmer – Building for Your Users 2. FIND EMPATHY – Context is King 17/3/2017 24 Allan Kempson at REI Text: http://www.unhcr.org/innovation/10-tweetable-quotes-that-will-spark-your-design-thinking/ Human-centered design is a philosophy…that assumes that innovation should start by getting close to users and observing their activities. – Donald A. Norman, Cofounder of Nielsen Norman Group
  • 25. Samantha Starmer – Building for Your Users 3. KNOW YOUR TOOLBOX 17/3/2017 25 http://thesweethome.com/reviews/best-toolbox/ It’s not enough that we build products that function, that are understandable and usable, we also need to build products that bring joy and excitement, pleasure and fun, and yes, beauty to people’s lives. – Donald A. Norman, Cofounder of Nielsen Norman Group
  • 26. Samantha Starmer – Building for Your Users 3. KNOW YOUR TOOLBOX – Empathy Maps 17/3/2017 26 https://www.uxpin.com/studio/blog/the-practical-guide-to-empathy-maps-creating-a-10-minute-persona/ When created correctly, empathy maps serve as the perfect lean user persona: • They quickly visualize user needs • They fit perfectly into a Lean UX workflow as a starting point for user knowledge • Because they’re quick to create, they’re easy to iterate • They prime stakeholders for your design ideas since they’ve thought beyond their own experiences
  • 27. Samantha Starmer – Building for Your Users 3. KNOW YOUR TOOLBOX – Body Storming 17/3/2017 27 http://farm3.static.flickr.com/2653/3763798434_99470b7723.jpg Brainstorming with the Body…Use to to remind participants that interactions are human and physical, to teach stakeholders empathy for users, and to get away from our computers. – Coined by Colin Burns at CHI ’94
  • 28. Samantha Starmer – Building for Your Users 3. KNOW YOUR TOOLBOX – Sketch Storyboarding 17/3/2017 28 Text: http://rethinked.org/?p=814 Work from Allan Kempson for Ralph Lauren Whether the task at hand is a hair dryer, a weekend retreat in the country, or an annual report, drawing forces decisions. – Tim Brown, CEO IDEO
  • 29. Samantha Starmer – Building for Your Users 3. KNOW YOUR TOOLBOX – Guerrilla Usability 17/3/2017 29 http://www.uxbooth.com/articles/the-art-of-guerrilla-usability-testing/ Getting 20 people at a random Starbucks to smile politely at you while you pitch them your idea does not constitute validation. People are generally polite, and most of them will nod encouragingly and agree that your product is probably fantastic in exchange for a $5 Frappuccino. - Laura Klein, Author of UX for Lean Startups
  • 30. Samantha Starmer – Building for Your Users 3. KNOW YOUR TOOLBOX – ‘5 Second’ Tests 17/3/2017 30 https://usabilityhub.com Text: https://www.smashingmagazine.com/2014/10/the-skeptics-guide-to-low-fidelity-prototyping/ Even Apple, a company that has repeatedly spoken against using focus groups to design products, pioneered a process called the Apple new product process (ANPP), which involves creating and testing hundreds of early prototypes.
  • 31. Samantha Starmer – Building for Your Users 3. KNOW YOUR TOOLBOX – Research Anywhere 17/3/2017 31 https://www.digitalgov.gov/2014/02/19/10-tips-for-better-hallway-usability-testing/ If you want to improve a piece of software all you have to do is watch people using it and see when they grimace, and then you can fix that. - David Kelley, Founder of IDEO Text: https://www.usertesting.com/blog/2015/07/09/how-ideo-uses-customer-insights-to-design-innovative-products-users-love/
  • 32. Samantha Starmer – Building for Your Users 3. KNOW YOUR TOOLBOX – Lo Fi Prototype Testing 17/3/2017 32 http://payload40.cargocollective.com/1/6/221930/3117551/Prototype4.jpg https://www.wired.com/insights/2013/12/human-centered-design-matters/ Rough prototypes often spark richer conversations than fully realized designs because participants are less likely to be concerned about offending the people in the room. Dave Tomsen, Former IDEO designer
  • 33. Samantha Starmer – Building for Your Users 4. MARK YOUR GOAL POSTS 17/3/2017 33 http://www.squawka.com/news/wp-content/uploads/2016/03/MUvL4.jpg Plans are of little importance, but planning is essential. – Winston Churchill Plans are worthless, but planning is everything. - Dwight D. Eisenhower
  • 34. Samantha Starmer – Building for Your Users 4. MARK YOUR GOAL POSTS – Know the an end point 15/3/2017 34 http://imgur.com/rKqLG8g Text: http://www.azquotes.com/quote/180097 You simply have to put one foot in front of the other and keep going. Put blinders on and plow right ahead. – George Lucas
  • 35. Samantha Starmer – Building for Your Users 4. MARK YOUR GOAL POSTS – Map Your Paths 17/3/2017 35 http://farm3.static.flickr.com/2653/3763798434_99470b7723.jpg Text: http://www.nycbikemaps.com At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly. – Agile Principle
  • 36. Samantha Starmer – Building for Your Users 4. MARK YOUR GOAL POSTS – Validate the Course 17/3/2017 36 https://www.smashingmagazine.com/wp-content/uploads/uploader/images/signs/no-jumping-be-careful-the-safe/short_no-jumping-be-careful-the-safe.jpg Agile development is like driving around in an unfamiliar city; you want to avoid going very far without some validation that you are on the right course. - ThoughtWorks
  • 37. Samantha Starmer – Building for Your Users 5. STAY FLEXIBLE 17/3/2017 37 http://www.nytimes.com/2016/11/26/fashion/tao-porchon-lynch-oldest-living-yoga-celebrity.html Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage. – Agile Principle
  • 38. Samantha Starmer – Building for Your Users 5. STAY FLEXIBLE – Don’t Stress about Roles 17/3/2017 38 https://www.theodysseyonline.com/my-issues-with-sung-english-translations-in-opera Text: https://www.nngroup.com/articles/doing-ux-agile-world/ Collaboration is key in successful product development…Be involved in all aspects of the design process. – Nielsen Norman Group
  • 39. Samantha Starmer – Building for Your Users 5. STAY FLEXIBLE – Remember Desire Paths 17/3/2017 39 https://www.linkedin.com/pulse/lessons-learnt-from-banking-better-user-experience-jensen-loke Text: http://scottberkun.com/2011/thinking-in-desire-paths/ There’s an old concept among architects and urban planners called desire paths. If you walk around a college campus, or urban park, it’s easy to spot the well tread paths between buildings people have made for themselves. …The natural behavior among people shows you where the optimal path should be. - Scott Berkun, Author
  • 40. Samantha Starmer – Building for Your Users 5. STAY FLEXIBLE – (Re) Focus on the Humans 17/3/2017 40 http://www.ebaumsworld.com/pictures/25-amazing-microscopic-images-of-the-human-body/83877873/ Get closer than ever to your customers. So close that you tell them what they need well before they realize it themselves. Steve Jobs
  • 41. Samantha Starmer – Building for Your Users 5 6 KEYS FOR GREAT CUSTOMER EXPERIENCES 1. FOCUS ON HUMANS 2. FIND EMPATHY 3. KNOW YOUR TOOL BOX 4. MARK YOUR GOAL POSTS 5. STAY FLEXIBLE 6. (BONUS) REMEMBER THE BIG PICTURE 17/3/2017 41
  • 42. Samantha Starmer – Building for Your Users 6. REMEMBER THE BIG PICTURE 17/3/2017 42 http://naturalhistory.si.edu/exhibits/evolving-universe/full/gal.jpg Text: https://design4users.com/2016/07/13/30-eternal-quotes-from-design-experts/ Good design, when it’s done well, becomes invisible. It’s only when it’s done poorly that we notice it. Think of it like a room’s air conditioning. We only notice it when it’s too hot, too cold, making too much noise, or the unit is dripping on us. Yet, if the air conditioning is perfect, nobody says anything. Jared Spool
  • 43. Samantha Starmer – Building for Your Users17/3/2017 43 http://weheartit.com/entry/19106728 Text: https://www.forbes.com/sites/michaelkanellos/2016/03/03/152000-smart-devices-every-minute-in-2025-idc-outlines-the-future-of-smart-things http://www.nbcnews.com/id/43015182/ns/technology_and_science-innovation/t/reasons-will-be-awesome-year, https://www.gartner.com/imagesrv/summits/docs/na/customer-360/C360_2011_brochure_FINAL.pdf 6. REMEMBER THE BIG PICTURE – We’re Surrounded By 2025, a $1,000 computer will have the processing power of the human brain; 80 billion devices will be connected to the Internet; we will manage 85% of the relationship with an enterprise without interacting with a human. AND MUCH MORE…
  • 44. Samantha Starmer – Building for Your Users17/3/2017 44 http://wallpapercave.com/wp/W3gW73i.jpg http://www.old-computers.com/museum/photos/sirius_victor-s1_1.jpg http://masterherald.com/wp-content/uploads/2015/03/apple-macbook.jpg https://www.wired.com/images_blogs/gadgetlab/2014/01/20140124-GOOGLE-GLASS-FRAMES-0018.jpg http://opticsgamer.com/virtual-reality-gaming-future https://stratechery.com/2016/snapchat-spectacles-and-the-future-of-wearables/ 6. REMEMBER THE BIG PICTURE – Not Just Screens We keep moving forward, opening new doors, and doing new things, because we’re curious and curiosity keeps leading us down new paths.- Walt Disney.
  • 45. Samantha Starmer – Building for Your Users17/3/2017 45 6. REMEMBER THE BIG PICTURE – Be Conscious Learn from yesterday, live for today, hope for tomorrow. The important thing is not to stop questioning. – Albert Einstein http://vignette3.wikia.nocookie.net/uncyclopedia/images/f/fc/Phrenology.jpg/revision/latest?cb=20051030152741
  • 46. Samantha Starmer – Building for Your Users 6 KEYS FOR GREAT CUSTOMER EXPERIENCES 1. FOCUS ON HUMANS 2. FIND EMPATHY 3. KNOW YOUR TOOL BOX 4. MARK YOUR GOAL POSTS 5. STAY FLEXIBLE 6. REMEMBER THE BIG PICTURE 17/3/2017 46
  • 47. Samantha Starmer – Building for Your Users THANK YOU 17/3/2017 47 http://www.flickr.com/photos/baking_in_pearls/3960662314

Editor's Notes

  1. Before we get into the ‘how’ of building great customer experiences, we should spend a moment making sure we are all aligned on what we mean when we say customer experience.
  2. So what is customer experience? I’ve found that it’s actually quite hard to define; everyone seems to have a different opinion. While it’s not perfect, Forrester’s definition is useful as it focuses on the customers’ perception and considers all interactions and touchpoints.
  3. Customer Experience and User Experience often get used interchangeably, but I like the distinction that the US digital government shows in these circles. User experience – generally focused on interactions with screens and/or devices – is a subset of customer experience. And for ease of use, I tend to use ‘Customer’ to stand in for all direct consumers of a product or service – whether you call your consumers or guests or users customers or not.
  4. When I first started speaking on customer experience about 10 years ago, there really wasn’t a lot of attention on it. Now it has become a huge topic that all types of companies and industries seem to be pivoting around. And why? There is a lot of research and data showing that good customer experience isn’t just a warm fuzzy, but that it can significantly influence revenue.
  5. And you look at a company like Amazon and how ubiquitous they have become. For all sorts of reasons of course, but not least because of their focus on making their services as easy as ‘one click’.
  6. So then what is a great customer experience? We could spend hours on that topic, but I’ve listed some of the adjectives that are critical for a great experience. Don’t forget delightful. For anyone who saw the Chewbacca woman video, clearly her delight in her purchase wasn’t limited to her own enjoyment, but it basically served as an ad to millions for the mask and what a great experience it could provide.
  7. Working to build great customer experiences isn’t new. But with the increased prevalence of agile development, we have also seen increased tension between lean continuous delivery methods and the customer research and heavy UI design work that many see at the heart of user experience.
  8. Similar to this quote, I’ve heard many times that Agile and user centered design are diametrically opposed. That you can’t integrated great customer experience design with agile practices.
  9. Well to me, ‘dems fighting words’. I 100% disagree.
  10. In fact, I think Agile Development and great Customer experience are like Peanut butter and chocolate from this 1980s Reese's peanut butter commercial. Two great tastes that taste great together! Or maybe that’s just a US thing? I know lots of people think our peanut butter obsession is weird.
  11. Okay, so why do I believe so strongly that agile and customer experience are even better together?
  12. We can first ground ourselves in the agile manifesto. When you think about each one of these, it’s clear how closely aligned they really are to user centered design. Focusing on on individuals & their interactions is inherently more human centered than focusing on processes; working software is clearly more beneficial to the customer than documentation, the ability to respond to change is critical since we humans change our minds all of the time. And anything that encourages collaboration with customers – internal or external – is human centred.
  13. So let’s say you agree with me. Now how the heck do we get there?
  14. We’ll spend some time on 5 keys for building great customer experiences – all of these have been successfully used within an agile environment.
  15. First, and most important. Focus on humans!
  16. Think about what service you are trying to provide or improve with whatever technology epic or sprint you are working on. Yesterday, David Leach gave good examples of how uber and Airbnb have done this and how focusing on the services and any gaps vs. just thinking about technology has been so beneficial for those companies and others. Services are key.
  17. Define what working software means for your consumer set, and really make sure that you are prioritizing things for them vs. what you think would be cool in the technology.
  18. Consider trying co-creation – collaborating directly during design and solutioning with internal and/or external end customers
  19. Next, it’s really critical to find empathy. It’s really hard to properly keep your customers’ needs in mind if you can’t empathize with them.
  20. For those using user stories in their agile process, you are already way ahead, because properly constructed user stories will inherently drive empathy.
  21. And like many things, it can be useful to start your empathy practice ‘at home’. While we hear all of the time that ‘you are not your user’ and I don’t disagree with that, we can make huge strides towards customer empathy by really imaging ourselves as your core or target customer. How are they different from you? What does that mean for their needs?
  22. Another good tool to drive empathy is to watch customers ‘in the wild’ – in context of use or need of your product or service. This doesn’t have to be a weeks long research study! Just a few hours during each sprint doing this can have huge payoff.
  23. Now that you are in the right customer centered mindset, let’s talk for a moment about other tools you can use.
  24. 10 minute empathy maps are a great way to quickly visualize user needs and ensure you are designing for what your customer needs.
  25. Body storming is a great activity for both team collaboration and for taking getting into the customer’s mindset to the next level. There are a number of ways to do it, but I’ve had most success with using potential customer scenarios or epics you are thinking about and having cross functional teams act out the scenario – including having team members play intimate objects like a phone, car, ATM, etc depending on the scenario.
  26. Then you can take the most successful scenarios from your bodystorming, prioritized with your empathy maps and do really really simple stick figure sketching to represent a story or scenario. This is a great thing to keep in a war or team room to keep everyone focused on the core customer/user story you have defined.
  27. “light’ or guerilla usability is a hot topic. I don’t disagree with this statement that coffeeshop conversations (especially when accompanied with gift card) don’t mean your idea is validated. That said, I have personally seen many very successful examples of quick benefits by doing an hour or two of guerilla testing. One key is to focus very tightly on usability vs. trying to use this type of end user contact as an ad hoc focus group.
  28. Even really light and brief ‘5 second’ tests can provide quick directional feedback on prototypes.
  29. These can be done remotely or in person, synchronous or asynchronous. There are all sorts of super quick and agile ways to get feedback and input. Is it rigorous? No, but 1) better than nothing and 2) full blown lab testing or other methods make less and less sense when you are doing continuous delivery.
  30. There are true benefits to using rough prototypes (or unfinished working code) vs. something more polished.
  31. Next key to building great customer experiences is to mark your goal posts. Determine where you are going. Plans may be of little importance, but planning is still critical. Steve’s commentary yesterday about the Improvement Kata was really interesting and timely – very aligned with what I mean here.
  32. Planning in an agile world involves knowing where you are trying to go. It doesn’t have to be the final end point, as done properly your iterations should take you into new and unforeseen value added directions. But having a shared end point in sight is a great way to ensure continued progress with the speed gained from fewer distractions.
  33. And just as there could be multiple end points, there can be multiple paths. Like when I bike in New York City, on these very bike paths, I have to tune and adjust according to weather, traffic, my mood and all sorts of other factors.
  34. So all along the way, during each sprint, take a moment (and it doesn’t have to take much longer than a moment if you have been following the other keys) just check in and make sure you are still on a good course.
  35. All of this requires staying flexible. Like this 98 year old yoga expert.
  36. A lot of what I’ve been talking about are within areas often thought of as – oh, that’s UX. My feeling is that UX practitioners provide immense value, especially those who have experience working agile. But every single one of these tips can be done by anyone on the team. And in fact is best done by as many members of the team as possible!
  37. Flexible with roles, flexible with goals. Remember that even with all of these customer centered tips you might end up developing something that isn’t quite right. That’s okay! Even more reason to keep watching your customers behavior and continuously tweaking.
  38. And the best way to stay flexible is to go back to the beginning. Focus even more closely on the humans. Any time you get frustrated by change, or exciting new features not delivering what you expected, just get even closer to those end customers.
  39. But wait. As I was putting the finishing touches on this presentation, I just had to add one more thing. Remember the big picture. Remember why you are doing this work.
  40. Don’t get too stuck in the day to day details to forget the value of what you do, and your personal impact on customers.
  41. Remember that we are completely surrounded by technology already, and the line between online and offline is almost gone entirely. Whatever you are working on right now, however huge and important is just ONE PART of the ecosystem we all deal with every day. The more we can think about that full journey and all of the potential devices, apps, wearables, etc that are part of our lives, the better our own individual experiences will be seamless and integrated.
  42. And it’s not just screens! It’s voice and IoT and AI and who knows what the heck else? Remember that the capabilities are progressing exponentially faster than we can ever keep up. So we just need to remember all that’s happening around us.
  43. Be thoughtful. Be conscious. Keep the passion. Keep building GREAT customer experiences.