Presentation for R-etail: Code london 2017. Focuses on how to design and develop customer centered experiences within an agile development process or methodology.
Creating Great Customer Experiences within Agile Development
1. BUILDING FOR YOUR USERS
ng Great Customer Experiences within Agile Develop
R-ETAIL:CODE London
Samantha Starmer
15 March, 2017
2. Samantha Starmer – Building for Your Users
WHO AM I?
17/3/2017 2
VP Global Digital
Experiences, Ralph
Lauren
Previously Razorfish,
REI, Microsoft, Amazon
I’m passionate about
creating GREAT
customer experiences,
regardless of screen,
device; online or offline.
And enjoy good beer.
3. Samantha Starmer – Building for Your Users
LET’S START BY GETTING ALIGNED…
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http://www.halloweenforum.com/halloween-props/79597-need-help-ideas-new-fence.html
4. Samantha Starmer – Building for Your Users
WHAT IS CUSTOMER EXPERIENCE?
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http://www.vox.com/2015/2/25/8103861/retail-job-description
Text: http://blogs.forrester.com/harley_manning/10-11-23-customer_experience_defined
How customers perceive their interactions with the employees, processes,
products, and services of your company. - Forrester
5. Samantha Starmer – Building for Your Users
DIFFERENT FROM USER EXPERIENCE?
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http://soulfulabode.com/2012/04/local-fundraiser-spcas-ipad-art-by-cats
Text: https://www.digitalgov.gov/2014/07/07/user-experience-ux-vs-customer-experience-cx-whats-the-dif/
NOT THIS
OR THIS
OR EVEN THIS
BUT THIS
UX & CX
UX CX
UX
CXUX
CX
6. Samantha Starmer – Building for Your Users
WHY IS CUSTOMER EXPERIENCE
IMPORTANT?
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“If there's one reason we have done better than of our peers…it is
because we have focused like a laser on customer experience.”
Infographics: http://www.clarabridge.com/blog/the-top-14-customer-experience-cx-stats-of-2016/
7. Samantha Starmer – Building for Your Users
WHY IS CUSTOMER EXPERIENCE
IMPORTANT?
17/3/2017 7
If there's one reason we have done better than of
our peers…it is because we have focused like a
laser on customer experience.
- Jeff Bezos
8. Samantha Starmer – Building for Your Users
WHAT IS GREAT CUSTOMER
EXPERIENCE?
17/3/2017 8
http://www.mirror.co.uk/news/weird-news/hilarious-star-wars-chewbacca-mask-8014665
SOME ADJECTIVES:
holistic
anytime
anywhere
seamless
connected
contextual
useful
usable
delightful
9. Samantha Starmer – Building for Your Users
SOME MAY SAY…
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https://www.youtube.com/watch?v=w3FQcbXQpb8
10. Samantha Starmer – Building for Your Users
THAT DOESN’T WORK WITH AGILE!
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http://stories.barkpost.com/uk-dogs-who-failed-at-agility
Text: http://www.uxbooth.com/articles/overcoming-the-agile-ux-divide/
…the two approaches are worlds apart. For instance, rapid Agile production
demands minimal up-front planning, while all decisions under [user centred
design] are defined by meticulous research. – UX Booth
11. Samantha Starmer – Building for Your Users
DEM’S FIGHTING WORDS
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https://en.oxforddictionaries.com/definition/artificial_intelligence
12. Samantha Starmer – Building for Your Users
ACTUALLY PEANUT BUTTER &
CHOCOLATE
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https://www.youtube.com/watch?v=O7oD_oX-Gio
13. Samantha Starmer – Building for Your Users
WE GOT SOME ‘SPLAINING TO DO…
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http://www.complex.com/pop-culture/2013/10/best-sitcom-one-liners/lucy-youve-got-some-splaining-to-do
14. Samantha Starmer – Building for Your Users
THE MANIFESTO
INDIVIDUALS & INTERACTIONS
Over Processes and Tools
WORKING SOFTWARE
Over Comprehensive Documentation
RESPONDING TO CHANGE
Over Following a Plan
CUSTOMER COLLABORATION
Over Contract Negotiation
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Text: http://agilemanifesto.org, Images: https://topdogtips.com/wp-content/uploads/2016/05/Top-Best-Dog-Breeds-for-First-Time-Owners.jpg, http://www.mactrast.com/wp-content/uploads/2012/08/child-with-ipad.jpg.
http://www.bitcoinisle.com/wp-content/uploads/2016/03/Turn-around.jpeg, http://www.lawspeed.com/Libraries/images/iStock_000000234992_Large.sflb.ashx
Focusing on individuals &
their interactions is
inherently more human
centered than focusing on
processes
Isn’t the point of human
centered design to create
something that works for
the user?
We humans change our
mind ALL OF THE TIME!
Anything that encourages
collaboration with
customers – internal or
external – is human
centred
15. Samantha Starmer – Building for Your Users
OKAY, FINE. BUT HOW??
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16. Samantha Starmer – Building for Your Users
5 KEYS FOR GREAT CUSTOMER
EXPERIENCES
1. FOCUS ON HUMANS
2. FIND EMPATHY
3. KNOW YOUR TOOL BOX
4. MARK YOUR GOAL POSTS
5. STAY FLEXIBLE
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17. Samantha Starmer – Building for Your Users
1. FOCUS ON HUMANS
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http://www.todayifoundout.com/wp-content/uploads/2014/11/crowd.jpg
You've got to start with the customer experience and work back toward the
technology - not the other way around. – Steve Jobs
18. Samantha Starmer – Building for Your Users
1. FOCUS ON HUMANS – Think about Services
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https://www.desk.com/blog/what-downton-abbey-taught-me-about-customer-service
We are working hard to build a service that everyone, everywhere can use,
whether they are a person, a company, a president or an organisation working
for change. - Mark Zuckerberg
19. Samantha Starmer – Building for Your Users
1. FOCUS ON HUMANS – Define Working Software
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http://gooddogsoftware.com
Text: http://www.agile-process.org/working.html
Working software is fully integrated, tested, and ready to be shipped to customers or
deployed into production…Your customers don't always know the best way how to solve
their problem, help them by demonstrating working software frequently.
– Agile process.org
20. Samantha Starmer – Building for Your Users
1. FOCUS ON HUMANS – Try Co-Creation
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SOME EXAMPLES:
LEGO
Starbucks
IKEA
DHL
Netflix
Made.com
Manchester City FC
DEWALT
Microsoft
21. Samantha Starmer – Building for Your Users
2. FIND EMPATHY
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https://www.pinterest.com/pin/380835712211398649/
The main tenet of design thinking is empathy for the people you’re trying to
design for. - David Kelley, Founder of IDEO
22. Samantha Starmer – Building for Your Users
2. FIND EMPATHY – User Stories
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https://www.agileconnection.com/article/simplify-your-user-stories-make-them-independent
http://www.agilemodeling.com/artifacts/userStory.htm
A good way to
think about a
user story is
that it is a
reminder to
have a
conversation
with your
customer.
- Agile
Modeling
23. Samantha Starmer – Building for Your Users
2. FIND EMPATHY – Start With Yourself
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We'd love to see more developers imagining their users' journey. Put yourself in their
shoes. Think about how you'd need to perform a task in your app if you were blind, or
deaf, or had motor disabilities, and then pay attention to the steps it takes to get that task
done. - Astrid Weber, Google
24. Samantha Starmer – Building for Your Users
2. FIND EMPATHY – Context is King
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Allan Kempson at REI
Text: http://www.unhcr.org/innovation/10-tweetable-quotes-that-will-spark-your-design-thinking/
Human-centered design is a philosophy…that assumes that innovation should
start by getting close to users and observing their activities. – Donald A.
Norman, Cofounder of Nielsen Norman Group
25. Samantha Starmer – Building for Your Users
3. KNOW YOUR TOOLBOX
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http://thesweethome.com/reviews/best-toolbox/
It’s not enough that we build products that function, that are understandable and usable, we also
need to build products that bring joy and excitement, pleasure and fun, and yes, beauty to people’s
lives. – Donald A. Norman, Cofounder of Nielsen Norman Group
26. Samantha Starmer – Building for Your Users
3. KNOW YOUR TOOLBOX – Empathy Maps
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https://www.uxpin.com/studio/blog/the-practical-guide-to-empathy-maps-creating-a-10-minute-persona/
When created correctly, empathy
maps serve as the perfect lean
user persona:
• They quickly visualize user needs
• They fit perfectly into a Lean UX
workflow as a starting point for user
knowledge
• Because they’re quick to create, they’re
easy to iterate
• They prime stakeholders for your
design ideas since they’ve thought
beyond their own experiences
27. Samantha Starmer – Building for Your Users
3. KNOW YOUR TOOLBOX – Body Storming
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http://farm3.static.flickr.com/2653/3763798434_99470b7723.jpg
Brainstorming with the Body…Use to to remind participants that interactions are
human and physical, to teach stakeholders empathy for users, and to get away
from our computers. – Coined by Colin Burns at CHI ’94
28. Samantha Starmer – Building for Your Users
3. KNOW YOUR TOOLBOX – Sketch Storyboarding
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Text: http://rethinked.org/?p=814
Work from Allan Kempson for Ralph Lauren
Whether the task at hand is a hair dryer, a weekend retreat in the country, or an
annual report, drawing forces decisions. – Tim Brown, CEO IDEO
29. Samantha Starmer – Building for Your Users
3. KNOW YOUR TOOLBOX – Guerrilla Usability
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http://www.uxbooth.com/articles/the-art-of-guerrilla-usability-testing/
Getting 20 people at a random Starbucks to smile politely at you while you pitch them
your idea does not constitute validation. People are generally polite, and most of them will
nod encouragingly and agree that your product is probably fantastic in exchange for a $5
Frappuccino. - Laura Klein, Author of UX for Lean Startups
30. Samantha Starmer – Building for Your Users
3. KNOW YOUR TOOLBOX – ‘5 Second’ Tests
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https://usabilityhub.com
Text: https://www.smashingmagazine.com/2014/10/the-skeptics-guide-to-low-fidelity-prototyping/
Even Apple, a company that has repeatedly spoken against using focus groups
to design products, pioneered a process called the Apple new product process
(ANPP), which involves creating and testing hundreds of early prototypes.
31. Samantha Starmer – Building for Your Users
3. KNOW YOUR TOOLBOX – Research Anywhere
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https://www.digitalgov.gov/2014/02/19/10-tips-for-better-hallway-usability-testing/
If you want to improve a piece of software all you have to do is watch
people using it and see when they grimace, and then you can fix that. -
David Kelley, Founder of IDEO
Text: https://www.usertesting.com/blog/2015/07/09/how-ideo-uses-customer-insights-to-design-innovative-products-users-love/
32. Samantha Starmer – Building for Your Users
3. KNOW YOUR TOOLBOX – Lo Fi Prototype Testing
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http://payload40.cargocollective.com/1/6/221930/3117551/Prototype4.jpg
https://www.wired.com/insights/2013/12/human-centered-design-matters/
Rough prototypes often spark richer conversations than fully realized designs
because participants are less likely to be concerned about offending the people
in the room. Dave Tomsen, Former IDEO designer
33. Samantha Starmer – Building for Your Users
4. MARK YOUR GOAL POSTS
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http://www.squawka.com/news/wp-content/uploads/2016/03/MUvL4.jpg
Plans are of little importance, but planning is essential. – Winston Churchill
Plans are worthless, but planning is everything. - Dwight D. Eisenhower
34. Samantha Starmer – Building for Your Users
4. MARK YOUR GOAL POSTS – Know the an end point
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http://imgur.com/rKqLG8g
Text: http://www.azquotes.com/quote/180097
You simply have to put one foot in front of the other and keep going. Put blinders
on and plow right ahead. – George Lucas
35. Samantha Starmer – Building for Your Users
4. MARK YOUR GOAL POSTS – Map Your Paths
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http://farm3.static.flickr.com/2653/3763798434_99470b7723.jpg
Text: http://www.nycbikemaps.com
At regular intervals, the team reflects on how to become more effective, then
tunes and adjusts its behavior accordingly. – Agile Principle
36. Samantha Starmer – Building for Your Users
4. MARK YOUR GOAL POSTS – Validate the Course
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https://www.smashingmagazine.com/wp-content/uploads/uploader/images/signs/no-jumping-be-careful-the-safe/short_no-jumping-be-careful-the-safe.jpg
Agile development is like driving around in an unfamiliar city; you want to avoid
going very far without some validation that you are on the right course. -
ThoughtWorks
37. Samantha Starmer – Building for Your Users
5. STAY FLEXIBLE
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http://www.nytimes.com/2016/11/26/fashion/tao-porchon-lynch-oldest-living-yoga-celebrity.html
Welcome changing requirements, even late in development. Agile processes
harness change for the customer's competitive advantage. – Agile Principle
38. Samantha Starmer – Building for Your Users
5. STAY FLEXIBLE – Don’t Stress about Roles
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https://www.theodysseyonline.com/my-issues-with-sung-english-translations-in-opera
Text: https://www.nngroup.com/articles/doing-ux-agile-world/
Collaboration is key in successful product development…Be involved in all
aspects of the design process. – Nielsen Norman Group
39. Samantha Starmer – Building for Your Users
5. STAY FLEXIBLE – Remember Desire Paths
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https://www.linkedin.com/pulse/lessons-learnt-from-banking-better-user-experience-jensen-loke
Text: http://scottberkun.com/2011/thinking-in-desire-paths/
There’s an old concept among architects and urban planners called desire
paths. If you walk around a college campus, or urban park, it’s easy to spot the
well tread paths between buildings people have made for themselves. …The
natural behavior among people shows you where the optimal path should be.
- Scott Berkun, Author
40. Samantha Starmer – Building for Your Users
5. STAY FLEXIBLE – (Re) Focus on the Humans
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http://www.ebaumsworld.com/pictures/25-amazing-microscopic-images-of-the-human-body/83877873/
Get closer than ever to your customers. So close that you tell them what they
need well before they realize it themselves.
Steve Jobs
41. Samantha Starmer – Building for Your Users
5 6 KEYS FOR GREAT CUSTOMER
EXPERIENCES
1. FOCUS ON HUMANS
2. FIND EMPATHY
3. KNOW YOUR TOOL BOX
4. MARK YOUR GOAL POSTS
5. STAY FLEXIBLE
6. (BONUS) REMEMBER THE BIG
PICTURE
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42. Samantha Starmer – Building for Your Users
6. REMEMBER THE BIG PICTURE
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http://naturalhistory.si.edu/exhibits/evolving-universe/full/gal.jpg
Text: https://design4users.com/2016/07/13/30-eternal-quotes-from-design-experts/
Good design, when it’s done well, becomes invisible. It’s only when it’s done poorly that
we notice it. Think of it like a room’s air conditioning. We only notice it when it’s too hot,
too cold, making too much noise, or the unit is dripping on us. Yet, if the air conditioning is
perfect, nobody says anything. Jared Spool
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http://weheartit.com/entry/19106728
Text: https://www.forbes.com/sites/michaelkanellos/2016/03/03/152000-smart-devices-every-minute-in-2025-idc-outlines-the-future-of-smart-things
http://www.nbcnews.com/id/43015182/ns/technology_and_science-innovation/t/reasons-will-be-awesome-year, https://www.gartner.com/imagesrv/summits/docs/na/customer-360/C360_2011_brochure_FINAL.pdf
6. REMEMBER THE BIG PICTURE – We’re Surrounded
By 2025, a $1,000 computer will have the processing power of the human brain; 80 billion
devices will be connected to the Internet; we will manage 85% of the relationship with an
enterprise without interacting with a human. AND MUCH MORE…
44. Samantha Starmer – Building for Your Users17/3/2017 44
http://wallpapercave.com/wp/W3gW73i.jpg
http://www.old-computers.com/museum/photos/sirius_victor-s1_1.jpg
http://masterherald.com/wp-content/uploads/2015/03/apple-macbook.jpg
https://www.wired.com/images_blogs/gadgetlab/2014/01/20140124-GOOGLE-GLASS-FRAMES-0018.jpg
http://opticsgamer.com/virtual-reality-gaming-future
https://stratechery.com/2016/snapchat-spectacles-and-the-future-of-wearables/
6. REMEMBER THE BIG PICTURE – Not Just Screens
We keep moving forward, opening new doors, and doing new things, because we’re
curious and curiosity keeps leading us down new paths.- Walt Disney.
45. Samantha Starmer – Building for Your Users17/3/2017 45
6. REMEMBER THE BIG PICTURE – Be Conscious
Learn from yesterday, live for today, hope for tomorrow. The important thing is
not to stop questioning. – Albert Einstein
http://vignette3.wikia.nocookie.net/uncyclopedia/images/f/fc/Phrenology.jpg/revision/latest?cb=20051030152741
46. Samantha Starmer – Building for Your Users
6 KEYS FOR GREAT CUSTOMER
EXPERIENCES
1. FOCUS ON HUMANS
2. FIND EMPATHY
3. KNOW YOUR TOOL BOX
4. MARK YOUR GOAL POSTS
5. STAY FLEXIBLE
6. REMEMBER THE BIG PICTURE
17/3/2017 46
47. Samantha Starmer – Building for Your Users
THANK YOU
17/3/2017 47
http://www.flickr.com/photos/baking_in_pearls/3960662314
Editor's Notes
Before we get into the ‘how’ of building great customer experiences, we should spend a moment making sure we are all aligned on what we mean when we say customer experience.
So what is customer experience? I’ve found that it’s actually quite hard to define; everyone seems to have a different opinion. While it’s not perfect, Forrester’s definition is useful as it focuses on the customers’ perception and considers all interactions and touchpoints.
Customer Experience and User Experience often get used interchangeably, but I like the distinction that the US digital government shows in these circles. User experience – generally focused on interactions with screens and/or devices – is a subset of customer experience. And for ease of use, I tend to use ‘Customer’ to stand in for all direct consumers of a product or service – whether you call your consumers or guests or users customers or not.
When I first started speaking on customer experience about 10 years ago, there really wasn’t a lot of attention on it. Now it has become a huge topic that all types of companies and industries seem to be pivoting around. And why? There is a lot of research and data showing that good customer experience isn’t just a warm fuzzy, but that it can significantly influence revenue.
And you look at a company like Amazon and how ubiquitous they have become. For all sorts of reasons of course, but not least because of their focus on making their services as easy as ‘one click’.
So then what is a great customer experience? We could spend hours on that topic, but I’ve listed some of the adjectives that are critical for a great experience. Don’t forget delightful. For anyone who saw the Chewbacca woman video, clearly her delight in her purchase wasn’t limited to her own enjoyment, but it basically served as an ad to millions for the mask and what a great experience it could provide.
Working to build great customer experiences isn’t new. But with the increased prevalence of agile development, we have also seen increased tension between lean continuous delivery methods and the customer research and heavy UI design work that many see at the heart of user experience.
Similar to this quote, I’ve heard many times that Agile and user centered design are diametrically opposed. That you can’t integrated great customer experience design with agile practices.
Well to me, ‘dems fighting words’. I 100% disagree.
In fact, I think Agile Development and great Customer experience are like Peanut butter and chocolate from this 1980s Reese's peanut butter commercial. Two great tastes that taste great together! Or maybe that’s just a US thing? I know lots of people think our peanut butter obsession is weird.
Okay, so why do I believe so strongly that agile and customer experience are even better together?
We can first ground ourselves in the agile manifesto. When you think about each one of these, it’s clear how closely aligned they really are to user centered design. Focusing on on individuals & their interactions is inherently more human centered than focusing on processes; working software is clearly more beneficial to the customer than documentation, the ability to respond to change is critical since we humans change our minds all of the time. And anything that encourages collaboration with customers – internal or external – is human centred.
So let’s say you agree with me. Now how the heck do we get there?
We’ll spend some time on 5 keys for building great customer experiences – all of these have been successfully used within an agile environment.
First, and most important. Focus on humans!
Think about what service you are trying to provide or improve with whatever technology epic or sprint you are working on. Yesterday, David Leach gave good examples of how uber and Airbnb have done this and how focusing on the services and any gaps vs. just thinking about technology has been so beneficial for those companies and others. Services are key.
Define what working software means for your consumer set, and really make sure that you are prioritizing things for them vs. what you think would be cool in the technology.
Consider trying co-creation – collaborating directly during design and solutioning with internal and/or external end customers
Next, it’s really critical to find empathy. It’s really hard to properly keep your customers’ needs in mind if you can’t empathize with them.
For those using user stories in their agile process, you are already way ahead, because properly constructed user stories will inherently drive empathy.
And like many things, it can be useful to start your empathy practice ‘at home’. While we hear all of the time that ‘you are not your user’ and I don’t disagree with that, we can make huge strides towards customer empathy by really imaging ourselves as your core or target customer. How are they different from you? What does that mean for their needs?
Another good tool to drive empathy is to watch customers ‘in the wild’ – in context of use or need of your product or service. This doesn’t have to be a weeks long research study! Just a few hours during each sprint doing this can have huge payoff.
Now that you are in the right customer centered mindset, let’s talk for a moment about other tools you can use.
10 minute empathy maps are a great way to quickly visualize user needs and ensure you are designing for what your customer needs.
Body storming is a great activity for both team collaboration and for taking getting into the customer’s mindset to the next level. There are a number of ways to do it, but I’ve had most success with using potential customer scenarios or epics you are thinking about and having cross functional teams act out the scenario – including having team members play intimate objects like a phone, car, ATM, etc depending on the scenario.
Then you can take the most successful scenarios from your bodystorming, prioritized with your empathy maps and do really really simple stick figure sketching to represent a story or scenario. This is a great thing to keep in a war or team room to keep everyone focused on the core customer/user story you have defined.
“light’ or guerilla usability is a hot topic. I don’t disagree with this statement that coffeeshop conversations (especially when accompanied with gift card) don’t mean your idea is validated. That said, I have personally seen many very successful examples of quick benefits by doing an hour or two of guerilla testing. One key is to focus very tightly on usability vs. trying to use this type of end user contact as an ad hoc focus group.
Even really light and brief ‘5 second’ tests can provide quick directional feedback on prototypes.
These can be done remotely or in person, synchronous or asynchronous. There are all sorts of super quick and agile ways to get feedback and input. Is it rigorous? No, but 1) better than nothing and 2) full blown lab testing or other methods make less and less sense when you are doing continuous delivery.
There are true benefits to using rough prototypes (or unfinished working code) vs. something more polished.
Next key to building great customer experiences is to mark your goal posts. Determine where you are going. Plans may be of little importance, but planning is still critical. Steve’s commentary yesterday about the Improvement Kata was really interesting and timely – very aligned with what I mean here.
Planning in an agile world involves knowing where you are trying to go. It doesn’t have to be the final end point, as done properly your iterations should take you into new and unforeseen value added directions. But having a shared end point in sight is a great way to ensure continued progress with the speed gained from fewer distractions.
And just as there could be multiple end points, there can be multiple paths. Like when I bike in New York City, on these very bike paths, I have to tune and adjust according to weather, traffic, my mood and all sorts of other factors.
So all along the way, during each sprint, take a moment (and it doesn’t have to take much longer than a moment if you have been following the other keys) just check in and make sure you are still on a good course.
All of this requires staying flexible. Like this 98 year old yoga expert.
A lot of what I’ve been talking about are within areas often thought of as – oh, that’s UX. My feeling is that UX practitioners provide immense value, especially those who have experience working agile. But every single one of these tips can be done by anyone on the team. And in fact is best done by as many members of the team as possible!
Flexible with roles, flexible with goals. Remember that even with all of these customer centered tips you might end up developing something that isn’t quite right. That’s okay! Even more reason to keep watching your customers behavior and continuously tweaking.
And the best way to stay flexible is to go back to the beginning. Focus even more closely on the humans. Any time you get frustrated by change, or exciting new features not delivering what you expected, just get even closer to those end customers.
But wait. As I was putting the finishing touches on this presentation, I just had to add one more thing. Remember the big picture. Remember why you are doing this work.
Don’t get too stuck in the day to day details to forget the value of what you do, and your personal impact on customers.
Remember that we are completely surrounded by technology already, and the line between online and offline is almost gone entirely. Whatever you are working on right now, however huge and important is just ONE PART of the ecosystem we all deal with every day. The more we can think about that full journey and all of the potential devices, apps, wearables, etc that are part of our lives, the better our own individual experiences will be seamless and integrated.
And it’s not just screens! It’s voice and IoT and AI and who knows what the heck else? Remember that the capabilities are progressing exponentially faster than we can ever keep up. So we just need to remember all that’s happening around us.
Be thoughtful. Be conscious. Keep the passion. Keep building GREAT customer experiences.