2. Who is JC Park?
• Hangul & Computer, Korea- 1993 ~ 1999
– Senior Software Engineer, Team Lead
– Worked for HWP 2.1/2.5/3.0/96/97/5.0
• TalkSender, USA - 1999 ~ 2000
– Director of Engineering
– Voice email solution
• HandStory, USA - 2000 ~ 2003
– Director of Engineering
– Mobile information browser for Palm OS and Pocket PC
• Blizzard Entertainment, USA - 2004 ~ 2016
– Lead Software Engineer
– Shared technology and tools for games
• Nexon – 2016 ~ Current
– VP of Platform Technology
– Making global PC & Mobile gaming platform
4. Culture
• A way of thinking, behaving, or working that
exists in a place or organization, such as a
business
• Development Culture
– Product
– People
– Technology
– Process
8. Engineering Titles - Career Level
• Assistant - Newbie
• Associate - Do assigned work
• Mid level - Find and do work
• Senior - Make a work for others
• Lead - Superior knowledge or performance
• Principal - Lead many projects together
10. Organization
• Production Director
– Game Director, Art Director, Technical Director
• Team Lead (Engineering) = Technical Lead
• Producer = Production Lead
– Communication, Requirement,
Backlog Management
– Scheduling, Development Tracking,
Handle Blockings
11. Professionalism
• No Personal Relationship
• It’s a Just a Job
• Very Opinionated
• Easy to Quit
• Turnover, Employee Referrals
• Working for Long Years in the Industry
• Developers from Whole World
12. Project Management Maturity Model
1. Initial = Common Language
2. Repeatable = Common Process
3. Defined = Singular Methodology
4. Managed = Benchmarking
5. Optimized = Continuous Improvement
15. Different Cultures
• Direction
– Discuss Forever
– Boss Driven
– Try All Ideas
• Projects
– Creative Projects
– Focus on Few Projects
– Release Many Projects
16. Types
• Why (Customer)
• What (Product)
• How (Technology)
• What If
• Initiator / Implementer / Finisher
17. US Development Culture
• Process and System Oriented
• Big Market (40x) and Great Resources (15x)
• Open Communication
• Work/Life Balance
• Professionalism
• Slow but Steady
• Globalization
18. Korean Development Culture
• High Competition. Optimized for Localization
• Fast Moving (Mobile)
• Relationship Oriented. Small Community
• Work/Life Balance
• Top to Bottom
• Seek for Stability
• High Quality Resource