Personal Information
Organization / Workplace
Korea Korea, South
Occupation
game programmer
Industry
Technology / Software / Internet
Website
hrmrzizon.github.io
- Presentations
- Documents
- Infographics
Dean keynote-ladis2009
ikewu83
•
13 years ago
Voxel based game_optimazation_relelase
YEONG-CHEON YOU
•
5 years ago
Screen Space Reflections in The Surge
Michele Giacalone
•
7 years ago
Stochastic Screen-Space Reflections
Electronic Arts / DICE
•
8 years ago
NDC2011 - 절차적 지형과 트렌드의 추적자들
Jubok Kim
•
12 years ago
Shiny Pixels and Beyond: Real-Time Raytracing at SEED
Electronic Arts / DICE
•
6 years ago
Rendering techniques
Jinho Yoo
•
6 years ago
Hable John Uncharted2 Hdr Lighting
ozlael ozlael
•
14 years ago
[NDC 2009] 행동 트리로 구현하는 인공지능
Yongha Kim
•
9 years ago
DirectX 11 Rendering in Battlefield 3
Electronic Arts / DICE
•
13 years ago
Hierachical z Map Occlusion Culling
YEONG-CHEON YOU
•
11 years ago
프레임레이트 향상을 위한 공간분할 및 오브젝트 컬링 기법
YEONG-CHEON YOU
•
6 years ago
Implements Cascaded Shadow Maps with using Texture Array
YEONG-CHEON YOU
•
7 years ago
[NDC16] Effective Git
Chanwoong Kim
•
8 years ago
[2012 대학특강] 아티스트 + 프로그래머
포프 김
•
11 years ago
Secrets of CryENGINE 3 Graphics Technology
Tiago Sousa
•
12 years ago
High Dynamic Range color grading and display in Frostbite
Electronic Arts / DICE
•
7 years ago
Ndc11 이창희_hdr
changehee lee
•
12 years ago
Approaching zero driver overhead
Cass Everitt
•
10 years ago
Cascades Demo Secrets
icastano
•
16 years ago