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Voxel based game_optimazation_relelase

YEONG-CHEON YOU 5 years ago

Screen Space Reflections in The Surge

Michele Giacalone 7 years ago

Stochastic Screen-Space Reflections

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Shiny Pixels and Beyond: Real-Time Raytracing at SEED

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Rendering techniques

Jinho Yoo 6 years ago

Hable John Uncharted2 Hdr Lighting

ozlael ozlael 14 years ago

DirectX 11 Rendering in Battlefield 3

Electronic Arts / DICE 13 years ago

Hierachical z Map Occlusion Culling

YEONG-CHEON YOU 11 years ago

[NDC16] Effective Git

Chanwoong Kim 8 years ago

Secrets of CryENGINE 3 Graphics Technology

Tiago Sousa 12 years ago

High Dynamic Range color grading and display in Frostbite

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Approaching zero driver overhead

Cass Everitt 10 years ago

Cascades Demo Secrets

icastano 16 years ago