This document discusses the character design of the Angry Birds. It outlines the history of the Angry Birds franchise from its origins in 2009 to its peak popularity in 2012-2014 to the 2016 redesign for the movie. It then examines key aspects of the original character design including their use of simple shapes like circles, triangles, and ovals. It notes how variations in size and shape combinations create character variety. It also discusses the use of bright primary colors and how shape and color combined create instantly recognizable silhouettes. Finally, it analyzes how the characters convey emotion, with their anger hooking people in and starting the narrative of the game.
2. ABOUT ME
My name is Stanislav
Stanković
I am a creative director
at EA/Track20 studio in
Helsinki, Finland
3. WHY THIS PRESENTATION?
Good character design is
extremely hard!
Angry Birds, in their focus
and simplicity, offer a
valuable lessons in
character design.
These lessons are often
taken for granted and
ignored.
4. DISCLAIMER
All views presented here
are entirely my own.
None of the original
creators contributed to
this presentation.
I once worked for Rovio
Ent. Ltd. but had no
part in designing any of
the characters.
8. ANGRY BIRDS TIMELINE
ORIGINS
Rovio founded,
the original Angry
Birds game
published
ZENITH
Angry Birds
franchise at peak
popularity
NEW ERA
The Angry Birds
Movie,
fundamental
character redesign
2003/2009 2012/2014 2016/2020
9. 4 000 000 000
Some of the most recognizable video game characters in the world!
DOWNLOADS
21. FORM &
FUNCTION Big size indicates
heaviness and
destructive power.
Pointy shape implies
a piercing action.
Cluster missile
function is shown by
shape repetition.
29. — L. TOLSTOY
“Happy families are all alike;
every unhappy family is unhappy
in its own way.”
”
30. THE HOOK
Emotions of others
resonate with
ourselves.
Anger is an emotion
that everyone can
relate to.
Everyone is angry
sometimes.
31. WHY IS THIS BIRD ANGRY?
It’s angry because
the Bad Piggies have
stolen its eggs
The question pops to
mind instantly
The answer is the
start of the story
32. The premise is absurd but it has all the elements of a narrative.
THE STORY
PROTAGONIST ANTAGONIST
MOTIVE:
Must protect eggs
MOTIVE:
Wants to eat eggs
34. KEY TAKEAWAYS
EMOTION: The seed of
the narration
SHAPE: Basic shapes
that even a child can
draw
COLOR: Primary colors
help character
recognition
★ This is not a foolproof recipe guaranteeing success,
it is rather something worth keeping in mind!
35. THANKS!
Do you have any questions?
stanislav.stankovic@gmail.com
https://www.linkedin.com/in/stanislavstankovic/
THANKS!
MANY