SlideShare a Scribd company logo
1 of 6
University of London, Senate House, 4th March 2015
Games, gamification
and game-based learning
State of play?
Mobile Apps (< 1yr)
Tablet computing (< 1yr)
Game-based learning (2-3yr)
Learning analytics (2-3yr)
Gesture-based computing(4-5yr)
Internet of things (4-5yr)
Use-created content(< 1yr)
Social networking(< 1yr)
Mobile phones (2-3yr)
Virtual worlds (2-3yr)
New scholarship (4-5yr)
Massive Multiplayer gaming (4-5yr)
Social computing (< 1yr)
Personal broadcasting (< 1yr)
Phones in their pockets (2-3yr)
Educational gaming (2-3yr)
Augmented reality (4-5yr)
Context aware devices (4-5yr)
Learning objects (< 1yr)
Scalable Vector Graphics (< 1yr)
Rapid prototyping (2-3yr)
Multimodal interfaces (2-3yr)
Context aware computing (4-5yr)
Knowledge webs (4-5yr)
Extended learning (< 1yr)
Ubiquitous wireless (< 1yr)
Intelligent searching (2-3yr)
Educational gaming (2-3yr)
Augmented reality (4-5yr)
Social networks (4-5yr)
2004 05 06 07 08 09
NMC
HORIZON
Reports for
Higher
Education
Grassroots video (< 1yr)
Collaboration webs (< 1yr)
Mobile broadband (2-3yr)
Data mashups (2-3yr)
Collective intelligence (4-5yr)
Social operating systems (4-5yr)
Mobiles (< 1yr)
Cloud computing (< 1yr)
Geo-everything(2-3yr)
Personal Web (2-3yr)
Semantic aware applications (4-5yr)
Smart objects (4-5yr)
10 11 12 13 2014
E-books (< 1yr)
Mobiles (< 1yr)
Augmented reality (2-3yr)
Game-based learning (2-3yr)
Gesture-based computing(4-5yr)
Learning analytics(4-5yr)
Mobiles (< 1yr)
Cloud computing (< 1yr)
Geo-everything(2-3yr)
Personal Web (2-3yr)
Semantic aware apps (4-5yr)
Smart objects (4-5yr)
MOOCs (< 1yr)
Tablet computing (< 1yr)
Learning analytics (2-3yr)
Games and gamification (2-3yr)
3D printing (4-5yr)
Wearable technology (4-5yr)
Flipped classroom (< 1yr)
Learning analytics (< 1yr)
3D printing (2-3yr)
Games and gamification (2-
3yr)
Quantified self (4-5yr)
Virtual assistants (4-5yr)
NMC report – Higher Education
BYOD (< 1yr)
Flipped classroom (< 1yr)
Makerspaces (2-3yr)
Wearable technology (2-3yr)
Adaptive learning technologies (4-5yr)
Internet of things (4-5yr)
2015
NMC report - Schools
Cloud computing (< 1yr)
Tablet computing(< 1yr)
Mobile learning(2-3yr)
Games and gamification (2-3yr)
Personalised learning(4-5yr)
Virtual and remote labs (4-5yr)
2014
NMC report – K12
BYOD(< 1yr)
Cloud computing(< 1yr)
Learning analytics (2-3yr)
Games and gamification (2-3yr)
Internet of things (4-5yr)
Wearable technology (4-5yr)
2016
Where next?
NMC Horizon reports available at
http://www.nmc.org/publication-type/horizon-report/
2007
2010
2014 2016
#cdegames
10:00 Introduction: Steven Warburton and Alex Moseley
10:10 Opening Keynote
‘Gamification: too good to be true?’ Nicola Whitton, Professor of
Professional Learning, Manchester Metropolitan University
10:50 Coffee (and Game design challenge)
11:20
‘HullCraft: A blend of historical architecture and Minecraft’ - H. Rice and J
Mills, University of Hull.
‘Think with things’ - Jules Verbeelen and Isobel Demangeat.
‘A brief introduction to building gamified experiences for multiple types of
users’ - Andrzej Marczewski (http://www.gamified.co.uk).
‘The Quick and Dirty Gamification Game’ - Katie Piatt, University of Brighton.
13:00 Lunch
Boardgaming session - guided and free play
Game design challenge (continued)
14:00
‘Realising an Applied Gaming Eco-system’ - Paul Hollins, CETIS, University of
Bolton.
Charles Wiles from Zzish (http://www.zzish.com/).
‘MinecraftEDU’ - Santeri Koivisto, TeacherGaming
(http://minecraftedu.com/).
Gaming with apps - Adrian Hon from London: Six to Start
(http://www.sixtostart.com/).
15:45 Closing notes
16:00 End of day
http://www.theguardian.com/technology/2014/nov/26/board-games-to-make-you-a-better-person

More Related Content

Similar to InFocus 2015: Games, gamification and game-based learning

Ronni Tino's Presentation for Love the City
Ronni Tino's Presentation for Love the CityRonni Tino's Presentation for Love the City
Ronni Tino's Presentation for Love the City
designingdublin
 
Games MOOC 3 Intro to Week 3
Games MOOC 3 Intro to Week 3Games MOOC 3 Intro to Week 3
Games MOOC 3 Intro to Week 3
center4edupunx
 

Similar to InFocus 2015: Games, gamification and game-based learning (20)

Ch9
Ch9Ch9
Ch9
 
Build the digital enterprise mark skilton copyright 2014 v1
Build the digital enterprise mark skilton copyright 2014 v1Build the digital enterprise mark skilton copyright 2014 v1
Build the digital enterprise mark skilton copyright 2014 v1
 
Technology In the World
Technology In the WorldTechnology In the World
Technology In the World
 
21stcgroupjul2011
21stcgroupjul201121stcgroupjul2011
21stcgroupjul2011
 
Mobile and location-based serious games?
Mobile and location-based serious games?Mobile and location-based serious games?
Mobile and location-based serious games?
 
NSSCF Technology
NSSCF TechnologyNSSCF Technology
NSSCF Technology
 
Part 1: The Art of Gathering Virtually: Experiential Design Lessons from Virt...
Part 1: The Art of Gathering Virtually: Experiential Design Lessons from Virt...Part 1: The Art of Gathering Virtually: Experiential Design Lessons from Virt...
Part 1: The Art of Gathering Virtually: Experiential Design Lessons from Virt...
 
VRCAI 2011 Billinghurst Keynote
VRCAI 2011 Billinghurst KeynoteVRCAI 2011 Billinghurst Keynote
VRCAI 2011 Billinghurst Keynote
 
CESA Pac
CESA PacCESA Pac
CESA Pac
 
Batra_shilpa
Batra_shilpaBatra_shilpa
Batra_shilpa
 
AsjadeInternetHariduses
AsjadeInternetHaridusesAsjadeInternetHariduses
AsjadeInternetHariduses
 
Ronni Tino's Presentation for Love the City
Ronni Tino's Presentation for Love the CityRonni Tino's Presentation for Love the City
Ronni Tino's Presentation for Love the City
 
Kultam
KultamKultam
Kultam
 
Kultam
KultamKultam
Kultam
 
Kultam
KultamKultam
Kultam
 
IoT Solution For Education Industry
IoT Solution For Education IndustryIoT Solution For Education Industry
IoT Solution For Education Industry
 
Keynote Speaker.pptx
Keynote Speaker.pptxKeynote Speaker.pptx
Keynote Speaker.pptx
 
2013 10 18 (ucm) emadrid larry johnson presentacion informe horizon stem lati...
2013 10 18 (ucm) emadrid larry johnson presentacion informe horizon stem lati...2013 10 18 (ucm) emadrid larry johnson presentacion informe horizon stem lati...
2013 10 18 (ucm) emadrid larry johnson presentacion informe horizon stem lati...
 
Skills Week / Joseph Cavalla / Ambient & Pervasive Systems
Skills Week / Joseph Cavalla / Ambient & Pervasive SystemsSkills Week / Joseph Cavalla / Ambient & Pervasive Systems
Skills Week / Joseph Cavalla / Ambient & Pervasive Systems
 
Games MOOC 3 Intro to Week 3
Games MOOC 3 Intro to Week 3Games MOOC 3 Intro to Week 3
Games MOOC 3 Intro to Week 3
 

More from University of Newcastle, NSW.

Moving fully online in response to the COVID-19 pandemic: The good, the bad, ...
Moving fully online in response to the COVID-19 pandemic: The good, the bad, ...Moving fully online in response to the COVID-19 pandemic: The good, the bad, ...
Moving fully online in response to the COVID-19 pandemic: The good, the bad, ...
University of Newcastle, NSW.
 

More from University of Newcastle, NSW. (20)

Future Ready? Ensuring meaningful work integrated learning for all.
Future Ready? Ensuring meaningful work integrated learning for all.Future Ready? Ensuring meaningful work integrated learning for all.
Future Ready? Ensuring meaningful work integrated learning for all.
 
Hey, can we get a bit of recognition please? Staff perspectives of the recog...
Hey, can we get a bit of recognition please?  Staff perspectives of the recog...Hey, can we get a bit of recognition please?  Staff perspectives of the recog...
Hey, can we get a bit of recognition please? Staff perspectives of the recog...
 
Assessment for Online and Distance Learning: the six critical areas to address
Assessment for Online and Distance Learning: the six critical areas to addressAssessment for Online and Distance Learning: the six critical areas to address
Assessment for Online and Distance Learning: the six critical areas to address
 
Hybrid Learning Spaces (HLS): a contemporary design challenge
Hybrid Learning Spaces (HLS): a contemporary design challengeHybrid Learning Spaces (HLS): a contemporary design challenge
Hybrid Learning Spaces (HLS): a contemporary design challenge
 
Moving fully online in response to the COVID-19 pandemic: The good, the bad, ...
Moving fully online in response to the COVID-19 pandemic: The good, the bad, ...Moving fully online in response to the COVID-19 pandemic: The good, the bad, ...
Moving fully online in response to the COVID-19 pandemic: The good, the bad, ...
 
From Confidence to Creativity - the year ahead for the teaching practitioner
From Confidence to Creativity - the year ahead for the teaching practitionerFrom Confidence to Creativity - the year ahead for the teaching practitioner
From Confidence to Creativity - the year ahead for the teaching practitioner
 
Exploring a future focussed framework for institutional digital transformation
Exploring a future focussed framework for institutional digital transformationExploring a future focussed framework for institutional digital transformation
Exploring a future focussed framework for institutional digital transformation
 
Learning Design at a Distance ISSOTL 2021
Learning Design at a Distance ISSOTL 2021Learning Design at a Distance ISSOTL 2021
Learning Design at a Distance ISSOTL 2021
 
The Value of Design Patterns in Designing Online Teaching
The Value of Design Patterns in Designing Online TeachingThe Value of Design Patterns in Designing Online Teaching
The Value of Design Patterns in Designing Online Teaching
 
A three tier model to promote the institutional adoption of learning analytics
A three tier model to promote the institutional adoption of learning analyticsA three tier model to promote the institutional adoption of learning analytics
A three tier model to promote the institutional adoption of learning analytics
 
Visualising Learner Behaviours in MOOCs - Ascilite 2018 presentation
Visualising Learner Behaviours in MOOCs - Ascilite 2018 presentationVisualising Learner Behaviours in MOOCs - Ascilite 2018 presentation
Visualising Learner Behaviours in MOOCs - Ascilite 2018 presentation
 
Tertiary ICT Conference 2017 - Keynote
Tertiary ICT Conference 2017 - Keynote Tertiary ICT Conference 2017 - Keynote
Tertiary ICT Conference 2017 - Keynote
 
MOOC design workshop: educational innovation with empathy and intent
MOOC design workshop: educational innovation with empathy and intentMOOC design workshop: educational innovation with empathy and intent
MOOC design workshop: educational innovation with empathy and intent
 
MOOCs FOR Motivation: Promoting student engagement in higher education studies.
MOOCs FOR Motivation: Promoting student engagement in higher education studies.MOOCs FOR Motivation: Promoting student engagement in higher education studies.
MOOCs FOR Motivation: Promoting student engagement in higher education studies.
 
Maximising Learning Spaces: technology and design approaches
Maximising Learning Spaces: technology and design approachesMaximising Learning Spaces: technology and design approaches
Maximising Learning Spaces: technology and design approaches
 
A two box model for technology enhanced learning
A two box model for technology enhanced learningA two box model for technology enhanced learning
A two box model for technology enhanced learning
 
RIDE 2015 Rapid Design Workshop
RIDE 2015 Rapid Design WorkshopRIDE 2015 Rapid Design Workshop
RIDE 2015 Rapid Design Workshop
 
Successful Design Approaches to MOOCs
Successful Design Approaches to MOOCsSuccessful Design Approaches to MOOCs
Successful Design Approaches to MOOCs
 
Assessing the value of design narratives, patterns and scenarios
Assessing the value of design narratives, patterns and scenariosAssessing the value of design narratives, patterns and scenarios
Assessing the value of design narratives, patterns and scenarios
 
eReaders and ePublishing for flexible learning
eReaders and ePublishing for flexible learningeReaders and ePublishing for flexible learning
eReaders and ePublishing for flexible learning
 

Recently uploaded

Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
AnaAcapella
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
ciinovamais
 
Salient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsSalient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functions
KarakKing
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
heathfieldcps1
 

Recently uploaded (20)

Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
 
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSHow to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POS
 
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptxSKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptx
 
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxHMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structure
 
Salient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsSalient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functions
 
FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
 
Graduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - EnglishGraduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - English
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
SOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning PresentationSOC 101 Demonstration of Learning Presentation
SOC 101 Demonstration of Learning Presentation
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
 
Dyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxDyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptx
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
 

InFocus 2015: Games, gamification and game-based learning

  • 1. University of London, Senate House, 4th March 2015
  • 2. Games, gamification and game-based learning State of play?
  • 3. Mobile Apps (< 1yr) Tablet computing (< 1yr) Game-based learning (2-3yr) Learning analytics (2-3yr) Gesture-based computing(4-5yr) Internet of things (4-5yr) Use-created content(< 1yr) Social networking(< 1yr) Mobile phones (2-3yr) Virtual worlds (2-3yr) New scholarship (4-5yr) Massive Multiplayer gaming (4-5yr) Social computing (< 1yr) Personal broadcasting (< 1yr) Phones in their pockets (2-3yr) Educational gaming (2-3yr) Augmented reality (4-5yr) Context aware devices (4-5yr) Learning objects (< 1yr) Scalable Vector Graphics (< 1yr) Rapid prototyping (2-3yr) Multimodal interfaces (2-3yr) Context aware computing (4-5yr) Knowledge webs (4-5yr) Extended learning (< 1yr) Ubiquitous wireless (< 1yr) Intelligent searching (2-3yr) Educational gaming (2-3yr) Augmented reality (4-5yr) Social networks (4-5yr) 2004 05 06 07 08 09 NMC HORIZON Reports for Higher Education Grassroots video (< 1yr) Collaboration webs (< 1yr) Mobile broadband (2-3yr) Data mashups (2-3yr) Collective intelligence (4-5yr) Social operating systems (4-5yr) Mobiles (< 1yr) Cloud computing (< 1yr) Geo-everything(2-3yr) Personal Web (2-3yr) Semantic aware applications (4-5yr) Smart objects (4-5yr) 10 11 12 13 2014 E-books (< 1yr) Mobiles (< 1yr) Augmented reality (2-3yr) Game-based learning (2-3yr) Gesture-based computing(4-5yr) Learning analytics(4-5yr) Mobiles (< 1yr) Cloud computing (< 1yr) Geo-everything(2-3yr) Personal Web (2-3yr) Semantic aware apps (4-5yr) Smart objects (4-5yr) MOOCs (< 1yr) Tablet computing (< 1yr) Learning analytics (2-3yr) Games and gamification (2-3yr) 3D printing (4-5yr) Wearable technology (4-5yr) Flipped classroom (< 1yr) Learning analytics (< 1yr) 3D printing (2-3yr) Games and gamification (2- 3yr) Quantified self (4-5yr) Virtual assistants (4-5yr)
  • 4. NMC report – Higher Education BYOD (< 1yr) Flipped classroom (< 1yr) Makerspaces (2-3yr) Wearable technology (2-3yr) Adaptive learning technologies (4-5yr) Internet of things (4-5yr) 2015 NMC report - Schools Cloud computing (< 1yr) Tablet computing(< 1yr) Mobile learning(2-3yr) Games and gamification (2-3yr) Personalised learning(4-5yr) Virtual and remote labs (4-5yr) 2014 NMC report – K12 BYOD(< 1yr) Cloud computing(< 1yr) Learning analytics (2-3yr) Games and gamification (2-3yr) Internet of things (4-5yr) Wearable technology (4-5yr) 2016 Where next? NMC Horizon reports available at http://www.nmc.org/publication-type/horizon-report/ 2007 2010 2014 2016
  • 5. #cdegames 10:00 Introduction: Steven Warburton and Alex Moseley 10:10 Opening Keynote ‘Gamification: too good to be true?’ Nicola Whitton, Professor of Professional Learning, Manchester Metropolitan University 10:50 Coffee (and Game design challenge) 11:20 ‘HullCraft: A blend of historical architecture and Minecraft’ - H. Rice and J Mills, University of Hull. ‘Think with things’ - Jules Verbeelen and Isobel Demangeat. ‘A brief introduction to building gamified experiences for multiple types of users’ - Andrzej Marczewski (http://www.gamified.co.uk). ‘The Quick and Dirty Gamification Game’ - Katie Piatt, University of Brighton. 13:00 Lunch Boardgaming session - guided and free play Game design challenge (continued) 14:00 ‘Realising an Applied Gaming Eco-system’ - Paul Hollins, CETIS, University of Bolton. Charles Wiles from Zzish (http://www.zzish.com/). ‘MinecraftEDU’ - Santeri Koivisto, TeacherGaming (http://minecraftedu.com/). Gaming with apps - Adrian Hon from London: Six to Start (http://www.sixtostart.com/). 15:45 Closing notes 16:00 End of day