Maya Mythology Triathlon Playful Role-Play Learning in 3D VWs
Presentation for the University of the West of England (UWE), MA in Education in Virtual Worlds
3. Learning Needs
• Cross-generational education about historical and
traditional aspects of culture for Native
Americans
• Interconnectedness of cultures across the
Americas
• Revitalization of traditional cultures, including
languages
• Distributed community participation in language
revitalization (e.g. tribal council and decision-
making)
• Civic or linguistic engagement
4. Learning Outcomes
• Opportunity: final year of the 5126-year cycle
of the Maya Long Count (2012)
• Virtual location to visit to learn more about
this fascinating civilization
• Focus: Authenticity, Accessibility, Partnerships
• Value: Community, Events, Training, Academic
Collaboration, Research, OER production
10. Maya Highland Village
• Cultural artifacts & traditional architecture
• Ancient Maya music instruments
• Pottery making
• Gardening
• Thunder throwing game (Maize Myth)
15. Maya Ball Game
• Learning focus:
– Maya Ball Game
– Hero Twins story
• Game Player Role Play
• Story-driven
• “The Call to Action”
• Surprise
• Levels
23. Kapp, O’Driscoll, 2010
The Sense of Self
The Death of Distance
The Power of Presence
The Sense of Space
The Capability to Co-Create
The Pervasiveness of Practice
The Enrichment of Experience
Virtual Worlds Sensibilities
27. Design Rationale
• Social Immersion in Maya Civilization
(Highland Village)
• Metaphors (Creation Cave)
• Simulation (Village, Ball Game Stadium)
• Game-based learning (Glyph Game)
• Role Play (Maya Ball Game)
• Environments Creation NPIRL (Xibalba)
28. Benefits of 3d Virtual Worlds
• Mythology Visualization, Metaphors
• Engagement through Story
• Immersion feedback: “I feel hot!”
• Multiple modes of experience/learning
• Global Open Educational Resource
• Virtual field trips (over 5,000 visits)
• Networking without Frontiers (Co-Presence)