Persuasion Design is a framework for behavior management and conversion rate optimization. It is based on sound scientific principles in persuasion and social psychology, UX & interaction design, user behavior and data analysis.
7. Online
Revenue = • Visitors are mainly influenced by marketing, PR and customer loyalty
• Conversion rate and Average sale is mainly influenced by:
Motivation to do desired action
Ability to do the desired action
Trigger to do the desired action
Visitors X Conversion Rate X Average sale
8. Persuasion Design
A Framework for Behavior Management & Conversion Rate Optimization
By: Sverre Bech-Sjøthun
A step-by-Step guide
Full blog post on: http://visualwebsiteoptimizer.com/split-testing-blog/conversion-rate-optimization-framework/
18. UX,
Ability &
Self Efficacy
• Great UX make the system easy to use, thus
increasing your ability to perform the task
• Great UX also make the system seem easy to use.
• When something seems easy to do, it increases
your self-efficacy
• Self-efficacy is your belief in your ability to
succeed (in performing the task).
• The more you believe in your ability, the higher
motivation to complete the task.
19. Feeling (de)motivated yet?
Try it for real on:
http://www.drelvt.min-edu.pt/ccorrente/entnomespublico.asp
…or better yet:
http://dl.dropboxusercontent.com/u/25059665/CustomerForm.html
26. Form
Hypothesis
• Test name
• Test number: X - Date: X july, 201X
• Hypothesis
• Psycological trigger:
• Solution:
• Result:
• What we learned/further tweaking:
37. The two
«Systems »
• System 1 operates automatically and quickly, with
little or no effort and no sense of voluntary control.
“The emotional brain”
• System 2 allocates attention to complex computations.
The operations of System 2 are often associated with the
subjective experience of agency, choice and
concentration. “The rational brain”
- Daniel Kahneman
38. Great UX:
When you are in a state of
cognitive ease, you are
probably in a good mood,
you like what you see,
believe what you hear,
trust your intuitions
and feel that the situation
is comfortably familiar.
Poor UX:
When you feel strained, you
are more likely to be vigilant
and suspicious: you invest
more effort in what you are
doing, feel less comfortable,
and make fewer errors, but
you also are less intuitive
and less creative than usual.
39. Great UX = Cognitive Ease
…and allows your lazy System 2 to chill,
leaving the decision making to System 1
41. How we make our
Decicions
• We all see ourselves as rational beings
• But we use our emotions to make the decision
• Then justify with logic:
Emotional
• This is called rationalization
• Reach the heart first, before fact are presented
• Persuade the customers to make an emotional decision, and they will
automatically rationalize, thus cementing the decision. The sale is yours.
Rational
43. Reciprocity
• If you give me something, and I owe you
• Do me a favor, and I owe you
• “Free” sample or “Free” trial
• We are obligated to give
• We are obligated to receive
• We are obligated to reciprocate
44. Commitment/
Consistency
• Reliability is a highly valued personal trait in society
• Say “A” and you must say “B”
• If you agree to something, then you are obliged to keep your promise
• Ask for a small favor first – it’ll be easier to ask for more later
• Multiple step conversion process – like a whishlist
• Contest: “Why do you LOVE [yourcompany]?” via Facebook Comment
• Written down + made public = commitment.
• Bonus: glowing testimonials that you can use as social proof
• Net Promoter Score:
“On a scale from 0-10, how likely are you to recommend us to a friend or
colleague?”
• Gives you a customer loyalty score – but people answering 8-10 are
obliged to act accordingly…
45. Scarcity
• Only 3 left
• Time limited offer
• Only 8 items per customer
• Exclusive/confidential/secret information
• Deprivation of liberty, limited options
• Concorde discontinued in 2003 – ticket sales boomed
• Sætre’s “Alphabet bisquits” drawn in 2001 due to low sales, relaunched
in 2007 due to petitions and massive demand
52. Liking
• Visually or other ways attractive, sympathetic or pleasing.
• It’s hard to say no to a friend
• Send to a friend – “gift card to yourself and your friends”
• Compliments
• We are like you, we understand you – behavior mirroring
• “Good cop – Bad cop”-routine
53. Social proof
• When lots of people are doing it, it must be the right thing to do
• Acting like sheep
• Social proof is particularly effective when you are uncertain
• New brands may see a dramatic effect from social proof
• What does others say about you? Prove it!
• Testimonials
• Endorsements
• Expert opinions
• Diplomas, awards and nominations
• Security Certificates
57. Ratings and testimonials builds trust.
But in the absence of risk, trust is
redundant.
(trust-building elements could even introduce a sense of risk, and
produce the opposite effect.)
70. A little bit of
Litterature
Social psychology:
1. Robert Cialdini: "Influence - Science and practice" 5th edition, 2008
2. Nir Eyal: “Hooked – How to build habit-forming products”
3. Philip Zimbardo: “The Time Paradox”
4. Carol Tavris, Elliot Aronson: “Mistakes Were Made (But Not by Me)”
5. David J. Linden: “The Compass of Pleasure”
6. David DiSalvo: “What Makes Your Brain Happy and Why You Should Do the Opposite”
7. Elliot Aronson: “The Social Animal”
8. Charles Duhigg: “The Power of Habit – why we do what we do in life and business”
9. Daniel Kahneman: ”Thinking, Fast and Slow”
10.Dan Ariely: “Predictably Irrational”
UX:
1. Gerry McGovern: “The strangers long neck”
2. Steve Krug: “Rocket surgery made easy”
Web analytics:
1. Avinash Kaushik, Web analytics 2.0
2. Brian Clifton: “Advanced Web Metrics with Google Analytics”